Modding Union
[en] - Modding Corner => Mapping => Thema gestartet von: lord_ellessar am 30. Jan 2016, 17:38
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How can I make dialogues in worldbuilder :)
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What exactly do you mean?
The written sentences on the top?
Just use scripts and timers.
(it should look something like that:
Script 1:
If *BEDINGUNG*
then Show Message 'blabla' for 8 seconds AND
set timer 'dialogue2' to 8 seconds
Script 2:
If timer 'dialogue2' has expired
then Shoe Message 'blabla2' for 8 seconds and
set timer 'dialogue3' to 8 seconds
and so on
Show Message is in "Interface".
Edit:
Oh yeah. Of course you need a map.str as Fredius said. :P
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You mean dialogues as in speeches (that you can hear) or written messages? Speeches can be found in the audio section of scripts. Written messages require a different procedure. Here is a tutorial about the map.str, which you need for written messages: http://bfme2.heavengames.com/worldbuilder/displaying_text
Edit: Didn't see that gnomi already replied xD.
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I want that "guy A" go somewhere and then a dialogue appears in the top if the screen :)
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Then do exactly like we have told you, just add another "move unit to waypoint" in front of it.^^
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I am making à multiplayer map (1v1). If I want to make a message that appears only for ONE player, how should I do ?
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Is it possible ? :)
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Sorry to answer so late.
I haven't tested it yet, but it should work, if you use "local player's". So f.e. yuo try something like:
"if local player's start position is position 1, then activate scripts blabla".
But be careful with those scripts - they can cause assynchrons, but messages should work. (as long as there is nothing else)
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Sorry to answer so late.
I haven't tested it yet, but it should work, if you use "local player's". So f.e. yuo try something like:
"if local player's start position is position 1, then activate scripts blabla".
But be careful with those scripts - they can cause assynchrons, but messages should work. (as long as there is nothing else)
Thank you SO MUCH!
I will test it :)