I personally think Thranduil should get his armor automatically through leveling up instead of receiving from Galadriel, it is not very lore friendly.
Concerning new power Elbereth Gilthoniel, is somehow possible to make lower background music in game while effects of this power lasts, so sound effect of this power became dominant?
Get no problem with this gift mechanism. My suggestion is to replace this armor with something else, something not so "fundamental"(a new sword, or something else). It seems that without the gift from Lorien, King Thranduil cann't even afford a set of armor and can only fight in his home dress.
I regard it more as a wise gameplay solution, as it could be seen as a symbol to remark Galadriel's role as the Leader of the faction and most important hero, not to mention, also, that it was quite obvious implementing Thranduil's armour this way, one of the most logical solutions, I would say; better than a further ability of Thranduil, replacing maybe other ones more significant.+1 DieWalküre.
I know it's probably not going to happen but I wish Mirkwood was its own faction. I like it that much. Plus it seems a bit odd for Thranduil to always team up with Lorien and play second fiddle to Galadriel. Doesn't seem in-character.
It could certainly be done, but, concerning the Edain Mod's system and inner structure, there aren't the right 'premises'.
I'm mainly referring to the number of each faction's heroes, units, spells, and models of the basic structures.
Also, it would be quite unfair and problematic having three different factions for the Elves, when we surely know that the Elves are severely diminishing in the late Third Age and thus are a minority among all the other races.
Not even a possible 'switching' system convinces me very much, as there would be heroes, spells, tools and other elements of a different realm in another realm, without so much coherence (a proper differentiation); otherwise, we could also include Rivendell in a possible switching system, and mash all the Elves together in one faction...
Furthermore, it's true that in the late Third Age Lothlórien and Mirkwood are almost completely isolated and represent two distinct different realms, but, apart from Galadriel, we are still talking about a common Elven kin, the Woodland Elves, among which (the composition obviously changes in the respective factions) we can define the Sindar, the Nandor and the Avari.
Also, both Celeborn and Thranduil are Sindarin Princes/Royals :)
It would be cool to make a new costume for legolas when he won a Galadriel's Gifts of Lorien (a costume with a cape as in the lord of the ring the two towers)
As the legolas of the mod "Shadow and Flame" in the article "the three hunter" or in "The Ridder Clan Mod"
Actually, it seems that both bows are inverted. He starts with the Galadhrim bow (the same model as the Galadhrim bow), and then gets that more default looking bow with the gifts of Lorien (The wooden thing)... Check it out. It's a bug I think, so it would have to go in the bug section.
It would be cool to make a new costume for legolas when he won a Galadriel's Gifts of Lorien (a costume with a cape as in the lord of the ring the two towers)
As the legolas of the mod "Shadow and Flame" in the article "the three hunter" or in "The Ridder Clan Mod"
I like very much that costume, and the fact that it's the one used by Legolas for most of the LOTR trilogy makes it more 'iconic' than it would actually be on its own :)
But, as you too pointed out in your post, it's the costume that Legolas uses once he decided to join the Fellowship in its journey, and, in this specific case, team up with Aragorn and Gimli as one of the Three Hunters.
Although Legolas receives his Gift while journeying along with the Fellowship as one of its members in the lore, in Lothlórien (the faction of the Edain Mod) he truly is the Prince of Mirkwood, in his own Kingdom.
Maybe, other ideas could be gathered for a new appearance of his after receiving the Gift, like one more royal-ish, for example.
Keep in mind, though, that his Gift is all about the Bow of the Galadhrim.
Not about an armour or new robes, as Thranduil or Celeborn ;)
Hello,
what do you think about entmoot beeing a healing place for other ents when they don't fight? I find them really hard to stay alive as they are so easy to focus on in battles.
Have a nice day :)
Hello Edain Community!
Today I have a suggestion to do with the visuals of an aspect of Mirkwood - the wine cellars. When you build a wine cellar on the Mirkwood outpost, when you hover over the button to build, it says "heals nearby allies". It seems to do it (heal the allies, that is), but there is practically no visual cue other then the healed allies and said construct button that it is a healing structure. So, I was just wondering whether it would be possible to redo the visuals to line up more with healing structures (Radius when you click on it, blue healing aura, water sound affect)? As well, when you hover over it, could you please make it so it says "heals nearby allies"? I'm grateful its a healing structure, but I tend to forget that it is most of the time because it lacks most of the same cues.
Well duh, must have missed that xD sorry about it.
My main point was that, if put next to the others, he looks kinda..out of place maybe, but that's just my thought.
I see. Thank you really for offering, but if they don't want to hear it, there's really no point. We could try though :P
Just a minor aesthetic suggestion - when you give Legolas gifts of Lorien, could he gain his cloak from Fellowship of the Ring? It makes sense since that was included in the original canonical gifts, after all. And I just prefer the way he looks with the cape to without it. :)
Whether it would have any effect on the bonus he gets from the gift (like shooting in trees without become visible) I don't particularly care about, but its there if you want, because right now Legolas is probably the last person I give GoL to.
I had already posted this suggestion and I am okay with you Legolas will be more beautiful if he receive a cape after the gift of Lorien
http://en.modding-union.com/index.php/topic,32107.msg425137.html#msg425137
As far as I remember, they said, that they want to keep the LotR design anyway.
But I don't know where you can find adapted voice for an ent.Well yes......thats the current problem. [ugly]
Sent me the textures. ;) Looking great.
I don't know if it has already been suggested but is it possible to extend Galadriel's Gift of Lorien to heroes belonging to other factions ? I mainly think about Aragorn, Gimli, Boromir... Well, the Fellowship of the Ring :D
Hi everybody, just one thing. Is there any will to allow Grimbeorn recieve a gift from Galadriel? It feels weird not having this option, as Grimbeaorn is the only one without it.What gift should he get? Just explain your thoughts. ;)
I like this idea, let me try to give my perspective. Galadriel knows of what has happened to Grimbeorn's people and should gift him with some power or weapon that would allow him to preserve the remains of his people. Here are the possible gifts of Galadriel:Yes! I think these two are the most likely gifts that Grimbeorn could get. I personally like the first one about the health and armor boost because for the second one the team should have to change the model/improve the axe.
Blessing of Galadriel:
Galadriel blesses Grimbeorn with the power of Nenya and gives him the power to preserve his people. All Beornings and Homsteads gain an health and armor boost.
Sindar Axe:
Galadriel gifts to Gimbeorn an ancient Sindar axe from the first age which with every strike strengthen nearby Beornings and allows him to regain some health.
Here are my two suggestions to the idea, I find the concept interesting and definitely worth some exploring.
What gift should he get? Just explain your thoughts. ;)
I like this idea, let me try to give my perspective. Galadriel knows of what has happened to Grimbeorn's people and should gift him with some power or weapon that would allow him to preserve the remains of his people. Here are the possible gifts of Galadriel:
Blessing of Galadriel:
Galadriel blesses Grimbeorn with the power of Nenya and gives him the power to preserve his people. All Beornings and Homsteads gain an health and armor boost.
Sindar Axe:
Galadriel gifts to Gimbeorn an ancient Sindar axe from the first age which with every strike strengthen nearby Beornings and allows him to regain some health.
Here are my two suggestions to the idea, I find the concept interesting and definitely worth some exploring.
So Grimbeorn getting a gift from Galadriel is not out of question?From my side it's not out of question. Share your ideas, maybe we will implement something similar. ;)
ZitatSo Grimbeorn getting a gift from Galadriel is not out of question?From my side it's not out of question. Share your ideas, maybe we will implement something similar. ;)
I think it would be wiser to separate this from the brief suggestions thread, especially if there are plans to have a poll. Since Secret Keeper is the user who brought up the idea, I shall leave it to him to, if he wish, create a new thread dedicated to Galadriel's Gift to Grimbeorn.
Those are really cool suggestions! I personally prefer the latter one. Maybe we could create a poll when we gather more ideas?
Keep in mind that Legolas's role is that of a Mass Slayer, not a hero killer.
The damage is increased to high with the Bow of the Galadhrim gift from Galadriel.
I do agree with Hawk Strike being overnerfed significantly. The ability was ridiculous at first, and now I can't find another description for the ability than ''useless'' as well.
Suggestion: I'd like to see a small rework on the ability. Legolas fires two arrows with pin-point accuracy at an enemy hero or monster, dealing moderate damage and slowing the target for a couple of seconds (5 or so). This slow is doubled when Hawk Shot is used with Legolas' Elven Vision ability and the range of the ability is also increased. The damage is increased to high with the Bow of the Galadhrim gift from Galadriel.
Reasoning: Legolas has enough mass slayer abilities. His knife fighter and Arrow Rain are powerful enough. He needs like a soft ''counter'' to heroes and monsters.
I do agree with Hawk Strike being overnerfed significantly. The ability was ridiculous at first, and now I can't find another description for the ability than ''useless'' as well.
Suggestion: I'd like to see a small rework on the ability. Legolas fires two arrows with pin-point accuracy at an enemy hero or monster, dealing moderate damage and slowing the target for a couple of seconds (5 or so). This slow is doubled when Hawk Shot is used with Legolas' Elven Vision ability and the range of the ability is also increased. The damage is increased to high with the Bow of the Galadhrim gift from Galadriel.
Reasoning: Legolas has enough mass slayer abilities. His knife fighter and Arrow Rain are powerful enough. He needs like a soft ''counter'' to heroes and monsters.
That is actually not a bad idea! Mirkwood Palace Guard are a very problematic unit imo, because they are pretty much the best pikes in the mod for a faction that is supposed to be weak to cavalry, which makes little sense to me. As a Heroic unit, they'd be much more reserved and limited, making it easier to balance them in the process. It would probably be a nerf, but I'm pretty confident that Lorien needs some (serious) nerfs anyway.Yeah, well because now everyone complains that Lorien is OP then this change would make things more balanced.
My heart bleeds, but I nonetheless agree :DYes I agree. Actually I thought of suggesting Mirkwood pikemen to be recruitable but since the Team repeatedly rejected this idea i didn't suggest that.
Given that we're in front of a supposedly royal guard, I couldn't see any defect, were they to acquire a, let's say, higher status (a similar case compared to the Guardians of Caras Galadhon). Under this perspective, Palace Guards might be given an additional unique feature, beside the already-existent one.
But I would like to address another point, even if it's just a very vague hint: if Palace Guards are to be limited, wouldn't this be a proper occasion to give Mirkwood the possibility to recruit a lesser version of them? Namely, the common (regular) lancers we see in BOTFA. Yes, in doing so, Lothlórien would dispose of three lancer-type units (of which one is heroic), but the favourable argument could rely on the fact that Lórien and Mirkwood do have separate roles in the game, and they represent two different realms. This choice would grant the Woodland Realm a bit more importance and uniqueness, along with sticking more loyally to the cinematographic atmosphere. Also, we could regard this addition as a possible means via which we might placate the hunger of some users to have Mirkwood as an independent faction (given that the main reason frequently consists of them desiring the subfaction to be more prominent). What do you think?
Obviously, the latter argument is not really the best approach to develop this proposal, nor would I ever alter my convictions due to those poor grievances (an independent Mirkwood). Just see it as a general topic: making Mirkwood more relevant (if it really deserves such treatment).
My heart bleeds, but I nonetheless agree :D
Given that we're in front of a supposedly royal guard, I couldn't see any defect, were they to acquire a, let's say, higher status (a similar case compared to the Guardians of Caras Galadhon). Under this perspective, Palace Guards might be given an additional unique feature, beside the already-existent one.
But I would like to address another point, even if it's just a very vague hint: if Palace Guards are to be limited, wouldn't this be a proper occasion to give Mirkwood the possibility to recruit a lesser version of them? Namely, the common (regular) lancers we see in BOTFA. Yes, in doing so, Lothlórien would dispose of three lancer-type units (of which one is heroic), but the favourable argument could rely on the fact that Lórien and Mirkwood do have separate roles in the game, and they represent two different realms. This choice would grant the Woodland Realm a bit more importance and uniqueness, along with sticking more loyally to the cinematographic atmosphere. Also, we could regard this addition as a possible means via which we might placate the hunger of some users to have Mirkwood as an independent faction (given that the main reason frequently consists of them desiring the subfaction to be more prominent). What do you think?
Obviously, the latter argument is not really the best approach to develop this proposal, nor would I ever alter my convictions due to those poor grievances (an independent Mirkwood). Just see it as a general topic: making Mirkwood more relevant (if it really deserves such treatment).
Yes I agree. Actually I thought of suggesting Mirkwood pikemen to be recruitable but since the Team repeatedly rejected this idea i didn't suggest that.
Oh, that would be good.
what if Palace Guards were able to toggle between spears and swords? Only in this way could they function as versatile royal guards, as it's shown in DOS.
Just to add to the flow of the discussion: even if Palace Guards are to hypothetically acquire the status of a heroic unit, the implementation of the regular lancers from BOTFA would probably give the faction too many means to counter cavalry, and that's something we ought to avoid.That's also a possibility. So if the Lorien Pikemen are removed the player would need to have Mirkwood Outpost to better counter enemy cavalry - this also adds something to the strategy of how you play. I think that early cavalry rush wouldn't be much of a problem as Lorien citadel has guard archers that deal with most enemies coming in the castle.
Therefore, another alternative I personally envisaged could be the very removal of Lórien pikemen, the inclusion of Mirkwood lancers as the regular anti-cavalry unit of the faction and the considerable broadening of Palace Guards' role as iconic royal guards. Referring to the latter case, the new royal guard could consist of 5/10 units per battalion (with the maximum of three battalions permitted) and shall be given the possibility to toggle weapons; not only would they thus be made more relevant in the game (more unique), but their overall activity would have much wider spaces of action at hand. About the removal of Lórien pikemen, this is certainly a quite radical of a proposal, but there are some positive arguments which we may bring at the common attention.
First of all, I have no knowledge whether the lore gives clear information about this, I have personally never viewed those pikemen as something so much proper for Lothlórien (the specific faction); I feel their addition was more an obligated choice for balance-related reasons. In my own opinion, the legitimate core of Lothlórien's infantry/archery are the regular border guards from BFME2 and the versatile Galadhrim; that's the main conceptual focus. Following the above-mentioned suggestions, Mirkwood only will then have the hegemony of anti-cavalry countering, ending up being much more differentiated and with a broader role as a subfaction. Obviously, Lórien would consequently be subjected to many threats by riders in the early stage, yet that might be seen as a possible strategic risk in equal terms.
As an additional defence at the beginning of the game, we could consider the early-defence role that Woodsmen are endowed with according to Fredius' proposal. However, I'm perfectly conscious that all these ideas I hitherto addressed rely on very what-if premises and, most importantly, on a concept about which the Edain Team has not expressed itself yet. But I nonetheless wanted to create a common ground for a possible significant overhaul, and I hope we shall head thither.
I agree with making the Palace Guards into heroic units, although I would advise that their max numbers be pushed to 4-5 battalions max. However, I'm against the implementation of the standard spearmen.
If the Lorien Pikemen were to be removed this would leave Lorien wide open to cavalry, any faction would know to head straight for cavalry since it can be used to devastating effect on a faction that doesn't have access to pikes. The normal counter would be to move the mirkwood spearmen to the Castle/Camp citadel but that would break the nice harmony that Lorien has going. If I'm not mistaken, Lorien is meant to be weak to cavalry, so limiting the Palace Guards is logical, however allowing armored units to be recruited from the Lorien base would counter that weakness. And if the Spearman are to be implemented as an additional unit in the Mirkwood oupost they would just become superfloues since one or two battalions of Palace Guards are all that is need to scare your enemy out of the idea of getting cavalry. Just some of my thoughts.
Och, it's beautifull how from simple "hey why palace guards can't be heroic units" can bring very interesting idea which can provide more balance to this unique faction.
With the suggestion of turning Mirkwood Palace Guards into heroic units, I started thinking about the possible implications on the Lothlórien faction. I realised that without affecting the core of the faction too much, leaving it very much as it's current concept, the amount of units the faction can dispose of does not have to change. Let me explain.
Step 1) The Lórien Pikemen are removed. They are not useful due to their low armour values: this makes them vulnerable against constant cavalry assaults, or to any other type of unit in direct combat. They only have speed in their favour, but in the mid-game this is replaced with the superiority of Mirkwood units, especially the Palace Guard in dealing with cavalry extremely well and infantry reasonably well. The removal makes space for a new anti-cavalry unit, namely your Woodmen of the Anduin Vales
Step 2) The Woodmen of the Anduin Vales are introduced in the Beorninger Hut. They form the early and mid-game option against cavalry charges, which have become even more of a weakness for Lórien. They will carry spears and will get an ability that emphasises their role in defending their own home grounds as well as now protecting Lórien's borders.
Step 3) The Mirkwood Palace Guard is turned into a heroic unit battalion. In the Mirkwood subfaction there is no need for another anti-cavalry unit (such as would be introduced as Mirkwood Spearmen). As of now there exist also the Elkriders who have an ability that makes them very efficient against cavalry charges. It will make the Mirkwood more necessary in Lórien's gameplay but I believe this is for good strategical balance and challenge, because it makes its general weakness against cavalry harder to neutralise. I will elaborate more on the Palace Guard's abilities in their own topic (of Suggestions).
Defenders of Mirkwood - The Palace Guards are the elite defenders of Mirkwood and can turn enemy momentum against them. Any time a Palace Guard is trampled, all other nearby Palace Guards gain +50% armor, damage, and slow any additional enemy trampling 50% faster for 30 seconds.
A small suggestion to rename Elven Wood spellbook power to "Blessing of Yavanna" to better tie that with the Valar. (same as it was done for Cirdans' ability)
- Rohan: Legolas with his armor from Helm Deep
- Imladris: Legolas witnout armor
- Lorien/Mirkwood: Legolas with his armor from hobbit movie or withnout armor
Imladris: Legolas witnout armorHow can Imladris get Legolas? I'm a bit confused now^^
How can Imladris get Legolas? I'm a bit confused now^^
LEGOLAS
(https://i.imgur.com/pgyulBC.png) Level 1: Knife Fighter - Legolas fights with his knives for a short time, gaining + 20% armour.
(https://vignette.wikia.nocookie.net/edain-mod/images/3/33/Hawk_strike_legolas.png/revision/latest/scale-to-width-down/35?cb=20170205120217) Level 3: Hawk Strike - Legolas fires a pair of arrows which splinter on contact and damage enemies near the sight of impact.
(https://vignette.wikia.nocookie.net/edain-mod/images/c/ce/Elven_eye_legolas.png/revision/latest/scale-to-width-down/35?cb=20170205120216) Level 5: Elven Eye - Legolas has the keen sight of the Elves, and he can spy enemies over huge distances. Legolas will temporarily gain + 50% sight range and + 25% weapon range and armour. The ability will also reveal hidden enemies. (Cannot be used while using Knife Fighter)
(https://i.imgur.com/1m5yqBJ.png) Level 7: Train Archers - Legolas is a capable marksman and can train other archers to fight better. Targeted archers gain experience.
(https://i.imgur.com/thaG4C8.png) Level 10: Arrow Wind - Legolas launches a continuous volley of arrows.
I see. What about using the picture where the archers are acually firing arrows (the one from bofa) or you find this one more suitable?