Hello,
First of all, thanks for helping me out.
So I managed to add isengardporter to all 3 isengardcitadelll commandsets ( plain, saruman, and saruman ring ) I can build a builder from citadel, so its is okay :)
But,I wanted to build edain 4.4.1's buildings from the porter, so my idea was to add the builder the commands from the isen building foundation, I added from settlements, and outposts too, and It isn'T worked, the some buttons were there some buttons were missing, here is my Isen porter commandset ( I could not place a single object, the buildings after 11 = Command_ConstructIsengar dBattleTowerBFME1, were just 4 or 5 empy button holes )
CommandSet IsengardPorterCommandSet
1 = Command_Stop
2 = Command_PorterExtinguishFire
3 = Command_Repair
4 = Command_ConstructIsengardFurnaceBFME1
5 = Command_ConstructIsengardMinenschachtBFME1
6 = Command_ConstructIsengardUrukPitBFME1
7 = Command_ConstructIsengardWargPitBFME1
8 = Command_ConstructIsengardSiegeWorksBFME1
9 = Command_ConstructIsengardArmoryBFME1
10 = Command_ConstructIsengardWargSentryBFME1
11 = Command_ConstructIsengardBattleTowerBFME1
12 = Command_UnpackExplicitIsengardStahlwerk
13 = Command_UnpackExplicitIsengardLumbermill
14 = Command_UnpackExplicitIsengardMinenschacht
15 = Command_UnpackExplicitIsengardTavern
16 = Command_PorterConstructIsengardWallHubPlayer
17 = Command_UnpackOutpostIsengard
18 = Command_PorterConstructIsengardFortress
End
I also link you my isen citadel commandset, I hope its good:
CommandSet IsengardBaseKeepCommandS et
InitialVisible = 13
1 = Command_ConstructIsengar dPorter
2 = Command_IsengardExitGarr ison
3 = Command_IsengardCitadelA nzeigeFake
4 = Command_IsengardCitadelA nzeigeFake
5 = Command_IsengardCitadelA nzeigeFake
6 = Command_IsengardCitadelA nzeigeFake
7 = Command_IsengardCitadelA nzeigeFake
8 = Command_RingMechanikIsen gard
9 = Command_SpielsystemIseng art
10 = Command_SelectRevivables IsengardFortress_Saruman
11 = Command_SelectUpgradesIs engardFaction_Saruman
12 = Command_StartCitadelSelf Repair
13 = Command_SpecialAbilityCi tadelSummonCrebain
14 = Command_IsengardExitGarr ison
15 = Command_PurchaseUpgradeI sengardFortressMurderOfC rows
16 = Command_PurchaseUpgradeI sengardFortressExcavatio ns
17 = Command_PurchaseUpgradeI sengardFortressBurningFo rges
18 = Command_PurchaseUpgradeI sengardFortressWizardsTo wer
19 = Command_RadialBack
20 = Command_IsengardExitGarr ison
21 = Command_FakeRingHeroRevi veSlot
22 = Command_CreateAHeroReviv eSlot
23 = Command_FakeHeroReviveSl ot1
24 = Command_GenericReviveSlo t2
25 = Command_GenericReviveSlo t3
26 = Command_GenericReviveSlo t4
27 = Command_GenericReviveSlo t5
28 = Command_GenericReviveSlo t6
29 = Command_GenericReviveSlo t7
30 = Command_RadialBack
End
CommandSet IsengardBaseKeepCommandS et_Saruman
InitialVisible = 13
1 = Command_ConstructIsengar dPorter
2 = Command_IsengardExitGarr ison
3 = Command_SpecialAbilityMa gierturmMagiestoß
4 = Command_SpecialAbilityMa gierturmMachtderSprache
5 = Command_SpecialAbilityMa gierturmFeuerball
6 = Command_SpecialAbilityMa gierturmBekehrung
7 = Command_SpecialAbilityMa gierturmDonnerblitz
8 = Command_RingMechanikIsen gard
9 = Command_SpielsystemIseng art
10 = Command_SelectRevivables IsengardFortress_Saruman
11 = Command_SelectUpgradesIs engardFaction_Saruman
12 = Command_StartCitadelSelf Repair
13 = Command_SpecialAbilityCi tadelSummonCrebain
14 = Command_IsengardExitGarr ison
15 = Command_PurchaseUpgradeI sengardFortressMurderOfC rows
16 = Command_PurchaseUpgradeI sengardFortressExcavatio ns
17 = Command_PurchaseUpgradeI sengardFortressBurningFo rges
18 = Command_PurchaseUpgradeI sengardFortressWizardsTo wer
19 = Command_RadialBack
20 = Command_IsengardExitGarr ison
21 = Command_FakeRingHeroRevi veSlot
22 = Command_CreateAHeroReviv eSlot
23 = Command_FakeHeroReviveSl ot1
24 = Command_GenericReviveSlo t2
25 = Command_GenericReviveSlo t3
26 = Command_GenericReviveSlo t4
27 = Command_GenericReviveSlo t5
28 = Command_GenericReviveSlo t6
29 = Command_GenericReviveSlo t7
30 = Command_RadialBack
End
CommandSet IsengardBaseKeepCommandS et_SarumanRing
InitialVisible = 12
1 = Command_ConstructIsengar dPorter
2 = Command_IsengardExitGarr ison
3 = Command_SpecialAbilityMa gierturmIndustriellerWah nMachtderGnade
4 = Command_SpecialAbilityMa gierturmBrennendeSteppen BrennenderHimmel
5 = Command_SpecialAbilityMa gierturmRingBekehrung
;5 = Command_SpecialAbilityMa gierturmFeuersturmGewitt ersturm
6 = Command_IsengardCitadelA nzeigeFake
7 = Command_RingMechanikIsen gard
8 = Command_SpielsystemIseng art
9 = Command_SelectRevivables IsengardFortress_Saruman Ring
10 = Command_SelectUpgradesIs engardFaction_SarumanRin g
11 = Command_StartCitadelSelf Repair
12 = Command_SpecialAbilityCi tadelSummonCrebain
13 = Command_IsengardExitGarr ison
14 = Command_PurchaseUpgradeI sengardFortressMurderOfC rows
15 = Command_PurchaseUpgradeI sengardFortressExcavatio ns
16 = Command_PurchaseUpgradeI sengardFortressBurningFo rges
17 = Command_PurchaseUpgradeI sengardFortressWizardsTo wer
18 = Command_RadialBack
19 = Command_IsengardExitGarr ison
20 = Command_FakeRingHeroRevi veSlot
21 = Command_CreateAHeroReviv eSlot
22 = Command_FakeHeroReviveSl ot1
23 = Command_GenericReviveSlo t2
24 = Command_GenericReviveSlo t3
25 = Command_GenericReviveSlo t4
26 = Command_GenericReviveSlo t5
27 = Command_GenericReviveSlo t6
28 = Command_GenericReviveSlo t7
29 = Command_RadialBack
End
About my first post here, when I spoke about the fortress vanishing, I spoke about the men's fortress building from the men's porter, on the porters bar, it costs 2000, and when its build it vanishes ( It's also invisible when I try to place it )
I still trying to manage out the bse files, with some luck. I managed to replace the central building of the castle with angmar fortress in angmar's castle.bse, but spells and heroes, upgrades were aslo missing.
So that's what I tried today.
How should I replace the dozer construct ? Could you write one example please ?
Thanks for helping me, it helps me a lot.
Now after your guide, I managed to make all the commandbuttons for all isengard buildings, and add them to the isengardporter, and he can build them so it's very good :)
I just had some problem with, the porter, because I added him too much buildings ( 12+ ) but I need this to be able to build all isens buildings.
Is there any way I can give him a switch mechanic, to be able to build my 2 remaining buildings ? Maybe with some controlbar switcher commandbutton or stg. ?
When I train the porter, his button deletes the the radialback button, I tried many options but that radial back button never comes back:
Here Is my IsengardBaseKeepCommandS et:
CommandSet IsengardBaseKeepCommandS et
InitialVisible = 12
1 = Command_IsengardExitGarr ison
2 = Command_IsengardCitadelA nzeigeFake
3 = Command_IsengardCitadelA nzeigeFake
4 = Command_IsengardCitadelA nzeigeFake
5 = Command_IsengardCitadelA nzeigeFake
6 = Command_IsengardCitadelA nzeigeFake
7 = Command_RingMechanikIsen gard
8 = Command_SpielsystemIseng art
9 = Command_SelectRevivables IsengardFortress_Saruman
10 = Command_SelectUpgradesIs engardFaction_Saruman
11 = Command_StartCitadelSelf Repair
12 = Command_SpecialAbilityCi tadelSummonCrebain
13 = Command_IsengardExitGarr ison
14 = Command_PurchaseUpgradeI sengardFortressMurderOfC rows
15 = Command_PurchaseUpgradeI sengardFortressExcavatio ns
16 = Command_PurchaseUpgradeI sengardFortressBurningFo rges
17 = Command_PurchaseUpgradeI sengardFortressWizardsTo wer
18 = Command_ConstructIsengar dPorter
19 = Command_RadialBack
20 = Command_IsengardExitGarr ison
21 = Command_FakeRingHeroRevi veSlot
22 = Command_CreateAHeroReviv eSlot
23 = Command_FakeHeroReviveSl ot1
24 = Command_GenericReviveSlo t2
25 = Command_GenericReviveSlo t3
26 = Command_GenericReviveSlo t4
27 = Command_GenericReviveSlo t5
28 = Command_GenericReviveSlo t6
29 = Command_GenericReviveSlo t7
30 = Command_RadialBack
End
Now that the buildings are working, I switched my attention to the bigger thing, the fortress. I'm now doing isengards faction, And I was able to build isens fort from the builder, but again I met some problems, upgrades, heroes, defensive foundations were missing. How could I restore the fortress' ? I mean to be able to use it as it was.
And I will need to implement somehow Saruman/wizardstower to it, to allow him to use the wizards tower. Is it enough if I just copy the citadell's commandset ? ( there wil be much more I think ). And I will have to do this with all of the fortresses. It's not problem, but I just don't know where should I start restoring the fortresses to be able to use them.
I gave the builder some new commandbuttons, I gave them CONTROLBAR"titles" placed them in the lotr.str file what is in the __edain_data.big, but the buttons still saying "missing object...." Which lotr.str should I use ? ( I use english version of the mod )
Sorry for the long post, thats how far I came tonight. :)