Modding Union

[en] Edain Mod => [Edain] Suggestions => [Edain] Lothlorien Suggestions => Thema gestartet von: Ealendril der Dunkle am 9. Nov 2015, 10:57

Titel: Brief Lothlórien Suggestions
Beitrag von: Ealendril der Dunkle am 9. Nov 2015, 10:57
In this thread, you can post small Lothlorien suggestions. There are no fixed rules for whether a suggestion should be posted as its own thread in the suggestions forums or in this collective thread, you may decide yourself whether you think your idea needs its own thread. As a general guideline, though, an idea that can be presented in just a couple of sentences may not need its own thread and could be discussed here, preventing the forum from getting too cluttered. On the other hand, if you want to discuss an aspect of the game in great depth or propose something like an entirely new hero with a full new set of abilities, a new thread might be more appropriate.
Titel: Re: Brief Lothlórien Suggestions
Beitrag von: cate.lihane@gmail.com am 9. Nov 2015, 12:14
Does anybody think that Lorien Camp (not castle), is too simple ... Maybe you can add a few Battle Tower ? Castles are too irresistible, and camps are not good enough .
Is there is any opportunity, that in future you will make a Mirkwood faction? I know that Lorien and Mirkwood are both wood elves kingdoms, but they are too different. Maybe it will be difficult because of heroes, but Mirkwood has unique buildings and units ... Rivendell, Mirkwood and Lothlorien - just like Iron Hills, Erebor and Ered Luin. 3 faction, and player can choose one of them. There are many concept arts about Mirkwood kingdom from new Weta art books. There are no problems with troops. Mirkwood faction heroes (for example) are: Thranduil, Tauriel, Legolas, Galion and Elros(not Elrond brother).
After the release of patch 4.2, you can see very well how expertly all worked out. Lorien we have seen before, it is very updated, but Mirkwood is more interesting because of the novelty. Model of units, heroes and Mirkwood outpost are impressive and I would like to see more Mirkwood in your mod.

Titel: Re: Brief Lothlórien Suggestions
Beitrag von: LordDainIronfoot am 9. Nov 2015, 12:28
About Mirkwood and Lorien my friend,you see the 3 Dwarven Kingdoms share the same Spell Book there is no other way and for Mirkwood and Lorien there can't be Same Spell Book of they are separated! :-)
Greetings and best regards from the Lord of the Iron Hills! :-)
Titel: Re: Brief Lothlórien Suggestions
Beitrag von: Walküre am 9. Nov 2015, 15:36

There are definitely not the right and needed premises for Mirkwood being an independent faction, if we deeply take into consideration technical and gameplay matters (uniqueness, number of units, heroes, balance, Spellbook,...) and the holistic role of the Elves as a race in the late Third Age (fading and bound to sail to the West to escape the decay and disenchantment of the World), which objectively suggests us that it wouldn't really be so wise and lore accurate adding another brand new faction for an Elven realm, less greater and influential than Lothlórien in the 'geopolitics' of Middle Earth (the Mirkwood's status as a very significant Outpost is thus more than enough, in my opinion).

Furthermore, as Dáin already pointed out, an option that includes Rivendell, Lothlórien and Mirkwood all together in an only one Elven faction like the Dwarves is even less likely.
They would necessarily share a common Spellbook that couldn't fit at all their too significant differences.
Titel: Re: Brief Lothlórien Suggestions
Beitrag von: LordDainIronfoot am 9. Nov 2015, 16:35
Now I want to make my first Mirkwood Brief Suggestion! :)

First I want to say that Mirkwood is simply epic,the Movie Models and the Movie Feeling are really great and it is so much fun to play Lorien! :)

Now I know ET used valaquenta10/NewErr Models and polished them to make them even better! :) But I know NewErr and he hates making Weapons and Sword Sheaths :D :D

It is a rater small and almost insignificant Visual Addition,but I am a man who enjoy even the smallest details and to me withoout this the Model is jsut not fnished! Sorry I am just that kind of person and do not want to  bother the Team too much! :)

What I mean is to add to te Mirkwood Soldiers a Sword Sheath to make the Model Complete,plus Mirkwood has one of th most awesome and good looking Sword Sheaths I ahve ever seen,really unique and cool desgin,here it is on a Mirkwood Leutenant Armor! :)


It jsut need to be Yeallow Color! :) If in the Future the Team likes the idea I will be more than happy to see it in game,hope they will like it! :)

Thank you for the attention and for the good work ET! :)

Greetings and best regard from the Lord of the Iron Hills! :)
Titel: Re: Brief Lothlórien Suggestions
Beitrag von: Crimson King am 12. Nov 2015, 01:53
Hey guys, great job with the new patch and faction, really enjoying it so far :)

I'd have only some small suggestions for the Ents, my favourite race in Middle-Earth.

1.New sound effect of Treebeard when he activates his Ent summoning ability. From the Last March of the Ents scene from the Two Towers, from second 46 to 54:

https://www.youtube.com/watch?v=XzugQBkUrZk

Also, in my opinion the Entmoot could use some flavorful additions to its defense and aesthetics, so I'd propose two upgrades to this facility:

[upgrade]Huorn Sentry
750 gold
Places two Huorn sentries that patrol the periphery of the Entmoot. Huorns are able to damage nearby enemy units but cannot stray too far from their roots. Huorns are able to stealth automatically when not engaging in combat.
[reasoning]Huorns are an interesting and often overlooked "community" in Fangorn. Their violent nature contrasts with their daily tree-like behaviour. They are the "sentries" of Fangorn, killing any that dare trespass with the Ents' approval. It is said they are able to cloak in shadow, which I thought would be a neat addition in the form of stealth. If they are killed the respawning time should be unusually long as well.

Huorn lore (http://lotr.wikia.com/wiki/Huorn)

[activated ability]Ent-draught stream
1000 gold
A small stream of fangorn's water rushes through the Entmoot. Upon activation, friendly nearby units are fully healed and battalions are replenished by 1.
[reasoning]The water in Fangorn possesses eerie properties, such as being able to both refresh and nourish all who drink from it. As Elves don't have a healing spell, and this would come as a handy defense oriented support tool for the Entmoot, and boost the faction's outpost durability and maintainability.

Ent-draughts lore (http://lotr.wikia.com/wiki/Ent-draughts)

(https://s-media-cache-ak0.pinimg.com/736x/98/d3/23/98d323cbc426e2e444b5c8ff90bc6815.jpg)


Both these ideas would need finer tuning, but they seem interesting to me nonetheless. Would like to know what you guys think.

Finally, does anyone think that Old Man Willow could ever be implemented in this game? I mean, he is a very prominent Huorn/Ent and would make for an interesting addition to the lore. I am just not sure in which faction he should appear, or if he should be a map specific creature, restrained to the the regions nearby the Old Forest.
Titel: Re: Brief Lothlórien Suggestions
Beitrag von: Sir_Stig am 12. Nov 2015, 19:58
I like the idea of making the entmoot more useful, although a passive heal might be too strong. Maybe make it have a timer, or make the huorns a creep, so they could hurt non ent allies?
Titel: Re: Brief Lothlórien Suggestions
Beitrag von: LordDainIronfoot am 13. Nov 2015, 17:02
Hello ET! :) As many other before me said and think I too agree about the fact that Galadhrim should have better Range especialyl after the Longbow Upgrade! After al lthey are the Elite Archers and Warriors of Lorien and it is logical for them to ahve equal the Reagular Archers Range!! :) The yare expensive so I thin kthey desrve the greater Range considering their status as Elite Units and Archers! :)

Greetings and best regards from the Lord of the Iron Hills! :)
Titel: Re: Brief Lothlórien Suggestions
Beitrag von: (Palland)Raschi am 13. Nov 2015, 17:08
This wohle Topic is already intensively discussed in the geman part of the MU as well by the way  ;)
And currently it seems that the issue is more fundamental than it has been expected.
Titel: Re: Brief Lothlórien Suggestions
Beitrag von: LordDainIronfoot am 13. Nov 2015, 19:49
I am pleased to hear it and I hope the ET will change that! :)

Galadhrim are the Elite of Lorien and they need to represent that in Game!I think they should ahve one ofthe best Ranges in Game! :)
Titel: Re: Brief Lothlórien Suggestions
Beitrag von: Melkor Bauglir am 13. Nov 2015, 20:38
Just as a small remark which might explain certain properties of these units: The team's goal is to not make more advanced units replacing units of lower tier. Therefore the Galadhrim need a glaring weakness compared to the normal archers, because they have the potential to completely replace both Lorien swordsmen and archers, apart from being Lorien's tankiest unit.
Their current weakness is their bad range which is compensated by higher DPS and health / armor and their ability to switch weapons. This can of course be changed to another weakness, but you have to make sure, this is results in a real reason to keep building normal archers (e.g. a minor inconvience, like less speed or no stealth would just result in Galadhrim completely replacing archers as soon as the player has the ressources).

Greetings
Melkor Bauglir
Titel: Re: Brief Lothlórien Suggestions
Beitrag von: Odysseus am 13. Nov 2015, 22:00
+1 to Melkor

I think they are mighty fine. Once they get Silverthorn arrows and start gaining levels, the range doesn't even matter that much anymore. They need to have some form of risk, some kind of trade-off, otherwise there is little point to go for the other units. In this, case it is the range, it has to be shorter to compensate their high potential.
Titel: Re: Brief Lothlórien Suggestions
Beitrag von: Khamul_der_Sehende am 14. Nov 2015, 16:18
I really like the idea of implementing the Huaorns in order to expand the usability of the entmoot. I think the wood himself would  be worth one or an other addition.
Titel: Re: Brief Lothlórien Suggestions
Beitrag von: WarOfTheRingVeteran am 15. Nov 2015, 00:37
Just wanted to say I fully support the idea of Entmoot being more interesting by upgrades and abilities! I really deserves it since all other Lórien settlements have interesting upgrades.
Titel: Re: Brief Lothlórien Suggestions
Beitrag von: CragLord am 15. Nov 2015, 00:41
I also like idea about huorns, but we need to suggest how they will look, also to take into consideration animation for this unit etc. It is interesting idea, but we need much more to develop in concept terms if we want to take this serious. I think it is the best to move those entmoot/huorns suggestions/comments into Ent topic. Simply because in that situation we will have everything ent related in one place.
What do you think about this? :)
(We should wait for moderator answer about this :) )

Regards
Titel: Re: Brief Lothlórien Suggestions
Beitrag von: ziqing am 16. Nov 2015, 03:01
I personally think Thranduil should get his armor automatically  through leveling up instead of receiving from Galadriel, it is not very lore friendly.
Titel: Re: Brief Lothlórien Suggestions
Beitrag von: Telperion am 16. Nov 2015, 11:37
Just a very brief suggestion for Galadriel :
 Give her a new  attack against building when she uses the ring instead of the whirl. Maybe a dark tornado like the Necromancer basic attack for "dark" Galadriel and a golden whirl for blessed Galadriel ? (or something else it's just a suggestion)
Titel: Re: Brief Lothlórien Suggestions
Beitrag von: CragLord am 16. Nov 2015, 15:25
Yes, this sounds interesting. :)
Just to change color of tornado visual attack effect. To make it more golden when she is in blessed form with yellow lightnings (like Gandalf does in his blessed form), and to make visual effect darker in Dark Queen form. It sounds interesting. I am supporting this. :)
Titel: Re: Brief Lothlórien Suggestions
Beitrag von: Melkor Bauglir am 16. Nov 2015, 15:58
Nice idea.
Titel: Re: Brief Lothlórien Suggestions
Beitrag von: Odysseus am 16. Nov 2015, 21:35
While not very important, I think it is a good suggestion. I support it!
Titel: Re: Brief Lothlórien Suggestions
Beitrag von: CragLord am 17. Nov 2015, 15:28
Concerning new power Elbereth Gilthoniel, is somehow possible to make lower background music in game while effects of this power lasts, so sound effect of this power became dominant?
I have try it and sometimes background music from game totally overlap this beautiful sound effect and we got mess... Is there any solution for this?

Titel: Re: Brief Lothlórien Suggestions
Beitrag von: Ealendril der Dunkle am 18. Nov 2015, 10:59
No, its not possible.
Titel: Re: Brief Lothlórien Suggestions
Beitrag von: ringbearer am 20. Nov 2015, 16:19
Hello ET , in 4.2.1 when i click on minstrel song to be automatickly used ( right click on that icon ) , they never sing , even when enemy is close . Is it possible that they automaticly start to sing when enemy units come closer to them when i have ability on automatic? (excuse my english )
Titel: Re: Brief Lothlórien Suggestions
Beitrag von: Walküre am 21. Nov 2015, 16:47
I personally think Thranduil should get his armor automatically  through leveling up instead of receiving from Galadriel, it is not very lore friendly.


Yes, it's absolutely not lore friendly, like other things in the Edain Mod, which though have some valid reasons behind them.

I regard it more as a wise gameplay solution, as it could be seen as a symbol to remark Galadriel's role as the Leader of the faction and most important hero, not to mention, also, that it was quite obvious implementing Thranduil's armour this way, one of the most logical solutions, I would say; better than a further ability of Thranduil, replacing maybe other ones more significant.

Concerning new power Elbereth Gilthoniel, is somehow possible to make lower background music in game while effects of this power lasts, so sound effect of this power became dominant?


Although you have already been answered by Ealendril under a technical point of view, I think that the sound of the Song must legitimately be the core of the whole spell, since it's indeed the Hymn of Varda, what everything is about  ;)

Also, I would like to congratulate with Ealendril and all the people involved in the beautiful outcome of this spell in the game.
It really gives the sense of the 'Nachtatmosphäre' element discussed in the German forum  :)
Titel: Re: Brief Lothlórien Suggestions
Beitrag von: ziqing am 21. Nov 2015, 18:39

Get no problem with this gift mechanism. My suggestion is to replace this armor with something else, something not so "fundamental"(a new sword, or something else). It seems that without the gift from Lorien, King Thranduil  cann't even afford a set of armor and can only fight in his home dress.
Titel: Re: Brief Lothlórien Suggestions
Beitrag von: Walküre am 21. Nov 2015, 23:08

Get no problem with this gift mechanism. My suggestion is to replace this armor with something else, something not so "fundamental"(a new sword, or something else). It seems that without the gift from Lorien, King Thranduil  cann't even afford a set of armor and can only fight in his home dress.


I indeed understood that you were not questioning the whole Galadriel's Gifts system, and that's why I consequently explained you the gameplay reasons according to which I think that Thranduil's armour had better remain implemented in the game as it currently is  :)
Titel: Re: Brief Lothlórien Suggestions
Beitrag von: ziqing am 22. Nov 2015, 01:02
   Just to reiterate my point: I personally think Lorien's gift for Thranduil should be something less fundamental than the armor, which could be a new sword or a magic gem to grant him 20% attack and defence. It would be better that he get his armor automatically through leveling up(even just a new model with no other bonus), just like Theoden, Haldir, Erlond and basically all other heroes with more than one model, which represents that they finally come out their fence and go to war.

   Mirkwood is a independent power in the third age for a long time, it is kind of absurd that their king cann't even afford a set of armour without a gift from someome else. Also, I personally hate Thranduil's design from first and second Hobbit movie(that pompous silver robe and "crown") and would rather not see him fight in his home dress for the whole game.
Titel: Re: Brief Lothlórien Suggestions
Beitrag von: Ealendril der Dunkle am 22. Nov 2015, 13:06
I regard it more as a wise gameplay solution, as it could be seen as a symbol to remark Galadriel's role as the Leader of the faction and most important hero, not to mention, also, that it was quite obvious implementing Thranduil's armour this way, one of the most logical solutions, I would say; better than a further ability of Thranduil, replacing maybe other ones more significant.
+1 DieWalküre.
We wont change the system of Thranduil's armor.
Titel: Re: Brief Lothlórien Suggestions
Beitrag von: Bogdan Hmel am 22. Nov 2015, 21:45
 I agree with ziqing. New gift for Thranduil can be elven necklace, and it may provide any bonus for him.
Titel: Re: Brief Lothlórien Suggestions
Beitrag von: Darkslayer am 25. Nov 2015, 20:48
I know it's probably not going to happen but I wish Mirkwood was its own faction. I like it that much. Plus it seems a bit odd for Thranduil to always team up with Lorien and play second fiddle to Galadriel. Doesn't seem in-character.
Titel: Re: Brief Lothlórien Suggestions
Beitrag von: Walküre am 27. Nov 2015, 00:13
I know it's probably not going to happen but I wish Mirkwood was its own faction. I like it that much. Plus it seems a bit odd for Thranduil to always team up with Lorien and play second fiddle to Galadriel. Doesn't seem in-character.


Hi.
This topic (Mirkwood as an independent faction) has already been proposed and debated both here and on ModDB.
Although theoretically possible, it won't be for a couple of reasons, concerning the lore and, mainly, the gameplay.

This is a comment of mine on ModDB about this suggestion  :)

Zitat
It could certainly be done, but, concerning the Edain Mod's system and inner structure, there aren't the right 'premises'.
I'm mainly referring to the number of each faction's heroes, units, spells, and models of the basic structures.
Also, it would be quite unfair and problematic having three different factions for the Elves, when we surely know that the Elves are severely diminishing in the late Third Age and thus are a minority among all the other races.

Not even a possible 'switching' system convinces me very much, as there would be heroes, spells, tools and other elements of a different realm in another realm, without so much coherence (a proper differentiation); otherwise, we could also include Rivendell in a possible switching system, and mash all the Elves together in one faction...

Furthermore, it's true that in the late Third Age Lothlórien and Mirkwood are almost completely isolated and represent two distinct different realms, but, apart from Galadriel, we are still talking about a common Elven kin, the Woodland Elves, among which (the composition obviously changes in the respective factions) we can define the Sindar, the Nandor and the Avari.
Also, both Celeborn and Thranduil are Sindarin Princes/Royals :)
Titel: Re: Brief Lothlórien Suggestions
Beitrag von: Darkslayer am 1. Dez 2015, 20:21

I'm a bit confused when you say the lore. Lorien and Mirkwood were completely separate kingdoms. Thranduil would not try to command Lorien, and Galadriel and Celeborn would not try to command Mirkwood.

Just how I see it. :)
Titel: Re: Brief Lothlórien Suggestions
Beitrag von: Walküre am 1. Dez 2015, 20:34

And, where did I exactly write that Thranduil is commanded by anyone?  :)

I just pointed out the fact that these two realms are part of a similar Elven kin, the Woodland kin.

In the game, Thranduil is recruited in his own Mirkwood outpost as its leader and most powerful hero.
No way is it implied that Thranduil is subjected or subdued to someone else's authority.
Titel: Re: Brief Lothlórien Suggestions
Beitrag von: Odysseus am 21. Dez 2015, 02:00
Good day everyone,

The MOTY Voting caused some godly ruckus again hehe. I had a visual suggestion. See, I suggested a little while ago, to give Royal Guard shields, and it actually was implemented. So, as it is very difficult to think that a standard melee fighter would go into battle without some form of shield or buckler, the same would logically apply for the Lothlorien Swordsmen. There is an idle model in the animations of the Fortress or the Camp that possess a shield and while it is like the vanilla shield, I thought, especially without heavy armour, Swordsmen of Lothlorien would at least some small kind of shield.

What do you think? I am already enjoying Lothlorien and Mirkwood for its visuals quite a bit, but it's my only visual gripe with the faction, I think.
Titel: Re: Brief Lothlórien Suggestions
Beitrag von: Lord of Mordor am 21. Dez 2015, 02:28
Lorien swordsmen deliberately have no shield. We never saw any Lorien warrior use a shield in the movies and their standard units are meant to look as light and agile as agile. It also adds to the game's visual diversity that not every swordsman has a shield. For the Royal Guard it was very fitting because they are a king's guard after all and gameplay-wise, heroic cavalry is counted as being equipped with cavalry shields. But I don't think it fits here.
Titel: Re: Brief Lothlórien Suggestions
Beitrag von: Odysseus am 21. Dez 2015, 03:14
All right, no problem. Thanks for the reply and the explanation!
Titel: Re: Brief Lothlórien Suggestions
Beitrag von: Adrigabbro am 25. Dez 2015, 11:59
I recently saw that the Beorninger Hut levels up by training Beornings. Currently, the only other similar leveling system is Mordor's. Not very lore wise, right? :D
How about it levels up by producing resources, similarly to buildings in the Castle/Camp ?
Titel: Re: Brief Lothlórien Suggestions
Beitrag von: Garlodur am 29. Dez 2015, 23:46
Although I agree this makes sense, it makes the Settlement too strong too soon. I don't know exactly what the current rate of production is but I guess it equals an unupgraded Mallorn Tree.
Firstly, the Hut has no upgrades so in that way it couldn't gain levels at once, and I wouldnt like to see that for the next reason.
Secondly, the Beorningers are a big investment in your army being quite strong against everything really so I believe their recruitment costs should in a sense be the upgrade itself. I think it's the only right way the Hut works even if it is Mordor's system. There have to be made exceptions.
Titel: Re: Brief Lothlórien Suggestions
Beitrag von: Glorfindel23 am 5. Jan 2016, 01:14
It would be cool to make a new costume for legolas when he won a Galadriel's Gifts of Lorien (a costume with a cape as in the lord of the ring the two towers)

As the legolas of the mod "Shadow and Flame" in the article "the three hunter" or in "The Ridder Clan Mod"

you can see
(http://media.moddb.com/images/articles/1/195/194511/auto/jUcd85Tl.jpg)
(http://media.moddb.com/images/mods/1/12/11617/legolasrender.jpg)
the link of the article of the three hunter
http://www.moddb.com/mods/shadow-and-flame/news/update-the-three-hunters
Titel: Re: Brief Lothlórien Suggestions
Beitrag von: Walküre am 5. Jan 2016, 01:36
It would be cool to make a new costume for legolas when he won a Galadriel's Gifts of Lorien (a costume with a cape as in the lord of the ring the two towers)

As the legolas of the mod "Shadow and Flame" in the article "the three hunter" or in "The Ridder Clan Mod"


I like very much that costume, and the fact that it's the one used by Legolas for most of the LOTR trilogy makes it more 'iconic' than it would actually be on its own  :)

But, as you too pointed out in your post, it's the costume that Legolas uses once he decided to join the Fellowship in its journey, and, in this specific case, team up with Aragorn and Gimli as one of the Three Hunters.

Although Legolas receives his Gift while journeying along with the Fellowship as one of its members in the lore, in Lothlórien (the faction of the Edain Mod) he truly is the Prince of Mirkwood, in his own Kingdom.
Maybe, other ideas could be gathered for a new appearance of his after receiving the Gift, like one more royal-ish, for example.

Keep in mind, though, that his Gift is all about the Bow of the Galadhrim.
Not about an armour or new robes, as Thranduil or Celeborn  ;)
Titel: Re: Brief Lothlórien Suggestions
Beitrag von: Odysseus am 5. Jan 2016, 02:36
Actually, it seems that both bows are inverted. He starts with the Galadhrim bow (the same model as the Galadhrim bow), and then gets that more default looking bow with the gifts of Lorien (The wooden thing)... Check it out. It's a bug I think, so it would have to go in the bug section.
Titel: Re: Brief Lothlórien Suggestions
Beitrag von: Walküre am 5. Jan 2016, 12:11
Actually, it seems that both bows are inverted. He starts with the Galadhrim bow (the same model as the Galadhrim bow), and then gets that more default looking bow with the gifts of Lorien (The wooden thing)... Check it out. It's a bug I think, so it would have to go in the bug section.


Are you sure?

It's true that the normal bow of Legolas has the same design of the one of the Galadhrim in LOTR, but it's also, I think, a similar design to the vanilla one from the first BFME1, when Galadriel didn't obviously exist back then as a hero and Legolas couldn't be enhanced by her power.

What if it were intentional?
The vanilla design (the bow of the Galadhrim in the LOTR trilogy) was maintained as the ordinary design, while they chose a different and innovative design for the actual bow of the Galadhrim in the game (more lore accurate?).

I don't know, I'm just making speculations.
Even though I don't really find the enhanced bow so 'default'; it's of another colour (which I think that resembles the colour of the Golden Leaves of Lothlórien) and its shape is more elegant yet simple, in my opinion.

Anyway, it's an interesting question.
Someone of the Edain Team will surely give an answer to our doubts  :)
Titel: Re: Brief Lothlórien Suggestions
Beitrag von: CragLord am 5. Jan 2016, 20:13

Odysseus, you are confused I think. Situation in game is regular if we are talking about  skin of bow (model of bow is same in both cases, but that is normal thing in game). Before Legolas got "Gift of Lorien" this is look of bow's skin in game:
It is almost same as Mirkwood's bow from movie:

When he gets gift from Lady of Light, look in game:
Galadhrim's bow from movie:

So I think everything is ok.

PS. About current model of Galadhrim's bow in game, that is other question I think. I think that it is similar to vanila Legolas's bow :
It is weta model of Galadhrim's bow (common one) :
Legolas in Lothlorien got also Galadhrim's bow but special one, which was different in details:
Special Galadhrim's bow for him. :)

So at the end, the most logical thing is to make new skin of Mirkwood (Lotr I movie (https://s-media-cache-ak0.pinimg.com/736x/ff/4e/41/ff4e41901bc6ff608ebf2df87a9e998d.jpg)) bow and replace current starting bow in game, because starting skin of bow for Legolas is really same as common bow of Galadhrims in game (if we look from objective point of view).
So the most annoying&logical suggestion to the team is: we need new skin for starting bow of Legolas. :P
But Mirkwood (Lotr I movie) bow and current one in game are  similar, so we can watch on current situation as normal. :)

Regards,
CragLord
Titel: Re: Brief Lothlórien Suggestions
Beitrag von: Odysseus am 5. Jan 2016, 21:16
Also possible ^^.
Titel: Re: Brief Lothlórien Suggestions
Beitrag von: Glorfindel23 am 6. Jan 2016, 21:38
It would be cool to make a new costume for legolas when he won a Galadriel's Gifts of Lorien (a costume with a cape as in the lord of the ring the two towers)

As the legolas of the mod "Shadow and Flame" in the article "the three hunter" or in "The Ridder Clan Mod"


I like very much that costume, and the fact that it's the one used by Legolas for most of the LOTR trilogy makes it more 'iconic' than it would actually be on its own  :)

But, as you too pointed out in your post, it's the costume that Legolas uses once he decided to join the Fellowship in its journey, and, in this specific case, team up with Aragorn and Gimli as one of the Three Hunters.

Although Legolas receives his Gift while journeying along with the Fellowship as one of its members in the lore, in Lothlórien (the faction of the Edain Mod) he truly is the Prince of Mirkwood, in his own Kingdom.
Maybe, other ideas could be gathered for a new appearance of his after receiving the Gift, like one more royal-ish, for example.

Keep in mind, though, that his Gift is all about the Bow of the Galadhrim.
Not about an armour or new robes, as Thranduil or Celeborn  ;)

Yes I agree with you DieWalküre but we can so make a new power for the invocation of legolas gimli and aragorn in the spellbook of the rohan factionhan faction
Titel: Re: Brief Lothlórien Suggestions
Beitrag von: Glorfindel23 am 9. Jan 2016, 23:09
with reflexion, the first costume of boromir in the gondor is the costume of boromir in the fellowship. Why is a probleme for legolas ? Legolas win his costume when he won a specific level
Titel: Re: Brief Lothlórien Suggestions
Beitrag von: ringbearer am 16. Jan 2016, 11:18
Hello,

what do you think about entmoot beeing a healing place for other ents when they don't fight? I find them really hard to stay alive as they are so easy to focus on in battles.

Have a nice day :)
Titel: Re: Brief Lothlórien Suggestions
Beitrag von: Gandalf7000 am 20. Jan 2016, 14:07
Hello,

what do you think about entmoot beeing a healing place for other ents when they don't fight? I find them really hard to stay alive as they are so easy to focus on in battles.

Have a nice day :)

Agree! ;)
Titel: Re: Brief Lothlórien Suggestions
Beitrag von: Garlodur am 20. Jan 2016, 14:33
I don't think that adds anything to how useful they are. Remember that they walk very slowly, and unless you have the Entmoot right outside the enemy's base, you are losing time in siege while your Ent is walking back home, and is expected to return to the front.

Also, they might be easy to single out but unlike other siege weapons, they can actually react in melee combat very effectively. It remains a necessity to have every Ent defended by cavalry to get rid of archers with Fire Arrows.

Absolutely unnecessary in my opinion.
Titel: Re: Brief Lothlórien Suggestions
Beitrag von: Fine am 20. Jan 2016, 16:26
I like the idea. If it can be implemented then I see no reason why not.
Titel: Re: Brief Lothlórien Suggestions
Beitrag von: Skeeverboy am 20. Jan 2016, 16:29
I like the idea to :)
Titel: Re: Brief Lothlórien Suggestions
Beitrag von: Hamanathnath am 20. Jan 2016, 17:27
I support this idea. 

I don't really see any reason why this shouldn't be added.  While they are the only siege that can defend themselves in melee, they have a very big weakness to fire and can get singled out very easily, especially from other siege with flaming shots. 

I really don't think this would make Ents too powerful either, so I really don't see any point in not adding it.
Titel: Re: Brief Lothlórien Suggestions
Beitrag von: Melkor Bauglir am 20. Jan 2016, 21:00
To put it simple: Why not?
Seems rather logic and it shouldn't be such a big deal concerning general balance or gameplay of the Ents.

Greetings
Melkor Bauglir
Titel: Re: Brief Lothlórien Suggestions
Beitrag von: VectorMaximus am 20. Jan 2016, 21:37
Hello Edain Community!

Today I have a suggestion to do with the visuals of an aspect of Mirkwood - the wine cellars. When you build a wine cellar on the Mirkwood outpost, when you hover over the button to build, it says "heals nearby allies". It seems to do it (heal the allies, that is), but there is practically no visual cue other then the healed allies and said construct button that it is a healing structure. So, I was just wondering whether it would be possible to redo the visuals to line up more with healing structures (Radius when you click on it, blue healing aura, water sound affect)? As well, when you hover over it, could you please make it so it says "heals nearby allies"? I'm grateful its a healing structure, but I tend to forget that it is most of the time because it lacks most of the same cues.
Titel: Re: Brief Lothlórien Suggestions
Beitrag von: LordDainIronfoot am 20. Jan 2016, 22:21
Well it will be nice small aesthetic thing to do which I like and support and I hope that when the Team has time they will look into it! :-)

But to be honest,I hope you will understand me right,I think this suggestion should have been made in Brief Lorien Suggestions rather than getting whole Thread for such a small and rather cosmetic thing! :-)

Greetings and best regards! :-)
Titel: Re: Brief Lothlórien Suggestions
Beitrag von: Walküre am 20. Jan 2016, 22:42
Hello Edain Community!

Today I have a suggestion to do with the visuals of an aspect of Mirkwood - the wine cellars. When you build a wine cellar on the Mirkwood outpost, when you hover over the button to build, it says "heals nearby allies". It seems to do it (heal the allies, that is), but there is practically no visual cue other then the healed allies and said construct button that it is a healing structure. So, I was just wondering whether it would be possible to redo the visuals to line up more with healing structures (Radius when you click on it, blue healing aura, water sound affect)? As well, when you hover over it, could you please make it so it says "heals nearby allies"? I'm grateful its a healing structure, but I tend to forget that it is most of the time because it lacks most of the same cues.


Dáin is right, this suggestion can be easily sorted out in that specific thread  :)
I will merge this thread with the Brief Lothlórien Suggestions thread.

MERGED with: http://forum.modding-union.com/index.php/topic,32107.msg417969.html#msg417969
Titel: Re: Brief Lothlórien Suggestions
Beitrag von: Spacetyrant93 am 26. Jan 2016, 16:22
Just a couple little design ideas for Mirkwood:

Note: One was kind of already covered I saw, but I'll post my version

-Legolas: Could he get the hobbit costume? As he would wear his homeland's gear, and in this case it's a skirmish he's called at, rather than a quest like in FOTR, so for recruitable Legolas (http://images6.fanpop.com/image/photos/36100000/Legolas-Greenleaf-image-legolas-greenleaf-36102055-500-960.jpg)

And his FOTR look for Rohan's spell 'The Three Hunters', or he could get this along with Galadrim Bow, but doesn't make much sense as he was in Fellowship mode when he got that.

-I would love to see included the Silvery armor for the captains of Mirkwood (https://lh3.googleusercontent.com/-Xn6ccTTqqxM/VfcBK-QA_UI/AAAAAAAACMI/hSnqayzqkAU/s1024-Ic42/silverguardtst.jpg)
Since Lothlorien faction has no armor upgrade, these could go to the Banner Carriers. Or a level 5 unit, or whatever. Concept describes them as the captains of Mirkwood, whose costumes are halfway between common troops and Thranduil's, so the banner carriers would make sense, and the visual would be nice (kind of like how Cirith Ungol has no banners, but Orc Sniffers)

Just small visual ideas, not necessary at all, but all designs that I feel would be wasted, and could be nice if implemented.
Titel: Re: Brief Lothlórien Suggestions
Beitrag von: Walküre am 26. Jan 2016, 17:45
There has already been a topic which deals with Legolas' armour  :)

http://en.modding-union.com/index.php/topic,31387.msg401454.html#msg401454

As you can see, it's been locked because the Edain Team has no will of implementing that armour, for now.
You can also look at Ealendril's comment to understand that the proposal was out of question.

Of course, one could also say that even the Iron Hills BOTFA design had been out of discussion for long time, and, eventually, received the approval for its implementation.
Honestly, I personally don't have anything against that armour, and I partially agree with some of the conclusions brought out in that debate, according to which the LOTR armour doesn't fit really well Legolas in his own realm, as the Prince of Mirkwood (kind of disrupting the 'conceptual continuity' of Mirkwood as a subfaction almost entirely based on the Hobbit design, apart from the current design of Legolas itself).

The problem, though, is that the thread/topic is still closed, and I don't really know if they changed idea about it.
Therefore, we should wait for an indicative response from the Edain Team regarding this matter, or, if you want, I could ask them if I can unlock the discussion in case there could be new open spaces for that same debate to take place.
Titel: Re: Brief Lothlórien Suggestions
Beitrag von: Spacetyrant93 am 26. Jan 2016, 18:00
Well duh, must have missed that  xD sorry about it.

My main point was that, if put next to the others, he looks kinda..out of place maybe, but that's just my thought.

I see. Thank you really for offering, but if they don't want to hear it, there's really no point. We could try though  :P

Titel: Re: Brief Lothlórien Suggestions
Beitrag von: Walküre am 26. Jan 2016, 18:44
Well duh, must have missed that  xD sorry about it.

My main point was that, if put next to the others, he looks kinda..out of place maybe, but that's just my thought.

I see. Thank you really for offering, but if they don't want to hear it, there's really no point. We could try though  :P


Don't worry, you don't have to know by heart every single topic of the forum  :D
I'm here exactly to remind people of possible and significant considerations that have already been taken into consideration  :)

Yes, we could try, no one forbids it.
I think we should wait on this thread a bit for the response, and, if we don't receive answers, I will take care of informing them directly.

If they allow me, I can change a bit the title of that thread and restore it with a slightly different discussion.
Obviously, I don't promise anything; keep in mind that there are high chances that the answer will be negative too, if they didn't change idea or, especially, if they don't think that a new armour for Legolas is the current priority.

We will see...

Tentar non nuoce  ;)
Titel: Re: Brief Lothlórien Suggestions
Beitrag von: Spacetyrant93 am 26. Jan 2016, 18:58
That and I couldn't even if I had to XD

Indeed, we'll see.

Yessir.

Nossignore  ;)
Titel: Re: Brief Lothlórien Suggestions
Beitrag von: VectorMaximus am 31. Jan 2016, 14:54
Just a minor aesthetic suggestion - when you give Legolas gifts of Lorien, could he gain his cloak from Fellowship of the Ring? It makes sense since that was included in the original canonical gifts, after all. And I just prefer the way he looks with the cape to without it. :)

Whether it would have any effect on the bonus he gets from the gift (like shooting in trees without become visible) I don't particularly care about, but its there if you want, because right now Legolas is probably the last person I give GoL to.
Titel: Re: Brief Lothlórien Suggestions
Beitrag von: Ealendril der Dunkle am 1. Feb 2016, 11:58
There arent any cloak animations in legolas set, so the cloak wont be animated.
Titel: Re: Brief Lothlórien Suggestions
Beitrag von: Glorfindel23 am 1. Feb 2016, 18:38
Just a minor aesthetic suggestion - when you give Legolas gifts of Lorien, could he gain his cloak from Fellowship of the Ring? It makes sense since that was included in the original canonical gifts, after all. And I just prefer the way he looks with the cape to without it. :)

Whether it would have any effect on the bonus he gets from the gift (like shooting in trees without become visible) I don't particularly care about, but its there if you want, because right now Legolas is probably the last person I give GoL to.

I had already posted this suggestion and I am okay with you Legolas will be more beautiful if he receive a cape after the gift of Lorien

http://en.modding-union.com/index.php/topic,32107.msg425137.html#msg425137
Titel: Re: Brief Lothlórien Suggestions
Beitrag von: Walküre am 1. Feb 2016, 18:54
I had already posted this suggestion and I am okay with you Legolas will be more beautiful if he receive a cape after the gift of Lorien

http://en.modding-union.com/index.php/topic,32107.msg425137.html#msg425137


Therefore, I suppose that Ealendril's answer could be applied also to your proposal  :)
Titel: Re: Brief Lothlórien Suggestions
Beitrag von: Glorfindel23 am 1. Feb 2016, 19:00
Yes I knows.
Titel: Re: Brief Lothlórien Suggestions
Beitrag von: YeshuaEnthusiast am 28. Feb 2016, 00:30
I know this might be very unpopular, but could something along the lines of the old 3.8 defense system be put in place. In 3.8 Lothlorien had a perk regarding their citadel where they could not be attacked by catapults... Currently lothlorien is incredibly susceptible to siege works, battering rams being OP in health, and catapults being far out of range from the built in fortress archers... It of course doesn't have to be so OP as being non-attackable from catapults but something is needed.

Thanks and Blessings,

YeshuaEnthusiast
Titel: Re: Brief Lothlórien Suggestions
Beitrag von: Glorfindel23 am 3. Mär 2016, 21:31
Always with my idea with the costumes for Legolas.
 I have a proposition :
I think the player must have the choice of legolas in the community or legolas in armor when he recruit it. Like boromir in the submod subhero.
 Model of legolas in community -> the modèle of the edain mod
Model od legolas in armor for lothlorien -> the legolas of hd edition

http://www.moddb.com/mods/battle-for-middle-earth-2-hd-edition/images/legolas-thranduilion#imagebox
Titel: Re: Brief Lothlórien Suggestions
Beitrag von: Maraelion am 4. Mär 2016, 01:02
I do not support this proposal because Lorien has already lots of heroes with skin changes (Celeborn, Thranduil, Haldir, Rumil and Orophin) and it would again take a lot of work for ET.
As far as I remember, they said, that they want to keep the LotR design anyway.
Greetings
Maraelion
Titel: Re: Brief Lothlórien Suggestions
Beitrag von: Walküre am 4. Mär 2016, 01:29
As far as I remember, they said, that they want to keep the LotR design anyway.

Exactly.
Moreover, I would suggest that time is not really the primary reason for this choice.
There are no plans anyway, as far as I know, of implementing that Hobbit armour in the game, also because Legolas must remain the agile and 'loose' hero he has always been and that his characteristics fit into.

There was another thread (http://en.modding-union.com/index.php/topic,31387.msg401454.html#msg401454) concerning this topic, and it was closed because it was considered not conceptual enough.
Titel: Re: Brief Lothlórien Suggestions
Beitrag von: Glorfindel23 am 4. Mär 2016, 17:12
Ok thank you for your answers  ;)
Titel: Re: Brief Lothlórien Suggestions
Beitrag von: NetoD20 am 25. Mär 2016, 14:00
When you have one or more battalions selected and press both mouse buttons you are able to organize your units into battle formations. In this each kind of unit is assigned a sword symbol, spearhead symbol, star symbol (for heroes and usually special one-person units, like Lothlórien's minstrels), or a bow symbol. Those determine the position from rear to front each kind of unit will occupy, with spearhead units coming on front, followed by "sword" units etc.
Currently Galahadrin are "bow" units, could you make them into sword units?
Thank you.
Titel: Re: Brief Lothlórien Suggestions
Beitrag von: Rob_13 am 2. Apr 2016, 09:44
Just a small sugestion for the calvary!

I really liked the Elkriders, the only problem for me is that they are only ranged units... I would like to see Melee Elkriders, or add a Sword Subweapon for the existen Elkriders... I just got the idea of a stampide of Elks coming from the trees in the middle of the forest! xD
Titel: Re: Brief Lothlórien Suggestions
Beitrag von: Éomer Éadig am 9. Apr 2016, 11:42
A suggestion concerning the elven wood spell:

I have noticed that, after the timer for the elven wood runs out and the area disappears again, it removes the trees that were summoned, as well as the previously existing trees on that patch of land.

This means that you are actively causig deforestation on the map by using this spell, something you would like to avoid with the lothlorien faction.

It could be an idea to leave both the original and the summoned trees on the map after the bonus effect of the Elven Woods is gone, the latter to be able to expand the wooded areas on the map and thus increase the advantage of Lothlórien. This is comparable to the fact that tainted land removes trees and thus gives the evil factions an advantage.

Thank you

Titel: Re: Brief Lothlórien Suggestions
Beitrag von: Telperion am 9. Apr 2016, 13:06
Hello, i have a suggestion for Quickbeam, can you add him some voicelines ? But I don't know where you can find adapted voice for an ent. 
Titel: Re: Brief Lothlórien Suggestions
Beitrag von: Ealendril der Dunkle am 9. Apr 2016, 18:43
Zitat
But I don't know where you can find adapted voice for an ent. 
Well yes......thats the current problem. [ugly]
Titel: Re: Brief Lothlórien Suggestions
Beitrag von: Linhir am 9. Apr 2016, 19:09
Use Groot's voice. :v
Titel: Re: Brief Lothlórien Suggestions
Beitrag von: CragLord am 9. Apr 2016, 20:18
I think that would be very annoying Linhir...
Word Groot repeating in infinite loop...
No thanks.  :D

Regards,
CragLord
Titel: Re: Brief Lothlórien Suggestions
Beitrag von: Telperion am 9. Apr 2016, 20:28
Can you use voices from other game or is it illegal ? In dota 2 there is the treant protector and in Warcraft 3 the keeper of the groves.
Titel: Re: Brief Lothlórien Suggestions
Beitrag von: Odysseus am 22. Apr 2016, 04:02
I wanted to suggest something. Can we make it so that Caras Galadhon Guardians can pierce heavy armour via a passive ability?

I was watching Draco's latest replay upload and I was really surprised that Caras Galadhon Guardians did very little damage to upgraded Iron Hills Guardians. Really strange.
Titel: Re: Brief Lothlórien Suggestions
Beitrag von: H4lbarad am 23. Apr 2016, 22:36
Iron Hills guardians have a special upgrade who increase their resistance to ranged damage by 75% if I'm not wrong...
Titel: Re: Brief Lothlórien Suggestions
Beitrag von: Odysseus am 23. Apr 2016, 22:45
Hmm, I'm not sure if he had upgraded his guardians with the shield. I do admit that I forgot about the upgrade, so that could be the reason! Still, we are talking about Caras Galadhon Guardians, heroic units. Them having trouble to deal with upgraded default infantry seems strange to me. Or the ranged damage reduction of the shield, if responsible, could be reduced to a more reasonable 50%.

Anyway, I might have jumped too quick to a conclusion. I am going to re-check it, thanks!
Titel: Re: Brief Lothlórien Suggestions
Beitrag von: Hamanathnath am 3. Mai 2016, 19:14
I noticed a while back that the Mirkwood Archers have a new ability that slows down enemies with their arrows, and their old ability (the attack speed increasing one) went to the Carn Dum Bowmen.  Does anyone else kinda did this backwards?  Because of Angmar's Ice motif and focus on Crowd Control, I think it would make sense if the Carn Dum Bowmen's Arrows slowed down enemies.  Similarly, because of how Elves have the best Archers in Middle Earth, it would make sense that the Mirkwood Archers shoot faster then others, proving their mastery of the bow.  Anyone else think this?
Titel: Re: Brief Lothlórien Suggestions
Beitrag von: Adrigabbro am 3. Mai 2016, 19:38
Yes I do! I've said the exact same thing when I gave my feedback about 4.3.
Titel: Re: Brief Lothlórien Suggestions
Beitrag von: Odysseus am 3. Mai 2016, 20:07
I concur. +1

Although, I think the reason why they were switched was because Angmar had too many slows and because of Helegwen's abilities and role. Still, it would make much more sense to invert the two as well.
Titel: Re: Brief Lothlórien Suggestions
Beitrag von: -DJANGO- am 4. Mai 2016, 00:36
+1
Titel: Re: Brief Lothlórien Suggestions
Beitrag von: FedeH am 6. Jun 2016, 21:01
Hello everybody, yesterday playing as lorien, i had an idea regarding the mist power. Right now it feels pretty useless, as it just conceals friendly units, but what's the point in concealing them when the enemy knows they are there? it kinds of defeats the original spirit of an ambush.
I thought that instead of hiding friendly units, it could work as a healing power, but not like the one from dwarves or gondor, but like a fountain, it stays 30 or 45 seconds (balance wise, could also need to be out of combat) and heals gradually. This does not break the balance of the faction, as lothlorien has a lot of healing options, it just helps the faction early game when you don't have the money to buy banner carriers or don't have your sanctuary upgraded (also useful when you take a pause attacking with mirkwood units and don't want to go back to your base to heal them)

What do you think?
Titel: Re: Brief Lothlórien Suggestions
Beitrag von: Idrial12 am 7. Jun 2016, 10:10
+1
Titel: Re: Brief Lothlórien Suggestions
Beitrag von: Walküre am 7. Jun 2016, 11:37
I understand the point of your suggestion, FedeH, but it doesn't convince me completely.

First of all, as you wrote yourself, Lothlórien already has multiple healing features as its own game mechanics, and adding another one might likely end up being too redundant and quite unnecessary (if not inappropriate for balance-related reasons).

It's true, the healing properties of Radagast and, in particular, Eärendil's Enchanted Ship (Vingilótë or Vingilot) can't obviously be used in the early phase. The faction, thus, is exactly provided with the very useful Safe Refuge, which grants a total coverage in your castle, and the healing effects of the Wine Cellars too (speaking about Mirkwood). In addition to that, I would really like to address another fundamental aspect that you seemed to have left out of your reasoning (I think): Lothlórien's Border Guards and Galadhrim are already endowed with additional healing enhancements via the significant Lembas Bread passive feature, which exactly allows them to recover while they are inactive (or, in this case, covered by the sacred Mist). Of course, this option is available once you level up, but it's undoubtedly more advantageous than the sole banner carrier alone.

Furthermore, may I also deal with another important lore-based aspect referred to the said spell. I too think that Mist of the Golden Wood (by the way, the previous title of the spell was changed as I proposed the current more lore accurate name) could be made slightly more valuable. For example, Tolkien wrote that Galadriel sent once a magical mist to protect Eorl (the ancestor of the Rohirrim) from the shadows of Dol Guldur, centuries before the actual War of the Ring; therefore, we could focus on the protective/defensive nature of the Mist of the Golden Wood and think about some suitable defensive bonuses that the spell could additionally offer. This is nonetheless my own personal opinion, and there definitely are other priorities at the moment. Nevertheless, if someone has something to propose, I am more than interested to know other people's thoughts  :)
Titel: Re: Brief Lothlórien Suggestions
Beitrag von: Hamanathnath am 7. Jun 2016, 12:53
I personally like the Mist, however, but in terms of balance, I really have trouble telling whether or not the enemy can see my units for any sort of Stealth Ability.  The effect for invisibility doesn't stand out very much.  So if there is a way to make it stand out more, I'm all for that.  But maybe it just me that has trouble with stealthed units  :D

Other then that, I think the mist is fine.  There really isn't a secondary effect is fitting.  Though maybe it would be cool if once Galadriel is on the field, the mist is able to move slowly.  A little extra showcase of Galadriel's power  ;)
Titel: Re: Brief Lothlórien Suggestions
Beitrag von: Walküre am 7. Jun 2016, 14:33
Ah, there would be so much to say about Galadriel's display of power  xD

For example, I used to flood the suggestion boards, back in the days, with a very recurrent proposal of mine (that I think was never really answered directly by the Edain Team, if I can recall correctly): that is, extending Nenya's protection to the surrounding structures, so that this Ring can be efficiently used both for attack and defence (complete defence). Not to mention the incredible lore accuracy of this addition, being exactly Nenya/Galadriel the magical source that sustains physically the realm of Lothlórien against Evil and Time. There was a defensive feature in the Edain 3.8.1 that specifically related to structures, and it was also very nice to see its actual graphical display indeed.

Besides, it would be great if Galadriel could alter the effectiveness of spells with her own presence, but I really doubt that this kind of hero-spell interaction is possible to achieve, speaking about the game engine.
Titel: Re: Brief Lothlórien Suggestions
Beitrag von: FedeH am 7. Jun 2016, 20:55

i agree that lorien as a faction has several healing options, being lembas the most important one, that's why my suggestion was aimed at the early game stages,  when your economy is not yet strong enough to buy banner carriers for your troops to enable lembas or buy safe refuge in your base (when i have the money to spare for that usually i don't need it, as most of my troops are level 2 already and it's easier to spend 200 per battallion in a progressive way than to save 650+1000+time for the safe refuge, plus the plot)

i acknowledge that my suggestion might not be entirely lore-wise, but was an idea to give some life to the mist power (i only buy it late game when i don't need the PP anymore or want the arrow volley), because as it is right now i feel it lacks something (If i recall correctly in the vanilla ROTWK it had a debuff of some kind). Perhaps giving the mist an additional effect will make it useful again, any suggestions?
Titel: Re: Brief Lothlórien Suggestions
Beitrag von: Canis carcharothias am 7. Jun 2016, 23:03
Yeah, I think the mist (and invisibility in all it's forms) are a bit badly implemented in this game. If I should think of another function for the mist, it could be a defensive bonus for allies or a slow in the rate of fire of enemy archers accompanied by a speed slow for all the units (harder to aim to something in the fog, harder to walk through the terrain if you don't know it).
Titel: Re: Brief Lothlórien Suggestions
Beitrag von: Walküre am 8. Jun 2016, 02:08
I personally think that the early-game issue, that was addressed above, consists basically of different strategic choices in the player's hands. I mean, you can easily choose to play with Lothlórien very aggressively, focusing on constant harassment via the archers' versatility, as you can nonetheless opt for an enhanced defence-type style, achieved via the Sanctuary's upgrades, with the castle/camp at the centre of your own strategy.

The latter option is exactly what I normally choose, researching Safe Refuge and the other pivotal protective enhancements as soon as I can. I'm well aware, though, that we are dealing with many personal approaches that can be followed, but I also think that one 'style' could efficiently make up for another one's flaws and vice versa, without the need of implementing other features.

Yes, defensive bonuses is what I too was thinking about, regarding Mist of the Golden Wood. And, I honestly relate as well to the fact that I was never really acquainted so much with invisibility/stealth aspects in the game.
Titel: Re: Brief Lothlórien Suggestions
Beitrag von: FedeH am 8. Jun 2016, 06:04
An interesting alternative regarding armor buff and the mist could be that being in the mist increases your troops piercing armor by 25% (you are harder to hit from a distance in the middle of the mist), but also you have a decrease on your melee armor of 10 or 15% (since you are in the mist you have reduced visibility and therefore can't see much, making you more vulnerable to melee attacks). This is really useful to protect your archers from other archers, but also makes them more vulnerable to trample and melee. (The decrease in the melee armor is in order to prevent the woods+mist armor stacking and breaking the balance, you can have extra piercing protection, but in order to do so you need to sacrifiy melee protection).
This gives you 3 possible combinations:


thoughts?
Titel: Re: Brief Lothlórien Suggestions
Beitrag von: Hamanathnath am 8. Jun 2016, 13:37
Well I don't think that we should get rid of Mist's Invisibility Feature.  The problem is if we replace it with a Buff of some Sort, Lothlorien's 1st Tier Spellbook Powers would all be buffs of some sort.  And having a penalty on it isn't a great idea because people would just get the Horn of Elven Wood first like they do now. 

Honestly, I just think Invisibility in general should be tweaked with a bit. With the current effect, it is very hard to tell whether or not you are actually stealthed, or if people can see you.  So if possible, I would like to see the stealth effect reworked, to make it clear whether or not you are being seen.  The in itself would fix a lot of problems Mist has at the moment.
Titel: Re: Brief Lothlórien Suggestions
Beitrag von: Canis carcharothias am 8. Jun 2016, 16:24
That's absolutely true. A rework on stealth would be much appreciated and it could solve the problem! 
Titel: Re: Brief Lothlórien Suggestions
Beitrag von: Garlodur am 9. Jun 2016, 22:28
And what if the mist would additionnally cancel enemy leadership abilities for a while? As if the enemy troops could not find each other in the thick mist and do not have any clue about what to do without leadership...
Titel: Re: Brief Lothlórien Suggestions
Beitrag von: The_Necromancer0 am 18. Jun 2016, 17:02
I suggest that the Border Guardhouse and the Galadhrim Quarters gain an increases in HP in order to be able to resist the Earthquake spell, which as of now, destroys everything in a Lothlorien base.
Titel: Re: Brief Lothlórien Suggestions
Beitrag von: Ursidey am 28. Jun 2016, 13:49
The current picture for Lembas is quite dark and not very recognizable. I found this picture which could be used instead :

http://www.4shared.com/photo/5tsPMEUdce/lembas.html
Titel: Re: Brief Lothlórien Suggestions
Beitrag von: Walküre am 28. Jun 2016, 15:59
But the current picture is directly taken from the LOTR cinematographic trilogy. It's thus overall more fitting than the image you proposed, in my opinion.

By the way, this topic doesn't deserve an own thread; I will merge everything with the Lothlórien Brief Suggestions thread.

--- MERGED ---
Titel: Re: Brief Lothlórien Suggestions
Beitrag von: Ursidey am 28. Jun 2016, 17:09
Yes I know which picture comes from that used in the game (a photo of Legolas), but we do not recognize at all the lembas :o
Titel: Re: Brief Lothlórien Suggestions
Beitrag von: Walküre am 28. Jun 2016, 19:20
Quite true. If you or other people are able to provide other alternative images (always from LOTR) for that feature, we will maybe be able to come up with suitable proposals  :)
Titel: Re: Brief Lothlórien Suggestions
Beitrag von: Ursidey am 29. Jun 2016, 22:34
Ok, from the movies there is this one, maybe better : http://www.4shared.com/photo/1QimXtowce/Lembas__1_.html
Titel: Re: Brief Lothlórien Suggestions
Beitrag von: Glorfindel23 am 3. Jul 2016, 01:03
Hello, I've worked on the two bows of Legolas, I show my work to the edain team if her are interested. The texture modification is saved in a new file named "EuBowLegolas.tga".
(This is just a small retexturation).

Titel: Re: Brief Lothlórien Suggestions
Beitrag von: Fredius am 3. Jul 2016, 11:52
I like it! Looks good!
Titel: Re: Brief Lothlórien Suggestions
Beitrag von: Glorfindel23 am 3. Jul 2016, 13:35
Thank you Fredius !  :)
Titel: Re: Brief Lothlórien Suggestions
Beitrag von: Ealendril der Dunkle am 3. Jul 2016, 13:57
Sent me the textures. ;) Looking great.
Titel: Re: Brief Lothlórien Suggestions
Beitrag von: Glorfindel23 am 3. Jul 2016, 14:25
Sent me the textures. ;) Looking great.

Thank you It's a pleasure to help, I've sent you the texture.
Titel: Re: Brief Lothlórien Suggestions
Beitrag von: Leri_weill am 4. Jul 2016, 14:27
I don't know if it has already been suggested but is it possible to extend Galadriel's Gift of Lorien to heroes belonging to other factions ? I mainly think about Aragorn, Gimli, Boromir... Well, the Fellowship of the Ring :D

I'm aware it won't be used a lot in competitive games and tournaments for they almost always are 1v1, but it would be a cool little feature to add to Edain Mod. Of course, what the Gift would give to the new heroes has to be discussed, but let me know if you think it's worth it :)   
Titel: Re: Brief Lothlórien Suggestions
Beitrag von: Walküre am 4. Jul 2016, 16:34
I don't know if it has already been suggested but is it possible to extend Galadriel's Gift of Lorien to heroes belonging to other factions ? I mainly think about Aragorn, Gimli, Boromir... Well, the Fellowship of the Ring :D

I don't think so. Left technical matters aside, it would be objectively more lore accurate than the current display, that involves Celeborn, Thranduil and other characters that are not part of the Fellowship (for evident balance-related and conceptual reasons). Though, I can't really see the point of extending that ability to heroes outside the actual faction: it would turn out to be quite a waste if your allies couldn't recruit those heroes in the game for the most diverse reasons, Aragorn already possesses the Noldorin dagger and what about Gimli? How can the three hairs from Galadriel's legendary golden-silver head be represented decently in the game?  :P

Furthermore, I can't recall of any other ability in the game that is also aimed to other heroes outside the very hero's faction. As you said, it would be pointless both gameplay speaking and as a concept itself. I already find Galadriel's Gifts extremely recognisable and iconic as an ability, defining perfectly her role as a Hero Supporter and as the sustaining and central pillar of Lothlórien/Mirkwood; not to mention the absolutely significant reference to the pure lore.

Of course, many options could be found to avoid issues and give each hero a proper enhancement, but it's not really worth it. It would just end up with adding unnecessary features to an already well-designed concept  :)
Titel: Re: Brief Lothlórien Suggestions
Beitrag von: Garlodur am 18. Jul 2016, 01:16
My suggestion starts with a question: is Galadriel as a Ring-Hero going to be changed with the the new Ring mechanics?

If not, I would like to make a suggestion regarding her Blessed form. Apparently the Ring is then taken out of the game the way things are in 4.3, but I never checked this. Is it so that Frodo takes the Ring and if he's not recruited, the Ring remains out of the game?

Anyhow, I had always had some trouble understanding the philosophy behind removing the Ring from the game: it does not feel right to me, and it is quite strange to have this linked to Galadriel's Blessed form.

I was wondering what people think about giving the place of Frodo and Sam a more fixed position with the Ring. It would look similar to what Elrond does as he gives he Ring to the Fellowship. With Galadriel, however, it is slightly different as she gets the upgraded versions of abilities plus a powerful shared leadership over her surroundings and the castle, plus the summoning of Frodo carrying the Ring and Sam by her side as individual heroes without having to buy them at the Citadel.

This way, the Ring is not taken out of the game, and it also becomes another type of hide-and-seek within the game: instead of having to find Gollum, the enemy has to find Frodo! I believe this will bring an interesting aspect to games playing with or against Lothlorien because there is a big risk of losing Frodo right when Galadriel picks up the Ring, up to the fact that as he puts on the Ring the Eye will seek him.

I wonder if this is all possible from a technical aspect: if Frodo dies, does Galadriel remain Blessed, and is this okay with balance reasons? On the one hand I think her choice is significant enough to impact the rest of the game, also as her Blessed form is slightly weaker than her Dark Queen form, on the other hand the game allows two Ring-heroes (Galadriel + Ringhero of other faction).

Well, this was not so brief. I hope to read some insightful discussions :)
Titel: Re: Brief Lothlórien Suggestions
Beitrag von: Walküre am 18. Jul 2016, 04:23
If I recall correctly, a similar question has already been answered some time ago. I don't remember now the actual answer, but they made it clear that depriving the other players of the possibility to use the One Ring is indeed an advantageous feature the Blessed Form is supposed to grant.

Personally, I have always leaned towards your own considerations: making Frodo carry the One Ring, just as he does in the lore. Even though, I think there might be some technical issues occurring in the kind of system you proposed (combined with the fact that they might not want to have Frodo as an additional Ring Hero of Lothlórien too). At the present state, thus, you had better wait for a response from the Edain Team or other more informed users about this specific topic  :)
Titel: Re: Brief Lothlórien Suggestions
Beitrag von: The_Necromancer0 am 20. Sep 2016, 17:51
Give Ents Bombard? I mean they're one of the only if not the only siege units not able to bombard.
Titel: Re: Brief Lothlórien Suggestions
Beitrag von: Hamanathnath am 20. Sep 2016, 18:07
Last I checked, Ents can bombard (as long as they are in Rock Throw mode, of course).  I'm pretty sure that Treebeard and Quickbeam can't, but standard Ents can.
Titel: Re: Brief Lothlórien Suggestions
Beitrag von: The_Necromancer0 am 20. Sep 2016, 18:48
My bad you're right. You just have to deselect/reselect them after switching to rock mode.
Titel: Re: Brief Lothlórien Suggestions
Beitrag von: Secret Keeper am 8. Okt 2016, 19:00
Hi everybody, just one thing. Is there any will to allow Grimbeorn recieve a gift from Galadriel? It feels weird not having this option, as Grimbeaorn is the only one without it.
Titel: Re: Brief Lothlórien Suggestions
Beitrag von: Walküre am 8. Okt 2016, 19:28
I guess he's not supposed to receive a gift because he's neither an Elf nor a Hobbit, as he doesn't belong neither to the realm of Lórien nor to the one of Mirkwood. That is, we're talking about a 'minor' subfaction (Skin-changers), similar to the situation of Treebeard and Quickbeam: they are not Wood Elves.

I don't really know if this is the main argument behind the Edain Team's choice of not granting the above-mentioned heroes that possibility, but I regard it as a just conceptual explanation anyway (beside the possible balance or gameplay points for or against such proposal).
Titel: Re: Brief Lothlórien Suggestions
Beitrag von: Ealendril der Dunkle am 9. Okt 2016, 12:59
Hi everybody, just one thing. Is there any will to allow Grimbeorn recieve a gift from Galadriel? It feels weird not having this option, as Grimbeaorn is the only one without it.
What gift should he get? Just explain your thoughts. ;)
Titel: Re: Brief Lothlórien Suggestions
Beitrag von: The_Necromancer0 am 9. Okt 2016, 16:50
I like this idea, let me try to give my perspective. Galadriel knows of what has happened to Grimbeorn's people and should gift him with some power or weapon that would allow him to preserve the remains of his people. Here are the possible gifts of Galadriel:

Blessing of Galadriel:
Galadriel blesses Grimbeorn with the power of Nenya and gives him the power to preserve his people. All Beornings and Homsteads gain an health and armor boost.

Sindar Axe:
Galadriel gifts to Gimbeorn an ancient Sindar axe from the first age which with every strike strengthen nearby Beornings and allows him to regain some health.

Here are my two suggestions to the idea, I find the concept interesting and definitely worth some exploring.
Titel: Re: Brief Lothlórien Suggestions
Beitrag von: Julio229 am 9. Okt 2016, 17:14
I like both ideas! It would give more reasons to use the Beornings (That I don't use a lot), and I think the concept is great, because the Gifts of Lorien were not only for Lorien's own Elves, as shown in books and films with the gifts for the Fellowship, and the Mirkwood elves, the Hobbits and (if he gets one) Grimbeorn reflect that!
Titel: Re: Brief Lothlórien Suggestions
Beitrag von: Gandalf7000 am 9. Okt 2016, 17:15
I like this idea, let me try to give my perspective. Galadriel knows of what has happened to Grimbeorn's people and should gift him with some power or weapon that would allow him to preserve the remains of his people. Here are the possible gifts of Galadriel:

Blessing of Galadriel:
Galadriel blesses Grimbeorn with the power of Nenya and gives him the power to preserve his people. All Beornings and Homsteads gain an health and armor boost.

Sindar Axe:
Galadriel gifts to Gimbeorn an ancient Sindar axe from the first age which with every strike strengthen nearby Beornings and allows him to regain some health.

Here are my two suggestions to the idea, I find the concept interesting and definitely worth some exploring.
Yes! I think these two are the most likely gifts that Grimbeorn could get. I personally like the first one about the health and armor boost because for the second one the team should have to change the model/improve the axe.
Titel: Re: Brief Lothlórien Suggestions
Beitrag von: Secret Keeper am 9. Okt 2016, 17:30
What gift should he get? Just explain your thoughts. ;)

I think the gift of a new axe is good way to go. Some fancy elven blade which cuts deep & enemies are bleeding over time, small AoE or sth similar. He is a mass slayer after all, he has a heal so i dont think regaining health with every attack is a way to go.
Titel: Re: Brief Lothlórien Suggestions
Beitrag von: WarOfTheRingVeteran am 9. Okt 2016, 21:59
I like this idea, let me try to give my perspective. Galadriel knows of what has happened to Grimbeorn's people and should gift him with some power or weapon that would allow him to preserve the remains of his people. Here are the possible gifts of Galadriel:

Blessing of Galadriel:
Galadriel blesses Grimbeorn with the power of Nenya and gives him the power to preserve his people. All Beornings and Homsteads gain an health and armor boost.

Sindar Axe:
Galadriel gifts to Gimbeorn an ancient Sindar axe from the first age which with every strike strengthen nearby Beornings and allows him to regain some health.

Here are my two suggestions to the idea, I find the concept interesting and definitely worth some exploring.

Those are really cool suggestions! I personally prefer the latter one. Maybe we could create a poll when we gather more ideas?

Question to the Team: So Grimbeorn getting a gift from Galadriel is not out of question?
Titel: Re: Brief Lothlórien Suggestions
Beitrag von: Ealendril der Dunkle am 9. Okt 2016, 22:38
Zitat
So Grimbeorn getting a gift from Galadriel is not out of question?
From my side it's not out of question. Share your ideas, maybe we will implement something similar. ;)
Titel: Re: Brief Lothlórien Suggestions
Beitrag von: The_Necromancer0 am 9. Okt 2016, 22:59
I think it would be wiser to separate this from the brief suggestions thread, especially if there are plans to have a poll. Since Secret Keeper is the user who brought up the idea, I shall leave it to him to, if he wish, create a new thread dedicated to Galadriel's Gift to Grimbeorn.
Titel: Re: Brief Lothlórien Suggestions
Beitrag von: WarOfTheRingVeteran am 9. Okt 2016, 23:15
Zitat
So Grimbeorn getting a gift from Galadriel is not out of question?
From my side it's not out of question. Share your ideas, maybe we will implement something similar. ;)

Great! I'll definitely try to come up with something as well :)

I think it would be wiser to separate this from the brief suggestions thread, especially if there are plans to have a poll. Since Secret Keeper is the user who brought up the idea, I shall leave it to him to, if he wish, create a new thread dedicated to Galadriel's Gift to Grimbeorn.

I agree. That'd probably be the best.
Titel: Re: Brief Lothlórien Suggestions
Beitrag von: Walküre am 10. Okt 2016, 00:02
Although I'm not really sure about the propriety of granting Galadriel's gifts even to characters that aren't Elves or Hobbits (members of the Fellowship, by the way), if we were to consider a suitable concept, I would choose the latter one too: Galadriel hands to Grimbeorn an old axe belonging to the lost kingdom of Doriath (or to the ancient Nandor of Beleriand), which will serve him to fight the Evil as it had done in the Elder Days (in the hands of valiant Elven warriors). The people of Doriath suffered greatly the constant pressure of Morgoth at their borders; the weapon will just symbolise the same determination to contest the darkness as the one of the Skin-changers during the Third Age of Arda.

Those are really cool suggestions! I personally prefer the latter one. Maybe we could create a poll when we gather more ideas?

According to the current guidelines, polls ought to be established once the concepts proposed are quite finalised; it's the only way to have this feature work properly as it's supposed to do. On the other hand, going more topical to develop further one or multiple suggestions would require the opening of a new thread, exactly appointed to deal with Grimbeorn and a hypothetical gift from the Lady of Light. The very establishment of a poll would thus be much easier as well, as the Lothlórien Brief Suggestions is a too broad of a thread for more on-topic initiatives regarding one sole proposal.

Henceforth, is someone willing to start a new thread?

EDIT: I support Necro's advice  :)
Titel: Re: Brief Lothlórien Suggestions
Beitrag von: Secret Keeper am 10. Okt 2016, 07:51
Guys, i am not that active user, so if you want to start a new thread, do it :). My only will is to give a gift to Grimbeorn  :P Everything you will come up i am fine with.
Titel: Re: Brief Lothlórien Suggestions
Beitrag von: lahe95 am 16. Okt 2016, 10:06
It would be nice if you could give Legolas back his original Hawk Strike. The current one seems useless. I used it and I only managed to kill few orcs and saw an arrow bounce around like a rabbit.
I liked the original one better because it was actually useful and good against heroes, monsters( trolls for example) and elite units. One killed monsters, elite units and weaker heroes. Now it seems completely useless against them.
Titel: Re: Brief Lothlórien Suggestions
Beitrag von: Bogdan Hmel am 16. Okt 2016, 16:47
Agree
Titel: Re: Brief Lothlórien Suggestions
Beitrag von: The_Necromancer0 am 16. Okt 2016, 16:57
Keep in mind that Legolas's role is that of a Mass Slayer, not a hero killer.
Titel: Re: Brief Lothlórien Suggestions
Beitrag von: Walküre am 16. Okt 2016, 17:13
Keep in mind that Legolas's role is that of a Mass Slayer, not a hero killer.

What Necro wrote. I remember this topic was already dealt with and FG pretty much answered in the same way.

I know that this ability was commonly renowned as formidable in BFME1, and I recall it in the same way: very much effective against multiple units and, most importantly, a deadly feature when used towards heroes and monsters.

Legolas has a defined role in the Edain Mod though and this important fact has its own relative implications. That is, he's not supposed to turn into an all-powerful hero (Lothlórien can already count on its own hero killer).
Titel: Re: Brief Lothlórien Suggestions
Beitrag von: lahe95 am 16. Okt 2016, 18:26
I didn't mean him to be a hero killer. I meant that he shoots his two arrow, like in vanilla games, that will one kill trolls (like he killed that cave troll in Moria in the first LOTR film ), elite units, some weak heroes like Gorbag/Shagrat but damage stronger heroes. New effect just looks weird and seems useless TO ME!
Titel: Re: Brief Lothlórien Suggestions
Beitrag von: Walküre am 16. Okt 2016, 18:40
Mind the language, lahe95, please. Swear words violate the rules of the forum and don't offer constructive criticism at all. I edited your post.

In the passage I deleted, you implied that Hawk Strike is not the only ability that, in your opinion, was toned down too much. What do you mean? Are there other abilities that you deem not effective? If you explain yourself in better terms, we could submit your concerns to the general debate.
Titel: Re: Brief Lothlórien Suggestions
Beitrag von: Odysseus am 16. Okt 2016, 20:00
I do agree with Hawk Strike being overnerfed significantly. The ability was ridiculous at first,  and now I can't find another description for the ability than ''useless'' as well.

Suggestion: I'd like to see a small rework on the ability. Legolas fires two arrows with pin-point accuracy at an enemy hero or monster, dealing moderate damage and slowing the target for a couple of seconds (5 or so). This slow is doubled when Hawk Shot is used with Legolas' Elven Vision ability and the range of the ability is also increased. The damage is increased to high with the Bow of the Galadhrim gift from Galadriel.

Reasoning: Legolas has enough mass slayer abilities. His knife fighter and Arrow Rain are powerful enough. He needs like a soft ''counter'' to heroes and monsters.
Titel: Re: Brief Lothlórien Suggestions
Beitrag von: The_Necromancer0 am 16. Okt 2016, 20:27
I'm pretty sure a Hawk Strike that can one shot a troll is not considered mass slayer but more likely hero killer. Although I did like the mass slayer aspect of the ability, maybe if that could be re-used.
Titel: Re: Brief Lothlórien Suggestions
Beitrag von: Walküre am 16. Okt 2016, 22:57
The damage is increased to high with the Bow of the Galadhrim gift from Galadriel.

Actually, I would honestly be in favour of Legolas getting his Hawk Strike considerably enhanced, provided that this were only possible via Galadriel's gift to him. It would counter heroes and monsters moderately, but you necessarily have to earn this possibility as Galadriel levels up in the first place.
Titel: Re: Brief Lothlórien Suggestions
Beitrag von: lahe95 am 17. Okt 2016, 07:04
Maybe the Gifts of Lorien ability would change the hawk strike ablity to it's vanilla one - where he shoots two arrows and deals heavy damage to monsters, elite units and weaker heroes.
Titel: Re: Brief Lothlórien Suggestions
Beitrag von: lahe95 am 17. Okt 2016, 07:14
I do agree with Hawk Strike being overnerfed significantly. The ability was ridiculous at first,  and now I can't find another description for the ability than ''useless'' as well.

Suggestion: I'd like to see a small rework on the ability. Legolas fires two arrows with pin-point accuracy at an enemy hero or monster, dealing moderate damage and slowing the target for a couple of seconds (5 or so). This slow is doubled when Hawk Shot is used with Legolas' Elven Vision ability and the range of the ability is also increased. The damage is increased to high with the Bow of the Galadhrim gift from Galadriel.

Reasoning: Legolas has enough mass slayer abilities. His knife fighter and Arrow Rain are powerful enough. He needs like a soft ''counter'' to heroes and monsters.

I actually like this idea a lot. +1 to that
Titel: Re: Brief Lothlórien Suggestions
Beitrag von: DrHouse93 am 17. Okt 2016, 12:57
I do agree with Hawk Strike being overnerfed significantly. The ability was ridiculous at first,  and now I can't find another description for the ability than ''useless'' as well.

Suggestion: I'd like to see a small rework on the ability. Legolas fires two arrows with pin-point accuracy at an enemy hero or monster, dealing moderate damage and slowing the target for a couple of seconds (5 or so). This slow is doubled when Hawk Shot is used with Legolas' Elven Vision ability and the range of the ability is also increased. The damage is increased to high with the Bow of the Galadhrim gift from Galadriel.

Reasoning: Legolas has enough mass slayer abilities. His knife fighter and Arrow Rain are powerful enough. He needs like a soft ''counter'' to heroes and monsters.

+1
Titel: Re: Brief Lothlórien Suggestions
Beitrag von: lahe95 am 28. Nov 2016, 17:33
Suggestion regarding Galadriel's gift to Treebeard and Quickbeam!
I think Galadriel's gift should speed up Treebeard, since his slow, and make him and Quickbeam somewhat immune against fire attacks. Maybe not immune but reduce the damage done by fire. Also I noticed spears do a lot of damage aswell so reduce spear damage as well.
Titel: Re: Brief Lothlórien Suggestions
Beitrag von: DaGeggo am 29. Nov 2016, 14:04
What is the sense of this proposal?
This would just make them really OP, as it would kill the chance of countering them. I think they are strong enough and giving them Galadriels gift doesn't really make sense to me.
Titel: Re: Brief Lothlórien Suggestions
Beitrag von: Dain@ am 5. Feb 2017, 12:17
Tolkien often mentioned that the elves use their spears to throw at the enemy (specifically mentioned in the book The Hobbit). Because what about what would add the ability for the Royal Guard Mirkwood - throw a spear ??? Or for Imladris groups?!?
Titel: Re: Brief Lothlórien Suggestions
Beitrag von: Gandalf7000 am 5. Feb 2017, 12:39
Hey, what about making Mirkwood Palace guards a heroic unit? Most of the factions have 2 or 3 heroic units. I think that the Palace Guards fit this role very well. Other faction sub-factions also have heroic units (Black Riders, Dragonslayers etc).
Titel: Re: Brief Lothlórien Suggestions
Beitrag von: Odysseus am 5. Feb 2017, 12:49
That is actually not a bad idea! Mirkwood Palace Guard are a very problematic unit imo, because they are pretty much the best pikes in the mod for a faction that is supposed to be weak to cavalry, which makes little sense to me. As a Heroic unit, they'd be much more reserved and limited, making it easier to balance them in the process. It would probably be a nerf, but I'm pretty confident that Lorien needs some (serious) nerfs anyway.
Titel: Re: Brief Lothlórien Suggestions
Beitrag von: Slawek56703 am 5. Feb 2017, 13:03
+1 to Gandalf7000 proposal
Titel: Re: Brief Lothlórien Suggestions
Beitrag von: Gandalf7000 am 5. Feb 2017, 13:31
That is actually not a bad idea! Mirkwood Palace Guard are a very problematic unit imo, because they are pretty much the best pikes in the mod for a faction that is supposed to be weak to cavalry, which makes little sense to me. As a Heroic unit, they'd be much more reserved and limited, making it easier to balance them in the process. It would probably be a nerf, but I'm pretty confident that Lorien needs some (serious) nerfs anyway.
Yeah, well because now everyone complains that Lorien is OP then this change would make things more balanced.
Titel: Re: Brief Lothlórien Suggestions
Beitrag von: Fredius am 5. Feb 2017, 14:31
Fully agreed!
Titel: Re: Brief Lothlórien Suggestions
Beitrag von: Walküre am 5. Feb 2017, 14:59
My heart bleeds, but I nonetheless agree  :D

Given that we're in front of a supposedly royal guard, I couldn't see any defect, were they to acquire a, let's say, higher status (a similar case compared to the Guardians of Caras Galadhon). Under this perspective, Palace Guards might be given an additional unique feature, beside the already-existent one.

But I would like to address another point, even if it's just a very vague hint: if Palace Guards are to be limited, wouldn't this be a proper occasion to give Mirkwood the possibility to recruit a lesser version of them? Namely, the common (regular) lancers we see in BOTFA. Yes, in doing so, Lothlórien would dispose of three lancer-type units (of which one is heroic), but the favourable argument could rely on the fact that Lórien and Mirkwood do have separate roles in the game, and they represent two different realms. This choice would grant the Woodland Realm a bit more importance and uniqueness, along with sticking more loyally to the cinematographic atmosphere. Also, we could regard this addition as a possible means via which we might placate the hunger of some users to have Mirkwood as an independent faction (given that the main reason frequently consists of them desiring the subfaction to be more prominent). What do you think?

Obviously, the latter argument is not really the best approach to develop this proposal, nor would I ever alter my convictions due to those poor grievances (an independent Mirkwood). Just see it as a general topic: making Mirkwood more relevant (if it really deserves such treatment).
Titel: Re: Brief Lothlórien Suggestions
Beitrag von: Gandalf7000 am 5. Feb 2017, 15:43
My heart bleeds, but I nonetheless agree  :D

Given that we're in front of a supposedly royal guard, I couldn't see any defect, were they to acquire a, let's say, higher status (a similar case compared to the Guardians of Caras Galadhon). Under this perspective, Palace Guards might be given an additional unique feature, beside the already-existent one.

But I would like to address another point, even if it's just a very vague hint: if Palace Guards are to be limited, wouldn't this be a proper occasion to give Mirkwood the possibility to recruit a lesser version of them? Namely, the common (regular) lancers we see in BOTFA. Yes, in doing so, Lothlórien would dispose of three lancer-type units (of which one is heroic), but the favourable argument could rely on the fact that Lórien and Mirkwood do have separate roles in the game, and they represent two different realms. This choice would grant the Woodland Realm a bit more importance and uniqueness, along with sticking more loyally to the cinematographic atmosphere. Also, we could regard this addition as a possible means via which we might placate the hunger of some users to have Mirkwood as an independent faction (given that the main reason frequently consists of them desiring the subfaction to be more prominent). What do you think?

Obviously, the latter argument is not really the best approach to develop this proposal, nor would I ever alter my convictions due to those poor grievances (an independent Mirkwood). Just see it as a general topic: making Mirkwood more relevant (if it really deserves such treatment).
Yes I agree. Actually I thought of suggesting Mirkwood pikemen to be recruitable but since the Team repeatedly rejected this idea i didn't suggest that.
Titel: Re: Brief Lothlórien Suggestions
Beitrag von: Julio229 am 5. Feb 2017, 16:03
My heart bleeds, but I nonetheless agree  :D

Given that we're in front of a supposedly royal guard, I couldn't see any defect, were they to acquire a, let's say, higher status (a similar case compared to the Guardians of Caras Galadhon). Under this perspective, Palace Guards might be given an additional unique feature, beside the already-existent one.

But I would like to address another point, even if it's just a very vague hint: if Palace Guards are to be limited, wouldn't this be a proper occasion to give Mirkwood the possibility to recruit a lesser version of them? Namely, the common (regular) lancers we see in BOTFA. Yes, in doing so, Lothlórien would dispose of three lancer-type units (of which one is heroic), but the favourable argument could rely on the fact that Lórien and Mirkwood do have separate roles in the game, and they represent two different realms. This choice would grant the Woodland Realm a bit more importance and uniqueness, along with sticking more loyally to the cinematographic atmosphere. Also, we could regard this addition as a possible means via which we might placate the hunger of some users to have Mirkwood as an independent faction (given that the main reason frequently consists of them desiring the subfaction to be more prominent). What do you think?

Obviously, the latter argument is not really the best approach to develop this proposal, nor would I ever alter my convictions due to those poor grievances (an independent Mirkwood). Just see it as a general topic: making Mirkwood more relevant (if it really deserves such treatment).

I support this idea, if the Palace Guards are made Heroic units!
Titel: Re: Brief Lothlórien Suggestions
Beitrag von: Walküre am 5. Feb 2017, 16:07
Yes I agree. Actually I thought of suggesting Mirkwood pikemen to be recruitable but since the Team repeatedly rejected this idea i didn't suggest that.

I remember that kind of proposals. Their refusal was probably justified by the fact that Palace Guards are already supposed to serve as regular lancers in the game. Yet, if they are to become heroic units, that changes quite a lot in terms of gameplay. Adding to my previous suggestion, in order to have real heroic troops, what if Palace Guards were able to toggle between spears and swords? Only in this way could they function as versatile royal guards, as it's shown in DOS.

Titel: Re: Brief Lothlórien Suggestions
Beitrag von: Gandalf7000 am 5. Feb 2017, 17:35

what if Palace Guards were able to toggle between spears and swords? Only in this way could they function as versatile royal guards, as it's shown in DOS.

Oh, that would be good.
Titel: Re: Brief Lothlórien Suggestions
Beitrag von: Walküre am 7. Feb 2017, 17:33
Just to add to the flow of the discussion: even if Palace Guards are to hypothetically acquire the status of a heroic unit, the implementation of the regular lancers from BOTFA would probably give the faction too many means to counter cavalry, and that's something we ought to avoid.

Therefore, another alternative I personally envisaged could be the very removal of Lórien pikemen, the inclusion of Mirkwood lancers as the regular anti-cavalry unit of the faction and the considerable broadening of Palace Guards' role as iconic royal guards. Referring to the latter case, the new royal guard could consist of 5/10 units per battalion (with the maximum of three battalions permitted) and shall be given the possibility to toggle weapons; not only would they thus be made more relevant in the game (more unique), but their overall activity would have much wider spaces of action at hand. About the removal of Lórien pikemen, this is certainly a quite radical of a proposal, but there are some positive arguments which we may bring at the common attention.

First of all, I have no knowledge whether the lore gives clear information about this, I have personally never viewed those pikemen as something so much proper for Lothlórien (the specific faction); I feel their addition was more an obligated choice for balance-related reasons. In my own opinion, the legitimate core of Lothlórien's infantry/archery are the regular border guards from BFME2 and the versatile Galadhrim; that's the main conceptual focus. Following the above-mentioned suggestions, Mirkwood only will then have the hegemony of anti-cavalry countering, ending up being much more differentiated and with a broader role as a subfaction. Obviously, Lórien would consequently be subjected to many threats by riders in the early stage, yet that might be seen as a possible strategic risk in equal terms.

As an additional defence at the beginning of the game, we could consider the early-defence role that Woodsmen are endowed with according to Fredius' proposal. However, I'm perfectly conscious that all these ideas I hitherto addressed rely on very what-if premises and, most importantly, on a concept about which the Edain Team has not expressed itself yet. But I nonetheless wanted to create a common ground for a possible significant overhaul, and I hope we shall head thither.
Titel: Re: Brief Lothlórien Suggestions
Beitrag von: The_Necromancer0 am 7. Feb 2017, 17:51
I agree with making the Palace Guards into heroic units, although I would advise that their max numbers be pushed to 4-5 battalions max. However, I'm against the implementation of the standard spearmen.

If the Lorien Pikemen were to be removed this would leave Lorien wide open to cavalry, any faction would know to head straight for cavalry since it can be used to devastating effect on a faction that doesn't have access to pikes. The normal counter would be to move the mirkwood spearmen to the Castle/Camp citadel but that would break the nice harmony that Lorien has going. If I'm not mistaken, Lorien is meant to be weak to cavalry, so limiting the Palace Guards is logical, however allowing armored units to be recruited from the Lorien base would counter that weakness. And if the Spearman are to be implemented as an additional unit in the Mirkwood oupost they would just become superfloues since one or two battalions of Palace Guards are all that is need to scare your enemy out of the idea of getting cavalry. Just some of my thoughts.
Titel: Re: Brief Lothlórien Suggestions
Beitrag von: Gandalf7000 am 7. Feb 2017, 18:20
Just to add to the flow of the discussion: even if Palace Guards are to hypothetically acquire the status of a heroic unit, the implementation of the regular lancers from BOTFA would probably give the faction too many means to counter cavalry, and that's something we ought to avoid.

Therefore, another alternative I personally envisaged could be the very removal of Lórien pikemen, the inclusion of Mirkwood lancers as the regular anti-cavalry unit of the faction and the considerable broadening of Palace Guards' role as iconic royal guards. Referring to the latter case, the new royal guard could consist of 5/10 units per battalion (with the maximum of three battalions permitted) and shall be given the possibility to toggle weapons; not only would they thus be made more relevant in the game (more unique), but their overall activity would have much wider spaces of action at hand. About the removal of Lórien pikemen, this is certainly a quite radical of a proposal, but there are some positive arguments which we may bring at the common attention.

First of all, I have no knowledge whether the lore gives clear information about this, I have personally never viewed those pikemen as something so much proper for Lothlórien (the specific faction); I feel their addition was more an obligated choice for balance-related reasons. In my own opinion, the legitimate core of Lothlórien's infantry/archery are the regular border guards from BFME2 and the versatile Galadhrim; that's the main conceptual focus. Following the above-mentioned suggestions, Mirkwood only will then have the hegemony of anti-cavalry countering, ending up being much more differentiated and with a broader role as a subfaction. Obviously, Lórien would consequently be subjected to many threats by riders in the early stage, yet that might be seen as a possible strategic risk in equal terms.

As an additional defence at the beginning of the game, we could consider the early-defence role that Woodsmen are endowed with according to Fredius' proposal. However, I'm perfectly conscious that all these ideas I hitherto addressed rely on very what-if premises and, most importantly, on a concept about which the Edain Team has not expressed itself yet. But I nonetheless wanted to create a common ground for a possible significant overhaul, and I hope we shall head thither.
That's also a possibility. So if the Lorien Pikemen are removed the player would need to have Mirkwood Outpost to better counter enemy cavalry - this also adds something to the strategy of how you play. I think that early cavalry rush wouldn't be much of a problem as Lorien citadel has guard archers that deal with most enemies coming in the castle.
Titel: Re: Brief Lothlórien Suggestions
Beitrag von: kmogon am 7. Feb 2017, 19:50
I agree with making the Palace Guards into heroic units, although I would advise that their max numbers be pushed to 4-5 battalions max. However, I'm against the implementation of the standard spearmen.

If the Lorien Pikemen were to be removed this would leave Lorien wide open to cavalry, any faction would know to head straight for cavalry since it can be used to devastating effect on a faction that doesn't have access to pikes. The normal counter would be to move the mirkwood spearmen to the Castle/Camp citadel but that would break the nice harmony that Lorien has going. If I'm not mistaken, Lorien is meant to be weak to cavalry, so limiting the Palace Guards is logical, however allowing armored units to be recruited from the Lorien base would counter that weakness. And if the Spearman are to be implemented as an additional unit in the Mirkwood oupost they would just become superfloues since one or two battalions of Palace Guards are all that is need to scare your enemy out of the idea of getting cavalry. Just some of my thoughts.

If we include suggestion about implementing woodmen pikes to beorings' homestead it would perfecly highlight lothrien weakness against cavalry - pikes would be harder to get than in other factions but not as hard as getting them only in outpost. Yes , this is very radically change but it probably help lothrien in balance meanings ( correctly: remove lothrien pikes , add woodmen warriors , add mirkwood pikes and change palace guard to heroic units ). I'm for this idea
Titel: Re: Brief Lothlórien Suggestions
Beitrag von: Walküre am 7. Feb 2017, 23:35
Thank you all for the precious contributions. The simply replacement of Lórien pikemen and the transferring of the Mirkwood lancers to the main fortress are obviously not the goal of the proposal, as that would take us again to the starting point of the issue. Yes, the proposal should instead be considered in conjunction with Fredius' concept and with some other aspects we do have knowledge of  ;)

As others have already pointed out fairly, with the departure of Lórien pikemen (whom I personally find not so much conceptually fitting), Woodsmen and Beornings are to constitute the early defence at the beginning of the game; I don't think it's imperative that Woodsmen be necessarily pikemen, but I'm leaning more and more towards this perspective. They would obviously represent a lesser chance to counter immediate threats from cavalry. Also, what Fredius proposed entails the fact that Beornings will acquire a more prominent status, in line with their supernatural nature and thus granting players an additional possibility to defend themselves. Moreover, we ought to remember that Grimbeorn shall maybe receive the Axe of Doriath from Galadriel, strengthening his attack and the surrounding Skin-changers. Therefore, the whole Beorning Homestead is to be given a much more central role.

As additional remarks, we shouldn't also forget the support provided by minstrels, which defends from trampling too, and the sentinels of the camp/castle. Nor should we leave aside the prospect of Galadriel being capable of using the abilities of Ancient Might, which involve primarily monsters and heroes. On a final note, some of the arguments are based on pure assumptions, but these seem in my eyes to be favourable scopes for an equal redistribution of power in the overall faction, without disrupting Lothlórien's hegemonic status. The three main components of the faction will benefit from a higher degree of proper differentiation: Lothlórien (archery and versatile infantry), Mirkwood (heavier infantry and pikemen) and the People of the woods (early defence and Beornings). Like I already stated, only three battalions of Palace Guards shall be available (to avoid superfluous anti-cavalry proliferation) and have their role loosened, in the sense that they won't solely focus on cavalry anymore.
Titel: Re: Brief Lothlórien Suggestions
Beitrag von: kmogon am 8. Feb 2017, 00:21
Och, it's beautifull how from simple "hey why palace guards can't be heroic units" can bring very interesting idea which can provide more balance to this unique faction. Of course there probably appear some people which disagree - especially those who don't like concept of increasing  humans' role  in this faction. But for me it's very promissing idea. Die Wülkirie, the only thing is to mix all of it ( including Fredius woodsmen ) and make pool for voting - the only problem that I see is that some of supporters of introducing woodsmen can be opposite to the rest of idea. Nethertheless   I'm for it ;)
Titel: Re: Brief Lothlórien Suggestions
Beitrag von: Walküre am 8. Feb 2017, 17:56
Och, it's beautifull how from simple "hey why palace guards can't be heroic units" can bring very interesting idea which can provide more balance to this unique faction.

The joy of forum activity and ever-changing debates  :P

I don't think it would be useful to open a poll. I would rather opt for establishing an own new thread, putting the topic forward and submitting it to everyone's judgement. I shall obviously connect the arguments and the general reasoning with the major concepts I referred to above. If you support the proposal, just forward your thoughts via a comment. Needless to say, feel free to propose other alternatives or to continue the discussion there.

Just to clarify, I'm not trying to avoid polls, but the matters involved are quite specific in themselves and the options of the survey I should present might be several: removing Lórien pikemen, the new overall role of the Beorning Homestead, the implementation of Mirkwood's common lancers, Palace Guards as limited and versatile heroic units and the other combinations. Too many choices would result in a very dispersive of an outcome. I thus don't find the prospect of a poll very apt in this situation.
Titel: Re: Brief Lothlórien Suggestions
Beitrag von: Garlodur am 11. Feb 2017, 13:19
I will share my secondary thoughts on Fredius's Woodmen proposal here:


With the suggestion of turning Mirkwood Palace Guards into heroic units, I started thinking about the possible implications on the Lothlórien faction. I realised that without affecting the core of the faction too much, leaving it very much as it's current concept, the amount of units the faction can dispose of does not have to change. Let me explain.

Step 1) The Lórien Pikemen are removed. They are not useful due to their low armour values: this makes them vulnerable against constant cavalry assaults, or to any other type of unit in direct combat. They only have speed in their favour, but in the mid-game this is replaced with the superiority of Mirkwood units, especially the Palace Guard in dealing with cavalry extremely well and infantry reasonably well. The removal makes space for a new anti-cavalry unit, namely your Woodmen of the Anduin Vales
Step 2) The Woodmen of the Anduin Vales are introduced in the Beorninger Hut. They form the early and mid-game option against cavalry charges, which have become even more of a weakness for Lórien. They will carry spears and will get an ability that emphasises their role in defending their own home grounds as well as now protecting Lórien's borders.
Step 3) The Mirkwood Palace Guard is turned into a heroic unit battalion. In the Mirkwood subfaction there is no need for another anti-cavalry unit (such as would be introduced as Mirkwood Spearmen). As of now there exist also the Elkriders who have an ability that makes them very  efficient against cavalry charges. It will make the Mirkwood more necessary in Lórien's gameplay but I believe this is for good strategical balance and challenge, because it makes its general weakness against cavalry harder to neutralise. I will elaborate more on the Palace Guard's abilities in their own topic (of Suggestions).

In this suggestion we only need to find a way of making the Palace Guard interesting as a heroic unit, especially through abilities. A simple weapon toggle should be a level 1 ability, but we should debate the presence of their current ability.

Zitat
Defenders of Mirkwood - The Palace Guards are the elite defenders of Mirkwood and can turn enemy momentum against them. Any time a Palace Guard is trampled, all other nearby Palace Guards gain +50% armor, damage, and slow any additional enemy trampling 50% faster for 30 seconds.

I suggest this ability be unlocked at level 3 for instance, and the effects to be scaled over multiple levels (3,5,7) in order to make it more balanced.

In my opinion a third ability is need so necessary, many heroic units only dispose of two abilities, and with good reason Lórien has many strong late game units already (Ents, Beornings, Minstrels, Caras Galadhon Guardians).

I am very much willing to further this debate, it looks promising.
Titel: Re: Brief Lothlórien Suggestions
Beitrag von: Walküre am 15. Feb 2017, 02:39
The topic we recently discussed has now an own thread (https://modding-union.com/index.php/topic,34423.msg453638.html#msg453638). Feedback, contributions, pledges in favour or against that concern these matters had better be forwarded there.
Titel: Re: Brief Lothlórien Suggestions
Beitrag von: Gandalf7000 am 29. Jan 2018, 20:27
A small suggestion to rename Elven Wood spellbook power to "Blessing of Yavanna" to better tie that with the Valar. (same as it was done for Cirdans' ability)
Titel: Re: Brief Lothlórien Suggestions
Beitrag von: AulëTheSmith am 29. Jan 2018, 20:59
A small suggestion to rename Elven Wood spellbook power to "Blessing of Yavanna" to better tie that with the Valar. (same as it was done for Cirdans' ability)

How could I ever say no to this suggestion ? :D
Btw, she's the mothers of ents and growing things. I think it is a fitting proposal. it's a yes for me ;)
Don't know what is the current state of Lorien spellbook but a name and eventually a different palantir should be easier to change in every step ;)
Titel: Re: Brief Lothlórien Suggestions
Beitrag von: Walküre am 30. Jan 2018, 01:49
Albeit my eternal love for the Valar, which is, in Galadriel's words, as deep as the abysses of the ocean, I disagree with this suggestion: the spell is perhaps both the most iconic one and the most basic among the other spells, in guise of a very canonical reminder of the beginning of BFME1. Therefore, I would say that this sort of duality of Elven Wood would demand that its title be kept as it is, clear and simple. Furthermore, Yavanna's power is theoretically present in anything green and growing on earth, and in this precise case she's not directly involved or there are not really the proper conditions which could justify her intervention either. Finally, may I say that Elves are the very race that is meant to heal Arda and cure its wounds, by the taking care and nurturing of the actual environment. That's why, being the game set in the late Third Age, I would like more if the spell's own name retained a more Elves-related character (in the most literal of the senses).

Besides, I have already proposed something more interesting for the spellbook, internally. Hopefully, it might find a way in the game and would truly be a brilliant lore reference. From the oldest tales of the lore, which are the ones I enjoy the most ;)
Titel: Re: Brief Lothlórien Suggestions
Beitrag von: Tiberius Ogden am 22. Jan 2019, 21:03
Cosmetic and lore suggestion:

To remove Legolas Rohan's armor from Lothlorien (and probably also from Imladris)


He wears it only during the Helm's deep battle. Visually such harsh armor doesn't fit to Woodland realm where all Elf lords wear fancy armors. Also he is supposed to be agile elf, moving under the trees, who doesn't necessarily need armor.
His Rohan's armor fits only to Rohan, not only visually but also logically - he is melee hero there.

My suggestion: just remove it and keep model without it.  ;)

Titel: Re: Brief Lothlórien Suggestions
Beitrag von: Tienety am 23. Jan 2019, 23:25
I agree. Helm Deep's armor is not fit for Legolas in Imladris and Lorien/Mirkwood.
It will be perfect if he has three type of appearance:
Titel: Re: Brief Lothlórien Suggestions
Beitrag von: Tiberius Ogden am 25. Jan 2019, 00:07
  • Rohan: Legolas with his armor from Helm Deep
  • Imladris: Legolas witnout armor
  • Lorien/Mirkwood: Legolas with his armor from hobbit movie or withnout armor

It would make him unique and different across factions, it's clear, but I doubt that we'll ever see his DOS armor. Honestly I still don't know if I like that design ...  8-| I am maybe too used to his clothes without armor, which highlight his agility and speed.


And mainly because of lack in Graphic department, I'm proposing only simple removal of Rohan's armor from Lorien's model of Legolas, that's all.
Titel: Re: Brief Lothlórien Suggestions
Beitrag von: Walküre am 25. Jan 2019, 00:39
I agree with removing his armour and I would love to see that WETA concept in the game, too. Hopefully, the graphics department will someday take up the task :)

On a similar note, the present undersigned, the 'mini-graphics department of MU', will craft new icon pictures for Legolas. You know, after all these pivotal changes, I've come to dislike his BFME cartoonish icons. I think I know where to find the appropriate material.
Titel: Re: Brief Lothlórien Suggestions
Beitrag von: Seleukos I. am 25. Jan 2019, 16:36
I agree on removing his armor for Lorien. For Rohan it is fitting well, I think.
Zitat
Imladris: Legolas witnout armor
How can Imladris get Legolas? I'm a bit confused now^^

best regardes
Seleukos I.
Titel: Re: Brief Lothlórien Suggestions
Beitrag von: Tiberius Ogden am 25. Jan 2019, 16:41
How can Imladris get Legolas? I'm a bit confused now^^

Did you try to give Elrond The One Ring? :P


Edit: Picture conviced me to remove his armor in Imladris, too. He is only member of the Fellowship who wears armor. It doesn't fit, cause others wear relatively light clothes.

So keep Rohan's armor only in Rohan, where belongs, after all. ;)
Titel: Re: Brief Lothlórien Suggestions
Beitrag von: Seleukos I. am 25. Jan 2019, 16:51
oh, the ring^^
I forgot that completely.
Thanks for the answer :)
And I agree, he shouldn't wear an armor as a member of the Fellowship.
Titel: Re: Brief Lothlórien Suggestions
Beitrag von: Walküre am 5. Mär 2019, 00:07
In joyous spirit I hereby present you the reworked ability icons of Legolas of Mirkwood, grand prince of the Woodland Kingdom and skilled bow-master.

Zitat
LEGOLAS

(https://i.imgur.com/pgyulBC.png) Level 1: Knife Fighter - Legolas fights with his knives for a short time, gaining + 20% armour.

(https://vignette.wikia.nocookie.net/edain-mod/images/3/33/Hawk_strike_legolas.png/revision/latest/scale-to-width-down/35?cb=20170205120217) Level 3: Hawk Strike - Legolas fires a pair of arrows which splinter on contact and damage enemies near the sight of impact.

(https://vignette.wikia.nocookie.net/edain-mod/images/c/ce/Elven_eye_legolas.png/revision/latest/scale-to-width-down/35?cb=20170205120216) Level 5: Elven Eye -  Legolas has the keen sight of the Elves, and he can spy enemies over huge distances. Legolas will temporarily gain + 50% sight range and + 25% weapon range and armour. The ability will also reveal hidden enemies. (Cannot be used while using Knife Fighter)

(https://i.imgur.com/1m5yqBJ.png) Level 7: Train Archers - Legolas is a capable marksman and can train other archers to fight better. Targeted archers gain experience.

(https://i.imgur.com/thaG4C8.png) Level 10: Arrow Wind - Legolas launches a continuous volley of arrows.

Titel: Re: Brief Lothlórien Suggestions
Beitrag von: Seleukos I. am 5. Mär 2019, 16:54
I really like this new icons. Only the one of "Train Archers" might be a bit small or difficult to define what it is, when you just see it ingame.
But in general I'm in favor of this icons :)

best regardes
Seleukos I.
Titel: Re: Brief Lothlórien Suggestions
Beitrag von: Gandalf7000 am 5. Mär 2019, 20:08
Nice addition. I like it. I would suggest changing Hawk Strike as well, proposing such images:


About the Training archers, well, no image of legolas would fit anyways so it is either this or such:
Well it's not the Mirkwood Archers but still, he can "Train"any archers.
Titel: Re: Brief Lothlórien Suggestions
Beitrag von: Walküre am 7. Mär 2019, 22:21
Thank you all for the nice, kind words :)

I had thought about changing Hawk Strike, too. The problem is that any suitable picture would more or less resemble his ultimate ability's icon. Plus, the current BFME image has always been one of the most recognisable ones of the game; if I have to tell, it's also quite fitting for the scope: proper angle and clear definition. I don't personally mind retaining it.

As for Train Archers, it's true that we have so few scenes that would fit. The alternative you have proposed, set in Helm's Deep, could be as viable, if only it didn't depict Lórien archers. I wanted his power set to be as Mirkwood-centred as possible. I believe the present choice is thereby the most logical.
Titel: Re: Brief Lothlórien Suggestions
Beitrag von: Gandalf7000 am 8. Mär 2019, 20:35
I see. What about using the picture where the archers are acually firing arrows (the one from bofa) or you find this one more suitable?
Titel: Re: Brief Lothlórien Suggestions
Beitrag von: Tiberius Ogden am 9. Mär 2019, 19:55

It's great progress from current cartoonish pictures! I am for every change like this in the game. As long as someone is willing to create and implement them, of course. xD
Titel: Re: Brief Lothlórien Suggestions
Beitrag von: Walküre am 9. Mär 2019, 23:03
I see. What about using the picture where the archers are acually firing arrows (the one from bofa) or you find this one more suitable?

I've tried with something similar in the past, but every result, quite unexpectedly, did not look very convincing. I personally prefer the chosen rendition; moreover, the image depicts a rather ordinary situation, in which archers seem to be standing in line and receiving orders. That is, a sort of training scenario. At the end of the day, it appears to be a sound choice :)
Titel: Re: Brief Lothlórien Suggestions
Beitrag von: dgsgomes am 10. Feb 2020, 19:33
Lothlorien's keep should have a bigger health; it is without a doubt the most vulnerable keep, and when it is destroyed you are defeated even if you still have the buildings around it (unless you have an entmoot or an outpost somewhere)
Titel: Re: Brief Lothlórien Suggestions
Beitrag von: The_Necromancer0 am 11. Feb 2020, 13:11
Lorien's Heart Tree should probably get a palantir similar to Gondor's Rally Banner, that tells you at which stage of the buff you are as it is currently difficult to know.
Titel: Re: Brief Lothlórien Suggestions
Beitrag von: Gandalf7000 am 17. Feb 2020, 19:26
I propose to change the spellbook power "Enchanted river". As Ruud once pointed out in one of his videos it is kinda pointless, the enemy is slowed for like 1 or 2 seconds and your Lorien archers can't do much about that (killing enemies) it's not like they can one hit them. Therefore i propose to change the "Enchanted River" to "Pool of Nimrodel", or "Enchanted Pool" (or other). The idea is that you summon  some sort of pillar where the pond would start (like it is now) and from there would flow out water over time, forming a pond. The effects (stats) would remain the same, just increase the area of effect. Thoughts?
Titel: Re: Brief Lothlórien Suggestions
Beitrag von: Odysseus am 17. Feb 2020, 22:14
I believe a bigger area of effect was implemented before, basically a big pool that would slow by 50%ish. It was deemed overpowered and removed.
Titel: Re: Brief Lothlórien Suggestions
Beitrag von: Elendils Cousin 3. Grades am 17. Feb 2020, 22:57
It was also a lot more boring.

Titel: Re: Brief Lothlórien Suggestions
Beitrag von: Halbarad am 18. Feb 2020, 00:30
I don't think that it is useless, it can be really good. Especially in tight land, where the enemy has no other choice then to cross it to get to you. Over there, you can use it even better, because they have to walk longer over it.
At first, youre archers can shoot one or two more arrows at him, if he then looses the battle or your support troops arrive and he has to retreat, you run after him and you are able to kill even more of his troops.
Because of that it is of course much more useful in pvp online games than against AI. 
Titel: Re: Brief Lothlórien Suggestions
Beitrag von: dgsgomes am 18. Feb 2020, 10:55
The enchanted river is useful in PVP and is quite cool, but requires 4 clicks to use (or more, as it just doesn't work in many ground spots) and what is worst is that the river takes more time to start working (the water shadow reaching the other side). For these reasons, to me it is worse than most 1 PP spells. Maybe making the river work almost instantly would be enough.
Titel: Re: Brief Lothlórien Suggestions
Beitrag von: Gandalf7000 am 18. Feb 2020, 13:04
Oh, well i've not played PvP, just AI so i can't tell about that. Okay, having a brainstorm with Oakeanshield we came to agreement that the river shouldn't be changed tosmth else, but could the river's width be increased and the river made permanent and would only disappear when the pillar (or wherever it comes out of) is destroyed?I know you tend to balance things for PvP, but would it be so OP if you could increase the width of the river? (and maybe make the effect persist for like 2 secs after the units leave the river)
Titel: Re: Brief Lothlórien Suggestions
Beitrag von: Bogdan Hmel am 9. Mär 2020, 14:28
Grimbeorn's skill Ferocious Strike / Deadly Bite does not seem very useful. He spends too much time using it. During this time, Grimbeorn may do more damage if it just hits with a standard attack.

EDIT:

I also have a small suggestion for Beornings: to make their bear shape temporary, but more powerful, to emphasize the power of the bear shape. I guess that not everyone will like this idea (and it’s hard to balance it), therefore, as an alternative, I propose to make Grimbeorn’s bear shape temporary, but more powerful. Now it does less damage when trampling than standard Beornings. It is strange that the leader is weaker than his warriors.
Titel: Re: Brief Lothlórien Suggestions
Beitrag von: The_Necromancer0 am 9. Mär 2020, 15:22
Please do not double post (replying to yourself in the same day). If you wish to add more to your post then use the edit button.
Titel: Re: Brief Lothlórien Suggestions
Beitrag von: Halbarad am 9. Mär 2020, 19:04
I don't think that it is so strange, since Eomer also does less trample damage than royal guard, but I also think that it would be fitting if they would do same trample damage at level one. Making Grimbeorns bearform temporary until he reached level X could help to balance that without the team having to put his armor down.
His bite is really weak in my opinion, although I don't think that its done too slow. But still, even with using it he even lost against a wild cave troll (although pretty close). It could be more interesting if he would knock back the selected enemy by trampling him and then do his bite. He then would also knock back selected trolls and heroes when trampling.
I also think that Grimbeorn could need some kind of leadership for Beorns, I don't think that his heal is enough and I don't think that Beorns right now are that usefull in lategame. Either that or the sanctuary could lower costs for Beorns and singers (or Ents) instead of lowering the costs for heroes.
Titel: Re: Brief Lothlórien Suggestions
Beitrag von: n1ck_liv am 10. Jun 2020, 20:09
Hi guys,  I m looking forward to the new patchfix like everyone is as well..In meantime , The only  I d like to point out is and I ask for ET to change the new image for Galadhrim warriors and Legolas that I didnt really like.There are plenty of them also through the Internet that can replace them. If u would like to change it , I can send u some of them that are really cool.

P.S : Legolas animation would be ,additionally, good to be changed since he belongs to Mirkwood and imo he has to adopt the  proportionate skin animation with the armor of the Woodland Realm which is really nice. I know u prefer the armor from the Lotr movies coz the mod takes place during that period...though i believe that the armor of his kin is still appropriate for that occasion. Thanks in advance.
Titel: Re: Brief Lothlórien Suggestions
Beitrag von: joelockard am 11. Sep 2020, 16:02
Just a couple of very tiny suggestions for Legolas and Tauriel.

For Legolas, I think he should lose the shoulder armor, since it's something he got while in Rohan (his Rohan counterpart should keep it though to visually differentiate them further even if he is part of the Three Hunter's Hero horde).

As for Tauriel, just her recruitment description in the Mirkwood map needs to be updated to be more in line with the other heroes:

"Recruit the Captain of the Mirkwoord Guard."

I just feel her current recruitment description is lacking and doesn't fit well compared to the other heroes who get better descriptions (even Bill Ferny's description is fitting for him).

Titel: Re: Brief Lothlórien Suggestions
Beitrag von: OakenShield224 am 20. Okt 2020, 00:33
Small suggestion but could there be some FX to show the leaderships of the Palace Guards in their forms? Something to show if the heroes and structures are affected or not.
I do find it a little odd that Legolas is more expensive than Thranduil considering their respective statuses within the faction and overall kingdom. But I suppose it is balancing issue before anything else. I do propose that Thranduil's recruitement description is edited to describe him as the "Elvenking of Mirkwood/the Woodland Realm/Greenwood". Just so it has a bit more book flavour than just describing him as a "leader" and it emphasises his royal status.
Titel: Re: Brief Lothlórien Suggestions
Beitrag von: Gandalf7000 am 25. Okt 2020, 12:51
A small visual suggestion for the Entmoots. Could among the sones in the circle some trees might be added as well? Perhaps the ones from map Fangorn. It would fit well with all Lorien's preserving/tree growing powers.
Titel: Re: Brief Lothlórien Suggestions
Beitrag von: steadii am 24. Dez 2020, 19:51
Three small proposals:

1) I think that Mirkwood Legolas should be without Rohan's armor not only because it does not fit there (agile hero plus it is against the lore - he obtained it before the Helms deep battle) but also in order to be different from Rohan's Legolas.

2) Tauriel is only recruitable in Mirkwood map from BFMEII, but there is also Mirkwood map from BFMEI (with 4 players) I think that she should be permanently recruitable there as well.

3) It's something like bug report but more suggestion - dark Galadriel has audio like normal Galadriel, which is quite weird and it disturbs the game feeling.
There are some lines from BOTFA confrontation with Sauron which can be used for attack. Her skillset should use audio from FOTR when she appeared to Frodo in that form (so skillset should pattern the speech).
And in general she could be silent like eternal being like Sauron or there can be some audio of nature (wind for instance) while she is moving.
But audio of normal Galadriel for her dark form really does not fit.
Titel: Re: Brief Lothlórien Suggestions
Beitrag von: Birds am 24. Dez 2020, 20:34
well you have quite a few ideas, but I see some of these problems differently.
1) I don't see a problem with Legolas and his armor. Sure maybe there could be something done to give Lolo Legolas and Hunter Legolas a different look, but it's nothing really important. He might be recruitable with Lorien but it's still the lotr Legolas, so it makes sense that he looks the part. A possibilitie would be that like Haldir, he would start with his elven clothes and with a level up get his leatherarmor. If this is possible without a passiv ability, I don't know and it also might be strange since he doesn't get better armor. So i would simply keep his look.

2) Tauriel being recruitable on Mirkwood is a map easteregg/feature, so I don't know if the ET wants to do the same on a other map, but it would somehow make sense.

3) I can't say anything about that, maybe thats just a bug in the english version.
Titel: Re: Brief Lothlórien Suggestions
Beitrag von: Éomer Éadig am 11. Feb 2021, 09:22
I would like to suggest that the visual effect of the Central spell (Mallorn tree) be changed. You now summon the old elven wood, when casting it. However, this wood disappears after a while. It would be nice if that effect were to persist as long as the heart tree survives. Furthermore, it would be nice if a fog affect, similar to the one of the forest, were to be applied to the tree as well.