Modding Union

[en] - Modding Corner => Mapping => Thema gestartet von: Dark_Ansem am 17. Aug 2013, 23:28

Titel: [ROTWK]Make maps for edain 4.0
Beitrag von: Dark_Ansem am 17. Aug 2013, 23:28
How would you make maps for Edain 4.0?
Obviously, ROTWK question.
Titel: Re:[ROTWK]Make maps for edain 4.0
Beitrag von: Gnomi am 18. Aug 2013, 13:33
At the moment you can't download 4.0, therefore you can't make maps with 4.0 :P
But for 3.8.1 you can make maps by simple using the worldbuilder of rotw while having edian enabled. As soon as 4.0 is released you can do it for 4.0 the same way.
Titel: Re:[ROTWK]Make maps for edain 4.0
Beitrag von: Dark_Ansem am 18. Aug 2013, 18:48
because I want to try :D
Titel: Re:[ROTWK]Make maps for edain 4.0
Beitrag von: Dark_Ansem am 19. Aug 2013, 14:50
are there tutorials, updated for EDAIN when building maps? or because the engine is old limitations will still work?

which kind of rigs does the edain team use?
Titel: Re:[ROTWK]Make maps for edain 4.0
Beitrag von: Gnomi am 19. Aug 2013, 16:02
There is no difference between making maps for bfme or edain. The only difference is that there are the new buildings and units, introduced by edain.
Titel: Re:[ROTWK]Make maps for edain 4.0
Beitrag von: Dark_Ansem am 19. Aug 2013, 16:43
I mean if, with new pcs, limits such as 400 trees can be ignored now :D
Titel: Re:[ROTWK]Make maps for edain 4.0
Beitrag von: Gnomi am 19. Aug 2013, 16:57
Nope, that has nothing to do with the pcs, it's a problem with the hardcoded engine and this can't be fixed by us or by using newer computers. But on larger maps you can also use >1200 trees and >2000 shrubs before having any problems. It depends on the size of the map and the amount of trees/shrubs you're seeing at the same time.^^
Titel: Re:[ROTWK]Make maps for edain 4.0
Beitrag von: Dark_Ansem am 19. Aug 2013, 19:07
I've only had a VERY limited experience with the Warcraft 3 editor... would that help?
Titel: Re:[ROTWK]Make maps for edain 4.0
Beitrag von: Gnomi am 20. Aug 2013, 11:03
A bit, bit not very much. The worldbuilder of Bfme is completely different to the warcraft 3 editor.
Titel: Re:[ROTWK]Make maps for edain 4.0
Beitrag von: Dark_Ansem am 20. Aug 2013, 11:05
no tilesets :D
Titel: Re:[ROTWK]Make maps for edain 4.0
Beitrag von: Dark_Ansem am 20. Aug 2013, 11:33
how is it different, however?
Titel: Re:[ROTWK]Make maps for edain 4.0
Beitrag von: Gnomi am 20. Aug 2013, 15:40
Just try it out and you'll see.^^
Titel: Re:[ROTWK]Make maps for edain 4.0
Beitrag von: Dark_Ansem am 20. Aug 2013, 18:22
I am trying to compare sizes... how many grid squares of BFME2 are needed to make a warcraft 3 tile?
Titel: Re:[ROTWK]Make maps for edain 4.0
Beitrag von: Gnomi am 20. Aug 2013, 20:43
You can't really compare that... The dimensions and the unit size<->building sze ratio is completely different. And the speed of troups, the size needed for the gameplay, etc. is also uncompareable.
But the size of a normal Bfme 2 map is around 400*400 to 500*500 feet.^^
Titel: Re:[ROTWK]Make maps for edain 4.0
Beitrag von: Dark_Ansem am 20. Aug 2013, 23:42
which in terms of dimensions in the editor is 50*50 aye? as each value is multiplied by 10 feet.

unfortunately, however, now the world builder in the ROTWK folder crashes..
Titel: Re:[ROTWK]Make maps for edain 4.0
Beitrag von: Gnomi am 20. Aug 2013, 23:52
No, I mean 500*500 before multiplying with 10, so you have 5000*5000. But normally everyone is just talking about the number before multiplying.

If the wb is crashing try to reinstall the game. Additionally submods (as the hero submod) could be a reason. (the worldbuilder always crashes with this submod)
Titel: Re:[ROTWK]Make maps for edain 4.0
Beitrag von: Dark_Ansem am 21. Aug 2013, 00:05
I don't have it installed...
Titel: Re:[ROTWK]Make maps for edain 4.0
Beitrag von: Gnomi am 21. Aug 2013, 08:29
Still - try to reinstall the game. That helped everytime when I had problems with the worldbuilder.
Titel: Re:[ROTWK]Make maps for edain 4.0
Beitrag von: Dark_Ansem am 21. Aug 2013, 10:40
the whole BFME2 or just ROTWK?
Titel: Re:[ROTWK]Make maps for edain 4.0
Beitrag von: Gnomi am 21. Aug 2013, 15:41
Just try it out.^^ Sometimes I needed to reinstall both. Just try the normal bfme II wb. If this is working - try to reinstall only rotw. if it's not working... try to reinstall both.
Titel: Re:[ROTWK]Make maps for edain 4.0
Beitrag von: Dark_Ansem am 21. Aug 2013, 16:49
it definitely works, the normal one.
Titel: Re:[ROTWK]Make maps for edain 4.0
Beitrag von: Gnomi am 21. Aug 2013, 16:53
Then just reinstall rotw... if the error still appears make a screen and post it here.