Modding Union

[en] Edain Mod => [Edain] Discussion and Feedback => Thema gestartet von: Lord of Mordor am 28. Mär 2015, 17:20

Titel: Ask the Edain Team
Beitrag von: Lord of Mordor am 28. Mär 2015, 17:20
Greetings, companions of Edain!

If you have any questions for the Edain team, this is the place to ask :)

Note, however, that this is not the place for mod suggestions - we have our very expansive suggestion forums for that! If you need technical support, please check out the Edain support forums (http://forum.modding-union.com/index.php/board,382.0.html).
Titel: Re: Ask the Edain Team
Beitrag von: hoho96 am 28. Mär 2015, 21:09
A question!

Did you have a headache yet after the demo release, dealing with the armies of fans out there?  :D
Titel: Re: Ask the Edain Team
Beitrag von: Lord of Mordor am 28. Mär 2015, 21:15
Not at all, this isn't our first rodeo after all xD However, it is the biggest release we ever had, which is a bit daunting I have to admit, especially because we're now trying to post everything in German and English at the same time. But it's also amazing to see how many people were looking forward to it.
Titel: Re: Ask the Edain Team
Beitrag von: Turin Turumbar am 28. Mär 2015, 21:17
I definitely have. :D I somehow feel the need to answer everyone with their problems since I am the one who made the mod accessible through the installer and many of the now occuring problems could have been easily integrated in the installer - if we knew of them beforehand! :D
Titel: Re: Ask the Edain Team
Beitrag von: hoho96 am 28. Mär 2015, 21:26
@Lord of Mordor
I understand you. MODDB literally went mad this morning. all kind of people ranging from Australia to Argentina were on overdrive for the mod  (**)

@Turin Turumbar
I'm reading through the problems on moddb and most of them have (as far as I know) never occurred during the beta  :o
most problems with the asset.dat were due to new beta files or englishpatch.big problems. but as of the final version, everything was fine as it should be. Even Sweet FX never caused any problems  :D

many are getting some immense lags (which at one point I had) but I think it's a problem with Sweet FX and their DirectX.
Titel: Re: Ask the Edain Team
Beitrag von: hoho96 am 28. Mär 2015, 21:52
Here's something interesting:
On moddb --- downloads --- Edain 4.0 Demo

bann154 3hours 7mins ago says:
would it be against the rules or the authors permission to post a torrent for the people who want it? Ive made one using burnbit.com and it is currently working.

Another thing slipped my mind;
since the demo works very well with the world builder, will anything like a custom-map-Edain4.0-converter tutorial be made in the foreseeable future?
maybe with an already-done scripts packages that just needs to be imported (and of course placement of the appropriate build plots).
Titel: Re: Ask the Edain Team
Beitrag von: Ealendril der Dunkle am 29. Mär 2015, 00:51
Yes, there will be an update concerning this tomorrow.
Titel: Re: Ask the Edain Team
Beitrag von: hoho96 am 29. Mär 2015, 01:35
A little suggestion:
is it possible to put the link for Edain support http://en.modding-union.com/index.php/topic,30407.0.html somewhere in the mod's description on MODDB? or in the download's description? or in the last news post? I mean somewhere were it's constantly visible for all who might have problems? you might as well put it on all those places  xD

The link for the support has been posted and got lost in the flood of comments like twenty times or so [uglybunti]
Titel: Re: Ask the Edain Team
Beitrag von: Lord of Mordor am 29. Mär 2015, 09:46
Good idea, done :) It can be hard to keep a post visible in the comment flood at Moddb, this should certainly help.
Titel: Re: Ask the Edain Team
Beitrag von: hoho96 am 29. Mär 2015, 18:53
Since it seems that the majority are having problems with SweetFX I was thinking that it may be better to remove it from the main package, and make it as an extra download. I'm not sure if this is a better solution. But I do know that it will solve at least 60% of the crashes people are having.
What do you think?
Titel: Re: Ask the Edain Team
Beitrag von: Shagrat am 29. Mär 2015, 18:55
as far as i have seen people can choose to install it or not... so why make it a seperate download if people just have to not confirm a single box...
Titel: Re: Ask the Edain Team
Beitrag von: hoho96 am 29. Mär 2015, 18:58
simply because you can't expect people to use their heads all the time  [ugly]

I mean, have you seen the number of reports about the directX crash?! it's insane!
Titel: Re: Ask the Edain Team
Beitrag von: Ealendril der Dunkle am 29. Mär 2015, 19:04
Zitat
simply because you can't expect people to use their heads all the time  [ugly]
Yes, this is the main problem.^^ We will delete SweetFX from the Launcher, there are to many people with problems.
Titel: Re: Ask the Edain Team
Beitrag von: Saruman der Bunte am 29. Mär 2015, 19:58
Will Sweet FX still be avaiable with an extra download, its working fine for me! :)
Titel: Re: Ask the Edain Team
Beitrag von: Turin Turumbar am 29. Mär 2015, 21:30
SweetFX will always be available from the original creators website. Simply google SweetFX and you will find multiple download links.
Titel: Re: Ask the Edain Team
Beitrag von: Tabulord am 30. Mär 2015, 00:53
Your Demo has over 8000 Downloads after one day !
Do you have expected that ?  What was your expectations ? :)
Titel: Re: Ask the Edain Team
Beitrag von: Simbyte am 30. Mär 2015, 01:18
We certainly expected quite a run, that's why we installed five extra servers to handle all these downloads. But even so, the site got very slow for two hours.

And when you look at it, it's really amazing to see such an ongoing interest in a nine-year-old game. It's a big motivation to keep going.
Titel: Re: Ask the Edain Team
Beitrag von: Gnomi am 31. Mär 2015, 15:04
I'm 99% sure that it won't come. The website is probably fake as all the shown models are models made by modders for Bfme II.^^
Titel: Re: Ask the Edain Team
Beitrag von: Dvar am 1. Apr 2015, 20:05
Thank you guys for this masterpiece  ;) Still a bit hard to adapt to the new balance you guys did from the ground, but still gameplay captures even a critical player's player and cover minor issues connected with the outdated engine.   :D Hope the next update will come out quite soon or maybe some bugfix :D Anyway do you plan to improve CaH, namely upgrades ( if it if possible visual ones) for orcs and uruks classes? I wonder will the mod get 1st place on Moddb, just because it is bizzare that some unknown mod for driving trucks will overrun the best RTS :0))
Titel: Re: Ask the Edain Team
Beitrag von: Ealendril der Dunkle am 1. Apr 2015, 23:13
Zitat
Anyway do you plan to improve CaH, namely upgrades ( if it if possible visual ones) for orcs and uruks classes?
We will see.^^

Zitat
I wonder will the mod get 1st place on Moddb, just because it is bizzare that some unknown mod for driving trucks will overrun the best RTS :0))
Haha yes!  :D
Titel: Re: Ask the Edain Team
Beitrag von: TiberiusOgden am 1. Apr 2015, 23:53
I wonder will the mod get 1st place on Moddb

Seriously. I would be very surprised if not. Currently (when the new version is released) they haven't competitors on Moddb. And we - who have acount on moddb.com - are stronger and stronger. We are "growing in numbers".   8-)
Titel: Re: Ask the Edain Team
Beitrag von: Dvar am 2. Apr 2015, 04:23
"We are "growing in numbers" ".  Haha,  :D actually this strong argument, but hope all our wishes will come true  xD
Titel: Re: Ask the Edain Team
Beitrag von: LordMaus am 3. Apr 2015, 01:15
when dwarfs and misty mountains factions are coming out ? and will you share any new kind of patch notes soon ? thank you.
Titel: Re: Ask the Edain Team
Beitrag von: hoho96 am 3. Apr 2015, 08:58
when dwarfs and misty mountains factions are coming out ? and will you share any new kind of patch notes soon
thank you.

They won't come any time soon. Most up coming patches will deal with bugs and tweaks thanx to all the feedback from the community.
The patch change log is written with the patch news. Check out the News and announcements section http://en.modding-union.com/index.php#c43
Titel: Re: Ask the Edain Team
Beitrag von: LordMaus am 3. Apr 2015, 09:43
with this community support to you,if you bring dwarfs and misty mountain factions then community will help you more^^.
Titel: Re: Ask the Edain Team
Beitrag von: Azog The Defiler am 3. Apr 2015, 11:44
Will you make suggestion pages for the factions that arent already in game?
I think many people would like that:)
Also read the suggestions guidelines, already created some threads, should try to be clearer in the future!
And i just gotta say, i think its awesome that you have these kind of forums where fans can participate and share ideas, means a lot us^^
Titel: Re: Ask the Edain Team
Beitrag von: TiberiusOgden am 3. Apr 2015, 12:01
Yes, it is direct question to the Edain team, but maybe such question fits here: http://en.modding-union.com/index.php/board,357.0.html (http://en.modding-union.com/index.php/board,357.0.html)
Sorry, it is my "forum deformation"  :D
Forum is still in progress and it seems that is improved daily.

Concerning orientation here. You have to use links above:
- Unread posts
- Unread answers to your posts
- Latest posts

And bellow you can see green marks "new posts" -  when someone added new comment (and thread is brighter, too).
Titel: Re: Ask the Edain Team
Beitrag von: Azog The Defiler am 3. Apr 2015, 13:15
Yea sorry had no idea^^
Titel: Re: Ask the Edain Team
Beitrag von: LordMaus am 3. Apr 2015, 13:46
what is the resurrection time of sauron after he died and is it possible to show us when he resurrects ? thanks.

is it possible to make a timer for ( cooldown indicator that will show us how much time left to re-use ) spellbooks skills and heroes skills ? thanks.
Titel: Re: Ask the Edain Team
Beitrag von: Elendils Cousin 3. Grades am 3. Apr 2015, 13:48
There already is a cooldown timer, just take a closer look after you use a spell ;)
Titel: Re: Ask the Edain Team
Beitrag von: TiberiusOgden am 4. Apr 2015, 13:35
Ealendril has changed avatar.  Now has really epic picture with Gandalf.  8-)
And former Magneto is gone.
Question for him:
Do you simply like Ian Mckellen and his characters? Or there is some deeper symbolism?  :)
Titel: Re: Ask the Edain Team
Beitrag von: LordMaus am 4. Apr 2015, 14:15
when you will look at suggestions posts at your forum and make some feedback comments at Edain mod suggestion side ( by edain mod developer friends and demomodtesters ) ?

Here is my suggestions for mordor and isengard. Even myself I love my mordor suggestion much more^^ :

This is my isengard suggestions for Edain 4.0 demo to improve the gameplay more :

http://forum.modding-union.com/index.php/topic,30592.0.html

This is my mordor suggestions for Edain 4.0 demo to improve the gameplay more :

http://forum.modding-union.com/index.php/topic,30590.0.html

Note:

Please let me know what do you think about my suggestions, and please don't forget to make some comments there too, thank you.
Titel: Re: Ask the Edain Team
Beitrag von: Ealendril der Dunkle am 4. Apr 2015, 15:00
Of course, we are looking look at these posts, but it is not necessary for us to comment this suggestions. ;)
Firstly, you present your ideas to the rest of the community. Afterwards we will watch and discuss this internally.

Zitat
Ealendril has changed avatar.  Now has really epic picture with Gandalf.  8-)
And former Magneto is gone.
Question for him:
Do you simply like Ian Mckellen and his characters? Or there is some deeper symbolism?
Yes, of course i like gandalf and ian mckellen!  xD All i have to say about this is:
If you don't revise properly...You Shall Not Pass! (https://www.youtube.com/watch?v=YZf0Q-v3u-k)
Titel: Re: Ask the Edain Team
Beitrag von: TiberiusOgden am 4. Apr 2015, 15:26
Yes, of course i like gandalf and ian mckellen!  xD All i have to say about this is:
If you don't revise properly...You Shall Not Pass! (https://www.youtube.com/watch?v=YZf0Q-v3u-k)

I see.  :)
Titel: Re: Ask the Edain Team
Beitrag von: Maraelion am 4. Apr 2015, 16:37
when you will look at suggestions posts at your forum and make some feedback comments at Edain mod suggestion side ( by edain mod developer friends and demomodtesters ) ?

Here is my suggestions for mordor and isengard. Even myself I love my mordor suggestion much more^^ :

This is my isengard suggestions for Edain 4.0 demo to improve the gameplay more :

http://forum.modding-union.com/index.php/topic,30592.0.html

This is my mordor suggestions for Edain 4.0 demo to improve the gameplay more :

http://forum.modding-union.com/index.php/topic,30590.0.html

Note:

Please let me know what do you think about my suggestions, and please don't forget to make some comments there too, thank you.

If you continue spamming, you decrease the chance that somebody reads your suggestions and gives feedback to you.
It seems that your concepts are not good enough, in terms of content or language. Work on them and there might be people, who give you detailed feedback.
Titel: Re: Ask the Edain Team
Beitrag von: Octop01 am 5. Apr 2015, 16:50
Now that Drogoth is gone.Will you eventually add an armored Dragon or something like this.Because removing Drogoth doesn't automatically mean that you will not use his model and abilities.Im basically asking if you plan to do more with Dragons in general like adding the ability to surpress units with their wings to normal dragons?
Titel: Re: Ask the Edain Team
Beitrag von: TiberiusOgden am 5. Apr 2015, 18:41
Now that Drogoth is gone.Will you eventually add an armored Dragon or something like this.Because removing Drogoth doesn't automatically mean that you will not use his model and abilities.

Yes, Drogoth is gone because he is non canon and mainly Smaug will be permanent hero for Misty Mountains.  :)
Two dragons in the one faction would be quite OP.

Also there is problem with roles:

Zitat
Buhrdur and Drogoth were discarded because not only were they entirely made-up, they also shared the same role of area damage dealers - a role that was also occupied by Smaug. We couldn't find a way to give all three of them radically different yet useful abilities (especially between two dragons), so we decided to keep only Smaug and make him more central and relevant as the faction's unique destroyer.

http://www.moddb.com/mods/edain-mod/news/the-road-to-edain-40-misty-mountains-part-two (http://www.moddb.com/mods/edain-mod/news/the-road-to-edain-40-misty-mountains-part-two)

There is no place for another dragon.
In addition,
smaller dragons are available on the outpost and one is in the spellbook - "dragon air raid."  :P

Im basically asking if you plan to do more with Dragons in general like adding the ability to surpress units with their wings to normal dragons?

Do you mean for small dragons? It would be quite funny, for example encircle the enemy armies and hitting them by dragon wings - unable to move.  8-)
I'm afraid that it would be quite strong.
Titel: Re: Ask the Edain Team
Beitrag von: -Mandos- am 5. Apr 2015, 18:44
The samller dragons from the outpost have some quite unique leveling system, so they dont stay small but get bigger and bigger until they are as big as a dragon should be. They are also able to fly on higer levels and have a fire attack.
Titel: Re: Ask the Edain Team
Beitrag von: Octop01 am 7. Apr 2015, 03:27
But isn't it a waste to not atleast still use his model like for an upgrade to normal dragons?(Basically giving Armor to the Dragon).While never explicity described in the lore it does not mean that it never happend.And also i think, as of current the "normal" Dragons don't feel like they should.We all know that they can hit units with their wings too, just as Drogoth and we too know that they can spit fire while flying just like on the ground.You could balance that by making them cost alot more and limit them to like 2 dragons at a time.
Titel: "Arnor" to be a STANDALONE Faction?
Beitrag von: CosmicPanda am 7. Apr 2015, 19:32
I absoloutley adore this mod, great job Edain team! However, what bugs me the most is the fact that I have to play as Arnor on specific maps, they're such an amazing faction with some of the best skins in the game. I understand Arnor is (during certain times) under the same alligeance as Gondor, but I think you shouldn't limit the playability. Imagine being able to play Arnor vs Gondor on any map you desire (like a civil war)

I hope that you can see where I'm coming from, and I do honestly appreciate all you're hard work, so I would be so utterly grateful to see Arnor as a standalone faction sometime in the future!  :)

CosmicPanda
Titel: Re: Ask the Edain Team
Beitrag von: TiberiusOgden am 7. Apr 2015, 19:42
I understand,
main problem for Arnor as a regular faction is that won't be unique and there is problem with only one spellbook. Arnor is too similar to Gondor therefore can not be as normal faction.
 Also there is space only for two other factions to the future.  :(
"Arnor maps solution" is really only one the most reasonable solution. And you can see that in the new version Edain team added many new maps for Arnor - for players like you who really likes Arnor.  :)
Titel: Re: Ask the Edain Team
Beitrag von: Saruman der Bunte am 7. Apr 2015, 19:54
Well, I think except for Arnor and Men of East and South, all factions are included in the best way possible. So, sometime in the future, Arnor may be integrated as a normal faction. Of course you'd need some new, interesting concepts and new models, but Units and Spellbook are already there, sk a new Arnor faction wouldnt be completly from scratch.
Titel: Re: Ask the Edain Team
Beitrag von: Gnomi am 7. Apr 2015, 20:31
Zitat
So, sometime in the future, Arnor may be integrated as a normal faction.
No. We have already said that Arnor will remain as a map feature.
We can't add endless more factions, there is only space for around 2 more factions (otherwise the AI won't work). We are very happy with our integration of Arnor and have no plans to change this.^^
Titel: Re: Ask the Edain Team
Beitrag von: klantai am 8. Apr 2015, 18:51
Hello, I'm meaning to post a few suggestions on the appropriate board, but before that I need to confirm a few technical things ^^ :

Judging from some of BfME II fortress abilities, I'd assume it is possible to give a building one or even several active powers (like the catapult from the dwarf fortress), am I right ?
If I am, can one such ability use a targeting system (to apply an effect to a unit or building for instance) ? Can it be unlocked based on an event, then relocked after one use ?
Can a building use a toggle ability (like the units' switch between formations) ?
Is there any way Power Points could be invested in a consumable way : each use of whatever ability/spell/etc. eating a set number of points, never to return them ?

How easily (in terms of coding effort, hidden mechanics needed etc.) can all the above be done, if they actually can ? I wouldn't want to suggest things that are harder to do than their actual benefit ^^.

Thanks to any team member who'd find 5 minutes to enlighten me on the matter : ).
Titel: Re: Ask the Edain Team
Beitrag von: Azog The Defiler am 8. Apr 2015, 20:33
So about the logo above a unit when it gets to level.

Is there any way you can remove the logo yourself?

I find the logo a little annoying.. It messes up the visual experience:/
And you can see a units is upgraded with banner carriers so i think its a little unecessary.
Titel: Re: Ask the Edain Team
Beitrag von: Gnomi am 11. Apr 2015, 16:18
@ klantai:
Concerning the fortress:
I *think* yes.

You sadly can't use spellpoints that way, it's only possible to use them to buy spells.
Titel: Re: Ask the Edain Team
Beitrag von: klantai am 14. Apr 2015, 16:28
To Gnomi : thanks for answering : ).

About the spell points, if they can only be used to unlock spells, then how about this :
- one spell in the book would have to be re-purchased after each use to be able to use it again. Depending on feasibility, both the re-purchase cost and power of the spell would gradually go up with each purchase (for instance a summon that would bring more/better troops each time). It would thus serve as a way to get rid of excess power points, and as a nice evolving spell. Is it at all possible ?
Titel: Re: Ask the Edain Team
Beitrag von: Gnomi am 14. Apr 2015, 16:33
It would be possible to rebuy a spell this way in a veeeery buggy way. It would always cause many bugs.

It is also NOT possible to increase/decrease the cost of a spell.
Titel: Re: Ask the Edain Team
Beitrag von: klantai am 14. Apr 2015, 19:22
I see, well, that's too bad, I wish there'd been a way to deal with excess power points ^^ ; thanks for answering : )
Titel: Re: Ask the Edain Team
Beitrag von: Sporf_McGorf am 14. Apr 2015, 23:34
Is there a 4.02 patch in development? I know there have been a lot of bug submissions so far, especially in the text/speech translation area. Thank you, any update here would be great.
Titel: Re: Ask the Edain Team
Beitrag von: DrHouse93 am 18. Apr 2015, 13:15
Just out of curiosity, since you gave battering rams to any of the factions of the demo, gave to the Misty Mountains an alternative of siege ladders and a battering ram for Angmar, will this latter one also have its peculiar variation of siege ladders?
Titel: Re: Ask the Edain Team
Beitrag von: hoho96 am 18. Apr 2015, 13:23
Is there a 4.02 patch in development?
Of course there is  [ugly] new patches are all what Edain is good for! *joke* 8-|
But seriously though, the team is always trying to fix as much bugs as possible.
Titel: Re: Ask the Edain Team
Beitrag von: Lord of Mordor am 18. Apr 2015, 14:26
Just out of curiosity, since you gave battering rams to any of the factions of the demo, gave to the Misty Mountains an alternative of siege ladders and a battering ram for Angmar, will this latter one also have its peculiar variation of siege ladders?
Yes, the Misty Mountains will use goblin tunnel crews to tunnel beneath the walls. Check out what we have planned for the Misty Mountains in these two updates:

http://www.moddb.com/mods/edain-mod/news/the-road-to-edain-40-misty-mountains-part-one
http://www.moddb.com/mods/edain-mod/news/the-road-to-edain-40-misty-mountains-part-two

We are working on patch 4.02 at the moment, but as usual we can't give you a release date in advance.
Titel: Re: Ask the Edain Team
Beitrag von: DrHouse93 am 18. Apr 2015, 14:52
@Lord of Mordor, you misunderstood me xD
I know the Goblins will have the Sappers to dig beneath the castle's walls, I was curious to know if Angmar will have some kind of unique variations to the ordinary siege ladders/towers of Isengard and Mordor (just like you did for the Goblins^^)
Titel: Re: Ask the Edain Team
Beitrag von: TiberiusOgden am 18. Apr 2015, 15:02
if Angmar will have some kind of unique variations to the ordinary siege ladders/towers of Isengard and Mordor (just like you did for the Goblins^^)

Troll catapults and battering rams:
http://www.moddb.com/mods/edain-mod/images/angmar-battering-ram (http://www.moddb.com/mods/edain-mod/images/angmar-battering-ram)  ;)
Titel: Re: Ask the Edain Team
Beitrag von: Skylarapas am 27. Apr 2015, 11:27
I don't remember seeing something about this so I'll bring the question here.
Will you present an update for Arnor? Will it change further in the full version?
Titel: Re: Ask the Edain Team
Beitrag von: Ealendril der Dunkle am 27. Apr 2015, 11:42
No, Arnor will remain as it is.
Titel: Re: Ask the Edain Team
Beitrag von: TiberiusOgden am 27. Apr 2015, 11:54
Will you present an update for Arnor?
It is not necessary to have the update about Arnor when Arnor is already in the game. :P
Arnor is more or less equivalent for Gondor. There will be only balance or small conceptual changes. That's all. :)
By the way, welcome here.  :D
Titel: Re: Ask the Edain Team
Beitrag von: omar_avs am 2. Mai 2015, 00:40

Hello good evening, first of all congratulations on this great mod, my question is, is there any possibility or that this mod will exist not only this English if we can not pass it to Spanish? because we are a lot of people both Spanish and surameriacanos. A greeting and thanks for your efforts in this mod.
Titel: Re: Ask the Edain Team
Beitrag von: hoho96 am 2. Mai 2015, 03:12
Edain already reached a full english version after many years of anguish, because english isn't the primary (and not even the secondary) language for many team members. Nonetheless, a huge effort from the team and community was put to make it finally in English.
However, I wouldn't put much hope in any other language as finding other strong language bases (say spanish) among community and most importantly the team, is highly questionable (you can't really make a mod if you don't even understand what's in it).
I do believe that the team announced at some time that no languages will be supported other than German and English.
A free community group can still translate the mod to their language, but they won't have any official support from the team.
Titel: Re: Ask the Edain Team
Beitrag von: Isilendil am 2. Mai 2015, 03:43
Our command of the translation of Edain for Russian, received the text a month before edain exit. Made transfer to 40 percent
many translated texts weren't translated into Russian and when there was Demo the version, it is possible because of codes, there are people what could help with it? The text is translated very competently and saturated
If it is interesting, here our Russian community Edain - vk.com/edain_mod
Titel: Re: Ask the Edain Team
Beitrag von: Adrigabbro am 2. Mai 2015, 08:53
Will you in the near future work a bit more on Arnor (especially balance issues)? I'm not saying that the faction in a whole is over/underpowered as I've not played much with it but as you said yourself, the balance standard of Arnor doesn't match other faction's and for example, Lindon Guardians deal a crazy amount of damage. ^^

EDIT: Talking about Arnor (modified it). ^^
Titel: Re: Ask the Edain Team
Beitrag von: Elendils Cousin 3. Grades am 2. Mai 2015, 09:30
Are you talking about Angmar or Arnor? Because Angmar hasn't even made it into the demo^^
Titel: Re: Ask the Edain Team
Beitrag von: TiberiusOgden am 2. Mai 2015, 09:47
Will you in the near future work a bit more on Arnor (especially balance issues)?

Definitely yes, they focused primarily on main four factions for Demo release. Arnor was a bit off topic. :)
Especially badass unit from Lindon :P
Titel: Re: Ask the Edain Team
Beitrag von: ThorinsNemesis am 2. Mai 2015, 11:24
Hey Edain Team, will Angmar get some wraith heroes other than the Witchking? I mean, as he had a Morgul blade, and Morgul blades turn people into wraiths, it is possible that there were some 'lesser' wraiths who served the Witchking during his reign, and may have survived in Carn Dum after Angmar's destruction, as we know little of what happened there during the war of the ring. (Lotro doesn't count for canon, but there are some lesser wraiths (Cargul) ingame, as an example) So, is it possible Angmar may get some form of lesser Nazgul or something like that?
Titel: Re: Ask the Edain Team
Beitrag von: hoho96 am 2. Mai 2015, 11:32
As I remember, Angmar already has a Wraith hero; Karsh or Krash (I always confuse them  :D ) and I don't see any use for another one, as it would take away his specialty.
Titel: Re: Ask the Edain Team
Beitrag von: ThorinsNemesis am 2. Mai 2015, 11:40
Its Karsh  :D
And I meant a hero similar in looks to the Nazgul, not Karsh; I think people stabbed by a Morgul blade would look more like the Nazgul  :P

Edit: Is Karsh going to remain Angmar's only wraith type hero, or can Angmar get some other lesser wraiths (victims of a Morgul blade), like the Cargul in Lord of the Rings Online? They look a bit like the Nazgul, only in red robes, but heroes like them would be a nice addition to Angmar in Edain mod  :)
Titel: Re: Ask the Edain Team
Beitrag von: Azog The Defiler am 5. Mai 2015, 23:05
Is it just me or are the Dol Guldur orcs much smaller than the Minas Morgul orcs?
I think the Minas Morgul orcs look almost like isengards uruks.
And i thought the Dol Guldur orcs were supposed to be bigger orcs from Moria and Gundabad, and the Minas Morgul orcs, just heavily armored scum of Mordor.

And i know the problem was getting the DG orcs to not like uruks, but they have different animations and have a different colour so you can clearely separate them.
Titel: Re: Ask the Edain Team
Beitrag von: Dwarves_of_VFX am 18. Mai 2015, 09:18
Are you going to do a campaing like RuudDevil is doing with the dwarves?
Titel: Re: Ask the Edain Team
Beitrag von: TiberiusOgden am 18. Mai 2015, 10:00
Are you going to do a campaing like RuudDevil is doing with the dwarves?
Just add link, we do not know what RuudDevil is currently doing. 8-| ;)
Titel: Re: Ask the Edain Team
Beitrag von: hoho96 am 18. Mai 2015, 10:01
Are you going to do a campaing like RuudDevil is doing with the dwarves?
Is he making a campaign?!
Edain already has a Dwarves campaign from older versions that needs to be fixed and adapted to 4.0, so it won't come till the later versions.
But yes there will be a campaign^^
Titel: Re: Ask the Edain Team
Beitrag von: Adrigabbro am 21. Mai 2015, 17:36
In the last stream, you guys said that you were trying to reduce/remove clumping (all units being in one pixel). You probably have good reasons to do so but I'm wondering if it was not the cause of other problems like weird pathings, only a couple units in an entire bataillion actually attacking or units randomly stopping ; for instance this is quite well fixed in unofficial 2.02 where units can freely clump.

Have you thought about changing your mind? Or perhaps have you other ideas?
Titel: Re: Ask the Edain Team
Beitrag von: Lord of Mordor am 21. Mai 2015, 20:50
We didn't end up changing the clumping settings because it always caused up problems. Any pathfinding problems must be coming from another source, the trouble is that it's very difficult to even find what causes such issues. It's always helpful if you report any problems that you encounter, how often they occur and so forth :)
Titel: Re: Ask the Edain Team
Beitrag von: Elite KryPtik am 23. Mai 2015, 11:44
I don't know if this has already been mentioned elsewhere, but what's going on with the Edain mod for BFME1? Is there an English translation for that in the works?
Titel: Re: Ask the Edain Team
Beitrag von: Elendils Cousin 3. Grades am 23. Mai 2015, 13:39
There is no one working on the mod any more, unfortunately. An english translation is therefore highly questionable.
Titel: Re: Ask the Edain Team
Beitrag von: Elite KryPtik am 24. Mai 2015, 01:23
Well if one of you guys wanted to bang out a basic one, I would be happy to look through as I'm doing with the main mod. However I know that your main focus is for ROTWK, so no pressure, I just learned about it and thought it was interesting :)
Titel: Re: Ask the Edain Team
Beitrag von: Saruman der Bunte am 25. Mai 2015, 09:35
Edain 1 for BfME1 was made by different people; they are not active anymore and there isnt much hope, that they continue the work.
Titel: Re: Ask the Edain Team
Beitrag von: TiberiusOgden am 25. Mai 2015, 09:47
Edain 1 for BfME1 was made by different people; they are not active anymore
Not exactly. I suppose that Adamin has no problem with split personality. :P xD
http://modding-union.com/?path=teamedain1#t (http://modding-union.com/?path=teamedain1#t)
Titel: Re: Ask the Edain Team
Beitrag von: The Dark Lord am 2. Jun 2015, 19:56
ey edain team i have a quastion/suggestion i added it ad the board cou you please anwser it or say what you guys think?
Titel: Re: Ask the Edain Team
Beitrag von: Adrigabbro am 3. Jun 2015, 15:26
I saw once Barrow-Downs in a 4v4 MP game but I couldn't find how to get them (it was with Mordor). I thought at first it was with the Necromancer's level 5 ability (as I still don't know what that abiltiy extacly does) but it wasn't that.
So, how do you get them? And what does exactly Necromancer's level 5 ability?
Titel: Re: Ask the Edain Team
Beitrag von: TiberiusOgden am 3. Jun 2015, 22:08
And what does exactly Necromancer's level 5 ability?
You can apply this spell on your units and when they die, they do some damage to nearby enemies. 
Zitat
release necromantic power :P

The damage depends on the strength of your affected unit.
Titel: Re: Ask the Edain Team
Beitrag von: BFME2player am 6. Jun 2015, 14:41
Can you explain to me how Theoden's ring powers work
Titel: Re: Ask the Edain Team
Beitrag von: Hüter am 6. Jun 2015, 19:08
You can select the effects in the submenu. Nothing difficult so long. You can select all the effects, if you want, but be aware that they have strong positive but also strong negative effects. So, theoratically, you are not forced to use the power of the One Ring, it is rather a question of how long you can resist the temptation of the One Ring. :D ;)
Titel: Re: Ask the Edain Team
Beitrag von: Palpou am 20. Jun 2015, 20:27
What is the beautiful music in the menu, just before starting a skirmish ? Where can we find it ?
Thank you !
Titel: Re: Ask the Edain Team
Beitrag von: TiberiusOgden am 20. Jun 2015, 21:21
What is the beautiful music in the menu, just before starting a skirmish ? Where can we find it ?
Thank you !

Feast of Starlight (Tauriel theme) from Desolation of Smaug:
Titel: Re: Ask the Edain Team
Beitrag von: Beleg Langbogen am 20. Jun 2015, 23:14
I think the music before you start a skirmish is "Beyond the Forest"  from the soundtrack of Desolation of Smaug
Titel: Re: Ask the Edain Team
Beitrag von: Ealendril der Dunkle am 22. Jun 2015, 09:34
It is ,,Beyond the Forest".
Titel: Re: Ask the Edain Team
Beitrag von: Tienety am 27. Jun 2015, 12:01
Hasharii subclass in CaH still has a geman voice. But I think that aron1488 send you the great english voices for Hasharii and many other heroes and units. Why do you not use them?  :o
http://www.moddb.com/members/aron1488 (http://www.moddb.com/members/aron1488)

 
Titel: Re: Ask the Edain Team
Beitrag von: Ealendril der Dunkle am 27. Jun 2015, 12:02
Nice question. I didnt get anything from aron1488. Just send it to me and i will include them.
Titel: Re: Ask the Edain Team
Beitrag von: Palpou am 27. Jun 2015, 14:03
Good question, but how hard is that to change voices ?
The default voices should be english yes (though Saruman is great in german), but german could still be used for german players.. ?
And why not a french version... ! If the handling is not so hard and once the game reaches a stable version, of course. And if we have french voices.

For my part Edain mod is installed on a french version of the game and it works fine. Some voices are still in french and it's nice (Gondor archers..). I lost Boromir, who is in english now (a shame, he had a great voice in french ^^).

Just for joke, here is a video I made with the old Edain Mod (it was to create a mod for skyrim that looks like Saruman's blast/fireball):
https://www.youtube.com/watch?v=X1mQK_7Vfk8
"A moi, mes créatures !!" is french ! The other sentences are in german (and it's fine).
Titel: Re: Ask the Edain Team
Beitrag von: Turin Turumbar am 27. Jun 2015, 14:09
Why not a French version? Easy answer: No one in the team speaks French.
We only have a German version of the Mod, because the whole team is German or speaks German.
The English version is there because most people in the world will understand English.
French is not necessary. :D

You always need to think of the amount of work you would need to put in to add another language and its a lot. You would need to translate all the texts, then find good sounds, cut them, convert them and code them into the game. Simply not possible for our team.

But as said often: If you want to make Edain in your language: Do it! We are open for fan made translations. ;)

The mixture of sounds happens, because Edain still uses sounds from the base game. These sounds will stay French, since you have the base game installed in French.
Titel: Re: Ask the Edain Team
Beitrag von: Palpou am 27. Jun 2015, 15:55
Why not a French version? Easy answer: No one in the team speaks French.
We only have a German version of the Mod, because the whole team is German or speaks German.
The English version is there because most people in the world will understand English.
French is not necessary. :D

You always need to think of the amount of work you would need to put in to add another language and its a lot. You would need to translate all the texts, then find good sounds, cut them, convert them and code them into the game. Simply not possible for our team.

But as said often: If you want to make Edain in your language: Do it! We are open for fan made translations. ;)

That's what I had in mind and what I thought :). I don't know how complex it would be. For some games it's not impossible, just some changes in some files. We already translated tons of mods for Skyrim. But for Edain mod I have no idea.
What's sure is that I didn't want to ask english or germans to translate it into french, it's nearly impossible ^^.
That's why I wanted to know how difficult it was to translate the mod into english, to see if I (or another french) could do it into french.
Titel: Re: Ask the Edain Team
Beitrag von: -Mandos- am 27. Jun 2015, 16:20
It is uncertainly a huge amount of text  8-|
And then there are the voices... I dont know how much work those would be, but I guess it could be as much work as the text.
Titel: Re: Ask the Edain Team
Beitrag von: Palpou am 27. Jun 2015, 17:04
Ok, in fact it's nearly impossible without massive text replacements like Word. With the good keywords of course. But it might be interesting.
It's a huge amount of work, and being a medical student it may take a while to achieve that ^^. But worth it, it's a really great mod that deserves to be known in France. Just that many french are anglophobic/germanophobic (foreignophobic in fact, or just francophil ^^).

If I can translate some block of text and that a superior could integrate them eventually, it would be awesome (don't know if that's difficult). The first thing I had in mind was rather voices, it makes a lot for immersion. I think it's possible that I find some french voices (corresponding to the english ones of course, not random ^^), but I don't know for exemple what extention is required, what could arrange modder...
But I think the project of an english translation is a good opportunity for other translations (but of course it's not a priority).
The best would be that I start when all factions will be in place and balanced.
Titel: Re: Ask the Edain Team
Beitrag von: Palpou am 27. Jun 2015, 21:06
Sorry for double posting (it's not a race, right ?), but for more readability I prefer separate my question:

How does the expedition works ? (The dwarf outpost with horses). I bring guardians, there are horses, I click everywhere, but nothing happens. Is there a power to use ? A hero ? A building ?
Titel: Re: Ask the Edain Team
Beitrag von: -Mandos- am 27. Jun 2015, 21:16
You have to combine your guardians with the ponys (they will spawn if there aren't any). Then you lose control over them and they leave the map and with a high chane they just died. But with a low chance you'll get veterans and mithril, this chance will increase until you get your veterans, so dont worry ^^
(And it takes some time for them to come back...)

Titel: Re: Ask the Edain Team
Beitrag von: Saruman der Bunte am 27. Jun 2015, 21:25
Sorry for double posting (it's not a race, right ?), but for more readability I prefer separate my question:

How does the expedition works ? (The dwarf outpost with horses). I bring guardians, there are horses, I click everywhere, but nothing happens. Is there a power to use ? A hero ? A building ?

Click on the guardians, then click on the horses to combine them. You can also click on the horses first and then click on the guardians, doesn't matter.
Titel: Re: Ask the Edain Team
Beitrag von: Palpou am 27. Jun 2015, 22:36
Thank you two !
In fact, I tried again tonight and it works. Not at the begining of the skirmish but later.
If I tried to combine guardians and horses at the begining, the cursor is a square (like with other units that can't be combined).

Is there a requirement ? A mine ? Or Balin ?
Titel: Re: Ask the Edain Team
Beitrag von: korner am 27. Jun 2015, 22:44
The 2 starting units cannot be sent on expedition. Only guardinas which you build yourself.

Reason: would be overpowered if you send the starting units on expedition and get veterans of khazad dum right at the beginning of the game!
Titel: Re: Ask the Edain Team
Beitrag von: bookworm1138 am 28. Jun 2015, 04:53
Edain 4.0 "demo" came out in April, I believe. Two months later, the Dwarves are brought out.

Barring any egregious difficulties or unforeseen problems, is this bimonthly update what we may see in the future with the other sides?
Titel: Re: Ask the Edain Team
Beitrag von: Lord of Mordor am 28. Jun 2015, 07:13
We generally don't make any release promises because unexpected delays can always arise and we don't want people to be disappointed. However, we do plan to keep up a somewhat steady release of new factions.
Titel: Re: Ask the Edain Team
Beitrag von: Palpou am 28. Jun 2015, 20:48
Another question: Is that technically possible to have ram-trolls in Edain mod ? The animation, the walls etc ? (I don't specially want them but just to know if this is technically possible ^^).
https://www.youtube.com/watch?v=xeeZx2GB9qs

(https://image.jeuxvideo.com/smileys_img/39.gif)
Titel: Re: Ask the Edain Team
Beitrag von: Adamin am 28. Jun 2015, 20:56
Probably not.
Titel: Re: Ask the Edain Team
Beitrag von: korner am 29. Jun 2015, 15:55
Probably not.
Hopefully not
Titel: Re: Ask the Edain Team
Beitrag von: Ealendril der Dunkle am 29. Jun 2015, 19:52
Probably not.
Hopefully not
Sign.  :D
Titel: Re: Ask the Edain Team
Beitrag von: Tienety am 1. Jul 2015, 11:36
Nice question. I didnt get anything from aron1488. Just send it to me and i will include them.

I talked with Aron. He sent these voices to you in PM on moddb.

Edit: Also, LordDainIronfoot sent Dain's voice from movie to you in PM. I hope that you use these voices in new patch.  8-)
Titel: Re: Ask the Edain Team
Beitrag von: The Dark Lord am 15. Jul 2015, 23:01
edain team i can tell you have a great sense of humor, i am talking about dwarves of course when they play there music THAT WHAT BILBO BAGGINS HATES hahaha every time i must laugh is really funny and genius. so that takes me to goblins would love to hear the coblin king song during the game when you play misty mounthands just like dwarfs music. down down down in goblin town down down down in goblin town hahaha. i really hoping your planning this or that you are allready had the idea, what do think edain team what your opinion.
Titel: Re: Ask the Edain Team
Beitrag von: FG15 am 15. Jul 2015, 23:03
Just have a guess, what will be played, when the Great Goblin enters the battlefield  ;)
Because the whole song would be too long and might be too annoying, only a few lines of the song will be played at random.
Titel: Re: Ask the Edain Team
Beitrag von: The Dark Lord am 15. Jul 2015, 23:06
Just have a guess, what will be played, when the Great Goblin enters the battlefield  ;)
Because the whole song would be too long and might be too annoying, only a few lines of the song will be played at random.

you guys are great :D
Titel: Re: Ask the Edain Team
Beitrag von: The Dark Lord am 17. Jul 2015, 13:40
Edain team am bit dissapointend of mordor about the banners you have to buy it now it was something strong about mordor that you could use sauron for banner upgrade. And what does  sauron influence now on the mordor barrack or does it do nothing now?
Titel: Re: Ask the Edain Team
Beitrag von: Elendils Cousin 3. Grades am 17. Jul 2015, 15:32
Read the description of the ability, it's all in there ;)
In the current version it enables the recruitment of, uhm, overseers? I don't know the english word  [ugly]
Titel: Re: Ask the Edain Team
Beitrag von: The Dark Lord am 17. Jul 2015, 21:05
Okee thanks
Titel: Re: Ask the Edain Team
Beitrag von: DrHouse93 am 18. Jul 2015, 12:09
Which one of these units is more fitting for the lategame of Rohan: the standard Rohirrim or the Rohirrim of the Eastfold?
Because for the latter, the description says they're light cavalry, but strong against heavy infantry and structures. On the other hand, the Rohirrim are strong against Archers, but the description doesn't say they're light cavarly
I've always used the Rohirrim of the Eastfold, even in the lategame, because of their formation which grants them +30% attack and +15% defense at the cost of the trampling, but maybe the standard Rohirrim have more hitpoints?
Titel: Re: Ask the Edain Team
Beitrag von: -Mandos- am 18. Jul 2015, 16:16
Their stats are exactly the same, so if you dont want to trample units the eastfold units are indeed the better choice.
Titel: Re: Ask the Edain Team
Beitrag von: DrHouse93 am 18. Jul 2015, 17:13
Thank you for your answer^^
Titel: Re: Ask the Edain Team
Beitrag von: Gandalf The Gray am 22. Jul 2015, 21:52
team i just want to ask you if there is any new s about sauron you will buff him a lil bit you will buff his skills or maybe change his skills ???
Titel: Re: Ask the Edain Team
Beitrag von: TiberiusOgden am 22. Jul 2015, 22:02
any new s about sauron

I suppose that Lord of Mordor will be more attractive than currently is. ;) Just wait for the next update.
And little spoiler which you maybe didn't notice:

Titel: Re: Ask the Edain Team
Beitrag von: Tienety am 25. Jul 2015, 11:44
I noticed that Dark Lord donated all of his maps for Botta mod. Maybe He would be willing to donate these maps for Edain mod.
http://forums.revora.net/topic/87108-sauron-maps/?p=1009125 (http://forums.revora.net/topic/87108-sauron-maps/?p=1009125)

He make many good maps including a few from hobbit movies:

It would be possible to use some of these maps in Edain mod and make these maps compatible for building system from bfme1?  8-)
Titel: Re: Ask the Edain Team
Beitrag von: hoho96 am 26. Jul 2015, 12:04
I don't think the team should be going around asking for maps, especially when Edain is nowhere near lacking in the mapping department.
Moreover, it will take an awful long time to convert all those maps to Edain.

With that being said, I don't mind a community initiative (if the creator release the maps for all) to convert the maps to Edain, and publish them as a sort of add-on :)
Titel: Re: Ask the Edain Team
Beitrag von: Draco100000 am 26. Jul 2015, 12:51
What faction will be the next, because you have said thatr Misty Mountains is the faction which need more work and try to launch any other faction could be more quicly and easy. So what faction will be the next? Imladris, Lothlorien or Angmar?
Titel: Re: Ask the Edain Team
Beitrag von: Gandalf The Gray am 26. Jul 2015, 13:23
i wanna ask if you going to make a bara dur map ?
Titel: Re: Ask the Edain Team
Beitrag von: hoho96 am 26. Jul 2015, 13:33
I remember the team mappers not having interest to make a Baradur. Moreover, no Baradur map would pay justice to the actual tower (it's supposed to be ~900m long).
there's no way a bfme map would be enough to cover the tower and still having space for other player, settlements, outposts, and an actual space to fight.
Titel: Re: Ask the Edain Team
Beitrag von: Gandalf The Gray am 26. Jul 2015, 13:37
well cursed isengard can feet so can a baradur tower if you cut some inches
Titel: Re: Ask the Edain Team
Beitrag von: hoho96 am 26. Jul 2015, 13:44
http://th01.deviantart.net/fs70/PRE/i/2010/178/2/a/Barad_Dur_is_the_tallest_tower_by_baoga.jpg
Just the sheer scale of it  [ugly]
Orthanc is nowhere near as massive as Barad Dur
Titel: Re: Ask the Edain Team
Beitrag von: Gandalf The Gray am 26. Jul 2015, 14:58
i know man they dont have to do it that big just a map with the flaming volcano and the tower
Titel: Re: Ask the Edain Team
Beitrag von: Darkslayer am 31. Jul 2015, 02:26
What faction will be the next, because you have said thatr Misty Mountains is the faction which need more work and try to launch any other faction could be more quicly and easy. So what faction will be the next? Imladris, Lothlorien or Angmar?

Really hoping for Lorien. The gameplay looks so cool! Plus it has two of my favorite Hobbit characters, Beorn and Thranduil!
Titel: Re: Ask the Edain Team
Beitrag von: Linhir am 12. Aug 2015, 18:32
When will comes out... naaah, just joking.  :D

You doing great job guys. ;)

And I'm just curious if you can spoiler some thoughts about plot of future campaing, if there's any. :3

If you won't, I'll just go to the corner of the room and cry deeply. :P
Titel: Re: Ask the Edain Team
Beitrag von: Adrigabbro am 21. Aug 2015, 11:37
Some people from the german Tunngle community say that Dwarves cause asynchronization bug, and therefore we're not allowed to play Dwarves online. Is it true?
Titel: Re: Ask the Edain Team
Beitrag von: Ealendril der Dunkle am 21. Aug 2015, 11:39
Its not true. It happens from time to time with every faction. We cant do anything about this.
Titel: Re: Ask the Edain Team
Beitrag von: Elite KryPtik am 21. Aug 2015, 19:14
I KNEW IT! I've been saying that exact same thing Ea! Glad I can go armed with proof now :)
Titel: Re: Ask the Edain Team
Beitrag von: Tienety am 25. Aug 2015, 10:48
Why doesn't english section have own subsection for CaH suggestions? German section has this subsection. :o
Titel: Re: Ask the Edain Team
Beitrag von: Lord of Mordor am 25. Aug 2015, 10:58
You're right x_O My bad, I'll open one later today.
Titel: Re: Ask the Edain Team
Beitrag von: Julio229 am 29. Aug 2015, 02:20
Will the Men of The East become more important in future updates? I'd like to see that because I feel they are underrepresented in 4.1.2.
Titel: Re: Ask the Edain Team
Beitrag von: korner am 29. Aug 2015, 11:27
Will the Men of The East become more important in future updates? I'd like to see that because I feel they are underrepresented in 4.1.2.
The team already told some hundred times that Easterlings, Haradrim and Corsairs are currently implemented to Mordor and that they are content about the way they are implemented at the moment.
So all those 3 people will not get a bigger role in Mordor nor in another of the existing factions.

Maybe they will some day become an independent faction (as the team stated they are planning to include 2 more new factions in some far future version), but that won´t happen the next 1.5 - 2 years I guess.
Before you ask: NO the team did not tell us what faction these 2 additional faction will be, and they won´t tell us before they are actually working on them.
Titel: Re: Ask the Edain Team
Beitrag von: Julio229 am 29. Aug 2015, 13:43
I already knew about the two factions thing, and that they haven't told us what they are going to be, so I wasn't going to ask what factions they were, neither if the Men of the East were part of them. What I wanted to know was if they were to become more important in any way in the next versions of the mod, and you have answered me, so thanks!

Titel: Re: Ask the Edain Team
Beitrag von: LordDainIronfoot am 31. Aug 2015, 07:14
I didn't want to start a thread before knowing the Teams opinion on this!So I decided to ask here first ! :)
Is it possible to make Thranduil have Medium Armor Desogn too,what I mean i something like this!? :)
I think that he look really cool and nice only with parts of his Silve Armor and he look really Noble and he was showed to wear it like that in BoFA so I just decided to ask,sorry if this was asked already! :)
Greetings and thank for the time and attention in advance! :)
Titel: Re: Ask the Edain Team
Beitrag von: hoho96 am 31. Aug 2015, 08:53
Don't you think it's a little bit too much?
And anyway since the armor is handed by the gift of Galadriel, it's a one-shot each time. And i think it won't be interesting anymore if you can get two different sets of armor from two different sources that would basically do the same thing.
Titel: Re: Ask the Edain Team
Beitrag von: LordDainIronfoot am 31. Aug 2015, 09:06
I asked just out of curiousity because it is a nice look thats all! :)
And the Galadriel thing doent feel right at all to me at least! :)
Titel: Re: Ask the Edain Team
Beitrag von: Gnomi am 31. Aug 2015, 09:32
He has already three different looks, I don't think that we'll change that in the near future.^^
Titel: Re: Ask the Edain Team
Beitrag von: LordDainIronfoot am 31. Aug 2015, 21:50
Understood!Thank you for the reply Gnomi! :-) Havr a nice day! :-)
Titel: Re: Ask the Edain Team
Beitrag von: Thumba-umba am 15. Sep 2015, 22:21
The map "Helm's Deep" is missing two building plots behind Deeping Wall, that were certainly present in BFME I version of the map. Why is that?
It is also impossible to finish a game there, since game does not end when enemies are eradicated, but that's another story.
Titel: Re: Ask the Edain Team
Beitrag von: Gnomi am 15. Sep 2015, 23:20
1. Because they were set completely new.^^ Some spots also cause problems, as most of the edain objects are a bit bigger than the BFME objects, therefore some spots don't fit.

2. This is a bug, please write it in the bug section and not here (just for better overview, as it's really difficult to look at the bug reports, when they were written all over the whole forum)
Titel: Re: Ask the Edain Team
Beitrag von: Thumba-umba am 17. Sep 2015, 00:27
1. Because they were set completely new.^^ Some spots also cause problems, as most of the edain objects are a bit bigger than the BFME objects, therefore some spots don't fit.

2. This is a bug, please write it in the bug section and not here (just for better overview, as it's really difficult to look at the bug reports, when they were written all over the whole forum)

Thanks for reply.
Also, did you know that your "Imrahil" holds the incorrect portrait? In the additional materials for LotR trilogy, there is a mention, that this guy (who is occasionally being mistaken for imrahil, because of the decipher card) supposed to be Beregond, but his name was changed to Irolas in the last moment, for reasons unknown. The actual Imrahil was COMPLETELY skipped in the movie. This obviously can not be Imrahil simply because Imrahil was 65 at T.A.3019, and the guy in the movie is 35 at best; because he wears Gondor' chestplate instead if Amroth' one; because in the movie he says the line "It is just as the Lord Denethor predicted", which is a direct quote of Beregond's line from the book; and because he is blonde - Imrahil was dark-haired. So, he is 100% Beregond, not Imrahil.
Titel: Re: Ask the Edain Team
Beitrag von: Saruman der Bunte am 17. Sep 2015, 07:14
Well, Aragorn was supposed to be more than 80 years old, yet he doesnt look it. Imrahil is also mentioned to probably have a bit of elven blood.
Titel: Re: Ask the Edain Team
Beitrag von: Gnomi am 17. Sep 2015, 09:04
As far as I know this character is a comination of Beregrond and Imrahil, so he's neiter 100% Beregrond, nor 100% Imrahil. In the beginning it was only Beregrond, that'S correct. But while the production this changed, the same way as some of the lower ranked goblin officiers under Azogs control were originally designs for Azog.^^

Imrahil had (as Saruman said) numenorian and elvish ancestors, therefore he lived longer (he lived more than 30 years after the war of the ring) and therefore you can probably compare him to Aragorn, who also did not look like 80+.

Additionally in the movies it happened quite often that people said things, which were said by other people in the books. One important other scene is Tom Bombadil's order to the old widow man, which was given to Treebeard.

And Legolas' hair was also not blonde, but brown... but still in the movie he had blonde hair.
Titel: Re: Ask the Edain Team
Beitrag von: LordDainIronfoot am 18. Sep 2015, 15:36
Hello to all!
I was just wondering is it possible to give Lord Dain and/or King Dain a little bit Knockback and Area DGM similar to how Thorin has with Balins Runes but somwhat weaker!? :)
I mean near all Faction Leaders has those Skills and some are not even Leaders,and Dain as a Strong and Tough Dwarf wielding a mighty War Hammer makes sense to have them too at least in my opino,both as a Leader of his Factions and as Mighty Dwarf Heir fo Durin! :)
Greetings! :)
Titel: Re: Ask the Edain Team
Beitrag von: FG15 am 18. Sep 2015, 16:09
Yes, that is possible. Nonetheless this belongs into the concept threads.
Titel: Re: Ask the Edain Team
Beitrag von: LordDainIronfoot am 18. Sep 2015, 16:58
I am sorry for posting it here,but it was just a question and I didn't want to start a thread about! :-)
Titel: Re: Ask the Edain Team
Beitrag von: Thumba-umba am 19. Sep 2015, 14:53
I know it is a bad question, but i strongly feel it needs to be cleared out once and for all.
You said that you wont be discussing the No-CD versions of the game, nor will you be presenting any support for it. And while it is reasonable, i do not feel it 100% fair.
Let me just tell you something. The game is 10 year-old. Any dev support was dropped roughly 5-6 years ago. Now, with EA dropped the licence, the support will highly likely never be restored. And even with all the enthusiasm i have for seeing it in Origin, it will simply never go to Origin. So we are stuck with good old disk version.
Now i had my copy of the game few years ago, but as it usually happens with CDs it eventually broke out, and was lost and forsaken long ago. And in case with my current PC - it does not even have the DVD drive. So, my question is: what do you suppose me to do in that situation? Go to Amazon and spend $60 on 10 year old game, and another $60 on addon? That stupid, some fresh AAA games cost less than that. And not to mention spending another $60 on DVD drive. AND not to mention that i live in plаce where postal parcels sometimes does not even make it to receiver, or arriving in pieces.
So, what am i supposed to do&
Titel: Re: Ask the Edain Team
Beitrag von: Lord of Mordor am 19. Sep 2015, 14:59
This already HAS been cleared out once and for all. We will not change our stance on this. The issue is not what you are supposed to do or whether the game is too expensive at the moment. The issue is that we can actually be held legally accountable for assisting users with piracy on our website. I know it sucks that the game is no longer easily available, but there is nothing we can do about it.
Titel: Re: Ask the Edain Team
Beitrag von: Isilendil am 1. Okt 2015, 01:29
Hi Edain team.

I have a lot of questions.
being mostly in Russian ( and not only) community , I would like to contact you and be aware of cases associated with the Edain

I think that as a major in the Russian (and not only Russian ) community Edain in Vkontakte ( the most popular social network on the territory of the former CIS countries ) I deserve more information and news about the Edain mod and at least a connection with one of the representatives of the Edain team. I was too concerned about your mod and I want to develop it in the community most strongly , I want the Russian community of the Edain was the most popular among all the community BFME communities Vkontakte (vk.com) Without your help, I find it hard to achieve this.

and now to the most problematic issue for the Russian audience Edain, many Russian players are not fluent in English and German, and even more so for them is the difficulty of understanding the skills and other functions in which there is a text. I would like to ask you, you to help us with the translation in a while, we have extracted a file with text in English for the Edain 4.0 demo, moved it to 40%, but when tried in the game, it does not work, we're good in this case, maybe there were not correct koddirovki, and after an improved version of Edain, the text added and changed. You could make a stable image which would be enough to change the offer without touching koddirovki and objectives. I hope very much for your help, we try to benefit all Russian fans Edain.

I hope very much for your help and cooperation

Our Edain mod community in vk.com - vk.com/edain_mod
My contacts mail - isilendil95@gmail.com
Titel: Re: Ask the Edain Team
Beitrag von: hoho96 am 1. Okt 2015, 06:38
Welcome to all of the CIS community :)
Here's a post from FG15 related somewhat to translation in general http://en.modding-union.com/index.php/topic,31751.0.html
You should note that with each new version the language files are changed/updated. So if you've translated it to another language then re updated the mod, the launcher won't recognise the new file and will download the official files and use them again.
So simply have a backup of your Russian file, and after say a new version, replace it with the original file. The game will work usually  (you would probably have missing texts depending on how much is changed) but you will be able to run the game at least til you get the newer version translated.

You're welcome to post anything you want in its appropriate board on this forum. It's the best way to get in direct contact with Edain.
Cheers!

P.S. I dont know how much you know English, but "deserve" is hardly a suitable word, if polite at all, to use.
Titel: Re: Ask the Edain Team
Beitrag von: FG15 am 1. Okt 2015, 09:23
I just updated the other post with some information from a Skype discussion I had recently with a user, who wanted to create a translation, too.

I don't know, what kind of help you do expect? I doubt anyone in the team speaks Russian, so we can't help you with the translation itself.
The only thing I can imagine, when 4.2 is released, if you send me a PM, I can send you a change log, of all the changed text files.
Titel: Re: Ask the Edain Team
Beitrag von: denny31x am 3. Okt 2015, 09:53
will smaug get new voice like in DOS and BOTFA?
and model update perhaps?
Titel: Re: Ask the Edain Team
Beitrag von: hoho96 am 3. Okt 2015, 11:01
New voices and sounds: definitely yes. He's one of the most enjoyable characters to listen to ;)
Model: no. Edain will stick to Tolkien description of an actual dragon and not a wyvern.
Titel: Re: Ask the Edain Team
Beitrag von: denny31x am 3. Okt 2015, 12:16
maybe the model should like in the movie but 4 legs version  xD

like this
http://s679.photobucket.com/user/Chaosfriendly/media/Smaug4legs2_zps482a16de.jpg.html

or

http://static.gamesradar.com/images/totalfilm/c/creating-smaug-161352-a-1398164537-470-75.jpg
Titel: Re: Ask the Edain Team
Beitrag von: hoho96 am 3. Okt 2015, 12:27
Personally I'd love to see Weta's first dragon model. Though I'm not sure how much of it could be made into the game.
Though who knows (the team knows) Smaug may get some uplifting eventually :P
Titel: Re: Ask the Edain Team
Beitrag von: CragLord am 3. Okt 2015, 17:53
Same here, I really like that first design of Smaug, but if that is impossible to implement, current design is pretty decent. :)
Titel: Re: Ask the Edain Team
Beitrag von: denny31x am 3. Okt 2015, 19:45
The thing i like from the movies is his head shape and skin(hope they update the model  :( )
The texture skin in 3.8.1 its little bit cartoonist just simple scale
It will cool if it have tiny detail like claw/bite marks
Titel: Re: Ask the Edain Team
Beitrag von: ziqing am 7. Okt 2015, 22:43
Is there any chance to bring back Earnur as a permanent hero for Arnor?
Titel: Re: Ask the Edain Team
Beitrag von: Lord of Mordor am 7. Okt 2015, 22:50
It's not out of the question, but at the moment we're pretty happy with Earnur's place.
Titel: Re: Ask the Edain Team
Beitrag von: ziqing am 7. Okt 2015, 23:09
It's not out of the question, but at the moment we're pretty happy with Earnur's place.

Thank you for your reply. I know Arnor is not your current focus. It is just that Earnur is such a cool character which could only appear in Arnor faction, while all these Elven heroes and units will also appear in Imladris faction, probably with exactly the same designs.
Titel: Re: Ask the Edain Team
Beitrag von: Legolas Greenleaf am 11. Okt 2015, 13:47
Mae govannen!

Bin neu hier und wollt nur mal fragen wann denn das Update 4.2 herauskommt, kann es kaum erwarten => bin der totale Waldelben Fan und kann es kaum erwarten mit Legolas und Thranduil zu spielen

Ps: Falls ihr mir kein genaues Datum geben könnt, könnt ihr vlt. den Zeitraum eingränzen

Dankeshön  :)
Namárie
Titel: Re: Ask the Edain Team
Beitrag von: Gnomi am 11. Okt 2015, 13:57
Bitte das nächste Mal den deutschen Thread benutzen, das hier ist im englischen Bereich. => ich antworte in englisch.^^

We never give any release dates and also no planning horizon. You can always look on our news and mostly you'll see how far we've got. More information are never given.
Titel: Re: Ask the Edain Team
Beitrag von: Gandalf The Gray am 11. Okt 2015, 18:57
i wanted to ask angmar and the goblins will be a unique factions like lorien or lorien will be the only faction with its own style ???
Titel: Re: Ask the Edain Team
Beitrag von: Lord of Mordor am 11. Okt 2015, 18:58
What do you mean exactly? Every faction has its own unique features, including the five released so far.
Titel: Re: Ask the Edain Team
Beitrag von: Legolas Greenleaf am 11. Okt 2015, 21:28
thx for answering

I would like to know when Lothlorien/Mirwood is coming out(xx.yy.2015/ or November, December)
I m a huge elven fan (Legolas, Thranduil)
Thx Edain Team for making BFME2 even better than it was it is awesome!! ;)
Titel: Re: Ask the Edain Team
Beitrag von: FG15 am 11. Okt 2015, 21:32
The next patch is coming out XX.YY.20ZZ, sorry we never give any release dates.
Titel: Re: Ask the Edain Team
Beitrag von: Gandalf The Gray am 11. Okt 2015, 22:45
they are not that different from each other but lorien is very unique how they work  the connected buildings ect
Titel: Re: Ask the Edain Team
Beitrag von: hoho96 am 12. Okt 2015, 10:33
Not that different?!
1. Isengard open base, huge economy, heavy infantry.
2. Mordor open base, vast cheap armies.
3. Rohan "relatively" weak castle, focused on cavalry.
4. Gondor "strong" castle, a lot of buildings, cost-effective heavy infantry.
5. Lorien "Open" castle, focused on archery.
6. Angmar "Closed" strong castle..
7. Dwarves, strong castle with fewer buildings.
8. Goblins, open camps everywhere.
I do see many similarities  :P
Moreover each one has unique building features and upgrades. And whole different systems.
Titel: Re: Ask the Edain Team
Beitrag von: Odysseus am 12. Okt 2015, 12:56
You forgot Imladris hoho :P
Titel: Re: Ask the Edain Team
Beitrag von: Lord of Mordor am 12. Okt 2015, 13:00
If you think the current five factions are all similiar, then you'll probably be disappointed by Angmar. Though like hoho, I have a different opinion ^^ You might like the Misty Mountains though, which will probably have the most unique building mechanics.
Titel: Re: Ask the Edain Team
Beitrag von: Gandalf The Gray am 12. Okt 2015, 14:35
well i can say that lorien is very unique  the building mechanics the connected buildings its kinda awesome and new  but i cant say gondor and rohan are that different and isengard with morrdor are not that different to i mean besides cheep armies and the strong eco of isengard they kinda look the same and if you ask me isengard should have walls
Titel: Re: Ask the Edain Team
Beitrag von: Odysseus am 12. Okt 2015, 17:31
You are entitled to your opinion of course, however...I can for the life of me not comprehend how you think factions like Isengard and Mordor, Gondor and Rohan are similar.

Of course, if you think abysmally critical, then yes, all factions have similarities. Similarities such as: Getting forged blades, banner carriers, heavy armour, ''spamming'' heroes and units etc.
These are the core mechanics of the game and the mod. You're supposed to ''spam'' units with every faction, upgrade them, make a standing army and keep it alive.

What Edain team, I feel, did very well thus far, is distinguishing these specific features in timing, costs and visuals among the factions. Rohan being cavalry specific, Isengard being a lategame upgradable army, Mordor being a specialist faction entirely tied to Sauron for late-game and some kind of single-player element to it (they remind me of the Wehrmacht from VCOH), Dwarves being as stubborn and tanky as ever and also a lot about manipulating gold and do not forget the tunneling mechanic, Gondor being, what I personally think, a solid-overall faction with good early-game, mid-game and late-game, but nothing to excel at perhaps apart from Heroes and beefing buildings and protecting them(?). Someone probably needs to correct me on Gondor, I haven't played them that much yet.

The fact that Angmar will be the only evil faction to get walls are exactly the kind of details of which I speak and I think you are aware of this. I fail to understand how one cannot see these seemingly small differences, even though they are very significant for every faction and the gameplay experience overall. 

I would tell you to play more competitive 1v1s judging from the Isengard should have walls argument, but I won't go there for now.

Nothing personal of course and I apologise in advance for my reply if I seemed irked or if you find it offensive, but I'd personally find it a little rude to call the hard work Edain team put into Isengard, Mordor, Rohan and Gondor samey (if it was my work anyway).

Kind regards.
Titel: Re: Ask the Edain Team
Beitrag von: Gandalf The Gray am 12. Okt 2015, 18:49
mate from the original game edain team  took the game to a whole new level 
Titel: Re: Ask the Edain Team
Beitrag von: Odysseus am 12. Okt 2015, 21:47
Hmm, I must have misread your post then. I do not see you referencing the original game so I thought you were talking about the Edain mod, which would have been fine also! Just that I found it hard to understand if that were the case. All is well, carry on ^^.

Titel: Re: Ask the Edain Team
Beitrag von: Saruman_the_wise am 21. Okt 2015, 14:10


saruman_the_wise

saruman_the_wise 13hours 10mins ago says:

why not make the dwarven citadel hexagonal like the camp? it would look much cooler and unique as of now its just a rectangle :/
+3 votes 
 

reply to comment





Gnomi

Creator

Gnomi 3hours 7mins ago replied:

It's really difficult to make a fortress this big hexagonal. The fortress is already one of the biggest in the fortress and a hexagonal would probably just make it bigger...^^
+2 votes
 
-In response to what you said gnomi that's not true :/ many mods ( 2 mods lone wolf and the dwarf holds) made their castle hexagonal and they look fantastic aren't too big and have plenty of space.
Titel: Re: Ask the Edain Team
Beitrag von: Adamin am 23. Okt 2015, 12:18
-In response to what you said gnomi that's not true :/ many mods ( 2 mods lone wolf and the dwarf holds) made their castle hexagonal and they look fantastic aren't too big and have plenty of space.

Well, isn't that another reason not to do it then? If everyone already did it, why not create something else? ^^
Titel: Re: Ask the Edain Team
Beitrag von: Saruman_the_wise am 23. Okt 2015, 12:59
i'm just saying. a hexagon would look better then a square, either way edain is still awesome....
Titel: Re: Ask the Edain Team
Beitrag von: WarOfTheRingVeteran am 27. Okt 2015, 00:31
I've got a question for the ET; Why Edain? Why did you choose your Team's name to be Edain (Sindarin - Men)?
Titel: Re: Ask the Edain Team
Beitrag von: Adamin am 27. Okt 2015, 00:40
Because Eldar was already taken by a Mod at the time. xD

And well, I think the story was that the Team just wanted a cool sounding name, and that it shouldn't be a commonly known Name. Edain stuck with the Team and the Community, so it stayed. And after all: There are only Men in the Team, no Elves or Dwarves, so it sorta fits. ;)
Titel: Re: Ask the Edain Team
Beitrag von: WarOfTheRingVeteran am 28. Okt 2015, 12:51
Thanks for reply. Indeed, better Edain than Men/Menschen :)
Titel: Re: Ask the Edain Team
Beitrag von: Darkslayer am 4. Nov 2015, 15:48
Have you guys decided what the next faction to be released will be? Just a yes or no will do :p
Titel: Re: Ask the Edain Team
Beitrag von: Lord of Mordor am 4. Nov 2015, 15:54
We do have all the factions planned, yes. We're not telling yet though :P
Titel: Re: Ask the Edain Team
Beitrag von: LordDainIronfoot am 4. Nov 2015, 16:02
Let's just hope for New Year Edain Surprise! :D [uglybunti]
Titel: Re: Ask the Edain Team
Beitrag von: Darkslayer am 5. Nov 2015, 00:16
We do have all the factions planned, yes. We're not telling yet though :P
Well I guess I will have to accept it or face the wrath of the Necromancer himself! :P

I would bet money on the next faction being Angmar though. It has been hinted that both Rivendell and the Misty Mountains have work to go through so that only leaves 1, plus the mod hasn't added an evil faction for awhile.

Just me having fun  xD
Titel: Re: Ask the Edain Team
Beitrag von: Odysseus am 5. Nov 2015, 04:09
@Lord of Mordor

All the factions? Even those surplus 2 after all nine original factions? Interesting, the plot thickens :P.
Titel: Re: Ask the Edain Team
Beitrag von: Fredius am 5. Nov 2015, 13:32
Well I guess I will have to accept it or face the wrath of the Necromancer himself! :P

I would bet money on the next faction being Angmar though. It has been hinted that both Rivendell and the Misty Mountains have work to go through so that only leaves 1, plus the mod hasn't added an evil faction for awhile.

Just me having fun  xD

Well perhaps the demand for the Misty Mountains faction is so high that the Team is working their asses off to get this faction ready for the next release? We will find out someday, I just hope it will be MM xD!
Titel: Re: Ask the Edain Team
Beitrag von: Odysseus am 5. Nov 2015, 15:14
I think they'll save the best for last :P.
Titel: Re: Ask the Edain Team
Beitrag von: Darkslayer am 6. Nov 2015, 04:50
Well I guess I will have to accept it or face the wrath of the Necromancer himself! :P

I would bet money on the next faction being Angmar though. It has been hinted that both Rivendell and the Misty Mountains have work to go through so that only leaves 1, plus the mod hasn't added an evil faction for awhile.

Just me having fun  xD

Well perhaps the demand for the Misty Mountains faction is so high that the Team is working their asses off to get this faction ready for the next release? We will find out someday, I just hope it will be MM xD!
Ya, I am hoping for MM or Rivendell to be next.
Titel: Re: Ask the Edain Team
Beitrag von: helloa2134 am 10. Nov 2015, 09:34
Hey ET, firstly I would like to thank you for your continued excellence at providing us all with quality gameplay.  It's really incredible.  Also, your ability as a team to last so long without abandoning the project is really laudable, and also incredibly rare.

One question I have is whether or not you continue to do significant work on unreleased factions before the release of another faction?  For example, in the month or so before the release of Lothloríen, did you work on the MM or Rivendell or Angmar at all?  I ask more because I'm curious if you prefer to focus on really polishing off what is next going to be released or if you like to work on all factions simultaneously, released and unreleased, with focus on the next faction to be released?
My other question is more about the teams internal work structure.  How defined are the roles each team member have?  I can make rough assumptions but I am curious if each team member sort of has a specific role or area?

Thanks again for such a great mod and keep up the good work.
Titel: Re: Ask the Edain Team
Beitrag von: hoho96 am 10. Nov 2015, 10:39
You can find all team members and what they do in the readme, along with some few other people ;)

I think they work on whatever they feel like working on^^
Remember a lot of different unrelated news posts and images were posted during an announcement of a faction xD
Titel: Re: Ask the Edain Team
Beitrag von: Walküre am 10. Nov 2015, 10:42

I'm not obviously part of the Edain Team, nor will I ever speak on their behalf (not about these specific and 'exclusive' matters, at least), but, I think that I can give you my personal idea basing on the brief experience I had with this project so far  :)

Even though it's very logical and quite natural assuming that once a new faction has been released all the energies should be conveyed to what has been announced as the next faction, it's also true that nothing really remains still regarding the other present factions.
If the Community or the Edain Team itself come out with very valuable and innovative ideas (especially regarding graphical and conceptual matters), I can assure you that very significant changes might be very likely to take place even in already-released factions (as it happened recently for the Dwarves).

This is really a never ending work in progress, and you certainly should expect possible future and unexpected changes, as Bilbo (old) being replaced by another hero and changing completely what it used to be its faction for other completely different outcomes.

Regarding the Edain Team's Members' role, even though there are obviously not very strict and definitive boundaries you can easily find the different areas of action and aspects of each Member in the Edain Readme, along with one can always notice itself after attending for some time the forums and having the possibility to interact directly with the Edain Team itself.

http://en.modding-union.com/index.php/topic,30443.msg384732.html#msg384732

But, linked to this matter, I too have a curiosity.
Why are some Members Administrators (Rings) and are other ones of a sort of 'inferior' grade (Leaves of Lórien), more like Global Moderators?
Is it something concerning personal activity and story in this project, specific technical knowledge or something else?  :)

Greetings  ;)
Titel: Re: Ask the Edain Team
Beitrag von: Elendils Cousin 3. Grades am 10. Nov 2015, 12:27
Why are some Members Administrators (Rings) and are other ones of a sort of 'inferior' grade (Leaves of Lórien), more like Global Moderators?
Is it something concerning personal activity and story in this project, specific technical knowledge or something else?  :)
Administrators are the highest authority on the MU. They stand above the moderators, who have their powers only within their own board. It has to do with the history of this website, I guess. It started back in 2008, and back then Edain was just one mod of many (well, not too many, but the point still stands :P). That's why it was called Modding Union, it was meant to be a place for all the BfME-modders to come together. While each team had a moderating function within its own board, the administrators were not only responsible for their own mod, but for the website itself. Ealendril is an administrator since day one, because he was a key figure in setting up the website, while other administrators were part of different mods (or in Simbyte's case, no team at all afaik). But with more and more mods dying out and the modders themselves leaving the MU, the admins had to be replaced.
Nowadays Edain is pretty much the only big mod left here, therefore the difference may not seem that big. But there are still things like setting up entirely new boards, banning members who violated the forum rules or in general all that website management and maintenance stuff that only the administrators can do. ;)
Titel: Re: Ask the Edain Team
Beitrag von: Walküre am 10. Nov 2015, 14:31

Thank you, Elendil's Cousin, for this 'historical' overview  ;)
Titel: Re: Ask the Edain Team
Beitrag von: Gnomi am 10. Nov 2015, 14:34
Zitat
Administrators are the highest authority on the MU. They stand above the moderators, who have their powers only within their own board.
Half right, half wrong.
Moderators are also globally. ;)
Every modding team had moderator powers in their own part of the forum, but moderators have those powers everywhere.
The main difference between moderators and admins is that admins can also add new boards, delete boards, ban users, make other users admins/moderators and so on.
Titel: Re: Ask the Edain Team
Beitrag von: Elendils Cousin 3. Grades am 10. Nov 2015, 15:29
Ah well, I always thought of those people as global moderators while there were other moderators (like CMG or Prinz_Kael) who were limited to certain boards, although that is nitpicking, I guess. You're the expert^^
Titel: Re: Ask the Edain Team
Beitrag von: Fingoflin am 10. Nov 2015, 17:27
Good day Companions of Edain.

Because of you guys I am about to lose my social life because this is a masterpiece!!!!

Still I want to ask something
In War of the Ring...
Galadriel's and Celembor's ''banners'' are invisible. That's not quite a problem.
The problem is the same with the 3.8 Patch.
When you fight with Galadriel and it is over, you go back to the map. The thing is that you can no longer move her army because if you do the game crashes.
Is it possible to fix it?

Thank you very much and I hope I posted it in the right topic.
Titel: Re: Ask the Edain Team
Beitrag von: Bogdan Hmel am 11. Nov 2015, 13:23
 Why Beornings don't knock down enemies? It was a very nice ability))
Titel: Re: Ask the Edain Team
Beitrag von: Aragorn_Frodo am 12. Nov 2015, 16:38
Don't know if this is a good place to post this but:
Ealendril, do you think that a sorceress in the chronicles submod would be a good idea?  I think it would be very interesting...

Oh, and also to Turin, any plans for submod support for the launcher in the near future?
Titel: Re: Ask the Edain Team
Beitrag von: Turin Turumbar am 12. Nov 2015, 17:25
Plans? Yeah. I have them since I started programming the new launcher. Time to do it? Not really.
Titel: Re: Ask the Edain Team
Beitrag von: Nightmare69_BR am 13. Nov 2015, 21:40
Hello Edain Team!


So, I want to know which factions/civs do you guys pretend to make in the future?

You guys already have made a incredible work. I can not wait for more.

Greetings from Brazil!!!
Titel: Re: Ask the Edain Team
Beitrag von: Walküre am 13. Nov 2015, 21:45

This has not been decided yet, nor was it announced via an official statement.
But, as Ealendril (the Leader of the Mod) wrote on ModDB, they will release definitely an evil faction.

So, the choice is between the Misty Mountains and Angmar  :)

EDIT: If you wanted to know if there are plans for completely new factions after the remaining ones to release, this is really a top secret topic.
Some suggestions were made by the Community, but they are really speculations.
As far as I know, there is nothing official, for now.
Titel: Re: Ask the Edain Team
Beitrag von: Adrigabbro am 17. Nov 2015, 18:59
Just played two games in a rom; both ended up in less than 20 minutes because of synchronization bug. Is there any way to fix it? As far as I recall, this bug never occured in 3.8.1.
Titel: Re: Ask the Edain Team
Beitrag von: Gnomi am 17. Nov 2015, 19:03
This bug existed since the normal game. It's not really a bug, but a safety measure of EA Games against cheaters.
Sometimes this also occures when there are no cheaters because of the delay. There is no general fix, but you can try following:
1.) All players should use lower settings.
2.) All players should use exactly the same settings (so if one player has low and another player has medium the chance is higher to get an assynchron)
3.) Don't use other programs while you're playing, close as many of them as possible, especially programs which need internet.
Titel: Re: Ask the Edain Team
Beitrag von: Adrigabbro am 17. Nov 2015, 19:40
Thank you very much, I'll try it!
Titel: Re: Ask the Edain Team
Beitrag von: Adrigabbro am 21. Nov 2015, 14:01
Once again, two asynchronization bugs in a row. When it happens, there are always dwarves in the game. :/ Yet, I've followed your advice.
Titel: Re: Ask the Edain Team
Beitrag von: Gnomi am 21. Nov 2015, 14:29
Is one of the players using the dwarves or is the AI using the dwarves?
Titel: Re: Ask the Edain Team
Beitrag von: Adrigabbro am 21. Nov 2015, 14:40
Real Players. They were more or less the same players (first game was a 3 man ffa, the second game was a 2v2 with the 3 of us plus another player). Everyone told me their graphics were low.
Titel: Re: Ask the Edain Team
Beitrag von: Draco100000 am 22. Nov 2015, 11:33
No asyncron errors in gameranger for the moment maybe is a problem in networking of tunngle, just sharing thoughts.
Titel: Re: Ask the Edain Team
Beitrag von: Adrigabbro am 22. Nov 2015, 11:45
Perhaps you're right... I've only tried tunngle.
Yesterday I managed to get a one hour game with no asyncron error, though two out of the four players were dwarves.
Dwarves don't cause asyncron everytime but so far whenever there is asyncron there are dwarves.
Titel: Re: Ask the Edain Team
Beitrag von: Branchez am 29. Nov 2015, 02:14
Hello everyone, I just joined the forums, because I just adore this lovely mod. A job well done if I might say. It is the best mod for lotr RTS games. And probably one of the best mods out there. This mod is the reason and proof of how a gaming (modding) community can add up to total experience of the games. This mod shows us how the players can improve the game to better.

Now, I have the feeling that Rohan is underpowered. I don't think I can explain it but that is just the feeling I have. So far it has been my favourite faction but not any more. I think that the factions are overall very balanced and extremely thought through tho I don't get it why doesn't Rohan have any sub factions? Overall very good balance, just like I said I feel that Rohan is just a bit underpowered. For example, I just played a game against Isengard and Grima Wormtongue killed Eomer in just a few seconds one on one. He didn't even lose 20% of HP. How is that possible??

Also how is the work going on the Angmar faction? One of my fav faction. I just can't wait to play it. I read about changes to it on Road to Edain and I just can't wait! Urgh!!

Well, any way, best of luck guys and keep up the good work!
Titel: Re: Ask the Edain Team
Beitrag von: Hüter am 29. Nov 2015, 12:14
Zitat
For example, I just played a game against Isengard and Grima Wormtongue killed Eomer in just a few seconds one on one. He didn't even lose 20% of HP. How is that possible??
Mostly because Grima is intended to be a hero killer far more than Eomer. He is a mass slayer and therefore he has some very useful abilities, but he won't deal great damage on a single target. Rohan's hero killer is Eowyn, so you might want her to take Wormtongue next time.  ;)
I know it takes some time, but try to find out, which hero fits which role in faction, because since 4.0 it really matters.  :)

Welcome to the forums and enjoy playing Edain!
Hüter
Titel: Re: Ask the Edain Team
Beitrag von: Branchez am 29. Nov 2015, 14:54
Zitat
For example, I just played a game against Isengard and Grima Wormtongue killed Eomer in just a few seconds one on one. He didn't even lose 20% of HP. How is that possible??
Mostly because Grima is intended to be a hero killer far more than Eomer. He is a mass slayer and therefore he has some very useful abilities, but he won't deal great damage on a single target. Rohan's hero killer is Eowyn, so you might want her to take Wormtongue next time.  ;)
I know it takes some time, but try to find out, which hero fits which role in faction, because since 4.0 it really matters.  :)

Welcome to the forums and enjoy playing Edain!
Hüter

Well ty. That explains it. And thx, I am enjoying and I will in the future ^^
Titel: Re: Ask the Edain Team
Beitrag von: Odysseus am 29. Nov 2015, 15:13
Indeed, it is as Hüter says. Grima is a hero interfere and therefore does better against heroes than a mass slayer like Eomer, however, not as well as a real hero killer like Lurtz or Eowyn.
Titel: Re: Ask the Edain Team
Beitrag von: DrHouse93 am 29. Nov 2015, 23:12
Don't know if this has been already asked or not: can you actually recruit Ents anymore if Galadriel accepts the Ring? Because in the description it says you can't, but a friend of mine, who also makes her accept the Ring, told me he was still able to recruit them nonetheless
Titel: Re: Ask the Edain Team
Beitrag von: Soboko am 30. Nov 2015, 13:29
Greetings! I have a question about Gildor's song (Elbereth Gilthoniel) from 3.8.1. Could you tell me where did you get it from for I liked it very much?
Titel: Re: Ask the Edain Team
Beitrag von: Adamin am 30. Nov 2015, 14:08
Was that the one from Petri Tikka (https://www.youtube.com/watch?v=dZAm70u-Kho)?
Titel: Re: Ask the Edain Team
Beitrag von: hoho96 am 30. Nov 2015, 14:13
I think you can find it in the credits in the readme :)
Titel: Re: Ask the Edain Team
Beitrag von: Hüter am 30. Nov 2015, 22:36
Don't know if this has been already asked or not: can you actually recruit Ents anymore if Galadriel accepts the Ring? Because in the description it says you can't, but a friend of mine, who also makes her accept the Ring, told me he was still able to recruit them nonetheless
Indeed, description has to be adapted, seems as if we had overlooked it. xD ;)
I guess it will be fixed for next version.  :)
Titel: Re: Ask the Edain Team
Beitrag von: Branchez am 1. Dez 2015, 19:22
I have a question, I don't know if this is the right place to ask this, but where do I create Dunland Torchthrowers if that's what they're called. Since I can only create melee fighters when playing as Isengard.

Also, while playing Isengard, I noticed when i tried to upgrade a resource building and I don't have the money and if I click on the icon it says something in German, not in English.
Titel: Re: Ask the Edain Team
Beitrag von: Ealendril der Dunkle am 1. Dez 2015, 19:41
Hello Branchez,

you are able to recruit melee and ranged Wildmen in the dunlending hut. Everyone of them can be upgraded with a special torch-upgrade. If you upgrade the axe throwers, they will be able to throw torches.

Zitat
Also, while playing Isengard, I noticed when i tried to upgrade a resource building and I don't have the money and if I click on the icon it says something in German, not in English.
Seems like a bug. Can you post this in our bug section? Thanks!
Titel: Re: Ask the Edain Team
Beitrag von: Branchez am 1. Dez 2015, 19:48
Hello Branchez,

you are able to recruit melee and ranged Wildmen in the dunlending hut. Every of them can be upgraded with a special torch-upgrade. If you upgrade the axe throwers, they will be able to throw torches.

Zitat
Also, while playing Isengard, I noticed when i tried to upgrade a resource building and I don't have the money and if I click on the icon it says something in German, not in English.
Seems like a bug. Can you post this in our bug section? Thanks!

Ohh thank you, didn't know that ^^

And I just did. :)
Titel: Re: Ask the Edain Team
Beitrag von: hoho96 am 1. Dez 2015, 19:57
Zitat
Also, while playing Isengard, I noticed when i tried to upgrade a resource building and I don't have the money and if I click on the icon it says something in German, not in English.
Seems like a bug. Can you post this in our bug section? Thanks!
Ealendril, correct me if I'm wrong, but wasn't this bug reported by a tester a long time ago, in a beta far far away?
Titel: Re: Ask the Edain Team
Beitrag von: Branchez am 2. Dez 2015, 08:10
Why can't you comment in the news section?

Any way.

Angmar. WOOOHOOO  [uglybunti]

Imho, most deserving vote (MotY) I ever gave to anyone/anything lol  :D

Keep up the good work guys, and if you do well on the voting, you maybe even give us a surprise or two?  (**)
Titel: Re: Ask the Edain Team
Beitrag von: hoho96 am 2. Dez 2015, 08:31
Oh rest assured many surprises are yet to come ;)

You could comment on the news on MODDB (http://www.moddb.com/mods/edain-mod/)^^.
Titel: Re: Ask the Edain Team
Beitrag von: Branchez am 2. Dez 2015, 16:47
Hihihihhihihi that sounds promising  xD (**)

Who says I didn't?  :P
Titel: Re: Ask the Edain Team
Beitrag von: Soboko am 2. Dez 2015, 20:40
Was that the one from Petri Tikka (https://www.youtube.com/watch?v=dZAm70u-Kho)?
Thanks, that's it! Video is quiet weird though  xD
Titel: Re: Ask the Edain Team
Beitrag von: CragLord am 8. Dez 2015, 20:10
Hello people,

After some of game I played today, I noticed something which is probably normal thing, but it "poisoned my mind" literally. xD
I have noticed that while Dark Queen is leveling, she has that red level animation which is probably ok when we take into consideration her nature. It is same as animation of leveling of all heroes from evil factions:

http://postimg.org/image/y8qnjqr6r/full/

What I found interesting is fact that animation of leveling is different in color (evil=red, good=white), but why there is not those particles in animation of leveling of evil heroes, which exist in animation of leveling of good ones?

These particles: http://postimg.org/image/3skqlm5nn/full/

Regards,
CragLord

Titel: Re: Ask the Edain Team
Beitrag von: Adamin am 8. Dez 2015, 22:38
Truly evil characters don't sparkle. xD Just look at Twilight!
Titel: Re: Ask the Edain Team
Beitrag von: CragLord am 8. Dez 2015, 22:47
Why you then don't add instead of white some dark sparkles?
Dark purple or Black-dark purple etc? xD

P.S What about twilight?  :P

Titel: Re: Ask the Edain Team
Beitrag von: Walküre am 9. Dez 2015, 00:42
Why you then don't add instead of white some dark sparkles?
Dark purple or Black-dark purple etc? xD

P.S What about twilight?  :P


In Twilight, the Vampires are surely the most terrible and deadly animal/machine/thing for human beings, yet they sparkle if hit by light, showing their almost-diamond-made quite indestructible body, which makes them also appear as immensely beautiful beings; but their Beauty is dreadfully determined by Nature as one of their means to attract and kill preys (as if inhuman speed and strength weren't enough...).

So, they are indeed the embodiment of deadliness, and they sparkle.
But, as you may know, Twilight Vampires are not really the archetype of cruel and evil beings  [ugly]
(Yes, I read those books a couple of years ago; it was summer, and I didn't have other interesting things to do  [uglybunti]).

After this grotesque overview about Twilight, I agree that Dark Galadriel shouldn't sparkle.
She is cruel and 'evil' by definition, as a degenerate and corrupted being (Seaweed Galadriel is technically another matter)  ;)
Titel: Re: Ask the Edain Team
Beitrag von: CragLord am 9. Dez 2015, 00:53
Guys, that was simple question about animation, why is different in general?
If sparkles are because they are sparkles of white light which indicates on general good ok. I just asked is possible to make some dark version of them.
I thought Admin joked with me a bit. xD

P.S. With all respect, I find those "Twilight" things as complete joke. xD  :D
Titel: Re: Ask the Edain Team
Beitrag von: -Mandos- am 9. Dez 2015, 00:59
As much as I know its not that easy to get black FX's and they are quite depending on the engine. And most probably the FX for leveling heroes up hasnt changed from the original game and no one cared enough to change it for evil heroes (I dont even notice those level ups as a FX anymore, I just see a "Level up, pay attention now"- sign ^^)
Titel: Re: Ask the Edain Team
Beitrag von: Walküre am 9. Dez 2015, 01:05
Guys, that was simple question about animation, why is different in general?
If sparkles are because they are sparkles of white light which indicates on general good ok. I just asked is possible to make some dark version of them.
I thought Admin joked with me a bit. xD

P.S. With all respect, I find those "Twilight" things as complete joke. xD  :D


Didn't I solve your doubts (some of them, at least), Crag?  :P

Yes, I too imagined that it was a joke.
But, maybe I got it wrongly, I think that Adamin subtly wanted to express his support for the current system, given that Dark Galadriel is theoretically 'evil' and accordingly levels up how the other evil heroes do.

Those were just conceptual aspects from Twilight to answer your question.
Apart from them, I don't know, though, if my Adamin-related speculations are right  xD
Titel: Re: Ask the Edain Team
Beitrag von: Adamin am 9. Dez 2015, 08:43
Well, since this is the "Ask the Edain Team" Thread and not a Suggestion Thread, I thought this was also meant as a bit of a joke. Why isn't it used? I guess the Original Developers did it that way and noone ever noticed before you, honestly. :)

As to what we could do: I'd say it's relatively low on our priority list.
As much as I know its not that easy to get black FX's and they are quite depending on the engine.

Yes. Since FX Particles are mainly Light Effects and there is no Black colored Light it's hard to get this effect. We could use something like a dust/smoke effect maybe, or just color the sparkly particles red/orange.
Titel: Re: Ask the Edain Team
Beitrag von: CragLord am 9. Dez 2015, 12:41

Thanks man. :)
I was just curious about this in general. ;)


Maybe in minor way. But I really didn't see that as technical reason. xD :P
I think this was vanila game bug, so those Twiligh things were completely irrelevant in some thought of mine. But I wasn't sure about that, so I posted this here, it is maybe more general thing concerning animation, so I presumed that here I will get some quick techical answer. :)


Sincerely, Adamin, if you take a look on my first comment correlated to this matter, I wasn't suggesting anything. I was just curious, and I have posted some pictures so you guys can better understand what I wanted to ask. So I really don't know why you considered it as joke.
So, I presumed it is trivial thing on which I can get the fastest answer here. If I really wanted to suggest change or improvement of animation, I would posted this in some topic of Suggestion board. :) I am not so "responsible" for
development  of rest of conversation.  :D
Concerning particles of other color, this was also mainly question not suggestion, because I had on my mind situation with Galadriel's gifts. There we have same animation which is green, and particles have color theme in correlation of green color, so I presumed there exists same combination with this red animation. That's all.
I don't know how I noticed that, it was just random reaction while playing game, I presume I have eye for details.  xD
About dark particles, that was just random thought. :P
If there exists possibility of adding some colored particles maybe you can add them in some future, again, I am aware this is not so important thing as you have said, and probably no one pays attention to it, except me. :) But also in my opinion it is matter of some "balance" between animations. I really don't see reason why evil animation shouldn't have those particles. And this is also matter of graphical settings in game, so person who isn't playing game of Ultra High or High graphical settings, won't see particles anyway.

P.S.  And again, if developers left that evil leveling animation without particles, question is was that bug in vanila game from that graphical aspect?  ;)

Again, I mainly wanted to get some information with these posts, not to suggest something in general. :)

Regards,
CragLord
Titel: Re: Ask the Edain Team
Beitrag von: Bogdan Hmel am 9. Dez 2015, 14:54
 I want to ask a question about Mollok and Boromir.These heroes have a problem with their attack.
Very often it happens that they are a long time stand without action after a hit.This is done intentionally?
Or is the problem of the engine and cannot be repaired?
Titel: Re: Ask the Edain Team
Beitrag von: Aule the creator am 10. Dez 2015, 16:16
hi i wanted to know are all the dwarves going to get this armor , i think all dwarf factions should definitely get this armor the campaign is going to be so amazing  just different color robes different color beards , they should keep elite units the same
Titel: Re: Ask the Edain Team
Beitrag von: Lord of Mordor am 10. Dez 2015, 16:17
All Dwarven factions will get completely unique designs :) They'll actually look more different from each other than they do now.
Titel: Re: Ask the Edain Team
Beitrag von: Branchez am 10. Dez 2015, 17:42
All Dwarven factions will get completely unique designs :) They'll actually look more different from each other than they do now.

That's a really needed change.
Titel: Re: Ask the Edain Team
Beitrag von: Aule the creator am 11. Dez 2015, 21:29
great i hope they all get the helmet and shields and spears and same armor just different color beards and different color clothes blue for ered luin and grey or what ever color erebor has you guys shouldnt change ered luin elites and u shouldnt change erebor elites neither
Titel: Re: Ask the Edain Team
Beitrag von: ThorinsNemesis am 12. Dez 2015, 17:57
I wanted to ask, since all the Dwarven factions will get new designs, is it possible that Erebor will get a complete movie army from AUJ (including spearmen)? :)
Titel: Re: Ask the Edain Team
Beitrag von: Saruman der Bunte am 12. Dez 2015, 19:44
I am not a member of the Edain team, but I am pretty sure the answer will be 'you'll just have to wait and see'. ;)
Titel: Re: Ask the Edain Team
Beitrag von: ThorinsNemesis am 12. Dez 2015, 19:48
^^Ok, I have no problem to wait a few more days  :P.
Titel: Re: Ask the Edain Team
Beitrag von: LordDainIronfoot am 13. Dez 2015, 02:24
I hope as much as you Thorin ,believe me,that is my Dream since I first saw AUJ and the first thing I thought was how awesome will they be in Edain! :-)
Titel: Re: Ask the Edain Team
Beitrag von: Fredius am 13. Dez 2015, 12:22
Same goes for me Dain, I've been dreaming of this Erebor design since the first movie came out. Especially after I saw them in the Battle of Moria, that was so awesome! I just hope that if Edain uses that design, that they will also give the Spearmen shields and that the infantry will have diversity in weapons (one handed swords and axes :)).
Titel: Re: Ask the Edain Team
Beitrag von: ThorinsNemesis am 13. Dez 2015, 13:13
It's great that I'm not the only one rooting for these Erebor designs  xD.
Titel: Re: Ask the Edain Team
Beitrag von: LordDainIronfoot am 13. Dez 2015, 17:40
Exactly my thoughts Fredius my friend! :-) And I sure hope so much for those Designs and the Shield I jusy a must for me at least! :-)

But all this will mean we will need new Veterans and I have few ideas about that ,but for now I will wait! :-)

Thorin mate,of course you are not alone,the first thing I did after watching AUJ was to ask on ModDB if we will be able to play those EPIC Erebor Soldiers! [uglybunti]

But for now I am still in euphoria about IHs !! [uglybunti] [uglybunti]
Titel: Re: Ask the Edain Team
Beitrag von: Adrigabbro am 13. Dez 2015, 17:50
I hope too the new designs will be something close to what we have seen in AUJ. :) Let's just wait and see.
Titel: Re: Ask the Edain Team
Beitrag von: WarOfTheRingVeteran am 14. Dez 2015, 12:56
Now, just remember the days of old when we could only dream of having a Dwarven army from the movie :)

Only thing I'm kind of worried-ish about is this: Erebor is focused in the period of the War of the Ring, and since most of it's population are former Dwarves of IH, so should Erebor units have some kind of IH armour, but "evolved" in a different direction because of variety. And should Ered Luin Dwarves have the AUJ armour since most of them are former Erebor Dwarves?

Actually, to be entirely honest, I like either way; I guess it's probably both lore-accurate. I do as long as we have those beautiful new Khazâd :)
Titel: Re: Ask the Edain Team
Beitrag von: LordDainIronfoot am 14. Dez 2015, 13:00
You gto a good point with those questions mate! :) But as yo usaid both wil lbe kinda accurate in a lore way so it comes down to a personal taste I guess! :)

To me I like to think that Dain adopted the AUJ Erebor Armor as a sign of its Rebirth and Respect towards the Kings of Old and Khazad-Dum,to me those Armors are heritage from Khazad Dum! :) So I would love to see AUJ Armors as Erebor Armors thats all while IHs wil lbe for what Dwarves Ramained in IHs! :)

Greetings! :)
Titel: Re: Ask the Edain Team
Beitrag von: Fredius am 14. Dez 2015, 13:14
You gto a good point with those questions mate! :) But as yo usaid both wil lbe kinda accurate in a lore way so it comes down to a personal taste I guess! :)

To me I like to think that Dain adopted the AUJ Erebor Armor as a sign of its Rebirth and Respect towards the Kings of Old and Khazad-Dum,to me those Armors are heritage from Khazad Dum! :) So I would love to see AUJ Armors as Erebor Armors thats all while IHs wil lbe for what Dwarves Ramained in IHs! :)

Greetings! :)

Exactly. Not to mention that there are many Dwarves from Erebor who had to leave their home because of smaug, and came back after he was killed. Because of that I don think a big part of the population is ethnically from IH.
Titel: Re: Ask the Edain Team
Beitrag von: Adamin am 14. Dez 2015, 13:18
Only thing I'm kind of worried-ish about is this: Erebor is focused in the period of the War of the Ring, and since most of it's population are former Dwarves of IH, so should Erebor units have some kind of IH armour, but "evolved" in a different direction because of variety. And should Ered Luin Dwarves have the AUJ armour since most of them are former Erebor Dwarves?

That's definetly an interesting idea..... ;)
Titel: Re: Ask the Edain Team
Beitrag von: Fredius am 14. Dez 2015, 13:32
I think the best way to integrate that concept is to give that design to the veterans (if that is the correct name) of Erebor. I believe only a small amount of IH soldiers remained in Erebor after they colonised it, just like most crusaders went back to Europe after they conquered Jerusalem.
Titel: Re: Ask the Edain Team
Beitrag von: LordDainIronfoot am 14. Dez 2015, 13:46
Well it is said that quite few Dwarves Stayed in IHs so it remained like a Colony or even Fiefdom to Erebor with I guss it's own small Garrison/Military and kept its Armor and all!While I think Dain started use the Original Erebor Armors ! :-) I think an Evolved IHs Armor will be similar to IHs and not so distinguish and unique! :-)

But as I said that is my opinion and personal thinking! :-)
Titel: Re: Ask the Edain Team
Beitrag von: Branchez am 14. Dez 2015, 15:34
I would really like for ALL dwarves to get redesign. It didn't "feel" quite different when you choose different kingdoms. I was wondering if any personal detail could be added to building as well?
Titel: Re: Ask the Edain Team
Beitrag von: Gandalf The Gray am 14. Dez 2015, 21:34
Only thing I'm kind of worried-ish about is this: Erebor is focused in the period of the War of the Ring, and since most of it's population are former Dwarves of IH, so should Erebor units have some kind of IH armour, but "evolved" in a different direction because of variety. And should Ered Luin Dwarves have the AUJ armour since most of them are former Erebor Dwarves?
i dont think it wll be unique or lore accurate, now it wont be unique if they look like IH soldiers but a Little bit changed and it wont be lore accurate because so many years passed since the battle of the five armies so i don't think they still have the same armors
Titel: Re: Ask the Edain Team
Beitrag von: ThorinsNemesis am 15. Dez 2015, 06:09
Now that the Three Dwarven subfactions are getting new banners,  may I suggest (once more) the banner of Erebor to be changed to the one seen in AUJ and the Lego Hobbit game: http://media.moddb.com/images/members/4/3160/3159796/LEGOHobbit_2015-10-09_19-23-57-74.jpg ?  :)
Titel: Re: Ask the Edain Team
Beitrag von: Fredius am 15. Dez 2015, 22:23
Question about the Erebor Weaponry: why have you chosen to use warhammers as the primary weapon? Wouldn't axes fit better with Erebor, since Gimli uses an axe and it is generally not a great idea to solely carry a warhammer as a weapon. Warhammers are far heavier than a sword or axe, especially when the soldier also carries a shield alongside him.

I know you guys won't change this, but I am just curious and I'm afraid my comment on moddB will just be buried :).

EDIT: I just read the reply on Moddb, nevermind xD.
Titel: Re: Ask the Edain Team
Beitrag von: LordDainIronfoot am 17. Dez 2015, 12:10
I was wondering,since IHs Heroes got New designs and probably some other Heroes will to like Thorin III in Erebor and IHs,will some of the Heroes get some New Abilities or they will keep exactly the Same Old Abilities!? :) Just a questions! :)

Greetings!
Titel: Re: Ask the Edain Team
Beitrag von: WarOfTheRingVeteran am 29. Dez 2015, 03:47
Now, since you gave Sauron (as a Ring hero) quotes from BotFA why doesn't all forms of Sauron have the same audio, combining the quotes from LotR, DoS AND BotFA AND original "ku, ki, ka" quotes from BFME 2?
Titel: Re: Ask the Edain Team
Beitrag von: hoho96 am 3. Jan 2016, 14:45
Maybe because LOTR quotes are still badass?  xD
Titel: Re: Ask the Edain Team
Beitrag von: Gandalf The Gray am 3. Jan 2016, 16:44
THE QUALITY
Titel: Re: Ask the Edain Team
Beitrag von: WarOfTheRingVeteran am 3. Jan 2016, 19:19
Maybe because LOTR quotes are still badass?  xD

Along with LotR quotes, yes :)

Titel: Two evil factions :/
Beitrag von: Andydu06 am 8. Jan 2016, 14:29
Hello everybody !!!
I have a big problem with the mod , i have only two evil faction which are Mordor and Isengard !!! Can you explain me why , and i have also only lothlorien faction ... thanks , but it's a great mod , and we can easly see that you put a lot of work and energy in !!! ( i'm french so can i ask you to forgive my english talkin' )
Titel: Re: Ask the Edain Team
Beitrag von: Gnomi am 8. Jan 2016, 14:31
Heyho,
This is just a demo, therefore not everything is available yet. Currently you can play with the following factions:
Gondor
Rohan
Dwarves
Lorien
Mordor
Isengard

All other factions will be added in the future with updates. Angmar will be in the next update (update 4.3) :)
Titel: Re: Ask the Edain Team
Beitrag von: mat9380 am 11. Jan 2016, 04:18
greeting . I have no Rivendell. no Angmar? no campaign. I'm confused .. why do I dont have these? is ther reason?
Titel: Re: Ask the Edain Team
Beitrag von: Odysseus am 11. Jan 2016, 05:08
Mate, look at the post above you.
Titel: Re: Ask the Edain Team
Beitrag von: Chiska am 12. Jan 2016, 10:35
A little gameplay question; when uncorrupted Theoden gets the ring and he can select those 4 effects...1 of them says that whenever Eomer, Eowyn or Theodred is near him they become invulrnable, another says his leadership becomes global. Does the global leadership count for the invulnrable relatives (also for Glorious Charge) because that would be overpowered as **** !  [uglybunti]
Titel: Re: Ask the Edain Team
Beitrag von: Ealendril der Dunkle am 12. Jan 2016, 11:17
The Leadership is a different modifier and dont influence the invulnerable modifier. The invulnerable modifier counts only for these named heroes in Theodens near area.
Titel: Re: Ask the Edain Team
Beitrag von: sylar am 16. Jan 2016, 19:35
Hello Edain Team !
I am a big fan of your work I really love it I hope you keep it up the great work.
My Question is when we will get  Angmar , Misty Mountains and Lorien in the game ?
What is your predictions for how long will it take your time for make them one by one ?
Titel: Re: Ask the Edain Team
Beitrag von: Lord of Mordor am 16. Jan 2016, 19:53
We generally don't make predictions on that. However, Lorien is already in the game ;)
Titel: Re: Ask the Edain Team
Beitrag von: sylar am 17. Jan 2016, 02:25
Oh sorry I mean imladris not Lorien . However I would love to see Mist Mountains and can't wait to play with them   :)
Titel: Re: Ask the Edain Team
Beitrag von: Walküre am 17. Jan 2016, 02:35
Oh sorry I mean imladris not Lorien . However I would love to see Mist Mountains and can't wait to play with them   :)


The Misty Mountains faction will arguably be the most complicated faction among the other ones for its particular characteristics; and it will thus take a little bit of time still until we will be able to see the finished/almost completed outcome.

But, I'm sure that the released faction will be definitely worthy of every moment spent waiting for it  ;)
Titel: Re: Ask the Edain Team
Beitrag von: sylar am 18. Jan 2016, 22:38
Will they be like the dwarfs ? You can chose on start to play with Moria , Goblin town or Gundabad ?
Titel: Re: Ask the Edain Team
Beitrag von: Fredius am 18. Jan 2016, 22:43
No. You start off with a small outpost of Moria orcs. From that outpost you can build builders that build either another Moria, a Goblin Town or a Gundabad outpost wherever you want them to build. The faction is still in development though, so we don't know what will change about the current system.
Titel: Re: Ask the Edain Team
Beitrag von: Helpmeplease am 23. Jan 2016, 19:59
Hello.

I have i question its like realy stupid question...

I have watched lotr bfm2 2 rotwk edain mod and i seen like youtyoubers like RuudDevil and all that can bulid anywhere but on this just bulding slots
can u tell me if u know how i can bulid freely with no bulding slots...
Titel: Re: Ask the Edain Team
Beitrag von: The_Necromancer0 am 23. Jan 2016, 20:10
that would be if you use version under 4.0 such as 3.8.1 or 3.7.5. In 4.0 the edain team decided to go back to the old gameplay of BFME1
Titel: Re: Ask the Edain Team
Beitrag von: Smaug_the_golden am 23. Jan 2016, 21:10
Good Evening Team just a curiosity overe here:
In the last few days I've played with the different races to have an overall view of the factions and i have a question about the AI, is it possible that at the same level of difficulty as opponents i have found Isengard to be more aggressive then Mordor?
Titel: Re: Ask the Edain Team
Beitrag von: hoho96 am 23. Jan 2016, 23:20
"The AI works in mysterious ways" -Gnomi  xD
AI is highly dependant on the map. Some maps can have a really agressive AI, while on others the AI might be "less effective".
Edain is always looking to improve whatever they can, but there's so much you can do.
Titel: Re: Ask the Edain Team
Beitrag von: Gandalf The Gray am 24. Jan 2016, 10:41
i noticed the AI is more aggressive when you play in maps where the camps begin close to each other like in the black gate map
Titel: Re: Ask the Edain Team
Beitrag von: mat9380 am 27. Jan 2016, 18:16
Ok. I am intersted in ... will you work on things like Minas morgul , Bara dur, dol guldur.. like somthing relly relly good? Also i have to say that Sauron is vik .. Him has Dhat spel that him can Sumen a fortres but fortres is just simple :/ I hop that Edain tim will work on ditels like Maps whit special fortres .. I found relly Por what EA games don.. compere to Edain tim. So to relly bring LOTR to next level the nide to work on Fortres like Bara dur cose Sauron Shold get more atetion .. :D and i wold like to know when is posible to found out wher is next up date? or some models of next adds
Titel: Re: Ask the Edain Team
Beitrag von: The_Necromancer0 am 27. Jan 2016, 20:46
Answering your points to the best of my ability:
Zitat
i wold like to know when is posible to found out wher is next up date? or some models of next adds
The team never makes an prediction, they will announce the update release date once it is complete or near complete. I don't know the actual reason but I suppose it's to avoid disappointments if something comes up.

Zitat
Him has Dhat spel that him can Sumen a fortres but fortres is just simple :/ I hop that Edain tim will work on ditels like Maps whit special fortres ..
I agree that the fortress could be reworked a bit, but it is not the main concern of the team atm, even though they are definitely taking in new suggestions they are also very focused on doing Angmar atm and don't have as much time as before.

Zitat
I found relly Por what EA games don.. compere to Edain tim.
I cannot agree more with you, they have truly created a third installment of the BFME series more then a simple mod.

Zitat
to work on Fortres like Bara dur cose Sauron Shold get more atetion
There actually a thread currently discussing a topic similar, check it out here (http://forum.modding-union.com/index.php/topic,32507.0.html)

Zitat
Also i have to say that Sauron is vik
Sauron is perfectly balanced at the moment or at least near perfect. His shadow form his weak serving mostly as a unit support/interferer and building supporter. However you can always try to level him up unlocking new abilities, or you can power him up with the Ring or Power of Past Ages which unlock some of the deadliest characters in the mod.

Zitat
will you work on things like Minas morgul , Bara dur, dol guldur.. like somthing relly relly good
If you're talking about custom maps then I think the community has actually come up with quite a few maps of their own. I think there is already a couple pretty good Minas Morgul map and a Dol Guldur map under construction. As for Barad Dur, weirdly, no one has tried doing it which is weird considering its importance but I know nothing of mapping so who am I to judge.
Titel: Re: Ask the Edain Team
Beitrag von: Gandalf The Gray am 28. Jan 2016, 13:40
did he just said sauron is weak ???   [uglybunti]
Titel: Re: Ask the Edain Team
Beitrag von: Dendrotheos am 26. Feb 2016, 17:11
As a quick couple of questions to the Edain Team, I couldn't help but notice that, in the factions overview page, you changed the shape of the Imladris castle from circular to rectangular, also removing the white wall roof. Is this a temporary change to the castle as you flesh out the faction before finalising for its future release? Furthermore, what were your thinkings behind the change? Was it for practical or visual reasons?
Many thanks :)
Titel: Re: Ask the Edain Team
Beitrag von: Maraelion am 26. Feb 2016, 18:33
I can answer you the question: On the German board, ET stated, that they made the walls rectangular and removed the roof, because there were problems with units on the walls.
Greetings
Maraelion
Titel: Re: Ask the Edain Team
Beitrag von: Dendrotheos am 27. Feb 2016, 14:45
Fantastic. Thanks for the answer. That does make sense.
Titel: Re: Ask the Edain Team
Beitrag von: broly777 am 3. Mär 2016, 15:00
hi im quite new in here.

so sry if this is the wrong place for me to ask.
but when will there be added additional factions to edain?
Titel: Re: Ask the Edain Team
Beitrag von: Gnomi am 3. Mär 2016, 15:12
We never give release dates for updates.
Titel: Re: Ask the Edain Team
Beitrag von: hoho96 am 3. Mär 2016, 17:50
hi im quite new in here.

so sry if this is the wrong place for me to ask.
but when will there be added additional factions to edain?
welcome on Modding Union :)
Edain doesn't give release dates. However, the next faction to be included is Angmar and it will come in the next patch 4.3
Titel: Re: Ask the Edain Team
Beitrag von: Rob_13 am 30. Mär 2016, 00:16
Are there any plans to give Easterlings and Haradrim their own factions? The same for the men of Dale?
Titel: Re: Ask the Edain Team
Beitrag von: Walküre am 30. Mär 2016, 01:28
Are there any plans to give Easterlings and Haradrim their own factions? The same for the men of Dale?

The Edain Team has not officially announced anything regarding this matter yet.
What we know is that there is enough space for two more factions.

If Haradrim and Easterlings were ever to be made into an independent faction, it would thus be in a new faction on their own, yes.
The Men of Dale are currently implemented in the game as a subfaction, belonging to Erebor, their main faction. I don't think there is any plan to create a further faction as it wouldn't be reasonable dividing them from Erebor, as Dale was not at all large and powerful enough to be equally compared to the other full-scale realms of Middle Earth during the War of the Ring.
Dale inevitably has a minor status and it's too much intertwined (dependent) with Erebor to do without it.

There is a thread (http://en.modding-union.com/index.php/topic,32416.msg424817.html#msg424817) about a possible Evil Men faction that specifically gathers users' proposals in form of speculations in the Off-Topic section, given that it's been a custom so far (in the English forum, at least) considering them as not yet 'legitimate' Edain Suggestions and thus not worthy of being posted in the regular boards.
Titel: Re: Ask the Edain Team
Beitrag von: Gandalf7000 am 1. Apr 2016, 17:03
Hello! I would like to ask a question that was asked already by The_Necromancer0: will Saruman's ability Power of the speech be changed? I mean it's effect because it works only on recruitment buildings but for now they can be upgraded manually so this ability doesn't give any exp bonus.
Thanks!
Gandalf7000
Titel: Re: Ask the Edain Team
Beitrag von: Ealendril der Dunkle am 1. Apr 2016, 17:23
It should be changed in the next patch.
Titel: Re: Ask the Edain Team
Beitrag von: The_Necromancer0 am 1. Apr 2016, 18:39
It should be changed in the next patch.
great news  xD
Titel: Re: Ask the Edain Team
Beitrag von: Gandalf7000 am 1. Apr 2016, 18:40
It should be changed in the next patch.
great news  xD

Good to know! ;)
Titel: Re: Ask the Edain Team
Beitrag von: lord_ellessar am 3. Apr 2016, 22:35
i have already asked for the angmar's buildings from the trailer (awesome trailer btw) but will it be possible to also have the buildings from dale from the trailer? :)
It would ne really nice for each mappers, I mean it could open a lot of ways, I personally work on a map of carn Dum and the buildings of the trailer could help me a lot,... There also are a lot of mappers who want to make a map of dale :)
Titel: Re: Ask the Edain Team
Beitrag von: Rob_13 am 4. Apr 2016, 18:37
Just a comment about the elven calvary...

I really liked the Elkriders, the only problem for me is that they are only ranged units... I would like to see Melee Elkriders, or add a Sword Subweapon for the existing Elkriders and fight like Thranduil did in the Battle of the Five Armies xD
Titel: Re: Ask the Edain Team
Beitrag von: Walküre am 4. Apr 2016, 18:46
Just a comment about the elven calvary...

I really liked the Elkriders, the only problem for me is that they are only ranged units... I would like to see Melee Elkriders, or add a Sword Subweapon for the existing Elkriders and fight like Thranduil did in the Battle of the Five Armies xD

You can start a thread in the Lothlórien Suggestions board, and see if it develops and attracts other people's interest.
I don't know what will be the answer of the Edain Team, but it's generally better posting proposals, brief or detailed, in the appropriate boards  :)
Titel: Re: Ask the Edain Team
Beitrag von: lordoflinks am 12. Apr 2016, 09:27
What does The Might of the Witch King do for Karsh? It says he is bound permanently to the Iron Crown, but that is not right anymore is it?
Titel: Re: Ask the Edain Team
Beitrag von: Elendils Cousin 3. Grades am 12. Apr 2016, 14:30
It increases his lifesteal to 75%. Seems to be a bug in the english version ;)
Titel: Re: Ask the Edain Team
Beitrag von: LordDainIronfoot am 13. Apr 2016, 01:43
I wanted to ask now with Runes gone from Thorin III in IHs will there be still Runes available for IHs in some other form or Hero, or there won't be Runes in IHs Faction anymore!? :-)

Greetings and thanks for the awesome work!
Titel: Re: Ask the Edain Team
Beitrag von: lordoflinks am 13. Apr 2016, 07:10
Can Ring-Master Sauron tansform into his other forms?
Titel: Re: Ask the Edain Team
Beitrag von: Sawman am 16. Apr 2016, 20:20
Hey Edain Team just wondering why you took away the best part of Aragons leadership the hero discount was the only thing that made it decent but now he only buffs statues? come on I'd much rather you take away the statue buff
Titel: Re: Ask the Edain Team
Beitrag von: Julio229 am 23. Apr 2016, 23:05
Hi, Edain Team!

I was wondering, how Alatar and Pallando will be implemented in future versions of the Mod? I don't want them to be gone, I loved them in Edain 3.8.1.
Titel: Re: Ask the Edain Team
Beitrag von: Walküre am 24. Apr 2016, 00:08
I was wondering, how Alatar and Pallando will be implemented in future versions of the Mod? I don't want them to be gone, I loved them in Edain 3.8.1.

The fate of the Blue Wizards is a bit, let's say, 'suspended'. I think they will never be gone forever, and we will surely see them in the game, with a proper role, in the time to come. I sincerely suggest you look at this thread (https://modding-union.com/index.php/topic,32528.msg427034.html#msg427034) that exactly deals with the same topic  ;)
Titel: Re: Ask the Edain Team
Beitrag von: larsvp am 30. Apr 2016, 19:11
Hello Edain Team,
I am new to Battle for middle earth 2 and rise of the witch king. Since i have no disc i have so issues with downloading this amazing mod. i downloaded the  game from this website ******. when i try to download the mod it says: Setup needs the next disc :(. Since i dont have the disc i cant play. It says

Please insert disc one and click OK
If the files on this disc can be found in a folder other than the one displayed below, enter the correct path or click browse.

The path your program gave me was:
c:\Users\lars\Appdata\Local\Temp\7zO6F3D.tmp

Like i gues the path would be to my rise of the witch king folder. but that didnt work :-|

I would be grateful if i could recieve some help.
Titel: Re: Ask the Edain Team
Beitrag von: Walküre am 30. Apr 2016, 19:16
The Edain Team doesn't provide any kind of support for copies of the game that are not official (thus illegal). If they did, they could be sued for unlawful behaviour.

I guess you have to seek for help somewhere else.
Titel: Re: Ask the Edain Team
Beitrag von: larsvp am 30. Apr 2016, 19:19
Thats ok thanks anyway
Titel: Re: Ask the Edain Team
Beitrag von: Turin Turumbar am 30. Apr 2016, 22:35
You downloaded a zip file. You need to extract the 3 files out of it before running the setup. Right click on the file you downloaded and select "Extract all".
Titel: Re: Ask the Edain Team
Beitrag von: Dendrotheos am 5. Mai 2016, 22:12
Just a quickie for the team, is Bree currently planned to be implemented at some point? I'm aware that it wouldn't be substantial enough for its own faction, but are you intending to homage it in some way in Imladris?

It isn't a major part of middle earth but I think it has potential for some unique gameplay by combining weak militia troops with perhaps singular, powerful mercenary soldiers, as well as being a nice economy booster.
Titel: Re: Ask the Edain Team
Beitrag von: FG15 am 5. Mai 2016, 22:56
Bree is implemented in Isengart with Bill Ferny as a Scout and Mercenary.
Titel: Re: Ask the Edain Team
Beitrag von: Palpou am 18. Mai 2016, 01:19
Another question: Do you have a streaming chain on Twitch, a live, or something where videos are published on a regular basis ?

Of course when I search "Edain mod" on Youtube or Twitch, I have my answer. You have an account, and you post awesome trailers, and some gameplay streams (but it seems rare). And we can find some videos too.

But it's random.
I think it would be nice to have a thread or something, to list some good videos, or some good replays.
Do you have 'useful' links.. ?
Thank you in advance.
Titel: Re: Ask the Edain Team
Beitrag von: Walküre am 18. Mai 2016, 13:10
The main gathering places for Edain-related videos and content are exactly those you mentioned yourself. I honestly couldn't think about other more efficient or ordered spaces for this purpose than YouTube.

In the Edain Strategy (https://modding-union.com/index.php/board,385.0.html) board, you will find plenty of interesting replays made by the most experienced and passionate players of the Community. Unfortunately, it is very unlikely that the Edain Team will ever be involved in regular (that is, monthly, weekly or even daily) video activities; their channel is mostly meant to showcase some of the Edain content to the international and German fans, but I guess there isn't yet the will of starting other projects about it. The reason is quite simple: there isn't so much time to do everything.

The priority will always be working on the Mod itself, giving support in this forum and leading the developing process on ModDB too. Posting videos periodically is something that is generally left to anyone's liberty. RuudDevil, Elite KryPtik and many other people, for example, have specific channels that deal with the Edain Mod and they post frequently.
Titel: Re: Ask the Edain Team
Beitrag von: Palpou am 18. Mai 2016, 17:26
Thank you DieWalküre !
I didn't see the whole section [Strategy] under Multiplayer. Thanks.
I understand why the modder don't have the time to make videos. There is already too much to do, and it's already great to have answers as quickly and complete as yours.

I started with Elite KrypPtik, their videos are awesome. As the AI becomes more and more tricky, watching players is a great source of inspiration :D
Titel: Re: Ask the Edain Team
Beitrag von: Leri_weill am 18. Mai 2016, 20:23
I also follow RuudDevill and EliteKryptik.
Ruud is for entertainement. He always has funny video ideas and is really agodd commentator.
Elite is a very good Edain player. He does less funny stuff but you learn strategy with him :D
Titel: Re: Ask the Edain Team
Beitrag von: Walküre am 18. Mai 2016, 22:05
I understand why the modder don't have the time to make videos. There is already too much to do, and it's already great to have answers as quickly and complete as yours.

Thank you very much for the kind words. I'm only doing my job and fulfilling the duty of being a Moderator  ;)

As you will probably know, RuudDevil and Elite are Beta Testers and this means that they can have, sometimes, the permission of the Edain Team to showcase some elements of the Beta to the Community, when the time of the release gets closer. To be more specific, RuudDevil's 'role' is exactly showcasing and spreading Edain-related content throughout YouTube; whereas, Elite is a regular member of the Betatesting Team (as I too am, beside being primarily a Moderator).

Good choice. They are very dedicated and they personally contribute to the Mod's progress themselves  :)
Titel: Re: Ask the Edain Team
Beitrag von: DreamWar am 19. Mai 2016, 11:03
Question
Have you guys thought of making a game mode with the original command point limit (1000?) - without the "double damage" or "elite units"? So - pretty much standard skirmish but maximum 1000 command points.
Titel: Re: Ask the Edain Team
Beitrag von: Hamanathnath am 19. Mai 2016, 14:01
I know this thread is called ask the Edain Team, but I'm pretty sure I know the answer to this.   :)

There can only be a certain amount of Game Modes due to the engine of this game, which is why when Elite Mode was added, Battle Mode was taken out. Though as the Team said in the patch notes, Battle Mode was a bit redundant since Epic Battle Mode also raises Command Points.

So to add a Game Mode that only allows 1000 Command Points, it must replace one of the already existing Game Modes.

At least, that's what I think.  The team can correct me if I'm wrong.  xD
Titel: Re: Ask the Edain Team
Beitrag von: DreamWar am 20. Mai 2016, 04:39
Ah yes, thank you. I asked that on modding union and got the same answer. Luckily I found away to limit the command points through World Builder.
Titel: Re: Ask the Edain Team
Beitrag von: Leri_weill am 29. Mai 2016, 13:27
I know it's really really [...] really soon to ask, but which campains do you plan for the mod ? The dwarven campain ? The Angmar campain ? Can we expect the original BfME  campains too ? :D
Titel: Re: Ask the Edain Team
Beitrag von: FG15 am 29. Mai 2016, 14:01
As far as I know, there is a maximum of 2 campaigns, which can be implemented.
Also, the BfME1 campaign can't be implemented with the BfME2 engine.
Titel: Re: Ask the Edain Team
Beitrag von: Leri_weill am 29. Mai 2016, 15:02
Ok so I guess we'll have the dwarven and the Angmar campain. Totally fine for me :)
Titel: Re: Ask the Edain Team
Beitrag von: LordDainIronfoot am 3. Jun 2016, 10:11
Hello Team! :)

I wanted to ask now with the Ring Mechnic Changes,which are really unique and original,how will the Ring Work for the Dwarves!? :)
Titel: Re: Ask the Edain Team
Beitrag von: Fine am 3. Jun 2016, 11:03
You will have to wait and see about this...
It will be great though ;)
Titel: Re: Ask the Edain Team
Beitrag von: LordDainIronfoot am 3. Jun 2016, 22:36
I see! Thank you my friend ,I am excited now even more! :)
Titel: Re: Ask the Edain Team
Beitrag von: Augustin99 am 17. Jun 2016, 09:16
Hey Lord of Mordor,

My brother and I have been playing Edain together over Game Ranger, and in some games, our Command Points just disappear for no real reason and disables us to train more troops saying we have reached the maximum amount of troop capacity (the AIs can still train troops). The only way to fix this glitch in the match we are currently playing for an Ally or an Enemy to be defeated. Do you know why it's happening? It has happened several times to my brother and I already.

Thank you,

Augustin99
Titel: Re: Ask the Edain Team
Beitrag von: Shervin.r am 18. Jun 2016, 12:06
Hi edain team. I have this question for a long time.are there other faction(s) after all 9 faction are released ?
Thank you
Titel: Re: Ask the Edain Team
Beitrag von: Walküre am 18. Jun 2016, 12:54
Hi edain team. I have this question for a long time.are there other faction(s) after all 9 faction are released ?
Thank you

There is space left for other two more factions.

There has been valuable speculations about a possible Evil Men faction (Rhûn, Harad and other human allies of Sauron) so far, but nothing has been officially revealed yet for due reasons: there are two planned factions (Imladris and the Misty Mountains) that still need to be completed, and I guess that what will be next is also meant to be a surprise for the Edain Community  :)
Titel: Re: Ask the Edain Team
Beitrag von: Julio229 am 7. Jul 2016, 18:03
Hi!

Are the Exiles/Royal Vanguard meant to be better than regular Rohirrim? I've recently started to play more with Rohan and I find that they are, at least, dying less quickly.
Titel: Re: Ask the Edain Team
Beitrag von: Elendils Cousin 3. Grades am 7. Jul 2016, 18:11
Exactly the same apart from buildtime afaik.
Titel: Re: Ask the Edain Team
Beitrag von: Sefie1999AD am 15. Jul 2016, 15:30
I was searching the files inside ____edain_maps.big, but I don't think I found anything related to this in Edain's skirmishaidata.ini or "ki [faction].map" files. Anyway, I wanted to ask which files determine whether the AI sends its starting units on a rush or not. I know at least Gondor, Lothlorien and Mordor rush with their starting units, but Isengard never does.

It's really annoying on AI vs. AI style matches, especially 3v3 and 4v4, where Gondor and Lothlorien double-team an enemy AI (who has no forces defending since he's also rushing someone) and take the base out in less than 2 minutes with their starting units.

I'd like to play around with the AI behavior files, to make the AI units go after settlements and creeps, rather than enemy bases, during the first 5 minutes or so. I just don't know which files contain the AI scripts. An alternative fix for this behavior would be to give the Citadel some arrows to defend itself, so you'll need a bigger force than 2 battalions of basic swordmen to take down the Citadel.
Titel: Re: Ask the Edain Team
Beitrag von: Ursidey am 18. Jul 2016, 15:32
Hello,

I have seen that the ability "Critical Hit" of the sons of Elrond remain in 4.4, but i don't understand a part of the description :

"The Sons of Elrond are well trained in the art of swordplay and can take advantage of weak points in enemy armor. \n Passive Effect: The Twins have a 40% chance to deal double damage, with additional side damage amounting to 25%."

What mean the last part ? If they don't deal double damage they still have +25% damage all the time ? Or they get +25% damage only with flank attack ? Sorry, it is not clear for me  [ugly]
Titel: Re: Ask the Edain Team
Beitrag von: dialsamai am 29. Jul 2016, 19:26
OK, it looks like my questions/suggestions have not been recorded by the system, so I will try one more time... And make it a question this time:  :D

How about the following Faction Name changes?


"MORIA" instead of Misty Mountains, with subfactions "Gundabad" and "Goblintown"
"EREBOR" instead of Dwarves, with subfactions "Ered Luin" and "Iron Hills"
 (**)


This all of course to go with the current Factions:
Gondor, Rohan, Lothlórien, Imladris, and now Erebor.
Mordor, Isengard, Angmar, and now Moria.

I do hope indeed that my question is satisfactory to your standards.  :P

Titel: Re: Ask the Edain Team
Beitrag von: Walküre am 29. Jul 2016, 19:42
Dialsamai, your proposals were very well 'recorded' by the system. You have already been answered and I closed the thread. I also just replied to you in the German forum too.

A warning: if you are intended to continue to post this proposal of yours, you will consequently force me to start deleting the posts that don't comply with the rules. Respect the forum rules and order, please.
Titel: Re: Ask the Edain Team
Beitrag von: dialsamai am 29. Jul 2016, 21:59
I am sorry, I am sorry, I am sorry...  :o

I honestly did not think I had been already answered to, I apologize.  :(

No, I will not continue to suggest this, I will look for your answers to see what you guys think of this. I find this site a bit confusing, since I don't know German and all, and did not see any sort of notification of an answer! Apologies, and blessings with the mod, it is a fantastic piece of state-of-the-art work.
Titel: Re: Ask the Edain Team
Beitrag von: Walküre am 29. Jul 2016, 23:14
Browsing notifications is quite simple. You just have to click on the Unread answers to your posts feature at the top of the homepage, when you are in the main page of this forum (and below your username). Also, to distinguish the English boards from the German ones, you just have to see if a section (for example: Edain Mod, Modding Corner or Lord of the Rings) has a '[en]' symbol at the beginning; that symbol indicates precisely that the section and its own very boards are in English (consequently, if there isn't, the section is in German). Another more intuitive way to see the language of the board: just look at the comments themselves and see if they are all in German or in English.

I know, it might not be so easy to get acquainted with Modding Union at first, but, if you have any doubt of every sort, you should primarily ask for support from a Moderator or other experienced users; you can do this by sending a personal message or asking public questions in threads as this one. This is the most appropriate attitude. As you could see, posting the same thing over and over again doesn't really help you to solve your issues and it also causes a bit of confusion in the forum itself. If you need help, just ask politely and in the proper manners  :)
Titel: Re: Ask the Edain Team
Beitrag von: DrHouse93 am 30. Jul 2016, 00:38
Greetings, companions of the Edain^^

Since I'm planning to start a Campaign Submod, I'd like to ask to the ET three questions:

1. First of all, may I have the permission to do that? (I think DieWalkure once said that your permission is required to make a submod)

2. Scripting the various missions would require FinalBig, I guess. But how can I make the Campaign accessible from the main menu, rather than the standard Angmar campaign?

3. What are the technical limitations of making a campaign with BFME 1 castles/camps/outposts, etc.? (Because you said more than once that a campaign like the ones in BFME isn't possible)

Hope you can answer my questions^^
Titel: Re: Ask the Edain Team
Beitrag von: Julio229 am 6. Aug 2016, 17:04
How can I report a bug in a map-specific easter egg without having the risk to spoil it to other players?
Titel: Re: Ask the Edain Team
Beitrag von: Walküre am 6. Aug 2016, 17:43
How can I report a bug in a map-specific easter egg without having the risk to spoil it to other players?

If you are quite sure that it's a bug concerning an Easter-egg, I think you should send a PM (personal message) to the Edain Team; I would suggest you contact Ealendril or FG15. They will surely provide you with much more specific and technical answers.
Titel: Re: Ask the Edain Team
Beitrag von: Julio229 am 6. Aug 2016, 17:54
Thanks! I'll do it!
Titel: Re: Ask the Edain Team
Beitrag von: Ealendril der Dunkle am 7. Aug 2016, 12:00
Zitat
1. First of all, may I have the permission to do that? (I think DieWalkure once said that your permission is required to make a submod)
Yes, you need a permission. Just sent us a message with your plans and you will get your permission.

Zitat
2. Scripting the various missions would require FinalBig, I guess. But how can I make the Campaign accessible from the main menu, rather than the standard Angmar campaign?
Seems like a question for the modding corner.

Zitat
3. What are the technical limitations of making a campaign with BFME 1 castles/camps/outposts, etc.? (Because you said more than once that a campaign like the ones in BFME isn't possible)
Of course it is possible - possible with Edain 4.0.^^ But you cant convert the full bfme1 mechanics, like the livingworld etc.
Titel: Re: Ask the Edain Team
Beitrag von: DrHouse93 am 7. Aug 2016, 16:58
I never planned to use the living world, all I wanted to know was whether camps, castles and so on could work in a campaign^^
I'll send the main plan of the submod as soon as I head back home (I'm on vacation right now)^^
Titel: Re: Ask the Edain Team
Beitrag von: Leri_weill am 8. Aug 2016, 12:25
Sorry if it's already been asked, but do the dwarven runes work on other faction buildings ? Like  fe on the Dunedain camp ? Thanks in advance :)
Titel: Re: Ask the Edain Team
Beitrag von: Ealendril der Dunkle am 8. Aug 2016, 12:35
No, they only work with dwarven buildings.
Titel: Re: Ask the Edain Team
Beitrag von: Teacup` am 8. Aug 2016, 20:45
Hey!

I have a quick problem, wanted to ask.

When I go on to War of the Ring, I make my faction Rohan, a friendly faction Gondor, then I add both Isengard and Mordor as the enemy factions. I use the 'War of the Ring' map which includes every territory in Middle-earth. So I continue and begin the game, everything loads fine and I have the War of the Ring Middle-earth overview where I can move my armies, I move my army from Helm's Deep towards Isengard and come into conflict with Isengard armies, so I do the 'Real Time' battle... the battle starts to load then crash, my game has stopped working.

I think maybe it is the War of the Ring map setting that causes the crash? Because of maps such as War in the North seem to work fine.

Please someone help?!
Titel: Re: Ask the Edain Team
Beitrag von: Julio229 am 9. Aug 2016, 17:03
Hi!

Are maps like "Wiege Der Creeps" (I believe it was called, the one with the monsters in the middle), the map where you had to pick 6 heroes and "Die Neun" planned to be re-added? I loved those kind of maps!
Titel: Re: Ask the Edain Team
Beitrag von: Maraelion am 9. Aug 2016, 22:15
The team has stated that every old map will be reimplemented in Edain 4.x (as long as it is possible). But they always added to this statemend that converting takes some time.
Greetinhs
Maraelion
Titel: Re: Ask the Edain Team
Beitrag von: Julio229 am 9. Aug 2016, 22:38
The team has stated that every old map will be reimplemented in Edain 4.x (as long as it is possible). But they always added to this statemend that converting takes some time.
Greetinhs
Maraelion

Thanks for the answer!
Titel: Re: Ask the Edain Team
Beitrag von: kingsjewel am 10. Aug 2016, 20:02
Hy!
I would like to ask there will be an Erebor map in the future like in the Hobbit movies?
Titel: Re: Ask the Edain Team
Beitrag von: FG15 am 10. Aug 2016, 20:22
That's quite unlikely. The version of the film offers hardly any interesting choices for a good fortress map. Therefore, we prefer the current version.
Titel: Re: Ask the Edain Team
Beitrag von: kingsjewel am 11. Aug 2016, 08:25
Ok, thanks for the answer.
Titel: Re: Ask the Edain Team
Beitrag von: Aragorn_Frodo am 13. Aug 2016, 17:22
I know that the Edain mod is already full of good official music from the films, and that is one if the great things about it.  I recently got my hands on some copies of The Complete Recordings of all three movies and was thinking about how these versions offer so much more music (10 hours including all three movies) than the original soundtrack version I used to have (which had about 3 and a half hours for all three).  This got me wondering, what version of the soundtracks did the Edain team use for the official music in the Mod?
Titel: Re: Ask the Edain Team
Beitrag von: Julio229 am 14. Aug 2016, 05:30
Are Ogres from BOTFA planned to be in the mod in some capacity? Being that they are somewhat canon and all (Ogres are mentioned in The Hobbit book in Gollum and Bilbo's riddle game). I don't dislike their design, but I'm not fond of them either, just asking.

Thanks!
Titel: Re: Ask the Edain Team
Beitrag von: Aragorn_Frodo am 30. Sep 2016, 01:28
Do you guys feel at all that you have been inspired by the Stronghold RTS in some of the features you have implemented into the Edain Mod?  I'm getting that vibe, and I think it's really cool if that's true considering Stronghold is the only other RTS I play apart from BFME (you can probably tell from my profile picture) :)
Titel: Re: Ask the Edain Team
Beitrag von: Ealendril der Dunkle am 30. Sep 2016, 11:58
Of course, the new stuff is inspired by Stronghold and Age of Empires.

@Julio: Ogres aren't planned.
Titel: Re: Ask the Edain Team
Beitrag von: Shervin.r am 2. Okt 2016, 19:57
Hi guys.thank you for this great mod.i have a question.does the next release inclides misty mointains ??
Thanks
Titel: Re: Ask the Edain Team
Beitrag von: Walküre am 2. Okt 2016, 20:12
Hi guys.thank you for this great mod.i have a question.does the next release inclides misty mointains?
Thanks

Hi. It's not known yet if the next patch will include the Misty Mountains. The Edain Team has not announced anything official about the matter.

If you want to know my personal opinion, it's quite unlikely that the last faction will be released with the next update. There are a lot of arguments why it should be so. Furthermore, the new content showcased so far hints at a forthcoming siege overhaul (with no mention of the Misty Mountains). The quotation below is a response of mine to a user (Greatgoblin) who urged to include the Goblins in the next patch.

Titel: Re: Ask the Edain Team
Beitrag von: Dendrotheos am 4. Okt 2016, 11:24
Hi there,

I'm aware I asked about this before, but haven't yet seen it put in so thought I'd ask. Is there currently a plan, since all of the BFME2 maps are being remastered for Edain, that the old BFME1 Enedwaith map will be implemented?

It was the only map in the first game that had neither Camps nor Castles in it, and so worked a little like a War of the Ring realtime battle. The difference mainly was that it was not converted, instead especially designed for outposts and farm plots only.

Easily my favourite map out there for BFME, so wondering if you were hoping to bring it in.

Thanks,
D
Titel: Re: Ask the Edain Team
Beitrag von: Garlodur am 8. Okt 2016, 14:51
@Dendrotheos
The team has answered such a question before. They said it is technically impossible plus the fact remains that most factions gain access to some kind of subfaction on their Outposts, meaning that their basic units are not accessible. This doesn't make for fair gameplay.


I have a question of my own. Is there a official reason why the sound sets from vanilla Thranduil, King Dain, Glóin, and Boromir have not been reused in the Edain mod?

I personally feel that a hero like Gildor would do well with Thranduil's sound set because it sets him apart. The same goes for Múrin and Drár who could use King Dain's and Glóin's respective sound sets to differentiate their quotes from the Dwarven elite units (Iron Breakers, Arkenguard and the Unburnt). I honestly never understood why their previous sound sets were changed to the elite units anyway.
Titel: Re: Ask the Edain Team
Beitrag von: Julio229 am 9. Okt 2016, 17:41
Hi, Edain Team!

I have a question that maybe is stupid, I don't know :P.

If 4.5 doesn't include the Misty Mountains, could you include the Misty Mountains models that are finished but aren't in the mod already? I think it could be great for map-makers who want to use Misty Mountains Heroes or Units, or people like me who modifies the mod to include units that are only in the Worldbuilder in the factions. Textures are in the files if I recall correctly, but models aren't.

Thanks in advancement for the answer and for the great mod you have created!
Titel: Re: Ask the Edain Team
Beitrag von: Fredius am 9. Okt 2016, 18:02
They purposely did that so people won't enable the faction through coding.
Titel: Re: Ask the Edain Team
Beitrag von: Julio229 am 9. Okt 2016, 18:04
Thanks for the answer! I thought it would be something like that. I think Heroes at least would be fine, but I understand the decision!
Titel: Re: Ask the Edain Team
Beitrag von: Ealendril der Dunkle am 9. Okt 2016, 18:49
They purposely did that so people won't enable the faction through coding.
Exactly. ;)
Titel: Re: Ask the Edain Team
Beitrag von: The_Necromancer0 am 4. Nov 2016, 20:27
Hello,
I was just wondering why is is that you can't queue up the building upgrades on the Dale Marketplace, Laketown Center and Dunedain Camp. Is it a modding restriction or is it for balance?
Titel: Re: Ask the Edain Team
Beitrag von: lordoflinks am 30. Dez 2016, 21:33
I have a technical question; does the dwarf like system allow for completely different buildings inside the base. That is to say would it cater for allowing the user to pick between Rhun and Harad? I'm asking this as the question has come up in the Evil Men thread and unless we know debate will not be constructive. 
Titel: Re: Ask the Edain Team
Beitrag von: The_Necromancer0 am 12. Jan 2017, 22:32
Hello, a question I have been completely unable to answer myself despite digging through piles of game files. What units exactly does the Angmar Orc Camp buff and by that I mean, yes of course it affects the Gundabad orcs but does it also affect the Wolf Riders and the Orcs of Mount Gram or any other unit I might have forgotten about. And does the Rhudaur buff affect Hwaldar's Summon?
Titel: Re: Ask the Edain Team
Beitrag von: Bombadiil am 12. Jan 2017, 22:44
Hi

does anyone know when the mirkwood sub-faction is coming?

tauriel for war of the ring mode?
 
can anyone tell me where can i find edain 4.0 version?

thanks  :)
Titel: Re: Ask the Edain Team
Beitrag von: FG15 am 12. Jan 2017, 23:21
The buffs affect normal trainable units, so Orc Warriors, Orc Riders, Rhudaur Spearmen and Rhudaur Slingers.


Mirkwood is available on the outpost of Lothlorien.

You can download the latest full version of edain either in the download section here in the forum or on our ModdB site. To update to the latest version use the launcher.

Tauriel is available in War of the Rings mod as on normal maps, in the Spellbook.
Titel: Re: Ask the Edain Team
Beitrag von: Bombadiil am 13. Jan 2017, 10:20
https://www.youtube.com/watch?v=sqr_w4FZJFY

I mean this.Mirkwood sub faction like gondor,isengard...etc.

and to recruit tauriel as a hero in war of the ring mod?

Titel: Re: Ask the Edain Team
Beitrag von: The_Necromancer0 am 13. Jan 2017, 10:52
To see that sub-faction simply select the Lorien faction and build the Mirkwood outpost on the map.
Titel: Re: Ask the Edain Team
Beitrag von: Lord Aytugar am 15. Mär 2017, 17:52
Does the new game Shadow of War effect the mod? What do you think about Talion? And is there any link (except moddb) to see full list of 4.5 changings? Because they are seperated as far as i know. Do we see the accepted ideas which will be in 4.5? Thank you.
Titel: Re: Ask the Edain Team
Beitrag von: Walküre am 15. Mär 2017, 18:57
I'm not very much acquainted with that game series, but I can tell you that it's quite unlikely that anything pertaining to it could affect the Edain Mod in meaningful ways. This project is at an extent open to innovations or unique solutions, but the resemblance and profound connection both with the books and with the cinematographic adaptation of the two trilogies remain the sole canonical sources which the Edain Team makes usage of.

You can find all the official articles concerning the upcoming patch in the Edain News (https://modding-union.com/index.php/board,377.0.html) board. All that was showcased there has been accepted and will be in the forthcoming update.
Titel: Re: Ask the Edain Team
Beitrag von: Lord Aytugar am 15. Mär 2017, 19:50
All do you respect, you can admit this patch took so long. I was wondering if there is a plan to make some chanings before Misty Mountains release like siege and power spell menu or it depends on requests of team members and players. I know Narya, Axe of Doriath, Woodsmen of Anduin, Guards of Orthanc, Ancient Might of Galadriel but is there any addition or accepted idea? There is not full list, this remains an enigma. I just want to know how it works.
Titel: Re: Ask the Edain Team
Beitrag von: Walküre am 15. Mär 2017, 22:24
All do you respect, you can admit this patch took so long. I was wondering if there is a plan to make some chanings before Misty Mountains release like siege and power spell menu or it depends on requests of team members and players. I know Narya, Axe of Doriath, Woodsmen of Anduin, Guards of Orthanc, Ancient Might of Galadriel but is there any addition or accepted idea? There is not full list, this remains an enigma. I just want to know how it works.

May you pardon me, but I didn't understand very well what you're trying to ask.

There will never be a complete and definitive list of changes that could cover all possible plans up to the release of the Misty Mountains. It would be objectively hard to do that: the Edain Team could come up with overhauls and changes in any moment. What the Edain Team does do, instead, is to release specific articles concerning the changes which are to be, with the guarantee that those defined elements will be implemented. There's not another feasible way other than opting for periodic updates. This is the custom they have followed with constancy so far.

The 4.5 patch is indeed taking quite a lot of time, but that's justified by the considerable magnitude of the update itself and by Ealendril's departure, which doesn't make things easier for sure. Patience is the only virtue I could advise you adopt  :)

Just a few words about the concepts I worked on in conjunction with the Edain Community: apart from a couple of remarks by some developers, those concepts have never been rejected nor accepted by the Edain Team. That is, we didn't receive yet a final response. Once the main priorities are successfully sorted out, I hope we will know, mirroring Saruman's words, where our doom will be decided. Before official answers, those proposals shouldn't be regarded as actual future content.
Titel: Re: Ask the Edain Team
Beitrag von: Lord Aytugar am 16. Mär 2017, 15:36
Thank you for your polite answer. I wanted to know how is the mechanism for changings and i understand that now. For the consepts i remember an expression which includes an acception. Maybe i am wrong i can admit it. I will consider your advise but the patience has never my thing :)
Titel: Re: Ask the Edain Team
Beitrag von: Walküre am 16. Mär 2017, 16:40
Thank you for your polite answer. I wanted to know how is the mechanism for changings and i understand that now.

You're welcome. It's just the duty I was appointed to  ;)

Yes, Ealendril gave way to the Axe of Doriath proposal, but he's not an active member of the Edain Team anymore; I don't know the opinions of the other developers. Moreover, I also remember Lord of Mordor stating that he would be in favour of that typology (guardians) of units for Isengard; that was, however, before the proposal took the current shape and he was hinting at the idea in general (he therefore didn't express himself about details). Narya and Galadriel's Ancient Might didn't receive a response either. You nonetheless have to consider that, as I wrote, the Edain Team usually leaves the concept-conceiving process in the hands of the Community; they will formulate their judgment when they feel like doing so. And when the main priorities of their plans are satisfied.

You could thus see this as a test to practice your character and yourself too. There are so many possibilities in human nature and capabilities  :)
Titel: Re: Ask the Edain Team
Beitrag von: lubualo am 30. Mär 2017, 00:01
Hello guys, I have a question about the War of the Ring mode. If I choose Mordor, my tasks to increase Sauron's level won't be considered as completed, so he will always remain in level 1; keeping me from using Sauron's Influence power for getting fire arrows (example). In skirmish, they do count and work properly.
I'm asking because I couldn't find anyone posting the same problem.

Thank you!!
Titel: Re: Ask the Edain Team
Beitrag von: Walküre am 30. Mär 2017, 00:11
Hello. I remember that the issue has already been brought up in the past. Yes, as far as I know, Sauron's unique levelling system doesn't work in the War of the Ring mode, lest technical implications and bugs make the whole situation more difficult than it is now (this mode is still quite susceptible to bugs, as the main priority is obviously given to the single-player and multiplayer modes). However, in light of a recent comment of the Edain Team, they themselves might experiment new features in the future, in order to come up with more satisfying solutions.
Titel: Re: Ask the Edain Team
Beitrag von: Darkmoon Dragoner am 13. Jul 2017, 17:46
When you spend the Misty Mountains, will be another race like np: Rhun / Harad?
Titel: Re: Ask the Edain Team
Beitrag von: Walküre am 13. Jul 2017, 18:30
Nothing has been revealed yet about the intentions of the Edain Team in regards of the two additional factions that might be added, after the release of the Misty Mountains. The Edain Community has already conceived very nice and consistent proposals, it's true, but you won't hear anything official from the developers before the completion of their plans (the Goblins). You are not given other chances than wait for further information.

In the meantime, I really advise you visit the Off-Topic board of the Prancing Pony section, where you may find the proposals I referred to above :)
Titel: Re: Ask the Edain Team
Beitrag von: Darkmoon Dragoner am 19. Jul 2017, 17:25

I have a question again.When next update? About 5 months or less?
Titel: Re: Ask the Edain Team
Beitrag von: Walküre am 19. Jul 2017, 18:39
I can't give you any precise indication of time, because it's not possible to predict a release. Generally, an update is announced a week before its actual coming, but only when most of things have been completed and are thus ready to be made available. Otherwise, you just have to wait for additional information. There might always be unexpected issues and new changes during the development process; due to this compelling reason, foretelling updates cannot be so much feasible. You may understand that.
Titel: Re: Ask the Edain Team
Beitrag von: AulëTheSmith am 24. Jul 2017, 16:53
Hi ET, since I'm working on a project regarding Durin, I have two simple questions about Durin the deathless:
1) Where does his voice come from?
2) who is the author of model and skin?
Thank you very much  xD

Edit: I just found the answer to the first question, the second still remain unsolved  xD
Titel: Re: Ask the Edain Team
Beitrag von: Walküre am 11. Aug 2017, 19:13
Gentle Aulë, I think I know the answer for your second question. It's more a guess, but it seems to be accurate.

As you may see, Durin's model is shown in the header appearing in Adamin's ModDB profile (http://www.moddb.com/members/adamin). The good, wise and old Adamin, whose lively presence I miss very much.
Titel: DVD no longer working
Beitrag von: Amonrath am 17. Aug 2017, 21:39
Hello guys. I'm new to this community. I just want to know if I can plain Edain Mod without the DVD. My DVD no longer works and the Fix Non Starting Games didn't help. Is there anything I can do?
Titel: Re: Ask the Edain Team
Beitrag von: Walküre am 18. Aug 2017, 00:04
Officially, the Edain Team does not support the usage of illegal copies, as that would result in unlawful behaviour from their part, according to German laws. Their forum might risk to be shut down and their project could be halted. You will not get support then, in the forum, because they can't provide you with help in regards of anything that is not legal.

Nevertheless, you should try to find other answers in other places of the wide web. If you search well and thoroughly, you may find what you're seeking for.
Titel: Re: Ask the Edain Team
Beitrag von: AulëTheSmith am 20. Aug 2017, 21:43
Gentle Aulë, I think I know the answer for your second question. It's more a guess, but it seems to be accurate.

As you may see, Durin's model is shown in the header appearing in Adamin's ModDB profile (http://www.moddb.com/members/adamin). The good, wise and old Adamin, whose lively presence I miss very much.

Thank you very much smartest of the moderator,  for your precious hint :) i will continue the work  as soon as i can.
I think, beside the departure of Earendil also the art of Adamin is missed very much, his models for Edain are so iconic. It's really a pity he's not active anymore  :(
Titel: Re: Ask the Edain Team
Beitrag von: Walküre am 20. Aug 2017, 22:09
And, he was also very much acquainted with lore-related matters. I remember it was just interesting and formative to chat with him about anything pertaining to Tolkien's wide-ranging universe. Formulating speculations could go on and on through multiple replies, but the discussion was always vivid and lively: quite defined in regards with the object that was debated, yet enough general and far-reaching to deal with the generalities of Arda. The whole thing without any of the sides participating trying to claim the possession of the sole knowledgeable truth or defining who is a real lore expert and who is not.

Aye, I miss him very much :(
Titel: Ask the Edain Team
Beitrag von: DamianForel am 18. Sep 2017, 06:25
Hi! I've been a great fan of your mod since many years ago, when it was only available in German. I have shared the mod with all of my friends wich wanted to play it. First I want to say THANK YOU for so much fun trought this time.  :P
Now I want to ask you:

Does the project still alive? My launcher don't show any news report since almost a year. There's not any update available since so much time.  :( I hope there's something coming so much big that requires that time.

If the project remains alive. Is there more factions coming in the future? I remember when Edain Mod has more factions available, like Eastmen or the Goblins.

Again, thank you for so much work just for our fun. I've read the entire J.R.R. Tolkien books and you have done the closest mod to their descriptions in comparison to other mods. 
Titel: Re: Ask the Edain Team
Beitrag von: Julio229 am 18. Sep 2017, 06:50
The mod is alive, look at the news section of this board, last news were three months ago but more are coming soon.
Titel: Re: Ask the Edain Team
Beitrag von: FG15 am 18. Sep 2017, 10:01
Yes, we are still working on the mod and I would they that we are making signifcant progress.

The Misty Mountains (goblins) won't be added in 4.5 but in one of the following patches. You can see a small glimps of them in some older announcements, even if not everything might anymore the same as shown there.
Titel: Re: Ask the Edain Team
Beitrag von: AulëTheSmith am 21. Jan 2018, 21:16
Hallo Edain team  :)
I come again to this thread 'cause I'm going to ask you another another thing about Durin.
Since in my project I bright to light the old abilities again, my question is: what is the precise lore behind "Word of Silcence" it is one of the most powerful and mysterious part of his concept and somehow even though I don't know precisely where it comes from it is incredible fitting with the character :)
Titel: Re: Ask the Edain Team
Beitrag von: kowism1 am 24. Apr 2018, 14:28
I have a faction specific question here it goes

playing as mordor is really fun I like it for the most part but one thing bugs me sort of

when you name a nagul as a ringseeker or whatever its called in game I see that it gets a name change and a fellbeast and it should get a stealth detection ring around it but without a particle effect or even a simple ring on the ground terrain I have no idea how big that stealth detection actually is.

is that stealth detection ring as big as the eye of sauron? bigger or smaller?
Titel: Re: Ask the Edain Team
Beitrag von: Angeroth2019 am 5. Mai 2019, 08:26
Greetings, companions of Edain!

If you have any questions for the Edain team, this is the place to ask :)
Note, however, that this is not the place for mod suggestions - we have our very expansive suggestion forums for that! If you need technical support, please check out the Edain support forums (http://forum.modding-union.com/index.php/board,382.0.html).
Hello guys I'm new here in your website I'd like first of all thank you for creating such a good website and the mods that the players are playing thank you for that, however I unfortunately am having a lot of difficulties trying to play the game because I am with windows 10 I've been watching Youtube videos to try and get some tips and ideas how to play Edain Mod but to no success did I even get to start it so I am here pleading for you to help me get access to this game for I've been trying to play this game for quite some time now. Please Edain team I need your help. Thank you.

Titel: Re: Ask the Edain Team
Beitrag von: FG15 am 5. Mai 2019, 14:07
I have a faction specific question here it goes

playing as mordor is really fun I like it for the most part but one thing bugs me sort of

when you name a nagul as a ringseeker or whatever its called in game I see that it gets a name change and a fellbeast and it should get a stealth detection ring around it but without a particle effect or even a simple ring on the ground terrain I have no idea how big that stealth detection actually is.

is that stealth detection ring as big as the eye of sauron? bigger or smaller?
The stealth detection of the Ringseeker has a radius of 400, while the eye of Sauron has a stealth detection radius of 500, though its buff and debuffs only have a radius of 150.
(A normal leadership has a radius of 200 as another comparision)




Greetings, companions of Edain!

If you have any questions for the Edain team, this is the place to ask :)
Note, however, that this is not the place for mod suggestions - we have our very expansive suggestion forums for that! If you need technical support, please check out the Edain support forums (http://forum.modding-union.com/index.php/board,382.0.html).
Hello guys I'm new here in your website I'd like first of all thank you for creating such a good website and the mods that the players are playing thank you for that, however I unfortunately am having a lot of difficulties trying to play the game because I am with windows 10 I've been watching Youtube videos to try and get some tips and ideas how to play Edain Mod but to no success did I even get to start it so I am here pleading for you to help me get access to this game for I've been trying to play this game for quite some time now. Please Edain team I need your help. Thank you.
Without knowing your exact problem, we can't really help you. Also, I'd suggest visiting our support board (https://modding-union.com/index.php/board,382.0.html), where you might find similar problems and solutions.
Titel: Re: Ask the Edain Team
Beitrag von: Quillman am 20. Mai 2019, 17:47
Hey!!

First of all thanks for this amazing mod! I do have a question, I installed it like 10 minutes ago. So when I started up Edain I saw the campaign was gone, I was prepared for this and I saw you guys made a version for the Edain! So I installed "___Campaignremasterd" and put it in the file. When I open it up I'm suprised as I see "the war of the dwarves" and "the hobbit" but not the rise of the witch king. Did I do something wrong?
Titel: Re: Ask the Edain Team
Beitrag von: FG15 am 20. Mai 2019, 18:10
The Angmar Campaign submod is as the name says a submod and therefore not made by the Edain Team itself, but by different people.

Nonetheless, the campaign labels weren't renamed in the submod, therefore they have just wrong names.
Titel: Re: Ask the Edain Team
Beitrag von: The_Necromancer0 am 17. Sep 2019, 01:05
What does Eowyn's diguise actually do? I see there is code for a stealthing ability but I haven't found how to trigger it.
Titel: Re: Ask the Edain Team
Beitrag von: FG15 am 17. Sep 2019, 15:23
Never really tested the code myself, but apparently her disguise changes what object she is displayed as. So for the own player it is just a different Eowyn version, and for the enemy a Rohirrim horde.
Titel: Re: Ask the Edain Team
Beitrag von: The_Necromancer0 am 17. Sep 2019, 15:30
I did see that bit in 2.01, but it looks like in Edain it was changed back to simply displaying her as Mounted Eowyn for everyone. I also checked by giving an Eowyn to the AI and having them trigger her disguise and she still appeared as Eowyn to me.

2.01 Code
Behavior = SpecialDisguiseUpdate ModuleTag_SpecialDisguiseUpdateUpdate               
  DisguiseAsTemplate = RohanEowynDisguised
  DisguisedAsTemplate_EnemyPerspective = RohanRohirrimHorde
End
Edain Code
Behavior = SpecialDisguiseUpdate ModuleTag_SpecialDisguiseUpdateUpdate               
         DisguiseAsTemplate      = RohanEowyn_mod ;;;RohanEowynDisguised_mod
         DisguisedAsTemplate_EnemyPerspective = RohanEowyn_mod ;;; RohanRohirrimHorde
    End
Titel: Re: Ask the Edain Team
Beitrag von: FG15 am 17. Sep 2019, 15:33
The Edain one uses scripts to give her the upgrade Upgrade_EowynConditionSt ealthe, while she is disguised. And that upgrade activates the stealth.
Titel: Re: Ask the Edain Team
Beitrag von: The_Necromancer0 am 30. Nov 2019, 14:55
Would it be possible to get some clarification and examples on the following submod rule:
Zitat
Contents from past versions of Edain, which aren't included anymore, are not allowed to be used.

Does that include any unit/ability/building/hero, ect... from previous versions that are not currently obtainable in 4.4.1? For example, the dark elf units cannot be obtained in the mod but their unit object remains in the mod, would a submod be able to make them recruitable?

And to go further back, in some version of edain Zaphragor could only be killed by fire and magic, would re-implementing that within a submod be forbidden?

Basically, I'd like some clarification if possible on the meaning of "content" to understand what it englobes and on "includes" to see where the line is drawn on content, whether it is purely concepts that are no longer present in any shape or form in the mod or content which is currently unobtainable through normal gameplay.
Titel: Re: Ask the Edain Team
Beitrag von: FG15 am 30. Nov 2019, 17:13
"include" means basically you aren't allowed to use files from any other Edain version, but the current.

The dark elves are still part of the game files. Therefore, it wouldn't be a problem for a submod to make them available again.

Using a map which isn't part of Edain anymore and not part of the maps.big would be forbidden, or a model, skin, graphic and so on. That is the main meaning for the rule.

The example of Zaphragor is a bit more difficult. Basically implementing it yourself would be ok, just copying the code might be a problem. (Of course not in this case, but depending on what it is that is readded it might be a more difficult case).

Moreover, as submods have to be allowed first, there might be some special specifications concerning the content. So if we are of the opinion thatZaphragor should never get that ability back, that might be forbidden.
Titel: Re: Ask the Edain Team
Beitrag von: The_Necromancer0 am 30. Nov 2019, 17:20
Alright, thanks FG, that makes it much clearer
Titel: Re: Ask the Edain Team
Beitrag von: Sentinel am 16. Apr 2020, 02:15
Hello,

Ive been a massive fan of what you guys have done, creating what should of been the true battle for middle earth game. Im having a few issues now since uve released 4.5 my create a hero colours are florescent green blue and red on all choices? lothlorian  are heavily bugged such as defensive building dont fire in or out of the citadel clicking buy hero starts timing down then just resets takes your money but does not recruit and troops arent engaging in combat? and my game now seems to crashing more than it use to (which was every other map) do you guys have any tips or solutions to these? thankyou again for all the hard work you have all done :)
Titel: Re: Ask the Edain Team
Beitrag von: Le Sournois am 16. Apr 2020, 12:44
Hello,

I have a question about the URUK damage strong against Heavy Armors made by special troops like Boernings, Black Uruk, Khazad-Dûm Vets with Morning Stars.

They are usually well-balanced but there one thing I find a bit weird.

When troops purchase Heavy Armors, they gain additional health points are therefore far more vulnerable to URUK damage.

But when Heroes gain armor (Nazgul battle armor, Dwarven Mithril coat or Ring Heroes), they do not gain more health points but are more resistant to every damage except from the URUK damage. It passes from 65 % to 100 % in the armor sets of the Edain wiki.

That is funny that a Nazgul when it has not its battle armor take less damage from those type of units than when it gets the heavy armor. Not only in that case Uruk damage ignores Heavy Armor but they do significantly more damage to Heroes with the Armor.

Therefore when I play Dwarves against Lothlorien, I never put on mithril mail on my Heroes because the AI makes a lot of Beornings, so that mithril mail can actually make my Heroes weaker which is a bit "bizarre" when it so difficult to get mitrhil mail and then not that rewarding.

The upgraded heroes are vulnerable at 43 % to SLASH and SPECIALIST damage, therefore I think they should be vulnerable to URUK damage at 65 %, but not 100 % so that it ignores the armor without doing more damage to them.

Is it something to be fixed, or are URUK damage a super powerful counter to armored Heroes and Ring Heroes and meant to be like that ? And maybe in practice there is no problem, I had just take the data of the Edain wiki to put this comment, and I have not really tested out these stats.

Thank you very much !
Titel: Re: Ask the Edain Team
Beitrag von: Le Sournois am 28. Apr 2020, 14:34
I have a question about the wonderful Minas Tirith Horde map.
I'm sorry, but there is one thing I don't understand on this map, it is the point breakdown system : why when you still get control over the wall have you got less points than when you loose it ?

I have 7 points per seconds when I am still in control of the wall, and when I loose it, it passes to 9 points per second and I don't see any logic in this. And how the control over the wall works precisely ? When does the hint to get control over the wall appear ?

Otherwise, the map is awesome, almost perfect, just sad we can't have control of the Army of the Dead at the end even if I understand it is for value good play without it.



Titel: Re: Ask the Edain Team
Beitrag von: The_Necromancer0 am 28. Apr 2020, 14:37
From what I remember when looking at the scripts, the map considers that you have "control" of the wall as long as you have more than 80 units on it or as long as there are less than 100 enemies on it.
Titel: Re: Ask the Edain Team
Beitrag von: Le Sournois am 28. Apr 2020, 15:24

Still, I am thinking there is something illogic in the point breakdown, you have more points when you loose the wall than when you keep it.

Anyway, thanks for your answer and good afternoon
Titel: Re: Ask the Edain Team
Beitrag von: Gnomi am 28. Apr 2020, 15:57
You should get less points as soon as the "control of the wall" is at 0. If it is above 0, there should be no changes - but you get more points if you survive longer. Perhaps that's what happened to you?

I just looked in the scripts and I can't find a bug here:
*** IF ***
     NOT Counter 'GG-FirstWallCounter' IS Less Than  1
*** THEN ***
  Counter 'GG-Points' , Add with counter 'GG-PointsCounterAdd2'

Can you give me a replay of a game in which it happened?
Titel: Re: Ask the Edain Team
Beitrag von: FG15 am 30. Apr 2020, 14:34
Greetings, companions of Edain!

If you have any questions for the Edain team, this is the place to ask :)

Note, however, that this is not the place for mod suggestions - we have our very expansive suggestion forums for that! If you need technical support, please check out the Edain support forums (http://forum.modding-union.com/index.php/board,382.0.html).

Also, please avoid doing double posts.
Titel: Re: Ask the Edain Team
Beitrag von: Le Sournois am 30. Apr 2020, 16:59
Ok sorry
Titel: Re: Ask the Edain Team
Beitrag von: nemesis2pt0 am 5. Jun 2020, 15:23
Edain Team,

I'm working on a scripted version of the Helm's Deep map by Glorfindel23 at the moment. The original creator made use of LothlorienHaldirElvesHor de as part of their reinforcement mechanic.

This unit really fits the cinematic aspect of the films and are used by Rohan's Haldir Allies power. Their permanent version has a couple of upgrades tied to them that I am unable to track down in the game files. Could you point me to their specific upgrade names? I'd like to grant that ability to the owner of the units instead of immediately granting the upgrade when they enter. Thanks.

The upgrades in game are: 'Battle Ready', 'Banner Carrier', and 'Equip them with War Gear'
Titel: Re: Ask the Edain Team
Beitrag von: joshhotchilipeppers am 1. Aug 2020, 06:26
I need help big time!! whenever  I start a skirimish my AI enemies are instantly defeated within 5 seconds the game has started.
This happens in a lot of maps
One example is in Arnor:Fornost
I did a clean install of the game and a clean install of the latest mod update 4.5.3 and it's still going on, so I reinstalled several times with no positive results. I would appreciate your advice, since it does happen in a lot of different maps
Titel: Re: Ask the Edain Team
Beitrag von: Elendils Cousin 3. Grades am 1. Aug 2020, 18:02
Have you checked the Support forums (https://modding-union.com/index.php/board,382.0.html), especially this thread (https://modding-union.com/index.php/topic,30407.0.html)?

Titel: Re: Ask the Edain Team
Beitrag von: Mon_Kay_D_Luffy am 11. Aug 2020, 14:59
Angmar Campaign
When it is no longer working in the new version
Titel: Re: Ask the Edain Team
Beitrag von: Elendils Cousin 3. Grades am 11. Aug 2020, 16:02
The Angmar Remastered campaign is a submod made by Necro, not by us. You'll have to speak to him.
Titel: Re: Ask the Edain Team
Beitrag von: Shadowfax am 24. Aug 2020, 07:16
hi can ı change my edain mod gameplay  fps 30 to 60 ?   :)
Titel: Re: Ask the Edain Team
Beitrag von: FG15 am 24. Aug 2020, 08:41
No, that's not possible.
Titel: Re: Ask the Edain Team
Beitrag von: emil6011 am 17. Sep 2020, 16:52
Hey I would like to ask you if you could share me the skin file of gandalf the gray and if i could use the gandalfs gray skin in anoter game
 i mean this skin is what i would need. https://cdn.discordapp.com/attachments/327178619858190336/756161575068631091/unknown.png

I need the skin for gandalfs model in warcraft 3 map the big fellowship quest. the map is free to play. i aswell create it for free but i lack good skins.

video link for the map https://www.youtube.com/watch?v=OL8HXQisUgE
Titel: Re: Ask the Edain Team
Beitrag von: Elendils Cousin 3. Grades am 18. Sep 2020, 23:14
Send me a PN with more details and we'll talk about it.
Titel: Re: Ask the Edain Team
Beitrag von: Le Sournois am 20. Jun 2021, 23:02
Hello,

I wondered if there is a way to put a timer in skirmishes, because a chronometer cannot be precise in showing the real time of the game due to every times the game is lagging with good settings.
That is interesting to know exactly at which moments Angmar builders or poneys at the travel camps appear and protect them adequately. It can also allows to make various challenges linked to speed.
Best regards,
Titel: Re: Ask the Edain Team
Beitrag von: The_Necromancer0 am 20. Jun 2021, 23:17
An ingame timer similar to the one that 2.02 provides is not any more accurate than a real timer and resets if the UI changes during the game.
Titel: Re: Ask the Edain Team
Beitrag von: Le Sournois am 21. Jun 2021, 00:02

Thanks for the explanation,
I understand why there is no timer in Edain then.
Titel: Re: Ask the Edain Team
Beitrag von: Le Sournois am 22. Jul 2021, 22:07
Sorry, I have one more question.

First of all, thank you for the release of the Edain 4.5.5 !
I have not downloaded it yet because I have some replays from 4.5.4 that I want to see again and I guess they may not longer work in Edain 4.5.5 and I'm not sure I did all there was to see in 4.5.4 yet anyway.
My question, though not very urgent is this : is it possible to return to previous versions like 4.5.4 or 4.5.3 once we have updated the launcher ? If it is not possible, I wil not update it right away.

Thank you once more, have a nice summer
Titel: Re: Ask the Edain Team
Beitrag von: Elendils Cousin 3. Grades am 22. Jul 2021, 22:42
You can save your current files in a seperate folder, basically a duplicate of your current RotWK folder with all the Edain files in it. As long as you don't touch that duplicate folder, you'll be able to start 4.5.4 from there. There should be videos on Youtube explaining how to set it up.

The launcher doesn't offer any backwards compatibility, as we only support the current version of Edain. Everything else would be too much work.
Titel: Re: Ask the Edain Team
Beitrag von: Le Sournois am 23. Jul 2021, 11:22
Thanks
Titel: Re: Ask the Edain Team
Beitrag von: Helper01 am 4. Sep 2021, 01:09
I have a question similar to this last one. Are custom maps made in earlier versions of the 4.0 line generally compatible with the modern versions? I've found some that appear to work alright, but I'm waiting to see if any major issues show up; while others seem to crash automatically, but I'm not sure if it's compatibility issues or some bug inherent in the map itself irrespective of what version I'm running.

Like the last post was wondering, if it is, in fact, compatibility, it would, in this respect, be handy sometimes for Edain to have backwards compatibility or a patch switcher like ROTWK currently has. But I understand there's only so much that can be done.
Titel: Re: Ask the Edain Team
Beitrag von: Helper01 am 4. Sep 2021, 01:17
I meant to ask another question.

I've been wondering what it takes for a custom map to be approved by the Edain team and to be incorporated into the official list of maps. Based on older map packs by certain individuals, like Glorfindel23, for instance, and comparing some of those to their counterparts in the official list, it would seem like some of them are the same, and thus made it in at some point. Yet certain other maps that appear to be incredibly well made, like Glorfindel23's 7-level Minas Tirith map, are not included in the list of official maps!

If I am correct in this assessment that there is a kind of criteria to meet for this inclusion, what are the criteria for including custom maps into the official list of maps?
Titel: Re: Ask the Edain Team
Beitrag von: The_Necromancer0 am 4. Sep 2021, 08:25
I have a question similar to this last one. Are custom maps made in earlier versions of the 4.0 line generally compatible with the modern versions? I've found some that appear to work alright, but I'm waiting to see if any major issues show up; while others seem to crash automatically, but I'm not sure if it's compatibility issues or some bug inherent in the map itself irrespective of what version I'm running.

Like the last post was wondering, if it is, in fact, compatibility, it would, in this respect, be handy sometimes for Edain to have backwards compatibility or a patch switcher like ROTWK currently has. But I understand there's only so much that can be done.

Custom skirmish maps are generally compatible, more heavily scripted maps can become incompatible depending on what they change. If a map crashes outright then it's probably incompatible.

Neither backwards compatibility nor a patch switcher are ideas the Edain Team are interested in, they required a lot of extra work for minimal benefit. If you desire to play previous versions you can go to the thread linked below and download them as separate mods: https://modding-union.com/index.php?topic=35900.0
Titel: Re: Ask the Edain Team
Beitrag von: Birds am 4. Sep 2021, 09:09
Most basic custom maps should work fine. Maybe some spells don't work, but thats probably all. Special maps more often have problems when things change from one version to the other, though it's usually a good sign if it doesn't crash.

As Necromancer said it's not really a goal of us to create a switcher for different edain versions.

As for incorporating community maps into edain, there aren't any real set requirements. I'm not even sure if there are any community maps in edain right now, not because we don't like them, just because there wasn't any real need for them. Maybe in future versions some community maps will be added.
Titel: Re: Ask the Edain Team
Beitrag von: Helper01 am 4. Sep 2021, 17:56
Gotcha. Well, it does appear like some official maps look exactly the same as some done by, say, Glorfindel23, such as Cair Andros. But isn't he one of your map designers, too...? I'm still very new to all this, so forgive me if I'm getting some things mixed up!

Anyways, if it counts towards getting any custom maps in, I would just like to say that I think many of the maps by Glorfindel23 and H4albarad would be great candidates for inclusion into the official list of maps. Maps like the 7-level Minas Tirith, the Rohan Open World map, the Minas Twins, Rise of Angmar, and many others. These maps I just posted in particular are some of the most unique and interesting maps, offering some of the most unique gameplay possibilities I've ever seen in a BFME game, and are some of the most creative and imaginative. It would be great to have some official support for these to take care of bugs and keep them up to date with new versions of Edain.
Titel: Re: Ask the Edain Team
Beitrag von: Malhakai am 5. Sep 2021, 07:07
Hi Edain team. Long time player of your mod, love it more than other mods of bfme. Always such in-depth details added :-)

I had a question, I recall reading quite a while ago that the Edain team were thinking of changing the finalbig data file to be more condensed. e.g instead of having to alter several ini files to change one thing ingame, it might only be one or two ini files.

Just wondering if this had already happened, or was happening?

I am learning how to mod, and quite enjoy modding Edain for my personal use (and am use to translating to English hehe).

Looking forward to your future releases :-)

Kind Regards,
Kai
Titel: Re: Ask the Edain Team
Beitrag von: FG15 am 5. Sep 2021, 10:43
Not sure what you heard, but our goals about the FinalBig files of Edain are the following:

I don't recall only having 1 or 2 Finalbig files ever being one of our goals. However that could be part of the smaller content updates only requiring small Finalbig file updates, because those usually only contain 2 or 3 real Finalbig files.
Titel: Re: Ask the Edain Team
Beitrag von: Gnomi am 5. Sep 2021, 12:07
I think what you are talking about is the following:
With 4.0 we changed some of the places, where numbers for all the different values are stored. They are all stored at the same place right now. Before 40, they were saved all over the place. That's what we wanted to change and also what we did change a few years ago. :)
Titel: Re: Ask the Edain Team
Beitrag von: Malhakai am 6. Sep 2021, 08:51
I think what you are talking about is the following:
With 4.0 we changed some of the places, where numbers for all the different values are stored. They are all stored at the same place right now. Before 40, they were saved all over the place. That's what we wanted to change and also what we did change a few years ago. :)

Ahh, I think this is what I recall reading! Thank-you. I must have been reading old posts (getting over zealous reading ha)
Titel: Re: Ask the Edain Team
Beitrag von: Watcher am 4. Okt 2021, 17:01
(sorry if this is the wrong place, I just joined today and I'm still figuring things out).

Will Edain ever reintroduce Historical Mode in WotR? Will the MM be included in it; and, if so, how will it be handled with all the (cannonically) dead MM heroes? Historical was my favourite mode and I do truly hope it'll be included one day (though I understand it may take a while, if it ever happens).
Titel: Re: Ask the Edain Team
Beitrag von: Photti am 5. Okt 2021, 22:38
This scenario will definitely come back after the rework. I love it too. The heroes of MM are a good point. We have not thought about that yet. Maybe we make an exception and take the WotR plus Hobbit timeline or we will find another solution. We have already given most of the MM heroes a role as name and thus made them a bit more independent of the timeline. However, we still need an other way for Bolg and Smaug.

PS: Welcome to the forum! :)
Titel: Re: Ask the Edain Team
Beitrag von: Watcher am 6. Okt 2021, 07:41
Thank you for the answer and the welcome :)

Its nice to know Historical will come back, with all the factions to boot.