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[en] - Modding Corner => Showcase => Thema gestartet von: Fredius am 11. Nov 2015, 21:04

Titel: Fredius War of the Ring Mission Maps
Beitrag von: Fredius am 11. Nov 2015, 21:04
Greetings everyone :),
I haven't done any mapping for quite a while now, so I thought let's give it a try again. Altough I mostly made regular skirmish maps, my specialty lies in making mission maps who are fully scripted, like in the campaigns. I decided to start with a series of maps, where you command a great army to fight against another great army. Many of my maps will become like a Total War battle, but in the future I will also make ambush missions or sieges who will have a background in the lore too. It will be all about fighting, and (mostly) no building xD!

I will list all my maps within spoiler tabs:







I hope you like my maps, and I surely will make more similair maps in the future! Ofcourse I am always open for suggestions, so if you have an idea on how to make the battles even better, don't hesitate to tell me :)!

I also made a poll. I want to see which battles people would prefer. I don't guarantee though that the series of battles with the most votes will get priority over all the others, but I might do it far sooner then I have planned to.

I included a list of planned battles. Note that "E" stands for Evil, meaning that the player will play the Evil Forces in this scenario. "G" stands for Good, meaning that the player will play with the Good Forces in this scenario:

Zitat
Invasion of Rohan - Fords of Isen (E)
Invasion of Rohan - Eaves of Fangorn (G)
Invasion of Rohan - Helms Deep (G)
Invasion of Rohan - Isengard (G)

Siege of Gondor - Cair Andros (E)
Siege of Gondor - Osgiliath (E)
Siege of Gondor - Ithilien (E)
Siege of Gondor - Pelargir (G)
Siege of Gondor - Minas Tirith (G)

Battle Under the Trees - Old Forest Road (E)
Battle Under the Trees - Mirkwood (G)
Battle Under the Trees - Lothlorien (G)
Battle Under the Trees - Dol Guldur (G)

Resurrection of Angmar - Angmar (E)
Resurrection of Angmar - Weathertop (E)
Resurrection of Angmar - Eregion (G)
Resurrection of Angmar - Carn Dum (G)

Invasion of the Elven Havens - Mithlond (G)

Assault of the Easterlings - Lake-town (E)
Assault of the Easterlings - Iron Hills (G)
Assault of the Easterlings - Dale (G)

Fury of the Haradrim - Poros (E)
Fury of the Haradrim - Tolfalas (E)
Fury of the Haradrim - Dol Amroth (G)

Recapture of Ered Mithrin - Exterior (G)
Recapture of Ered Mithrin - Interior (G)

Reclamation of Gundabad - Exterior (G)
Reclamation of Gundabad - Interior (G)

Assault on Sauron - Minas Morgul (G)
Assault on Sauron - Black Gate (G)

All crossed names are maps that are done. Green marked names are what I'm working on at the moment.

The_Necromancer0 made an article about my maps on the Edain Wiki, it features tips on how to play my maps (which I never thought of [ugly]) and a little description of every map. Thank you very much The_Necromancer0!

http://edain.wikia.com/wiki/Massive_Armies_Mission_Map_Series
Titel: Re: Fredius Mission Maps
Beitrag von: Walküre am 11. Nov 2015, 21:33
I would also like to thank LordDainIronfoot and CragLord for testing my map and providing support, these guys are the best!


Yes, they are great, and I would obviously include you, Fredius, among them.
You are such skilled and nice guys, I'm very glad that you are part of this Community  ;)

I believe that this precious work of yours surely deserves a bit of 'advertisement' on ModDB.
Many could definitely go crazy reading about the Mirkwood Spearmen  :P
Titel: Re: Fredius Mission Maps
Beitrag von: Fredius am 11. Nov 2015, 21:59
Thank you very much my friend, ofcourse you belong to that list too xD!

I'm sure the people on moddB will be very happy, and indeed go crazy :D, when they see that they finally have an opportunity to play with these awesome models, thanks man.
Titel: Re: Fredius Mission Maps
Beitrag von: LordDainIronfoot am 11. Nov 2015, 22:17
Thank you for the credit my friend but I haven't done anything worth mentioning! :) I gree completely with WalkureYou did all the hard work and I must say you did and astonishing work with thise Map! :)

I had really much fun slaughtering the the Guldur Armies :D :D Really great Map which gives you a way to enjoy Movie Feeling Battle similar to the One during WOTR and with the awesome WETA Models,and scne you even added the Mirkwood Spearman then the fasn will be ableto play with the full Royal Army of Mirkwood under the comamnd of the Elvenking Thranduil of the Woodland Realm! :)

Really great job my friend,congrats about it and rescpect and I think i will be sayung this from the name of all fans when I say we are eager to your other Mission Maps which will bring us a lot of joy! :)

Greetings and best regards from the Lord ofthe Iron Hills! :)
Titel: Re: Fredius Mission Maps
Beitrag von: Fredius am 11. Nov 2015, 22:42
I am glad you like it my friend :), and yes you deserve the credit because your enthusiasm of my work motivates me xD.
Titel: Re: Fredius Mission Maps
Beitrag von: CragLord am 12. Nov 2015, 15:37
It was so good to experience this huge battle mode (my PC cried, but it was worthy). xD :D
Map is very nice, and I really enjoyed playing with those Mirkwood spearmen units. They are so good looking models.
Thanks for giving us credit Fredius, but as Dain have said, we haven't done nothing special to deserve it. xD
Again, very nice job Fredius! :) I also hope you will make more of this Mission Maps, so we can enjoy playing them. :)

Greetings friend


Titel: Re: Fredius Mission Maps
Beitrag von: Fredius am 12. Nov 2015, 18:50
Thanks man :). Yes I'll look into fixing the lag, it's pretty annoyong sometimes. Removing the UI by pressing F9 makes it lag a lot less, see it as a temporary solution ;).
Titel: Re: Fredius Mission Maps
Beitrag von: Fredius am 2. Jan 2016, 00:11
UPDATED THE FIRST POST

Hello everyone!

I've updated my last mission map with a lot of improvements. Most important thing is that I made the map bigger; for a very important reason ofcourse. The map of the previous version was 300x300 big, now it is 450x450 (which means it's been made bigger by half). The map looks like this right now:


Reason for making the map bigger is so that I can spread the army of Mirkwood into three seperate places. This reduces lag a lot! And it gave me room to add different kind of events during the battle. I won't spoil anything so you must see for yourself what I mean, but here is already a preview:


I hope you like the map, and if there is any suggestion you want to make don't hesitate! Also don't forget to remove my previous version if you have it! The new map is renamed to "Battle Under the Trees - Mirkwood" to historically tie the map to the lore.

http://www.moddb.com/games/battle-for-middle-earth-ii-rise-of-the-witch-king/addons/mirkwood-vs-dol-guldur

*FULL CHANGELOG*

Titel: Re: Fredius Mission Maps
Beitrag von: CragLord am 2. Jan 2016, 02:27
Nice work Fred. :)
I am glad to see this. :)
Some nice changes you have made.
Will test it ofc, and I will report any irregularities if I find them. :)

Best regards,
Crag

Titel: Re: Fredius Mission Maps
Beitrag von: LordDainIronfoot am 2. Jan 2016, 08:49
Congrats Fred for the epic job,the Map is indeed awesome,really etaield and well thought < ienjoy it so much my friend! :)

Masterpiece it is! :)
Titel: Re: Fredius Mission Maps
Beitrag von: Fredius am 2. Jan 2016, 12:57
Thanks guys I'm glad to hear that you like it :)!
Titel: Re: Fredius Mission Maps
Beitrag von: CragLord am 9. Jan 2016, 20:08
I tried, there is "Instant victory" bug.
Titel: Re: Fredius Mission Maps
Beitrag von: Fredius am 9. Jan 2016, 21:48
You must only select 1 player. Having a second player causes the instant victory bug ;). Dont forget to select the bottom base, and not the upper base.
Titel: Re: Fredius Mission Maps
Beitrag von: CragLord am 9. Jan 2016, 21:53
I obviously forgot to do that.  [uglybunti]
Will test it again. :)
Titel: Re: Fredius Mission Maps
Beitrag von: Fredius am 9. Jan 2016, 22:52
Have fun my friend, if you have suggestions or bugs let me know :).

Greetings people :),

Today I'm releasing my next map in the Battle Under the Trees series of maps. This time the battle focussen on the Lothlorien front. Lothlorien, too, was attacked by the forces of Sauron during the War of the Ring. Sauron's forces of Mordor and Dol Guldur attacked the woods three times, at one point the Goblins of the Misty Mountains also joined the battle. My map will focus on that joint attack of Evil forces. Take command of the Galadhrim as they are defending their homes against the forces of Evil!

Download link: http://www.moddb.com/games/battle-for-middle-earth-ii-rise-of-the-witch-king/addons/battle-under-the-trees-lothlorien (http://www.moddb.com/games/battle-for-middle-earth-ii-rise-of-the-witch-king/addons/battle-under-the-trees-lothlorien). You can find the installation instructions in the first post!

Credits for the map goes to EA games. I altered it a bit so that it fits into the mission. Also big thanks to Lord Dain Ironfoot for testing the map :).

Preview screens of the map:
Titel: Re: Fredius Mission Maps
Beitrag von: LordDainIronfoot am 11. Jan 2016, 09:28
No need to thank me my friend!It was an honor for me to be the first to enjoy that awesome Map! I really enjoyed it as much as the Mirkwood Front Battle ,you really recreate those Epic War of the Ring Battles which we were never able to see in Movies sadly! But you really make them cool and exciting to lead those epic battles .:-)

Thank you for the hard work , it really is paying off and I am looking forward to all of your Maps and am eager to play them!

Greetings! :-)
Titel: Re: Fredius Mission Maps
Beitrag von: Nuramon90 am 11. Jan 2016, 11:08
Great work Fredius!

I was totally happy that you took the time to create these maps. I enjoyed playing them very much.

First time I played with my mirkwood army, I got completely destroyed haha. But challenge accepted and I finally won :D

Now, I'm going to try out  the Battle of Lothlorien- thank you once again.

Im looking forward to play more maps like these 2,

Greetings Nuramon
Titel: Re: Fredius Mission Maps
Beitrag von: Fredius am 11. Jan 2016, 12:28
Thanks guys I appreciate it :). I'll try to cover all the battles of the War of the Ring, and try to include every faction at least once in my maps. I agree Dain it's a pity that we won't see the battles in the movies, but at least you will be able to play them :).

Next map will be the final siege of Dol Guldur. The final chapter of the Battle Under the Trees series.
Titel: Re: Fredius Mission Maps
Beitrag von: Nuramon90 am 11. Jan 2016, 12:38
Ok I just completed the second map.

For me its a little bit too easy to win! Maybe you can add more Heroes to the evil forces next time, or go for a bigger challenge. But nice how you included all the units.!

It was fun playing, but it could last longer in my opinion, because 15 minutes were over very fast :)

Thank you anyway for your work! Totally looking forward for more :)
Titel: Re: Fredius Mission Maps
Beitrag von: Fredius am 11. Jan 2016, 12:52
Pretty weird; one person says it's too easy, the other one says it's too hard :D. I don't know what to do hahaha. But if I find anymore inspiration I might change the map a bit. Thanks for the compliments man I'm glad you enjoyed it :).
Titel: Re: Fredius Mission Maps
Beitrag von: Nuramon90 am 11. Jan 2016, 13:51
Dont be offended, its just my opinion :D

I think if you could add some stronger units or maybe add more waves would be cool. If there is a possibility to protect an area or a building - and if you lose it you will be defeated sth like that. I think I had too many archers on the loio map, but the mirkwood one was a challenge and not so easy to handle!

Looking forward to your future maps! And stay with the elven units, I love playing with them :D
Titel: Re: Fredius Mission Maps
Beitrag von: LordDainIronfoot am 12. Jan 2016, 06:00
Hmm I think the difficulty was quite Normal! :-) So that every player could have a chance,but if you want stronger Evil Forces may be few Fully Upgraded Battalions will do the job!? :-)
Titel: Re: Fredius Mission Maps
Beitrag von: Fredius am 30. Jan 2016, 17:13
Ladies and Gentlemen,

I present to you today the list of battles I want to make for Edain mod. These are all battles that took place during the War of the Ring. I made up a few battles to include all nations of Middle-Earth in this great war, so to show how important the War of the Ring was for the fate of Middle-Earth. This is not the final product; the list may change if I want to include another battle or decide that one is not necessary.

Note that "E" stands for Evil, meaning that the player will play the Evil Forces in this scenario. "G" stands for Good, meaning that the player will play with the Good Forces in this scenario:


I also made a poll. I want to see which battles people would prefer. I don't guarantee though that the series of battles with the most votes will get priority over all the others, but I might do it far sooner then I have planned to.

Ofcourse if you have suggestions you are always welcome to give them, but just remember that currently I will only make battles during the War of the Ring, so no battles during the Hobbit or other timelines ;).
Titel: Re: Fredius Mission Maps
Beitrag von: Walküre am 30. Jan 2016, 17:57
A very ambitious plan!
Good luck with it  :)

I am personally very curious about the Invasion of the Elven Havens.
I wonder what type of defences will raise Círdan to fend off the Evil  ;)

Do you think it will be possible to include in the map also the 'Elven Pilgrims' that arrive in the Havens and, then, sail to the West?
I've always found the essence of their journey very spiritual and Tolkien-ish.

Titel: Re: Fredius Mission Maps
Beitrag von: The_ClocheFixer am 30. Jan 2016, 18:05
A very ambitious plan my friend I actually don't mind wich battles should be done first your maps are always awesome!  :)
Titel: Re: Fredius Mission Maps
Beitrag von: Fredius am 30. Jan 2016, 18:13
A very ambitious plan!
Good luck with it  :)

I am personally very curious about the Invasion of the Elven Havens.
I wonder what type of defences will raise Círdan to fend off the Evil  ;)

Do you think it will be possible to include in the map also the 'Elven Pilgrims' that arrive in the Havens and, then, sail to the West?
I've always found the essence of their journey very spiritual and Tolkien-ish.


Thanks Walk :), I will take some elements from the old BFME2 mission where you must defend the grey havens from the Goblins, but in my map the enemy will be the Corsairs of Umbar instead ;). Naval battles will also take a more important role in my map. I'll see what I can do about the Pilgrims, I might make a nice bonus mission of it :).

And thank you very much The_ClocheFixer :)!
Titel: Re: Fredius Mission Maps
Beitrag von: Walküre am 30. Jan 2016, 18:38
Thanks Walk :), I will take some elements from the old BFME2 mission where you must defend the grey havens from the Goblins, but in my map the enemy will be the Corsairs of Umbar instead ;). Naval battles will also take a more important role in my map. I'll see what I can do about the Pilgrims, I might make a nice bonus mission of it :).


Great premises, then  :)
One random idea (as naval battles will take a major role): what if you could also create some bonus missions that consist of guarding the White Ships (which would be neutral, therefore not playable) in their voyage, until they reach the western border of the map/Sea (the way to the Undying Lands)?
I believe it will be much more involving  xD

Greetings  ;)
Titel: Re: Fredius Mission Maps
Beitrag von: Fredius am 30. Jan 2016, 18:42
That is a great idea, I like it :)!
Titel: Re: Fredius Mission Maps
Beitrag von: UlfricStormcloak148 am 30. Jan 2016, 18:47
Too bad you don't add :


Assault of Haradrim : Battle for Haradrim allegiance (Mordor vs Haradrim) E
Assault of Haradrim : Battle of Ithilien (Gondor vs Haradrim) G
Assault of Haradrim : Battle of Pelennor (Rohan vs Haradrim/Easterling) G
Titel: Re: Fredius Mission Maps
Beitrag von: Walküre am 30. Jan 2016, 18:51
That is a great idea, I like it :)!


I think there was something similar already in the official evil campaign of BFME2.
But, in that case, you were on the opposite side, trying to sink the sacred White Ships  [ugly]

Anyway, I rely on you, keep alive the flame of Elven Hope  ;)

Titel: Re: Fredius Mission Maps
Beitrag von: Fredius am 30. Jan 2016, 19:18
Too bad you don't add :


Assault of Haradrim : Battle for Haradrim allegiance (Mordor vs Haradrim) E
Assault of Haradrim : Battle of Ithilien (Gondor vs Haradrim) G
Assault of Haradrim : Battle of Pelennor (Rohan vs Haradrim/Easterling) G

Ithilien and Pelennor will contain Haradrim and everything you mentioned. The allegiance of Haradrim and Mordor didn't start during the War of the Ring right? Correct me if I'm wrong, it would be awesome if I'm wrong xD.

That is a great idea, I like it :)!


I think there was something similar already in the official evil campaign of BFME2.
But, in that case, you were on the opposite side, trying to sink the sacred White Ships  [ugly]

Anyway, I rely on you, keep alive the flame of Elven Hope  ;)


Shoot, you're right it was in the Evil mission, I totally forgot :P. I will try to add my own flavour into that sort of mission, but everything in time ;). I too love Elves, and I will make sure their prowess will be presented very well in my battle maps.
Titel: Re: Fredius Mission Maps
Beitrag von: UlfricStormcloak148 am 30. Jan 2016, 20:06
Zitat
The allegiance of Haradrim and Mordor didn't start during the War of the Ring right? Correct me if I'm wrong, it would be awesome if I'm wrong.

I remember during the evil campaign of the first Battle for Middle Earth that we have a fight between three different tribe of Haradrim which Mordor could obtain their allegiance by tribute or fighting. Just before the Battle of Ithilien. (During this time the Fellowship of the Ring was in Rohan).

Besides I think it would be nice to have a battle between Orcs and Haradrim, because I know that not every tribe were inside Sauron army after all after the War of the Ring, some tribes trying to make peace with the Men of the West whereas others continue their attacks.
Titel: Re: Fredius Mission Maps
Beitrag von: Fredius am 30. Jan 2016, 20:20
Yes I remember that mission very well. I too loved it. However I wonder if this is realistic. Did Sauron really have to fight those tribes to ensure their allegiance? And was it really during the time of the War of the Ring? Also the same can be said about the Easterlings; they also had a lot of different tribes and in how far were they all allied with Mordor? But in any case I will see what I can do about it, but for that we also need an Evil Faction xD.

By the way guys The_Necromancer0 made an awesome article about my maps on the Edain Wiki, featuring tips on how to play my missions (which I never thought of [ugly]) and a little description of them. Again thank you very much The_Necromancer0!

http://edain.wikia.com/wiki/Massive_Armies_Mission_Map_Series
Titel: Re: Fredius Mission Maps
Beitrag von: The_Necromancer0 am 30. Jan 2016, 21:02
Yes I remember that mission very well. I too loved it. However I wonder if this is realistic. Did Sauron really have to fight those tribes to ensure their allegiance? And was it really during the time of the War of the Ring? Also the same can be said about the Easterlings; they also had a lot of different tribes and in how far were they all allied with Mordor? But in any case I will see what I can do about it, but for that we also need an Evil Faction xD.

This mission was one of my all time favorite. And I suppose he did have to fight them or bribe them. They sound like proud people but it might be that their taste for blood overtook that pride. It think it's a safe bet to say that some probably resisted though.

Zitat
By the way guys The_Necromancer0 made an awesome article about my maps on the Edain Wiki, featuring tips on how to play my missions (which I never thought of [ugly]) and a little description of them. Again thank you very much The_Necromancer0!

http://edain.wikia.com/wiki/Massive_Armies_Mission_Map_Series

I must admit it was a pleasure, the map truly impressed me and being able to write about them was fun. As for the tips, those are the one I thought of, if you know any other I encourage you to go add them, the more the merrier. I'm also thinking of a video tutorial but I don't know if my PC will be able to take it all.
Titel: Re: Fredius Mission Maps
Beitrag von: UlfricStormcloak148 am 30. Jan 2016, 21:20
Zitat
This mission was one of my all time favorite. And I suppose he did have to fight them or bribe them. They sound like proud people but it might be that their taste for blood overtook that pride. It think it's a safe bet to say that some probably resisted though.

Haradrim like Easterling are and always been proud people. Beside Faramir said once he discover the corpse of a Haradrim something about what blind promise Sauron tell them or threat. So yay I think some Haradrim resisted the called of Mordor and maybe were killed or fled during the War far south.

I think it's a shame Tolkien didn't write more about their cultures and also add few characters from Harad or Rhûn included in the Fellowship perhaps a female hashashin like some people do in fanfiction, because some of them are really nice wrote.
Titel: Re: Fredius Mission Maps
Beitrag von: Fredius am 30. Jan 2016, 23:46
Agreed, it would be awesome to expand on their culture a lot more. Well you convinced me, I will do some maps about the Haradrim too, but that will be done after I finished all these War of the Ring maps :P.

Don't overwork yourself Necromancer, you already did a great job on the wiki xD!
Titel: Re: Fredius Mission Maps
Beitrag von: Adamin am 30. Jan 2016, 23:55
Weeeell...

Zitat von: The Silmarillion - Of the Rings of Power and the Third Age
He [Sauron] brooked no freedom nor any rivalry, and he named himself Lord of the Earth. A mask he still could wear so that if he wished he might deceive the eyes of Men, seeming to them wise and fair. But he ruled rather by force and fear, if they might avail; [...]

In the east and south well nigh all Men were under his dominion, and they grew strong in those days and built many towns and walls of stone, and they were numerous and fierce in war and aimed with iron. To them Sauron was both king and god; and they feared him exceedingly, for he surrounded his abode with fire.

Granted this quote describes the situation during the Second Age, even before Sauron was taken to Numenor. So a lot of time passed from then till the War of the Ring.
And granted, as always, the Silmarillions story frame is that its the history written by Elves. So when it comes to the history of Men you always should keep a little bit of elven bias in mind. ;)

Nevertheless if Sauron was worshipped as king and god by the Easterlings and Southlings for centuries, then I'd say they might have served out of fear or because of lies. But I don't think they had to be beaten or bribed into service. And even if there was a resistance to Sauron, it must've been really small and quite special.
Titel: Re: Fredius Mission Maps
Beitrag von: UlfricStormcloak148 am 31. Jan 2016, 00:13
There are two fanfiction that I like about the Haradrim people, each is different but the idea is the same a Haradrim female warrior become the 10th member of the fellowship to (one to seek redemption because of her past sins killer whom serve Sauron, and because she's now a friend of Gandalf whom save her, the other to protect her people and save them only to discover that Sauron with witchcraft link is will and survive with every Men of the East, meaning when the One is destroy her like the others Haradrim will die unknown to them and some will survive those with the most willpower to do that)

https://www.fanfiction.net/s/8924605/1/Kiramir
https://www.fanfiction.net/s/6217465/1/The-Living-Death

It can give you some idea in the future Freduis, like it did for me.
Titel: Re: Fredius Mission Maps
Beitrag von: Fredius am 1. Feb 2016, 20:02
Those are nice fan-fictions! I especially enjoyed the second one with the Mouth of Sauron xD.
Titel: Re: Fredius Mission Maps
Beitrag von: UlfricStormcloak148 am 3. Feb 2016, 16:29
Fredius, thanks to the released of the Woodland Realm map by calsash (Great map by the way). Would it be possible to add this map for The Battle under the Tree ? With Dol Guldur and Goblins army against Mirkwood Ranger and Soldier. (Instead to have an army, the Player begins with only two Mirkwood Ranger and the player must build his own army outside and inside the fortress) The castle outside of the fortress will be Lothlorien of course and the 7 Settlements will be Mallorn Tree and the Two Outpost being Lothlorien or Greenwood fortress.

With that, the battle will be in two times :

First : After 10-20 minutes Mordor invade the south forest (Goblin, Troll, Dol Guldur, Warg and Spider) and must destroy the castle and others building outside before create their own forces. The player (Lothlorien/Mirkwood) must defend and kill the maximum units before being all surrounded and retreat inside the Greenwood Fortress.

Second : The Siege of the Woodland Realm which the player 1 must defended at all cost before destroy the enemy fortress.
Titel: Re: Fredius Mission Maps
Beitrag von: Fredius am 3. Feb 2016, 23:31
Actually I was planning to close the chapter of the Battle Under the Trees with the Siege of Dol Guldur :P. In the lore it was never stated that the battle took place inside Thranduils Halls. The name of the battle is "Battle Under the Trees" after all.

Also giving Mirkwood another battle puts them too much into the spotlights; the Battle of Lothlorien was more important to Sauron. The greatest part of his army went to Lothlorien, while only a smaller part attacked Mirkwood to keep them at bay. Sauron wanted to wait untill the Easterlings had taken Erebor, so that they could reinforce the forces of Dol Guldur against Mirkwood. This obviously never happened while the Easterlings couldn't conquer Erebor.

Also the progress on Dol Guldur has been put on standby for now :P. I'm waiting for a mapper to finish his great Dol Guldur map so that I can use it for the mission. In the meantime I'm working on the Battle of Dale mission for the Sons of Durin sub-mod. This mission will ofcourse be included in my own mappack.
Titel: Re: Fredius Mission Maps
Beitrag von: calsash am 4. Feb 2016, 09:11

aha thanks for the kind words about my map :)
Titel: Re: Fredius Mission Maps
Beitrag von: Fredius am 11. Feb 2016, 18:03
And ofcourse I also share my Dale map preview in my own thread. This will be the place where the Battle of Dale mission will be fought for most of the part, behind the city are the gates of Erebor. More details will follow soon, but here are some screenshots to give you an impression of the map:

(http://forums.revora.net/uploads/monthly_02_2016/post-17208-0-08927500-1455142792.jpg)
(http://forums.revora.net/uploads/monthly_02_2016/post-17208-0-06311800-1455142785.jpg)
(http://forums.revora.net/uploads/monthly_02_2016/post-17208-0-69890200-1455056737.jpg)
(http://forums.revora.net/uploads/monthly_02_2016/post-17208-0-92117200-1455056739.jpg)
(http://forums.revora.net/uploads/monthly_02_2016/post-17208-0-63846100-1455056741.jpg)
(http://forums.revora.net/uploads/monthly_02_2016/post-17208-0-52705300-1455056743.jpg)
(http://forums.revora.net/uploads/monthly_02_2016/post-17208-0-54687300-1455056748.jpg)

This map is still WIP, so some things may change if necessary. I made this map for the Sons of Durin submod, which can be found here: http://forum.modding-union.com/index.php/topic,32542.0.html

Note that I would personally advise you to download the map with the submod, because the submod will include new models that will make the map more epic. These models include:

- The current buildings will get a seperate skin to match the buildings of Dale from the Hobbit movie.
- New Easterling Swordsmen, Archers and Siege Weapons.
- The current Easterling Soldier with shield will get a longer pike/halberd.
- Bard II, King Brands son, will get a model.
- King Dain may get a rework, but this is not sure.
Titel: Re: Fredius Mission Maps
Beitrag von: DrHouse93 am 12. Feb 2016, 12:15
That Dale map is amazing, Fred! Really good job!
Is there any chance you'll release an unscripted version of the map, where you can actually play as the Men of Dale but there's no preprogrammed battle? (and maybe Dwarves are recruitable in settlements and outposts^^)

Also, keep in mind Gnomi once explained me how to apply to objects different textures (which is basically what Dale buildings are: Gondor buildings with different textures), so if you want I can help you to give to the already there buildings the proper textures (and I can also help you with the "unscripted" version^^)
Let me know!^^
Titel: Re: Fredius Mission Maps
Beitrag von: Fredius am 12. Feb 2016, 14:32
Thanks man!

Having a lot of other projects I don't really have the time to make an unscripted version. If you want I can leave that to you ;).

Yes I know about that tutorial. However to apply another texture the first thing I need to do is make a texture, which I suck at :P. LordofMoria, the leader of the SoD submod, is going to change the textures for the buildings. I will use those textures then, but I will first have to wait untill he made them :). Ofcourse if you can texture yourself that would be great!
Titel: Re: Fredius Mission Maps
Beitrag von: DrHouse93 am 12. Feb 2016, 16:45
Well, actually, the textures are already in the game, the only hard thing is to find the right name of them xD
Btw, I'll let you know if I start working on an unscripted version (not now, though, cause I'm also quite busy this period xD)
Thank you for your concession^^
Titel: Re: Fredius Mission Maps
Beitrag von: UlfricStormcloak148 am 13. Feb 2016, 16:09
Do you have others screen about the Easterling Units ?
Titel: Re: Fredius Mission Maps
Beitrag von: Fredius am 13. Feb 2016, 16:21
There are no new easterling units made, the submod leader is still working on them ;).
Titel: Re: Fredius War of the Ring Mission Maps
Beitrag von: Fredius am 5. Apr 2016, 20:49
Added a new mission to the list on the first post: Resurrection of Angmar - Eregion. Also changed the Weathertop mission to be played by the evil faction; so that the player can play with Angmar a little more :P.
Titel: Re: Fredius War of the Ring Mission Maps
Beitrag von: Fredius am 6. Apr 2016, 21:44
Hello everyone,

It was noted to me that the map Battle Under the Trees - Mirkwood had some problems with the latest version. I updated the map and took this opportunity to make some small changes to the map and fix some scripting bugs. The download link has been updated: http://www.moddb.com/games/battle-for-middle-earth-ii-rise-of-the-witch-king/addons/battle-under-the-trees-mirkwood

Enjoy!
Titel: Re: Fredius War of the Ring Mission Maps
Beitrag von: Fredius am 10. Apr 2016, 23:50
Good evening everyone :),

I hereby publish the first mission in the "Resurrection of Angmar" series, starting in the location of Angmar itself. This will be the first mission of the series, and counts as an intro for the coming chapters. I always liked the idea of having the remnants of Angmar unite under one banner for one last time, that's why I included such events in my War of the Ring mission maps :). This will also give Rivendell a much bigger role in the war; one that it deserves...

In any case, here is the download link: http://www.moddb.com/groups/edain-community-content/addons/resurrection-of-angmar-angmar (http://www.moddb.com/groups/edain-community-content/addons/resurrection-of-angmar-angmar) You can find the installation instructions in the first post!

Credits for the map goes to EA, I just added some stuff to it. Also thanks to Lord Dain of the Iron Hills for testing the map before releasing it :).

Preview Screens of the map
Titel: Re: Fredius War of the Ring Mission Maps
Beitrag von: Walküre am 10. Apr 2016, 23:53
This is great, as usual.
Don't forget, though, the invasion of the Grey Havens mission; as the poll shows, that option has received an overwhelming support from the Community...  :D
Titel: Re: Fredius War of the Ring Mission Maps
Beitrag von: Fredius am 10. Apr 2016, 23:57
Well ofcourse I know the Invasion of the Elven Havens has the most support [uglybunti], however I think it would be wise if the Rivendell faction was released first xD.
Titel: Re: Fredius War of the Ring Mission Maps
Beitrag von: Walküre am 11. Apr 2016, 00:08
You are absolutely right. But it's also better always trying to look forward, straight ahead to your path.
That mission is clearly the future of all missions; the majority never cares about the real priorities  :D

Nevertheless, the plans for the Havens you exposed previously (in this thread) seem to be very promising. I'm sure you will definitely come up with a great map  ;)
Titel: Re: Fredius War of the Ring Mission Maps
Beitrag von: Fredius am 11. Apr 2016, 01:33
You are absolutely right. But it's also better always trying to look forward, straight ahead to your path.
That mission is clearly the future of all missions; the majority never cares about the real priorities  :D

Nevertheless, the plans for the Havens you exposed previously (in this thread) seem to be very promising. I'm sure you will definitely come up with a great map  ;)

Hahahah genius :D.

Don't worry my friend the map about the Havens has a high place in my priority list, because, as you said, I have a lot of exciting plans for it. However you, and all other users, are always welcome to share your ideas with me, I'm very open to that :).
Titel: Re: Fredius War of the Ring Mission Maps
Beitrag von: The_Necromancer0 am 11. Apr 2016, 05:56
YAY!!! Very excited to play it  xD xD
Titel: Re: Fredius War of the Ring Mission Maps
Beitrag von: Fredius am 11. Apr 2016, 09:36
Hahaha enjoy my friend xD.
Titel: Re: Fredius War of the Ring Mission Maps
Beitrag von: Linhir am 11. Apr 2016, 12:22
Very, very nice mission map. I'd like to hear, that you will make more maps from this fabular line. But, as always, you will do what you want. :P

And here's one advice - make Vaztumir selectable like hero. It's too easy to lost him in battle. ;)

But - coming back to Angmar, i would really enjoy seeing mini-campaing showing us, how Witch-King united his kingdom for the first time. How he recruited Mornamarth, Hwaldar, Karsh, Rogash, Gulzar and rest of the heroes. That would be really epic. ^^
Titel: Re: Fredius War of the Ring Mission Maps
Beitrag von: Ealendril der Dunkle am 11. Apr 2016, 12:26
Interesting!  xD
Titel: Re: Fredius War of the Ring Mission Maps
Beitrag von: The_Necromancer0 am 11. Apr 2016, 12:32
For the semi-hero I simply grouped him alone. Also, Fredius,  I saw that you changed the name of the maps on the wiki (i suppose), so I alao renamed the page.
Titel: Re: Fredius War of the Ring Mission Maps
Beitrag von: Fredius am 11. Apr 2016, 13:04
Very, very nice mission map. I'd like to hear, that you will make more maps from this fabular line. But, as always, you will do what you want. :P

And here's one advice - make Vaztumir selectable like hero. It's too easy to lost him in battle. ;)

But - coming back to Angmar, i would really enjoy seeing mini-campaing showing us, how Witch-King united his kingdom for the first time. How he recruited Mornamarth, Hwaldar, Karsh, Rogash, Gulzar and rest of the heroes. That would be really epic. ^^

Ofcourse there will be more :)! You can find all my future plans in the first post, the next mission will also be about Angmar :).

My knowledge about map ini coding is sadly very limited, so I have no idea how to make him a hero. However as Necromancer said you can just make him part of a seperate group by pressing ctrl+1 for him, and ctrl+2 for the rest of the army.

Interesting!  xD

Thanks chief :), reminds me that I should make a German version of these maps too xD.

For the semi-hero I simply grouped him alone. Also, Fredius,  I saw that you changed the name of the maps on the wiki (i suppose), so I alao renamed the page.

Yes indeed, thank you very much :).
Titel: Re: Fredius War of the Ring Mission Maps
Beitrag von: Linhir am 11. Apr 2016, 19:47
Yes, I saw already your post with plans for the future.
But I'm not talking about reviving Angmar, but about it's first uprising. Not by some Vaztumir, but by OG W-K.  :D
Titel: Re: Fredius War of the Ring Mission Maps
Beitrag von: Fredius am 11. Apr 2016, 20:24
Ah right I forgot answering that part. I have more plans after the War of the Ring is done, but we are talking about a very far future :P. I have plans for the Last Alliance, the War of Dwarves and Orcs, and Angmar as well. But I will do the War of the Ring first, because I always dreamed about such a campaign since I started mapping in 2009 ;).
Titel: Re: Fredius War of the Ring Mission Maps
Beitrag von: Linhir am 11. Apr 2016, 21:54
Nice. *.*
You just won my attention and support. :P

Maybe... maybe we should find you a partner, so work could be done faster? :P
Titel: Re: Fredius War of the Ring Mission Maps
Beitrag von: Fredius am 11. Apr 2016, 23:10
Heheh that's okay my friend, I would rather like to make all these missions myself because it's a lot of fun to do it. Ofcourse I won't stop anyone to work for themselves, however even if there are 100 versions of the same mission map released, I would still make one of my own :).
Titel: Re: Fredius War of the Ring Mission Maps
Beitrag von: Fredius am 20. Apr 2016, 21:22
So, to give the Haradrim a bit more credit to the War of the Ring I decided to also include them in my list of future plans. Though this will also depend on if there will be an Evil Men faction, but I'm sure there will be :P. In any case this is how the serie will look like:

Zitat
Fury of the Haradrim - Poros (E)
Fury of the Haradrim - Tolfalas (E)
Fury of the Haradrim - Dol Amroth (G)

Added the serie to the list and the poll.
Titel: Re: Fredius War of the Ring Mission Maps
Beitrag von: Fredius am 23. Apr 2016, 13:22
Some previews of the Resurrection of Angmar - Weathertop map :)

(http://media.moddb.com/images/groups/1/21/20980/sshot0001.1.jpg)
(http://media.moddb.com/images/groups/1/21/20980/sshot0005.1.jpg)
Titel: Re: Fredius War of the Ring Mission Maps
Beitrag von: The_Necromancer0 am 23. Apr 2016, 15:18
Exciting, can't wait.  [ugly]
Titel: Re: Fredius War of the Ring Mission Maps
Beitrag von: Fredius am 23. Apr 2016, 17:53
Thanks man :), the map will probably be released when the Misty Mountains faction is done. Eventhough Angmar, in my serie, is being resurrected during the War of the Ring, it couldn't be as much of a threat on it's own as it was during the reign of the Witch-king. Instead of letting Angmar focus solely on it's own army, they will use mercenaries from Gundabad and Mount Gram to fill their ranks. That's why I have to wait untill the MM faction is released.
Titel: Re: Fredius War of the Ring Mission Maps
Beitrag von: Fredius am 8. Mai 2016, 15:03
Good afternoon everyone :),

Today I'm releasing the first mission of the Invasion of Rohan serie: The battle at the Fords of Isen. This map, however, requires some sound files from BFME1, which I included in the download. Please read the Readme carefully on how to add those files, because the mission is rather unplayable without them. Don't worry, adding those files can be done within a minute!

It is important that you learn how to add these sound files for future maps, because when I'm releasing a map like the Siege of Minas Tirith, then I will also add Theoden's unused speech files that can be found in BFME1. I will try to make the charge of the Rohirrim as beautifull as it was portrayed in the movies; it will be a shame if you guys couldn't enjoy that!

In any case here is the download link: http://www.moddb.com/games/battle-for-middle-earth-ii-rise-of-the-witch-king/addons/invasion-of-rohan-fords-of-isen#downloadsform (http://www.moddb.com/games/battle-for-middle-earth-ii-rise-of-the-witch-king/addons/invasion-of-rohan-fords-of-isen#downloadsform). You can find installation instructions in the first post, but also in the README file that is included in the download!

LordDainIronfoot and The_ClocheFixer have tested the installation procedure and the map itself for me; many thanks to you guys :)!

Preview screens of the map
Titel: Re: Fredius War of the Ring Mission Maps
Beitrag von: The_Necromancer0 am 8. Mai 2016, 15:14
*inner 8 year old scream* Another of Fredius's map. YAY, glory to the mightiest map scripter known. Can't wait to play it. Just a question for the future. We will see any non-cannon maps such as Siege on Helms Deep (E) or Repossession of the One (E)?
Titel: Re: Fredius War of the Ring Mission Maps
Beitrag von: Fredius am 8. Mai 2016, 15:20
Thanks for the kind words :D! Yes, there may come Evil versions of some missions because I love the Evil side so much more than the Good guys :P. But the canonical version of the War of the Ring needs to be done first ofcourse.
Titel: Re: Fredius War of the Ring Mission Maps
Beitrag von: The_Necromancer0 am 8. Mai 2016, 15:26
YAY!!!  Too many people rooting for the good guys I tell you, always nice to meet another baddy :)

Finished too play through and just a couple things:
Finished the Wiki article on it (http://edain.wikia.com/wiki/War_of_the_Ring_Mission_Map_Series#Battle_at_the_Ford_of_Isen_.28download.29)

Is anything supposed to happen once the "Allies overrun" timer hits 0?

Awesome map, too short and too great. Your map always feels smoother around the edges, like someone went through and gave it that extra little finish that makes it all go together perfectly. Well done  xD
Titel: Re: Fredius War of the Ring Mission Maps
Beitrag von: Fredius am 8. Mai 2016, 19:12
Damn that was fast :D, thanks for the article man!

Your allies are practically a diversion to keep Theodred's allies busy, while the main army, your army, is tasked to kill him and his bodyguards before Theodreds allies break through. Before the timer runs out, your allies, Elfhelms forces and Grimbolds forces are indestructable. When the timer hits 0 only your allies will become destructible, and Grimbold and Elfhelm will all gang up on your own forces. When your army is destroyed you will lose the battle. I find it a bit cheesy that you suddenly would lose the battle after a couple of minutes, so I tried to make it a bit more realistic by having Theodreds allies break through your allies' lines and kill you.

And thank you very much for the compliment! I'm a big fan of epic moments in games or movies, so naturally all endings in my maps will have a bit of drama on them :P. Having 7 years of experience on scripting really helps a lot xD.
Titel: Re: Fredius War of the Ring Mission Maps
Beitrag von: Fredius am 14. Mai 2016, 19:30
Sometimes I get so many ideas through my head that I just can't stop myself from writing them down xD. I have thought about this for a while and came to the decision that I should include the adventures of the Fellowship of the Ring to my maps. The Fellowship had a big impact upon the outcome of the War of the Ring, that's why they deserve missions of their own. They won't all be originally made by me however, for I will just try to convert as many BFME1 missions to Edain mod as possible. But ofcourse I will make some maps myself, for example the battle of Osgiliath in which Frodo and Sam were present will be made by me, and this time the player plays the good forces, instead of the evil forces like in my regular War of the Ring mission.

In any case expect to hear more about this in the future. If you have any ideas let me know :).
Titel: Re: Fredius War of the Ring Mission Maps
Beitrag von: The_Necromancer0 am 15. Mai 2016, 13:33
Sounds great, I do hope to see a couple of the evil counterparts to those missions such as the rise in power of Isengard, the battle at Amon Hen, Siege of both Helm's Deep and Minas Tirith and so on but don't push yourself, complete what you want first. I've just rewatched the Two Towers and I must say I hope that your map will follow the movie. Anyways, I'm sure you'll impress us all. I look forward to writing about the maps.
Titel: Re: Fredius War of the Ring Mission Maps
Beitrag von: Fredius am 15. Mai 2016, 21:02
Yes no worries, there will be Evil counterparts in the future :). The battle of Helms Deep and the siege of Minas Tirith will be as great as it was depicted in the movies, with all the events coming one after another. A good thing is that the movies give me guidelines in what to do, unlike missions where I have to fully think of the events myself. And ofcourse I'm looking forward to your writing as well xD.
Titel: Re: Fredius War of the Ring Mission Maps
Beitrag von: gandalf the white am 8. Jun 2016, 15:23
what's the next ?
Titel: Re: Fredius War of the Ring Mission Maps
Beitrag von: Walküre am 8. Jun 2016, 16:20
what's the next ?

Only Time Fredius will tell  ;)
Titel: Re: Fredius War of the Ring Mission Maps
Beitrag von: Fredius am 8. Jun 2016, 18:46
Well, I'm planning to continue on the Invasion of Rohan arc, so the next one will be the Eaves of Fangorn mission. However I'm at the end stage of my third year of college, so I don't have much time to map for now, so please be patient for a little while longer :).
Titel: Re: Fredius War of the Ring Mission Maps
Beitrag von: Fredius am 25. Jul 2016, 00:26
Hello everyone,

Just want to show a small teaser of the Recapture of Ered Mithrin - Interior map. What horrors await the brave Dwarves inside their old kingdom within the Grey Mountains?

http://www.moddb.com/groups/edain-community-content/videos/preview-recapture-ered-mithrin-interior

P.S. This is still a WIP and some aspects might change. Also I sadly can't make the video quality better than this it seems :/.
Titel: Re: Fredius War of the Ring Mission Maps
Beitrag von: The_Necromancer0 am 25. Jul 2016, 07:33
Great stuff, can't wait for more info.
Titel: Re: Fredius War of the Ring Mission Maps
Beitrag von: Glorfindel23 am 25. Jul 2016, 10:52
Very good video, we can felt the ambiance of the map.
Titel: Re: Fredius War of the Ring Mission Maps
Beitrag von: Fredius am 25. Jul 2016, 12:43
Great stuff, can't wait for more info.

The only info I can give right now is that the map will be released once the Misty Mountains faction is out. I will also try to make more of these little previews to show a bit of my progress :).

Very good video, we can felt the ambiance of the map.

Thanks! I hope the sound effect was terrifying [uglybunti].
Titel: Re: Fredius War of the Ring Mission Maps
Beitrag von: Glorfindel23 am 25. Jul 2016, 13:23
Thanks! I hope the sound effect was terrifying [uglybunti].

Yes !  :)
Titel: Re: Fredius War of the Ring Mission Maps
Beitrag von: UlfricStormcloak148 am 25. Jul 2016, 14:10
Agreed, I think if in real life one of us hear a sound like that we're gonna shit and piss ourself. lol
Titel: Re: Fredius War of the Ring Mission Maps
Beitrag von: Fredius am 25. Jul 2016, 14:23
Hah I can imagine myself already saying 'f*ck this I'm out' after hearing something like that xD.
Titel: Re: Fredius War of the Ring Mission Maps
Beitrag von: Fredius am 30. Jul 2016, 20:55
And here I have another preview for you guys. This is the climax of the Assault of the Easterlings - Lake-town map. Ofcourse it's not finished and it needs some fine-tuning, but I thought let's just make a preview for it to show what you guys can expect xD!

http://www.moddb.com/groups/edain-community-content/videos/preview-lake-town#imagebox

This map will be released if the team ever announces an Evil Men faction, or preferably a  seperate Rhun faction. If the team never announces such a faction, then I will release it once all the current factions are done.
Titel: Re: Fredius War of the Ring Mission Maps
Beitrag von: Julio229 am 4. Sep 2016, 01:37
I've been playing your maps, and I must say they are awesome!

Hope to play more maps of yours soon, personally I cannot wait for the Men of The East and the Ered Mithrim ones!
Titel: Re: Fredius War of the Ring Mission Maps
Beitrag von: Fredius am 4. Sep 2016, 12:43
Well thank you very much good sir :). It's just a matter of time now before the Misty Mountains is released, and I can work on my maps again.
Titel: Re: Fredius War of the Ring Mission Maps
Beitrag von: Fredius am 28. Okt 2016, 14:59
Added "Battle under the Trees - Old Forest Road" to the list, because I want to give the player the chance to play with Dol Guldurs forces as well.
Titel: Re: Fredius War of the Ring Mission Maps
Beitrag von: Fredius am 5. Nov 2016, 02:21
Good evening everyone :),

Today I'm releasing the mission map which I had announced recently; "Battle Under The Trees - Old Forest Road". I had this mission in mind for quite some time, but I didn't know exactly how it should proceed. I wanted to include Tauriel in the War of the Ring, and by making it an Evil mission I got exactly what I needed: idea's and motivation. Finally a Battle Under the Trees mission not played by the Good forces eh, and as a cherry on top, you get to discover Tauriel's fate xD.

In any case here is the download link: http://www.moddb.com/games/battle-for-middle-earth-ii-rise-of-the-witch-king/addons/battle-under-the-trees-old-forest-road. You can find installation instructions in the first post!

Preview screens of the map
Titel: Re: Fredius War of the Ring Mission Maps
Beitrag von: Nuramon90 am 5. Nov 2016, 13:33
Thank you for this cool new map! I love the story and I was so happy to play a new map!

I have to say it was way too easy...Compared to other maps you created this one was not a big challenge :D I always had like 1400cp, even when there was the big elven army.

Loved the map anyway, but it could be harder. Could you create a map like this for the elven faction? Or Imladris?

I'd love to defend with Tauriel :D!

Titel: Re: Fredius War of the Ring Mission Maps
Beitrag von: The_Necromancer0 am 5. Nov 2016, 22:02
A well executed map as usual, a pleasure to play and a pleasure to write about (http://edain.wikia.com/wiki/War_of_the_Ring_Mission_Map_Series#Old_Forest_Road_.28E.29). Feedback follows:

-Loved the camp system, definitely think I'd be nice to have one or two more, perhaps trolls if you also give Mirkwood some buildings to defend themselves with

-A bit too easy at the moment, a good counterbalance would be to add more archers (those guys can shred through units) forcing the player to actively seek and destroy them, always keeping them on their toes

-Killing Tauriel is too easy in a way that you can just rush her with heroes without suffering the consequences, there should be two victory conditions: the destruction of that entire elven force and Tauriel's death

-The heroes are nice but it feels kinda useless to have them without abilities, but at the same time giving them their abilities would just ease the game. Would it be possible to give them like random abilities from throughout the game (like War chant, fast march, ect...) Just abilities from other heroes that cna be used without imbalancing the map. Just maybe one each would allow the player to have to make a choice on whether to use them near their army or seek out and destroy archers.
Titel: Re: Fredius War of the Ring Mission Maps
Beitrag von: Fredius am 6. Nov 2016, 00:24
Thanks for the feedback guys (and especially thanks for the article necro xD). I will surely take it in mind when I update the map again :).

Could you create a map like this for the elven faction? Or Imladris?

I'd love to defend with Tauriel :D!

I don't think I will, you must know that the voice files are limited, especially for female characters. However this is kinda the Evil version of my Lothlorien invasion map, because that map also focusses on the ambushing aspect :). Also don't forget that I'm trying to make this as true to the lore as possible, so with the Battle Under the Trees the order goes as follows:

- At some time before the siege of Minas Tirith, the forces of Dol Guldur, led by Khamul and the Mouth of Sauron, attempt to cross the Old Forest Road, with the goal of attacking the realm of king Thranduil. They succeed in this, and kill the captain of the Mirkwood Rangers, Tauriel, in the process. The Mouth of Sauron goes back to Mordor and leaves the invasion of Mirkwood over to Khamul.

- Afterwards, Thranduil received the sad news about Tauriels death and the invasion of Dol Guldur's forces. He assembles his royal army, and marches to the south to meet Khamul and his army, while at the same time the battle of the Pelennor Fields is being fought. Here he utterly defeats them.

- Meanwhile, another force of Dol Guldur failed to penetrate deeply enough into the woods of Lothlorien. Their attacks have been repelled two times, and the third time will be the hardest for the Elves, because not only will they have to fight Dol Guldur, but reïnforcements from Mordor and Moria as well. With the help of Galadriel, they eventually succeed in defending Lothlorien. Both Celeborn and Galadriel now prepare for their counterattack, and with a huge fleet of small boats, they sail through the Anduin towards Dol Guldur.

- While Galadriel and Celeborn are preparing for their final siege of Dol Guldur, Thranduil and his forces arrive to aid Lothlorien in besieging the fortress. As a result, the fortress get's destroyed, and Dol Guldur ceases to be a threat ever again. Thus concluding the chapter of the Battle Under the Trees series.

Ofcourse Dol Guldur is not ready yet, but now you can more or less see the pattern that my maps follow ;).
Titel: Re: Fredius War of the Ring Mission Maps
Beitrag von: Walküre am 6. Nov 2016, 01:58
As a result, the fortress get's destroyed, and Dol Guldur ceases to be a threat ever again. Thus concluding the chapter of the Battle Under the Trees series.

Yes, we all know how it ends...  xD

(http://media.moddb.com/cache/images/members/4/3141/3140794/thumb_620x2000/Galadriel_Throws_Down_the_Walls_of_Dol_Guldur.jpg)

Please, Lady Galadriel, tear down those walls  8-)
Titel: Re: Fredius War of the Ring Mission Maps
Beitrag von: Fredius am 6. Nov 2016, 13:02
You really love that picture don't you :P?
Titel: Re: Fredius War of the Ring Mission Maps
Beitrag von: Walküre am 6. Nov 2016, 14:44
You really love that picture don't you :P?

Ja, ich mag es völlig  (**)

Zitat
Three times Lórien had been assailed from Dol Guldur, but besides the valour
of the elven people of that land, the power that dwelt there
was too great for any to overcome, unless Sauron had come there himself. Though grievous harm was done to the fair woods
on the borders, the assaults were driven back; and when the
Shadow passed, Celeborn came forth and led the host of Lo´rien
over Anduin in many boats. They took Dol Guldur, and Galadriel
threw down its walls and laid bare its pits, and the forest was
cleansed
.
J.R.R. Tolkien - The Return of the King: Appendix B

I really like the fact that we do have a clear reference to her might. A very significant line provided directly by Tolkien, and not the result of vague speculations. This is one pretty fundamental line that explains that she actually played her fair part in the War of the Ring. Pure lore: you're warned, Fred  :D

No, seriously, if you need some help in conceiving the mission, I would gladly help you with that or other aspects  ;)
Titel: Re: Fredius War of the Ring Mission Maps
Beitrag von: Fredius am 6. Nov 2016, 16:11
Yes yes yes don't worry she will have plenty of spotlight in the siege :P!

No, seriously, if you need some help in conceiving the mission, I would gladly help you with that or other aspects  ;)

I do have some things in mind, but ofcourse your suggestions are always appreciated :). It might flesh out the siege a bit more, as I still have to think about ideas, so that it won't be a standard siege battle where you just have to break through the defenses and destroy the citadel and *POOF*: victory. That's a bit bland right :P? What I need is some ideas for different objectives that need to be done before you can besiege the fortress, ideas for objectives during the siege, and ideas for objectives to finish the siege. If you guys can help me out with this you will make a lowly mapper very happy :).
Titel: Re: Fredius War of the Ring Mission Maps
Beitrag von: Namek am 6. Nov 2016, 17:11
Thank you very much for another mission...

Good work and continue this outstanding maps...

Greetings...
Titel: Re: Fredius War of the Ring Mission Maps
Beitrag von: Fredius am 6. Nov 2016, 18:23
You're welcome friend :).
Titel: Re: Fredius War of the Ring Mission Maps
Beitrag von: Walküre am 7. Nov 2016, 09:43
What I need is some ideas for different objectives that need to be done before you can besiege the fortress, ideas for objectives during the siege, and ideas for objectives to finish the siege. If you guys can help me out with this you will make a lowly mapper very happy :).

Sure, I would give you a helping hand to get through this scenario. Since I'm already working with one of your potential competitors, I would be glad to find other possible proposals and present them to the 'other' part. But, will this be fair competition or a monopoly in disguise for what concerns this chapter of the War of the Ring?  :D
Titel: Re: Fredius War of the Ring Mission Maps
Beitrag von: The_Necromancer0 am 7. Nov 2016, 19:28
Ideas you want? Ideas I shall give  xD Hopefully they are all possible, my knowledge of mapping being quite limited.

So what makes map fun to play (and replay) is having consequences, depending on a player's choice the map should have different outcomes, so here's what I'm thinking:
During the siege, Dol Guldur will get reinforcements from each side (I'm assuming you're using a map similar to the vanilla Dol Guldur), those reinforcements will be quite massive and will be hidden in the map's shadows to the very last moment UNLESS the player wrestles two signal fires from the control of Mordor, nothing too heavy maybe just a couple orcs and one or two towers protecting each. If they do claim the signal fire then the reinforcements army will be much smaller and they will gain vision of the entire map apart from the Dol Guldur fortress. They will also get a script telling them that an army is invading from the side they got the signal fire from they claimed. So basically:
Signal Fires left unclaimed = huge army pops out of the shadow, causing loss and slowing down the progress
Signal Fire claimed = smaller army comes out the edge of the map and the player is warned, giving them time to set up

So that's a nice little side quest, which influences the outcome and perhaps speed of the map, but that still doesn't give the siege much more content, what makes a siege interesting is minor tasks that contribute to an overall goal, perhaps the first scene of the siege should include a scene where a small group of elves of Mirkwood and Lorien attack the fortress and immediately get taken out by the boiling oil, the fire arrows, the catapult and barely make a dent because of the magic enveloping it, (despite the help from a couple Ents?). This gives the player three-four tasks to do (depending on what the Worldbuilder allows): disable the magic protecting the gate, destroy the place in charge of the burning oil production, disable the catapult and the towers (at least temporarily to allow for the siege to begin, allowing the ents to get close enough. I'm not sure how to proceed from there but I imagine it will consist of precise strikes on certain less defended part of the enemy fortress, ones that won't allow it to get closer but instead allow it to disable parts of the main fortress. This would be a main quest as charging straight for the gate would simply result in the full destruction of the player's forces, each time the player destroys a target the attack on the fortress will be easier. To avoid the player being able to use his full force (meaning an easy victory) I'd also suggest small attacks from time to time with small forces of orc on the player's army to avoid them being able to use their full strength on what it is suppose to be small side missions.

One last thing I have in mind, I feel like before they can actually siege the tower they need to set up a camp, where they can replenish troops, or just have somewhere to heal. So maybe that can be the first mission, to secure the surroundings and purify them with elven woods to gain access to build plots. Anyway, those were all my thoughts, I don't know how much can be actually done but regardless I look forward to this next map  :)

Finally just a small suggestion for the Battle Under the Trees -Lorien. Perhaps the invasion force should keep moving towards the bottom left corner of the map to force the play to fight instead being able to constantly flee whenever the need be.



Titel: Re: Fredius War of the Ring Mission Maps
Beitrag von: Fredius am 7. Nov 2016, 21:12
Sure, I would give you a helping hand to get through this scenario. Since I'm already working with one of your potential competitors, I would be glad to find other possible proposals and present them to the 'other' part. But, will this be fair competition or a monopoly in disguise for what concerns this chapter of the War of the Ring?  :D

It's not a competition, there are no "better" maps, it's all just a matter of taste :P. Though your help will be appreciated!

During the siege, Dol Guldur will get reinforcements from each side (I'm assuming you're using a map similar to the vanilla Dol Guldur), those reinforcements will be quite massive and will be hidden in the map's shadows to the very last moment UNLESS the player wrestles two signal fires from the control of Mordor, nothing too heavy maybe just a couple orcs and one or two towers protecting each. If they do claim the signal fire then the reinforcements army will be much smaller and they will gain vision of the entire map apart from the Dol Guldur fortress. They will also get a script telling them that an army is invading from the side they got the signal fire from they claimed. So basically:
Signal Fires left unclaimed = huge army pops out of the shadow, causing loss and slowing down the progress
Signal Fire claimed = smaller army comes out the edge of the map and the player is warned, giving them time to set up

[...]perhaps the first scene of the siege should include a scene where a small group of elves of Mirkwood and Lorien attack the fortress and immediately get taken out by the boiling oil, the fire arrows, the catapult and barely make a dent because of the magic enveloping it, (despite the help from a couple Ents?). This gives the player three-four tasks to do (depending on what the Worldbuilder allows): disable the magic protecting the gate, destroy the place in charge of the burning oil production, disable the catapult and the towers (at least temporarily to allow for the siege to begin, allowing the ents to get close enough. I'm not sure how to proceed from there but I imagine it will consist of precise strikes on certain less defended part of the enemy fortress, ones that won't allow it to get closer but instead allow it to disable parts of the main fortress. This would be a main quest as charging straight for the gate would simply result in the full destruction of the player's forces, each time the player destroys a target the attack on the fortress will be easier. To avoid the player being able to use his full force (meaning an easy victory) I'd also suggest small attacks from time to time with small forces of orc on the player's army to avoid them being able to use their full strength on what it is suppose to be small side missions.

One last thing I have in mind, I feel like before they can actually siege the tower they need to set up a camp, where they can replenish troops, or just have somewhere to heal. So maybe that can be the first mission, to secure the surroundings and purify them with elven woods to gain access to build plots. Anyway, those were all my thoughts, I don't know how much can be actually done but regardless I look forward to this next map  :)

This, this and this are all possible, and I will take them into account. Though I'm not sure if boiling oil is possible, since there is no such object in Worldbuilder (afaik). I will just use the arrow volley instead then.

Finally just a small suggestion for the Battle Under the Trees -Lorien. Perhaps the invasion force should keep moving towards the bottom left corner of the map to force the play to fight instead being able to constantly flee whenever the need be.

No worries, Lothlorien will get a remastered version someday, which will add more events and fixes the AI bugs. Ofcourse if you have ideas for these as well it would be great ;).
Titel: Re: Fredius War of the Ring Mission Maps
Beitrag von: Walküre am 8. Nov 2016, 00:27
It's not a competition, there are no "better" maps, it's all just a matter of taste :P. Though your help will be appreciated!

I know, I was just joking. You know, more competition helps spicing everything up a bit more, and competition itself eventually favours the consumers/customers only  xD

Now let's talk about the very suggestions. I really like Necro's proposals about objectives and the whole theme of dismantling Dol Guldur's magical defences and making your way to the citadel. Dol Guldur is in fact enchanted by Magic, and enchanted places are very much dissimilar compared to usual fortresses, for their integrity is entirely based on the power which sustains them. Magical properties that you must necessarily weaken and ultimately nullify, if you aim to take the fortress down in the first place. Probably, other effects on Dol Guldur could consist of more solid structures (temporarily strengthened by Sauron's 'memory', as Tolkien says) and the iconic venomous aura.

Furthermore, in cases as this, Magic (the heart of the force sustaining the whole stronghold) is generally mainly gathered in one central place, which is often the citadel; I guess that the prison of Dol Guldur, eerie monument representing the sorrows of all who were bound in its gaols, would be the perfect source of the malice emanating from the fortress and permeating the relative buildings. I will probably come up with more specific indications in a later moment. But I nonetheless wanted to address the conceptual aspects I'm always fond of. Just to synthesise one of the principal objectives: the prison ought to be torn down in grand style  8-)

P.S. Doesn't gaol sound really good to you as well? It's so old-fashioned that it almost makes me blush  :D
Titel: Re: Fredius War of the Ring Mission Maps
Beitrag von: Fredius am 8. Nov 2016, 01:13
You know, more competition helps spicing everything up a bit more, and competition itself eventually favours the consumers/customers only  xD

Dammit Walk get your capitalistic propaganda out of my thread [uglybunti]!

Furthermore, in cases as this, Magic (the heart of the force sustaining the whole stronghold) is generally mainly gathered in one central place, which is often the citadel; I guess that the prison of Dol Guldur, eerie monument representing the sorrows of all who were bound in its gaols, would be the perfect source of the malice emanating from the fortress and permeating the relative buildings. I will probably come up with more specific indications in a later moment. But I nonetheless wanted to address the conceptual aspects I'm always fond of. Just to synthesise one of the principal objectives: the prison ought to be torn down in grand style  8-)

While I do agree with you about focussing the most magic on the citadel, I don't want to add the prison as the main building. Reason for that is that I have something in mind for a small side quest that involves this building ;). Don't you think the vanilla Dol Guldur citadel will suffice? Perhaps I can kitbash a building myself by using different objects of Worldbuilder. I will surely involve the statue of Sauron as well, I just love that one from BFME2's version xD.
Titel: Re: Fredius War of the Ring Mission Maps
Beitrag von: Walküre am 8. Nov 2016, 10:41
Dammit Walk get your capitalistic propaganda out of my thread [uglybunti]!

It's just liberty, to improve monolithic campaign projects. No, I'm just teasing you a little. The matters involved are the Lady's last act of might in the Third Age, and what an act! You will thus have my full support, even if you decided to do away with the eerie gaols of Dol Guldur  xD

No, really, the citadel could suffice indeed. It's supposed to be the main building of the stronghold anyway. But I still suggest you try to express and include properly all the dreadful and ghoulish aspects of that fortress: elements indicating how the surrounding lands and people suffered from the vicinity to Sauron's Hill of Sorcery. Giving the fortress a very grotesque characterisation would be very effective. One question of mine would be which specific role you are to appoint to Magic, in conjunction with the ever-present military operations.

I will surely involve the statue of Sauron as well, I just love that one from BFME2's version xD.

Wise decision. I love it too. It's deeply connected to the worshipping attitude of the Orcs towards their master (or, better, the past memory of his rule), which is always interesting to explore  :)
Titel: Re: Fredius War of the Ring Mission Maps
Beitrag von: Fredius am 8. Nov 2016, 13:56
No, really, the citadel could suffice indeed. It's suposed to be the main building of the stronghold anyway. But I still suggest you try to express and include properly all the dreadful and ghoulish aspects of that fortress: elements indicating how the surrounding lands and people suffered from the vicinity to Sauron's Hill of Sorcery. Giving the fortress a very grotesque characterisation would be very effective. One question of mine would be which specific role you are to appoint to Magic, in conjunction with the ever-present military operations.

Since Sauron isn't present in Dol Guldur at this time of age, the siege will be more or less a battle between Galadriels magic against Khamuls magic and the magic that is still intact from Sauron's last "visit" :P. I am really fond of Necro's idea of having to destroy certain magical barriers, in order to enter the fortress, so that's already one aspect I will integrate. The citadel, Sauron's statue and these magical barriers will be what's left of Sauron's dark magic.

Khamul himself and the prison will be part of Khamuls magic. How I am going to integrate his role in magic? I do not know yet, for that I need suggestions. One thing that I will do for sure is to save a handfull of Elven and Men prisoners from the clutches of Khamuls claws. He and the prison will have this "fear" aspect around them, while Sauron's magic tries to keep enemies away and boosts his troops.

Note that I brainstormed and typed this post at the same time, so it could be that some things don't correspond with each other xD.
Titel: Re: Fredius War of the Ring Mission Maps
Beitrag von: Walküre am 9. Nov 2016, 00:49
Well, Khamûl's powers seem to be much subtler than other kinds of display of might. He is in fact capable of corroding structures and I really enjoy this pervasive characterisation of Magic (very Tolkien-ish). So, basing on that particular trait, you could opt for Khamûl-related features to slowly drain the energy of your own troops and perhaps even the efficacy your heroes' abilities (is it possible to slow their recharging time down or to disable them momentarily, whenever heroes get close to those sources of power?).
Titel: Re: Fredius War of the Ring Mission Maps
Beitrag von: Fredius am 9. Nov 2016, 02:03
Yes thats basically what I am aiming for with Khamul.

(is it possible to slow their recharging time down or to disable them momentarily, whenever heroes get close to those sources of power?).

Well it's possible to disable the power of heroes when they are in a certain area, but I don't think there is a script for actions when units are near another unit afaik. I can limit Khamul to a certain area, and if you manage to lure him out of his "magic spot" (perhaps the area around the prison), the hero abilities would be enabled again?
Titel: Re: Fredius War of the Ring Mission Maps
Beitrag von: The_Necromancer0 am 9. Nov 2016, 09:31
Quick Question: In the Angmar mission, does Vaztumir need to survive? Cause mine died but I was still able to complete the mission just fine.
Titel: Re: Fredius War of the Ring Mission Maps
Beitrag von: Fredius am 9. Nov 2016, 14:59
Hm he needs to survive indeed, thanks for adressing this bug. I will try to fix it asap.
Titel: Re: Fredius War of the Ring Mission Maps
Beitrag von: Garlodur am 13. Nov 2016, 21:34
Concerning the prison feature of the Dol Goldur map, I imagine that most prisoners don't come out unscathed.

Beside the fact that the prison will be guarded with sources of magic (perhaps powers like Corpse Rain or Plague) it might be interesting to have the prisoners defend it against the forces of Lothlorien and Mirkwood as well. You could turn this in some kind of timed event activated when you enter (a particular area of) the fortress: if you manage to save these prisoners before the timer they will be 'merely' afflicted with a strange aura (could be fear-inducing or filled with Necromantic Power) after which you will have to readjust your strategies. If the player does not manage to save the prisoners in time they will turn themselves against the player in the form or Wights, Castellans, Lesser Wraiths and/or Morgul Shadows.

It is exactly these drawbacks that make mission maps so unique compared to regular maps, as much more strategy is required in pre-fabricated situations. It adds the challenge to the map.

I hope this helps you, Fredius, to form the map towards a worthy 'finale'.
Titel: Re: Fredius War of the Ring Mission Maps
Beitrag von: Fredius am 14. Nov 2016, 00:05
Yes exactly, I was planning to make the prisoners corrupted as you said, and have them fight the players forces. I haven't thought of a way how to do it yet, but your ideas are a good basic plan. Thanks :).
Titel: Re: Fredius War of the Ring Mission Maps
Beitrag von: Walküre am 17. Nov 2016, 01:09
Not to suddenly break your eggs, Fred, but I have a doubt/question: isn't Khamûl supposed to be well dead, during the final siege of Dol Guldur? Or, if not 'technically' dead, completely harmless after the undoing of the One Ring and the consequent loss of powers of all who were bound to its might.

Don't get me wrong, I like Khamûl very much. Not as an evil character, but more for his own characterisation. That ability of his is exactly how I generally picture in my mind the properties of the evil Magic sustaining the fortress. Poisonous and slow yet relentless decay, which, in his case, is portrayed as rusting and deteriorating all materials whenever he's near. Only, there is the above-mentioned lore issue to deal with; even if Khamûl had not turned up to aid Sauron in the last moments of the battle in front of Mordor's gates, his prowess would have later vanished either way.

From what we read of Tolkien's words, the memory of Sauron was ever infesting Dol Guldur (that's why it needed to be cleansed), regardless of whom was appointed to be in chief. Aren't the whole poison motive, the Orcs, the other foul creatures and the gaols already sufficient to explore the dreadful aspects of the eerie fortress?
Titel: Re: Fredius War of the Ring Mission Maps
Beitrag von: Fredius am 17. Nov 2016, 16:10
Fair point, I thought Dol Guldur fell before the Battle of the Black Gate, but just looked it up and the siege began 3 days after Sauron was destroyed. I will think about this when making the map, because I believe missions like these need an "antagonist" to spice it up, and Khamul is the perfect candidate for that. I might overlook the lore a tiny little bit in this aspect, since the entertainment factor is paramount in my maps :P.
Titel: Re: Fredius War of the Ring Mission Maps
Beitrag von: Walküre am 17. Nov 2016, 23:17
Of course, entertainment is well entitled to be put at the centre of all, if that is really the primary purpose of these scenarios.

Therefore, in this case, I think it's much desirable that the clash between Khamûl and Galadriel be one of the prominent aspects of the battle. I thus suggest the whole context be polarised at an extreme extent: Magic vs Magic. The fouler the magical defences of the fortress, the mightier the spells which will tear the walls down  8-)
Titel: Re: Fredius War of the Ring Mission Maps
Beitrag von: Fredius am 18. Nov 2016, 16:50
It will be a bit difficult to achieve though, since Khamul uses melee attacks and not magic attacks like Galadriel. But I will see what I can do.
Titel: Re: Fredius War of the Ring Mission Maps
Beitrag von: Fredius am 27. Dez 2016, 21:26
Small preview of the second chapter of the Resurrection of Angmar series; the siege of Weathertop. Unfortunately, I will have to wait for the Misty Mountains to be released first before I can publish this map, because I will need some units from that faction:

http://www.moddb.com/groups/edain-community-content/videos/vaztumirs-speech#imagebox

P.S. this is a little story I had in mind while making this ending:

Titel: Re: Fredius War of the Ring Mission Maps
Beitrag von: Fredius am 27. Jan 2017, 01:53
Some previews of my Dol Guldur map. The map lay-out is more or less finished, the only thing that's left is the scripting the siege :).

(http://media.moddb.com/images/groups/1/21/20980/sshot0003.4.jpg)

(http://media.moddb.com/images/groups/1/21/20980/sshot0004.2.jpg)

(http://media.moddb.com/images/groups/1/21/20980/sshot0001.3.jpg)

P.S. Right click and select "Open Image on new tab" to see the screenshot in more detail.
Titel: Re: Fredius War of the Ring Mission Maps
Beitrag von: TheDarkOne am 27. Jan 2017, 02:26
Magnificent.
Titel: Re: Fredius War of the Ring Mission Maps
Beitrag von: Walküre am 27. Jan 2017, 03:39
Very impressive! I'm really curious to know how everything is to evolve: the siege, the fighting and the last assault of the fortress. Alongside a certain character throwing down walls and so on...  xD
Titel: Re: Fredius War of the Ring Mission Maps
Beitrag von: makis89 am 27. Jan 2017, 09:55
Ooohhh it looks really nice map. I can't wait to test it :) ;) ;)
Titel: Re: Fredius War of the Ring Mission Maps
Beitrag von: FG15 am 27. Jan 2017, 10:16
That looks really great.
Only the Shire tents seem out  of place in my opinion.
Titel: Re: Fredius War of the Ring Mission Maps
Beitrag von: Fredius am 27. Jan 2017, 13:27
Thanks guys :).

That looks really great.
Only the Shire tents seem out  of place in my opinion.

Sadly those are the only tents with that form in Worldbuilder. It's basically a cover-up against rain for their dining tables, so that if it may rain the food is preserved and the heads of the men are dry xD.
Titel: Re: Fredius War of the Ring Mission Maps
Beitrag von: The_Necromancer0 am 27. Jan 2017, 14:06
Quick suggestion, what if every so often the orcs made a push to try and reclaim signal fires to tell their allies they need help?
Titel: Re: Fredius War of the Ring Mission Maps
Beitrag von: Fredius am 27. Jan 2017, 18:53
Problem would be that the player has to keep going back and forth from the fortress to the signal fires to defend them, which can be frustrating. However I will add some waves who will try to prevent the signal fires from being captured by the Elves.
Titel: Re: Fredius War of the Ring Mission Maps
Beitrag von: Walküre am 28. Jan 2017, 03:08
Just to celebrate the forthcoming release of the Assault on Dol Guldur map, I would like to share with you all this video that I found on YouTube. Basically, it can be regarded as the annals of this eerie fortress. Some facts, which are stated in the very video, are completely made-up (fictional), but I think it will recreate the atmosphere of the events from which Fredius' map feeds. Needless to say, the official soundtrack of the Hobbit plays a great part indeed.

https://www.youtube.com/watch?v=bWjcwUlPuYs
Titel: Re: Fredius War of the Ring Mission Maps
Beitrag von: Fredius am 28. Jan 2017, 03:41
Awesome video! Indeed this does explain my chronological order of the battles I make, from the invasion of Mirkwood and Lothlorien untill the end of Dol Guldur. Thank you very much for this Walk, it actually contains some stuff that I wanted to add to the siege as well :).

Which reminds me, before I release Dol Guldur I will update all my Battle Under the Trees maps with all the skills I've learnt over these couple of years and apply feedback from the fans, making them bigger, better and, most importantly, super awesome xD. They will all be released together in a special bundle, thus completely finishing the Battle Under the Trees series!
Titel: Re: Fredius War of the Ring Mission Maps
Beitrag von: Walküre am 28. Jan 2017, 13:51
It's great to know that you're planning to release the entire (renewed) series! If you are keen on accepting some late (very late) suggestions, I would like to address some interesting points, that I deem significant.

First of all, contrary to what the video narrates, Nenya has no role in the dismantlement of Dol Guldur and its evil magic, because the One Ring had already been undone in the fire of Mount Doom by the time of the assault and all the Rings of Power had consequently ceased to have any effect whatsoever on the nature of Middle-earth. So, it should be wise to, maybe, do wholly without Nenya and even replace it with another ultimate ability that shall serve well in this context; she will only rely on her inner and true strength, stressing the might of the character even more. Another aspect: the actual words of Tolkien tell us that she not only threw down the walls of Dol Guldur, but she also purified the fortress and cleansed the entire Mirkwood, planting seeds and hallowed trees in the ruins.

Given the scarcity of the sources, one is inexorably obliged to bend things according to one's own imagination (it would be strange if it weren't so). Yet I think these aspects deserve to be represented in the most proper way  :)
Titel: Re: Fredius War of the Ring Mission Maps
Beitrag von: Fredius am 28. Jan 2017, 17:39
Ofcourse! All suggestions are welcome :).

Yes Galadriel's role will be big, but not huge. Everything we've spoken of in the previous pages of this thread will surely be implemented. I won't spoil anymore though, so please, just wait a little bit longer and you can play the wonderfull battle yourself :).