Modding Union

[en] Edain Mod => [Edain] Suggestions => [Edain] Isengard Suggestions => Thema gestartet von: ™Æ¿® Aragorn £ ‡™ am 19. Nov 2015, 11:14

Titel: Guards of Orthanc
Beitrag von: ™Æ¿® Aragorn £ ‡™ am 19. Nov 2015, 11:14
GUARDS OF ORTHANC

So, after the debate progressed towards a quite definitive and interesting concept, I decided to edit the first post of this thread and to showcase the final concept we have come up with, in order to give it the prominence it deserves. I will list the people in favour of or against this proposal at the end of the description of the very concept, so that it will be much easier for me to organise things in the most ordered way possible; I'm also going to translate the proposal in German and thus bring it to the German Community's attention too. Should anyone want to read the original content of this post, just browse the content at the end of the comment that was hidden via the spoiler feature. Needless to say, other hints or ideas about the topic are still well welcome.

(http://tednasmith.poverellomedia.com/wp-content/uploads/2012/07/TN-Orthanc_in_the_Second_Age.jpg)

In the game: Another upgrade is added to the citadel of Isengard. The new upgrade unlocks the ability to summon the Guards of Orthanc. Once the ability is unlocked, you just have to click on it once and about 10 guards pour out of the citadel. They stay for about 30 seconds and can't be selected; they just roam around the citadel (as wild units of a lair). It takes 5 minutes to recharge the ability. Initially, even if armed with Númenórean armoury, the guards' appearance is wilder than the one of common noble guards and it is characterised by a corrupted/marred element; then, once Wizard's Tower is purchased, they will acquire a new mightier armour (increasing their attack and defence) and their wooden spears will change shape to mirror Orthanc (as it's shown in the picture).

A bit of lore (a possible interpretation): Only Saruman knows the true origin of his guards, while common knowledge relies on forgotten tales, which either tell of their past noble ancestry (due to their mysterious armour) or of their wild background (given their feared cruelty).

(http://i.imgur.com/zy0qk8p.jpg)

Saruman is accounted in the lore to dispose of human guards, whose duty is exactly the patrolling of the very ring of walls of Isengard and the defence of Orthanc itself. Gandalf encounters the guards directly and informs us of their existence during the Council of Elrond, while reminiscing the treason of Saruman. The Grey Pilgrim is captured and held captive by those very sentinels.

Zitat
‘Late one evening I came to the gate, like a great arch in the wall of rock; and it was strongly guarded. But the keepers of the gate were on the watch for me and told me that Saruman awaited me. I rode under the arch, and the gate closed silently behind me, and suddenly I was afraid, though I knew no reason for it.
J.R.R. Tolkien - The Fellowship of the Ring: The Council of Elrond

Zitat
They took me and they set me alone on the pinnacle of Orthanc, in the place where Saruman was accustomed to watch the stars.
J.R.R. Tolkien - The Fellowship of the Ring: The Council of Elrond

As inferred in the following contributions, the human servants at Saruman's disposal might be related to the Númenóreans that had established the fortress in the Second Age or to people nonetheless coming from Gondor. Saruman was always held in high consideration by both Elves and Men, of whom the latter were fascinated by the Istar's wide-ranging knowledge and industrious attitude (and we know that the White Wizard is well acquainted with arcane arts). Given his very authoritative profile and the fact that he had chosen to lead the White Council as the chief of the Wise, with the task to defend the Free People from the awakening shadows, it's legitimate to speculate that some Númenóreans may have remained there to serve him; once Saruman took residence in a stable place, the presence of those said guards would symbolise power and authority indeed.

The implementation of such feature will undoubtedly serve as a clever addition to Isengard's differentiation, alongside feeding from absolutely canonical elements. What ought to be provided yet are some indications concerning the graphical appearance of the guards. Regardless of that, I deem the proposal quite complete and thus worthy of being presented as the main suggestion of the thread. May I thank Fredius and The Witch-King of Angmar, in particular, for their precious insights that seem to have permitted the concept to skyrocket towards the just compromise  ;)

FOR

Lord of Mordor (in favour of the general idea of Orthanc Guards)
DieWalküre
Fredius
Odysseus
OakenShield22
The Witch-King of Angmar
Melkor Bauglir
Julio229
DrHouse93
Gandalf7000
Garlodur
Eomer der Verbannte
Firímar
lordoflinks
makis89
40Fixxer
Slawek56703
The_Necromancer0
-DJANGO-
Mr.Todd
AmosVogel
Fine
Ectheldir
lord_ellessar
Beautiful Darkness
FilipGeorg95
ljosdos
AulëTheSmith
NoldorSithLordsShipwrigh t
dkbluewizard
Canis carcharothias
Fürst der Nazgûl

AGAINST


Edited by DieWalküre
Titel: Re: Isengard's hero unit
Beitrag von: hoho96 am 19. Nov 2015, 15:02
Though the unit concept is cool and i like them a lot in TATW, I'm not sure how could they be translated to bfme. Isengard is probably the least faction lacking in late game. They don't really have any major weaknesses and the lategame Uruk fighters + upgraded shields combo is one of the most devistating in the game xD
Titel: Re: Isengard's hero unit
Beitrag von: ™Æ¿® Aragorn £ ‡™ am 20. Nov 2015, 08:31
Though the unit concept is cool and i like them a lot in TATW, I'm not sure how could they be translated to bfme. Isengard is probably the least faction lacking in late game. They don't really have any major weaknesses and the lategame Uruk fighters + upgraded shields combo is one of the most devistating in the game xD


Perhaps they can just make this unit a map feature (For the map isengard)                                :P
Titel: Re: Isengard's hero unit
Beitrag von: dkbluewizard am 18. Dez 2016, 19:47
I love this concept, if Isengard is going to have a unit, it should be these guys. Maybe incorporate them with the Isengard army spell, accept they are the only ones that stay, or, have Saruman summon them by when he upgrades the Uruk pit. Maybe while Saruman is in the wizards tower he can upgrade a uruk pit and that is how these troops are built.
Titel: Re: Isengard's hero unit
Beitrag von: The Witch-King of Angmar am 25. Dez 2016, 19:12
Nice idea, those units will be a nice touch on Isengard, but Isengard is already good at middle game and very good at end game, so i dont think its a good idea to give them more strong units, but i have a good idea that may fit, i will tell you what is it after few lines.

incorporate them with the Isengard army spell, accept they are the only ones that stay, or, have Saruman summon them by when he upgrades the Uruk pit. Maybe while Saruman is in the wizards tower he can upgrade a uruk pit and that is how these troops are built.
I disagree with you, these units main role should be defending the Citadel so having them in Isengard unleashed is not right, and its wrong to have them recruited from the uruk pit because they are men.
 
So my idea is you can get them by an upgrade from the citadel to have them standing around it and defending it and they will be uncontrolable just like how the goblins defend thier buildings or how the rangers defend their tents, this idea fits very good with the lore since saruman wanted these guys to stay near Orthanc and be his body gaurds, and maybe we can add the following: when you recruit saruman, they will leave the citedal and stay around him to protect him and of caurse they will still be uncontrolable.
Titel: Re: Isengard's hero unit
Beitrag von: Lord of Mordor am 25. Dez 2016, 19:24
Is there actually an official canon source for elite human Orthanc guards? Or were they created by Third Age: Total War? If they did exist in the original story, I agree that could be a good fit for Isengard's heroic unit.
Titel: Re: Isengard's hero unit
Beitrag von: Fredius am 25. Dez 2016, 21:30
From what I remember in the books Gandalf was taken prisoner by Saruman on top of Orthanc. The guards who arrested him were humans.
Titel: Re: Isengard's hero unit
Beitrag von: OakenShield224 am 25. Dez 2016, 21:45
In the books, Gandalf talks about guards that closed the doors after he came in and made him nervous. I think that, when the hobbits found Saruman's storeroom with the food and pipeweed, they thought it for Saruman and his human guards as it was too good to waste on orcs.
Titel: Re: Isengard's hero unit
Beitrag von: Odysseus am 25. Dez 2016, 22:39
Do Isengard really need heroic units though? Sorry to be a stick in the mud, but I am genuinely curious. As far as I know, Isengard is overwhelmingly powerful in the lategame, and that is without a heroic unit. The only way I see a place for a heroic unit in Isengard, is if those Guards are spawned by an ability or power when Saruman is garrisoned in his tower and thus mostly serve defensive purposes as Witch-King said. Otherwise, they seem to just be an addition for the sake of an addition, because Isengard has shown itself to be just fine otherwise, with clearly defined powerspikes in the game.

I think Isengard is one of the best designed factions in the mod, so I am reluctant to change things about it. The changes in the spellbook (rightly) nerfed its economic powers, but otherwise, I think the faction is in a solid state and adding a heroic unit would add a factor with a myriad of (potential) balance problems.

Just my two cents.
Titel: Re: Isengard's hero unit
Beitrag von: Walküre am 26. Dez 2016, 00:50
Under a purely source-based perspective, I can confirm the previous comments. As I too remembered, it is told in the books that Saruman does have human servants at his service, of which some are exactly appointed to guard Isengard or to serve as vicious spies.

Zitat
‘Late one evening I came to the gate, like a great arch in the wall of rock; and it was strongly guarded. But the keepers of the gate were on the watch for me and told me that Saruman awaited me. I rode under the arch, and the gate closed silently behind me, and suddenly I was afraid, though I knew no reason for it.
J.R.R. Tolkien - The Fellowship of the Ring: The Council of Elrond

Zitat
They took me and they set me alone on the pinnacle of Orthanc, in the place where Saruman was accustomed to watch the stars.
J.R.R. Tolkien - The Fellowship of the Ring: The Council of Elrond
Titel: Re: Isengard's hero unit
Beitrag von: Julio229 am 26. Dez 2016, 02:27
Having read this, I sort of agree that Isengard doesn't really need a late-game heroic unit, but I still feel something could be done. I always felt the Dunland subfaction is lacking something, and in the mod there is an horde called "DunlandSchlachter" (Sorry if there's a mistake in the name, my German is rusty :P), only available in the worldbuilder.

My idea is, what if that unit got implemented in the Dunland subfaction, either replacing the Spearmen (Which would be recruitable in the Dunland building), making it a counterpart to Hwaldar's Bone Crushers, or as a standard Heroic unit in the Dunland building, but being more of an auxiliary unit to the main army, like the Beornings (At least that's how I use the Beornings)? I think it could be a nice way to add a little more to Dunland, and to have a Heroic unit in Isengard without being overpowered.

I'd love to read people's thoughts on this!
Titel: Re: Isengard's hero unit
Beitrag von: Fredius am 26. Dez 2016, 14:18
If Orthanc had a human guard (which is already confirmed by multiple people here), then I'd imagine them to be a heavy armored elite unit. The Dunland Schlachter looks more like an oversized barbarian, and that doesn't really fit the picture. Making the guard a full hero unit is a bit too much as well. I personally think making them a summonable power from the citadel (with a timer) would be a good way to get them, so that spam factions like Rohan can be dealt with a bit easier.

Here is the idea: the citadel of Isengard can buy upgrades as you might know, we can add another upgrade to it that unlocks the ability to summon the Orthanc Guard. Once the ability is unlocked, you just have to click on it once, and about 10 guards pour out of the citadel. They stay for about 30 seconds, and can't be selected; they just roam around the citadel (basically like creeps). It takes 5 minutes to recharge the ability. What do you think?
Titel: Re: Isengard's hero unit
Beitrag von: Walküre am 26. Dez 2016, 14:46
If Orthanc had a human guard (which is already confirmed by multiple people here), then I'd imagine them to be a heavy armored elite unit. The Dunland Schlachter looks more like an oversized barbarian, and that doesn't really fit the picture.

I agree. In a sense, that characterisation could function as a sort of linkage to the Númenórean ancestry of those guards and of Isengard itself. Given that the domain was handed over to Saruman by Gondor, I guess that some of the guards that later remained to serve the new master were/are related to the lineage of the Númenóreans equally. It's also an interesting element of differentiation to add to the faction, alongside being very lore-accurate.

I like the proposal of Fredius too, as I view it as a proper way to make this hypothetical unit a momentary feature, with a secondary role, in conjunction with the other prominent and well-known concepts of the faction  :)
Titel: Re: Isengard's hero unit
Beitrag von: Odysseus am 26. Dez 2016, 15:25
Indeed, Fredius' concept is what I had in mind as well. It would make the most sense to me and it would also probably be the easiest to balance. It's the only way I see this work, if we would really ever need this unit.
Titel: Re: Isengard's hero unit
Beitrag von: The Witch-King of Angmar am 26. Dez 2016, 16:07
The citadel of Isengard can buy upgrades as you might know, we can add another upgrade to it that unlocks the ability to summon the Orthanc Guard. Once the ability is unlocked, you just have to click on it once, and about 10 guards pour out of the citadel. They stay for about 30 seconds, and can't be selected; they just roam around the citadel (basically like creeps). It takes 5 minutes to recharge the ability. What do you think?
Exactly how it should be, maybe if they had a timer then its a better to have them controlable or they can be uncontrolable but permanent as i mentioned in early comment, however i am okay with it either ways.
Titel: Re: Isengard's hero unit
Beitrag von: Melkor Bauglir am 26. Dez 2016, 16:49
First of all, I completely agree with Odysseus on this topic: Isengard just doesn't need this unit.
I am however open to a temporary implementation and as such I really like the idea of them getting summoned by the citadel.

And I doubt that any Numenorans were left in Isengard: Before Saruman took over which was well before he turned to evil (he was just a regular, useless wizard), the dunlendings occupied the ring of Isengard, since it was left unguarded, and all in all there are hardly any real Numenoras left in ME. I guess, since they make such formidable villains (if evil) or formidable generic good guys (if good), they got kind of everywhere over the years of talking about ME.


Greetings
Melkor Bauglir

PS: Basically right, it's "Schlächter" (instead of Schlachter, but that might be, because these letters (ä, ö, ü) aren't used that often in Edain's code), and it means "butcher". Generally, Isengard used to have a lot more Dunlad units (Dunland Guardians (I think they are our unit) and the heroic unit, Dunland giant (not like mountain giant, but like a really big human. LEO translates this via "giant", their german name is "Hüne" for everyone interested. ;))
These units got replaced because they made progressing to new technology with Isengard basically pointless. (During that time, Isengard had a big upgrade, that unlocked all the orcish stuff (Uruk-Hai, siege, upgrades and better wargs).)
Titel: Re: Isengard's hero unit
Beitrag von: Walküre am 26. Dez 2016, 18:53
I am however open to a temporary implementation and as such I really like the idea of them getting summoned by the citadel.

That's what I thought too. One of the sole viable alternatives. This implementation matches greatly with their sentinel/guardian-like connotation.

Regarding Númenóreans, I was certainly not referring to 'pure' Númenóreans themselves, but rather people of a (remote or not) Númenórean ancestry. The White Wizard, if not loved by the people of Middle-earth, was always held in extremely high regard by Elves and Men in particular, who were fascinated by his wide-ranging knowledge on the most diverse matters. Also, before he was given the keys of Orthanc, Saruman had already been appointed as the chief of the White Council, with the authoritative leadership and bounden duty to safeguard the Free People from the Evil. His decision to take Isengard as a stable dwelling could be explained by his will to accomplish his tasks in more effective ways, having the time to collect precious information and gather servants (the fact of disposing of a dwelling/fortress is by itself a symbol of power and authority).

Tolkien Gateway too phrases his arrival in Isengard as a definitive pledge to command the defences of the West, in line with his role. In light of all these elements, I would say it could be well legitimate, were some Númenóreans (whether they descend from a great lineage or not) to serve Saruman and to guard his stronghold. I probably gave a different spin to your words, Melkor, yet I would never really name anything of Saruman as 'regular' or 'useless' anyway. Coming from a not so passionate estimator of Isengard as I am, I easily concede Saruman the acknowledgement of the said important qualities  ;)

Besides, I really like how the development of the thread has progressed. I think we can already propose Fredius' suggestions as an official concept. If you don't have any objection, I would thus proceed with editing the first post of the thread and inserting the final proposal. As with Grimbeorn's Axe, I might translate the concept in German as well, so that it will be presented in the German forum too; it's always desirable to have more back-up from the whole Community  :)
Titel: Re: Guards of Orthanc
Beitrag von: Walküre am 28. Dez 2016, 01:44
I updated the first post and inserted the official proposal of Fredius. Things should now be much clearer and easier to consult  ;)
Titel: Re: Guards of Orthanc
Beitrag von: Julio229 am 28. Dez 2016, 01:53
Seeing that the For/Against poll has been added to the main post, I think I agree with Fredius' suggestion, so I'm for it!
Titel: Re: Guards of Orthanc
Beitrag von: Walküre am 28. Dez 2016, 02:05
Seeing that the For/Against poll has been added to the main post, I think I agree with Fredius' suggestion, so I'm for it!

Yes, I eventually opted for that typology of survey, which is quite customary in the German forum. I find it really useful for very defined concepts as this one and for insightful discussions; it in fact ensures the debate to progress and ideas to be put forward, along with ordering people's feedback. Polls serve well for wider and more comprehensive themes.

It's great to hear that you agree. I will add your name to the list  :)
Titel: Re: Guards of Orthanc
Beitrag von: DrHouse93 am 28. Dez 2016, 08:51
I also agree with this idea. While a heroic unit isn't necessary, especially an human one in the middle of a crowd of Uruks, a temporary summon is a nice idea, and it would also slightly improve Isengard's poor defenses under siege
Titel: Re: Guards of Orthanc
Beitrag von: The Witch-King of Angmar am 28. Dez 2016, 09:25
I like how the suggestion is getting love i hope the german community and the team like it as well so we maybe get lucky and see this idea implemented in the coming siege patch

So my idea is you can get them by an upgrade from the citadel to have them standing around it and defending it and they will be uncontrolable just like how the goblins defend thier buildings or how the rangers defend their tents

Fredius i am sorry i will wait near your home with morgo blade tonight
Titel: Re: Guards of Orthanc
Beitrag von: Fredius am 28. Dez 2016, 12:51
Chief I honestly apologise, I mistakenly read over your post :/. Walkure I think the man should be credited for the idea as well ;).
Titel: Re: Guards of Orthanc
Beitrag von: Gandalf7000 am 28. Dez 2016, 13:28
I agree with this proposal too.
Titel: Re: Guards of Orthanc
Beitrag von: Garlodur am 28. Dez 2016, 14:01
I wanted to contribute a little to the implementation of such units.

I agree that their link to the Tower of Orthanc justifies their position as defensive creep-like units. I was thinking that, since they wield spears, they could serve as an early-game counter to cavalry rushes (but if the Warg Sentries on defensive build plots are meant to have this advantage, this might be overkill). Still, if the ability to temporarily summon these units were  linked to the Wizard Tower, their usefullness would be restricted to mid and late game. At this point in every game castles and camps will be more often under siege and I always felt that Isengard's bases were very empty, left without defences so that enemies can just run inside the camp (an aspect that can be prevented in Mordor's castles with the Gatekeeper expansion). The Warg Sentries will improve this situation with the next patch, but the Dunlending Guardians of Orthanc should prove more durable.

Then I realised that Saruman has this useless ability when in his upgraded Wizard Tower at level 3: Power of Speech is supposed to upgrade recruitment buildings but with the centralised system of upgrading since 4.0 this has no utility whatsoever. I would suggest to implement the ability to summon Guardains of Orthanc here, because they exactly emphasise the aspects of defending Orthanc, Saruman, and the entire base when under siege. The ability could be done as such that Saruman orders the Guardians to protect a structure inside the base from enemy attacks, which is more useful to the extremely defence-oriented Wizard Tower as a whole, and improves Isengard's abilities in times of siege. Of course this ability should be on par with Saruman's ability Power of Speech on ground, for example by summoning more Guardians, making them as strong as beroic units (or like Denethor's summons), making them uncontrollable but permanently guarding the structure till death, or increasing the number of summoned units (between 5 and 15).

In general, I am FOR the concept. It will be a great improvement to Isengard's defensive play.
Titel: Re: Guards of Orthanc
Beitrag von: Walküre am 28. Dez 2016, 14:56
Thank you all for your positive responses; it always pleases me to see that good concepts receive the support they need.

Chief I honestly apologise, I mistakenly read over your post :/. Walkure I think the man should be credited for the idea as well ;).

A mistake of mine. I edited the post. You now may come back home safely  xD
Titel: Re: Guards of Orthanc
Beitrag von: The Witch-King of Angmar am 28. Dez 2016, 21:06
@Fredius, its ok bro, i was coming to visit anyways ; )

The ability could be done as such that Saruman orders the Guardians to protect a structure inside the base from enemy attacks, which is more useful to the extremely defence-oriented Wizard Tower as a whole,

do you mean you can select which building you want to defend and the Guards of Orthanc will patrol around it? while its true it will improve the defense system of the base alot and it will be very useful, however, i think this doesnt fit these troops as thier main goal should be gaurding saruman's tower "Guardians of Orthanc" and more importantly if we were to implement it this way, then Isengard's base will look so much similer to Misty Mountains base (both factions will share the same defense system) because the guardans of orthanc will guard the buildings in the base(uruk pit,..etc,) just like how goblins guards thiers (patroling around them with units), i dont think its a good idea having the normal buildings of isengard surrounded by humans, thats why i think its better if they guard only the citadel or if they patrol around the whole base in general for a very shot amount of time then disappear, and were so few in number because Isengrad runs mainly by uruks.
Titel: Re: Guards of Orthanc
Beitrag von: Odysseus am 28. Dez 2016, 22:45
The idea presented by Garlodur is also a good one, methinks. In particular, Gondor cav rushes are anathema to Isengard, because they are quite tanky so early in the game. Moreover, Saruman costs 3000, so defending against an early Cav rush is not really going to happen. Still, as said, they could grant some additional protection for Isengard's base. While his abilities in the Tower are really unique, they aren't particularly strong imo. The Fireball and Wizard blasts have very low range and can only really hit units that need to get into melee range, the increase in recruitment speed is barely noticable with his speech, and the speech has a chance to fail, so it's not reliable. Only that level 10 Thunderstorm is quite good, even though I think Saruman's tower kit could really use a few quality of life buffs.
Titel: Re: Guards of Orthanc
Beitrag von: lordoflinks am 29. Dez 2016, 12:41
I agree
Titel: Re: Guards of Orthanc
Beitrag von: makis89 am 29. Dez 2016, 14:22
i do not know if it is possible but it sounds good and lore-wise the whole idea , so i agree with the proposal.
Titel: Re: Guards of Orthanc
Beitrag von: Walküre am 29. Dez 2016, 15:54
Thank you for the great reception so far. It really pleases me. Also, I translated the proposal in German (https://modding-union.com/index.php/topic,34249.msg451105.html#msg451105) and people there have appreciated the canonical essence of the concept indeed. As a German user pointed out, we still need to address graphical matters concerning the very appearance of the Guards of Orthanc. In the German forum, they proposed a Gondor-like resemblance (to symbolise Isengard's past as a stronghold of that Númenórean realm), to which the vessel of the White Hand might be added. I then suggested the look of the units be made a bit corrupted/marred (to show their allegiance to the evil cause and moral corruption equally).

I agree with those insights. I think it's quite essential that these units be still close to their Númenórean/human ancestry. Feel free to propose other suggestions. New ideas are wholeheartedly welcome here  ;)
Titel: Re: Guards of Orthanc
Beitrag von: Slawek56703 am 29. Dez 2016, 16:07
Zitat
Then I realised that Saruman has this useless ability when in his upgraded Wizard Tower at level 3: Power of Speech is supposed to upgrade recruitment buildings but with the centralised system of upgrading since 4.0 this has no utility whatsoever.

+1 this ability is no longer needed with Isengard system
 
+1 to the whole idea

Titel: Re: Guards of Orthanc
Beitrag von: Fredius am 29. Dez 2016, 17:56
As a German user pointed out, we still need to address graphical matters concerning the very appearance of the Guards of Orthanc. In the German forum, they proposed a Gondor-like resemblance (to symbolise Isengard's past as a stronghold of that Númenórean realm), to which the vessel of the White Hand might be added. I then suggested the look of the units be made a bit corrupted/marred (to show their allegiance to the evil cause and moral corruption equally).

So to continue on the matter of appearance of our little guards, I have a couple of suggestions for it. First of all, let's start with the resemblance with Gondor. Eventhough I agree that the units should have similarities with Gondor, we shouldn't forget that there is no 1 type of Gondorian Armor, especially in this mod. While the standard Gondorian soldiers have the armor which we see in the movies, the warriors from the Southern Fiefdoms all have different types of armor, with some not even resembling the standard Gondorian armor at all (at least in Edain mod). I can imagine that Isengard was no different from the Fiefdoms on this matter, so it should have at max a very small resemblance, but not more, to the Gondorian standard armor.

Now then, I was searching on Google Images for armor that, in my opinion, would fit the Guards of Orthanc very well. Sadly I couldn't find THE perfect image :P, however there are 2 that caught my attention. Firstly, we have the Guards of Orthanc from the Third Age Total War mod, which the maker of the thread already proposed. Here is the screenshot again just in case:


The helmet style resembles the Gondorian ones a little bit, but with that the similarities end, which is fine by me. If I were to choose a type of armor for the Guards, I would choose this one. However! Since Saruman didn't become corrupted in one day, I think the armor itself should become a little bit more wicked, to show that these men have become corrupted as well. Perhaps some rust stains here and there, or some pointy parts in the shoulder pads and helmet.

The second armor I would propose is a whole lot different from the first one:


This was one of the results when I googled "numenorean armor". Ofcourse, there have to be made some changes here and there. For example, the golden influences on the armor should be removed, and the breast plate should have a white hand on it. The helmet could use a small Orthanc crest on top of it. Perhaps the cape can be removed as well.

What do you think?
Titel: Re: Guards of Orthanc
Beitrag von: Walküre am 29. Dez 2016, 22:42
Thank you for the graphical insights, Fred. In my personal opinion, I found the first image too much armour-based, in the sense that it resembles in my mind the fully-armoured Uruk-hai too much, and those units symbolise the final conversion of Isengard to industry and the achievement of its true warfare potential (as the game progresses).

So, in light of the above-mentioned considerations, I deem the second concept a possible solution (in conjunction with the needed graphical changes of the case). That would show the Númenórean legacy of the guards, while exposing at the same time their marred nature and corruption. Henceforth, I'm for a marred version of the second image: corrupted remnants of a past which is no more. And it's also quite interesting how all the properties of this proposal relate to the whole corruption theme of the faction so well (on top of all, the treason of Saruman).
Titel: Re: Guards of Orthanc
Beitrag von: The Witch-King of Angmar am 30. Dez 2016, 09:46
Thank you for the graphical insights, Fred. In my personal opinion, I found the first image too much armour-based, in the sense that it resembles in my mind the fully-armoured Uruk-hai too much, and those units symbolise the final conversion of Isengard to industry and the achievement of its true warfare potential (as the game progresses).
I agree with Walküre that they should not have heavy armor as Uruk-hai, i tried to draw the guards to share my thoughts with you guys on how they should look like, i drawed this in a hurry on paint so sorry for the bad quality xD 

https://cdn.discordapp.com/attachments/201760955514748938/264311465115254784/Gaurds_of_Orthanc.jpg

As you can see there is no armor on the chest or legs, while the shoulder armor and the helmet resemble Gondor armor, but they are darker now, i think the team can add a nice touch on them too and maybe they can use the easterlings animations, what do guys think?

EDIT: I saw a post from Melkor on the german post, saying they should not have anything to do with "Númenor, Gondor or the like", i translated that topic using google translate so maybe there is some errors i will post it here so someone can tell me if the translation is right or not

"As I said Yes to the guards .
For God's sake no to any memory of Númenor, Gondor or the like ! Of all the historical arguments that would come to mind, I would like to list only one thing: Isengard is currently the design "smoothest" people at all, which means for me that optically simply perfectly interlocks. There is the dirty industrial feeling, standardized armor, metalworking, etc. Since suddenly gondore elements in it would be noticeable as a colorful dog, it just fits visually as little to Isengard as a Morgulfestung. (Well, that would be even more striking"

I am a total noob when it comes to the books, so my question is: are we assuming they are Numenorians? is there an evidence? if they are not Numenorians then i think we must not make them ones.
Titel: Re: Guards of Orthanc
Beitrag von: Walküre am 30. Dez 2016, 19:32
I am a total noob when it comes to the books, so my question is: are we assuming they are Numenorians? is there an evidence? if they are not Numenorians then i think we must not make them ones.

If you browse my previous comments, you will see that I already gave my personal insights about why these guards should be of a Númenórean lineage (even though of a remote one) and that I explained a possible interpretation of the lore of said units. The problem is that the sources don't clarify exactly the nature of Saruman's sentinels and so permit us to move around a quite wide space of speculation. In brief words: one could suggest they be Númenóreans, as much as one another could legitimately propose something completely different.

So, the point I would address to back my thesis is uniqueness. Would it be more unique to dispose of particular units that relate to Isengard's past and to an even greater legacy, or to simply add other mere wild servants (that, by the way, resemble units already present in the faction)? In respect of Saruman's authoritative status, Isengard's legacy and of the other arguments of mine, that Númenórean touch would help the faction concretely, under many perspectives. I thus disagree with Melkor, which is really a very rare event...  xD

By the way, I like the image you crafted. With a bit more corruption, this could be a very clever addition. Nice art!
Titel: Re: Guards of Orthanc
Beitrag von: The Witch-King of Angmar am 30. Dez 2016, 21:09
By the way, I like the image you crafted. With a bit more corruption, this could be a very clever addition. Nice art!
Thank you for your kind words :), i now understand your point of view, there is a point that make me disagree and i want your opinion about it, when Edain Team removed the snow trolls and limited the hit trolls(for the sake of the fans) from Angmar they said one of the reasons they did this because there was already 2 factions having trolls which is affecting the uniqueness of other factions, and i see the same problem with this case, there are already 2 factions contain the Númenóreans as heroic units [Mordor ,Angmar] (Mordor's Elite horsemen who can be recruited from minath morgol outpost and Angmar Mightiest evil men the black knights and the black guards) and i see those 2 factions have a higher priority to have these units way more than Isengard, Isengard  is specialized in The heavy strong Uruk-hais as its best fighting machines, why giving even an "important evil units Descend from higher legacy" to Isengard and Saruman who are already great on their own? not to forget those new units should not be as strong as the Uruk-hai in the game so i am not sure if they are worthy, they are basically just early/middle game defense unites, however i think we should also consider taking a look at TATW's description over these units and see if we can get any ideas or something useful i will past it here so everybody can take a look:

"Dunlendings handpicked by Saruman to guard Isengard have a mixed heritage as they can trace a part of their bloodline to the old Gondorian garrison that watched over the fortress in the early Third Age. During the Great Plague of 1636 Gondor's hold on the Gap of Rohan (not yet known as such during that time) weakened and the hereditary chieftains of Isengard intermingled with the local Dunlendings until Gondor's influence in the region completely disappeared. After a prolonged conflict with the Rohirrim Dunlendings were eventually driven out of Isengard by King Frealaf of Rohan. Now that Saruman has become the new master of Orthanc he has opened the gates of Isenguard to Dunlending loyalists once more. These men have a vested interest in preserving their new position as Guardians of Orthanc since their service to Saruman affords them greater rewards, status and safety within the walls. Unlike their less organized fellow tribesmen they train to fight as heavy infantry in defensive close order. Their thick armour is provided by Isengard's forges and shows some Gondorian influence in its design. These Dunlending custodians of Isengard are tough men who add another layer to Isengard's already almost impenetrable defenses."
Titel: Re: Guards of Orthanc
Beitrag von: Walküre am 30. Dez 2016, 22:57
It's exactly because this proposal would add a minor feature to the faction (non-playable units that patrol the citadel's perimeter for a given amount of time) that I felt to suggest the involvement of the Númenóreans' lore. Otherwise, I would never dare to suggest highly improbable eventualities, as Númenóreans (the real and 'pure' ones) being normally available as permanent units. I guess no one would like such outcome, and I have in fact made these premises very clear in my contributions to the concept. It's thus essential to consider the secondary role of this whole feature, whenever one might want to express a general judgment about the faction as well (how these units would fit in the gameplay and so on).

Connecting with the points above, the limited and temporary properties of the very concept make the comparison with other factions quite incorrect, since, concerning Mordor and Angmar, we're talking about true heroic units (implemented in a much simpler way than the clever mechanics we have discussed so far). The cases are so different that I can't see any issue regarding uniqueness arising for the reasons you referred to. The typology of implementation of the Guards of Orthanc is unique by itself (left aside their supposedly Númenórean ancestry). While Isengard can already make well usage of Dunlendings as a stable presence.

Is that quotation the official interpretation of the Third Age Total War Mod? I would nonetheless stick to my own opinions, given that the fact that those people were later welcomed by Saruman (as an additional defence) doesn't deny the possibility that loyal Númenóreans (who had been guarding Isengard since the 'merry' days of Saruman as the chief of the White Council) may have chosen to remain and to fully embrace their master's decay. The very description hints at the influence that Gondor (Númenórean culture) had on Isengard itself  ;)

I myself often have a kind of antiquarian mindset, which almost automatically makes me fall in love with things or concepts that have a strong linkage to a mysterious (usually lost) or noble past. I also picture proposals of this kind as a decent way to honour Arda's memories; therefore, whenever I envisage the just occasion, I always try to favour and work on said past-based proposals. As Isengard totally converts itself to the new religion of industry, these guards would still represent traces of a time that was.
Titel: Re: Guards of Orthanc
Beitrag von: Fredius am 30. Dez 2016, 23:17
I will let you lore-monsters decide on the matter if these guys should have Numenorean ancestry or not :P. On graphical matters; I love your design Witch-King, especially the helmet which resembles the form of the top of Orthanc (I think). Though that spear is a bit too "generic" for Middle-Earth, I would give it a different look ;). I will try to search for an image of a spear that complements your design.

Edit: While searching for different polearm designs, I came upon this:


I was thinking on the fourth one from the left. I'd imagine that the guards would wear some kind of ceremonial spear, that slightly resembles the tower of Orthanc. I think it would complement the helmet you drew very well. What do you guys think?
Titel: Re: Guards of Orthanc
Beitrag von: dkbluewizard am 31. Dez 2016, 03:52
Love it Fredius!
Titel: Re: Guards of Orthanc
Beitrag von: The Witch-King of Angmar am 31. Dez 2016, 09:37
Thanks Fredius i am glad you like it, tho i agree with you about the spear it would be better if it resembles orthanc however the one you picked( fourth one from the left ) look more like the iron crown to me :D, i tried to draw a spear that resembles Orthanc and this is what i came up with:

(http://i.imgur.com/lk5bhWz.jpg)

(http://i.imgur.com/zy0qk8p.jpg)
What do you think?
---------------------------------------------------------------------------------------
I see your points Walküre, and yes that is TATW's official description on these unites, which i think fits for them, however your idea is not bad either so i think i will wait and let the team decide, and what they pick up will be fine by me.
Titel: Re: Guards of Orthanc
Beitrag von: Walküre am 31. Dez 2016, 11:14
I see your points Walküre, and yes that is TATW's official description on these unites, which i think fits for them, however your idea is not bad either so i think i will wait and let the team decide, and what they pick up will be fine by me.

Or, we could always bring our lore debate into the very game, via expedients of this sort: only Saruman knows the true origin of his guards, while common knowledge relies on forgotten tales, which either tell of their past noble ancestry (due to their mysterious armour) or of their wild background (given their feared cruelty)  ;)

Whatever the decision of the Edain Team shall be, I would like to thank you very much for your precious contribution to the debate! The image you crafted is marvellous, and it already gives that Númenórean touch I talked about, even if lost in Arda's past. I will add the picture to the official proposal at the beginning of the thread  :)

And, most importantly, I will inform the German forum of the graphical design we finally came up with.
Titel: Re: Guards of Orthanc
Beitrag von: The_Necromancer0 am 1. Jan 2017, 14:31
I am also for this proposal
Titel: Re: Guards of Orthanc
Beitrag von: Garlodur am 2. Jan 2017, 00:22
Great concept drawing The Witch-King of Angmar! I didn't know Paint worked so well when it comes to making drawings.

I really like the polearm design, as they very much resemble the Orthanc spires as well as Saruman's staff.

Still though, apart from the earlier suggestion of adding rust and tear-and-wear to the armour, I would suggest to give these Guardians more of a wilder look, also to correspond with the Wildmen background. Reason is that this culture has been more of an influence on them than an ancient, noble, Gondorian-Númenórean background in which personal hygiene is well appreciated. I realise that Tolkien never mentioned the differences in ´cultural sophistication´ among the Edain (from Low to Middle to High Men), but the movie design for the Wildmen of Dunland has chosen to make them savaged men living in primitive conditions. On the other hand I understand the possibility of the Guardians to have higher living standards although they are Low Men (just like Easterlings and Haradrim who have undoubtedly created widespread civilisation in lands to the South and East) but the Wildmen were driven from their lands in Calenardhon (Rohan) and have supposedly lost much of their civilisation.

In any case, perhaps the design should lie exactly in between the massively produced Uruk-Hai armour and the Wildmen interpretation. The Guardians would have uncombed, long beards, long hair (perhaps without helmets), with skin showing in some parts of the armour. The design for Zaphragor could be a good start.

What do you think?
Titel: Re: Guards of Orthanc
Beitrag von: dkbluewizard am 3. Jan 2017, 08:20
Garlodur, as you know I approach everything with a canonical mindset. So in this regard I agree with you totally. They should have more of an up class/Wildmen look to them. This is Tolkien's intent and it makes sense. You have my vote should it come to it.
Titel: Re: Guards of Orthanc
Beitrag von: Walküre am 3. Jan 2017, 16:13
As we seem to have settled the issue of these units' origin with the formula I presented (that resolves things under a purely conceptual perspective), I have a solution to present you that was kindly hinted at by a German user. I think it's quite smart and it connects well to Isengard's mechanics.

Before illustrating it, may I say that I agree with the need to give the Guards of Orthanc a definitely wilder look (to indicate their corruption, their marred ancestry and the influence of Dunland), but I would nonetheless like not to depart from the concept-art too much, because a too Dunland-like appearance could arise issues of uniqueness: Dunlendings have already their fair role in the faction and the Uruk-hai are the sole who should represent the new industry-related warfare of Isengard (as the faction gets stronger). That's why I made sure to come up with a kind of third way between the previously-mentioned two, in the sense that their remote Númenórean lineage (both visually and conceptually) provides us with that needed measure of uniqueness, without excluding other connotations. Thus, instead of a wholly savage or fully armoured appearance, those corrupted Númenor/Gondor-related features will do fine, in line with the fortress' past. This is what my instinct tells me.

Now back to the suggestion from the German forum: a user suggested the guards be initially made wilder and more akin to Dunlendings (provided that the Gondor-related touch of the armour and helm remains unaltered, since these sentinels have been patrolling Orthanc long before the arrival of Dunlendings or Orcs), with partly consumed robes and wooden spears; then, once one buys the Wizard's Tower upgrade, they retrieve a nobler appearance and their spears will change to mirror Orthanc's shape (as the very citadel changes to resemble Orthanc as well).

What do you think? Feel free to give your sincere feedback.
Titel: Re: Guards of Orthanc
Beitrag von: Fredius am 3. Jan 2017, 17:14
Yes I like the German's proposal. And I also agree with Walk that the Dunlending savageness shouldn't outplay the ancestrial Numenorean lineage. Also may I add that being a Dunlending doesn't necessarily mean that they never take care of their armour. Not sure how reliable it is, but according to lotr wiki the higher nobles of the Dunlendings wore similair armour to the Rohirrim.
Titel: Re: Guards of Orthanc
Beitrag von: DrHouse93 am 3. Jan 2017, 18:15
I also like the German's suggestion. It would also be cool if they get increased armor once the Wizard Tower is purchased, as that would give a secondary use to the upgrade even if you can't afford Saruman, yet
Titel: Re: Guards of Orthanc
Beitrag von: Walküre am 3. Jan 2017, 18:33
It would also be cool if they got increased armour once Wizard's Tower is purchased, as that would give a secondary use to the upgrade, even if you can't afford Saruman yet.

I agree. If the idea receives enough support, I will proceed with inserting it in the main page; both here and in the German forum  :)
Titel: Re: Guards of Orthanc
Beitrag von: lordoflinks am 4. Jan 2017, 00:08
I also like the German's suggestion. It would also be cool if they get increased armor once the Wizard Tower is purchased, as that would give a secondary use to the upgrade even if you can't afford Saruman, yet
I like this idea a lot.
Titel: Re: Guards of Orthanc
Beitrag von: Walküre am 4. Jan 2017, 01:33
Ok, I will add that suggestion in the main comment.

As for Axe of Doriath, this concept has almost come to a finalised shape, meaning that it's now quite complete. We can thus just hope that it will eventually manage to get into the game. I would like to thank all the ones who took their time to debate their own opinions and so to polish the proposal even more. I'm very content of the final outcome  :)

We managed to get positive feedback in the German forum too (so far, no one is completely against the concept): even though there have been divergent views, the topic nonetheless succeeded in attracting people's interest. That's the most important thing. Needless to say, any additional thought is obviously very welcome and allowed to be shared.
Titel: Re: Guards of Orthanc
Beitrag von: Mr.Todd am 12. Jan 2017, 16:46
I agree with Fredius, Guards of Orthanc should be a defensive upgrade for the citadel, they are not necessary on the battlefield, but I really like the idea of a new defence for Isengard.
Titel: Re: Guards of Orthanc
Beitrag von: AmosVogel am 12. Jan 2017, 21:15
Hey! thanks to Die Wälkire i've come to this, and i found it AMAZING!!!

But i may suggest something a bit different (due to my late arriving to this debate):

Yes, we could purchase some upgrade in the citadel, but instead of surrounding randomly the fortress, could it unlock another option for the defensive plots?

What i mean is that instead of only getting warg sentry or sentry tower we could add a gondorian-like tiny tower-building that summons this non controllable guys. & maybe by selecting this building their armor-weapons could be upgraded:

Normal citadel (but already purchased the upgraded):

Orthanc Guard lvl 1: summon four lesser numénorean soldiers to defend the base. Wooden spear equiped. Pasive ability. (the idea is -as read in this tread- to summon soldiers more dunland like than gondorian like).

Once we upgrade to excavations:

Orthanc Guard lvl 2: summon four lesser numénorean great armored to defend the base. Gondorian armor equiped. Pasive ability. (the more the citadel improves the more the soldiers get better)

& when we get the wizard's tower:

Orthanc Guard lvl 3: Summon four lesser numénorean heavy armored to defend the base. Tower guards equiped but with the white hand instead of the white tree.

*They will act as the warg sentry: they will attack when enemy gets too much close to the base.
*They will not be cumulative, every stage will kill automatically the previous ones and summon the new ones.
*They wont be selectable.
*They wil look pretty nice :)

Hope it is not too late, but rememember what Gandy says: a busy man arrives precisely when he means to ^^
Titel: Re: Guards of Orthanc
Beitrag von: Fredius am 12. Jan 2017, 22:10
Having three options for the surrounding buildplots is too much imo. Also it makes the guards too numerous and with that, they lose their uniqueness. They're called Guards of Orthanc after all, not just regular guards.
Titel: Re: Guards of Orthanc
Beitrag von: Walküre am 12. Jan 2017, 22:21
Having three options for the surrounding buildplots is too much imo. Also it makes the guards too numerous and with that, they lose their uniqueness. They're called Guards of Orthanc after all, not just regular guards.

I agree, because it would make the whole concept more complex, when it's instead supposed to be a minor aspect (very useful in the early stage of the game). Moreover, you're always welcome, Amos, to share your opinions on the matter. Just, the proposal is already consolidated and wholly accepted by many users (both here and in the German forum). If I told you that we can change things nonetheless, I would be telling you something improper. I'm sorry, but there is very little that may be changed, at the final phase of this thread's development.
Titel: Re: Guards of Orthanc
Beitrag von: AmosVogel am 12. Jan 2017, 23:47
Such a pity! anyways, it's an amazing idea  [uglybunti]

Agree
Titel: Re: Guards of Orthanc
Beitrag von: Walküre am 13. Jan 2017, 00:12
Such a pity! anyways, it's an amazing idea  [uglybunti]

Agree

Thank you for supporting the proposal, Amos. I will add your name to the list  :)
Titel: Re: Guards of Orthanc
Beitrag von: Dain@ am 25. Jan 2017, 18:58
Hello ! Great idea ! I Hope 4.5. we will be able to enjoy it!
+1
Titel: Re: Guards of Orthanc
Beitrag von: Walküre am 25. Jan 2017, 19:16
Hello ! Great idea ! I Hope 4.5. we will be able to enjoy it!
+1

It's great to hear that! I shall add your name to the list. A list comprising many people, of whom some gave their own contribution even in the German forum  :)
Titel: Re: Guards of Orthanc
Beitrag von: Ectheldir am 27. Jan 2017, 17:40
I also really like this one!
+1
Titel: Re: Guards of Orthanc
Beitrag von: Walküre am 27. Jan 2017, 18:23
I also really like this one!
+1

Good to know that. I will add your name to the list.
Titel: Re: Guards of Orthanc
Beitrag von: lord_ellessar am 6. Feb 2017, 12:17
I'm for this
Titel: Re: Guards of Orthanc
Beitrag von: Walküre am 6. Feb 2017, 12:33
I'm for this

Thank you for the support. Along with Axe of Doriath, this concept is the most shared by both sides of the forum.
Titel: Re: Guards of Orthanc
Beitrag von: Darkayah am 6. Feb 2017, 13:17
+1
Titel: Re: Guards of Orthanc
Beitrag von: Walküre am 6. Feb 2017, 14:47
+1

Thank you for supporting the concept  :)

Wenn du die deutsche Version des Vorschlags konsultieren möchtest, hier (https://modding-union.com/index.php/topic,34249.msg451105.html#msg451105) gibt es das Thema auf Deutsch. Trotzdem gibt es fast keinen Unterschied zwischen ihnen, denn alles hat nur mit der Sprache zu tun.
Titel: Re: Guards of Orthanc
Beitrag von: AulëTheSmith am 15. Mai 2017, 16:59
I absolutely agree ;)
I found the concept very very interesting and i can't find any defect. All the mysteries around  Orthanc have always fascinated me. I will always agree these types of concept because they bring variety and they can only enrich the mod :)
Titel: Re: Guards of Orthanc
Beitrag von: Walküre am 15. Mai 2017, 18:12
Thank you very much, kind and industrious Aulë. I shall include thy noble name in the list ;)
Titel: Re: Guards of Orthanc
Beitrag von: lord_ellessar am 15. Mai 2017, 23:09
thought about this as Orthanc guards ...
Titel: Re: Guards of Orthanc
Beitrag von: Walküre am 15. Mai 2017, 23:16
Interesting. Is it something you crafted yourself?
Titel: Re: Guards of Orthanc
Beitrag von: lord_ellessar am 15. Mai 2017, 23:29
Interesting. Is it something you crafted yourself?

yep it's me i'll also use it for one of my own concepts ;)
btw i think it would more fit as dunlendings equipped with armors of Isengard, even if it's great industry, it's not the best quality...
Titel: Re: Guards of Orthanc
Beitrag von: Walküre am 15. Mai 2017, 23:40
Yes, it's an interesting sketch nonetheless. Apart from the wolf-made shape, I think you represented well what could be the appearance of the guards in the first stage. Fearful guardians with a slightly noble composure, whereas they wear the wilder armour of Saruman's creations :)

I'm curious to see how they would look like with the Orthanc-shaped armour and spear.
Titel: Re: Guards of Orthanc
Beitrag von: lord_ellessar am 15. Mai 2017, 23:58
I'm curious to see how they would look like with the Orthanc-shaped armour and spear.
i personally don't really like these pikes, it doesn't look like effective,... :/

Zitat
Apart from the wolf-made shape

and the wolf shape is for the dunlending look
Titel: Re: Guards of Orthanc
Beitrag von: Walküre am 16. Mai 2017, 08:28
i personally don't really like these pikes, it doesn't look like effective,... :/

The depiction of that drawing is probably a bit cartoonish, if I may say so. It was just a reference to begin with. Yet I find those spears/staves very apt for the proposal: granting the guardians a nobler characterisation, while connecting with the heart of Isengard itself (the tower of the wizard, obviously).
Titel: Re: Guards of Orthanc
Beitrag von: lord_ellessar am 16. Mai 2017, 10:08
i personally don't really like these pikes, it doesn't look like effective,... :/

The depiction of that drawing is probably a bit cartoonish, if I may say so. It was just a reference to begin with. Yet I find those spears/staves very apt for the proposal: granting the guardians a nobler characterisation, while connecting with the heart of Isengard itself (the tower of the wizard, obviously).

mmh i'll see what can be done...
Titel: Re: Guards of Orthanc
Beitrag von: Walküre am 16. Mai 2017, 10:18
Thank you for your efforts. I'm looking forward to the result.
Titel: Re: Guards of Orthanc
Beitrag von: lord_ellessar am 16. Mai 2017, 10:37
Zitat
mmh i'll see what can be done...

i've seen what could be done
Titel: Re: Guards of Orthanc
Beitrag von: Walküre am 16. Mai 2017, 11:12
I like it! It's truly a mixture between a spear and a staff (I prefer the one at the top), mirroring the shape of Orthanc, without the cartoonish connotation of the drawing. Great conceptual solution :)

What is still to be worked on is probably the Númenor-related armour that the guards will be given, after the activation of the Wizard's Tower spell (together with the staff/spear). Don't worry about quality; the important thing is to get the basic idea right and clear. The Edain Team, which has recently hired a new modeller, could perfect graphics, if it's necessary.
Titel: Re: Guards of Orthanc
Beitrag von: lord_ellessar am 16. Mai 2017, 11:52
I like it! It's truly a mixture between a spear and a staff (I prefer the one at the top), mirroring the shape of Orthanc, without the cartoonish connotation of the drawing. Great conceptual solution :)


it's the top and side view XD


What is still to be worked on is probably the Númenor-related armour that the guards will be given, after the activation of the Wizard's Tower spell (together with the staff/spear). Don't worry about quality; the important thing is to get the basic idea right and clear. The Edain Team, which has recently hired a new modeller, could perfect graphics, if it's necessary.


who is the new modeller ? :D i don't think that numenorean armor would fit it's dunlendings in orthanc but well,...
Titel: Re: Guards of Orthanc
Beitrag von: Walküre am 16. Mai 2017, 15:09
Oh, right. Modelling is still something I need get acquainted with :D

The guards, at the beginning, are not supposed to resemble Dunlendings at all, although their robes are quite poor and consumed. The Númenórean armour comes later, when the spell is activated (alongside the Orthanc-like spear).
Titel: Re: Guards of Orthanc
Beitrag von: lord_ellessar am 16. Mai 2017, 15:42
The guards, at the beginning, are not supposed to resemble Dunlendings at all
but they are dunlendings first, so the wolf is a little touch from their basic culture
Titel: Re: Guards of Orthanc
Beitrag von: Walküre am 16. Mai 2017, 16:07
They are not, really. Look at the descriptions I inserted in the very first post; everything is explained there. Although they initially have a quite corrupted appearance, they are Númenóreans nonetheless. Dunlendings are a totally different topic. Other people and another concept.
Titel: Re: Guards of Orthanc
Beitrag von: NoldorSithLordsShipwright am 17. Mai 2017, 07:48
I am for this interesting suggestion.
Titel: Re: Guards of Orthanc
Beitrag von: Walküre am 17. Mai 2017, 07:51
I am for this interesting suggestion.

Thank you for your support. I will add your name to the list :)
Titel: Re: Guards of Orthanc
Beitrag von: dkbluewizard am 25. Mai 2017, 05:13
Hey Diewalkure, please put me down on the list in favor of this concept. Add me, I like this idea.
Titel: Re: Guards of Orthanc
Beitrag von: Walküre am 25. Mai 2017, 08:02
Hey Diewalkure, please put me down on the list in favor of this concept. Add me, I like this idea.

And thou shalt have thy name included :)
Titel: Re: Guards of Orthanc
Beitrag von: Canis carcharothias am 26. Mai 2017, 09:32
I'll say yea to this proposal.
Isengard needs real men.
But, for the same reasons you stated, Walkie, I would say nay to the dunlending look.
Titel: Re: Guards of Orthanc
Beitrag von: Walküre am 26. Mai 2017, 18:09
I'll say yea to this proposal.
Isengard needs real men.
But, for the same reasons you stated, Walkie, I would say nay to the dunlending look.

I agree with thee, aye-sayer. I shall include your name in the list of whom supports the concept :)