Modding Union

[en] Edain Mod => [Edain] Discussion and Feedback => Thema gestartet von: LordDainIronfoot am 17. Aug 2015, 17:24

Titel: New design for the Dwarven units
Beitrag von: LordDainIronfoot am 17. Aug 2015, 17:24
A hypothetical question that can be usefull in the far Future!? :)
So as I see on Edain Page on ModDB and even here on MU there is a debate between those who likes and wants Iron Hills Movie Designs for the Soldiers and those who want and like more the current Edain Version of them!: )
Now this is a pure hypothethical question with a Poll ,the goal is to see which group is bigger and each of them to state their reasons of course! We can sue Pics from Concept Arts and ideas of all sorts to prove why they should be used or why they shouldnt,all in the good maniers and culture! :)
This can prove usefull in future,so lets just have a nice and good diskussion thats all! :)
Greetings from Lord Dain ! :)
Titel: Re: Movie or different design for...?
Beitrag von: TiberiusOgden am 17. Aug 2015, 17:34
Just comment:

Titel: Re: Movie or different design for Iron Hills!?
Beitrag von: Adrigabbro am 17. Aug 2015, 18:24
I've voted yes, but I also understand the team point of view and I gotta admit their designs are good too. However I don't like how unarmoured they are (no shield and helmet). I find it not fair: they are dwarves and they come from the msot powerful dwarven stronghold at the time of the Hobbit; thus they should be heavily armored.
Therefore, considering that the team will NOT delete their designs, I believe the best compromise is to keep the current clothes and give them a shield and a helmet.
Titel: Re: Movie or different design for Iron Hills!?
Beitrag von: LordDainIronfoot am 17. Aug 2015, 18:31
I see your point Adrigabbro! :) And I completely agree with it! :)
As I said few times some time ago the current Iron Hills Designs were great but they were great for their time when there wasnst still any kind of Movie Material or infoamration about how the Iron Hills Army looked,except the description of the 500 Veterans!Now that we have such great Materials and Concepts I think it is a time to change as it was done with Mirkwood,Lake Town,Dale,Dol Guldur,Imladris and etc... I hope you and the Team udnerstand what I mean in the right way! :) ET based the Elite Unit Slayers on the 500 Veterans from Books and they look epic and awesome and must stay at any cost,but the look of Elite Veterans  shouldnt be used for the look of the whole Army when we have such great Movie Convepts thats at least my opinion! :)
Titel: Re: Movie or different design for Iron Hills!?
Beitrag von: Elite KryPtik am 17. Aug 2015, 19:16
I just think the elite unit should be changed to the super phalanx from the hobbit 3, they are much cooler than those slaughterers in my opinion. They could have an awesome shieldwall formation to represent the film.
Titel: Re: Movie or different design for Iron Hills!?
Beitrag von: LordDainIronfoot am 17. Aug 2015, 20:00
I see your point!But I think that the Slayers should remain to maintain the balance betwen Movie and Book Lore! :) They are perfect interpratation of the Veterans fom the Book and Look Awesome! :) They could only get some minor Visual Changes to match the Regualr Infantry if it is changed!
Like this for EXAMPLE of course! This for Two Handed Mattock
This for Shield but with Iron Hills Motive and insignia! :) Or the Same Shields are fine! :)
With Red Boar Motive! :)
This for Axes I know they look similar but I tihnk this one is more detailed and beaudtifull :)
What you tihnk about this!? :)
Titel: Re: Movie or different design for...?
Beitrag von: Walküre am 17. Aug 2015, 22:58
Just comment:


Yes, this quote of Adamin is pretty lapidary and exhaustive.
The BOTFA Iron Hills' pikes can't obviously be immediately and fully implemented in the game, lest the similarity and connection among the concepts of the units of the Iron Hills will be broken.

But I also like very much that concept, among the many abominations of the Hobbit trilogy; I thus sincerely think that it would be worthy to be somehow included, as all the other worthy concepts from the Hobbit trilogy (Thranduil's silver armour, Mirkwood's general concept, Lord Dáin's concept, Thorin's royal armour,...) have been rightly implemented  :)
I also personally think that heavy-armoured soldiers, like those, would appropriately represent the impressive warfare and military engineering of the Iron Hills realm at that time; fundamental elements that BOTFA succeeded, I think, to portrait, with also the display of the Ram Riders and the Ballistas  8-)

I'm sure there can be many ways they could 'experiment' with this concept.
What if, as someone surely has already suggested, Dáin were able to summon, with his level 10 ability, the BOTFA Iron Hills' pikes as his personal Royal Guard?
These units have a similar armour to the one of Dáin (similar design to the general aspects of Dáin's armour) and thus would be suitable to be regarded as his personal Defence; furthermore, I generally like very much the idea of Royal Guards for Kings and Queens, as it significantly widens the role of Leaders, and shows their Majesty on the battlefield  ;)
Titel: Re: Movie or different design for Iron Hills!?
Beitrag von: CragLord am 18. Aug 2015, 02:24
Wow, I am late on this Dwarven topic...

Lord Dain, I love your enthusiasm. :)
And really nice intentions. :) This problem really bothers me also, and I know this is not only hypothetical. :P  :D I support you! :)

About that answer from team, I respect their decisions. But they probably have modeler, but don't have time, etc... :P :D It is about preferences, and we respect that, and with some enthusiasm we are trying to change current situation. :D

For further discussion I will paste some lines from book:
Dain had come. He had hurried on through the night,
and so had come upon them sooner than they had expected. Each one of
his folk was clad in a hauberk of steel mail that hung to his knees, and his
legs were covered with hose of a fine and flexible metal mesh, the secret
of whose making was possessed by Dain’s people.
The dwarves are exceedingly strong for their height, but most of
these were strong even for dwarves. In battle they wielded heavy twohanded
mattocks; but each of them had also a short broad sword at his
side and a round shield slung at his back. Their beards were forked and
plaited and thrust into their belts. Their caps were of iron and they were
shod with iron, and their faces were grim.


Current Iron Hills dwarven models:

Agree, models look nice and they are done very good, such detail, that is reason why I mentioned earlier that situations about modeler, there is nothing that this team can't do... I must underline now that I am not for any global changes of current models, I will explain later. That description from book is only description we have about Iron Hills dwarves. Description is mainly about dwarven veterans, and we should keep that in mind. That description from book fits 99% with current look of Dwarven slaughterers. (current axes have replaced swords from book description, that is why I said 99%, anyway axes are more suitable in my opinion).
About other units Guardians, Phalanx (and archers) they have almost identical steel mail, I really don't see any problem with their armor in general. I know you are suggested about helmets and shields. With helmets I really don't see problem on current units, they have helmets, In my eyes they look good, I think they are armored heavily already. I agree also about your claim that Iron Hills are in that moment leading dwarven kingdom, but I think team have used that information in little different way. They simply make Iron Hills faction with best DPS units (That is answer on shield preposition and Ered Luin have been already faction based on heavy armour and defence in general) . I am really not for modification of current units because of their armor. In my opinion elite units are very nice and they are fitting that book description (Slaughters are fitting almost 100%, and they should, they are that elite units Dain would call/lead to that battle). Main problem now is that all 4 current Iron Hills units are looking like clones, so adding new models of helmets for different units is reasonable suggestion. But I am also for adding that BOTFA models somehow, as  summoning hero ability or something similar (We also proposed integration of those models for units of new outpost for Iron Hills, Assembly Hall=other topic) That models look very nice, they should be integrated somehow...

Agree about you idea. I said above, they look like clones of that Slaughterers. My suggestion is to change maybe color of beard, to add some hew helmets, etc. I will try to be objective, there is one problem. Look of armor upgrades among basic units must be same. All of them must have same ring mails as heavy armor upgrade.(As Ered Luin basic units have same heavy armor upgrade look!). For example we say that BOTFA model will be implemented as Phalanx of the Iron Hills, they already have plate armor, so this should be their heavy armor upgrade not ring mail. Other words, team should create new looks for heavy armor among different  basic units, I think they won't like this. :P And already that shields and heavy plate armor would be versa their speed ability. I just want to say, best way for implementing BOTFA models (dwarven spears units), is in Dain's summoning ability. If team any time soon decide to answer to our prayers, best way would be to modify Dain's summon ability, that is my opinion. Main reason, Dain shouldn't have  power to summon units from different dwarven realms as Lord of Iron Hills. This should be ability of King Dain, title King gives him that kind of power, simple Lore reasons... Second reason why team should do that is to answers to our prayers, if poll shows to be in our favour. Lord Dain should in his summon ability summons those BOTFA spearmen and Ram riders, so team will include all of those epic models and epic units!

I don't agree! Simple Slaughterers should stay as elite unit, they simply fit 99,99% to that veterans description from book. About shieldwall formation, BOTFA models could have similar wall formation as Tower Guards, that is enough from my prospective. As I said above I am for implementing them in Dain's level 10 summoning ability. :)

Agree, main problem is that description of veterans from book. But  I have suggestion. Slaughterers stays of course as elite unit, they have best equipement for war, they are described in book. Also basic Iron Hills units (Guardinas, Phalanx, Archers) have same armour upgrade look, a lot of similarities with Slaughterere's equipement. Main concept won't be broken if team add those BOTFA models as summoned units from Dain's level 10 ability. Those units will have difference in comparison with current concept, but they could be temporary or permanent and  limited in number of summoning attempts (for example Dain could use this ability once or twice.)

Me too, concept is beautiful. Also team integrated as you noticed a lot of concepts from movies in general, and they block those models. It is unfair a bit from that perspective.  :(

I suggested idea about Rams, but about Balistas suggestions are in Earhshaker topic and in Drar change topic. :) Can't write those ideas again. :D

I laughed so hard. :D Because I wrote this comment in parts while I was reading all previous comments at the same time in their posting order. :) I suggested that summon ability few times above, and now you are suggesting same. It is nice we share opinion. :D

AGREE! :D
Like Khazad dum Veterans say: "For your Majesty!"

Cheers, people! :D  8-)
Titel: Re: Movie or different design for Iron Hills!?
Beitrag von: bookworm1138 am 18. Aug 2015, 04:26
i don't mind the design of the BotFA Iron Hills army, and i think, as the Khazad-dum Veterans, this works just fine.

the only problem i have is that that design is, on a large scale (as would happen with every IH Dwarf having that look) very bland: you can never see their beards in the movie and they all look exactly alike (so the animation departments didn't have to create hundreds of unique CGI beards?). i like that there is an aspect of the books in the Edain mod currently, where Iron Hills units have the forked beards tucked into their belts. This makes them more unique than any other Dwarven faction aesthetically, and i would hate to see that removed (there were no beards tucked into belts in The Hobbit movie as i recalled and many Dwarves didn't even have proper beards).
Titel: Re: Movie or different design for Iron Hills!?
Beitrag von: LordDainIronfoot am 18. Aug 2015, 04:37
Actually I saw their beards and they were cool and most of them even had Iron Pieces Ornaments on their beards!:) And while I like the long forked beards ,those beards are descrbed in the books for the Veterans something which represents that they are old,wise and experienced something that should be only wirh them! :-) So I don't think that it is appropriate for the whole Iron Hills Army tp have those long beards! :-)
Titel: Re: Movie or different design for Iron Hills!?
Beitrag von: Elite KryPtik am 18. Aug 2015, 05:39
I agree with the idea to have them implemented as Dains level 10 summon, I never thought of that myself but its a much better way of adding them into the mod than replacing the slaughterers.
Titel: Re: Movie or different design for Iron Hills!?
Beitrag von: LordDainIronfoot am 18. Aug 2015, 06:20
No one ever said something about removing or replacing the Slayers ,infact I said the they must stay as a near perfect presentation of Veterans from the Books :-)
Me and Tienity had suggested the idea of Dain LV 10 Summon long time ago! :-) And I like it too! :-) Even the part that Tienity suggested when Dain is Mounted he can Summon 3-4 Max Battalions of Ram Riders and when on foot to Summon Iron Hills Infantry from Movie and I think it will be nice if they would be able to toogle between Spear and Short Sword! :-)
But there is another possibility,since the Veterans are 500 in the Book's and it is likely that there isn't an unlimited number of Veterans they could be Dain LV 10 Summon of 5 Battalions with Heavy Upgrades to represent the Books aspect of Iron Hills and their place in Barracks can be taken by Ram Riders,but all this is if the Movie Designs is used for the Regular Army of Iron Hills! :-)
And as I said therw can be made some cosmetic changes of the Players! :-)
Titel: Re: Movie or different design for Iron Hills!?
Beitrag von: Adrigabbro am 18. Aug 2015, 09:25
Aye, I like the toggle part, Dain! :P
Indeed, summoning both Ram riders and BotFA pikesmen in the same time would be too strong and that would be a nice way to improve it. In addition it would strengthen Dain's importance inside the faction. He needs to be that important, he is the Lord of the Iron Hills and many Tolkien edits emphasize how a strong and powerful leader he was. I would even buff him (give him a small area of effect for instance) and nerf Murin and Drar if necessary. I believe this faction could use even more Dain.  :D
Titel: Re: Movie or different design for Iron Hills!?
Beitrag von: Walküre am 18. Aug 2015, 10:03
Wow, I am late on this Dwarven topic...


CragLord is never late, nor is he early, he arrives precisely when he means to  :P

I agree with the idea to have them implemented as Dains level 10 summon, I never thought of that myself but its a much better way of adding them into the mod than replacing the slaughterers.

I think that this would be a better solution, because Dáin's role and importance on the battlefield will be surely 'expanded'; and I'm generally for expanding heroes' role in the game, when it's possible.
Not to mention that the presence of a Royal Guard would highlight more his status as the Leader of the faction and his role of a Unit (Army) Supporter  :)
Titel: Re: Movie or different design for Iron Hills!?
Beitrag von: LordDainIronfoot am 18. Aug 2015, 11:34
Aye, I like the toggle part, Dain! :P
Indeed, summoning both Ram riders and BotFA pikesmen in the same time would be too strong and that would be a nice way to improve it. In addition it would strengthen Dain's importance inside the faction. He needs to be that important, he is the Lord of the Iron Hills and many Tolkien edits emphasize how a strong and powerful leader he was. I would even buff him (give him a small area of effect for instance) and nerf Murin and Drar if necessary. I believe this faction could use even more Dain.  :D
I jusy can't agree more! :-) Buy I thnk Drar is good and even needs a little.buff! :-)
Titel: Re: Movie or different design for Iron Hills!?
Beitrag von: CragLord am 18. Aug 2015, 14:14
Yes, you have right. I agree about Slaughterers unique book look. That is main problem for now, I said earlier they all look like Slaughterers. But also I must be objective and I will say for now we have similar problem with Erebor also (Gimli clones).  Also I wrote in my previous comment about armor upgrades look on different units etc. I agree, units shouldn't be like clones, and basic units don't need to have that kind of beards, but I must say that black color (I know you didn't mentioned this) is obviously reserved for them. Every dwarven faction has unique units color (of beards&hair), Ered Luin - blonde, Erebor-brown, IH-black, also don't think team would try to make big changes of that concept... 
My opinion is that Slaughters stays like they are now, they are perfect, other basic units should have some changes beards, model of helmets, etc, but I think they will stay black colored, that is main concept. Same with look of armor upgrades on basic units.

I support this 100%. :)

I disagree with this part of idea, simply think that summon of BOTFA is better, I think better in this kind of situation. :)
Nice suggestion Adrigabbro, must say that you are very good at polishing of already suggested ideas. ;) :)
About Drar and Murin, that is for their topic. :)

CragLord is never late, nor is he early, he arrives precisely when he means to  :P
Hehehe. :) Walk, like your comments. :D

Agree, supporting this idea. :)

Notification for LordDainIronfoot: You should be wiser with name title of that pool! :P I presume lot of people will understand that you are suggesting model replacement for Iron Hills, instead of adding those models somehow in mod. :)
Titel: Re: Movie or different design for Iron Hills!?
Beitrag von: LordDainIronfoot am 18. Aug 2015, 14:42
I do not have problem with the Color of the Beard,and I like the Black Color of their Beards my problem is with their length and shape which is like the one of the Veterans/Slayers from Books,while it should be different! :)
And just do not make me start with the Gimlibor(Erebor Clone Army) I have diskussed that so many times and suggested so many ideas and Tienity did that too,to no result and thats why I didnt inlcude that in the Poll,like "Movie Designs for Erebor!?...Current Design for Erebor!?...Other Design except Gimli Clones for Erebor!? ":D :D :D That why I didn't even bother with that! :)
Thank you for which! :)
The Ram idea is Tienitys :) As for the Dain part I absoluttely agree with him!Dain should get some little buff,cuz compared to buffed Thorin and Dwalin and even Gimli he is not so tough but still great for now! :) And yes Adriggabro is good,I agree! ;)
That part is IF( and that is NEVER) the Team includes the BoFA Designs for the Ragualr Iron Hills Army! :)
Well it is for Model Replacing! :) All other is just compromise variants that are discussed and i may make Poll about that too,soon! :)
And now if BoFA Models are included as Dain LV 10 Summon it can be called the Ability "Iron Hills Elite" or "Iron Guard" or "Iron Legion" :)
Titel: Re: Movie or different design for Iron Hills!?
Beitrag von: CragLord am 18. Aug 2015, 15:02
I know, just I wanted to mention that in this situation, because models from movie are brown in hair and beard. :) Agree with that idea about beard, as I wrote in previous comment. Slaughterers should only have that kind of beard because they are THAT elite from book. For other "basic" units that is not necessary as you said, team simply exploited book description of veterans and mapped that description on whole fraction.
Hahaha, I know, really I just mentioned that without bad intentions. :) We will have new topics in future about that. :)
I understood that, just I think realization of that idea is ~0%. :P
I must say you now that I am only for some kind of integration of BOTFA models, not for replacement of current. :) Because that idea about summoning spell is something very nice, and I think we have best chances there for implementation of those models.
Yes, I like names you have suggested for that spell. Do you remember name "IRONFOOT" form movie? :)
Titel: Re: Movie or different design for Iron Hills!?
Beitrag von: Walküre am 18. Aug 2015, 16:19

I must say you now that I am only for some kind of integration of BOTFA models, not for replacement of current. :) Because that idea about summoning spell is something very nice, and I think we have best chances there for implementation of those models.
Yes, I like names you have suggested for that spell. Do you remember name "IRONFOOT" form movie? :)

Dáin, Crag is right  :)

I don't support the variant proposal of the summoning just because I disagree with the total replacement, but I support it because I sincerely think it could be one of the possible ways to implement that model in the game, otherwise there are almost no chances.

Sometimes, you necessarily have to find compromises (even though you like them less), for the sake of the whole concept  ;)
Titel: Re: Movie or different design for Iron Hills!?
Beitrag von: Tienety am 18. Aug 2015, 18:09
Personally, I like movie design for Iron Hills. but also I like the old design for Iron Hills units. :D
Old Slayers, pikemen and archers look great, I love this unit. 8-)
But Guardians of Iron Hills look ridiculous with one-handed axe without shield. Maybe they can get second axe/shield to left hand. So, Guardians will look more dangerous. ;)

Maybe we can have both designs in the mod. I think that Dain's ability on level 10 or outpost(Assembly Halls) are good place for movie Iron Hills army. 8-)

But I doubt that Edain team will remove their design for Iron Hills army.
Titel: Re: Movie or different design for Iron Hills!?
Beitrag von: CragLord am 18. Aug 2015, 18:24
We have been  waiting you Tienety!  :D
I see this discussion overgrows into some of earlier topics. :)
I am also for some minor modifications of Guardians, maybe to add them two handed axes? Or of course second axe in free hand. ;)
I will say again best way for implementing those models from movie is in summoning spell. That is most fitting, simply because Lord Dain already has movie look, and his reinforcements should also, so we could have full experience from movie. :)
That ram/spearmen summon idea is something we should polish. ;)
I am also not for removing current models of units, they have been done really nice.
And of course we could have both models in game.  8-)
Titel: Re: Movie or different design for Iron Hills!?
Beitrag von: LordDainIronfoot am 18. Aug 2015, 18:29
I must say that the current Models do not fit so much in the Dwarven Style and Culture of war and arms thats all!The red Color theme is fine though! :)
I do support the idea for some minor Changes like Shield! :) But I do agree about using those Movie Models for Dains Summon and it will be even more fiting if the Assembly Halls are added,then there wont be a need for Dain to summon reinforcments from differen Kingdoms since they will be available there and he will neeed new Summon for which we have great idea! :)
Titel: Re: Movie or different design for Iron Hills!?
Beitrag von: Tienety am 21. Aug 2015, 12:51
Hmm, why not both? Maybe Guardians can gets two handed axes with Piercing axes update. :D
Yes, I agree. I think this is a good compromise. ;)
Ram riders are already in the mod as Murin's ability. Maybe also Murin can have Ram riders as normal temporary summon on level 10. xD
Ram riders just need movie design for riders like in picture of Murin's ability. 8-|
Titel: Re: Movie or different design for Iron Hills!?
Beitrag von: CragLord am 21. Aug 2015, 21:53
Ram riders are already in the mod as Murin's ability. Maybe also Murin can have Ram riders as normal temporary summon on level 10. xD
Ram riders just need movie design for riders like in picture of Murin's ability. 8-|
After that new update, and look of those ram rider models, I will say that I am very disappointed... I am glad they have implemented rams on first place, but simply they have done that implementation without enthusiasm. Why? Ram riders fit nicely to description of spell, but simply I see them useless, and 1 sec of duration, I couldn't see those models properly, needed to hit F12 during next cast of ability, so what is point of their integration? To satisfy few members on this part of forum? That is my honest opinion about new baby rams. :P
Yes Tienety, your idea is nice, I support it, but we should be objective, after this upgrade I don't think we have any chance for summoning part of idea.  :( Also about design. :) Also in general about dwarves and dwarven ideas...:o :D
Now comes time of the elves... ;)
Titel: Re: Movie or different design for Iron Hills!?
Beitrag von: Tienety am 21. Aug 2015, 22:32
After that new update, and look of those ram rider models, I will say that I am very disappointed.
Me too. Ram riders only as Murin's ability for a few seconds is a joke. We need something more for them. [uglybunti]
But I have a feeling that Iron Hills/Erebor subfactions have same priority as Arnor. 8-|
Titel: Re: Movie or different design for Iron Hills!?
Beitrag von: CragLord am 21. Aug 2015, 22:39
But I have a feeling that Iron Hills/Erebor subfactions have same priority as Arnor. 8-|
Don't even dare to start with that! :D
We had some good discussion about Arnor few weeks ago, and it was pointless, I really don't need anything similar again.  xD
And what are you thinking about new skyrim/viking hybrids?
Titel: Re: Movie or different design for Iron Hills!?
Beitrag von: LordDainIronfoot am 21. Aug 2015, 22:50
I agree absolutely with you guys!Those Ram Riders were supposed to be something cool and unique but we get to see them only for 1 sec if you blink you miss them and to mention their models!I am really dissapointed too,my friends! :( Talking about Arnor has been proven pointless as did with the Dwarves,too bad but a fact!I too feel like they were intagrated just as a diversion to settle a little bit few people from English Forum and we still have to notice that the idea itself came from the German Forum,but I wouldn't bother to start about that! :( And I am really feeling like we are wasting our time on all those concepts and ideas in which we put our hearts.minds and entusiasm to create and help theis Great Mod to beceom the Greatest Ever but we go unnoticed! :(
P.S. About the Viking Hybrids well while they look good as Models I personly do not see them as Middle Earth style Dwarves but that is just my opinion,while they may fit for Orocarni Dwarves or some Evil Dwarves,I still do not see them so fitting in Tolkiens Middle Earth or at least that is in my taste and opinion! :)
And I think the Poll was clear enough to what the Fans want,but still the current Iron Hills Models can be used for so many other things! :)
Titel: Re: Movie or different design for Iron Hills!?
Beitrag von: CragLord am 21. Aug 2015, 22:56
xD
I know how you breathe. :D
Like a dwarf!  :P
Tienety? xD
Same opinion, to nasty for Tolkien world! They are fitting into look of some evil dwarves from first age, who have been serving Morgoth. Models are really good in general.
Titel: Re: Movie or different design for Iron Hills!?
Beitrag von: Gandalf The Gray am 22. Aug 2015, 14:31

i think those designs are grate but still i think they need some visual change and on the helmets and the shields and i also think that iron heels should have crossbows
Titel: Re: Movie or different design for Iron Hills!?
Beitrag von: Walküre am 22. Aug 2015, 15:01
i think those designs are grate but still i think they need some visual change and on the helmets and the shields and i also think that iron heels should have crossbows


I think that Adamin, and other members of the Edain Team before, have been very exhaustive and clear about this matter.
It is very unlikely that they will change or replace now, or in the near future, these designs.

That's why I sincerely think that we should convey our forces into the idea of a summoning solution, since it could be the only possible way to see the BOTFA models in the game so far  :)
Titel: Re: Movie or different design for Iron Hills!?
Beitrag von: LordDainIronfoot am 22. Aug 2015, 15:32
Well the picture that Gandalf is showing is Iron Hills Slayers and they should stay pretty much unchanged(well may be fe small changes) as they represent the Veterans of Dain from the Book,while the Regular Army should get the Movie Deisgns! :)
Titel: Re: Movie or different design for Iron Hills!?
Beitrag von: Gandalf The Gray am 22. Aug 2015, 15:51
im not showing only the elite unit scroll down a little bit i think everyone needs a change to the helmet it looks funny like egg heads
Titel: Re: Movie or different design for Iron Hills!?
Beitrag von: LordDainIronfoot am 22. Aug 2015, 15:56
The Slayers look quite fine,even their Helmets! But the other Units I do not think a Helmet and Shield will be enough to make them more Dwarvish! :)
Titel: Re: Movie or different design for Iron Hills!?
Beitrag von: Gandalf The Gray am 22. Aug 2015, 16:44
The Slayers look quite fine,even their Helmets! But the other Units I do not think a Helmet and Shield will be enough to make them more Dwarvish! :)
i know what you mean and i agree man you have a point the dwarfs of the iron mines have armors like those dose not look like iron heels dwarfs
Titel: Re: Movie or different design for Iron Hills!?
Beitrag von: LordDainIronfoot am 22. Aug 2015, 19:18
I am happy that so many people agree,but in reality it is a lost cause we should simply give up! It is folly! :(
Titel: Re: Movie or different design for Iron Hills!?
Beitrag von: Gandalf The Gray am 22. Aug 2015, 20:10
xD do not use boromirs quotes xD and wee dont ask something crazy i just think they need lil bit of visual rework i dont care about the movie designs i just think those armors dose not fitt in iron heel
Titel: Re: Movie or different design for Iron Hills!?
Beitrag von: Eowin am 23. Aug 2015, 02:14
It will be more than nice to see those great designs used in the Greatest BFME II Mod ever created!I really hope that Edain Team will change their mind abou this.
Titel: Re: Movie or different design for Iron Hills!?
Beitrag von: LordDainIronfoot am 23. Aug 2015, 19:20
I want to ask just of curiousity nothing more! :) I know that the Team likes a lot Movie Dain,and I am glad for it, the thing I do not understand is why they dislike the Design of his Army which looks like 98% identical to him with the excpetion of Helmet and Shield!? :) I hope someone can asnwer,I am just curious I hope I will not be missunderstood in the wrong way! :)
Titel: Re: Movie or different design for Iron Hills!?
Beitrag von: Adrigabbro am 23. Aug 2015, 20:18
They DO like BotFA designs, they just like their own designs better. Nothing more.  ;)
Titel: Re: Movie or different design for Iron Hills!?
Beitrag von: LordDainIronfoot am 23. Aug 2015, 20:24
Actually they said that they do not like BoFA designs! :) But lets not go there! :) I will end the discussion from my part here! :)
Titel: Re: Movie or different design for Iron Hills!?
Beitrag von: korner am 24. Aug 2015, 12:26
I agree absolutely with you guys!Those Ram Riders were supposed to be something cool and unique but we get to see them only for 1 sec if you blink you miss them and to mention their models!I am really dissapointed too,my friends! :( Talking about Arnor has been proven pointless as did with the Dwarves,too bad but a fact!I too feel like they were intagrated just as a diversion to settle a little bit few people from English Forum and we still have to notice that the idea itself came from the German Forum,but I wouldn't bother to start about that! :( And I am really feeling like we are wasting our time on all those concepts and ideas in which we put our hearts.minds and entusiasm to create and help theis Great Mod to beceom the Greatest Ever but we go unnoticed! :(
P.S. About the Viking Hybrids well while they look good as Models I personly do not see them as Middle Earth style Dwarves but that is just my opinion,while they may fit for Orocarni Dwarves or some Evil Dwarves,I still do not see them so fitting in Tolkiens Middle Earth or at least that is in my taste and opinion! :)
And I think the Poll was clear enough to what the Fans want,but still the current Iron Hills Models can be used for so many other things! :)

The Edain team does not ignore English Forum.

But maybe you should think about this:

Is it really clever to post so many suggestions for every single bit of the mod/ single factions?

- more units
- different units
- current units changed in gameplay and design
- nearly every heroe changed in design, gameplay and abilities
- outpost buildings changed
- spellbook changed
- I don´t remember what else...

Maybe you should also think about this:

The current models for Iron Hills dwarves were implemented years ago (long before the first Hobbit movie) according to description in the book.
Players are used to these models and most older players as well as the team like (or even "love") those models as they are because they are "their" models, not some CGI from PJ!
Maybe you should accept that many players don´t want them changed and that the the team obviously don´t like the movie design of those dwarves.

All this does not mean that you are ignored or that you shouldn´t post any ideas.

But maybe you should focus on some ideas which are really important for you instead of shooting out hundreds of suggestions for changing nearly every bit.

I am no member of the Edain team, but I could also imagine it being annoying to release a new version of the mod (containing dwarves) and then seeing so much critics about design, heroe skills, spell book, balance... pop up in a few days.

So my suggestion:
- don´t be insulted when suggestions are not implemented
- focus on some important suggestions rather then shooting out every idea that comes to your mind
- accept that people who play this mod for so many years like some precious features which you might find "outdated"
- accept that the team also loves their pieces of work and does not want to change everything just because Peter Jackson made some movie.
- accept that the team is working on releasing the missing factions and therefore does not have so much time for too many changes in existing factions
- be patient to the day the full version of the mod will be released and the team can focus on an overhaul of a completed, stable running game!
Titel: Re: Movie or different design for Iron Hills!?
Beitrag von: LordDainIronfoot am 24. Aug 2015, 12:54
First of all I am NOT the ONLY one who posts ideas and suggestions,please consider this before starting to write against me!As you can see I am not the only one nor the first to esxpress his dissagreement and dissapointment about the Ram Riders!I do not care for you personal problem with me mate!
And yes ET till yesterday have ignored quite a bit the EN Forum I know that they are busy and I respect thier efforts and time spared for us!Have you seen ME demand something or be rude to anyone!? I think not!Why are you reffering only to me while other good ideas were suggested from my friends liek Tienity and CragLord!? The fact that German Forum has more influance is clear and I it is not my problem thain German Forum there arent so many therad and especialy about Dwarves,I know that Dwarves are some of the less liked Factions!
So have a great day and greeting from LordDain! :)
Why shouldn't WE start theread about OUR ideas,this is what for is the Forum and no one is forced to like those ideas nor use them!!
PJ CGI have nothign to do with Edain Models,the use of CGI has not connection at all!
The ideas are not only mine and I am not the only one posting them!And the ideas are good,balacned and lore wise but no one has said YOU MUST USE THEM,we just want to know the Team opinion about them thats all!No one has said that their Models are bad I like them I just find the Movie Ones more attractive now thats all and no one here demanded them t obe fully changed or changed right now but rather to be implemended somehow in the future when they have the time and the rest of the factions are ready! :)
So over all before going on assault on me read and consider more propperly what you are writing and please leave your personal matter against me out this!If you do not like mine or our combined ideas you are free to express that in their respective threads with proper reason of course but just giong against me is just worng and not polite! :)
Titel: Re: Movie or different design for Iron Hills!?
Beitrag von: korner am 24. Aug 2015, 13:07
hu???

Sorry if you misunderstood, but by "you" in my last post I referred to the english community, not you in personal.
I just quoted your (personal) statement because of the disappointment about being ignored as english community.

I don´t have any problem with you personally, nor with the english community. I just wanted to tell you (you personally and the english community - damn that english language does not differ like german language  ;) ) that no one is ignored in these forums.

As I wrote in my previous statement, you can post as many ideas as you want - but maybe it´s simply wiser to focus on some fewer ideas instead of blowing them out all at once.
that´s just a hint which you might ignore if you want. But everybody who knows a little about psychology would tell you that if you want something changed, you rather focus on small steps then changing everything at one time. You´ll simply have more success by focussing your efforts.
Again: you is not you personally, but the english community.

By the way: I highly doubt that dwarves are less liked faction. In fact they were most looked forward by the german comunity, and I think they are in fact one of the most liked factions...
Titel: Re: Movie or different design for Iron Hills!?
Beitrag von: LordDainIronfoot am 24. Aug 2015, 13:19
Well we have made a lot of compromise ideas for them like Dain LV 10 Summon or Units on the outpost with Movie design,Ram Summon for Murin and a lot more we never said that we want absolutely every Model changed immidiately! :) We hvae many small ideas but jsut ddin't recieve any feedback for it to know have we done anything good! :)
I know that some people like Dwarves but the main liked Faction that get the most attention al lthe time from ET is Ered Luin and Ered Luin is the most popular thats for sure! :)
Titel: Re: Movie or different design for Iron Hills!?
Beitrag von: CragLord am 24. Aug 2015, 13:21
Without any kind of disrespect, have you read any of "our" dwarven topics from start?
I mean whole topic? Simply you are just too imperative in your comment and this is not good thing.
I am first here who is not for removing current models of Iron Hills models from game, mostly people here loves CGJ models from BOTFA, and they are for some kind of their implementation in this mod(We discuss here a lot about Lore things, and we believe that implementation is best through Lord Dain summoning spell, that is very lore justifying idea).
But you would have know this, but you haven't read whole topic.
Also about ram riders, current implementation is SAD. I am not  insulted, just disappointed. Yes, this is my opinion (and I know other reasons, which I could send you to PM if you want to discuss about this matter). Have I  showed somehow  disrespect to the E.T? No lad, believe me I am not.
About that new Rams we are just realistic, we are not some zombie followers who only knows to write "great" or "epic" etc.
Most of suggestion here are important from aspect of lore, and we always have polishing process of new ideas. Other words, we are not  shooting out every idea that comes to your mind. We are always trying to be very lore accurate (there are some "spam" characters, but they are mostly ignored).
About free time of E.T. members, we are not idiots, we know about that, but simply it is  problematic that they don't give us (in most cases) any kind of feedback answer on topic, that is not situation on german part of forum.

Titel: Re: Movie or different design for Iron Hills!?
Beitrag von: korner am 24. Aug 2015, 13:31
Yes, I have read nearly all suggestions, and nearly all of them I have read the full thread.

As I already said twice now:

I DO NOT WANT TO TELL YOU WHAT TO DO! I just wanted to give you a hint what MIGHT be the reason you are/ you feel ignored in the english forum.

Post as many ideas as you like, but think about if this is really necessary.

Imagine you were a member of the team:

Woul you read so many threads with similar suggestions and so many postings per day in a language that is not your mother tongue??
Wouldn´t it be easier for you if these suggestions would be kept shorter and more focussed?
When you decide to implement a change: would you prefer to do the one that is kept short (and which you liek personally) or would you prefer the one with 40 postings all going into different directions?

Again: I am no member of the team and I might be completely wrong.

I just wanted to refer to your disappointment and give some hints how you MIGHT be more successfull with your ideas. Ignore that if you want, but them please don´t complain...
Titel: Re: Movie or different design for Iron Hills!?
Beitrag von: (Palland)Raschi am 24. Aug 2015, 13:35
Folks, the Jackson movie design of the dwarves of the iron hills does not match the description in the Hobbit book and that is the main reason why the Modding Team prefers their version.
Besides it is a really interesting fact that the english community prefers the movie design to the Edain Version while the german community votes the other way around.
Anyway the Edain teamlLeader has already made clear in his review of the last Hobbit movie that there will not be any changes concerning the ironhill dwarves. I think that should make clear that changes are completely exculded and any kind of discussion if this decision was right or wrong would be a waste of time.
Titel: Re: Movie or different design for Iron Hills!?
Beitrag von: Gnomi am 24. Aug 2015, 13:45
Zitat
And yes ET till yesterday have ignored quite a bit the EN Forum I know that they are busy and I respect thier efforts and time spared for us!

Just a small thing:
Just because we don't write something doesn't mean we ignore this part. I personally read nearly everything and write much more in the english parts than in the german parts. ;)

Zitat
Talking about Arnor has been proven pointless as did with the Dwarves,
Well, you have to look it from this point of view:
We would have never integrated Arnor on our own. We don't like it and would never have done anything in this direction. But our fans wanted Arnor, therefore we integrated Arnor this way. So the current version is already a compromise and a big admission from us to our fans. The same is with many of the dwarves - we don't like it, but as many people like it we try to look for an integration in the game which includes those units, but still is fine for us.

So it's not pointless - but after we do a thing just because of our fans and not because we want it you can't blame us for doing even more and more. This is not how a compromise works. ;) We can also say: "Oh, we're ignoring our own wishes, as we didn't want to integrate Arnor at all, man we're really bad people to ourselves."

As most people in the german forum are part of this page for a long time, they know us much better and therefore suggest tradeoffs on their own.
Some of them want A, but we want C, so some people suggest B, even though they want A. And B has a much better change of implementation, as this is not an extreme.

Zitat
And I am really feeling like we are wasting our time on all those concepts and ideas in which we put our hearts.minds and entusiasm to create and help theis Great Mod to beceom the Greatest Ever but we go unnoticed! :(

I don't know how often I've read this. I will write my answer to this one more time:
Imagine following example:
Some fans want to integrate Thorin as a hero slayer and make a huge concept for him.
Others want Thorin as a supporter and also create a huge concept for him.
The next group wants Thorin as a mass slayer and also create a gigantic concept for him.
The last group wants Thorin as a mixture and creates a concept for this idea.

So now there are 4 different concepts for the same hero and even if we like all 4 of them, we just can't integrate all of them. if we integrate one of those concepts 75% of the users are frustrated, because their concept, which they put their "hearts, minds and enthusiasm to create" in wasn't integrated.

Additionally quite often some parts just doesn't fit into the game, f.e. because of balancing reasons, technical reasons or other problems. Therefore it can happen that we integrate one concept - but only half of it, as the other half caused above problems.
Now even the people with the used concept are frustrated, because we changed their concept.


What could we have done different?
Nothing, everything would have caused those problems.

Well, we are mostly thinking on our own about concepts, reading the concepts of the community and then try to create a concept which includes our ideas and the ideas of the user-concepts.
Quite often ideas are also used for different heroes - f.e. someone wanted Thorin as a assassin and had a great concept for him, but we wanted him to be a supporter. If we like the concept nevertheless it happened quite often that we used the user concept and integrated it (of course with some changes again) for a different hero.


Now the next problem:
100% of our current stuff is based on team-member concepts or fan concepts.
If you want to change it  and make some player happy, it can happen that the fan  which concept was used, but deleted in favor of the new one, is frustrated, as he  put in his "heart, mind and enthusiasm to create".


Do you also see this problem?
Additionally those concepts always need a lot of time for us and this is a hobby which is done in our free time. I'm currently learning algebra 8-10 hours a day(last exam tomorrow), working on my bachelor thesis another 2 hours and afterwards I have to cook dinner, go shopping and clean my appartment.
And then I have about 2-3 hours of free time. In this time I don't really want to work on things I don't like. Working on such things would lead to frustration which leads to lower working morale which leads to less work done which leads to even more frustration which leads to me stop working on edain.

Sometimes such things has to be done, but not always. If I'm only working 20% of the time on things I like, this isn't a hobby anymore which I like.

Zitat
And I think the Poll was clear enough to what the Fans want, but still the current Iron Hills Models can be used for so many other things! :)

In the german pool:
32 people like Edain-design
19 people like the movie-design
In the english pool:
18 like Edain-design
26 like the  moviedesign.

Therefore 50 people voted for Edain-design, 44 voted for movie-design.
I don't see how the poll is anywhere near clear against the edain-design and for the movie-design.

Even when we say that german and english polls count exactly the same:
Then still only 48% of the votes would be for the movie design and 52% for the edain-version.

As as, as a team, also don't like the movie design, this looks for me like a clear win for the edain-design. ;)

So we'ld be doing what our fans want by not integrating the designs.



Tl;DR:

You can't blame us for ingoring our fans wishes or the english forum. Just try to see everything from our perspective and you'll notice that we aren't as evil and that there are many problems which always make a modding team seem worse than it is in reality.
Titel: Re: Movie or different design for Iron Hills!?
Beitrag von: CragLord am 24. Aug 2015, 13:49
Anyway the Edain teamlLeader has already made clear in his review of the last Hobbit movie that there will not be any changes concerning the ironhill dwarves. I think that should make clear that changes are completely exculded and any kind of discussion if this decision was right or wrong would be a waste of time.
Agree, sad but true, for now.  :(

Zitat
Folks, the Jackson movie design of the dwarves of the iron hills does not match the description in the Hobbit book and that is the main reason why the Modding Team prefers their version.
Well, that is binar kind of thinking, because in book we have description of Dwarven veterans(mainly from Iron Hills, those are also soldires from Orc-Dwarven wars) , not mainly description of Iron Hills dwarves or this faction. Sadly this is only description of Iron Hills soldiers in lore, and team mapped this on whole faction. I don't have problem with current models in game, just I would like to see some kind of implementation of BOTFA models. We have suggested more times that through Dain's summoning spell.
PJ failed with look of veterans in movie, but this models are nice, and they could be used in other purposes. That is point here, not only idea of replacement of current models.

Anyway, we are "fighting" here for some changes in far future obviously...

P.S. korner, I understand you completely, in sake of this topic I won't answer more. :)
P.S.2 Gnomi, thank you for reply.  :)

Regards
Titel: Re: Movie or different design for Iron Hills!?
Beitrag von: Walküre am 24. Aug 2015, 15:03
Woul you read so many threads with similar suggestions and so many postings per day in a language that is not your mother tongue??
Wouldn´t it be easier for you if these suggestions would be kept shorter and more focussed?
When you decide to implement a change: would you prefer to do the one that is kept short (and which you liek personally) or would you prefer the one with 40 postings all going into different directions?


I too am not a member of the Edain Team and I obviously respect your opinions, but I honestly find your conclusions totally out of logic  :)

I always regarded the MU's mechanism of renewing the threads and encouraging, then, an useful and wide (always focused on the topic) discussion (in which the general proposal is being constantly polished and perfectionated), as one of the most significant qualities of this website, making it superior to ModDB, if we talk about proposals and Discussion.
I in fact sincerely think that the most interesting and rich threads of the English Community are exactly the ones that currently have a lot of posts and a wide discussion in them (for example the threads about Elrond, Galadriel, Lórien in general, a new possible Scout Hero for the Iron Hills,...); check them, if you want, for they are really interesting  ;)

Also, I would say that the linguistic barrier is not a problem at all, and should not be so, as we have and should have the same opportunities and possibilities of expressing our own ideas and being heard; furthermore, talking about a 'mother tongue' issue wouldn't be fair at all, for the Edain Team itself in the first place, since most of it speak and write in plain and perfectly understandable English, and they also released a complete English Version of the Edain Mod 4.0 and welcomed us on MU (from the initial project of the EIC on ModDB) with the specific purpose of making us really 'feel' part of the Edain Community, without any barrier left.
And, let me just say that the majority the members of the English Community are not native speakers of English in the first place (me neither), so this is definitely not an issue  :)

Concerning strictly this thread, you will find that it's full of reasonable, variegated and never-useless proposals, making it, in my opinion, an interesting thread; and I think it would be a little bit discrediting saying the opposite thing (agreeing or not agreeing with the topic).
I myself proposed different possible solutions, since I always stated from the beginning that I'm thoroughly against any total replacement of the Edain Mod's models.



Greetings  :)
Titel: Re: Movie or different design for Iron Hills!?
Beitrag von: Gandalf The Gray am 24. Aug 2015, 15:07
well spoken walk well spoken  ;)
Titel: Re: Movie or different design for Iron Hills!?
Beitrag von: LordDainIronfoot am 24. Aug 2015, 16:34
Now I want to apologize to the Team if I have made them angry in any way in pursuing my passion for Iron Hills,I can asure you that it was never my intention at all! :)
I am glad that Gnomi is reading our ideas I just think that posting fe answers now and there (like he did few times) will be better for  us in English Forum to know if the Team has any interest in idea and how can we improve it or should we even continue discussing it thats all! :)
I really hope that ET will understand me properly and not be offended of any of my threads,posts and etc. :)
Now back on topic!Since the combined results of the Polls are nearly close "For" and "Against"  it close to 50/50 with slight advantage for against the Movie Models,but I think that in this kind of situation we should find a compromise decision to satisfy both part of MU,English and German! :) And since more people doesnt want those Models to reaplace the current Edain Models they should stay,but Movie Models will take the place of Lord Dain LV 10 Summon,there are many  threads here and on German Forum about that and combiining the the best from both will be perfect and this way we will have Movie Models as small part of Iron Hills faction while the major part will be left to the Edain Models! :)This way all Fans will be happy I hope! :) And I want to note that that idea,as well the New Scout idea and New Outpost idea are not something that WE demand or wan to be made as quick as possible right at the moment,we just want to know the Teams opinion about them and if they want to use them in FUTURE when they think they have the time for improving the ready Factions! :)
And I want to thank to Walkure,CragLord and Gandalf for steping up for me and the English Forum and to thank Edain Team for their patience with me and for undesranding! :)
I really hope we can find a compromise on the matter and on future matter too,so that all fans to be happy! :)
Have a nice day to all members on MU! :)
Titel: Re: Movie or different design for Iron Hills!?
Beitrag von: Gandalf The Gray am 24. Aug 2015, 16:51
im always with you dain you have the best idea for dwarfs mate
Titel: Re: Movie or different design for Iron Hills!?
Beitrag von: Elite KryPtik am 24. Aug 2015, 16:53
Whoa, I stopped reading this topic and came back out of boredom and it has exploded into an argument between German and English!  :o

From my point of view as a solely English member of the community, who (unfortunately) only knows English, and somebody who has only been here since 4.0 released and never played 3.8.1, I think team interaction with the English community is fine, although I do wish they would respond with a simple "no, for X reasons" more often, so that people don't pour a crazy amount of time into their ideas and get no response whatsoever. I have posted a fair few ideas and suggestions myself, mostly for Rohan, so I know what people here are talking about.

However, I am also a bit less naïve, and I know that the team isn't being paid, and has to do this in their spare time, and finally that there will be conflicting ideas from different fans and even the team members themselves. This is why I generally don't complain if my suggestion seems to go unnoticed, the team has a lot on their plate, and I get that. I have never considered the team to be "evil". My only current wish for the mod is that Rohan be made a little bit stronger, so they can have some kind of chance late game. I personally don't understand why Rohan seems to keep getting made weaker with each patch, while other factions get made stronger or get cool new stuff, IE Mordor getting new Sauron form.

I also wish that instead of arguing and keeping everything separate, that people from the German forums could cross-translate their ideas over here, and somebody who speaks German here on the English forums could cross-translate over there, so we could get a better idea of what EVERYBODY in the community wants, and drop this language barrier issue. That's my speal for the day :)

I'll also say that I support having the movie designs as Dain's summon, I think it would fit nicely, and I think the models, while they aren't really canon, are cool in their own right. That shieldwall was badass, I can imagine orcs smashing against that and not gaining any ground at all.
Titel: Re: Movie or different design for Iron Hills!?
Beitrag von: Adrigabbro am 24. Aug 2015, 17:35
+1 for the summon at level 10.
Titel: Re: Movie or different design for Iron Hills!?
Beitrag von: LordDainIronfoot am 24. Aug 2015, 17:47
I have made a new Poll which represent the compromise solution about the Movie Models since the combined votes from EN and GM Forums were near 50/50!
The idea about Dain LV 10 Summon is shared on both Forums so we may combine and make one great concept for it!
I invite and welcome fans from both Forums and hope that fans from Both will Vote here so we can see if there is a chance for compromise on the matter!I hope that all will Vote and share their thoughts about it! :)
Titel: Re: Movie or different design for Iron Hills!?
Beitrag von: Walküre am 24. Aug 2015, 17:54

Yes, I always regarded this option, a sort of summoning of the Royal Guard, as the only possible solution to be experimented with, since, also, Dáin's armour and the one of these units match together perfectly  :)


I think that it is the wisest compromise  ;)
Titel: Re: Movie or different design for Iron Hills!?
Beitrag von: CynasFan am 24. Aug 2015, 17:58
OK, the poll is good, but my problem to make the Level 10 summon with only movie designs is that we had so only one unit, eventually spears. But now we have, if I remember right, different units. Spears, axes and bows.
So I can´t really say that I am against this idea all the time (the movie design isn´t the baddest Point on designs in the movies 8-|), but I doesn´t want clone troopers. That is Star Wars stuff and for that I have a Star Wars game :D
So, if you or somebody else could post this summon with different units and this units could be different in their design I could agree.
Greetings, CynasFan

PS: My english is still so bad like your german, but I doesn´t Need Google translator for that :D
OK, that´s embarrassing, sorry for that :(
Titel: Re: Movie or different design for Iron Hills!?
Beitrag von: LordDainIronfoot am 24. Aug 2015, 18:33
Now,I want to say that every Unit in the game looks like Clone Arny with that logic,Gondor,Uruk Hai,Rohirim adn etc. I don't think there is possibel way to have each Soldiers with different face and armor,after all it is basic regular army! :)
That aside I ahve few ideas about the summoned Soldiers :)
So if I may...we can call that Summon "Iron Guard"or "Iron Legion" I think ti is fitting with the whole Theme! :)
So we can have 3-4 Battalions Armed with Spear,Short Sword and Shield and they can have "Iron Wall Formation" (like in the Movie) which will be stronger against Infantry than only Cavalry  and have "Spear Throw" which will do good DMG against Monster similar to how they killed the Troll in BoFA and for a while they will Switch to Sword(because they throwed their Spears) and it will ahve like 1-2 or may be more Minutes Cooldown and then again will become Spearman , or they can just have Weapon Toggle between Sword and Spear! :) And I think they should be Permament Summon but in Limited Number 3 or 4 Battalions! :)
For all who think that Iron Hills had the same Sears as Erebor! :)
Now I ahve another idea about the "Iron Guard/Legion"....
They can have More Iron/Grey and Gold/Yellow color for their Armor like this fro example ...
And they be armed with those Two Handed Mattocks which will do some are damage...
An they can have also Axe and Shield which will do more DMG against Havy Armored Units...
The Shield should have brighter Red to represent Iron Hills Theme Color! :)
And/or Short Sword and Shield which will do more DMG against Normal Infantry Units...
So they can have both Axe and Shield  and Sword and Shield or just one of them!? :) I tihnk Sword is more apropriate to represent Movie Dwarves! :)
I am waiting for your feedback guys I hope you like it! :)
Or may be we can have much more simplier Summon,like Summon 2 Battalions with Toggle Sword/Shield or Spear/Shield or 4 Battalions from whom 2 will have Sword and Shield and 2 will have Spear and Shield!? :)
P.S. Well Edain Mod is the reason I regret the fact that I neglected the Deutsch Lessons in school but still I tried for the good of the community to establish a connecion between the 2 parts of MU! :)
Titel: Re: Movie or different design for Iron Hills!?
Beitrag von: Adrigabbro am 24. Aug 2015, 18:48
Too much work I think. Keep it simple. I'd rather say 2 or 3 (depending on their strength) temporary battalions armed with spears and shields, with wall formation.
But I like the idea of summoning either Pikesmen or Ram Riders if Dain is mounted or not.
Titel: Re: Movie or different design for Iron Hills!?
Beitrag von: Maraelion am 24. Aug 2015, 19:11
I can live with that compromiss you proposed Dain and I voted yes!
Greetings
Maraelion
Titel: Re: Movie or different design for Iron Hills!?
Beitrag von: CragLord am 24. Aug 2015, 19:50
Hello CynasFan,
I propose you already read what LordDain wrote above, I will post this comment separately from him, but idea is same.
First we base this summon idea on Lore fact that is wrongly implemented in game currently. Currently in Iron Hills faction, Lord Dain is best hero and most expensive hero. Other words, true leader of Iron Hills. He has currently summoning spell on level 10 and  reinforcements from that are all dwarven units from other dwarven kingdoms (Erebors units (this is wrong from timeline facts, Erebor don't exist like game faction during time of BOTFA, so Dain can't summon those units, they don't exist in that time) and Ered Luin units). This is also wrong from fact that Lord Dain in that point of time is leader of Iron Hills, not a crowned dwarven king under mountain. Otherwords he shouldn't have that kind of power. So  idea is to replace that summon with some "elite"  units from Iron Hills. And there comes idea of implementing those BOTFA models, which people also like. That is good compromise.
Also current summoning ability is not "compatible" with (I my opinion best dwarven topic on eng forum) this topic which is also concerns Iron Hills:  Assembly Hall (http://forum.modding-union.com/index.php/topic,31385.msg402615.html#msg402615). But that is some of plans for far future...
There are also suggested some new units for Iron Hills in this new Outpost, you will get what I mean if you read this (We offered here new diversity for dwarven units, so diversity in terms of this ability could be neglected).
Concerning different kind of units currently in that ability (axes, bows etc), I really don't see any kind of obstacle if new summoning ability only summons spears, simply you could watch this in this way: that units will be better from basic unit, and I really don't see reason to deny this from aspect of weapon or unit diversity (or "clone" reasons, simply all units in game are clones from someother vainila unit...).
Those new spears, as LordDain said could have new abilities, spear throw, new wall formation and so on. They should good against different kind of unit (something maybe similar to Harbendiers from Cirith Ungol), so there shouldn't be need for other kind of damage (axes, bows).

Also idea from beginning (Tienety's idea) was that Dain could summon Ram riders also when he is mounted to that pig. (Whole idea comes from movie ofc).
Team  has already implemented rams into Murin's palatir of abilities, maybe is better to change that Murins fear ability with this new ram summons (Tienety also suggested this: Murin change (http://en.modding-union.com/index.php/topic,30921.msg407349.html#msg407349)). After all that fear is already seen ability, most of heroes have it, maybe it is not fitting ability for dwarven hero?

About models, I say it is best to to implementation of movie's models (spears and rams). Also about number of battalions, and will those battalions be permanent or temporary, I personally don't care. Main goal from my prospective is that team somehow approve those ideas, and similar details will be suggested shortly afterwards. :)

So I will underline:
Dain on level 10 summons 2-3 battalions of spearmen from BOTFA, I tried to explain you why I think they are enough and there is everywhere that "clone" problem.
They will have some cool abilities (spear throw for monsters, shieldwall), but they won't be OP in hp and armour.
About temporary/permanent summon I really don't care as I said earlier above.
Any way, all details will be suggested/(or they are already) by LordDainIronfoot. :D

Regards

Yes, this could work. :)
Rams should be part of Murin's palantir...

Notification: It would be nice if members first read whole idea before they vote! Thank you! :)

Titel: Re: Movie or different design for Iron Hills!?
Beitrag von: CynasFan am 24. Aug 2015, 20:09
Yeah, I try to read everything in the english part, but it isn´t the best idea for me to post something in the english forum. I think all of you know the reason ;) :D
What belongs to cloning is that the Team tries to make different clones. So mordor orcs are clowned as well, but they have (I think) three different designs which they get random. OK, that is not so much in this great bats, but it is in the mod.
What belongs to dain and his summon I have to say that it is OK because from timeline Edain isn´t the very best (Erebor=Ring War, Ered Luin and Iron Hills= Hobbit, is clear xD), but my biggest Problem with movie design is, that this isn´t something special. Every unit has something what no other unit has, but this movie troops have only grey steel. I doesn´t think it would feel good in this great armies of many coloured dwarfes.
Or maybe it´s only my german forum dislike against the whole movies, sorry, but I really doesn´t like them.
OK, I think I should remove in german forum. See you (maybe) later.
Greetings, CynasFan
Titel: Re: Movie or different design for Iron Hills!?
Beitrag von: Gandalf The Gray am 24. Aug 2015, 20:17
you have a point but some like the movie designs so if the team would make i dont know a spell for dain to call some batalions with the movie designs ???
Titel: Re: Movie or different design for Iron Hills!?
Beitrag von: CragLord am 24. Aug 2015, 20:28
Simply people (including me) like those midels, and this is reason why we have started this at first place. It is your personal opinion, there is no need for apologise. :)
About details of those units I wrote that in comment above, and they  will be unique in described way. :)
Titel: Re: Movie or different design for Iron Hills!?
Beitrag von: Gnomi am 24. Aug 2015, 21:35
Just another small thing:
We are not forced to do compromises. And this is a compromise we probably won't do.
Why?
Because all of our modellers and skinners don't want do model them. We don't like the model and - as i've said before - we won't force ourself to create so many things we don't like, as this would be the dead of the edain mod.
So a compromise of "replacing" is not "just adding the object in another way", as it's not just that we want our interpretation to stay in the mod, but also that we don't want to use our energy on those troups.
We have said multiple times that we're not planning to work on those troups and this still remains. (we have said this not only in the german parts, but also multiple times on moddb and I think even here in the english section somewhere). This statement still counts (as Ealendril wrote today in the german section as an answer to LordDain)

Perhaps someone of us will have the desire to create such models at some time, but we won't promise anything in this direction.

I thought that this was clear after Ealendril answered one of LordDain's comments in the german section, that's why I haven't repeated it here again.^^)
Titel: Re: Movie or different design for Iron Hills!?
Beitrag von: Gandalf The Gray am 24. Aug 2015, 21:54
well gnomi i like the designs of the dwarfs in the edain mod but i still think they need some changes  like the helmets and there faces rly they look like clones
Titel: Re: Movie or different design for Iron Hills!?
Beitrag von: LordDainIronfoot am 24. Aug 2015, 22:18
I understand perfectly Gnomi,thank you for the reply and the speared time for us!I just hope to hear the Teams opinion like this on other threads too so we would know should we continue discussion or just stop!Thank you and I wish you and your team only success and luck and keep the awesome work! :-) I hope you understand me and there is no hard feelings towards.me! :-)
I will focus on the Brief Suggestions that LoM created and.hope.that the Team will like.some of them! :-)
Titel: Re: Movie or different design for Iron Hills!?
Beitrag von: korner am 24. Aug 2015, 22:20
Even in this thread the team has now said multiple times that they don´t like to spend any time to make those models nor to implement them in any way into the mod.

But still after every post from the team the discussion starts again about "compromises"... what the hell?
You want the team to answer, but if they answer you totally ignore what they are saying.

If you want those dwarven units, you´ll have to make the models, animations and whatever is necessary by yourself, offer it to the modders and maybe it will then be implemented.

Any further discussion about compromises is obsolete, as stated several times by the team members.

This is exactly what I meant by focussing your efforts on ideas which actually have any chance to be implemented...
Titel: Re: Movie or different design for Iron Hills!?
Beitrag von: Elite KryPtik am 24. Aug 2015, 22:24
Even in this thread the team has now said multiple times that they don´t like to spend any time to make those models nor to implement them in any way into the mod.

But still after every post from the team the discussion starts again about "compromises"... what the hell?
You want the team to answer, but if they answer you totally ignore what they are saying.

If you want those dwarven units, you´ll have to make the models, animations and whatever is necessary by yourself, offer it to the modders and maybe it will then be implemented.

Any further discussion about compromises is obsolete, as stated several times by the team members.

This is exactly what I meant by focussing your efforts on ideas which actually have any chance to be implemented...
1 thing I will say is this, out of all the people who have posted in this thread, your posts are the most hostile, inciting and rude. Everybody else I have seen post here has been perfectly reasonable and nice, even when expressing disappointment, but you seem to take offense at the slightest things. There is absolutely nothing wrong with people attempting to come up with a compromise, whether its likely to be implemented or not. Its their free time, and if it is not directly violating the code of conduct than they are free to do so.

Please improve your conduct in future posts  :-|
Titel: Re: Movie or different design for Iron Hills!?
Beitrag von: Gnomi am 24. Aug 2015, 22:29
And now:
Chill everybody. Nevermind what someone says, we're still here for our hobby.

A small reminder for everyone:
You can also send PMs.
Currently all of the moderators have a ton of stuff to do, but normally, when we have a bit more time all the posts which aren't about the topic are deleted and we'll start doing this again when we have a bit more time. If you want to talk about things not reliant with the topic, but smething between you and another user. Do it via PM.
This doesn't help anyone and doesn't help the atmosphere as everyone just gets angry. PMs are the best way for that. Additionally it makes the whole topic confusing for new people.

I will now close this, as everything has been said and probably only spam would follow. If someone thinks that he has another important thing to write down here:
Write a PM to a moderator, tell him what you want to write and then we'll re-open this topic.
Titel: Re: Movie or different design for Iron Hills!?
Beitrag von: Walküre am 11. Dez 2015, 05:53
I already informed Gnomi, and I decided to unlock this thread, and move it to the Discussion and Feedback section, to continue this significant debate, now focusing, though, on giving our opinions of the newly created design, which was something surprising for me as well.

Also, I really hope that this will be the beginning of a serious and pacific debate, also including people that might still object this change, of course.
It was a pity that this thread ended up being closed (legitimately closed) for a very harsh confrontation among many different views.

I personally regard it as a real radical and 'revolutionary' change, that maybe will mark the beginning of a new course of the Edain Mod, who knows.

So, instead of what I sometimes did in this forum, I unlock this thread  :)

--- UNLOCKED ---
Titel: Re: BOTFA design for the Iron Hills units
Beitrag von: Elite KryPtik am 11. Dez 2015, 07:59
I think this is a great idea Die, and for my part I think that the new dwarf design is brilliant. A perfect blend of movie and book.
Titel: Re: BOTFA design for the Iron Hills units
Beitrag von: ™Æ¿® Aragorn £ ‡™ am 11. Dez 2015, 08:52
                                                   ________
                                                   ------------

These Iron hills models really were a Surprise.                                                                                                               
                                                   ------------
                                                   ________

They looked so good I didn't even notice the edain team kept the original style
they used on the older models (Red,grey :P).

It'd be really cool if the new Slaughterer model (Or should I say... Veteran, my money is on their new name being Iron hills veterans :P.)

Had the Iron hills style helmet of the normal troops, but instead they can have the front part of their helmet cover their face 100% (just like Dwarven Defenders)

and perhaps a cape :P.
Titel: Re: BOTFA design for the Iron Hills units
Beitrag von: Adamin am 11. Dez 2015, 13:00
Let's keep it going with the Iron Hills Slaughterers (http://forum.modding-union.com/index.php/topic,32297.msg422205.html#msg422205).
Titel: Re: BOTFA design for the Iron Hills units
Beitrag von: CragLord am 11. Dez 2015, 13:27

Perfect combination between old models and these new ones, nice balance between book and movie stuff! :)
Congraz Admin, they really look badass! :)
Titel: Re: BOTFA design for the Iron Hills units
Beitrag von: Adamin am 11. Dez 2015, 13:35
The credit for those models also belongs to Ea. I only made individual parts like the helmet, breastplate, limbs. But Ealendril assembled the model, modified some parts and merged everything fittingly.  :)
Titel: Re: BOTFA design for the Iron Hills units
Beitrag von: CragLord am 11. Dez 2015, 13:49

Oh, I just generalized post with creation. :) One "minor" error from me. xD
Ea have done marvelous job as always! They are really badass! I like that new sword, it is very lore correlated with book description of Veterans arsenal of weapons. I really like new change!
Also all credit to your part of this work, details are amazing! :)
Those are really nice presents for community and great improvements for this mod!

P.S. Should we hope for some Dain summon ability polishment?  :)
I think that ability really need only IH soldiers in summon. We have discussed a lot about lore facts concerning that ability, and current form is too out of boundaries of dwarven "Lord" jurisdiction in any term. I think that ability also need to be polished in accordance with new stuff.  ;)
This is so good oportunity to polish those IH dwarves completely!  :)

Regards,
CragLord
Titel: Re: BOTFA design for the Iron Hills units
Beitrag von: Walküre am 11. Dez 2015, 14:12
The credit for those models also belongs to Ea. I only made individual parts like the helmet, breastplate, limbs. But Ealendril assembled the model, modified some parts and merged everything fittingly.  :)


Great ensemble, as usual  ;)
Also, I feel like the Iron Hills, with this change, and the other Dwarven factions, with the future gameplay modifications, are getting everyday closer to a great conceptual diversity, fundamental, in my opinion.

It's really Christmas time, I'm not very used to so much treats in the same period  :P
Titel: Re: BOTFA design for the Iron Hills units
Beitrag von: Adamin am 12. Dez 2015, 11:48
Let's keep it going with the Iron Hills Ram Riders (http://forum.modding-union.com/index.php/topic,32297.msg422340.html#msg422340).
Titel: Re: BOTFA design for the Iron Hills units
Beitrag von: LordDainIronfoot am 12. Dez 2015, 13:42
Thank you Santa Adamin ,best Christmas ever! :-) They are awesome! :-)
Greetings :-)
Titel: Re: BOTFA design for the Iron Hills units
Beitrag von: Adrigabbro am 12. Dez 2015, 18:57
Yes, they look very nice. :)
Titel: Re: BOTFA design for the Iron Hills units
Beitrag von: Walküre am 12. Dez 2015, 19:25
Thank you Santa Adamin ,best Christmas ever! :-) They are awesome! :-)
Greetings :-)


I feel that a 'Dwarven Renaissance' is kind of taking place  :P
Titel: Re: BOTFA design for the Iron Hills units
Beitrag von: CragLord am 12. Dez 2015, 22:57

Yes, they look really nice and those new soldiers on them are pretty epic! :)
Really nice job who ever is responsible for them!   ;)  :)

Some things which really bother me in current situation of those rams are their speed and moving animation. 
Will ram's models have new moving animation? Current one is from warg model and it is in my opinion a bit out of place. They are not moving natural at all...
That moving of ram from current battlewagon is much more appropriate and natural to rams. Is possible some how to replace current warg moving animations with this one if making of completely new is too much work?
Also should we expect beside this some movement speed adjustment?

Regards,
CragLord
Titel: Re: BOTFA design for the Iron Hills units
Beitrag von: LordDainIronfoot am 12. Dez 2015, 23:25
I agree with Crag,the Rams look too much like Wargs in their Pose anf Movement,it wipl be nice to change that if possible of course! :-)
And I really think those Rams could use some Armor improvement,what I mean is that they need the Edain "Touch"  or Style ,just a Little Improvement ! :-)

Greetings and best regards from the Lord of the Iron Hills! :-)
Titel: Re: BOTFA design for the Iron Hills units
Beitrag von: Adamin am 13. Dez 2015, 00:07
Is possible some how to replace current warg moving animations with this one if making of completely new is too much work?

Unfortunatly no, because the battlewagon animation does not have animations for a rider on top of the beast.
Titel: Re: BOTFA design for the Iron Hills units
Beitrag von: CragLord am 13. Dez 2015, 00:19

Hmm, and I presume some Rohirim animations are not suitable in team's opinion?
I also think that Rohirim animations are not so great for rams, but current one while rams are moving are so wierd. Simply not natural, and that is a little thing which can "reduce" experience. Of course, I am speaking in my case.

P.S. Spear animation in case of Rohirim can be on favour if we for example think about adding those spears for ram ridders etc. Just one random thought from me...

Regards,
CragLord
Titel: Re: BOTFA design for the Iron Hills units
Beitrag von: ™Æ¿® Aragorn £ ‡™ am 13. Dez 2015, 01:04
Can their animations be changed to match Dain?

I am pretty sure Dain has different anims than them on his boar.

                     
Titel: Re: BOTFA design for the Iron Hills units
Beitrag von: Adrigabbro am 13. Dez 2015, 09:14
Is possible some how to replace current warg moving animations with this one if making of completely new is too much work?

Unfortunatly no, because the battlewagon animation does not have animations for a rider on top of the beast.

Pity.  :(
Anyway, now that Iron Hills is not the "speed" faction anymore, I think reducing the speed of the Rams would be suitable and would perhaps make the animations less weird.
Titel: Re: BOTFA design for the Iron Hills units
Beitrag von: Adamin am 13. Dez 2015, 16:43
Let's keep it going with Murin and Drar (http://forum.modding-union.com/index.php/topic,32297.msg422618.html#msg422618).
Titel: Re: BOTFA design for the Iron Hills units
Beitrag von: CragLord am 13. Dez 2015, 17:00
Murin is just perfect. :)
Drar with new crossbow also looks good. :)
Concerning Drar, I can understand why you implement shield, it is nice as    
supporter during shooting process (there is more stability and accuracy), but personally I hope you will just stay with this shield on him. Personally I won't like to see that whole crossbow battalion have same shilelds etc.
In consistency terms those shiled have no other purpose then to be some kind of support while they are shooting, but they are not necessary and present probably only bonus weight while units are moving etc. That is my opinion about these shields on the back. :)

Regards,
CragLord
Titel: Re: BOTFA design for the Iron Hills units
Beitrag von: Fredius am 13. Dez 2015, 17:07
Looking lovely! Wish that the slayers use the same mattock as Murin, but beggars can't be choosers right xD. Anyway that pavise shield is a great addition to Drar, it makes him certainly unique and gives the Iron Hills Dwarves an even more "defensive" style. Again thank you very much for using the movie designs with this!

P.S. I just read Crag's reply and I fully agree with him. In addition to that I would like to say that if ranged units were able to use a melee weapon when enemies were closeby, like in the Total War games, than I wouldn't mind giving them a shield + melee weapon. However, as this is not the case, then a shield is nothing more than a burden to them and is only slowing them down.
Titel: Re: BOTFA design for the Iron Hills units
Beitrag von: Walküre am 13. Dez 2015, 17:15
Let's keep it going with Murin and Drar (http://forum.modding-union.com/index.php/topic,32297.msg422618.html#msg422618).


How far are you intended to push your boundaries in this 'Dwarven Renaissance'?  8-)
Titel: Re: BOTFA design for the Iron Hills units
Beitrag von: Adamin am 13. Dez 2015, 17:16
We'll see. :D

Preferably so far, that we never have to push again.
Titel: Re: BOTFA design for the Iron Hills units
Beitrag von: LordDainIronfoot am 13. Dez 2015, 17:28
I agree with Adamin I think that Dwarves are getting closer to the Perfect especially in Visual aspect! :-) And I am so eager to see the future of the Dwarven Race in Edain Hands! :-)
Titel: Re: BOTFA design for the Iron Hills units
Beitrag von: Adrigabbro am 13. Dez 2015, 18:00
As I said on moddb, both designs are very good and well thougt.
However, I will wait 4.3 before saying Murin looks a little bit too similar to the guardians but I think Neto (on moddb) is not 100% wrong.
Titel: Re: BOTFA design for the Iron Hills units
Beitrag von: Fredius am 13. Dez 2015, 18:10
As I said on moddb, both designs are very good and well thougt.
However, I will wait 4.3 before saying Murin looks a little bit too similar to the guardians but I think Neto (on moddb) is not 100% wrong.

Hmm perhaps remove the cape from the slayers, and add it to Murin? That way he will surely look more unique compared to the guardians or slayers. But I don't mind how he looks right now, I am just happy that they use the movie designs xD!
Titel: Re: BOTFA design for the Iron Hills units
Beitrag von: Adrigabbro am 13. Dez 2015, 18:16
Actually that is a pretty good idea, but I would still let the slayers get the cape. :)
Titel: Re: BOTFA design for the Iron Hills units
Beitrag von: LordDainIronfoot am 13. Dez 2015, 18:17
I think Murin Looks differently enough with the Weapon and Shields and as I said may be different Beard than the Slayers and it will be great! :-) The only thing I suggest that can be changed is the Helmet !And Slayers need the Cape it is a signature of Elite Unit without them they are just Guardians! :-)
Titel: Re: BOTFA design for the Iron Hills units
Beitrag von: calsash am 13. Dez 2015, 18:23
Hello all today i received the Hobbit Chronicles: THE ART OF WAR by Weta workshop and reading through the dwarves section and seeing the new changes coming I thought I would share a few ideas of mine that doesn't really change much overall they are mostly aesthetic. (http://i.imgur.com/2U0sRUl.jpg)
EDIT: When i talk about the stats for the crossbow i mean compared to the ered luin crossbows.
Titel: Re: BOTFA design for the Iron Hills units
Beitrag von: LordDainIronfoot am 13. Dez 2015, 18:52
I just can't say how epic is the look of this!I always wanted to buy that Book but sadly I will never be able to,so you have my absolute thanks for sharing this Image! :-)

I was actually going to make Thread about IHs Crossbows so that they differ more from Isengard and this is really something quite unique and cool ! :-)
Titel: Re: BOTFA design for the Iron Hills units
Beitrag von: calsash am 13. Dez 2015, 19:01
I just can't say how epic is the look of this!I always wanted to buy that Book but sadly I will never be able to,so you have my absolute thanks for sharing this Image! :-)

I was actually going to make Thread about IHs Crossbows so that they differ more from Isengard and this is really something quite unique and cool ! :-)
No problem for sharing the images, i would share more but the scanner on my computer doesn't fit a lot of the stuff on it, its a shame you cant get the book as im sure you would of loved it, there is so much detail about everything and a whole section on just the dwarves of the iron hills and Dain.
Titel: Re: BOTFA design for the Iron Hills units
Beitrag von: LordDainIronfoot am 13. Dez 2015, 19:28
Thank you mate! :-)

Ah and you are really teasing me  [uglybunti]
Titel: Re: BOTFA design for the Iron Hills units
Beitrag von: calsash am 13. Dez 2015, 22:35
Some Higher quality photos from the book for people
(http://i.imgur.com/op2ZFw1.jpg)
(http://i.imgur.com/5q7P6HE.jpg)
(http://i.imgur.com/vOQW4b3.jpg)
(http://i.imgur.com/6EGwFLF.jpg)
(http://i.imgur.com/X4jjZBu.jpg)
(http://i.imgur.com/bpVZdWk.jpg)
(http://i.imgur.com/fMmQnfV.jpg)
Titel: Re: BOTFA design for the Iron Hills units
Beitrag von: Adamin am 13. Dez 2015, 22:44
You lucky dwarflings. Do you know how long I searched for a good glimpse of Dains Armor, how many screencaptures from the movie I looked up and zoomed in?

And you get everything neat and tidy in a book! Not fair.  [ugly]
Titel: Re: BOTFA design for the Iron Hills units
Beitrag von: calsash am 13. Dez 2015, 22:54
You lucky dwarflings. Do you know how long I searched for a good glimpse of Dains Armor, how many screencaptures from the movie I looked up and zoomed in?

And you get everything neat and tidy in a book! Not fair.  [ugly]
Well you pulled it off wonderfully with an amazing model of dain as accurate as those photos in the book :D

By the way what do you think of my ideas/suggestions for the dwarves? Mainly the cosmetic stuff?
Titel: Re: BOTFA design for the Iron Hills units
Beitrag von: Adamin am 13. Dez 2015, 23:13
Thanks. :)

Judging from the size of those bolts, the Crossbows you posted are more like little ballistas or scorpions.  [ugly] Not a regular ranged unit in my eyes.

It might be neat for a specialized AoE unit, but right now we first want to finish our planned dwarves as they are.
Titel: Re: BOTFA design for the Iron Hills units
Beitrag von: calsash am 13. Dez 2015, 23:18
Thanks. :)

Judging from the size of those bolts, the Crossbows you posted are more like little ballistas or scorpions.  [ugly] Not a regular ranged unit in my eyes.

It might be neat for a specialized AoE unit, but right now we first want to finish our planed dwarves as they are.
Alright that's fair enough cant wait to see what else you have to show everyone:D
Titel: Re: BOTFA design for the Iron Hills units
Beitrag von: LordDainIronfoot am 13. Dez 2015, 23:21
I understand that you guys have to finish a lot of things first! :-) So take your time! :-)
About the Crossbow it was called by WETA the "boar-lista"  [ugly] Pretty catchy name! :-)
But I suggest instead of that to use just this model...


I mean to just use this Model for the look of the Crossbow,of course when you have time! :-)
Titel: Re: BOTFA design for the Iron Hills units
Beitrag von: Adamin am 13. Dez 2015, 23:29
Isn't that the same design?

Personally I don't really like that you can't see the "bow" of the Crossbow. It's a clever idea to turn it into vertical tusks and use some kind of pulley. But on the downside because of this the weapon will probably look like a rifle from afar.
Titel: Re: BOTFA design for the Iron Hills units
Beitrag von: calsash am 13. Dez 2015, 23:34
The boar-lista could be their version of ranged upgrade(e.g fire arrows) giving the awesome bolts on dwarves backs armour piercing and more range. But these are things you should discuss once your done with what you have planned so far.

Isn't that the same design?

Personally I don't really like that you can't see the "bow" of the Crossbow. It's a clever idea to turn it into vertical tusks and use some kind of pulley. But on the downside because of this the weapon will look like a rifle from afar.
you could take the tusks and maybe rotate them so they look like the crossbow arms, so it would be the best of both worlds, but to be honest all I want is to see dwarves walking around with large crossbow bolts on their back :)
Titel: Re: BOTFA design for the Iron Hills units
Beitrag von: LordDainIronfoot am 13. Dez 2015, 23:37
Well if course you can make some changes to fit your style and all but just to give the Crossbows unique IHs Style look ! :-)
I know WETA had some pretty neat Multiple Arrow Crossbow for IHs Soldiers and we can think of a balanced way to include them and make.IHs even more Unique and different than Isengard Crossbow but I highly doubt the Team will like the idea for those Crossbows! :-)
Titel: Re: BOTFA design for the Iron Hills units
Beitrag von: calsash am 13. Dez 2015, 23:40
Btw where would one post suggestions or ideas for unreleased factions? Such as misty mountains.
Titel: Re: BOTFA design for the Iron Hills units
Beitrag von: LordDainIronfoot am 13. Dez 2015, 23:42
In General Suggestions I guess,but I think it is better to firstly see it in action! :-)
Titel: Re: BOTFA design for the Iron Hills units
Beitrag von: Fredius am 13. Dez 2015, 23:43
Generally in the General Suggestions Forum, but it is advised not to propose drastic suggestion untill the faction is released, because people don't know what the faction will or won't contain at the moment.

Edit: Yet again I am too late and Dain already answered, just like he answered Thorin's call for help in the Hobbit.
Titel: Re: BOTFA design for the Iron Hills units
Beitrag von: calsash am 13. Dez 2015, 23:46
Thank you very much lads, and dont worry its nothing game changing its just a cosmetic thing :)
Titel: Re: BOTFA design for the Iron Hills units
Beitrag von: Hüter am 14. Dez 2015, 17:17
Personally, I admired work of WETA for LOTR, but I think, they have gone way to far in some things concerning the Hobbit. If you watch the videos showing WETAs work and ideas concerning LOTR, the main message is, that everything should still be beleavable and "realistic". For the Hobbit, in my opinion, they have forgotten a little bit this aim. For example I am pretty sure, that those crossbows would have not shot one arrow, if they were really built. And I am not even speaking of the extra weight all those boar stil elements represent.
So, I defenetly prefer Edain's intetpretation of the crossbows and also of the arrows.
Titel: Re: BOTFA design for the Iron Hills units
Beitrag von: LordDainIronfoot am 14. Dez 2015, 17:47
Well.I do not see so unbelievable things in the Hobbit at all! :-)
And in the Book WETA say that those Crossbows were able to shoot Big Bilts in quite good distance and heavier ones at smaller distance and worked really good! :-) And take into consideration that those are Somewhat Boar Lista Crossbow slightly heavier than Heavy Crossbow and are made for medim distance fight and good Heavy Armor,Plate and Monster Skin Penetration! So yeah I find then quite good and unique to simple Crossbow! :-)

Greetings and best regards!
Titel: Re: BOTFA design for the Iron Hills units
Beitrag von: calsash am 14. Dez 2015, 18:06
The crossbows weren't really made for normal bolts they were used for shooting the 1 large armor piercing bolts as shown on the back of the dwarf in one of the photos :)
Titel: Re: BOTFA design for the Iron Hills units
Beitrag von: ThorinsNemesis am 14. Dez 2015, 18:08
I agree with Dain, I don't see it unbelievable that a crossbow like this can fire bolts, in fact it's great that Weta managed to make working crossbows for the Iron Hills that looked unique. So I also really like the idea of the 'boar-lista'.  xD
Titel: Re: BOTFA design for the Iron Hills units
Beitrag von: Hüter am 14. Dez 2015, 20:05
Just yesterday I saw a video on Youtube which was probably taken from BOTFA Extended Edition, where they explained why the dwarves from Thorin's company fought without their very heavy armours in the last battle: The actors just were unable to somehow move and fight even only in green screen. So, they decided to let them do the scenes in their lighter armours. I have Extended Edition of LOTR and watched all the making ofs, and I can't remember same things for LOTR. So what I mean is just that they have done pretty of overkill in some situations. These "boar-listas" are one of those things. The question therefore is not, if they worked, but if they worked better than a simple crossbow. In addition, they look needlessly heavy and difficult to carry, so why would they use them?
Titel: Re: BOTFA design for the Iron Hills units
Beitrag von: LordDainIronfoot am 14. Dez 2015, 20:50
Well just try to remember that in The Hobbit you do not have Clothe Wearing Elves and Men with Range Outfit or Armor which is basicaly wearing only Armor in Gondor case!
In the Hobbit as you Can see Elven Soldiers moved quite easily and even were able to shoot Fighting Battle scenes! :-) Same actually goes for the IHs Extras who shoot Battle.scenes if you have wathced them! :-) So there is not so vig of a Problem there! :-) Now take into consideration that Thorin Company haf multiple layers of Prosthetics,Clothes,Fst Suit and then Armor and all of thar made it almost impossible for them to Move Normally,while Men in LOTR weared only Armor and Elves in yhe Hobbit mostly Ears and nothing else!So I hope you get my point there! :-)

About the Boar Lista it was a Special Heavy Crossbow made fpr dealing with Heavy Armored and Big Targets like TrollsWargs and many others which are Enemies of the Dwarves so yes there is use and purpose for them! :-) And then WETA had smallet Crossbows,notmal Crossbows with just IHs Boar Style and even made Multiple Arrow Crossbows with like 5-6 Bolts so there isn't only the Boar Lista which is Speaciap Ranged Weapon for Speacial Targets ! :-)

Greetings! :-)
Titel: Re: BOTFA design for the Iron Hills units
Beitrag von: calsash am 14. Dez 2015, 21:14
Well just try to remember that in The Hobbit you do not have Clothe Wearing Elves and Men with Range Outfit or Armor which is basicaly wearing only Armor in Gondor case!
In the Hobbit as you Can see Elven Soldiers moved quite easily and even were able to shoot Fighting Battle scenes! :-) Same actually goes for the IHs Extras who shoot Battle.scenes if you have wathced them! :-) So there is not so vig of a Problem there! :-) Now take into consideration that Thorin Company haf multiple layers of Prosthetics,Clothes,Fst Suit and then Armor and all of thar made it almost impossible for them to Move Normally,while Men in LOTR weared only Armor and Elves in yhe Hobbit mostly Ears and nothing else!So I hope you get my point there! :-)

About the Boar Lista it was a Special Heavy Crossbow made fpr dealing with Heavy Armored and Big Targets like TrollsWargs and many others which are Enemies of the Dwarves so yes there is use and purpose for them! :-) And then WETA had smallet Crossbows,notmal Crossbows with just IHs Boar Style and even made Multiple Arrow Crossbows with like 5-6 Bolts so there isn't only the Boar Lista which is Speaciap Ranged Weapon for Speacial Targets ! :-)

Greetings! :-)
Explained perfectly Dain :D
Titel: Re: BOTFA design for the Iron Hills units
Beitrag von: Hüter am 14. Dez 2015, 21:27
Zitat
Well just try to remember that in The Hobbit you do not have Clothe Wearing Elves and Men with Range Outfit or Armor which is basicaly wearing only Armor in Gondor case!
In the Hobbit as you Can see Elven Soldiers moved quite easily and even were able to shoot Fighting Battle scenes! :-) Same actually goes for the IHs Extras who shoot Battle.scenes if you have wathced them! :-) So there is not so vig of a Problem there! :-) Now take into consideration that Thorin Company haf multiple layers of Prosthetics,Clothes,Fst Suit and then Armor and all of thar made it almost impossible for them to Move Normally,while Men in LOTR weared only Armor and Elves in yhe Hobbit mostly Ears and nothing else!So I hope you get my point there! :-)

I get your point here, and there is nothing to criticise about it. I never doubted about normal IH soldiers, indeed their armours were one of the things I liked most about BOTFA (and I am happy to see them now in Edain). My point though is that everything shown in LOTR concerning armour and weapons was functional and "slim"; in BOTFA some of the weapons and armours (far not all) and especially for the dwarves were just a little bit overloaded and too heavy (remember Gimli's armour and axes, which showed dwarvish culture and stile well, but looked very practical. I would have liked it, if they had followed that line a little bit more.
In German there is a saying: "Manchmal ist weniger mehr", which literally means "sometimes less is more".

With the "boar-listas" it's the same: I think they are just looking too much like some bad taste fantasy game, where blades are 5 m long and 50 cm large and crossbows look like the prototype of a gun (the multi-shot crossbow). 8-|
I get the idea of having a larger "calibre" against bigger creatures, but could they not have been shot from a bigger "normal" crossbow? And why have those things have to look so heavy? I cannot imagine any warrior who would like to carry them to the battlefield.

Greetings,
Hüter
Titel: Re: BOTFA design for the Iron Hills units
Beitrag von: Fredius am 14. Dez 2015, 21:49
I get your point here, and there is nothing to criticise about it. I never doubted about normal IH soldiers, indeed their armours were one of the things I liked most about BOTFA (and I am happy to see them now in Edain). My point though is that everything shown in LOTR concerning armour and weapons was functional and "slim"; in BOTFA some of the weapons and armours (far not all) and especially for the dwarves were just a little bit overloaded and too heavy (remember Gimli's armour and axes, which showed dwarvish culture and stile well, but looked very practical. I would have liked it, if they had followed that line a little bit more.
In German there is a saying: "Manchmal ist weniger mehr", which literally means "sometimes less is more".

Gimli's armour is not a good example of how Dwarven armour should look like, it is perfectly described in the book that the IH dwarves wore full heavy armor when they arrived at the Lonely Mountain. What Gimli wore is definetly not Heavy armor. Just because plate armour is heavy it doesn't mean it's not functional, especially if you train a lot with it. It's far more flexible than you might think ;).
Titel: Re: BOTFA design for the Iron Hills units
Beitrag von: Melkor Bauglir am 14. Dez 2015, 22:23
Zitat
Gimli's armour is not a good example of how Dwarven armour should look like, it is perfectly described in the book that the IH dwarves wore full heavy armor when they arrived at the Lonely Mountain. What Gimli wore is definetly not Heavy armor. Just because plate armour is heavy it doesn't mean it's not functional, especially if you train a lot with it. It's far more flexible than you might think ;).
Well, you are right about heavy armour being more flexible, however I have to agree with Hüter: The Hobbit movies acted less restricted than the LotR movies concerning design. I personally enjoy such art, but watching the movies, I often wished their ideas would have been a little more contained.
Therefore if I have to be honest, I don't particularly like those "hand-ballistas". ;) They fell just like a little overkill to me. (Note that I wouldn't mind, if the LotR movies were that free in their design, too, but equally good. However after the margin is set, such concepts go to wild for my taste.)

Greetings
Melkor Bauglir
Titel: Re: BOTFA design for the Iron Hills units
Beitrag von: LordDainIronfoot am 14. Dez 2015, 22:36
Well in LOTR Movie Gimli wear mostly traveling outfit which is basically Clothes with some or none Chain Mail here and there and a Bunch of Axes ,too many if you ask me! :-) So yeah Gimli doesnt count,in the Hobbit while they Traveled the Dwarves had quite similar to Gimli Traveling outfit and.moved freely and it was basically the same as what Gimli and his Actor had! :-)
About the Boar Lista beaing heavy ,well my friends keep in mind that we are talking about Dwarves which are much more stronger physically and have much more endurance and stamina than Human ,so for a Dwarf it is not so big problem,remember what kind of distance thet went trough in Full Heavy Gear and Supplies and arrived in no time and had plenty of strength left to fight,so I don't think it will be so much difficult or hard for them to wear and use the Boar Lista! :-)

Greetings! :-)
Titel: Re: BOTFA design for the Iron Hills units
Beitrag von: Melkor Bauglir am 14. Dez 2015, 23:00
Sorry, but I just can't agree to that.
I am fine with leaving out Gimli as an example of a light-armoured dwarf eventhough my point wasn't that, because Gimli wore light armour, now every dwarf should. It was that I personally think a little more restraint would have been an extremely good advice for the designers of the Hobbit movies!
Now specifically concerning the crossbow: First of all I doubt that dwarves are so much more stronger than men. They might be very well stronger in relation to their size and their favourite jobs as smiths or miners do of course create very strong people and of course they are very stubborn. However they are still 2 heads smaller than humans, meaning they weight probably a lot less and physical work also strengthens a human. Let's say equally strong, but definitely not (massively) stronger by nature!
Secondly, I just don't like this crossbow's look. It looks to modern being completely covered with metal platings and I see no point for the dwarves ever to use such a weapon: If it were for a practical advantage, perhaps, but this just looks clunky! ;)

Greetings
Melkor Bauglir
Titel: Re: BOTFA design for the Iron Hills units
Beitrag von: calsash am 14. Dez 2015, 23:10
Sorry, but I just can't agree to that.
I am fine with leaving out Gimli as an example of a light-armoured dwarf eventhough my point wasn't that, because Gimli wore light armour, now every dwarf should. It was that I personally think a little more restraint would have been an extremely good advice for the designers of the Hobbit movies!
Now specifically concerning the crossbow: First of all I doubt that dwarves are so much more stronger than men. They might be very well stronger in relation to their size and their favourite jobs as smiths or miners do of course create very strong people and of course they are very stubborn. However they are still 2 heads smaller than humans, meaning they weight probably a lot less and physical work also strengthens a human. Let's say equally strong, but definitely not (massively) stronger by nature!
Secondly, I just don't like this crossbow's look. It looks to modern being completely covered with metal platings and I see no point for the dwarves ever to use such a weapon: If it were for a practical advantage, perhaps, but this just looks clunky! ;)

Greetings
Melkor Bauglir
"Dwarves were a proud and stern race and were made to be sturdy to resist the dangers of their time. They were physically very strong, had great endurance, especially in the ability to resist heat and cold, and they made light of heavy burdens." This description of the dwarves shows that they were much stronger than men, after all they were created from the stone itself by the valar Aule.
Titel: Re: BOTFA design for the Iron Hills units
Beitrag von: Melkor Bauglir am 14. Dez 2015, 23:36
Zitat
This description of the dwarves shows that they were much stronger than men
That is literally not standing there. :D
Strong: Yes, of course, that's what I just said. In average stronger than humans, because of what they do: Perhaps. Stronger by nature: No.
But I guess everything from my side is said, my counter-arguments are not that complex to continuesly repeat them. Only one point should be made clear: I am perfectly fine with your passion for the dwarves and personally I like such small changes. But this very specific modell (the crossbow) does not please me, also the new modells haven't even been released. And if their is something the beta has told us: There is always something done with the dwarves! xD

Greetings
Melkor Bauglir
Titel: Re: BOTFA design for the Iron Hills units
Beitrag von: Walküre am 14. Dez 2015, 23:39

Yes, I agree too.
Not only are the Dwarves more resistant to Magic, but they are undoubtedly stronger than Humans as well.

If we take into consideration the three races of Elves, Dwarves and Humans, the latter are definitely 'less gifted' by Nature (Ilúvatar) compared to the other two, especially when we refer to physical and natural characteristics, intended as the proper characteristics of each race that define them, as the Elven Immortality.

Obviously, if we consider the Men of Númenor, the standards might change a bit.
Given, though, that we mainly refer to the late Third Age and relative Men of Gondor and Rohan, the physical attributes of the Dwarves are still superior.
Titel: Re: BOTFA design for the Iron Hills units
Beitrag von: Adamin am 15. Dez 2015, 01:00
Now hush boys! Be nice to each other, or I'll have to start moderating.

@ Calsash & LordDain:
Don't get too defensive without thinking about it. They have a point that the Hobbit Design is more fantastic than the LotR Design. I think it's great that more people are trying to give their input here.
Were is this quote about the dwarven strength (http://forum.modding-union.com/index.php/topic,31605.msg422848.html#msg422848) coming from anyway?


@ Hüter:
Well you kinda shot yourself an own goal with your first post. :D
As you can read here from the chronicles (http://i.imgur.com/6EGwFLF.jpg) Weta did built the boarbows as functional props. If someone knows how to do that, it's them.
But yeaaah, as you said, you're more interested in the usability. I'd say a crossbow is a pretty complicated weapon in every form. Cranking up the string is always hard. And a normal Crossbow-bow is also made of metal, so i guess it would have similar weight.

Honestly as I said I think the only downside to the boarbows is simply that they don't look like crossbows. But then again, that's kinda a very unique thing to achieve. ;)

I think you're right that the Hobbit Props are far more stylized than some of the LotR Props. But I don't think that's a bad thing. After all the Hobbit always was the more playful book. "Realistic" is the wrong word to judge the designs by, because there simply are no real dwarves. So why should the dwarven gear be limited by what a realistic human can use? The better word to use is "practical" in my Opinion. And in that Weta is king.

In comparison to every other fantasy dwarf I always prefer the Weta ones. Their Armor, their used materials and workmanship makes sense in itself. Every Prop is made with the needed details to fulfill its purpose. All you have to do is assume that there is a dwarf that might fit into that.

Iron Man is a good example for that. They had a real metal suit made for the first movie. RDJ hated it, because he couldn't really move in it. So they made it fully with CGI, RDJ could perform to make us believe the suit could exist, and the movie was great.

I think that extra fantasy tick was only that much apparent in the Hobbit, because as Val said Elves and Humans are (visually) much more alike than Dwarves. There just were too few Dwarves in the LotR. Gimlis too much in traveller garb.
And it's not like there weren't any "unrealistic" elements in the LotR. Anyone remembers the Witchkings morning star, with the size of a small car? ;)
Titel: Re: BOTFA design for the Iron Hills units
Beitrag von: calsash am 15. Dez 2015, 09:32
The quote if from one of the Tolkien guide books I believe it to be a paraphrase of this quote from the silmarillion: "Since they were to come in the days of the power of Melkor, Aulë made the dwarves strong to endure. Therefore they are stone-hard, stubborn, fast in friendship and in enmity, and they suffer toil and hunger and hurt of body more hardily than all other speaking peoples; and they live long, far beyond the span of Men, yet not forever." :)
Titel: Re: BOTFA design for the Iron Hills units
Beitrag von: Adamin am 15. Dez 2015, 09:37
Thank you. :)
That quote I also know from the Silmarillion. And I would also say it means that the Dwarves were stronger than Men, even if it's not explicitly stated.
Titel: Re: BOTFA design for the Iron Hills units
Beitrag von: Walküre am 15. Dez 2015, 10:35
That quote I also know from the Silmarillion. And I would also say it means that the Dwarves were stronger than Men, even if it's not explicitly stated.


Yes, this is what we were speculating about  :P

As a sort of specific degrees of characteristics, the Dwarves were definitely gifted more than Men about what we consider natural and strictly physical prerogatives, regarding their own material body and the very boundaries that the material Reality implies.

Obviously, one could say that Humans are in the end the most gifted among all, with the special Gift of Death that Ilúvatar granted them; but, since we are mainly referring to physical matters, Men are indeed affected more by all the natural burdens of the World, considering only the 'negative' aspects.

So, I think that we can say indeed that Dwarves are stronger by NATURE  8-)
Titel: Re: BOTFA design for the Iron Hills units
Beitrag von: LordDainIronfoot am 15. Dez 2015, 11:06
I agree with Varda and Adamin! :) It is impliedclearly enough that in some areas if not most Dwarves are more gifted than Men especially!

And if we talk about Physical Streght I think it clear that Dwarves are much stronger than the Race of Men,and it is shown in multiple occasions including in the Movies! Tolkien has made it clear that Dwarve posses Endurance,Stamina and Strengh greater than those of Me(having several especaillay strong Men doesnt mean the Race is Equal to the Dwarven) I am most sure that Average Dwarf is much stronger and enndure more than an average Men! :)
Titel: Re: BOTFA design for the Iron Hills units
Beitrag von: ThorinsNemesis am 15. Dez 2015, 11:36
Well, it wouldn't matter whether Men or Dwarves are stronger, it still won't be a problem for me to have a few of them for breakfast :D.
But joke aside, I have to agree with Dain again  :P
Dwarves are definitely stronger than Men, both in the movies and the books. That's why I find the crossbow interesting, unique, and undoubtedly Dwarvish  :).
Titel: Re: BOTFA design for the Iron Hills units
Beitrag von: CragLord am 15. Dez 2015, 14:15
Hello people,

I have tried to read some of previous pages and main suggestion now is about Weta designed boar lista implementation? xD
Personally I would like to see it in game but just under condition that it won't be in look of some bazoka from bigger distance (or rifle as Adamin have described it etc)
So if it is possible to make some unique model which will be recognizable I am for integration. If not, then it souldn't be implemented in my opinion.
I agree that dwarves with their strength was able to carry it and use in proper way.
Once more thing which is my opinion good compomise is to use those epic boar symbols from it and integrate it on current dwarven crossbow.
For example, make a head (mouth) of boar as place from where arrows is entering air on regular crossbow, make bow part from current crossbow to be as boar's tusks etc.
In my opinion this is maybe the best thing, simply to change current dwarven crossbow (as Dain has said it looks maybe similar to Isenguard one or too much generalized) with those boar symbols which are official symbols for IH in weta designs. In that way we will have crossbow which looks on this, but it keeps old shape.

Regards,
CragLord
Titel: Re: BOTFA design for the Iron Hills units
Beitrag von: LordDainIronfoot am 15. Dez 2015, 15:32
It seems Crag got exactly what I meant!As I said in some of my  previous posts to use the Boar Lista and make some Unique and IHs Boar Looking Crossbow with Normal Size ,just to use simular designs thats all! :-)

But then someone started with the Boar Lista being too big and not working and etc. All I meant is to use similar look for Normal Crossbow,but still I wouldn't mind seeing some Elite Unit or something else using yhe Big Heavy Boar Lista for Heavy Armored Enemies after all it is quite good defense [uglybunti]

Greetings and best regards! :-)
Titel: Re: BOTFA design for the Iron Hills units
Beitrag von: Adamin am 15. Dez 2015, 15:34
Alright, I think everyone got it, you like the boar-lista LordDain. You can stop now. ;)

From the teams standpoint all I'll say is: Not going to happen right now.
Titel: Re: BOTFA design for the Iron Hills units
Beitrag von: Hüter am 15. Dez 2015, 15:39
@ Adamin:
Damn, was just writing a very long answer, but as this
Zitat
From the teams standpoint all I'll say is: Not going to happen right now.
was the core message I wanted to achieve, I won't post it now  :D :D
Titel: Re: BOTFA design for the Iron Hills units
Beitrag von: Adamin am 15. Dez 2015, 15:45
Send it to me as a PM. ;)
Titel: Re: BOTFA design for the Iron Hills units
Beitrag von: Odysseus am 15. Dez 2015, 17:06
Isn't it off-topic anyway? The Man vs Dwarf debate? Shall we get back to topic?
Titel: Re: BOTFA design for the Iron Hills units
Beitrag von: Walküre am 15. Dez 2015, 17:16
Isn't it off-topic anyway? The Man vs Dwarf debate? Shall we get back to topic?


Not exactly  :)

Of course, that debate would have been suitable as well for lore-related threads in the Prancing Pony.
But, it was linked, here, to the main topic of this thread and to someone's feedback not only about the announced surprises of the new design but also related to the very Hobbit trilogy too.

That's why I didn't regard it as off-topic.
And I got myself involved too in it  xD
Titel: Re: BOTFA design for the Iron Hills units
Beitrag von: Fine am 15. Dez 2015, 17:24
One could argue that Men were at least the same strength as Dwarves, or stronger, when looking at the passage in the Fellowship of the Ring, where the Fellowship gets stuck in the snow while attempting to cross the Pass of Caradhras.
Here it is Aragorn and Boromir, who clear the path for the rest of the fellowship, while Legolas scouts ahead (because he can walk upon the snow). Boromir makes some remarks about the Strength of Men, but if you look closer I think the fact that Gimli did not help them move the snow out of the way is simply because of his height, since the snow was waist-high (if I recall correctly) for Aragorn and Boromir.

This sort of off-topic mention aside, I think that the team has done an amazing job with the new dwarven unit looks and I do not see the need to further change them. Indeed, the ones who have asked for the Iron Hills looks from the movies should rather thank the team for listening to their requests...

This, of course, is just my personal opinion.
Titel: Re: BOTFA design for the Iron Hills units
Beitrag von: calsash am 15. Dez 2015, 17:27
As a question will the banner carriers have the same helmets as the normal soldiers or the crested ones like murin has? :)
Titel: Re: BOTFA design for the Iron Hills units
Beitrag von: Adamin am 15. Dez 2015, 17:29
Yes for now.
Titel: Re: BOTFA design for the Iron Hills units
Beitrag von: calsash am 15. Dez 2015, 17:31
Yes for now.
alright great work with the models btw, not actually sure if i had said that before. :)
Titel: Re: BOTFA design for the Iron Hills units
Beitrag von: Walküre am 15. Dez 2015, 17:53

I have another opinion.
Apart from that contingent moment on the Pass of Caradhras, I relied more on a general and holistic overview based on the fundamental information that we can gather in the Silmarillion as well in the LOTR; even though I think that the former definitely has a wider vision since it often deals with the foundations of Arda and the sentient beings who inhabit it.

Anyway, this is not really the main theme.
They were really just interesting speculations deriving from it.

Regarding the models, I couldn't be happier as I didn't totally expect it.
Only, I think that everything could always be subjected to changes if just only one person has a smart idea or an intuition about it that the others didn't have, even about something that initially may have been a simple detail.
Otherwise, I think that many valuable concepts would have not found light if some generous and 'stubborn' souls had not had the strength to remark or go into details to look for other possible combinations.
Everything can always be expressed or remarked unless if it doesn't violate the rules and the common reason of a pacific coexistence here.

Said that, I also believe that the needed thanks have already been made to the Edain Team, as these changes received a huge positive response and feedback, being also arguably the most cared about and followed proposal in the English Community (being myself too among the ones who proposed this), supported by the majority of its members and always perfected with passion and constructive will by who poured their great efforts into it, even though it caused indeed some misunderstandings in the past.
I'm sure that the gratitude towards the amazing achievements of the Edain Team is something everytime present and tangible, because indeed acknowledged via their incredible efforts and everyone else's for the sake of the whole Edan Community.

Greetings  :)
Titel: Re: BOTFA design for the Iron Hills units
Beitrag von: Adamin am 15. Dez 2015, 21:57
Tell us what you think of the Dwarves of Erebor! (http://forum.modding-union.com/index.php/topic,32331.msg423020.html#msg423020)
Titel: Re: BOTFA design for the Iron Hills units
Beitrag von: LordDainIronfoot am 15. Dez 2015, 22:05
Well I won't lie,I kinda wanted the Original AUJ Erebor Armor more ,BUT I like quite a lot the Edain Style Armor which represents that time has passed and a lot of time and the King is new! :-)
I think those Amrors are neatly perfect! :-) Only few things I would have loved to see!It is tp have Hip Armor,to use Variation of Axes instead Hammers and Shield for Spearmans!

But all and all I really enjoy the new Look and am thankful to the Team for those awesome designs and the compromise about the Movie AUJ Armor! :-) Thanks you Edain Team! :-)

Greetings! :-)
Titel: Re: New Hobbit-based design for the Dwarven units
Beitrag von: Walküre am 15. Dez 2015, 22:10
I changed the title of this thread, and thus widened the matter involved here.
Now, this thread is officially open as a feedback thread also for the other changes regarding the other Dwarven factions.

Be free to express everything you wish, agreeing, disagreeing, proposing major or minor changes, always within the limits of the rules and common Reason, to keep order and a quiet and constructive discussion  :)
Titel: Re: New Hobbit-based design for the Dwarven units
Beitrag von: Odysseus am 15. Dez 2015, 22:19
I think the title should be even broader. Lord of Mordor mentioned that it would blend the style of the LOTR trilogy, the Hobbit movies and the books, if I am not mistaken.
Titel: Re: BOTFA design for the Iron Hills units
Beitrag von: calsash am 15. Dez 2015, 22:28
Tell us what you think of the Dwarves of Erebor! (http://forum.modding-union.com/index.php/topic,32331.msg423020.html#msg423020)
I was just expecting the iron hills but this holy mother of the valar this is amazing 10/10 on this one :D



Now all I need is the misty mountains faction to be released and I can create a battle of azanulbizar mission map that I have always wanted to make :D
Titel: Re: New Hobbit-based design for the Dwarven units
Beitrag von: NetoD20 am 16. Dez 2015, 03:16
Tell us what you think of the Dwarves of Erebor! (http://forum.modding-union.com/index.php/topic,32331.msg423020.html#msg423020)

I love everything about them visually speaking, they're perfect.
Although I keep getting the impression that Erebor should be the defensive faction (given that their base fortress is EREBOR) and that Iron Hills should be the offensive/attack focused one (given that they immediately sprung into action when called upon to battle in The Hobbit). That wouldn't change much in their looks (given that both factions use heavy armor). The good argument for the current defensive IHs though, is their amazing shield wall in the movies.
Titel: Re: New Hobbit-based design for the Dwarven units
Beitrag von: Gandalf The Gray am 16. Dez 2015, 05:22
agree
Titel: Re: New Hobbit-based design for the Dwarven units
Beitrag von: CragLord am 16. Dez 2015, 13:14
I have just checked new models for Erebor soldiers and I must say that you guys have made a nice compromise again.
It is not easy work to listen all this suggestions, find "strength" to change your old works accoring to them. Congraz because of that.
Nice balance between informations from Lore, Weta designs and your previous color theme.
One question and one suggestion.

I have noticed that you have change design of throwing axe.
Why you have change look of thowing axe? Old one was same as Gimli's throwing axe from movie, and I have found that very reasonable concerning fact that Gimli was from Erebor, and he probably used one of their throwing axes for personal use. So this is only little thing which I don't like, that new look of throwing axe. As I have said this is probably personal opinion which is based on this Gimli axe correlation with Erebor etc. :)

Now I have seen that you have created new movie banner for IH. Very nice look, and I like it. It is official banner and it will be used in general, so I have to suggest maybe to integrate some mattock crossed with sword on it, or (which is better in my) opinion to create new banner for elite units based on this look.
Simply in movie I have seen somewhere mattock crossed with sword, and from current game situation, I think that banner is the best thing for IH Slaughters. They are elite unit, so they deserve new special banner, and those 2 weapons are exactly same weapons they are using, so this could be nice thing for them. :)
Simply I think that banner is nice in general case for IH and we should see it in mod somehow. :)

Best regards,
CragLord
Titel: Re: New Hobbit-based design for the Dwarven units
Beitrag von: NetoD20 am 16. Dez 2015, 13:49
Now I have seen that you have created new movie banner for IH. Very nice look, and I like it. It is official banner and it will be used in general, so I have to suggest maybe to integrate some mattock crossed with sword on it, or (which is better in my) opinion to create new banner for elite units based on this look.
Simply in movie I have seen somewhere mattock crossed with sword, and from current game situation, I think that banner is the best thing for IH Slaughters. They are elite unit, so they deserve new special banner, and those 2 weapons are exactly same weapons they are using, so this could be nice thing for them. :)
Simply I think that banner is nice in general case for IH and we should see it in mod somehow. :)

Best regards,
CragLord

I agree with CragLord on this, the "communist" :P banner with the mattock is better. And I have to add, I've already said this in ModDB, it would be great to bring back the runic ribbons attached to the banner.
Titel: Re: New Hobbit-based design for the Dwarven units
Beitrag von: LordDainIronfoot am 16. Dez 2015, 15:13
About Gimli Throwing Axe I actually prefer it to stay only for Gimli,you know he is a Hero so let him have Unique Weapon while the Axe Throwers use their own kind of Axes and I like a lot the new Design of them! :-)

About the Banner well I already suggested something similar on ModDB so it means I like and support the Idea of CragLord! :-)
I think it will be great and unique fitting for the Elite Unit the Slayers ! :-)
And while I really like the new Movie Banner for IHs there is some small thing I didn't like in the Movie too and that is the Small.Green part of it,just seems out of place with all the Red and the Fact thath there is nothing Green in the IHs Faction.I think it should be Red too and if it is possible to make the Red of the Banner slightly Brighter Red like on the Soldiers,the current one seems kinda pale to me at least! :-)

Greetings! :-)
Titel: Re: New Hobbit-based design for the Dwarven units
Beitrag von: Adrigabbro am 16. Dez 2015, 16:27
Tell us what you think of the Dwarves of Erebor! (http://forum.modding-union.com/index.php/topic,32331.msg423020.html#msg423020)

I love everything about them visually speaking, they're perfect.
Although I keep getting the impression that Erebor should be the defensive faction (given that their base fortress is EREBOR) and that Iron Hills should be the offensive/attack focused one (given that they immediately sprung into action when called upon to battle in The Hobbit). That wouldn't change much in their looks (given that both factions use heavy armor). The good argument for the current defensive IHs though, is their amazing shield wall in the movies.

I do agree with you. :)
Anyway, those new Erebor soldiers are very beautiful I love them!
The Arkenguard soldiers are the icing on the cake: I think that's the most beautiful model you have done so far. Even though as I said on moddb, I'm a little bit disappointed that Greataxe guardians won't make it. ^^
Titel: Re: New Hobbit-based design for the Dwarven units
Beitrag von: Walküre am 16. Dez 2015, 18:06
I think the title should be even broader. Lord of Mordor mentioned that it would blend the style of the LOTR trilogy, the Hobbit movies and the books, if I am not mistaken.


Good point.
Honestly, I was a bit unsure yesterday whether giving this thread a very general title or going a bit into details.

I eventually opted for a reference to the Hobbit trilogy, as I think that it is one of the main reasons and sources that led to this change, especially if we consider the role of the trilogy itself and the desire that the Community had since the beginning for this change, by looking at these films as models.

However, it's obviously true that other sources can be found too in LOTR and the previous Edain concepts.
'Hobbit-based' was intended more as 'Hobbit-inspired'.

No problem, I modified the title with a general formula  :)
Titel: Re: New design for the Dwarven units
Beitrag von: LordDainIronfoot am 16. Dez 2015, 18:12
The New Erebor Elites are awesome,the Armor is magnificent and with those Color Scheme and AUJ Epic Armor and the Details,they are simply Perfect in my opinion!
Great work as always Edain Team for which I am eternally grateful! :-)

Greetings and best regards from the Lord of the Iron Hills! :-)
Titel: Re: New Hobbit-based design for the Dwarven units
Beitrag von: CragLord am 16. Dez 2015, 18:29

By words of Adamin, that is Potato-Potata situation. :D
I just wanted to say, you have a point. On that axe situation we could also look in that way. ;)


I personally don't have problem with current on. I think it could be maybe a bit stronger in color but again I don't see any green parts on current one. It is some dark yellow color in my eyes.




Now I also want to give my feedback on these epic ARKENGUARD units.
This is the best dwarven looking units so far in this mod! I really love it! :)
Details are amazing on this unit. I also really like new weapons of this unit!
In one part I am sad that old Greataxes will not be part of mod. :(

I have already suggested separate banner for IH Slaughters.
I also think that current Erebor banner with arkenstone is perfect just for this Arkenguard unit.
(if you will change general baner to raven one for Erebor's units)

Also one question which really bothers me, no matter how much I like idea, look and name of this unit. It is about its name.
From lore we have a very "specific" situation, arkenstone is buried with Thorin into his grave deep under mountain, so, this unit is not guarding arkenstone in time when Dain is King Under Mountain....
Because of that, I would just ask, is this name from lore reasons appropriate?

Best regards,
CragLord
Titel: Re: New design for the Dwarven units
Beitrag von: Adamin am 16. Dez 2015, 19:47
Well, they are not guarding the Arkenstone itself, they are more like the Arkenstone, a symbol of glory and union for the Dwarves of Erebor. The Arkenguard are the defenders of the royal family, keeping the glorious memory of the Kingdom under the Mountain alive. Because of that they keep their armor unchanged, handing it over like a tradition.

To reflect that, they are modeled after Thrors royal guard from AUJ. Since the regular Soldiers are supposed to differ from the past Erebor, we choose the new Erebor Elite as our Legacy Dwarves.
http://www.caps.media/201/2-the-hobbit/full/the-hobbit1-movie-screencaps.com-315.jpg
Titel: Re: New design for the Dwarven units
Beitrag von: ThorinsNemesis am 16. Dez 2015, 22:21
Maybe the Erebor Dwarves can get this nice-looking banner from AUJ and the Lego Hobbit game: http://media.moddb.com/images/members/4/3160/3159796/LEGOHobbit_2015-10-09_19-23-57-74.jpg ? I like the golden raven in the middle, along with the golden crown-like details around it. Any chance it can be made the new banner of Erebor's infantry?  :P
Titel: Re: New design for the Dwarven units
Beitrag von: Gandalf The Gray am 17. Dez 2015, 00:06
Well, they are not guarding the Arkenstone itself, they are more like the Arkenstone, a symbol of glory and union for the Dwarves of Erebor. The Arkenguard are the defenders of the royal family, keeping the glorious memory of the Kingdom under the Mountain alive. Because of that they keep their armor unchanged, handing it over like a tradition.

To reflect that, they are modeled after Thrors royal guard from AUJ. Since the regular Soldiers are supposed to differ from the past Erebor, we choose the new Erebor Elite as our Legacy Dwarves.
http://www.caps.media/201/2-the-hobbit/full/the-hobbit1-movie-screencaps.com-315.jpg
my friend you have a talent  you are so creative man you needd to work on a real game one day
Titel: Re: New design for the Dwarven units
Beitrag von: CragLord am 17. Dez 2015, 13:21

It is nice concept. :) I was just worried about arkenstone link with them more in physical way, nvm I understand completely now concept. ;)
Btw, ARKENGUARD as name is sooo epic. :)

PS. Something completely off topic, maybe now you understand my "understanding" of Nimloth as symbol for Elendil. :P :)


And that is completely brilliant idea. You have exploited almost all details from movie and book and used them in one very logical and creative way. I am glad you explained this. :)
Legasy Dwarves, one minor part of Legasy of ET. :)

One question Adamin, is idea of new banner for Arenguard on its place concerning these concept details? I am suggesting if you are going to make new official banner for Erebor from movie (like you have done for IH) to keep old banner with arkenstone for this unit. I think it will complete experience concerning Arkenguard. :)


I support this also, I think it could be nice change. :)
Also I hope we can collect enough material for one general banner for standar unit and one special banner for elite units of every dwarven faction. I think that will be one very nice and important polishing detail. :)


Oh, sorry for being late, I also wanted to thank you for sharing these pictures. :)
Very generous from you! :)
One question calsash, are there somewhere in your book pictures of Erebor and IH banners? Maybe if you find them, you can help us with these banner suggestions? :)
Some banner concerning raven symbol for Erebor and some banner with crossed mattock and sword for IH slaughters etc.  :)

Best regards,
CragLord
Titel: Re: New design for the Dwarven units
Beitrag von: LordDainIronfoot am 17. Dez 2015, 18:20
Well Crag my friend indeed it looks slightly like Yellow I am talking about the IHs Banner but it is more like Greenish Yellow but I prefer the Color to be Pure Gold Yellow amd the Red of the Banner to be more Brighter like the Red on the Soldiers! :-)

Greetings!
Titel: Re: New design for the Dwarven units
Beitrag von: CragLord am 17. Dez 2015, 19:52

I personally don't have problem with current one, but your suggestion is ok. I support it, after all, gold color is more appropirate for dwarves instead of green/yellow combo, and it is probably job of few "seconds" in some of picture processing programs. Again, I think if somehow we gain some original picture of these movie banners, our lives will be much more easier. :D xD
I hope calsash will suprise us with banners. xD :)

PS. Have you some screenshots of these IH banners from movie? I saw them somewhere... xD
Titel: Re: New design for the Dwarven units
Beitrag von: LordDainIronfoot am 17. Dez 2015, 20:06
I as you don't have problem with current Banner it is just I think if is Gold Yellow will be much better and combined with Brighter Red will make it perfect!

About those other IHs Banner I have only the Blurred Screen from Movie,I wasn't able to find anything better,sadly! :(
Titel: Re: New design for the Dwarven units
Beitrag von: Aule the creator am 19. Dez 2015, 02:31
the banner is perfect i love it (**).but why do the arkenguards have black beards ? is it because iron hills came to erebor ? if so erebor dwarves went to iron hills and blue mountains after smaug. so there are still brown beards or long beards in the irons hills its not like dain filled erebor with black beards . maybe we should try orange beards or back to brown its like having 2 iron hill elites its pretty nice tho but theres alot of colored beards we could use for dwarves
Titel: Re: New design for the Dwarven units
Beitrag von: CragLord am 21. Dez 2015, 19:24
Hello everyone,

Here me again, and again I have one suggestion about banner.
Actually, I have seen new EredLuin banner, and I really like it.
Symbols on it are very well thought and color combination is really great. Really impressive job in concept and ofc in graphic term! :)
As I have noticed, EredLuin's new banner and Erebor's new one have general symbol of Durin's house:

(http://s5.postimg.org/4iqye261v/Durin_s_symbol.png)

I honestly think this detail should also be added on IH banner, their leader is also descendant of Durin and all other lore facts are in this favor (these dwarves are also Durin's folk, same as dwarves of Erebor etc
http://tolkiengateway.net/wiki/Durin's_Folk).
That Durin's symbol maybe could be added in middle ending part of IH banner:


Simply I think this is nice because of Lore reasons, and it follows consistency of concepts of yours concerning other two banners.

Best regards,
CragLord
Titel: Re: New design for the Dwarven units
Beitrag von: LordDainIronfoot am 21. Dez 2015, 20:00
I like the idea, it very good and logical and lore accurate!I am absolutely for that idea Crag! :-)

But I must say the most correct Symbol of the House of Durin is Durin's Crown with the Seven Stars! :-)

Greetings!
Titel: Re: New design for the Dwarven units
Beitrag von: CragLord am 21. Dez 2015, 20:05
Thanks Dain.
Yes, I know that, I am just referring on part which already exists on other two banners. ;)  "Consistency" concept detail in my opinion. :)

Regards,
CragLord
Titel: Re: New design for the Dwarven units
Beitrag von: LordDainIronfoot am 21. Dez 2015, 20:07
For nothing my friend! :-)

I really like.your idea and hope that the Team will consider it! :-)
Titel: Re: New design for the Dwarven units
Beitrag von: Adamin am 21. Dez 2015, 23:14
But I must say the most correct Symbol of the House of Durin is Durin's Crown with the Seven Stars! :-)

Weeeell, that's debatable. Wouldn't Durins Crown be more likely a Symbol of Durin himself and his royalty? I think his personal sigil can be separated from the sigil of the Longbeard House.
Titel: Re: New design for the Dwarven units
Beitrag von: LordDainIronfoot am 21. Dez 2015, 23:22
Well you do have a point Adamin mate,but lets consider that all Heirs of Durin are considered as somehow his reincarnations to a degree!So yeah I guess the Crown can be his Royal Seal but also his House Seal while his Clan can have the other one! :)

But as I said you make good point and indeed it might be so,that he has his own Seal and the Clan and his Heirs another! :)
Titel: Re: New design for the Dwarven units
Beitrag von: CragLord am 21. Dez 2015, 23:46
I think that complete symbol was about Durin's house. I am thinking on this symbol:

(http://s5.postimg.org/owra0xrfn/Durin_standard.png)

Concening its parts, this is what I have found in lore:
The stars represented the constellation of the Valacirca, or the Plough, which Durin saw above his head when he looked into the Kheled-zâram.
Crown is probably supreme symbol, he was father of dwarves, and his line was only line of kings amoung dwarves. So I agree, crown was probably to point that  royal line of kings among all dwarven houses was from Durin.
And anvil with hammer is about smithing and their creator Aule.
I was suggesting this anvil hammer part as general symbol and it is not smart not to add it on one banner while other two have that symbol already in my opinion.
I don't know where did you find information about anvil and hammer to be official symbol of Longbeard clan (if you can to share source :) ), but if that is true, I think that is one more reason to add it on IH banner, because those dwarves (IH) were Longbeards mainly in origin.

Regards,
CragLord
Titel: Re: New design for the Dwarven units
Beitrag von: Adamin am 21. Dez 2015, 23:50
Guys, I'd love to discuss that with you, but since it's more about lore than Edains dwarves, I think this topic would be better posted in the Lore Corner. ;)
Titel: Re: New design for the Dwarven units
Beitrag von: CragLord am 22. Dez 2015, 00:02
This has been started as a minor suggestion which was about one of Edains dwarven banners, so it was correlated to those models in precise way.
I would also like to continue discussion in lore section if it is needed. :)
Some new info and new source material is always welcomed. ;)

Regards,
CragLord
Titel: Re: New design for the Dwarven units
Beitrag von: Walküre am 22. Dez 2015, 00:03
Guys, I'd love to discuss that with you, but since it's more about lore than Edains dwarves, I think this topic would be better posted in the Lore Corner. ;)


Yes, I agree  :)

There is a warm and soft lore thread to welcome you  xD
Titel: Re: New design for the Dwarven units
Beitrag von: Fredius am 26. Dez 2015, 14:04
Since the Dwarves of Erebor now use the movie armor, will the Khazad Dum veterans also get a new design?
Titel: Re: New design for the Dwarven units
Beitrag von: FilipMakedonski am 26. Dez 2015, 15:52
I will have to dissapoint you Fredius. Few days ago on the Mod DB i have read that for now the current design for the Khazad-dum Veterans will remain the same. The reason is that all dwarven realms who send their expeditions to their former kingdom will be armored in the same way because the weapons,armors from the Azanulbizar battle remained there and basically they collect and arm them selves with that gear  :)
Titel: Re: New design for the Dwarven units
Beitrag von: Fredius am 26. Dez 2015, 16:30
Hmm if that's the case then I hope that the model of the Veterans will be updated, because right now the quality of that model is not so good as the new Erebor models. Just take a look at the differences here:


It's not a priority of course, I just hope it will be done someday :).
Titel: Re: New design for the Dwarven units
Beitrag von: Ealendril der Dunkle am 26. Dez 2015, 16:55
If we want to update some of our stuff, we will do it. ;) We dont need any suggestions like this.
Titel: Re: New design for the Dwarven units
Beitrag von: Fredius am 26. Dez 2015, 17:18
I see, my apologies :).