1. Imladris probably has the worst spellbook in the game atm, it's just really underwhelming.Imladris Spellbook is fantastic. The first two rows are the strongest in the game.
Imladris Spellbook is fantastic. The first two rows are the strongest in the game.Proceeds to do the same thing by not elaborating :P. You have to give concrete examples on each spell in these two rows if you want to give true elaboration. You did on the healing though so good job mate, keep it up ;).
-> Please elaborate, statements like "this is the worst" don't help.
To be honest, Imladris is arguably the most balanced faction Edain has released so far, clear powerspikes in the game, their strengths offset by low model count, a spellbook that is almost perfectly alligned with Imladris' playstyle, and the list could go onThanks for the praise! Great to hear that. xD
nothing wrong with lore masters? Are you mad? let me just STUN your entire army 4 times real quick including heros btw while I slaughter your army, nothing wrong at all am I right?There are four different lore masters with eight different abilities, six different possible combinations who again have a unique ability. So we're at ten different units with 14 different abilities now. You sound as if lore masters in general are broken, which they are not. As far as I can tell (because you did not specify whatsoever in neither of your posts), you're talking about the air-light-combo and their special ability? Clarification would be great here so I can actually give you an answer. Thanks a lot for staying polite.
Or maybe I'm just repeating something to show what I'm talking about. ;)ZitatImladris Spellbook is fantastic. The first two rows are the strongest in the game.Proceeds to do the same thing by not elaborating :P.
-> Please elaborate, statements like "this is the worst" don't help.
Or maybe I'm just repeating something to show what I'm talking about. ;)<3
Also, just reading the earlier posts Elendil, you started off against Sawman in a perceivably "sassy" kind of a manner, another term might be know-it-all. It might not have seemed this way to you, not being a native english speaker, but it does read that way for us. That of course still does not justify a rude response, so I'll just say keep it polite for all parties :)
P.S. I took the liberty to use the spoiler feature for your long quotation, as the rules often recommend.
nothing wrong with lore masters? Are you mad? let me just STUN your entire army 4 times real quick including heros btw while I slaughter your army, nothing wrong at all am I right?
anyways I probably should elaborate so for the spell book the hobbits for there power point cost don't amount to other 2 point summons such as the hobbits for arnor or the orcs of mount gram for angmar
bombidal could have a little more health, dies pretty quick
last alliance isn't that great for the time that you have them, they just don't get a lot done.
gildors first ability is all he is useful for where as other scouts can be useful late game
the armour buff that Elrond gets was meant to be included when I said he still dies to quick and sure he has more health than Gandalf but Gandalf has abilities to keep enemies away where as Elrond has one to do that and for his whirlwind hes got to be fighting for it to be of any affect
arewen is still bad her heal is the only thing shes got going for her and in case you haven't noticed asfolf is exactly the same as glorfidels mounted ability and how do you think her last ability is good its like a worse version of the old Denethor captain and she has to be level 8 to even use it
cheap elitesDunedain aren't eite units, they are regular units. Every elven unit is defined as elite. ;)
I actually agree with most of what you said, Imladris heroes aren't very useful or have as clear defined roles (compared to other factions)Of course they have defined roles, I cant follow you. Arwen is a supporter, Glorfindel tank, Twins heroslayer (one of the best in game), Gildor is a scout, Halbarad is a dunedain supporter and Elrond is a mix between massslayer and tank -> as suggested by our fans.
So when Elrond is already one of the tankier heroes in the game with his armour boost he still dies too quick for your liking? I just don't get that, he is supposed to be a mass slayer after all. Being more or less vulnerable to hero killers is basically part of the job description. And units shouldn't catch him anyway, he's got a horse and his flood does knockback...+1
I personally don't see anything that negative, know-it-all, slightly provocative or harsh in Elendil's response+1
As for my above post, that was just me explaining why Sawman got a little heated, because from my perspective while reading Elendil's first reply there were a couple points that seemed off. The biggest one being the "Maybe pay a bit more attention ;)" with the inclusion of the winky face sounds very sassy or "know-it-allish" as I said.That certainly wasn't my intention, I put the wink there for that reason: to make it sound not as harsh.
Of course they have defined roles, I cant follow you. Arwen is a supporter, Glorfindel tank, Twins heroslayer (one of the best in game), Gildor is a scout, Halbarad is a dunedain supporter and Elrond is a mix between massslayer and tank -> as suggested by our fans.
Isn't the whole point of these forums to get feedback?
Most Germans are quite direct usually, they don't beat around the bush.
The problem I find with Gildor is that as he is the weakest scout hero (in terms of combat) in the entire game right now being as he's the only exclusively ranged scout hero at present (barring Rumil however Orophin makes up for that). I think he should get a damage buff or some form of melee attack (perhaps he uses a melee weapon when he's locked in close combat as opposed to a direct method of melee similar to Denethor).Him being ranged is awesome for Imladris. He can kill trolls while your starting unit gets free settlements and/or kills an easy creep like orcs before destroying the troll creep.
The main issue he also has when compared to the other scouts is that because he is in fact ranged unlike the others, who can gain access to their abilities quite quickly and become a combat force since they can creep alongside the starter units, and in all honesty, I find his abilities (barring his global reveal) to be well and truly underwhelming.
His Song loses a lot of it's potency because he will always be behind your force, meaning the slow down effect isn't going to do much unless enemies have pushed through to Gildor himself (though it is good for getting him out alive).
Everyone complains about Lore Masters but I genuinely don't see them as a problem. At most maybe make them 700 each instead of 600 and increase their build time?The problem is once you do get access to the Loremaster's combined abilities, something you pretty much have to do anyways because buying the upgrade gives access to your level 3 barracks and stables, you can utterly destroy pretty much any army.
You can't even combine them until you dump an ungodly amount of resources into the damn library ^^
Everyone complains about Lore Masters but I genuinely don't see them as a problem. At most maybe make them 700 each instead of 600 and increase their build time?
You can't even combine them until you dump an ungodly amount of resources into the damn library ^^
As Elite already mentioned, Helegwen will get toned down in the upcoming patch. We do have that on our radar ;)
Lore masters are 60 cp iirc, which should probably be increased. The only thing that is actually broken about them is the combo that Elite mentioned, which has basically the same ability that Helegwen has, just without any warning time. And you can have several of those units. Destroying them isn't easy against a competent player in certain matchups either, imagine being Mordor ;).
Lorien minstrels are not limited. Further a limitation should always be the ultima ratio. If you noticed, in edain only heroic units are limited to 3 units.
I want to say something about relation between arrows and elves. From my experience I can conclude that imladris units are too vulnerable for arrows. I know that even with this weakness some players will say that imladris = op, so I don't want to change it drastically. This vulnerability hurts the most during siege when building deal too much damage to your troops. I though about two examples which can help in this problem:
1. Eregior armor
- it would decrease damage taken from range attacks by 15%
It would help imladris warriors to stay a little more time during siege. This upgrade shouldn't be too powerfull couse it could take away last weakness which elves have in late game.
2. Lore masters of light
- those lore masters does nearly 0 damage and has very short range but have passive skill which boosts armor of nearbly sodiers against range attack by 20%.
Truly I didn't see anybody who would play those lore masters. For me their current state needs rework becouse they don't deal enough damage to do some serious things like their other brothers. In my concept they would be probably more usable. Close range is needed to stay close to melee fightes. Bonus is bigger than in first cocept cuse lore masters would be still easy aim to take down by enemy.
I want you to share your feedback. Maybe I'm the only one who has problem with this.
Arwen's xp classification seems a bit off, she's part of the same class as scout heroes which leads her to level up insanely fast. Shouldn't she be part of the Weak_Warrior_Hero_Good?