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Neueste Beiträge

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81
Allgemeine Vorschläge / Re: Kurzvorschläge allgemein
« Letzter Beitrag von Zoger am 26. Jan 2024, 01:55 »
Liebes Edain Team,
ich wollte den Vorschlag unterbreiten, ob wir die Farben ingame etwas dunkler, also gesättigter bekommen könnten. Der Vorteil dadurch ist, dass die Einheiten auf der Map deutlich sichtbarer werden im Vergleich zur herkömmlichen Farbe. Aufgefallen ist mir dies in der Unchained Sub-Mod welches ich mir nun aber in der Hauptmod wünsche, weil mir die Version besser gefällt.

Mit freundlichen Grüßen
Zoger 
82
[Edain] General Suggestions / Re: Ring Hero balance discussion
« Letzter Beitrag von Halbarad am 22. Jan 2024, 22:17 »
Agree, Smaugs ability should be splitted up!
83
Vorschläge zu Maps / Re: Neue Creeps
« Letzter Beitrag von Suladan the Serpent Lord am 22. Jan 2024, 14:46 »
Hi zusammen,

Auch ich bin da auch dafür.
Ich habe auch einen ergänzenden Vorschlag:

Auf Maps wie Anorien oder Andrast ein Creep mit den Drúedain (Wasa).
84
[Edain] General Suggestions / Re: Ring Hero balance discussion
« Letzter Beitrag von The_Necromancer0 am 22. Jan 2024, 11:22 »
Splitting Smaug's passive sounds like a cool improvement
85
[Edain] General Suggestions / Re: Ring Hero balance discussion
« Letzter Beitrag von Singollo am 22. Jan 2024, 11:16 »
I really like the idea of splitting Smaug's passive into an active and passive part. As of now you need to use him separately from your army in order not to grill your own goblins, which leaves him quite open to counterattacks. Making the burn the ground part become active gives the player much more control over the drawbacks of his ring form.

Increasing the recharge time for Sauron's abilities seems like a good way of nerfing him a bit without diminishing his coolness. And to be honest, his self-heal is not really an ability which I consider necessary for coolness and/or lore compatibility, but which has an immense impact on his durability, so I would definitely be in favor of removing that.
86
[Edain] General Suggestions / Re: Ring Hero balance discussion
« Letzter Beitrag von Elendils Cousin 3. Grades am 21. Jan 2024, 23:32 »
Sauron is way to cool the way he is. Sorry :D

Maybe Smaug's passive ability can be split up - the constant damage over time to enemies stays as a passive, but setting the ground on fire could become active. He'd still set allies on fire as well with that, but it would be much easier to use him with your army.
87
[Edain] General Suggestions / Re: Ring Hero balance discussion
« Letzter Beitrag von Halbarad am 21. Jan 2024, 12:36 »
Regarding Sauron:
Zitat
and due to his slow movement speed, he can quite often be defeated
Not if he reached a higher level. Then he can activate his power form, where he moves and attacks really fast and slays every hero killer that gets to him, he can also heal himself and if you try to shoot him from afar, he can take control over your units or throw multiple slaying abilities on them.
I know that he is intended to be the strongest ring hero, but I feel like it wouldn't hurt to put less abilities on him or at least raise the timer for his abilities.
Or to make his abilities like Zaphragor abilities, so that he has to put essence of himself into his spells.
88
[Edain] General Suggestions / Re: Ring Hero balance discussion
« Letzter Beitrag von dgsgomes am 19. Jan 2024, 14:21 »
Really interesting post and suggestions, Le Sournois!

I also like playing a lot with Ring Heroes, and even though balancing should not be the biggest concern about them compared, for example, to a fun, original and lore-accurate design, ignoring balancing just make the Ring Heroes boring and unusable.

- Boromir: I fully agree with your suggestion
- Gandalf the Corrupted: I'd suggest a small movement speed and armor buff to make him more viable; he doesn't perform well compared to other Ring Heroes
- Gandalf the Challenge Master: I think he is perfect considering lore and balancing aspects
- Theoden and Elrond: agreed
- Saruman: for me, he has always been the biggest problem concerning balance of Ring Heroes; an insane leadership, which I feel that is not even that fitting, for a faction that surely doesn't need it (possibly has the strongest army in late game) + strong AOE regular attacks that may even knock back heroes, which are the realible tools that you would need to try killing him; I am not even gonna talk about his powerfull spells :D
I don't know if the nerfs you suggested would be enough or would be the best solution, but surely something has to be done; playing against him is not fun at all, and with him is absolutely broken
- Sauron: I feel like making a level requirement would just not fit logically; I would not change him, to be honest; yes, he is definitely very strong, but he is Sauron afterall, and yes, he is an easier hero to purchase, but he is the most canonically accurate Ring Hero, isn't he? Sauron getting the Ring always seem alright and a good challenge to me in a match, and due to his slow movement speed, he can quite often be defeated (differently to Saruman with the Ring)
- Smaug: it's design overall isn't that great to me, but I have no suggestion to improve it; I agree that the flames are not that good, and the friendly fire is really bad indeed
89
Soweit ich weiß sind das alles Dinge die nur in SuM1 funktionieren. Das Tutorial sagt auch, dass es hauptsächlich für SuM1 ist.

Ich habe es allerdings nie selber nachgetestet und versucht.
90
Vorschläge zu Angmar / Re: Balancediskussion Angmar
« Letzter Beitrag von Elendils Cousin 3. Grades am 16. Jan 2024, 20:47 »
Ist eine Überlegung wert, zu stark sind Grabis zur Zeit sicherlich nicht.
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