24. Jul 2017, 14:28 Hallo Gast.
Willkommen Gast. Bitte einloggen oder registrieren. Haben Sie Ihre Aktivierungs E-Mail übersehen?

Einloggen mit Benutzername, Passwort und Sitzungslänge


Select Boards:
 
Language:
 


Neueste Beiträge

Seiten: [1] 2 3 ... 10
1
[Edain] Dwarven Suggestions / Re: Durin's fate in the Edain Mod
« Letzter Beitrag von Ectheldir am Heute um 12:22 »
Ring-abilities:

Dain:

Level 1: Durin's Heir - Due to the whisperings of the Ring, Dain's pride rises to unfathomable heights, and he declares himself the seventh and last reincarnation of Durin. He puts on mithril mail, gains improved stats and inflicts area damage. The Ring fuels Dain's peculiar nature and makes him upgrade his defense into a bastion: allied buildings in a wide radius gain +50% armor and damage and +25% production speed. The Hall of Warriors now trains units instantly. If there is no dwarven building in the vicinity of Dain, he loses 50% armor, damage, and speed. (Passive ability)

Level 3: Mount/Dismount - King Dain is able to mount his war boar. Left click to mount/dismount.

Level 7: Defend Durin's Realm! - Dain orders the defence of Durin's realm. For 30 seconds, every allied building and all dwarven units close to a dwarven building are invincible.

Level 10: Bastion of the Dwarven Realms - Dain orders the construction of a giant fortress which becomes a home for units of all the dwarven realms and fights back against enemies. You may only have one Bastion in the game at the same time.

Durin's Forge - Dain calls up flames from the deep in a medium area around him, setting on fire all enemy units caught in his spell.

Thorin

Level 1: Kili and Fili - Thorin permanently summons his nephews Kili and Fili to fight by his side. The dwarves will be summoned at the same level as Thorin.

Level 1: Durin's Heir - The pride of Thorin grows immeasurably through the whisperings of the ring. He declares himself as seventh and last reincarnation of Durin. He puts on Mithril Mail, obtains improved values and splash damage. The ring feeds Thorin's desire to gather all treasure of the dwarves. Allied resource buildings produce 75% less; instead, Thorin and allied units loot huge amounts of resources from fallen foes. (Passive ability)

Fire of Durin's Forge - Thorin calls up flames from the deep in a medium area around him, setting on fire all enemy units caught in his spell. 

The Immortal - All allied units on the entire map become invulnerable for 10 seconds.

Level 10: Gleam of the Arkenstone - The sight of the Arkenstone kindles the hope in the hearts of Thorin's dwarves and inspires fear in the hearts of his adversaries. Nearby enemy units are temporarily stunned, while allied units temporarily gain +50% damage.


Edain-wiki is your friend :P
2
[Edain] Map Suggestions / Re: Huorns as a map feature
« Letzter Beitrag von Isildurs Fluch am Heute um 11:23 »
I always thought or hoped that Huorns will be second row and stay permanently, they shouldn't be able to destroy whole army's like the watcher by summoning them in enemy's soldier's and be not as strong as the watcher, so they are much weaker and could stay permanently and be in the second row.
I do agree, Huorns should´t be army destroyers, but mainly defenders. As that I would give them very high armour but very slow movement compared to the watcher, the damage could be significant, otherwise the enemy could just ignore them.
Where do you take the idea from, that they aren´t supossed to be permanently?
Either I have missed something or that´s an interpretation of yours...
3
[Edain] Diskussion und Feedback / Re: Sturm auf das Auenland Frage
« Letzter Beitrag von JoukanKounogi am Heute um 11:16 »
Danke für die schnelle Antwort
4
[Edain] Map Suggestions / Re: Huorns as a map feature
« Letzter Beitrag von Halbarad am Heute um 10:38 »
From the day you announced the new spellbook system, in my mind i always placed Hourns in the second row (with 3 points of cost).
Now that i know Hourns are so powerful to worth the third row, then i would go with a nerfed version crafted for the map, as Isildur said  xD
I agree with that and your suggestion. I always thought or hoped that Huorns will be second row and stay permanently, they shouldn't be able to destroy whole army's like the watcher by summoning them in enemy's soldier's and be not as strong as the watcher, so they are much weaker and could stay permanently and be in the second row.
5
[Edain] Dwarven Suggestions / Re: Durin's fate in the Edain Mod
« Letzter Beitrag von Isildurs Fluch am Heute um 09:11 »
Regarding the dwarves realms, your idea of compensation is reasonable. To be precise about Thorin, yes he's quite selfish, so if you look at the aspect of personality only, is right to not let you collect the resources he gains into battle, but rather readress money towards something else. From a gameplay  point of view, the current system is not so bad, giving you a huge amount in battle but a very low production in buildings, forcing you to fight if you want to earn: this involve the risk you are talking about, so that Thorin have to risk his life and the one of the other dwarfs only for gold (otherwise you have a very weak economy) [ugly].
Still stronger than any other faction, but still I get your point. But wouldn´t it still work, if the relation would be the other way round?
I´d let him increase the production of mineshafts passively, which still makes it attractive to fight to get more settlements in your hands and give hime a bit money for every killed enemy if he is nearby.

Concerning young Dain you are right, I would let the young and the old Dain switch passive abbilities, when you get the ring, because it´s much more fitting to the lore:
Young Dain was the one who made his soldiers advance by forced marches in full armour the whole way from Iron Hills to Erebor to atack an army of Men and Elves.
He doesn´t seem to me like the thoughtfull defender he was in his later days.
I guess the Battle of the Five Army, where he fought first time side by side with Men and Elves, and the death of his relative Thorin really changed something in his character. Additional young Dain already is a more offensive fighter in the defensive faction beeing the only mounted Dwarven hero...

Besides that I don´t find the current ring-function very ideal concerning gameplay. What use do I have for a ring-function that strengthens me on a point, where I am already unbeatable? In my oppinion it´s far more attractive to compensate the weaknesses of the subfaction.
For Ered Luin this is already somehow working, it only needs to become more elaborated than at the moment and getting a bit darker, because of the corruption of the ring. For Erebor your defensive Durin-concept also fits in nicely. Only Iron Hill-Dain drags somehow behind.

I hope my ideas on that became a bit more precise  :P
Could someone post the exact ring-abbility-set of Thorin and young Dain, than we could talk about them in more detail. I can´t look them up at the m,oment for reasons I already explained...

I will also think about an abbility-set for Hannar and would eventually post them here if I find something fitting besides Mastersmith;)
Yours sincerely
Isildurs Bane
6
General Video Games / Re: Age of Mythology
« Letzter Beitrag von AulëTheSmith am Heute um 02:26 »
that's Amazing  Diewalkure! it is always a pleasure to discover new pieces of stories. I'm generally an extended part lover  (**) Regarding the portrait, did you draw it?
 
7
[Edain] Dwarven Suggestions / Re: Durin's fate in the Edain Mod
« Letzter Beitrag von AulëTheSmith am Heute um 01:25 »
Isildur: it is a pleasure to me too to share ideas with you  xD. Don't worry i'm not afraid you steal honor  :D. I'm one of the two author but the concept is now on the hands of the community, so keeping the general idea of the concept solid, i'm glad to hear any new idea to improve all the other aspects, in particular the abilities and the implementation of the character, which has to be as reasonable and balanced as possible  :).
Regarding the dwarves realms, your idea of compensation is reasonable. To be precise about Thorin, yes he's quite selfish, so if you look at the aspect of personality only, is right to not let you collect the resources he gains into battle, but rather readress money towards something else. From a gameplay  point of view, the current system is not so bad, giving you a huge amount in battle but a very low production in buildings, forcing you to fight if you want to earn: this involve the risk you are talking about, so that Thorin have to risk his life and the one of the other dwarfs only for gold (otherwise you have a very weak economy) [ugly].
As for Dain your idea is opposite to the current one: the ring system increases esponentially the merit of the faction, the defence. I think in this case the team make a precise choice to put all the faction towards defence, making also the personality of Lord Dain as defensive ( it sounds strange because you could expect that behaviour from King Dain, the one who defended the gate of Erebor from a huge army of Easterlings  [ugly]): i suppose they make this choice in the name of uniqueness, with the standard logic of  Edain 4.0 to give a precise direction to each unit hero etc.

Regarding Hannar: i shall talk with dkblue, my colleague in the work. I will elaborate a new updated work in which i will eventually insert more options and also this last idea of a weaker starting hero. I think i will structure the work in two main options:

-the first more Edain team-friendly  [ugly], in the sense that it requires less work for the implementation in all the senses.
-the second more complex (involving these last ideas) but it would be more balanced than the first one.

Of course lore and story will remain unchanged, i will modify only the last spolier of the presentation :)

Diewalkure: when the work will be completed, i will post it in a new thread, making the things a lot easier. Then Isildur can traslate it for the German forum  :). This intense discussion and many comments means we have sparked a lot the interest around Durin return, and i'm very happy for that. I think the work it is practically ready as it is, but Isildur rightly raised the issue of the  balance, something that probably me and dkblue we have discussed less.
The core itself will remain uchanged: the refusal of the ring involves Hannar/Durin VII summon  :). Thank you very much smart and masterly moderator! your resources are infinite!  xD





8
[Edain] Diskussion und Feedback / Re: Sturm auf das Auenland Frage
« Letzter Beitrag von FG15 am Heute um 01:01 »
Die Map befindet sich in der __edain_maps.big und heißt "Defend the Shire.map"
9
[Edain] Spielertreff / Re: Suche nach Edain 3.8.1 Spielern
« Letzter Beitrag von Nappel am Heute um 00:59 »
Also haben wir Dienstag ein Date? 😄
10
[Edain] Diskussion und Feedback / Sturm auf das Auenland Frage
« Letzter Beitrag von JoukanKounogi am Gestern um 23:04 »
Hi ich habe oft die Karte Sturm auf das Auenland gespielt und wollte mir die Karte mal im Karteneditor anschauen weis jemand wo ich die Karte finden kann?
Ich hoffe mir kann einer mal helfen.
Im voraus schon einmal Danke.
Seiten: [1] 2 3 ... 10