18. Jun 2018, 10:00 Hallo Gast.
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1
Allgemeine Modding-Fragen / Modding der Strukturen
« Letzter Beitrag von Sauron865 am Heute um 01:34 »
Hallo liebe Community,

in letzter zeit versuche ich mich an der game.dat von SuM1 zu experimentieren
ich habe die Barracke von Gondor verändert aber Sie wird kein LvL 2 mehr sondern direckt 3 könnt ihr mir helfen ?

;------------------------BARRACKS-------------
#define GONDOR_BARRACKS_BUILDCOS T         300
#define GONDOR_BARRACKS_BUILDTIM E         30
#define   GONDOR_BARRACKS_SHROUD_C LEAR         160
#define GONDOR_BARRACKS_HEALTH            300
#define GONDOR_BARRACKS_HEALTH_D AMAGED         200
#define GONDOR_BARRACKS_HEALTH_R EALLY_DAMAGED      100

#define   GONDOR_BARRACKS_LVL1_EXP _AWARD          100
#define   GONDOR_BARRACKS_LVL2_EXP _AWARD          150
#define   GONDOR_BARRACKS_LVL3_EXP _AWARD          200

#define GONDOR_BARRACKS_LVL2_EXP _NEEDED         400
#define GONDOR_BARRACKS_LVL3_EXP _NEEDED             800

#define   GONDOR_BARRACKS_LVL2_HP_ ADD          1500
#define   GONDOR_BARRACKS_LVL3_HP_ ADD          1500

#define GONDOR_BARRACKS_LVL2_BUI LD_SPEED       1.25   
#define GONDOR_BARRACKS_LVL3_BUI LD_SPEED       1.5   

#define   GONDOR_BARRACKS_BOUNTY_V ALUE         50
2
Thank you for your great work! I love it.
3
Allgemeine Modding-Fragen / Patches oder Mods für SuM1
« Letzter Beitrag von Rawsche am Gestern um 16:35 »
Hi,

sorry, falls das Folgende sehr dumm klingt. Ich habe leider (fast) keine Ahnung vom Modding und bin eher nur Nutzer der Ergebnisse.

Ich habe hier im Forum nach Patches oder einer Mod für SuM1 gesucht. Nachdem die Hobbit-Verfilmungen ja ordentlich Anreiz für neue Inhalte gegeben haben dürften, wollte ich mich nach diesen umsehen. Leider bin ich nicht wirklich fündig geworden.

Ich und einige meiner Mitstreiter spielen SuM1 bzw. 2 hin und wieder sehr gern per LAN. Leider kommt gut die Hälfte mit der Edain-Mod für SuM2 nicht gut aus. Bei uns sind es eher so lockere Spielrunden, wobei es mehr ums Zusammensitzen und bisschen zocken geht, als um uns in unseren strageischen Fähigkeiten zu messen.
Dafür bieteen sich SuM1 mit der Elbenstern-Mod und SuM mit AdH gut an; die Edain-Mod aber leider nicht. Sie ist zwar wirklich gut gelungen und verdient Anerkennung, aber sie hebt das Strategieniveau auf ein deutlich höheres Level. Es erfodert mehr Konzentration um diese zu spielen. Daher ist sie für uns eher ungeeignet.


Deshalb suche ich nach eingen Patches oder einer Mod für SuM1, die das Anspruchsvineau auf der selben Ebene lassen und nur einige Fähigkeiten, Helden oder ein neues Volk integriert.

Gibt es zufällig bereits etwas Derartiges und ich war nur zu schlecht im Finden, oder seht ihr da garkeine Möglichkeit?
Ich bin sehr gern empfänglich für andere Ideen oder Ansätze.

Vielen Dank
Rawsche


(PS: Ich hoffe, dass ich die Frage am richtigen Ort gestellt habe... :) )
4
I can verify Carn Dum bug, no allies came. It was really tough mission even on Easy :D

Overall, I enjoyed this very much. So cool to be playing again with Snow Trolls, Hill Trolls and Shade of the Wolf. Thank you for this.

What do you say about remastering good and evil campaigns from BFME2 and BFME1 into Edain? With proper heroes and lore? Its a shit tone of work but one can only hope  8-| :)
5
Sonstiges / Re: Skulldur´s Let´s Plays
« Letzter Beitrag von Skulldur am Gestern um 10:02 »
Ich lege aus Zeitgründen eine Pause bis zum 25.7 ein! Man sieht sich in ein paar Wochen wieder!


https://www.youtube.com/watch?v=eVBAQvSP0ZQ
6
Showcase / Re: Folks of Middle Earth
« Letzter Beitrag von lord_ellessar am Gestern um 00:17 »
Heroca, Wine Regent of Dorwinion


Heroca is the Wine Regent of Dorwinion. Though old, he is still a strong king, that try to maintain the stability of his land. He is the descendant of the king Bladorthin. He is the master of the vintner court and his duty is to listen to his poeple will.
7
[Edain] Gondor Suggestions / Re: Aragorn, Son of Arathorn
« Letzter Beitrag von OakenShield224 am 16. Jun 2018, 20:10 »
There will probably be nothing here that I haven't already discussed with you but overall, I really like this idea. I've always felt that, while Aragorn's skill as a fighter has been done well in Edain, but his role in the story as a leader and a healer hasn't been done that well. An idea like this (if put into the mod) would make Aragorn into one of the most well made heroes in Edain. The supportive abilities are well done as they aren't just a simple leadership (that is already present with Faramir and Boromir) and isn't just a damage/armour boost. It would actually have to be used in specific and well planned situations which is a good idea. I also like that the roles (hero killer and leader) don't mess with each other. You can have a very strong fighter or you can have a weaker fighter but stronger faction leader, which prevents issues of a hero being able to do too much at once (cough Thorin cough).

Overall, brilliant work!
8
[Edain] Gondor Suggestions / Re: Aragorn, Son of Arathorn
« Letzter Beitrag von Julio229 am 16. Jun 2018, 20:05 »
I really like all of it, it will make Aragorn's later stages be much more helpful (and fitting to the heir of Gondor and Arnor, a sign of hope and leadership for men)!
9
[Edain] Gondor Suggestions / Aragorn, Son of Arathorn
« Letzter Beitrag von SP19XX am 16. Jun 2018, 19:55 »
The purpose of this thread is to discuss the current role of Aragorn as he stands at the moment in the Edain Mod. The current version of Aragorn is an odd blend of a hero killer, who then flows into a more supportive role as he progresses down the path to becoming the King of Gondor.

In the current implementation, it is rare to see Aragorn being upgraded past his role as the Warrior, as once he becomes the Heir of Isildur, he begins losing some iconic, and crucial aspects of his hero killer role, in favour of more supportive abilities, however these supportive abilities are for the most part sub par, tied to the fact that the abilities he loses are his better hero killing abilities, tend to lead to players neglecting this choice, in order to retain his true combat potential. The main goal of what I propose below is to allow Aragorn to retain these properties, while also making it worthwhile for Aragorn to progress into his final two stages.

Below, I will outline changes to each of his paths, and the reasoning behind doing so:

Path of the Dunedain:
Level 1 - Blademaster
Strider gains 60% damage, and 30% armour for 30 seconds.
Level 1 - Ranger Cloak:
Strider remains invisible while stood still. Strider is automatically camoflauged while near to trees.
Level 2 - Kingsfoil:
Strider heals himself and allied heroes near to him.
Level 3 - Knife Throw:
Strider throws a knife at an enemy unit or hero, dealing medium damage. Heroes will also be slowed by 25% for 5 seconds.
Level 4 - Path of the Warrior:
Aragorn abandons path of the Ranger in seek of the righteous course of his destiny. (This "ability" leads Aragorn into next stage).

As can be seen here, the path of the Dunedain has not changed much, except for some minor text changes. In addition, "Aragorn" has been renamed to "Path of the Warrior". Please note I have written 30 seconds for Blademaster as a rough estimate, if someone has the correct timer value, please feel free to note it, and I will update it here.

Path of the Warrior:
Anduril, Flame of the West:
Aragorn carries the newly forged Anduril. Aragorn gains a passive 50% increase to his damage. If activated, Aragorn also gains 60% damage, and 30% armour for 30 seconds.
Kingsfoil:
Aragorn heals himself and allied heroes near to him.
Knife Throw:
Level 6 - Elendil:
Causes enemies near Aragorn to flee.
Level 7 - Heir of Gondor:
Aragorn follows the path of his destiny and leads the Men of the West as the heir of the throne into battle. (This "ability" leads Aragorn into next stage.)

Once again, the abilities here are left more or less unchanged, Athelas retains the name of Kinsfoil here (as with Strider), for easier clarification between it and Athelas (which is explained in the next part of Aragorn's fate). If the abilities have not had their description adjusted, it means their properties have not changed between stages. In addition, if levels have not been noted, it means they are unlocked as a default in that form.

The Heir:
Path of the King:
Aragorn leads the men of Gondor as their to be King. At Level 10, Aragorn will take up the crown of Gondor, becoming King Elessar. If activated, Aragorn mounts / dismounts Brego.
Anduril, Flame of the West:
Athelas:
Aragorn heals himself and all other allied heroes and units near to him.
Knife Throw (Unmounted):
Elendil (Mounted):
Level 8 - Hour of Wolves
Aragorn inspires the men of Gondor to stand fast in their darkest hours. All allied units and heroes in a medium range are immune to knockback, are 50% more resistant to monsters and siege weapons, and allied cavalry will decelerate 30% slower when trampling for 30 seconds.

This is the stage where the most changes take place. Up until now, at each stage, Aragorn gained additional abilities. This is not the case in the current version of the mod, as in this stage Aragorn loses access to his Knife Throw, and gains access to a mount instead. Which caused him to lose one of his strongest hero killing abilities, at the cost of a supporting mount. The changes here are three fold, Aragorn no longer loses his Knife Throw, as this and Elendil are now rotated, one being available on foot, and one while mounted, allowing both abilities to be retained, without hindering their purposes.

The second change is that the transition between the Heir and the King stages is now automatic, as Aragorn has now accepted his fate to become a ruler of Men. Through combining this new passive into his Mount button, it allowed room for a new ability to be added to this stage. The new skill, Hour of Wolves is designed in a method that acts as a siege support skill, something that at present, Gondor did not have, and ties in to one of the major themes of the Version 4.5 Updates, where siege changes are one of the main aspects. This skill can be used in a defensive, or offensive manner.

While attacking, it can be used to protect allied troops from the opponent's siege engines, helping the armies of Gondor to hold their ground against their enemies for a short time. While defending, it can be used to allow for a brief break in the opponent's damaging capabilities, allowing the armies of Gondor to relieve the attacking pressure for a short time, and sally forth to break the assault. This ties in to the battle at the Black Gate as well, in which the forces of Gondor stood fast against their enemies, including a number of monsters, including trolls, to buy time for Frodo to bring about an end to the evil of Sauron.

King Elessar:
King of Gondor:
Aragorn is crowned as the King of Gondor. All allied units and heroes near Aragorn are immune to fear, and will recieve continuous healing. The healing is halved if there are enemies in a large radius, and disabled if there are enemies within the healing radius. If activated, Aragorn mounts / dismounts Brego.
Anduril, Flame of the West:
Athelas:
Knife Throw (Unmounted):
Elendil (Mounted):
Demand of the King (Unmounted):
Aragorn summons a crowd of Oathbreakers in a circle around himself. Enemies can't pass through the Dead without suffering much damage.
Hour of Wolves (Mounted):

Once again, the main changes here are to allow the retention of all former abilities, Elendil is also no longer removed, still remaining as a second option to Knife Throw while mounted, and with Demand of the King, and Hour of Wolves gaining a similar setup, giving Aragorn a diversified role while on foot and while mounted. On foot, he remains a strong hero killer, while on his horse, his abilities are more akin to those of a commander, disrupting the opposing forces for his allies to gain ground, or rallying them in time of need.

The main change here is to his leadership. In the current format, his leadership acts as a buff to Heroic Statues. While this is a unique method of implementation, most of the time it becomes useless, as the fight tends to take place away from an allied base, and on the occassion that it does not, most of the time there are much better options for building than a heroic statue, which have a much better impact on your chances of victory.

This change gives the leadership a new theme, and one that fits with Aragorn's character as a healer. In the aftermath of the battle of Pelennor Fields, Aragorn spent some time in the houses of healing, tending to the wounded. This passive reflects that nature of Aragorn, in which he offers healing to the injured while there is a break in the fighting. It also has once again, both offensive and defensive aspects, allowing one to turn a hard won defense into a chance to push back the opposing forces, by allowing them to regenerate while moving forward, instead of having to wait around to heal, and hope that the enemy has not managed to marshall their forces once more, while on the other hand allowing a tactical retreat, by disengaging from the opponent to recover until reinforcements arrive.


I hope that you all enjoyed this proposal, and I am open to suggestions / critique on the matter, I apologise for the length of the post.
10
Sonstiges / Re: Skulldur´s Let´s Plays
« Letzter Beitrag von Skulldur am 16. Jun 2018, 11:43 »
4. War Thunder Gastreplay. Eine sehr gute Runde mit dem T34-85. Ein Double Ace, durch taktische Finesse und etwas Glück wurde es eine sehr geniale Runde.

https://www.youtube.com/watch?v=6JtT-H-Gl40
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