Modding Union

[en] Edain Mod => [Edain] Suggestions => [Edain] Lothlorien Suggestions => Thema gestartet von: Hal9000 am 25. Jun 2016, 13:26

Titel: Thranduil's last ability "Feasts of Mirkwood".
Beitrag von: Hal9000 am 25. Jun 2016, 13:26
Hello, I would like to propose an idea to make this ability more interesting.
Lothlorien already has several ways to cure his troops. I think this spell is not useful enough for a level 10 ability. I suggest to allow the recruitment of the mystical winegrowers and druids from Dorwinion with this feast.
It could be a nice way to implant them in the game, and the feast of mirkwood seems the best way to do it. (sorry for my english)
Titel: Re: Thranduil's last ability "Feasts of Mirkwood".
Beitrag von: Odysseus am 25. Jun 2016, 14:53
The troops of Mirkwood have no way to heal themselves out in the field. The Wine Cellars heal, but their range is short, and otherwise, you have to use Radagast's heal to support them, which is very situational. Thranduil's level 10 spell to heal Mirkwood troops out in the field, away from the Outpost, is very much needed.
Titel: Re: Thranduil's last ability "Feasts of Mirkwood".
Beitrag von: NetoD20 am 23. Jul 2016, 00:18
The troops of Mirkwood have no way to heal themselves out in the field. The Wine Cellars heal, but their range is short, and otherwise, you have to use Radagast's heal to support them, which is very situational. Thranduil's level 10 spell to heal Mirkwood troops out in the field, away from the Outpost, is very much needed.

I agree with Odysseus, although the Feast could use some enhancing, both mechanically and aesthetically.
Furthermore I would hate for Dorwinion units to be implemented in such a manner, I would really like to have them as recruitable units in the Mirkwood outpost after Dorwinion Wine upgrade is made.
Titel: Re: Thranduil's last ability "Feasts of Mirkwood".
Beitrag von: Halbarad am 4. Feb 2024, 03:23
I think the argument is still up to date, maybe even more then back then. Lorien already has the following building to heal its units: Healing tree, Wine-Celar, Fortress (with safe refugee). In addition, Radagast can heal units and heroes while Galadriel and Grimbeorn also have healingspells and the ship from the Galadrielspell can also heal units.
Maybe a leadership (for heroes?) that gets stronger with the amount of wine-cellars the player has would be more interesting?