Modding Union

[en] Edain Mod => [Edain] Suggestions => [Edain] Isengard Suggestions => Thema gestartet von: ™Æ¿® Aragorn £ ‡™ am 23. Aug 2015, 21:32

Titel: New unit for Isengard Early game. (+ ideas)
Beitrag von: ™Æ¿® Aragorn £ ‡™ am 23. Aug 2015, 21:32
This would be a spear unit, since cavalry kills isengard early game.

Ugluk's Spearmen

They would have the same look as the scouts, but hold spears (Same animations as spears of mithlond)

They have the same health; 600.

Damage would have to be balanced out through out the patches.

They would cost 350.


and you could possibly reduce the cost to level up your unit production buildings to

600 (Machine of war I)
1000 (machine of war II)

or you could just add wildmen spearmen to the wildmen building.
50 replies  :o
Titel: Re: New unit for Isengard Early game. (+ ideas)
Beitrag von: Skeeverboy am 23. Aug 2015, 21:55
Isengard can kill cavalery easy with wargs, because wargs makes more Damage. They don't need Spears in EG.
Zitat
600 (Machine of war I)
1000 (machine of war II)
This is to OP.
Titel: Re: New unit for Isengard Early game. (+ ideas)
Beitrag von: ™Æ¿® Aragorn £ ‡™ am 23. Aug 2015, 22:31
Isengard can kill cavalery easy with wargs, because wargs makes more Damage. They don't need Spears in EG.
Zitat
600 (Machine of war I)
1000 (machine of war II)
This is to OP.

Is it really?

the current prices are

1000 (Machinery of war I)
1500 (Machinery of war II)

Isengard's early game is a tad too weak, so if you've got any other/better ideas.

Please say them.
Titel: Re: New unit for Isengard Early game. (+ ideas)
Beitrag von: Adrigabbro am 23. Aug 2015, 22:34
Buff Dunlandmen? xD
Titel: Re: New unit for Isengard Early game. (+ ideas)
Beitrag von: CynasFan am 23. Aug 2015, 22:40
I have to agree Skeeverboy.
We had lower prices in versions of 4. before, but Iseangart was able to recruit middlegame units in early game and so no other fraction had a chance (except Arnor, because one unit was really damn OP).
The current prices are OK, only the ressource building costs 8-|
But in the early game wargs are the best counter against normal cavallary of all fractions.
Greetings, CynasFan

Sorry for my english, i´m native german xD
Titel: Re: New unit for Isengard Early game. (+ ideas)
Beitrag von: ™Æ¿® Aragorn £ ‡™ am 25. Aug 2015, 06:40
I have to agree Skeeverboy.
We had lower prices in versions of 4. before, but Iseangart was able to recruit middlegame units in early game and so no other fraction had a chance (except Arnor, because one unit was really damn OP).
The current prices are OK, only the ressource building costs 8-|
But in the early game wargs are the best counter against normal cavallary of all fractions.
Greetings, CynasFan

Sorry for my english, i´m native german xD

I got an idea  [uglybunti]  [ugly] [uglybunti]  :o :D

It has something to do with grishnak :D

it would be able to buy steel bolts too.


Titel: Re: New unit for Isengard Early game. (+ ideas)
Beitrag von: Skeeverboy am 25. Aug 2015, 07:10
But Grishnak don't come in the EG...
Titel: Re: New unit for Isengard Early game. (+ ideas)
Beitrag von: ™Æ¿® Aragorn £ ‡™ am 25. Aug 2015, 07:30
But Grishnak don't come in the EG...

Isengard scouts should cost 200, like any other factions early infantry?
:DDD

And the scouts should cost 60-70 command points instead of 90

they're not even real archers till you buy lurtz and upgrade them/get them level two

And all  Uruk units should cost 50 less resources(Including them).

And Wildmen axe throwers should cost 250.

playing isengard early game is quite weird when you think about.

You are the economy faction, yet you are struggling to get enough resources.
Titel: Re: New unit for Isengard Early game. (+ ideas)
Beitrag von: korner am 25. Aug 2015, 08:50
but isn´t that the interesting challenege about playing Isengard?

Difficult start, but then after a while you get a very strong economy and you can pump out masses of troops.
Uruks are prettey strong, wargs are strong, ballista and mines are strong, good heroes.

I don´t think it´d be wise to remove the only challenge among Isengard gameplay (difficult start) by buffing their early game.
Titel: Re: New unit for Isengard Early game. (+ ideas)
Beitrag von: Adrigabbro am 25. Aug 2015, 10:19
I totally agree with korner. You can't just expect a good erly game when playing Isengard given the insane late game you get.
By the way I don't think Isengard needs any big or medium changes at all. If anything, prices adjustements for Scouts and Dunlendings.
Titel: Re: New unit for Isengard Early game. (+ ideas)
Beitrag von: Skeeverboy am 25. Aug 2015, 12:13
Zitat
Isengard scouts should cost 200, like any other factions early infantry?
Scouts are stronger as other eg infantry...
Titel: Re: New unit for Isengard Early game. (+ ideas)
Beitrag von: Gnomi am 25. Aug 2015, 12:49
Zitat
You can't just expect a good erly game when playing Isengard given the insane late game you get.
^This

We don't want every faction to be completely equal. If every faction would have the same strength as every other faction at every given time, there would be nearly no differences betweent he factions and it would be very boring.
Isengard already has a really strong lategame and a strong Isengard army is one of the strongest armies in the game.
So they need to be weaker in other parts of the game, f.e. the EG. Isengard has problems in the beginning, but afterwards they get stronger and stronger, while other factions have other power peaks..
Titel: Re: New unit for Isengard Early game. (+ ideas)
Beitrag von: Elite KryPtik am 25. Aug 2015, 17:50
Well I agree that early game should remain weak, but right now certain factions can kill them outright in 10 minutes(Rohan, Mordor). They just have nothing that can counter the spam. They need a bit of a cost reduction to scouts, and the scouts should be weakened a bit as well in response to becoming cheaper, and the Wildmen should be cheaper and about the same as peasant spam in terms of strength. This way, if you focused on getting Wildmen and scouts, you could survive early game, but it would also slow you down massively getting to late game. They should not get any spears early game, its good that cavalry can deal some damage early game. All I know is me and my circle of friends, which is like 10-15 people, all hate getting Isengard. They are the most impossible to use early game, and the most boring and easy to use late game.
Titel: Re: New unit for Isengard Early game. (+ ideas)
Beitrag von: Skeeverboy am 25. Aug 2015, 18:13
Zitat
They just have nothing that can counter the spam.
Wargs can counter them easy, and wildmen are perfect ork-killers.
The EG from Gondor and Dwarvens is so strong how the from Rohan and Mordor to. Gondor and Dwarvens need 2 minutes to buy all buildings in the fortress. Mordor and Rohan need the same time, and all of this 4 factions can spamm units when they do this.
Titel: Re: New unit for Isengard Early game. (+ ideas)
Beitrag von: Adrigabbro am 25. Aug 2015, 18:16
Zitat
You can't just expect a good erly game when playing Isengard given the insane late game you get.

We don't want every faction to be completely equal. If every faction would have the same strength as every other faction at every given time, there would be nearly no differences betweent he factions and it would be very boring.
Isengard already has a really strong lategame and a strong Isengard army is one of the strongest armies in the game.
So they need to be weaker in other parts of the game, f.e. the EG. Isengard has problems in the beginning, but afterwards they get stronger and stronger, while other factions have other power peaks..

Not sure if you understood me right, but that's exactly what I meant.   ;)
Titel: Re: New unit for Isengard Early game. (+ ideas)
Beitrag von: Ealendril der Dunkle am 25. Aug 2015, 18:23
Zitat
You can't just expect a good erly game when playing Isengard given the insane late game you get.

We don't want every faction to be completely equal. If every faction would have the same strength as every other faction at every given time, there would be nearly no differences betweent he factions and it would be very boring.
Isengard already has a really strong lategame and a strong Isengard army is one of the strongest armies in the game.
So they need to be weaker in other parts of the game, f.e. the EG. Isengard has problems in the beginning, but afterwards they get stronger and stronger, while other factions have other power peaks..

Not sure if you understood me right, but that's exactly what I meant.   ;)

And you were right.  xD
Titel: Re: New unit for Isengard Early game. (+ ideas)
Beitrag von: Gnomi am 25. Aug 2015, 18:31
I understood you right. Just forgot one word at the beginning. I've edited it. :P
Titel: Re: New unit for Isengard Early game. (+ ideas)
Beitrag von: Elite KryPtik am 25. Aug 2015, 18:43
Zitat
They just have nothing that can counter the spam.
Wargs can counter them easy, and wildmen are perfect ork-killers.
The EG from Gondor and Dwarvens is so strong how the from Rohan and Mordor to. Gondor and Dwarvens need 2 minutes to buy all buildings in the fortress. Mordor and Rohan need the same time, and all of this 4 factions can spamm units when they do this.
The point of early game with Mordor is to ignore enemy units and go for economy buildings, including the Wildmen Hut. Don't try to deny this, because I have seen you do it in a couple of our games. If a good Mordor player keeps this up, he can easily destroy all of Isengard's outer economy buildings, force him to waste money on Sentry Towers to defend his inner ones, keep him pinned in his base, then follow up with cirith ungol units and a couple battering rams to basically kill him. I've experienced this from both sides, and it is very effective. Rohan is even easier, once you have Gamling and enough peasant spam you can easily take the whole map, make an outpost close to Isengard's base and make some rams there, and finish him off.
Also, Isengard making Warg Riders? Make Farmhands/Orc Pikes for cheap, boom you win. Sure, you might surprise the enemy a bit with Wargs, but in the long run they are terrible cavalry, easily killed by the weakest pikes in the game.
Titel: Re: New unit for Isengard Early game. (+ ideas)
Beitrag von: Skeeverboy am 25. Aug 2015, 19:27
Zitat
easily killed by the weakest pikes in the game.
THAN DON'T RUN IN THE PIKES :D
This was in Rise of the Witchking so, and it is now so to.
Swordman again pikes and other swordsman.
Archers again pikes, swordman and other archers.
Cavallery again archers and swordsman.
Pikes again cavallery, trolls and wargs.
Titel: Re: New unit for Isengard Early game. (+ ideas)
Beitrag von: Elite KryPtik am 25. Aug 2015, 19:46
If they have a mixed army of pikes and swords, than what are you supposed to do? Warg Riders are incredibly easy to counter as both Mordor and Rohan, because their pikes are super cheap, and their swordsmen are cheaper. Isengard early game has no chance against Rohan and Mordor played well, end of story.

Also, I'm well aware of what units counter other units, don't talk to me like I'm some kind of noob please :P
Titel: Re: New unit for Isengard Early game. (+ ideas)
Beitrag von: CynasFan am 25. Aug 2015, 19:57
I have to say, that Skeever is the hard opinion that cavallary is good how it is at the Moment. We two had a test gaming. he was Mordor an I Rohan an both with 1800 armies. he had only the normal orcs and uruk Units an I had normal riders, riders with axes and the ridding bows some with Upgrades but I had lost definitly. But he is still the opinion that cavallary is good at the moment. Especcially because of the spam which have Mordor and also Rohan.
I think that it would be the best if especcially the Rohan and also the Mordor spam would get nerfed massively. So Isengard wouldn´t need an new unit and would be good in the early game, because wargs could kill early riders of Rohan.
Greetings, CynasFan
Titel: Re: New unit for Isengard Early game. (+ ideas)
Beitrag von: Skeeverboy am 25. Aug 2015, 20:04
This wasn't a test... a real test is much fights of two players who are equal strong.
Zitat
If they have a mixed army of pikes and swords, than what are you supposed to do?
Then the scouts attack the spears. Do you think that it will good for the gameplay, when cavallery can run over pikes?
Titel: Re: New unit for Isengard Early game. (+ ideas)
Beitrag von: Elite KryPtik am 25. Aug 2015, 20:58
This is completely off topic, I wasn't even talking about cavalry beating pikes, I was talking about Isengard early game. I personally like the new cavalry system, although I think it shouldn't be instakill on swordsmen, just on archers, and pikes should deal a little less damage to cavalry. Anyways, if the armies are mixed up, you can't tell your scouts to attack pikes without also fighting swordsmen.
Titel: Re: New unit for Isengard Early game. (+ ideas)
Beitrag von: Gandalf The Gray am 27. Aug 2015, 04:14
isengard should be able to spam wildeman i think they should be kinda like the rohans peasants
Titel: Re: New unit for Isengard Early game. (+ ideas)
Beitrag von: ™Æ¿® Aragorn £ ‡™ am 27. Aug 2015, 05:50
isengard should be able to spam wildeman i think they should be kinda like the rohans peasants

Good idea  8-|

Maybe the Wildman hut can generate resources?

Titel: Re: New unit for Isengard Early game. (+ ideas)
Beitrag von: korner am 27. Aug 2015, 09:18
isengard should be able to spam wildeman i think they should be kinda like the rohans peasants

Good idea  8-|

Maybe the Wildman hut can generate resources?

Why would you then ever build something else but wildmen huts? A building which generates resources and can recruit units - that´s totally OP.
Titel: Re: New unit for Isengard Early game. (+ ideas)
Beitrag von: ™Æ¿® Aragorn £ ‡™ am 27. Aug 2015, 10:08
Zitat
Good idea  8-|

Maybe the Wildman hut can generate resources?

Why would you then ever build something else but wildmen huts? A building which generates resources and can recruit units - that´s totally OP.
[/quote]

I was thinking it more-so producing 20 resources, and giving 60 command points.

Not it being a full-fledged resources building (Like the Rohan one)
Titel: Re: New unit for Isengard Early game. (+ ideas)
Beitrag von: korner am 27. Aug 2015, 10:28
oh man, I really forgot about the Rohan farms generating resources and recruiting units  :D

Ok so it really wouldn´t be totally OP if you see it that way...
Titel: Re: New unit for Isengard Early game. (+ ideas)
Beitrag von: Lord of Mordor am 27. Aug 2015, 10:35
As others have said, Isengard's early game is meant to be on the weaker side, I think the main problem is that Mordor and Rohan are disproportionately strong at the moment. What EliteKryptik has described, being able to ignore enemy units and just keep going after their buildings is not healthy gameplay.
Titel: Re: New unit for Isengard Early game. (+ ideas)
Beitrag von: Gandalf The Gray am 27. Aug 2015, 12:43
isengard should be able to spam wildeman i think they should be kinda like the rohans peasants

Good idea  8-|

Maybe the Wildman hut can generate resources?
why not they are thieves and barbarians after all i think the huy of the wildmans needs a upgrade that after you get it it gives a passive skill to wildmans to steal money
Titel: Re: New unit for Isengard Early game. (+ ideas)
Beitrag von: Lord of Mordor am 27. Aug 2015, 13:21
Wildmen already steal money by default, I always thought that was a pretty useful ability.
Titel: Re: New unit for Isengard Early game. (+ ideas)
Beitrag von: Caun am 27. Aug 2015, 13:53
Sorry,
but i cant understand the demand for a new eg-unit for isengard.
At the moment Isengard is one of the strongest, maybe the strongest, early game faction.  Only Rohan can match with isengard.
You can spam the wildmen as peasants and they are very strong in harassment.
Mordor has no chance against Isengard. The few orcs cant defend your settlements. You can even go in the base and destroy most of the buildings.

Wildmen already steal money by default, I always thought that was a pretty useful ability.
Yes, they are very useful and strong in the early game, in some match-ups even too strong.

So i dont think Isengard need a new eg-unit.

Maybe you play too passive with Isengard. Your first building on a settlement should be a wildmenhut and then you must spam wildmen and overwhelm your opponent. They only costs 150  and are recruited three times faster than peasants.
Titel: Re: New unit for Isengard Early game. (+ ideas)
Beitrag von: Skeeverboy am 27. Aug 2015, 14:58
Zitat
I think the main problem is that Mordor and Rohan are disproportionately strong at the moment.
No, this isn't the problem. I think all Factions (Dwarvens, Gondor, Mordor and Rohan) have the same strength in EG, MG and LG.
Isengard has problems in EG, but later it is the strongest LG faction. With wildmen it can easy destroy the ressourcebuildings of the enemys.
Zitat
What EliteKryptik has described, being able to ignore enemy units and just keep going after their buildings is not healthy gameplay.
What he mean was just to destroy his ressorucebuildings. I think it was the aim of the patch, that harassment will promoted, or wasn't it?
Titel: Re: New unit for Isengard Early game. (+ ideas)
Beitrag von: Adrigabbro am 27. Aug 2015, 15:09

Glad to see someone who understands the power of Dunlendings. :) But I think you are exaggerating a bit: Rohan outstands them as soon as Gamling comes in, and I believe Mordor can play it equal, waiting for late game (and that ain't dumb since Mordor is as strong as Isengard late in the game).
Titel: Re: New unit for Isengard Early game. (+ ideas)
Beitrag von: Caun am 27. Aug 2015, 16:10
If you play isengard right Mordor doesnt come in the late game :P
Against Rohan heroes like gamling you have a lurtz ;)

If you want a 1on1 , i can show you the power of wildmen :P
Titel: Re: New unit for Isengard Early game. (+ ideas)
Beitrag von: Adrigabbro am 27. Aug 2015, 16:31
I haven't played Mordor VS. Isengard in 4.1.2 so far, I'll trust you on that. :D
But I'd gladly 1v1 if you wish.   ;)
Titel: Re: New unit for Isengard Early game. (+ ideas)
Beitrag von: Elite KryPtik am 27. Aug 2015, 19:03
If you play isengard right Mordor doesnt come in the late game :P
Against Rohan heroes like gamling you have a lurtz ;)

If you want a 1on1 , i can show you the power of wildmen :P
I'll 1v1 you some time once the beta is released to the public. I would dearly like to see you beat an orc spam with Widlmen spam.
Titel: Re: New unit for Isengard Early game. (+ ideas)
Beitrag von: Elendils Cousin 3. Grades am 27. Aug 2015, 20:29
You don't need to beat an orc spam with wildmen. You just have to delay your opponent while you build your economy to get a formidable army of uruks going. That is their only purpose.
Titel: Re: New unit for Isengard Early game. (+ ideas)
Beitrag von: Elite KryPtik am 27. Aug 2015, 22:47
Yes, but a good orc spam will be able to kill the wildmen hut, and all outer resource buildings easily, and without cost to the Mordor player. There is a key thing that people seem to be forgetting here: Wildmen cost money, orcs don't. I frequently even get inner resource buildings with my orc spam.
Titel: Re: New unit for Isengard Early game. (+ ideas)
Beitrag von: Skeeverboy am 27. Aug 2015, 22:59
Zitat
Wildmen cost money, orcs don't.
Yes, but the Wildmen steal money from Mordor, so it can't buy expensive things. And the First Wildmen cost 450 (300 for wildmen hut and 150 for first wildmen), a orkbuilding 500.
Orkspamm isn't so op how you think. Orks die very fast and have no chance again a updatet army. When you destroy Mordors orkbuilding in the EG it needs long to buy a new, and with dunlands you can do this very fast.
Titel: Re: New unit for Isengard Early game. (+ ideas)
Beitrag von: ™Æ¿® Aragorn £ ‡™ am 27. Aug 2015, 23:10
Zitat
Wildmen cost money, orcs don't.
Yes, but the Wildmen steal money from Mordor, so it can't buy expensive things. And the First Wildmen cost 450 (300 for wildmen hut and 150 for first wildmen), a orkbuilding 500.
Orkspamm isn't so op how you think. Orks die very fast and have no chance again a updatet army. When you destroy Mordors orkbuilding in the EG it needs long to buy a new, and with dunlands you can do this very fast.

Wow, this topic is really taking off! 39 replies.

Anyways, It may cost 500 for the orc pit, but think about how many orcs the player can get out of that.

It would still cost 500 for 20 orc hordes, while for wild men (If you use torches alot)

It would be 650 in total,for the first battalion.

1000 for the second.
And the mordor player can just build towers to counter you destroying his orc pit.

Or he can get trolls for area of effect damage (Ultimatly ruining wildmen spam).

And Isengard's early game problem lies with how expensive Uruk scouts are.

If they costed 200, and came out faster I wouldn't have a problem (I find Uruk scouts to generally be a cool unit, but most of the time in early game they're not worth using, because the more scouts you buy, the later you will see Uruk crossbows,Urukpikes. Buy 4 battalions of scouts, and you just missed out on buying machinery of war I)

I can't believe I am actually saying this, but...

Lurtz could use 1000 more health, and more damage.

3500 health, and 350 damage isn't hero killer matterial.

And ugluk could use some more damage (And some small splash)

Their heroes aren't actually good, when you think about it.
Most of their heroes have low health (lower than normal heroes)
And average damage.

What's really disturbing is Wulfgar is a better hero killer than lurtz (!)

Most of the time I catch heroes such as king dain, or Gandalf walking over and killing lurtz.
Titel: Re: New unit for Isengard Early game. (+ ideas)
Beitrag von: CynasFan am 27. Aug 2015, 23:16
If you have only problems with the price of uruk scouts, than it could be better if scouts costs less with the mines. At the moment only normal uruks get cheaper by them, if scouts would get cheaper with them also there wouldn´t be a problem.
I think, that is the easiest way of balancing and fits with Isengards economy.
Greetings, CynasFan
Titel: Re: New unit for Isengard Early game. (+ ideas)
Beitrag von: ™Æ¿® Aragorn £ ‡™ am 27. Aug 2015, 23:18
If you have only problems with the price of uruk scouts, than it could be better if scouts costs less with the mines. At the moment only normal uruks get cheaper by them, if scouts would get cheaper with them also there wouldn´t be a problem.
I think, that is the easiest way of balancing and fits with Isengards economy.
Greetings, CynasFan

Cynas, you are a genius  8-|
Titel: Re: New unit for Isengard Early game. (+ ideas)
Beitrag von: Skeeverboy am 27. Aug 2015, 23:46
It won't balance it, because scouts are stronger as the other start infantry.
Titel: Re: New unit for Isengard Early game. (+ ideas)
Beitrag von: ™Æ¿® Aragorn £ ‡™ am 28. Aug 2015, 00:03
It won't balance it, because scouts are stronger as the other start infantry.

Dude, I have seen scouts online in mulityplayer, and they are not actually 'stronger'

Gondor players have a habit of putting their gondor soldiers in shield wall, and then massacring the scouts with archers.

The scouts are two units in one, but not until later in the game.

They cost 90 command points, but can only use their bows once you waste 1400 resources on Lurtz. (Cripple doesn't last long enough and he has a  habit of dying randomly)

You can't really count on them getting level 2 on their own, as they don't last very long once the fighting starts.

Perhaps you could add Ugluk's bonus as well once they reach level 2?
And make them level faster?

The point of making them cheaper is so you can buy them without sacrificing how fast you get late-game.

Titel: Re: New unit for Isengard Early game. (+ ideas)
Beitrag von: Skeeverboy am 28. Aug 2015, 00:16
Zitat
You can't really count on them getting level 2 on their own, as they don't last very long once the fighting starts.
My two scouts (multiplyer) getting level 2 by 80% of my 1v1. IdK what you do with your scouts, but when you have the money to buy lurtz or ugluk you can buy the isengard upgrade and have heavy uruks, who are stronger as gondor soldiers.
Zitat
and then massacring the scouts with archers.
Than attack the archers. It is easy to kill them in EG, when you ignore the gondor soldiers and attack just the archer.
Titel: Re: New unit for Isengard Early game. (+ ideas)
Beitrag von: Elite KryPtik am 28. Aug 2015, 02:17
Scouts are not the strongest early game infantry, Traitors of Rohan are. A good Rohan player can easily push with a couple of traitors and Gamling, and massacre your scouts.
Gondor Soldier spam with a little bit of hero/archer support also beats them, because of the formation. Gondor can also do a quick cavalry rush, which is extremely effective against Isengard.
Orc spam is free, and used correctly can get any resource building when combined with Tainted Land or Eye of Sauron, and Wildmen stealing resources is not enough to stop the orc spam, Isengard ultimately loses out. Once the Nazgul hit the field, its probably GG for Isengard.
Dwarven Guardians win against scouts easily, especially Iron Hills and Ered Luin. With a little support from Bilbo its no challenge at all to defeat scouts.

Finally, both scouts AND Wildmen are extremely weak to a quick cavalry rush, which has been mentioned earlier. Wargs are not a suitable counter to this, because they can be easily killed by pikes, which all factions but Isengard can get very easily. Wargs also lose to both Gondor Knights and Rohirrim of the Eastfold in a 1 on 1 fight. You are also not taking into account that many players choose to spend most of their starting 1k on Bill Ferny and his level-ups, to give them an advantage in early fights.  This does not leave them with enough money to get the Wildmen Hut, or any Wildmen, and if you choose to go for Wildmen instead of Bill, you are left without your scout hero, and will probably lose your first encounters against the enemy if he got his scout hero. Simply put, Isengard early game is weak against all factions, and especially weak against Rohan and Mordor.

Now, this is not much of a problem against Gondor or Dwarves, but it is a serious problem against Mordor and Rohan. Instead of nerfing them even more, just make the scouts a wee bit cheaper, and weaker, to contend with the early game spam. Same with Wildmen and Wulfgar. Finally, add a cheap Wildmen Pike unit to counter early game cavalry rushes.

All of the things I just listed have been performed either by me or against me, in at least 50+ games on both GameRanger and Tunngle. With the new economy system, Isengard is even weaker then it was before, and something should be done to marginally improve their early game. I understand that they are supposed to be a bit weaker early game, but it is too much currently, and something should be done to give them at least a fighting chance against Rohan and Mordor.
Titel: Re: New unit for Isengard Early game. (+ ideas)
Beitrag von: ™Æ¿® Aragorn £ ‡™ am 28. Aug 2015, 02:19
Scouts are not the strongest early game infantry, Traitors of Rohan are. A good Rohan player can easily push with a couple of traitors and Gamling, and massacre your scouts.
Gondor Soldier spam with a little bit of hero/archer support also beats them, because of the formation. Gondor can also do a quick cavalry rush, which is extremely effective against Isengard.
Orc spam is free, and used correctly can get any resource building when combined with Tainted Land or Eye of Sauron, and Wildmen stealing resources is not enough to stop the orc spam, Isengard ultimately loses out. Once the Nazgul hit the field, its probably GG for Isengard.
Dwarven Guardians win against scouts easily, especially Iron Hills and Ered Luin. With a little support from Bilbo its no challenge at all to defeat scouts.

Finally, both scouts AND Wildmen are extremely weak to a quick cavalry rush, which has been mentioned earlier. Wargs are not a suitable counter to this, because they can be easily killed by pikes, which all factions but Isengard can get very easily. Simply put, Isengard early game is weak against all factions, and especially weak against Rohan and Mordor. Now, this is not much of a problem against Gondor or Dwarves, but it is a serious problem against Mordor and Rohan. Instead of nerfing them even more, just make the scouts a wee bit cheaper, and weaker, to contend with the early game spam. Same with Wildmen and Wulfgar. Finally, add a cheap Wildmen Pike unit to counter early game cavalry rushes.

All of the things I just listed have been performed either by me or against me, in at least 50+ games on both GameRanger and Tunngle. With the new economy system, Isengard is even weaker then it was before, and something should be done to marginally improve their early game. I understand that they are supposed to be a bit weaker early game, but it is too much currently.

I agree with everything except making them weaker.
Titel: Re: New unit for Isengard Early game. (+ ideas)
Beitrag von: Elite KryPtik am 28. Aug 2015, 02:25
You replied before I finished editing my post xD
If they are kept at their current strength and cost is reduced, then they will be OP. The are the second strongest early game unit, behind the Traitors, therefore getting them at the same cost as say Peasants would unbalance the game badly. If the cost is reduced the unit must be weakened.
Titel: Re: New unit for Isengard Early game. (+ ideas)
Beitrag von: Skeeverboy am 28. Aug 2015, 02:37
Zitat
A good Rohan player can easily push with a couple of traitors and Gamling, and massacre your scouts.
Theoden+Gamling cost 1600, so they can't come both in the EG, just one. In the time were you have the two, Isengard have Uruks.
Can someone of you make a Replay, to show how you play with Isengard in EG? Because a evidence is better, so we can see the problem that you have. (Not a test, a real Replay from two good players with the same strength)
Titel: Re: New unit for Isengard Early game. (+ ideas)
Beitrag von: ™Æ¿® Aragorn £ ‡™ am 28. Aug 2015, 02:48
Zitat
A good Rohan player can easily push with a couple of traitors and Gamling, and massacre your scouts.
Theoden+Gamling cost 1600, so they can't come both in the EG, just one. In the time were you have the two, Isengard have Uruks.
Can someone of you make a Replay, to show how you play with Isengard in EG? Because a evidence is better, so we can see the problem that you have. (Not a test, a real Replay from two good players with the same strength)

Plenty of rohan players get Gamling and Theodon in early game.

And if you rush for uruks before your economy is fully up, you are just going to feed his heroes (Too many times I rushed for Heavy uruks, and I just fed his heroes with every battalion that came out)
Titel: Re: New unit for Isengard Early game. (+ ideas)
Beitrag von: Skeeverboy am 28. Aug 2015, 02:50
Show please a Replay, because Uruks aren't feed. They are the strongest normal Infantry in the game.
Titel: Re: New unit for Isengard Early game. (+ ideas)
Beitrag von: ™Æ¿® Aragorn £ ‡™ am 28. Aug 2015, 02:58
Show please a Replay, because Uruks aren't feed. They are the strongest normal Infantry in the game.

Have you used isengard vs dwarves?

They always just rush for dale/lake-town, and any Uruks you send get killed by their heroes.

I was Ered luin today vs isengard in mines of the iron hills.

He got a very large army of Heavy uruks, and rushed to take down Lake-town.

My small army/heroes wiped his army out and got couple levels.

How is that not feeding?

I saved the replay
Titel: Re: New unit for Isengard Early game. (+ ideas)
Beitrag von: Skeeverboy am 28. Aug 2015, 03:21
Please show a Replay from a 1v1, because the Balance is for 1v1 and not for 2v2. The both Isengard players have just play how beginner's.

Here I have a Replay, from a 1v1 frome Isengard vs Ered Luin. Winner was Isengard. It has win in EG, MG and LG.
Titel: Re: New unit for Isengard Early game. (+ ideas)
Beitrag von: Elite KryPtik am 28. Aug 2015, 07:51
I very seriously doubt that is a fair match up. Woppader is one of the best players in the mod right now, against this random I have never seen before. Lets see a replay between Woppader and somebody else we know is good, maybe Draco10000 or yourself. I would love to see Woppader as Isengard attempt to beat Draco10000 as Rohan.
Titel: Re: New unit for Isengard Early game. (+ ideas)
Beitrag von: Adrigabbro am 28. Aug 2015, 11:34
Very interesting debate, but if I may point out something I found shocking... :P


One does not simply say you waste 1400 resources on Lurtz. :D
He is not as good as he was in 3.8.1 and I'm glad about that because he was massively overpowered back then. Seriously, how long does its Cripple ability last? 10 seconds? Do you really think it is not enough? He has two very strong abilities as early as levels 2 and 3, plus a strong leadership later and a mighty level 10 ability. He can switch weapon and you can hide him very well inside your Uruk army. Combined with Ugluk, there is no better way of "wasting" 2800 resources.  :)

EDIT: Cripple lasts 15 seconds.  :P
Titel: Re: New unit for Isengard Early game. (+ ideas)
Beitrag von: Mogat am 28. Aug 2015, 16:03
The time has come and I feel called to participate in this discussion  ;)

I played a game against skeeverboy (Isen vs. Rohan) as it was indirectly requested some posts ago and I decided to upload this replay.

Things we learn:
1) Lurtz is not a waste
2) scouts do reach level 2, even in the earlygame
3) Uruks never are feed. only if you send them one by one they are

I admit I didn't play perfectly, but this replay serves its purpose.

By the way: Rohans cavallery could have been crucial in this game, if it ran into my archers. But throug good spearmen-positioning this was avoided.
Titel: Re: New unit for Isengard Early game. (+ ideas)
Beitrag von: Elite KryPtik am 28. Aug 2015, 17:22
I couldn't actually watch this replay to the end. No offense to Skeever, but this is some of the worst Rohan play I've ever seen. To give you an idea Mogat, here's what I would have done. I would have immediately made Théoden and Merry, and been inside your base killing your ONLY starting mineshaft and outer lumber mill within 20 seconds. If you had come to defend it, I would have killed your scouts easily, because you didn't make Bill Ferny, and my units would have Merry and leadership from Théoden. I would then have stole your creeps, and made sure you didn't have any more outer resource buildings. Also would have made and upgraded my first farm a lot faster with cruel taxes on it, and had a couple of groups of peasants out to defend it after 1 minute. Then I would have spammed out a bunch of peasants, gotten Gamling, and that would have been GG for you. He completely failed to harass you in any way, which is the biggest mistake you can make as Rohan. Were you playing as random vs random, or did you know your factions beforehand going in? Not that it matters, with Rohan you go on the offensive immediately, to either harass economy buildings or kill starting units and steal creeps. I guess Rohan is not Skeeverboys strongest faction :P

Just a final note, I agree that Lurtz is not a waste, but Isengard's early economy is also incredibly weak and vulnerable, and often the opposing player can defeat you before you can get any heroes out.
Titel: Re: New unit for Isengard Early game. (+ ideas)
Beitrag von: Skeeverboy am 28. Aug 2015, 17:31
Than play again Mogat, and you will see that this not work.
Titel: Re: New unit for Isengard Early game. (+ ideas)
Beitrag von: Adrigabbro am 28. Aug 2015, 18:08
Even though I agree that Herr Skeever plays Mordor a lot better than Rohan :D , you KryPtik wouldn't have done anything like that for the only reason you could NOT have known how he started, because Rohan doesn't have any power to scout. But I agree with you on the idea: you have to harass as much as you can when you play Rohan, especially when you are facing Isengard. Skeever did not do it well in this replay. If you want to see Rohan winning Isengard, check one of my last replays in the strategy section (the game was played on Brandywine)
Titel: Re: New unit for Isengard Early game. (+ ideas)
Beitrag von: Skeeverboy am 28. Aug 2015, 18:14
I haven't know, that he was Isen, it was my first Rohan play in 4.1.2 :D
And I know that I haven't play good, but he have abload it without my permission :D
I have experiment on this Replay, not play right.
Titel: Re: New unit for Isengard Early game. (+ ideas)
Beitrag von: Elite KryPtik am 28. Aug 2015, 18:20
Even though I agree that Herr Skeever plays Mordor a lot better than Rohan :D , you KryPtik wouldn't have done anything like that for the only reason you could NOT have known how he started, because Rohan doesn't have any power to scout. But I agree with you on the idea: you have to harass as much as you can when you play Rohan, especially when you are facing Isengard. Skeever did not do it well in this replay. If you want to see Rohan winning Isengard, check one of my last replays in the strategy section (the game was played on Brandywine)
My strategy remains the same regardless of whether or not I know what my enemy is. Rohan needs to end the game quickly, because they stand no chance late game. So any good player is extremely aggressive, and I would have gone to his base even though I didn't know what faction he was. Once I saw he was Isengard, I would have just redoubled my efforts to bring him down quickly. Once the current beta is made public and I can play with normal people again, I'll happily 1v1 anybody who wants to as Rohan with them as Isengard, so I can show just how hopeless it is for Isengard. That won't be for a couple of weeks though, because of the beta :)

Also Skeever, sorry if I came off as rude, wasn't trying to be. I don't think people should require permission to upload replays though, if you are going to experiment you should probably do it offline against AI :P
Titel: Re: New unit for Isengard Early game. (+ ideas)
Beitrag von: Mogat am 28. Aug 2015, 18:52
I'm ready to play a 1v1 at any time. In my opinion Isengart can beat rohan. You can proove me wrong if you want.
Titel: Re: New unit for Isengard Early game. (+ ideas)
Beitrag von: Elendils Cousin 3. Grades am 28. Aug 2015, 18:55
@Kryptik: Such an overly aggressive start will be punished by any player who knows that it might be coming though. Admittedly, i didn't play that matchup yet, so this is all theorycrafting; it still seems quite simple to me. Get the corrupted ground spell (whatever it is called) and the peasants will just die and feed my scouts. If I start with an uruk pit and one/two lumber mill(s) I can just counter your aggression by being aggressive myself, destroy your only farm and suddenly you are left with nothing but your citadel. Defense towers should also wreck your few peasants when they try to bring down my base.

And btw I'm also curious to play that matchup^^ (Kryptik, I'll send you a pm on how to switch between the beta and the official version)
Titel: Re: New unit for Isengard Early game. (+ ideas)
Beitrag von: Elite KryPtik am 28. Aug 2015, 19:25
Traitors beat scouts with Théoden's leadership and Horn of Rohan, even if fighting on Tainted Land. The only way to beat this strategy is to get Bill Ferny and level him up to level 10, but this leaves you with no money for economy buildings, while Rohan is getting tons of resources the whole time. You could also go and destroy my farm, if you were fast enough to get there before my peasants were made to protect it, but it will have already generated enough resources to get an inner farm, while I wreck all of your economy buildings. Also, like you said, you have to know its coming. Add in the ignorance of playing random vs random, and what you have is a loss for Isengard. Also, if you make towers to kill my traitors, I just switch targets to towers and quickly kill them, wasting 150 of your resources.

I'm ready to play a 1v1 at any time. In my opinion Isengart can beat rohan. You can proove me wrong if you want.
Yes, they do beat Rohan late game very easily, but a skilled, aggressive player can easily shut down and kill Isengard as Rohan.

I know how to change between normal and beta version, but I don't want to because I'm playing a lot of the beta to find bugs.
Titel: Re: New unit for Isengard Early game. (+ ideas)
Beitrag von: Adrigabbro am 28. Aug 2015, 20:28
Offtopic, and quite hopeless qustion, but is there anything you are allowed to tell us about the beta? xD

Anyway, even though I appreciate very much those strategy talks, actual games are much better than thousand words to proove a point. :) Any tournament soon?  xD
Titel: Re: New unit for Isengard Early game. (+ ideas)
Beitrag von: Mogat am 28. Aug 2015, 21:40
Elite KryPtik, I am talking about early and midgame not about lategame. We can play an 1v1 if you want, as soon as you switched versions to the current version.

And fighting traitors directly is foolish. Watch the replay and look how to use scouts vs traitors.

Towers are overly OP in this version, so if you fight the tower you will be hit by it and at the same time by scouts. --> you loose your traitors.

And by the way: it is completely useless to form theories in this thread how you "would have" if you can just try it in a real game.
Titel: Re: New unit for Isengard Early game. (+ ideas)
Beitrag von: Elite KryPtik am 29. Aug 2015, 00:05
Agreed mogat, but I'm talking about killing the tower before it finishes construction. I'll be happy to play a round with you once beta is publicly released, and I hope you can prove me wrong and beat Rohan with Isengard early game. No I cannot share any details about the beta.
Titel: Re: New unit for Isengard Early game. (+ ideas)
Beitrag von: Skeeverboy am 29. Aug 2015, 00:09
Zitat
but I'm talking about killing the tower before it finishes construction.
Than Isengard consturct them, before your traitors are there.
Titel: Re: New unit for Isengard Early game. (+ ideas)
Beitrag von: Elite KryPtik am 29. Aug 2015, 01:45
Ok, here is a perfect demonstration of what I am talking about. Me against my friend, I am Rohan, he is Isengard. Now I should note that he isn't particularly great with Isengard, he is rusty(so am I, been like a week since I played online xD), and technically I am better than him, but it still demonstrates my points. He also doesn't make wildmen, but when I first attacked him I checked his available settlements, and if he did have a wildmen hut I would've killed it. Considering I launched my first attack on him in about 45 seconds, he only could have gotten maybe a single Wildman out, and I still would have killed the hut(cost 350)

I demonstrate in this game how you can lock an enemy Isengard inside their base, harass their inner economy buildings to keep them from gaining money, and finally how you can easily shut them down and kill them, even if they are spamming normal uruk-hai. The reason for this is the new cost for economy buildings, he still had 3 outer farms, but the pressure that I applied to him was too much. He simply could not meet the threat of my troop spam and get inner farms at the same time, because the outer farms produce so much less. Also, this shows how easy it is to kill the sentry towers early game, and why its impossible to defend. The Isengard player does not have enough resources to make enough sentry towers. I even fuck up my traitors, and have to do the job with normal peasants who are already weakened from creeping!

I'll be happy to play against anybody who wants to play Isengard and try to prove me wrong, but it will probably not be on Fords of Isen, I'm bored to death of this map. I played on Fords of Isen to demonstrate my point on the most frequently played 1v1 map.

Finally, I want to reiterate: I do NOT want to see Rohan nerfed any more. They have already been nerfed like crazy. What needs to happen is a buff to Isengard early game, to give them a way to counter the spam threat of both Mordor and Rohan.
Titel: Re: New unit for Isengard Early game. (+ ideas)
Beitrag von: Mogat am 29. Aug 2015, 19:29
Even tough I hate myself for deepen this dicussion and writing this post there are some things I would like to say.

I watched the replay you posted above and took myself some time to observe it carefully. So there are a few things I noticed which actually don't correspond with your describing of this replay being a "perfect demonstration" of your point.

Said in advance: I do not want to offend anyone by my analysis of this game. In fact I personally would be glad if someone spend his time and offered myself such a detailed analysis and critic. But enough of that, lets come to the main part of my comment:

1) Isengart didn't build any ressource-structures in the frist 2-3 minutes. Even though he had always about 500 ress the refused to build any kind building
--> Economy is far behind (btw.: why would you spend money for lutz level-up so early in the game when you don't even use them? You can easily buy it 1 minute later with having at least one ress-building)

2) Why is isen building furnaces? You have to get cheaper uruks and not cheaper upgrades to survive the eg/mg

3) when rohan attacked the base, isen was building a tower at the other side of the base, which couldn't even have protected the furnace.

4) the second tower was useless because it wasn't even protecting the first one

so what is the situation after rohans first attack?
--> no economy because no farms
--> no baracks
--> no troops
--> not even sufficent towers (only one) to protect the base from another runby

5) isen is neither building nor upgrading ress structures after he frist pushed you back
--> how is he supposed to defend with only his beginning troops+his eg-hero?
--> how is he supposed to reach mg with no economy in his main base, only having vulnerable outer ress-buildings?

6) when it came to the fight: Isen could easily have kited the peasents or at least shot at them while they were attacking buildings

All those mistakes I listed were severe and would have led by themselves to a game-loss

I hope my points were rather clear. As I said earlier this post is no offense but only a hint, that this replay isn't any kind of evidence.

I would be happy if anyone could proove in a 1v1 that isengard doesn't have any chance against eg-aggression, because every step we take will bring us nearer to a more balanced mod.
Titel: Re: New unit for Isengard Early game. (+ ideas)
Beitrag von: Skeeverboy am 29. Aug 2015, 20:29
All what Mogat say is right.
Nothing against Sawman, but he isn't a good player.
Elite Kryptik you know how to change between Beta and 4.1.2. You can play one round against Mogat and you will see that Isengard can be very strong in EG.
Titel: Re: New unit for Isengard Early game. (+ ideas)
Beitrag von: Elite KryPtik am 31. Aug 2015, 03:18
Even tough I hate myself for deepen this dicussion and writing this post there are some things I would like to say.

I watched the replay you posted above and took myself some time to observe it carefully. So there are a few things I noticed which actually don't correspond with your describing of this replay being a "perfect demonstration" of your point.

Said in advance: I do not want to offend anyone by my analysis of this game. In fact I personally would be glad if someone spend his time and offered myself such a detailed analysis and critic. But enough of that, lets come to the main part of my comment:

1) Isengart didn't build any ressource-structures in the frist 2-3 minutes. Even though he had always about 500 ress the refused to build any kind building
--> Economy is far behind (btw.: why would you spend money for lutz level-up so early in the game when you don't even use them? You can easily buy it 1 minute later with having at least one ress-building)

2) Why is isen building furnaces? You have to get cheaper uruks and not cheaper upgrades to survive the eg/mg

3) when rohan attacked the base, isen was building a tower at the other side of the base, which couldn't even have protected the furnace.

4) the second tower was useless because it wasn't even protecting the first one

so what is the situation after rohans first attack?
--> no economy because no farms
--> no baracks
--> no troops
--> not even sufficent towers (only one) to protect the base from another runby

5) isen is neither building nor upgrading ress structures after he frist pushed you back
--> how is he supposed to defend with only his beginning troops+his eg-hero?
--> how is he supposed to reach mg with no economy in his main base, only having vulnerable outer ress-buildings?

6) when it came to the fight: Isen could easily have kited the peasents or at least shot at them while they were attacking buildings

All those mistakes I listed were severe and would have led by themselves to a game-loss

I hope my points were rather clear. As I said earlier this post is no offense but only a hint, that this replay isn't any kind of evidence.

I would be happy if anyone could proove in a 1v1 that isengard doesn't have any chance against eg-aggression, because every step we take will bring us nearer to a more balanced mod.

I'll just preface this as Mogat did by saying this response is not intended to be rude or offensive in any way, although it is perhaps a little blunt.
If you noticed, I did state in my post that I am better than Sawman, and that besides that he was very rusty. He does normally play better, and I'm not arguing that an incredibly skilled Isengard player could probably stand a chance early game. However, you also have to realize that most people aren't pro-good as Isen, and the average player would do about as good as Sawman, which is what my replay was meant to demonstrate. Also, this replay does indeed provide evidence that Isengard is weak in early game, because even if he had made towers near to his buildings I could have simply switched targets to kill them, wasting his resources. Also, if an Isen player makes all mineshafts and has super expensive upgrades, its very hard to counter Rohan mid-game spam of peasants with Gamling and captains, so its a tough call to make. If a player makes furnaces and manages to survive, and gets those upgrades fast, it can make a big difference.

To sum it up: Is this replay a perfectly balanced match between equally skilled players? No.
Does that automatically make this provide 0 evidence? Hell no. I demonstrated in my playing style how easily Isengard can be attacked and harassed early game, regardless of him misplacing towers and maybe not getting economy buildings fast enough. This could be considered representative of people who are never going to play this mod as addictively as some of us, and just how hard it is to master the early game of Isengard. Average players make mistakes, such as leveling up Bill Ferny at the incorrect time or misplacing towers, while an average Rohan player has a much easier time of it.

Skeever, I take offence to you saying that Sawman is not a good player. I can assure you he is, he was rusty after not playing for over a week, and Isengard is his worst faction. You shouldn't say people are not good based off of a single match. No harm done though :)

Final note, I was camping(In real life), which is why it took me a couple days to respond. I'll be happy to play a match against Mogat once I've rested and recovered for a few days, and had time to warm up.