ELROND
(https://vignette.wikia.nocookie.net/edain-mod/images/3/38/Elrond_loudwater_ability.png/revision/latest/scale-to-width-down/35?cb=20171124113524) Level 1: Rage of the Loudwater - Elrond raises the waters of the Bruinen in defence of his people, summoning a powerful flood in the form of a mighty horse to crush enemies in the target area. At levels 3, 5, 7, and 10, an additional flood horse appears (maximum 5). Left click to activate.
(https://vignette.wikia.nocookie.net/edain-mod/images/d/d4/Faramir_knight_ranger_ability.png/revision/latest/scale-to-width-down/35?cb=20170311125827) Level 3: Mount - Elrond mounts or dismounts his horse.
(https://vignette.wikia.nocookie.net/edain-mod/images/3/3e/Elrond_ancient_equipment_ability.png/revision/latest/scale-to-width-down/35?cb=20171127131415) Level 5: Ancient Equipment - Elrond draws his old sword Hadhafang and puts on his battle armour. Elrond permanently gains +25% armour and inflicts area-of-effect damage. Units in his vicinity also gain +25% armour. (Passive ability)
(https://vignette.wikia.nocookie.net/edain-mod/images/c/c2/Galadriel_treacherous_as_seas_ability.png/revision/latest/scale-to-width-down/35?cb=20170922122227) Level 7: Wuthering Gale - Elrond summons a raging whirlwind around himself which will heavily damage surrounding enemy units, knocking them down and drawing them towards Elrond. Left click to activate.
(https://vignette.wikia.nocookie.net/edain-mod/images/5/52/Elrond_vilyas_wrath_ability.png/revision/latest/scale-to-width-down/35?cb=20171124113525) Level 10: Vilya's Preservation - The mightiest of the Three Rings shields Middle-earth from evil and toil. All allied buildings and heroes across the map gain +70% armour and are immune to magic. Heroes cannot be knocked back and their abilities recharge much faster.
Lasts for a long duration.(https://i.pinimg.com/originals/7e/c1/27/7ec127cd2a537b51d59e2cd717d73640.jpg)
Of the Three Rings that the Elves had preserved unsullied no open word was ever spoken among the Wise, and few even of the Eldar knew where they were bestowed. Yet after the fall of Sauron their power was ever at work, and where they abode there mirth also dwelt and all things were unstained by the griefs of time.J.R.R. Tolkien - The Silmarillion: Of the Rings of Power and the Third Age
***
In that time the stronghold and refuge of Imladris, that Men called Rivendell, was founded by Elrond Half-elven; and long it endured.
Galadriel wears ring of water - Nenya on level 10, which protects her realm (heroes, units, buildings in wide area are protected and invulnerable). Again - very lore accurate matter.
Additionally, i dont have any motivation longer to create a third design for Elrond. [ugly]Ea I expected such argument ... xD ... and I think that it's little bit irrelevant, because you (team) already had full strength to rework Imladris warriors, how many times, thrice? :P
And is there any of Cirdan's power really related to Narya?Just check his first spell ;)
Nenya cann't protect the people of Lorien, they win the battle towards Dol Guldor by experienced warriors and sophisticated weaponry. The use of Nenya is to resist the poison and corruption on the woodland from Dol Guldor, thus preserving the living space for Galadrim. In my opinions, Galadriel's power related to Nenya shouldn't be anything directly related to battle. It could heal the friendly units, summon fog to retard enemy's movement, provide resistance to poison or give some bonus to Malorn Tree, something like that.
One of my thought, is make Galadriel's Nenya related her level, as she levels up to lv 3,5 ,7,10, the Malorn Trees(main economic building) will be gradually enhanced in production and protection.
And is there any of Cirdan's power really related to Narya?
Ea I expected such argument ... xD ... and I think that it's little bit irrelevant, because you (team) already had full strength to rework Imladris warriors, how many times, thrice? :PGot me! :D
I think we can continue here our little 'discussion' about Nenya and Galadriel, ziqing :)These walls of texts definitely aren't little discussion. :D :P
So be it, "seeking common points while reserving difference".
Although I do hope her influence on building will be passive and automatic, just like Cirdan's on Lindon watchtower
In my proposal the concept is basically: once you have activated the power, all the units become temporarily invulnerable (just like in the previous Edain Mod 3.8.1), but, this time, if she is next to your Lothlórien settlement, all the settlement will temporarily shine and become invulnerable to every type of attack (especially the ones of the siege machines) and spell.
i think it is better for elrond to start with his clothes and later at lvl 5 get the black armor then lvl 10 get the last alliance and if you buff him with a forged armor he gets the golden armorYes, that's my proposal, but on level 10 should be his Dol Guldur armour. I think that three outfits are quite sufficient and suitable for him. Either way it will be unique. You are talking about four variations and it's quite a lot. xD
with some new ult but not the tornado galadriel should have the tornadoHonestly, yes, Gladys has tornado (her dark/ring hero form) but Elrond has whirlwind, it isn't strong tornado, but either way, I feel that it isn't suitable and lore accurate (in comparison to Nenya or Narya which have brilliant implementations in the mod) and mainly - I think that his role is (or will be) very useful hero supporter, but destructive whirlwind doesn't correspond with his role.
and have his Last Alliance armor when he is summoned in the Last Alliance Spell.And in which faction he is summoned in the Last Alliance Spell? So where will be chance to see him in this armour? :P
Elrond's role as a helper to others is fulfilled with his "Refresh" ability, which allows an allied hero to instantly use their abilities again. I would argue that Refresh is Elrond's other iconic ability.I completely agree with you, in vanilla game such spell was available on level 10 ... maybe this could be effect of the Elven ring, mass heal and recovering of abilities for heroes, because it's mighty ability and Elrond isn't powerful sorcerer, so in that case his healing skills are supported by the Elven ring. So on level seven will be space for some new and "normal" ability. :)
Nenya - protects
(https://s-media-cache-ak0.pinimg.com/236x/19/52/68/1952680fc120a77f4c8299a725cba1c1.jpg)
It makes sense. :)
I completely agree with you, in vanilla game such spell was available on level 10 ... maybe this could be effect of the Elven ring, mass heal and recovering of abilities for heroes, because it's mighty ability and Elrond isn't powerful sorcerer, so in that case his healing skills are supported by the Elven ring. So on level seven will be space for some new and "normal" ability. :)
For level 7 (or for lower level - it isn't important) I suggest simply solution - "mount/dismount" - we know that he is able ride a horse quite a long time, since days of Arnor ...
10) Vilya's restoration
Power of the elven ring heals nearby allies and refreshes ability timer of friendly heroes
"His house was perfect whether you liked food, or sleep, or work, or story-telling, or singing, or just sitting and thinking best, nor a pleasant mixture of them all. Evil things did not come into that valley." (The Hobbit, Chapter 3)
So Elrond skillset will look something like this:I like this idea. I think that vilya's ability with healing effect is more suitable for him. Also, It would be nice to have Elrond on horse like in hobbit movie. (**)
1) Loud waters fury
Water blast in targeting area
3) Elrond's advice
Small amount of experience to hero
5) Armour of high elves
Passive ability - bonus effect for friendly units
7) Mount/dismount
Lord of Imladris is able to ride a horse
10) Vilya's restoration
Power of the elven ring heals nearby allies and refreshes ability timer of friendly heroes
Abilities are the same like in the previous version and probably will be the same in the current version. Change is only for level 7 (horse) and former spell on level seven is moved to level 10.
Many arguments for that are above. :)
Yes, that's my proposal, but on level 10 should be his Dol Guldur armour. I think that three outfits are quite sufficient and suitable for him. Either way it will be unique. You are talking about four variations and it's quite a lotyou have a point its a lot
- Starting model without armour, something like:
http://elvenesse.net/blog/wp-content/uploads/2013/01/Elrond_standup.jpg or this
http://www.rotezora.org/01_Film/hdr/elben/elrond/elrond3.jpg- First upgrade on level 5, model from Last Alliance.
- Second upgrade on level 7 or 8, model form orc hunt-Hobbit movie UJ.
- Third upgrad on level 10, model from Dol Guldur-Hobbit movie BoTFa.
It would be nice to have Elrond on horse like in hobbit movie. (**)It seems that originally it was your idea some time ago. :D
It is mentioned in The Silmarillion that Celebrimbor had forged the Three in order to heal and to preserve, rather than to enhance the strengths of each individual bearer, unlike the seven and the nine.
I don't know, I think I basically disagree with your interpretion of the three rings, in the book the three ring is forged so that Noldor and other Elves from the west could remain living in the middle earth against the will of Valar, it is subtle and global influence. But it seems you would rather make them directly related to battle, which go directly against the lore.
i think his lvl 10 ability should be the water horses for a mass kill ya know like in the books he summons the river ok gandalf did the one horse head but still elrond did the trick so there ya go lvl 10 ability
Yes, I like his horse. 8-)It would be nice to have Elrond on horse like in hobbit movie. (**)It seems that originally it was your idea some time ago. :D
http://www.moddb.com/mods/edain-mod/images/elrond1
(http://www.moddb.com/mods/edain-mod/images/elrond1)
Elrond never fought without armor in book or movie. In addition, this is fit for Imladris style. Imladris units without heavy armor have silver color from hobbit movie and for heavy armor have gold color like in Last Aliance. :D
It is mentioned in The Silmarillion that Celebrimbor had forged the Three in order to heal and to preserve, rather than to enhance the strengths of each individual bearer, unlike the seven and the nine.Yes, and my proposal is about it. xD
I don't know, I think I basically disagree with your interpretion of the three rings, in the book the three ring is forged so that Noldor and other Elves from the west could remain living in the middle earth against the will of Valar, it is subtle and global influence. But it seems you would rather make them directly related to battle, which go directly against the lore. But I won't argue more on that anymore.
he himself is the greatest healer of middle earth. And deleting his final tornado power just for a "mounted/dismounted" toggle? I do not like it one bit.
Who will be the massive killer of Imladris then?
And I am pretty sure Elrond will fight along side Imladris heavy infantry 95% time on foot, that "mounted/dismounted" toggle is meaningless
Almost all human and elves in Middle earth know how to ride a horse, that doesn't mean we need to give a mounted ability to everyone just to take a precious power slot unless it serves a tactical need.
what about that. beginning should be elrond with his gold robe https://s-media-cache-ak0.pinimg.com/736x/03/fd/83/03fd83eadc0761543360ca5f8b688f85.jpg or the one from lotr https://s-media-cache-ak0.pinimg.com/236x/53/52/0c/53520c6e951a44203e33db4c3418d74f.jpg and thenWell, Elrond currently has brown bathrobe from vanilla game and from the Fellowship of the Ring.
Does he need healing ability on lower levels for himself or for supporting other heroes?You mean vanilla "athelas" - don't worry, the same effect of this spell has Arwen. And overall Imladris has and will have the most healing spells from the all of factions. It's characteristic.
And what is real benefit of giving other heroes exp? (If ability gives exp to some elite units or units in general, but hero ??? I know that Elrond's advice would be nice from lore and movie aspect and unique in way you propose it, and I like it because it is unique in that way, but really what is benefit from it?As you said :P - it's unique, lore accurate and mainly useful during the whole game (of course - mainly in the beginning).
Very difficult to choose, they are both well balanced and interesting.It doesn't matter which one. Main point is Elrond's skillset. His potential new armour or "bathrobes" ... xD .. is second and additional thing.
what about a second palantier healing skills and fighting skills ???Wouldnt so many Palantirs and Powers make him to OP !? :)
And I hold my point that the "mounted/dismounted" toggle will be a total waste for Erlond's power set, you claim that Imladris will be the second horse-related faction after Rohan, I don't know how many inside information you have from the team. Imladris already have two heroes to fight alongside the cavalry, it doesn't need a third one. And I am pretty sure Imladris will rely on the infantry just as most other faction, cavalry will always be a support force in battlefield. Elrond should always fight alongside the main force of Imladris, following his fighting style from original game. The same reason why we shouldn't give Boromir a horse.
The team has said they do not want heroes to have more than one palantir in 4.0. I think the Mouth of Sauron and Sauron are the only exceptionsMaybe he could have one or more different abilities on his horse. A few other heroes has a similar system. :P
I said I wouldn't agrue on the lore about the three ring anymore, I just want to mention the fact that the more power we associate with the three the more we violate the lore, that'all.
I don't like the name "restoration of Vilya" one bit, it is true all the three has the use of "healing and preservation", but Vilya has nothing particularly to do with healing, if it works for "restoration of Vilya" then we could also have "restoration of Nenya/Narya", if we have to associate power with Vilya, it should be something else. There are always speculations that Vilya could be used to control natural element to some extent, that's why I could accept the tornado power from the previous version to be related to Vilya. Maybe with more tactical use instead of purely destruction.
About Vilya: I am considering a leadership or power related to the Elemental Mage of Imladris.Just help us invent something more suitable for Vilya in order to correspond to the rest of elven rings, this thread is still open for discussion. :P
About armor: Have you considered relating his golden armor to Elladan and Elrohir? They could still enter the forge and strengthen Imladris heroes in 3.8.1, keep this function, and let them upgrade Elrond's hunting armor to golden battle armorI don't know if it remains, but mainly - such function is for weapons and not for armour.
The team has said they do not want heroes to have more than one palantir in 4.0. I think the Mouth of Sauron and Sauron are the only exceptionsExactly, in order to be easier to play and for balance as well. Mouth of Sauron, Gorthaur or Arnor prince have two palantirs only technically, but in reality it isn't second palantir as a advantage, but they simply need it for their roles - transformation palantir for Gorthaur, Dunedain/prince switch for Aranath etc ... but in the game, there is no hero, who has two palantirs as a advantage, except of Sauron with the One Ring, but Sauron has something better. 8-)
I don't see problem if Imladris will have three heroes with horses. Elrond is the leader of Imladris riders in movie. In addition, you can still choose If Elrond will lead infantry or riders.Well, it's extremely strong argument. I completely agree. :P
Gondor is similar like Imladris, also has strong infantry and cavalry. Boromir does not needs a horse, because already Aragorn, Faramir, Gandalf and Imrahil have horses in Gondor. If Aragorn can have horse as powerful infantry hero, why not Elrond? 8-)
what is the name of 3rd elven race ( one is imladris , second one is mirkwood, what about 3rd one from the picture below, the third hand ) ? tythe elfs in the picture is Círdan has Narya Gil-galad has Vilya and Galadriel has Nenya
(http://3.bp.blogspot.com/-61OZZg6AbAE/TmTu_rkQMQI/AAAAAAAAAXc/VsIwWI3LNto/s1600/threerings.jpg)
what is the name of 3rd elven race ( one is imladris , second one is mirkwood, what about 3rd one from the picture below, the third hand ) ? ty
Imladris - last refuge of Noldor elves
Woodland realm - Sindar (Thranduil, Legolas) and Silvan elves (Non canon Tauriel for instance)
Lorien - Sindar (Celeborn) and Silvan elves and Gladys as the highest ranking member of Noldor in the Middle-Earth.
And concerning Lindon - Cirdan is Sindar, but I think that there are some Noldor elves as well.
And overall we have "Lord of the rings" section for such debate.
These walls of texts really won't help us to invent great concept for Elrond. 8-|
Concerning Elrond's relationship with his mother in law ... xD ... all I want to say about is:
- Given these fundamental facts, we in fact want to change Elrond a bit, focusing more on his healing Magic and military ability of a leader, rather than natural Magic.
That's why a mount and different powers of Vylia seem to me more appropriate and very suitable for him.
Concerning Elrond's relationship with his mother in law ... xD ... all I want to say about is:
(https://38.media.tumblr.com/44e6f985410f7bac7d8818b4368b8171/tumblr_nh7k6tkiVy1qemcawo1_500.gif)
Also, this discussion of Elrond as a military leader, he is not a military leader in the Third Age. Glorfidel is the leader of the armies of Imaldris, Elrond instead is information, intelligence and healing.
On another note, Imaldris not under constant siege, interesting how you more or less ignore the founding of Rivendell, and the whole mess with the Witch King. Yes in the late Third Age, Lothlorien is dealing with Dol Guldor, but Galadrial had not been in the Golden Wood until the Third Age. Rivendell in contrast was fighting for survival after the ruin of Eregion, and against the Witch King as well. In both instances Rivendell was under siege for an extended period.
Move Elrond's powers then to things which support the army which I am advocating, and that is something the Tornado does. Mechanically, it rarely kills anything, but it does break up the horde. This is a powerful strategic ability which denies favourable position to the enemy, and removing it will likely have a powerful macro effect on Imaldris gameplay. To be honest, if you want to talk about things not fitting, then remove Gandalf's word of Power!
There have been lots of really great ideas thrown around in this thread but sometimes I feel as though people occasionally place lore-faithfulness over having good gameplay. Some systems are unnecessarily complex. If Elrond is a unit/hero supporter all, or at least 4 of his abilities should follow that. I like Eldalf's suggestion though I would replace tornado with Flood (the idea to have Elrond use flood from the fortress is reminiscent of Sarumans system and just another burdensome mechanic). And I would remove Foresight (Cirdan already has it) and replace it with a level 5 armor buff accompanied by a change in appearance to his brown-silver armor. Vilyas Renewal should have its exact effects tweaked but the base idea is very good and very fitting for Elrond.
galadriel needs to have the tornado to be more unique and lore friendly
The reason I would put the flood as a level 10 power is to justify increasing it's power. Elrond's use of the Bruinen is one of the most powerful direct applications of
"magic" in the entire series. Comparable easily to how Galadrial destroys an army of orcs during the march of Erol with a Golden Mist. Thus should it not be something memorable in the game? Let it be the pinnacle of his power, a power that would collapse an army flank entirely, how is that not support?
the mightiest and fairest of all the Elves that remained in Middle-earth
Tolkien describes Galadriel asZitatthe mightiest and fairest of all the Elves that remained in Middle-earth
But this is my last comment concerning her. This thread is about her son-in-law.
Foresight is one of the key features of Elrond in the loreYes, maybe, but it does not fit to his role, because foresight ability (former Elrond's spell from vanilla game) will have Galdor as a scout hero, which is quite fitting for scout, and don't have to forget Cirdan's last skill. This is the same case like whirlwind - Alatar has whirlwind and lightbringers will have whilwind as well, it means that for Elrond it won't be unique exactly like foresight skill.
Definitely not.
to take that from him for the sake of a mere horse is absurdDefinitely not, except of arguments for this above ... it's also way as nerfed him at least, because either way he is still extremely useful (I rather don't want to say OP) and maybe more useful than Gandy, Gladys, Witch king, etc ... I think. 8-|
It would bug me to the point I would need to mod it just to not be irritated by it and as a result I would no longer be able to play the mod online.Sorry, but as a Edain moderator I have to deny such stupid argument, because in that case it will be only your problem. If I should think this way in general, so I wouldn't do anything.
shouldn't a level 1 power remain a 'moderately weak' and basic power for all the duration of the game?It isn't necessary, many heroes have some progress and we wanted something unique and iconic for him.
If it gets stronger and enhanced, wouldn't there be a risk of overpowering?Logically there must be some normal values for damage ... and there won't be any crucial differences concerning damage while Elrond's leveling so definitely I am not afraid - single whirlwind created by normal hero may cause more balance problems on the battlefield. xD
shouldn't a level 1 power remain a 'moderately weak' and basic power for all the duration of the game?It isn't necessary, many heroes have some progress and we wanted something unique and iconic for him.
If it gets stronger and enhanced, wouldn't there be a risk of overpowering?Logically there must be some normal values for damage ... and there won't be any crucial differences concerning damage while Elrond's leveling so definitely I am not afraid - single whirlwind created by normal hero may cause more balance problems on the battlefield. xD
it would be nonsense to claim playing a Tolkien game and giving foresight to Gildor but not to Elrond.Just tell me:
Cirdan could get a debuff ability. Give him something like elven mists which debuffs the damage done.But it's still elven mist which will be in the Lorien. It means that won't be unique for Cirdan, but mainly - he isn't debuffer or interferer (like Mouth of Sauron etc.) who weakens enemies, but he is unit supporter who supports them.
On the topic of which skill to replace on Elrond, replace the either the mount or the hero experience boost. If you are going with an experience boost aura, then having a direct increase of experience by active power would be redundant.Active experience boost is for heroes vs passive leadership is for units.
I think he may lose the Hero XP Boost!It's his iconic ability which definitely will stay. It's more accurate (Elrond's council, Elrond advice about everything). By the way - if he loses such ability his role of hero supporter will be disrupted (because there will remain only refresh ability for hero skill sets).
how about some spell that would remind of the journey to the West?Perhaps some longer and picturesque stroll. xD
Cirdan is the most foresighted of all the Elves left in Middle-Earth, so I think it is more fitting that he has the power instead of Elrond.
So we should go away from foresight for Elrond because foresight is more or less support ability from the distance, but Elrond will be primarily Hero supporter and strong army leader on the battlefield.
Except Cìrdan is even MORE foresighted than Elrond so naturally the power belongs most appropriately with him rather than Elrond. Also, it would be unwise and redundant to give the same power to both Elrond and Cìrdan
Good point, I agree.
And Rivendell can also use the Palantír of Elostirion power of the Lindon watchtower, so it would be quite redundant giving the same ability to Elrond.
Elostirion is the tallest and westernmost tower of the Three White Towers :)
When we are about that, people what are you think about this suggestion:
http://en.modding-union.com/index.php/topic,31033.msg399396.html#msg399396
Because this isn't part of this thread, this is last my comment about it.
Really great suggestion :)
If you mention Valinor or Aman you always make me happy :P
The Edain Team could also create an image of a bright Palantír surrounded with an intense radiant Light, since this Seeing Stone is the only one in Middle Earth that can communicate with the one of Eressëa.
Do you think we need new topic about this "palantir look" or not? Maybe to sum all ideas about it? ;) New topic under "Gondor suggestions"?
Now, gameplay-wise their is an argument that it is unnecessary as their are others means to access the ability. This is something that is an entirely different discussion. I would suggest removing one of those other sources in favour of giving it to a character who in the Hobbit preforms a role in which one of the primary purposes of his character is to provide a level of insight and guidance to future action.
Gildor, Elladan & Elrohir, and Erestor.and what about this guy ???(http://s11.postimg.org/o6t2tv8pv/erestor.jpg)
In every faction, almost all the commanders (not necessarily ring heroes)/leaders have a mount: Aragorn, Théoden, Witch-king, Azog/Defiler, Thranduil, Dáin.Exactly. And all heroes from your list also can ride a horse in the movies.
And they have a mount because it's another important trait of their MILITARY POWER and ABILITY.
Galadriel, Saruman and Sauron are the only leaders who don't need a mount, because they primarily and mainly use MAGIC.Yes, we know that she was able to ride to and from Minas Tirith, but that's all, but mainly - she didn't ride a horse in the movies and for her concept/animation it doesn't fit. Saruman is great example, in addition - Isengard isn't cavalry faction and Necromancer/Sauron with a horse ... xD ... there is Witch king ... and Khamul ... etc.
Spending precious one slot for the horse is a bad idea. I speak but to remove the possibility of Aragorn ride. Horse - this is not a distinctive feature of these heroes.Aragorn and Elrond are two of the most useful heroes in the game (Aragorn is currently the strongest hero killer and Elrond will be very strong hero/unit supporter on the battlefield.) Horse isn't only additional thing for characters, but also a way how to nerf them - Aragorn has many variations throughout his path and if you will check my proposal for Elrond closely, you will find that I want for him spell, which is available from the beginning and is still stronger - throughout leveling. So yes, one slot will have a horse, but theoretically he will get new four slots which are implemented to the one slot.
I would say that Lindir was a quite nice and enjoyable non canon addition from PJ, but, as for Alfrid and Hilda, he will probably have no space in the Edain Mod.
Even though it would be interesting if they used his face as the icon picture of other heroes of Imladris, Erestor for example :)
While we're at it, we need to change Gildor's palantir picture: he really looks like an idiot.
While we're at it, we need to change Gildor's palantir picture: he really looks like an idiot.
Looks like an idiot? unless he has been greatly improved I'd say he IS an idiot haha
Do not insult our allies, Haldir of Lórien, this is an order from your Lady xD 8-)
It is well known that Elrond has the ability of Foresight, and it is totally acceptable.
But, since Rivendell will implement the aspect of Foresight already in three different manners (Círdan's Omniscience, Palantír of Elostirion in the Lindon watchtower and Gildor's Vision), and since the role of Elrond (Hero and Unit Supporter) as the leader of the faction is greater than the other heroes', I would say that it would be a bit unnecessary and redundant adding another foresight power to Elrond; even though we know for sure that he has that precise capability.
See, this is what bothers me. The quality was a part of his nature, arguably a legacy from Melian, at least in respect to it's power. For it to be taken from the character when it is a consequence of him being a blending of the three kin of elves, and the three races of the edain and with his Maiar blood seems to me deficient in reasoning. Take the power from elsewhere would be my preference, and ditch the horse, or alternatively one of the experience giving powers. I am not contesting that Rivendell has an abundance of map revealing powers, I accept that, however, I do think that taking the power from Elrond is not a good thing. It would be like trying to say that Galadrial should not have foresight because the mirror of Galadrial, the primary mechanism for her divination is an artifact and could be better represented by a constructed building.
I also question as to whether Cirdan should be a hero at all to be honest. He does not take part in the war of the ring, and instead stands to hold the Havens to ensure that the elves who seek to leave Middle Earth do not lose that option.
Well since Cirdan is stated by Tolkien himself to ahve may be the greatest foresight from all it should stay with him!While the Hero XP Buff that was suggested will represent Elrond using his Foresight to aid his Allied Heroes for the upcoming struggles and thus increasing their XP!We just should think of his XP Buff as presentation of how he uses his Foresight!? :)
According to my Modding - union progress, it seems that currently I am "Elronds Berater" (Elrond's adviser) ... it quite fits. xDMy caongratulations mate! :) It really fits you! :)
According to my Modding - union progress, it seems that currently I am "Elronds Berater" (Elrond's adviser) ... it quite fits. xDMy caongratulations mate! :) It really fits you! :)
It is described as having the power to inspire others to resist tyranny, as well as (in common with the other Three Rings) hiding the wielder from remote observation (except by the wielder of the One) and giving resistance to the weariness of time:
"Take this ring, master," he said, "for your labours will be heavy; but it will support you in the weariness that you have taken upon yourself. For this is the Ring of Fire, and with it you may rekindle hearts in a world that grows chill."
― Círdan the Shipwright
Nenya's power was preservation, protection, and concealment from evil.or
The power of this Ring strengthened and beautified the realm of Lothlórienetc.
They were forged by Celebrimbor and his smiths with the desire of "understanding, making, and healing" and granted the power to preserve all things unstained.
`I know what it was that you last saw,' she said; `for that is also in my mind. Do not be afraid! But do not think that only by singing amid the trees, nor even by the slender arrows of elven-bows, is this land of Lothlórien maintained and defended against its Enemy. I say to you, Frodo, that even as I speak to you, I perceive the Dark Lord and know his mind, or all of his mind that concerns the Elves. And he gropes ever to see me and my thought. But still the door is closed! '
`Yes,' she said, divining his thought, `it is not permitted to speak of it, and Elrond could not do so. But it cannot be hidden from the Ring-bearer, and one who has seen the Eye. Verily it is in the land of Lórien upon the finger of Galadriel that one of the Three remains. This is Nenya, the Ring of Adamant, and I am its keeper.
`He suspects, but he does not know - not yet. Do you not see now wherefore your coming is to us as the footstep of Doom? For if you fail, then we are laid bare to the Enemy. Yet if you succeed, then our power is diminished, and Lothlórien will fade, and the tides of Time will sweep it away. We must depart into the West, or dwindle to a rustic folk of dell and cave, slowly to forget and to be forgotten.'
Galadriel likes creating Whirlwinds/Storms and magical Mists, while Elrond prefers the WaterI always thought that they should change their rings.
And Cirdan seemed quiet to me, so he gets the Fire Ring Narya to help with leadership. Great theory, I like it! Although, it should be remembered that Vilya and Narya were both initially given to Gil-galad. Myabe he was shy and strong with water as well? :DGaladriel likes creating Whirlwinds/Storms and magical Mists, while Elrond prefers the WaterI always thought that they should change their rings.
Because in Tolkien world Elrond controls water (Bruinen) and Galadriel air (Mist/Whirlwind). But maybe due to balance ... xD each of them has the opposite effect, otherwise would be OP, because rings of elements would support their natural skills.
By the way - this thread is one of the longest threads around English forum. :o :P
I have vision of skill, that Elrond could have.
It could be called "Noldor wisdom" and, for some time, will shortened cooldown of all heroes/units abilities and spells.
What do you think?
i think Tiberius said elrond has some kind of Foresight its like a passive it gives more exp because of his Foresight or something like that
you agree with you mate but i still remember Tiberius said something about his foresighti think Tiberius said elrond has some kind of Foresight its like a passive it gives more exp because of his Foresight or something like that
Elrond, according to this thread's proposal, will be able to give a small amount of experience to a single hero via his advices and Wisdom, and, with the passive bonus of his Noldorin Armour, fasten the gathering of experience of the surrounding units; his Foresight is not involved at all, at least for what concerns the gameplay (map-revealing abilities).
I think it is not necessary giving Elrond a further Foresight-related power, since this aspect is already well implemented in Rivendell (Gildor's Vision, Círdan's Omniscience and the Palantír of Elostirion) :)
i still remember Tiberius said something about his foresight
still he can see in the future its ok for mei still remember Tiberius said something about his foresight
I've implemented it to its armour. It doesn't matter, it's only reference.
still he can see in the future its ok for mei still remember Tiberius said something about his foresight
I've implemented it to its armour. It doesn't matter, it's only reference.
but the still-remaining issue of map revealing powers/functions of Rivendell is still relevant and present :)Yes,
but the still-remaining issue of map revealing powers/functions of Rivendell is still relevant and present :)Yes,
Imladris will have the best scouting options through spells - There is Cirdan, Palantir and mainly scout hero from the beginning. And everyone can reveal the map.
A stance system for Elrond? Just like Thranduil's Weapon Stance?
And 3 different Armors on top of that? I dont think that will fit with Elrond. He might be a Warrior and a Loremaster of Imladris after all but seriously I dont think this would benefit him.
Not sure why Elrond would need a mount since Imladris already has two heroes who have one (Glorfindel and Arwen).
Yes, in my opinion Elrond should have a horse and Arwen shouldn't.
I like Elrond in his current implementation and would find it sad to see one of his great current abilites to be removed in order to free the slot for a boring mount toggle. Also, I disagree with Imladris being a cavalry focused faction - they have only two cavalry units (lancers and windriders), while gondor also has two and mordor even has three (haradrim, nazgul and the mûmakîl). Imladris is about elite units across the board and small numbers while having access to advanced technologies (they can upgrade armour, blades and arrows twice instead of once).
Rivendell will be the most powerful cavalry-focused faction after RohanWell, then it seems that there is something wrong with Imladris. This faction should be definitly one of the best infantry based faction at all, but with very little focus on cavalry.
And AUJ showed it perfectly.This is absolutely not an argument for me. ;) Actually that is more a counter-argument for me. [ugly]
It would be nice, if you collect your ideas to form an overall concept for Elrond. It is a little bit tiring to read through 5 pages. Thx. :)
Fine, it would be nice in term of proper discussion if you can make that list. :)
Rivendell will be the most powerful cavalry-focused faction after RohanJust a small question... I can't remember that anyone of the team said that Imladris will have a focus on cavalry. Where exactly do you take this assumption from?
Just a small question... I can't remember that anyone of the team said that Imladris will have a focus on cavalry. Where exactly do you take this assumption from?
This is absolutely not an argument for me. ;) Actually that is more a counter-argument for me. [ugly]
Level 10: Vilya, the Ring of Air. The tornado (which I am OK with - it's the Ring of Air after all).
would find it sad to see one of his great current abilites to be removed in order to free the slot for a boring mount toggle.Just try to read the whole discussion, or at least the first page. ;)
they have only two cavalry units (lancers and windriders)Only? xD
mordor even has three (haradrim, nazgul and the mûmakîl)Haradrim riders, ringwraiths and ... mumakil? Mumakil is standard cavalry? :D
When Imladris is released, what will be Elrond's starting model?
Will it be possible for Elrond's starting model to be in one of his robes (for example, like this: http://i884.photobucket.com/albums/ac50/NarahElfaer/Elrond.jpg)?
well i love his golden armor botfa and i like to have a mount toggle for elrond
Well, I also really like Elrond's armor from Dol Guldur and would like to see it in Edain, but Elrond's current armor looks a bit like a brown version of his BOTFA armor, so I don't think the Team may want to make it :(
Also, didn't he have a mount ability in 3.8.1?
Yeah, I know how you feel, I also really wish to see Elrond's BOTFA armor in Edain; pity that it's not gonna be in Edain mod :(
Don't forget that Imladris will be the second "most cavalry faction" in the game and only two heroes there are able to ride a horse?Imladris should be one of the worst cavalry factions in Edain, because it has definitly the best melee units in game. Personally i think that a horse doesnt fit for Elronds gameplay and role. He is a mass slayer with support abilities. Maybe you should discuse this once more.....if you want.^^
The collected ideas in the first post are very interesting. I agree with the changes of the level 10 abilitySo you also agree that whirlwind is quite exaggerated and that vilya should better fit to the rest of elven rings. As we suggested - some ultimate heal fits perfectly and such heal is de facto currently implemented at level 8 in the game (I think). There can be only change for higher level and the picture of vilya will be the same as well.
Imladris should be one of the worst cavalry factions in Edain, because it has definitly the best melee units in game. Personally i think that a horse doesnt fit for Elronds gameplay and role.Well, horse was only one of the ideas how to eliminate whirlwind. xD
He is a mass slayer with support abilities.Finally you've confirmed my worries that he is also mass slayer, cause he is really mix man ... :P
So you also agree that whirlwind is quite exaggerated and that vilya should better fit to the rest of elven rings. As we suggested - some ultimate heal fits perfectly and such heal is de facto currently implemented at level 8 in the game (I think). There can be only change for higher level and the picture of vilya will be the same as well.Yes, thats what i meant.^^
cause he is really mix man ... :PGot me. :D
Elrond Halfelven
Lvl 1 – Flood: Same as in 3.8, this unleashes a small 2 horse flood that deals medium damage to units and negligible damage to structures. With One Ring – Become Wrath of the Bruinen – Full scale flood
Lvl 3 – Elrond’s Wisdom: Same ability as in 3.8.1, grants XP to targeted hero. With One Ring – Makes target hero lvl 10
Lvl 5 – Lord of Rivendell (passive): Elrond dons his armor from BOTFA, gaining bonus armor, damage, and providing leadership to surrounding units. With One Ring – Becomes High King of the Noldor – Elrond takes up the crown of Gil-Galad and leads the Noldor to a new age in Middle Earth, further increasing all gains made from ‘Lord of Rivendell’
Lvl 8 – Vilya the Ring of Air (passive): The power of Vilya helps to slow the fading of the Eldar, and allows the preservation of Rivendell through the Third Age. Reduces damage taken by building in the elven base and slowly heals allied units within the base proper. With One Ring – Becomes Aman in Arda – The power of the One Ring allows Middle-Earth to be remade in the image of Valinor, as is the dream of the Noldor. All Elven structures take massively reduced damage and heal all elven units in their vicinity swiftly, but dunedain allied units take continuous damage – a reference to how men would wear thin if they lived in the land eternal.
Lvl 10 – Rejuvenation: Elrond is the greatest healer of the Eldar on middle earth. Same effect as in the base game, a heal and ability reset. However, to make it worthy of lvl 10, I believe that in difference to base heals, Rejuvenation would heal units FULLY. With One Ring – Becomes Vilya Unbound; AKA TORNADO TIME. Elrond, now as High King, uses the power of the one to free the 3 Elven Rings. He no longer has time to devote to healing, save in extreme circumstances, so he loses Rejuvenation and regains his iconic tornado, which seemed slightly out of place as a base ability.
Imladris should be one of the worst cavalry factions in Edain, because it has definitly the best melee units in game. Personally i think that a horse doesnt fit for Elronds gameplay and role. He is a mass slayer with support abilities. Maybe you should discuse this once more.....if you want.^^
ZitatSo you also agree that whirlwind is quite exaggerated and that vilya should better fit to the rest of elven rings. As we suggested - some ultimate heal fits perfectly and such heal is de facto currently implemented at level 8 in the game (I think). There can be only change for higher level and the picture of vilya will be the same as well.
Yes, thats what i meant.^^
Especially, in some of the last pages, I had pointed out the fact that I didn't and still don't like a tornado (therefore a destructive representation of Magic) to be related to the healing and preserving nature of Vilya, which, as you rightly wrote, was made to create a sort of mortal reflection of Valinor/Eldamar/Eressëa in Middle Earth, in a mournful and sad desire of recreating what the Eldar had lost after having chosen the Exile from Aman (very recurrent theme in their creations).
I do agree heavily that the Whirlwind is highly out of place and is not canonical at all - but it is such a iconic ability I felt somewhat guilty about removing it completely, so I believed that it was an appropriate ability for a ring-hero, showing the destructive capability of the One while removing his rejuvenation, showing that even though Elrond could wield the One and its might, it would come at a cost, in this case, his ability to heal.
Elrond's Advice
Can now be cast on enemy heroes, the heroes listen to the commanding voice of Elrond which leads them to their own doom. They can't gain experience and their abilities recharge slower for 1 minute.
Vylia
The might and will of Elrond to make all of Middle-Earth like Valinor spreads through the foundations of the earth and hinders the enemy buildings. Settlements, and settlements only, now only produce half as much, or train units half as fast.
Finally rejuvenation becomes a passive heal which can transform into an active tornado once the player clicks on it , representing Elrond unstoppable will.
On Elrond's advice it's the other way around, I think we should have some upgrades as he gains levels to show his knowledge expanding as time goes. Therefore on the level it's unlocked it should grant quarter of a level of xp and level 10 it should grant a full level. This would make a real difference between his beginning self and his former self.
If you scroll down a bit this section, you will find that they were made other proposals about Elrond and the One Ring, being his case maybe the most problematic one to be related to a totally evil artefact like the One Ring itself.
Specifically, in this thread you will see that the Edain Team will probably find another more innovative solution for Imladris, rather than the regular Ring Hero that tries to control the One Ring and to bend its powers with different results depending on the faction.
http://en.modding-union.com/index.php/topic,30970.msg392588.html#msg392588
I think that I know what we could possibly see, but I won't reveal anything, not even speculations, if it is not officially announced by the Edain Team itself :)
forged by Celebrimbor and his smiths with the desire of "understanding, making, and healing" and granted the power to preserve all things unstained
Ok ... xD ... We've made great progress since vanilla whirlwind ... but still ... :P
VILYA
Level 10 - Vilya: The Ring of Air shields your castle from evil and decay, mirroring for a while the beauty of the Undying Lands.
For a long duration, every building and unit inside the player's base is imbued with a powerful blessing. While the Ring's effect is active, structures gain +100% armour and are immune to fire, units get +50% defence and +30% speed, and the whole castle is invulnerable to enemy spells and hero abilities.
Right click on the icon and then right click on your citadel to activate.
- The ability's selection icon (what indicates the area affected) will not be the usual light-blue star/indicator (like that of Wizard's Blast). Even though the only target allowed is the citadel, there will be a proper selection figure. The bluish star appears to be bugged, when involving buildings.
- You might wonder: "Why on earth do units inside the base need a speed boost?" Well, the answer is that increased rapidity symbolises renewed vigour and restored forces. Plus, your army will be able to sally out of the fortress very quickly and make a sortie!
- The concept I'm proposing goes in a totally different direction from the current tornado-armour. A U-turn. I'm conscious of that. Therefore, in order to make up for the loss of a mass-slaying power, I guess that Elrond's splash-type attack needs to deal even more damage (I'm talking about his area-of-effect attack, once he's clothed with his new armour).
- Probably, this is the most preponderant aspect out of all the others. The difference between Vilya and Nenya will be twofold:
1. Nenya heals continuously and its magic is diffused throughout every corner of the map. On the other hand, Vilya's blessing will be far more effective (it's the highest Ring in rank) and longer, albeit concentrated solely within the perimeter of your castle. A quite remarkable parallelism.
2. Another visual parallelism, which is very dear to me, is that the Ring of Water's effects boast a nocturnal characterisation, as a starred, hallowed night. Conversely, the Ring of Air blesses your fortress with a lasting holy day, as the sun rises above and sacred beams hit the citadel, reminding the player of the lost eternal noon of Valinor. Day and night. Perfect differentiation!
Level 10 - Vilya: The Ring of Air shields your castle from evil and decay, mirroring for a while the beauty of the Undying Lands.
For a long duration, every building and unit inside the player's base is imbued with a powerful blessing. While the Ring's effect is active, structures gain +100% armour and are immune to fire, units get +50% defence and +30% speed, and the whole castle is invulnerable to enemy spells and hero abilities.
Right click on the icon and then right click on your citadel to activate.
-Lvl 10: Ulmo's Aid - With the help of Ulmo, Cirdan strengthens all allied ships, buildings and siege engines on the map granting them +50% armor for 30 seconds.
Rank 10: Nenya's Cleansing. All allied units and buildings on the map are continously healed for a long duration. Units in the vicinity of heroes with Gifts of Lorien additionally become fearless and can't be knocked to the ground. Buildings in the vicinity of heroes with Gifts are immune to fire.
Vilya: Vilya shields Rivendell from decay and evil. All buildings, units and heroes within the castle are immune to enemy spells and heroic abilities for a very long duration.
Vilya: Ring of air protects Rivendell from decay and evil. All buildings, units and heroes within the castle are immune to enemy spells and heroic abilities for a very long duration.
I'm even making an attempt to differentiate Vilya from Nenya. To distinguish them as it's due.
- Rank 5: Radiant Aid. Any hero with Gifts of Lorien on the map is immediately fully healed and all his abilities are ready to be used again.
But in Imladris we have the whole Eriador, and effects of Vilya on Dunedains or Hobbits would be weird ... and Lindon kin is quite far from Rivendel on Middle-earth map xD ... So yes - hidden sanctuary resistant to time and decay - solely Rivendell.
Vilya: Vilya shields Rivendell from decay and evil. All buildings, units and heroes within the castle are immune to enemy spells and heroic abilities for a very long duration. Units and heroes also get +50% armour and +30% speed.
I think that Wind Armour could work better as title; we already have 'Breeze of Manwë' as spell. This would avoid possible duplications. Just a minor suggestion from me.
Vilya: Vilya shields Rivendell from decay and evil. All buildings, units and heroes within the castle are immune to enemy spells and heroic abilities for a very long duration. Units and heroes also get +50% armour and +30% speed.
Vilya: Vilya shields Rivendell from decay and evil. All buildings, units and heroes within the castle are immune to enemy spells and heroic abilities, as well as to fire, frost and poison, for a very long duration.
Vilya: Vilya shields Rivendell from decay and evil. All buildings, units and heroes within the castle are immune to enemy spells and heroic abilities, as well as to fire, ice, magic and poison, for a very long duration.
what is decay exactly? Mostly, I view it as the pitiless passing of time and the consequent deterioration brought about by bad weather and malevolent entities, be it fell ice, poison or other corroding adversities.
I would just include magic in the list. Magic-type damage, if some enemy heroes are able to deal it via their basic attack.
Vilya: Vilya shields Rivendell from decay and evil. All buildings, units and heroes within the castle are immune to enemy spells and heroic abilities, as well as to fire, ice, magic and poison, for a very long duration.
As said, the overall graphical display should stay the same as that suggested earlier.
which kind of icon picture would you like him to have, as for Wind Armour (or Manwë's Gale)? An idea could be the classic BFME cartoonish tornado, but I might craft one from scratch. Elemental abilities often produce great icons (see the Twilight Queen).
"Replaces one fallen unit of every horde on the battlefield."
As regards his whirlwind ability, I certainly agree with enhancing its damage.
Vilya: Vilya shields Rivendell from decay and evil. All buildings, units and heroes within the castle are immune to enemy spells and heroic abilities, as well as to fire, frost and poison, for a very long duration.Technically not possible, sorry.
ZitatVilya: Vilya shields Rivendell from decay and evil. All buildings, units and heroes within the castle are immune to enemy spells and heroic abilities, as well as to fire, frost and poison, for a very long duration.Technically not possible, sorry.
I think it's time we formalised the concept in a new thread.
ZitatVilya: Vilya shields Rivendell from decay and evil. All buildings, units and heroes within the castle are immune to enemy spells and heroic abilities, as well as to fire, frost and poison, for a very long duration.Technically not possible, sorry.
Vilya: Vilya shields Rivendell from decay and evil. All Imladris buildings, units and heroes are immune to magic, fire, frost and poison, for a very long duration.
I agree on the global effect, then. Only, I think we should highlight the fact that its duration should be moderately long :)
Vilya: Vilya shields Rivendell from decay and evil. All buildings, units and heroes within the castle are immune to magic, fire, frost and poison. (Passive).
Vilya: Vilya shields Rivendell from decay and evil. Imladris buildings, units and heroes are immune to fire, frost and poison. While active, all faction forces and structures are resistant to magic for a long time.
Vilya's Blessing: Vilya shields Rivendell from decay and evil. All Elven buildings, heroes and units will be blessed with temporary invincibility.
Vilya's Blessing: Vilya shields Rivendell from decay and evil. All Elven buildings, heroes and units will be blessed with temporary invincibility.
not march through any and all damage with an invincible army. If anything, that sounds more like a Dwarven thing!
Vilya's Blessing: Vilya shields Rivendell from decay and evil. All buildings, heroes and units within the main base will be blessed with invincibility for a long period. Does not affect the walls and their defensive options as well as a gate.
Vilya's Blessing: Vilya shields Rivendell from decay and evil. All buildings, heroes and units within your base are blessed with invincibility for a long duration.
Of the Three Rings that the Elves had preserved unsullied no open word was ever spoken among the Wise, and few even of the Eldar knew where they were bestowed. Yet after the fall of Sauron their power was ever at work, and where they abode there mirth also dwelt and all things were unstained by the griefs of time.J.R.R. Tolkien - The Silmarillion: Of the Rings of Power and the Third Age
***
In that time the stronghold and refuge of Imladris, that Men called Rivendell, was founded by Elrond Half-elven; and long it endured.
I still think he should be made a 3000-resource hero. That's reasonable, balance-wise.
Vilya's Blessing: Vilya shields Rivendell from decay and evil. All buildings, heroes and units within your base are blessed with invincibility for a long duration.
So when we implement this, we'll also finish his rework which we started four years ago, but sadly stopped somewhere between level 7 and 10. :)
ELROND
(https://vignette.wikia.nocookie.net/edain-mod/images/3/38/Elrond_loudwater_ability.png/revision/latest/scale-to-width-down/35?cb=20171124113524) Level 1: Rage of the Loudwater - Elrond raises the waters of the Bruinen in defence of his people, summoning a powerful flood in the form of a mighty horse to crush enemies in the target area. At levels 3, 5, 7, and 10, an additional flood horse appears (maximum 5). Left click to activate.
(https://vignette.wikia.nocookie.net/edain-mod/images/d/d4/Faramir_knight_ranger_ability.png/revision/latest/scale-to-width-down/35?cb=20170311125827) Level 3: Mount - Elrond mounts or dismounts his horse.
(https://vignette.wikia.nocookie.net/edain-mod/images/3/3e/Elrond_ancient_equipment_ability.png/revision/latest/scale-to-width-down/35?cb=20171127131415) Level 5: Ancient Equipment - Elrond draws his old sword Hadhafang and puts on his battle armour. Elrond permanently gains +25% armour and inflicts area-of-effect damage. Units in his vicinity also gain +25% armour. (Passive ability)
(https://vignette.wikia.nocookie.net/edain-mod/images/c/c2/Galadriel_treacherous_as_seas_ability.png/revision/latest/scale-to-width-down/35?cb=20170922122227) Level 7: Wuthering Gale - Elrond summons a raging whirlwind around himself which will heavily damage surrounding enemy units, knocking them down and drawing them towards Elrond. Left click to activate.
(https://vignette.wikia.nocookie.net/edain-mod/images/5/52/Elrond_vilyas_wrath_ability.png/revision/latest/scale-to-width-down/35?cb=20171124113525) Level 10: Vilya's Blessing - Vilya shields Rivendell from decay and evil. All buildings, heroes and units within your base are blessed with invincibility for a long duration.(https://i.pinimg.com/originals/7e/c1/27/7ec127cd2a537b51d59e2cd717d73640.jpg)
Of the Three Rings that the Elves had preserved unsullied no open word was ever spoken among the Wise, and few even of the Eldar knew where they were bestowed. Yet after the fall of Sauron their power was ever at work, and where they abode there mirth also dwelt and all things were unstained by the griefs of time.J.R.R. Tolkien - The Silmarillion: Of the Rings of Power and the Third Age
***
In that time the stronghold and refuge of Imladris, that Men called Rivendell, was founded by Elrond Half-elven; and long it endured.
it would be the removal of Elrond's classic Restoration, but I'm willing to look past that if there is a worthy replacement which this is.
Agreed with Oak, I'm not too sure about Restoration going
I was also not sure about removing Restoration, but now that Elrond's ultimate spell is finalized, I believe that its replacement is even more satisfying and much more fun to use.
I assume the ability wouldn't affect Imladris outposts, but what about any other castles or camps that the player builds beyond their starting one?
Suggestion about the ethereal sound you mentioned: How about the beautiful sound of the Tears of Nienna DieWalküre has uploaded on soundcloud? Do you think that it's proper for the Ring of Air?
When considering Arwen takes his role, this kind of work only deserves the support. Also if she won't be hero/unit support, what will be her role?
@Tiberius Ogden I know her skill and the spell, it is just grammer. As a result I am for it.
Oh, it was rhetorical question. I see now. xD
I truly agree with this new concept, but i find something that troubles me deeply:
Imladris is a truly late game faction, strong as anyone; for me is the only one that can face a full upgraded isengard army and best it.
The question of giving the camp or fortress invincibility is really needed at late game?
Firstly, I’m not entirely sure about the effect of full invincibility over all your castles/camps.As you said - we can say the same about Stronghold of The Iron Crown which at least for me sounds more OP because it is permanent. Vilya is purely temporar.
There are some more interesting ideas that could be done with the concept of a timeless sanctuary (some of which have been suggested by Aule in this thread).
I also have issues with the fact that Elrond’s role as a healer through Restoration has been removed. I know the points that Tiberius has made about Elrond’s current Restoration not having a heal and Walkure’s points about Galadriel being the new big hero supporter.
However, let us not forget that Elrond was the greatest healer present in Middle Earth during the War of the Ring. He personally healed Frodo from the Morgul blade, something which I feel is much more important for the whole story and more iconic than Galadriel letting Gandalf recover in Lorien or appearing to Frodo in a vision in the film.
Elrond was a healer first, warrior second, and it seems a shame to have most of his abilities focus on the later.
With the argument that Arwen is the hero supporter for Imladris…well she isn’t really. She has a heal and the hero buffs via the spellbook but that’s it. She then has a fear ability, a speed increase and unit support ability.
If you are worried about the faction having too much healing, then there are other ways of representing Elrond’s influence (for example the restoration of powers).
If you’re then worried about not having enough spaces in Elrond’s ability slots, then his mount could be included in Ancient Equipment.
Saying that Elrond shouldn’t have the Restoration because Galadriel has it already would mean that you’d then have to rework Aranarth who can also restore abilities.
The idea of making a base invulnerable isn’t “unique” as Angmar has a very similar ability as I have mentioned previously.
I realise that any changes at this stage would probably be a lot of work (changing Elrond’s plans or going over established heroes like Arwen or Galadriel)
Galadriel seems more a jack-of-all trades at the moment, with one
ability that causes fear, two hero-support-abilities, one mass-destroying ability and one unit-/building-support
The Mass-destruction could easily move over to Glorfindel or the Twins
I think I'll add my own proposal for Elrond soon.
- Rank 10: Nenya's Cleansing. All allied units and buildings on the map are continously healed for a long duration. Units in the vicinity of heroes with Gifts of Lorien additionally become fearless and can't be knocked to the ground. Buildings in the vicinity of heroes with Gifts are immune to fire.?
Yeah, I can read, just want to see the exact skill with description how it will work in his skillset. ;)I think people can just express their opinion on the proposed idea, and not necessarily offer an alternative
Imladris are not really in great Need for a tank in my opinion
About the Three Rings argument, I believe I can fall back to my previous argument about the concept's fittingness. There is no doubt it does fit the ideas behind it and reflect Vilya's nature, but I believe a better effect for it could be found for the sake of balance and uniqueness, since while the concept is fitting, in my opinion it doesn't quite fulfill the other two.
Actually it is unique - there isn't anything in the game what causes invincible base. And concerning balance - last ability of the faction hero who will cost 3 000, can be used only for defense, and its duration will be around 30 - 45 seconds doesn't seem to me OP. On the other hand, current restoration (which can only refresh skillsets, but still) can be used either for offensive or defensive gameplay, because you can refresh in target location not only all of your heroes, but allied heroes as well (imagine Gandalf using all of his mass slayer abilities twice). :o
And your proposal for Elrond skillset is? Or you are fine with him as he is now?
Elrond is meant to be Rivendell's AoE hero, and with three abilities to that effect (flood horses, his passive AoE damage later and Vilya) I'd say hes conceptually well positioned for the role. Of course, if his abilities are too weak they can be easily buffed, but I don't think more fundamental hero reworks are necessary here.
ELROND
(https://vignette.wikia.nocookie.net/edain-mod/images/3/38/Elrond_loudwater_ability.png/revision/latest/scale-to-width-down/35?cb=20171124113524) Level 1: Rage of the Loudwater - Elrond raises the waters of the Bruinen in defence of his people, summoning a powerful flood in the form of a mighty horse to crush enemies in the target area. At levels 3, 5, 7, and 10, an additional flood horse appears (maximum 5). Left click to activate.
(https://vignette.wikia.nocookie.net/edain-mod/images/3/3e/Elrond_ancient_equipment_ability.png/revision/latest/scale-to-width-down/35?cb=20171127131415) Level 3: Ancient Equipment - Elrond draws his old sword Hadhafang and puts on his battle armour. Elrond permanently gains +25% armour and inflicts area-of-effect damage. Units in his vicinity also gain +25% armour.
Elrond mounts or dismounts his horse. (Passive and active ability)
(https://vignette.wikia.nocookie.net/edain-mod/images/8/8e/Elrond_restoration_ability.png/revision/latest/scale-to-width-down/35?cb=20171124113525) Level 5: Restoration - Elrond uses his healing magic to refresh allied heroes, instantly recharging their ability timers. Does not affect Elrond. Left click icon then left click on target area.
(https://vignette.wikia.nocookie.net/edain-mod/images/c/c2/Galadriel_treacherous_as_seas_ability.png/revision/latest/scale-to-width-down/35?cb=20170922122227) Level 7: Wuthering Gale - Elrond summons a raging whirlwind around himself which will heavily damage surrounding enemy units, knocking them down and drawing them towards Elrond. Left click to activate.
(https://vignette.wikia.nocookie.net/edain-mod/images/5/52/Elrond_vilyas_wrath_ability.png/revision/latest/scale-to-width-down/35?cb=20171124113525) Level 10: Vilya's Blessing - Vilya shields Rivendell from decay and evil. All buildings, heroes and units within your base are blessed with invincibility for a long duration.
ELROND
(https://vignette.wikia.nocookie.net/edain-mod/images/3/38/Elrond_loudwater_ability.png/revision/latest/scale-to-width-down/35?cb=20171124113524) Level 1: Rage of the Loudwater - Elrond raises the waters of the Bruinen in defence of his people, summoning a powerful flood in the form of a mighty horse to crush enemies in the target area. At levels 3, 5, 7, and 10, an additional flood horse appears (maximum 5). Left click to activate.
(https://vignette.wikia.nocookie.net/edain-mod/images/3/3e/Elrond_ancient_equipment_ability.png/revision/latest/scale-to-width-down/35?cb=20171127131415) Level 3: Ancient Equipment - Elrond draws his old sword Hadhafang and puts on his battle armour. Elrond permanently gains +25% armour and inflicts area-of-effect damage. Units in his vicinity also gain +25% armour.
Elrond mounts or dismounts his horse. (Passive and active ability)
(https://vignette.wikia.nocookie.net/edain-mod/images/8/8e/Elrond_restoration_ability.png/revision/latest/scale-to-width-down/35?cb=20171124113525) Level 5: Restoration - Elrond uses his healing magic to refresh allied heroes, instantly recharging their ability timers. Does not affect Elrond. Left click icon then left click on target area.
(https://vignette.wikia.nocookie.net/edain-mod/images/c/c2/Galadriel_treacherous_as_seas_ability.png/revision/latest/scale-to-width-down/35?cb=20170922122227) Level 7: Wuthering Gale - Elrond summons a raging whirlwind around himself which will heavily damage surrounding enemy units, knocking them down and drawing them towards Elrond. Left click to activate.
(https://vignette.wikia.nocookie.net/edain-mod/images/5/52/Elrond_vilyas_wrath_ability.png/revision/latest/scale-to-width-down/35?cb=20171124113525) Level 10: Vilya's Blessing - Vilya shields Middle-earth from decay and woe. All buildings, heroes and units within allied bases receive -100% damage (any type) for a long duration (45 seconds).
In fact, I remember having read this from an accurate lore source, the Three Rings (thanks to their combined influence) also ensured that there was a minimum amount of order in a troubled Middle-earth, even though their beautifying aura did not leave visible traces in non-Elven territories. For want of better words, beside from preserving immortal places, they had maintained an adequate level of equilibrium in a world growing chill and disenchanted, so that magic could still prosper (in some defined areas) and the earth was not left to its wistful destiny.
(http://i.imgur.com/s5x6emD.gif) Level 10: Tutelage of Ossë - Thanks to the ancestral teachings of Ossë, Círdan grants all ships and siege weapons across the map +30% armour, +20% attack and +15% speed for a duration.
We wanted to keep three mass slayer abilities and add one general ultimate ability that would highlight Elrond's importance. Nothing more. Just slight rework to finish his overall rework which we started somewhere in 2015.
Why I now think that Elrond will be conceptually even more broken than is now? 8-|
Instant refreshment fits to Galadriel, she instanly refreshed Frodo and Gandalf in the movie, not Elrond, Elrond was well known healer and healed Frodo, but it took quite a time.
Horse - do we have any precedent from the game that horse skill is combined with passive ability? For me it's quite odd.
And concerning Vilya ... I don't know, invincibility sounded magically, -100% sounds like some debuff ... yes, Angmar fortress, but honestly I also don't know how snowstorm can make things invincible.
There must be something more powerful, magical, and balance-wiser, than this ... I am sure of it, we just don't have in front of our nose for now, we should keep discussing ...
Hey there, friends of old!
I see that many of those who comment desire things that maybe be against lore, to them -and also to the fellow edain companions- i ask:
Who is Elrond witthout Vilya?
Because we have dear Tiberius & Walküre explaining what are the elven rings and more properly Vilya and its power.
If something may fit the ring bearers -save Frodo & ring heroes- is that the double palantir should be aplied. Because it is not only one single power that the ring gives to them.
In the end i think we should first debate what can Elrond do without the mightiest of the three for he never shown he had it but did use it when it might.
So be it, my friend. Let the course of ring bearers stick to the current iteration xD
Alea iacta est ;)
I support +1
FORTUNA AUDACES IUVAT 8-)
ELROND
(https://vignette.wikia.nocookie.net/edain-mod/images/3/38/Elrond_loudwater_ability.png/revision/latest/scale-to-width-down/35?cb=20171124113524) Level 1: Rage of the Loudwater - Elrond raises the waters of the Bruinen in defence of his people, summoning a powerful flood in the form of a mighty horse to crush enemies in the target area. At levels 3, 5, 7, and 10, an additional flood horse appears (maximum 5). Left click to activate.
(https://vignette.wikia.nocookie.net/edain-mod/images/d/d4/Faramir_knight_ranger_ability.png/revision/latest/scale-to-width-down/35?cb=20170311125827) Level 3: Mount - Elrond mounts or dismounts his horse.
(https://vignette.wikia.nocookie.net/edain-mod/images/3/3e/Elrond_ancient_equipment_ability.png/revision/latest/scale-to-width-down/35?cb=20171127131415) Level 5: Ancient Equipment - Elrond draws his old sword Hadhafang and puts on his battle armour. Elrond permanently gains +25% armour and inflicts area-of-effect damage. Units in his vicinity also gain +25% armour. (Passive ability)
(https://vignette.wikia.nocookie.net/edain-mod/images/c/c2/Galadriel_treacherous_as_seas_ability.png/revision/latest/scale-to-width-down/35?cb=20170922122227) Level 7: Wuthering Gale - Elrond summons a raging whirlwind around himself which will heavily damage surrounding enemy units, knocking them down and drawing them towards Elrond. Left click to activate.
(https://vignette.wikia.nocookie.net/edain-mod/images/5/52/Elrond_vilyas_wrath_ability.png/revision/latest/scale-to-width-down/35?cb=20171124113525) Level 10: Vilya's Preservation - All heroes and units in the vicinity of Elrond are continously healed, their abilities slowly restored and along with the structures protected from magic for a long period. Left click to activate.(https://i.pinimg.com/originals/7e/c1/27/7ec127cd2a537b51d59e2cd717d73640.jpg)
- Rank 10: Nenya's Cleansing. All allied units and buildings on the map are continously healed for a long duration. Units in the vicinity of heroes with Gifts of Lorien additionally become fearless and can't be knocked to the ground. Buildings in the vicinity of heroes with Gifts are immune to fire.
GANDALF'S STANCES
(https://i.imgur.com/cUUV1XB.png) Normal Stance: Narya - The Ring of Fire ensures a proper balance between spell effectiveness and the bubble-shield's frequency.
Narya also preserves its bearer from toil and wear, providing higher resistance against fire and frost.
(https://i.imgur.com/lZThDHD.png) Offensive Stance: Might of the Istar - Gandalf uses his potent magic to fight evil and tyranny. His spell damage is amplified by 50% and his attack by 15%.
On the other hand, his defence is decreased by 25% and his magical bubble-shield is completely disabled, leaving him vulnerable against enemy heroes and monsters.
(https://i.imgur.com/JtQTTWz.png) Defensive Stance: Wizard's Shield - Gandalf conveys all his power to his bubble-shield, to resist any fell menace. His defence is increased by 25% and his bubble-shield's frequency will be a lot higher, granting him protection against units, monsters and heroes.
Conversely, the effort drains part of Gandalf's vigour and his spell damage is then decreased by 50%.
I really like the Elrond rewroke presented above. :)
Just one questione: Is his last skill active or passive?
Does it also protect heroes from magic? I think that would be really well fitting and quite strong as well. Just imagine your heroes would takte no damage from spells like Gandalfs "Istari light" or Mouth of Saurons "Evil Eye". That would be huge.
(https://vignette.wikia.nocookie.net/edain-mod/images/5/52/Elrond_vilyas_wrath_ability.png/revision/latest/scale-to-width-down/35?cb=20171124113525) Level 10: Vilya's Blessing - Vilya grants your forces a powerful blessing. All allied buildings within the base get +50% armour and resistance to siege.
Reduces the cooldown of heroic abilities all over the map and that of spells.
Units in the vicinity of Elrond receive -25% damage and are immune to magic.
Lasts for a long duration.
(Note: restoring units' abilities makes sense, but it contrasts with the new central spell, Sanctuary of Knowledge, which already reduces the cooldown of units' abilities.)
Sanctuary of Knowledge: Units gather experience twice as fast and their ability cooldowns are reduced by 25%.Not much - cause spell upgrade is passive and instant, while Vilya's is active and last long. Central spell also corresponds with last ability of the faction hero which quite fits.
Zitat(https://vignette.wikia.nocookie.net/edain-mod/images/5/52/Elrond_vilyas_wrath_ability.png/revision/latest/scale-to-width-down/35?cb=20171124113525) Level 10: Vilya's Blessing - Vilya grants your forces a powerful blessing. All allied buildings within the base get +50% armour and resistance to siege.What do you think?
Reduces the cooldown of heroic abilities all over the map and that of spells.
Units in the vicinity of Elrond receive -25% damage and are immune to magic.
Lasts for a long duration.
(https://vignette.wikia.nocookie.net/edain-mod/images/5/52/Elrond_vilyas_wrath_ability.png/revision/latest/scale-to-width-down/35?cb=20171124113525) Level 10: Vilya's Blessing - Vilya grants your forces a powerful blessing. All allied buildings within the base have greater resistance to siege.
Reduces the cooldown of heroic abilities all over the map and that of spells.
Units in the vicinity of Elrond are immune to magic.
Lasts for a long duration.
(https://vignette.wikia.nocookie.net/edain-mod/images/5/52/Elrond_vilyas_wrath_ability.png/revision/latest/scale-to-width-down/35?cb=20171124113525) Level 10: Vilya's Preservation - All heroic abilities in the vicinity of Elrond are continously restored. Buildings, units and heroes in large radius are immune to fire. All allied forces on the map are protected from magic for a long duration. Left click to activate.
- Rank 10: Nenya's Cleansing. All allied units and buildings on the map are continously healed for a long duration. Units in the vicinity of heroes with Gifts of Lorien additionally become fearless and can't be knocked to the ground. Buildings in the vicinity of heroes with Gifts are immune to fire.
(https://vignette.wikia.nocookie.net/edain-mod/images/5/52/Elrond_vilyas_wrath_ability.png/revision/latest/scale-to-width-down/35?cb=20171124113525) Level 10: Vilya's Preservation - All allied buildings, units and heroes on the map are protected from magic. Main base is additionally immune to fire. Heroic abilities are continously restored for a long period. Left click to activate.
(https://vignette.wikia.nocookie.net/edain-mod/images/5/52/Elrond_vilyas_wrath_ability.png/revision/latest/scale-to-width-down/35?cb=20171124113525) Level 10: Vilya's Restoration - All heroic and unit abilities are continously restored for a long period. Buildings, units and heroes on the map are protected from magic. Left click to activate.
(https://vignette.wikia.nocookie.net/edain-mod/images/5/52/Elrond_vilyas_wrath_ability.png/revision/latest/scale-to-width-down/35?cb=20171124113525) Level 10: Vilya's Preservation - All heroes and units in the vicinity of Elrond are continously healed, their abilities slowly restored and along with the structures protected from magic for a long period. Left click to activate.
(https://vignette.wikia.nocookie.net/edain-mod/images/5/52/Elrond_vilyas_wrath_ability.png/revision/latest/scale-to-width-down/35?cb=20171124113525) Level 10: Vilya's Preservation - Hidden refugee is immune to siege attacks for a long period. Inside the base heroic abilities are continuously restored.
Left click to activate.
(https://vignette.wikia.nocookie.net/edain-mod/images/5/52/Elrond_vilyas_wrath_ability.png/revision/latest/scale-to-width-down/35?cb=20171124113525) Level 10: Vilya's Preservation - Magic of the mightiest elven ring preserves Imladris from evil influences. All alied units, heroes and buldings on the map are immune to magic, fire, frost and poison. Heroic abilities are continuously restored for a long period.
Left click to activate.
(https://vignette.wikia.nocookie.net/edain-mod/images/5/52/Elrond_vilyas_wrath_ability.png/revision/latest/scale-to-width-down/35?cb=20171124113525) Level 10: Vilya, Mightiest of The Three :
Vilya's protection: The Ring of Air shields Rivendell from any evil menace. Units,heroes,walls, gates and buildings inside your base will sustain -75% damage.
Vilya's preservation: Vilya's influece ensures a minimum amount of good and order in Middle Earth. For the entire duration of the effect the Ring of Air restores the spirit of all the heroes (also allied) on the entire map. The cooldown of their abilities is reduced.
The holy light of Aman rises at the firmament. Cancels out ice rain, snow flurry and darkness. Temporarily paralyses enemy units.
The elves can see the stars of Elbereth and gain hope. This cancels the Darkness power and the Freezing Rain power. In addition, all friendly heroes and buildings gain +75% armor for a short time.
(https://vignette.wikia.nocookie.net/edain-mod/images/5/52/Elrond_vilyas_wrath_ability.png/revision/latest/scale-to-width-down/35?cb=20171124113525) Level 10: Vilya's Blessing - Vilya shields Middle-earth from evil and restores the forces of the Good. All buildings within allied bases are invincible (walls included) for a duration. Furthermore, the Ring reduces the cooldown of all heroic abilities and spells.
Lasts 30 seconds.
Level 10: Vilya's Preservation - Magic of the mightiest elven ring preserves Imladris from evil influences. All friendly heroes and buildings on the map gain +75% armor and are resistant to magic. Heroic abilities are continuously restored for a long period.
Left click to activate.
Your arguments about invincibility are more than reasonable. So, I feel like proposing a final version:Zitat(https://vignette.wikia.nocookie.net/edain-mod/images/5/52/Elrond_vilyas_wrath_ability.png/revision/latest/scale-to-width-down/35?cb=20171124113525) Level 10: Vilya's Blessing - Vilya shields Middle-earth from evil and restores the forces of the Good. All buildings within allied bases are invincible (walls included) for a duration. Furthermore, the Ring reduces the cooldown of all heroic abilities and spells.
Lasts 30 seconds.
- Invincibility is saved, together with the whole magical feeling. Uniqueness is too preserved, since the effect involves all your allies.
- It lasts no longer than Nenya, thereby maintaining a clear limit for balance.
- Restoration/Refreshment is equally kept, for the jubilation of this thread's attendees :)
- I think there is no need for some influence on units. Elrond has already a decent leadership and Arwen provides healing. The faction itself consists of the most resilient type of troops ever.
Sorry for the 'suggestion war', but I sense we're close to a definitive solution ;)
Level 10: Vilya's Preservation - Magic of the mightiest elven ring preserves Imladris from evil influences. All friendly heroes and buildings on the map ghave double armor and are resistant to magic. Heroic abilities are continuously restored for a long period.
Left click to activate.
but I consider an armour boost as quite underwhelming for the Ring's magic. Also, heroes would be greatly benefited already, thanks to refreshment
What if we also included spells' cooldown?
You know "Vilya restores heroes AND also shields your castle" ... it's strange and not connected.
Last note: the FX. The almost invisible barrier sorrounding the base we talk about on discord could be a cool addition, together with light rays of blessing on buildings and walls. Let's talk about some ideas concerning FXs ;)
(https://vignette.wikia.nocookie.net/edain-mod/images/5/52/Elrond_vilyas_wrath_ability.png/revision/latest/scale-to-width-down/35?cb=20171124113525) Level 10: Vilya's Preservation - The power of the mightiest Elven Ring shields Rivendell from evil and toil. All allied buildings and heroes across the map have their armour doubled and are immune to magic.
Vilya reduces the cooldown of all heroic abilities.
Lasts for a long duration.
I'll update the first post in due time, and explain that secondary trait of Vilya as well.
So, if you're fine, here is our FINAL iteration:Zitat(https://vignette.wikia.nocookie.net/edain-mod/images/5/52/Elrond_vilyas_wrath_ability.png/revision/latest/scale-to-width-down/35?cb=20171124113525) Level 10: Vilya's Blessing - The magic of the mightiest Elven Ring shields Rivendell from evil and toil. All allied buildings and heroes across the map have their armour doubled and are immune to magic.
Reduces also the cooldown of all heroic abilities.
Lasts for a long duration.
Dormammu, i've come to bargain!Let's break the eternal loop of discussion :D :D
Zitat(https://vignette.wikia.nocookie.net/edain-mod/images/5/52/Elrond_vilyas_wrath_ability.png/revision/latest/scale-to-width-down/35?cb=20171124113525) Level 10: Vilya's Blessing - The magic of the mightiest Elven Ring shields Rivendell from evil and toil. All allied buildings and heroes across the map have their armour doubled and are immune to magic.
Reduces also the cooldown of all heroic abilities.
Lasts for a long duration.
So, what do you think Tiberius? Do you believe Elrond will become a titan after adding this?
Hey guys, I love the final version of Vilya that you ended up with. I'm in favour of it and I also believe that raising Elrond's price to 3000 is a must if we consider that he is a powerful Elf Lord of the FA.
I might have another proposal for Elrond, which fortunately doesn't have to do with his Ring of Power. Now that Vilya's effect is probably finalized, I think we should not abandon the other users' idea of combining Elrond's Mount and Ancient Equipment spell in order to free one spot from his skillset. His second or third ability would be the combined one, and since Restoration is incorporated in the Ring of Air now, we could come up with something different to fill the empty spot. It doesn't have to be something really powerful, especially if it is going to be a level 3 skill. In my opinion it's an opportunity we should take advantage of. In the end, this idea only adds to the Lord of Imladris. ;)
So how about, as others suggested, his 3.8.1 ability of lending experience to other heroes? It is not OP at all and enhances his role/aspect as a hero supporter. Or even an utterly new idea?
P.S. Loved that Doctor Strange reference Aulë. xD
I just want to say that I've missed these forums. :P
You've spent weeks of creating something that fits, respects lore, respects roles, respects other suggestions, respects other spells, abilities, whatever.
And then someone shows up and says "I like what you've done, solved, but lets throw brick into another thing" ... and then you will spent additional weeks of creating something that fits, respects lore, respects roles, respects other suggestions, respects other spells, abilities, whatever. [uglybunti]
(https://vignette.wikia.nocookie.net/edain-mod/images/5/52/Elrond_vilyas_wrath_ability.png/revision/latest/scale-to-width-down/35?cb=20171124113525) Level 10: Vilya's Preservation - The magic of the mightiest Elven Ring shields Rivendell from evil and toil. All allied buildings and heroes across the map get +50% armour, are immune to magic and their abilities recharge faster for a long period.
(https://vignette.wikia.nocookie.net/edain-mod/images/5/52/Elrond_vilyas_wrath_ability.png/revision/latest/scale-to-width-down/35?cb=20171124113525) Level 10: Vilya's Preservation - The magic of the mightiest Elven Ring shields Rivendell from evil and toil. All allied buildings and heroes across the map get +50% armour, are immune to magic, can not be knocked down, and their abilities recharge faster for a long period.
(https://vignette.wikia.nocookie.net/edain-mod/images/5/52/Elrond_vilyas_wrath_ability.png/revision/latest/scale-to-width-down/35?cb=20171124113525) Level 10: Vilya's Preservation - The magic of the mightiest Elven Ring shields Rivendell from evil and toil. All allied buildings and heroes across the map get +50% armour, are immune to magic, can not be knocked down, and their abilities recharge faster for a long period.
Indeed - though it's not just a connection to the Ring of Adamant but also the Ring of Fire - as though it's indirect as I stated before the Bubble Shield does provide knockback immunity when it triggers.(https://vignette.wikia.nocookie.net/edain-mod/images/5/52/Elrond_vilyas_wrath_ability.png/revision/latest/scale-to-width-down/35?cb=20171124113525) Level 10: Vilya's Preservation - The magic of the mightiest Elven Ring shields Rivendell from evil and toil. All allied buildings and heroes across the map get +50% armour, are immune to magic, can not be knocked down, and their abilities recharge faster for a long period.
I was thinking about that but didn't want to include knockback immunity cause it's already implemented in Nenya (technically you need hero with the gift nearby) ... but actually it isn't. We're affecting heroes while Nenya affects units. So it fits perfectly and nice way connects to Ring of Adamant.
We wanted to be Nenya and Vilya on the same level, because from the lore we know that worked completely the same way ... but logically for game purpose we had to find something little different.
And I think that we succeeded. ;)
(https://vignette.wikia.nocookie.net/edain-mod/images/5/52/Elrond_vilyas_wrath_ability.png/revision/latest/scale-to-width-down/35?cb=20171124113525) Level 10: Vilya's Preservation - The mightiest of the Three Rings shields Middle-earth from evil and toil. All allied buildings and heroes across the map gain +50% armour and are immune to magic. Heroes cannot be knocked back and their abilities recharge much faster.
Lasts for a long duration.
(https://vignette.wikia.nocookie.net/edain-mod/images/5/52/Elrond_vilyas_wrath_ability.png/revision/latest/scale-to-width-down/35?cb=20171124113525) Level 10: Vilya's Preservation - The mightiest of the Three Rings shields Middle-earth from evil and toil. All allied buildings and heroes across the map gain +50% armour and are immune to magic. Heroes cannot be knocked back and their abilities recharge much faster.
Lasts for a long duration.
"He was as noble and fair as an elf-lord, as strong as a warrior, as wise as a wizard, as venerable as a king of dwarves, and as kind as summer."