Masterful Example: Increases the experience gain of nearby units by 50%.
Loremaster effect: Triples the experience gain of nearby units and grants them the attached Loremaster’s LV. 1 bonus. This does not stack with the bonuses granted by other loremasters of the same specialty or the Gathering of Lore defensive bonus nor does it affect their active abilities.
Middle-earth’s Last Line of Defense LV. 1: the Veterans gain double damage at the cost of 50% speed
- Stone: The Veterans are equipped with the knowledge to rend the earth and the structures built atop it. Each attack on enemy buildings slows down their production by 25%. The effect is improved at level 20.
- Seas: The Veterans attack in a steady rhythm like the ebb and flow of the sea, wearing away the shore. Each strike on an enemy hero, monster, or building wears down 5% of their armor, stacking until their armor is stripped completely.
- Light: Light shines from the weapons of the Veterans, dazzling non-elite enemy units. Enemies are stunned for 3 seconds when damaged.
- Winds: The Veterans move in haste and are unaffected by any speed maluses, including this one.
LV. 10: the Veterans gain 50% armor
- Stone: With each attack the Veterans suffer, the Veterans better find their grounding, losing 25% speed and gaining 25% armor, stacking until a max of 100% speed loss and 100% armor gain.
- Seas: The Sea constantly reforms no matter how one strikes at it. So long as the Veterans are in combat, they slowly regain health, but at 25% the rate they heal out of combat.
- Light: The golden armor of the Veterans shines bright, giving hope to allies. Nearby allies are unaffected by fear and negative auras such as Dread Visage.
- Winds: The wind of their blows carries enemies away. The Veterans’ attacks knock enemies back.
LV. 15: the Veterans become immune to knock-back and trample
- Stone: The Veterans resist 90% of siege damage.
- Seas: The Veterans resist 90% of magic, elemental, and poison damage.
- Light: The Veterans cannot lose their leaderships.
- Winds: The Veterans resist 90% of arrow damage.
LV. 20: the Veterans deal triple damage
- Stone: The lore of Aulë deals not only in the materials of the earth but in all manner of constructs. The Veterans’ attacks disable enemy buildings and can open enemy gates.
- Seas: All the firstborn seek healing and rest across the sea. The Veterans stand in defense of all those firstborn who grow weary of Middle-earth. Every attack suffered by the Veterans slowly heals surrounding allied units by a fixed amount. Does not affect fellow Veterans.
- Light: All the brood of Morgoth fear the light of Varda and few can stand before her radiance. The veterans channel her light in battle and whenever a Veteran kills an elite unit, heroic unit, or monster, non-elite enemy units cower before the Veterans. Whenever the Veterans kill a hero, all non-heroic enemy units flee before the Veterans.
- Winds: The Veterans learn to wield the wind with their blades, letting the winds of Manwë carry their blows across the battlefield. The Veterans’ attacks gain a moderate area of effect. Enemies further away from the main target are damaged less but are still affected by knock-back.