Modding Union

[en] Edain Mod => [Edain] Suggestions => [Edain] Gondor Suggestions => Thema gestartet von: Lord of Mordor am 24. Aug 2015, 00:43

Titel: Brief Gondor Ideas
Beitrag von: Lord of Mordor am 24. Aug 2015, 00:43
In this thread, you can post small Gondor suggestions. There are no fixed rules for whether a suggestion should be posted as its own thread in the suggestions forums or in this collective thread, you  may decide yourself whether you think your idea needs its own thread. As a general guideline, though, an idea that can be presented in just a couple of sentences may not need its own thread and could be discussed here, preventing the forum from getting too cluttered. On the other hand, if you want to discuss an aspect of the game in great depth or propose something like an entirely new hero with a full new set of abilities, a new thread might be more appropriate.
Titel: Re: Brief Gondor Ideas
Beitrag von: LordDainIronfoot am 26. Aug 2015, 02:11
I think that it will be nice if Arnor Soldiers have their Capes like in the Prologue of The Fellowship !!It will make them look more Noble sonce they are Numenorians,the Noblest of Race of man! :-)
Titel: Re: Brief Gondor Ideas
Beitrag von: FG15 am 26. Aug 2015, 02:13
Some differences between the soldiers of Arnor in the mod and those seen in the movie are intended, to symbolize that Arnor has develloped since that time. Just to throw in that piece of information.
Titel: Re: Brief Gondor Ideas
Beitrag von: LordDainIronfoot am 26. Aug 2015, 02:35
Oh I see then! :-) Thank you for the answer FG15 and for the spared time! :-)
Titel: Re: Brief Gondor Ideas
Beitrag von: bookworm1138 am 26. Aug 2015, 08:00
i think it would be a good idea to give the soldiers from the Southern Fiefdoms unique voices. like i'm not sure for the Spearmen or Lossarnach Axemen, but the Ringlo Vale Swordsmen and the Morthond Archers could have the voices of the Gondor Swordsman and Rohan Archer from War of the Ring (the Rohan Archer in that game used most of the same sound-sets for their version of Faramir, even saying "For Gondor!" when he attacks)
Titel: Re: Brief Gondor Ideas
Beitrag von: FG15 am 26. Aug 2015, 12:18
Except the Morthand Vale archers, all fiefdom troops already have unique voices. And the Morthond Vale archers will get one in the next patch.

Also, if you want to suggest a soundset, cut it and present it here (or send it directly to us). Suggesting a soundset without an actual soundset is a bit pointless.  ;)
Titel: Re: Brief Gondor Ideas
Beitrag von: bookworm1138 am 26. Aug 2015, 17:21
currently the Ringlo Vale swordsmen and Lossarnach Axemen sound like the regular Gondor Soldiers, and the spear-men sound like the Rohan peasants.

as far as a sound-set, i don't know how to extract files for this kind of thing, and i'm not comfortable with trying, since the last time i tried to do anything like this, my War of the Ring install became corrupted and i couldn't uninstall it, repair it or even play it: and it's already acting rather funky on my Windows 8 as it is
Titel: Re: Brief Gondor Ideas
Beitrag von: Gandalf The Gray am 27. Aug 2015, 04:07
i think about gandalf of gondor i dont think he should have the same skills as gandalf the white so if the lvl 7 and lvl 10 skill were replaced with something else until he become gandalf the white because its kinda strange for gandalf the gray preforming istari light and the word of power
Titel: Re: Brief Gondor Ideas
Beitrag von: Ealendril der Dunkle am 27. Aug 2015, 11:15
Zitat
i think about gandalf of gondor i dont think he should have the same skills as gandalf the white
Why?
In the german section we have multiple times stated out, that we wont change anything up to gandalfs abilities.
Titel: Re: Brief Gondor Ideas
Beitrag von: Gandalf The Gray am 27. Aug 2015, 13:14
do not change his skills im not saying that but when he is gray he should have another lvl 7 and lvl 10 skill
Titel: Re: Brief Gondor Ideas
Beitrag von: Caronis am 10. Sep 2015, 23:45
Is it possible to give Strider a Bow ?  (**)
Titel: Re: Brief Gondor Ideas
Beitrag von: LordDainIronfoot am 11. Sep 2015, 06:45
I think that Team said no,because Gondor already has too many Ranged Heroes like Faramir ,Beregong and adding a third one I is not necessary nor balance wise ! :-)
Titel: Re: Brief Gondor Ideas
Beitrag von: Gnomi am 11. Sep 2015, 11:03
The balance wasn't really the reason.
But there are multiple other reasons:

1.) We don't like it when a hero looses parts of his set by normally leveling up.
When it's just a small ability which is replaced by a stronger one, even though it's different, it's okay. But when your hero looses his ability for something important like ranged attack, it feels kinda weird. He levels up and therefore gets weaker? After leveling up he has forgot how to use a bow?
Seems a bit weird.

2.) Aragorn doesn't have animations for a ranged attack.
We like his current animations as it's iconic and unique in Gondor. We would have ro replace all of his animations (even in melee fighting) with Faramir's animations. That's also something we don't want, because we think that those animations wouldn't fit to Aragorn.

3.) We want to focus heroes around their core identity.
Of course you can argue what is important for the core identity, but we don't really like to add abilities because they were shown one time in a movie without having any big impact.
If we gave Aragorn a ranged attack, we should also give nearly every hero in Gondor, Lorien, Imladris and the Dwarven faction a mount. Every hero was shown at least once riding. Additionally at least Thorin should also get a ranged attack.
And so on... you see where this is leading? Dozens of abilities without fitting animations and without really helping you much in the game. And we would have to delete abilities for nearly every unit, as we need the slots for those abilities.


Therefore:
No, we won't add a ranged attack for Gondor.^^
Titel: Re: Brief Gondor Ideas
Beitrag von: LordDainIronfoot am 11. Sep 2015, 12:32
I think Gnomi is righr,if I am not mistaken there were similar idea about Thorin but it really isn't necessary nor lore wise! :-)
Titel: Re: Brief Gondor Ideas
Beitrag von: Caronis am 11. Sep 2015, 18:51
It's true that gondor have many ranged heroes, and one of more could change to many of the gameplay.

But you said "but we don't really like to add abilities because they were shown one time in a movie without having any big impact."

The Aragorn's Throwing Knife is shown twice (TROK against mollok and against Lurtz, for a second) and he didn't had a big impact. ^^
Titel: Re: Brief Gondor Ideas
Beitrag von: Thumba-umba am 14. Sep 2015, 23:24
The balance wasn't really the reason.
But there are multiple other reasons:

1.) We don't like it when a hero looses parts of his set by normally leveling up.
When it's just a small ability which is replaced by a stronger one, even though it's different, it's okay. But when your hero looses his ability for something important like ranged attack, it feels kinda weird. He levels up and therefore gets weaker? After leveling up he has forgot how to use a bow?
Seems a bit weird.

2.) Aragorn doesn't have animations for a ranged attack.
We like his current animations as it's iconic and unique in Gondor. We would have ro replace all of his animations (even in melee fighting) with Faramir's animations. That's also something we don't want, because we think that those animations wouldn't fit to Aragorn.

3.) We want to focus heroes around their core identity.
Of course you can argue what is important for the core identity, but we don't really like to add abilities because they were shown one time in a movie without having any big impact.
If we gave Aragorn a ranged attack, we should also give nearly every hero in Gondor, Lorien, Imladris and the Dwarven faction a mount. Every hero was shown at least once riding. Additionally at least Thorin should also get a ranged attack.
And so on... you see where this is leading? Dozens of abilities without fitting animations and without really helping you much in the game. And we would have to delete abilities for nearly every unit, as we need the slots for those abilities.


Therefore:
No, we won't add a ranged attack for Gondor.^^

You also forgot to mention that aragorn did not have the bow in the book, and even in the movies he only uses it once in the Moria.
Titel: Re: Brief Gondor Ideas
Beitrag von: Thumba-umba am 14. Sep 2015, 23:29
Maybe dumb, but did you think of giving the Gondor similar ability Rohan has - give them three Captains of Gondor? Notably i mean the Hurin The Keeper of The Keys, Forlong of Lossarnach and Hirluin of the Green Hills. They do not appear in the movie, but they were mentioned in the original lore, ant if i am correct, they played not the least role in battles of Pelargir and Pelennor.
Titel: Re: Brief Gondor Ideas
Beitrag von: CragLord am 30. Sep 2015, 21:45
Hello everyone,

I have a small suggestion about Aragon's mount, or to be precise I suggest new model for Aragorn's horse. I found current model in game little "poor" for High king of men.
So I am suggesting new model with more royal look, model  that looks like http://postimg.org/image/4n9476x7n/ from front and
http://postimg.org/image/kk7w3wplv/ from side?

What do you think about this? :)
Titel: Re: Brief Gondor Ideas
Beitrag von: Fine am 30. Sep 2015, 21:46
If the team finds time to change this, I think it would be nice.
But I'm sure there are many things to do that are more important.
Titel: Re: Brief Gondor Ideas
Beitrag von: CragLord am 30. Sep 2015, 21:56
I am glad you like suggestion.  :)
Of course I am aware of "free" time. ;) I am not speaking here about imperative instant implementation in game, just suggesting some change, which I hope that will be minor improvement of game, and date of that "implementation" is irrelevant to me to be honest if team decide to implement this change. Of course, if team finds this suggestion useful. :)
Titel: Re: Brief Gondor Ideas
Beitrag von: LordDainIronfoot am 30. Sep 2015, 22:33
I really agree!The current Horse is just not fitting the high HD Model of Aragorn whihc is ismply awesome and better Armored and more Gondor Like Style MOunt will be much much better!!I think it wil lbe a good and apropriate change!
I just hope that the Team will like the idea and do it when they consider that they have time for it! :)
Titel: Re: Brief Gondor Ideas
Beitrag von: Gandalf The Gray am 1. Okt 2015, 07:08
i like crag lord s suggestion its awesome but what if the team do the same for gandalf
how awesome it will be (http://photos1.blogger.com/img/133/903/320/light.jpg)
Titel: Re: Brief Gondor Ideas
Beitrag von: CragLord am 1. Okt 2015, 11:05
Thanks Dain.
That is exactly my point. Aragorn have one of the best models in game, and his mount looks really poor in comparison. :)
Titel: Re: Brief Gondor Ideas
Beitrag von: Ealendril der Dunkle am 1. Okt 2015, 11:31
I will see if i have some time for this suggestion. ;)
Titel: Re: Brief Gondor Ideas
Beitrag von: TiberiusOgden am 1. Okt 2015, 11:33
what if the team do the same for gandalf
how awesome it will be
Personally I think that Shadowfax model is quite sufficient. ;)
Titel: Re: Brief Gondor Ideas
Beitrag von: CragLord am 5. Okt 2015, 14:19
I have isolated some sound effects which I have found nice for Glorfindel's Collect Starlight ability.
Here they are: https://soundcloud.com/ragord/sets/collect_starlight_soundeffects
Deploy stays with same sound effect, this is suggestion only for collect starlight.  ;)
Personally I find second track better.

What do you think? :)
Titel: Re: Brief Gondor Ideas
Beitrag von: TiberiusOgden am 5. Okt 2015, 15:19

Nice sounds. Yes, it would improve Glorfindel's skill. ;)
By the way, would you be up for find something for Galadriel's primary attack?
Without spoilers it's quite nice AoE attack, similar to movie strike, and logically that she is the white lady so the attack has white animation as well.
It should be something pleasant, no offensive and not too loud and mainly - when you are playing for her quite a long time, it should not become annoying for ears and brain as well. xD
I hope that I've described it as best I could.
Titel: Re: Brief Gondor Ideas
Beitrag von: CragLord am 5. Okt 2015, 15:33
I will try, but can't promise anything. I was listening some music and noticed some mix, and then Glorfindel starlight ability come to my mind, so this wasn't intended... :P
In general, you could mix that sound if you have interpretation of which sounds it be made. I would also searched in WotR, there was nice sound of spells in general.
Titel: Re: Brief Gondor Ideas
Beitrag von: Ealendril der Dunkle am 5. Okt 2015, 17:24
It's a bit too quiet. Can you record the sound a little bit louder?
Titel: Re: Brief Gondor Ideas
Beitrag von: CragLord am 5. Okt 2015, 17:52
Sure, I have uploaded it to megauploadfiles, it was faster.
http://www.megafileupload.com/m2m0/Collecting_StarLight_sound.rar
P.S. Sometimes it require to click free user more then once in order to start download.  :P

Titel: Re: Brief Gondor Ideas
Beitrag von: Ealendril der Dunkle am 5. Okt 2015, 18:58
Nice!
Titel: Re: Brief Gondor Ideas
Beitrag von: CragLord am 5. Okt 2015, 19:30
I am glad you like it.  ;)
Titel: Re: Brief Gondor Ideas
Beitrag von: Crimson King am 18. Nov 2015, 12:38
Hey guys, just suggesting a new artwork for the "gandalf the black" palantir. Because the current one just looks like he dyed his hair and beard black, and while it is more sinister, I don't get the feel he's been corrupted by the One Ring.

as an alternative, for example, I found this one in deviantart


a new model for the in-game look would also be fitting, but as that might be too much work, I don't know.

Cheers,
Crimson K.
Titel: Re: Brief Gondor Ideas
Beitrag von: Ealendril der Dunkle am 18. Nov 2015, 12:49
Sorry, but a 100% No.
Titel: Re: Brief Gondor Ideas
Beitrag von: Gandalf The Gray am 18. Nov 2015, 14:25
agree with Ealendril
Titel: Re: Brief Gondor Ideas
Beitrag von: Adrigabbro am 4. Dez 2015, 20:40
Just a little observation: shouldn't Beregond be able to switch between a spear and a sword instead of a bow? After all he is a Guard of the Citadel, they should be alike.
Titel: Re: Brief Gondor Ideas
Beitrag von: Elendils Cousin 3. Grades am 4. Dez 2015, 23:04
In bow-mode he uses a sword to fight in melee. At least it used to be like that iirc.
Titel: Re: Brief Gondor Ideas
Beitrag von: Odysseus am 4. Dez 2015, 23:06
He still does on my end. Should also be the case on your ends, I think :).
Titel: Re: Brief Gondor Ideas
Beitrag von: Spacetyrant93 am 20. Dez 2015, 17:51
Greetings everyone.
I just wanted to point out a small fact about Gandalf the Black. When using his 'Black Speech' (or a similar name) ability, he screams 'You shall not pass!'. While epic, the name itself of the ability, as the text of it, claim that he speaks the Black Speech, uttering the words of the ring. In the previous version of the game, he did do it, and it was epic to see the skies darken under his dreadful words. Why change it to 'you shall not pass'? Epic, true, but...kinda out of place.

So, what I say is to put the old black speech audio back.
Titel: Re: Brief Gondor Ideas
Beitrag von: Gandalf7000 am 21. Dez 2015, 17:25
Greetings everyone.
I just wanted to point out a small fact about Gandalf the Black. When using his 'Black Speech' (or a similar name) ability, he screams 'You shall not pass!'. While epic, the name itself of the ability, as the text of it, claim that he speaks the Black Speech, uttering the words of the ring. In the previous version of the game, he did do it, and it was epic to see the skies darken under his dreadful words. Why change it to 'you shall not pass'? Epic, true, but...kinda out of place.



Hello! A small suggestion about Gandalf the White spellbook power. I think that it should cost more power points, because Gandalf most of his life spent as Grey wizard. The 2pp spell doesn't allow you to have him Grey for a long time, what means that you can get Gandalf the Corrupted (Grey with the ring) rarely. If you remember he lived in Middle - Earth for thousands of years as Grey wizard and only a half year or so before the departure to Undying lands he turned white. So i think that this spell should cost 6pp and he should be special for Gondor. It could be switched with the spell "Cloud Break" So, what do you think about it? ;)



Hey guys, just suggesting a new artwork for the "gandalf the black" palantir. Because the current one just looks like he dyed his hair and beard black, and while it is more sinister, I don't get the feel he's been corrupted by the One Ring.

as an alternative, for example, I found this one in deviantart


a new model for the in-game look would also be fitting, but as that might be too much work, I don't know.

Cheers,
Crimson K.

I think that this one would be better

Nice. I like it! ;)
Titel: Re: Brief Gondor Ideas
Beitrag von: Gandalf The Gray am 27. Dez 2015, 13:55
i agree about the 6 PP suggestion and have you seen my suggestion about gandalf ??? http://forum.modding-union.com/index.php/topic,32036.0.html
Titel: Re: Brief Gondor Ideas
Beitrag von: Gandalf7000 am 27. Dez 2015, 14:13
i agree about the 6 PP suggestion and have you seen my suggestion about gandalf ??? http://forum.modding-union.com/index.php/topic,32036.0.html

I read your suggestion - it's fine. But I think that if we want gandalfs abilities change when turning white, we should learn more about his history, the centuries he spent walking around middle earth and propose different abilities. I think that one of his "grey" abilities should be connected to elves (for example - Lembas bread) because he spent much time learning from them and teaching them. Or one spell could be called "The Wanderer" that allows him to become invisible for a short time as he did multiple times in "The hobbit".
And one more came to my mind - ability called "Counter-spell" that could be used on units. This ability would reduce magic spell effect cast on units.
Titel: Re: Brief Gondor Ideas
Beitrag von: NetoD20 am 1. Jan 2016, 23:56
Could the Axemen of Lossarnach's ability Splintering Axe Blow also affect Ents in addition to buildings?
Titel: Re: Brief Gondor Ideas
Beitrag von: Glorfindel23 am 8. Jan 2016, 01:02
Hello !

I think the units of the Gondor are very numerous and interesting. That would be cool to added the new units and also if is possible retextured the helmet and the face of the Tower Guarde :

The Archers of the Citadel:
http://www.games-workshop.com/resources/catalog/product/600x620/99061464052_CitadelGuardArchersNEW01.jpg

The soldiers of Osgiliath:
http://www.games-workshop.com/resources/catalog/product/600x620/99061464110_OsgiliathVeteransNEW01.jpg

An example of the tower guard helmet in the botta mod
http://media.moddb.com/images/mods/1/21/20792/towerg.jpg
Titel: Re: Brief Gondor Ideas
Beitrag von: Walküre am 8. Jan 2016, 01:10
I think that the Tower Guards will probably be indeed reworked.

Check out this presentation by our skilled magickoala in the Showcase section.
You might surely like it  ;)

http://en.modding-union.com/index.php/topic,32320.msg422519.html#msg422519
Titel: Re: Brief Gondor Ideas
Beitrag von: Glorfindel23 am 8. Jan 2016, 01:19
I think that the Tower Guards will probably be indeed reworked.

Check out this presentation by our skilled magickoala in the Showcase section.
You might surely like it  ;)

http://en.modding-union.com/index.php/topic,32320.msg422519.html#msg422519

Yes this model is beautiful but for the other unit, it is a good idea ? or that is a danger for the balance of the game ?
Titel: Re: Brief Gondor Ideas
Beitrag von: Walküre am 8. Jan 2016, 01:28
It's not really a matter of balance itself.
It's about how the engine of the game can bear graphical changes of this kind without sacrificing the stability of the game itself and being overburdened.

But, I think that there already are certain boundaries that the Edain Team conventionally follows to find a reasonable equilibrium between graphics and playability  :)
Titel: Re: Brief Gondor Ideas
Beitrag von: Glorfindel23 am 10. Jan 2016, 19:31
Yes, I understand.

It's not really a matter of balance itself.
It's about how the engine of the game can bear graphical changes of this kind without sacrificing the stability of the game itself and being overburdened.

But, I think that there already are certain boundaries that the Edain Team conventionally follows to find a reasonable equilibrium between graphics and playability  :)

But we can add this units in a new submod ?
Titel: Re: Brief Gondor Ideas
Beitrag von: Walküre am 10. Jan 2016, 20:19
You can virtually add anything you want in a Submod of yours, if you have the requested knowledge and skills, fundamental to start a project of this kind, and the allowance of the Edain Team if you want to use their material.

Keep in mind, though, that this is an Edain thread in an Edain board, and thus one shouldn't really discuss about possible other Submods, because it clearly has little to do with the topic and the Edain Team can't give official support to it.
Titel: Re: Brief Gondor Ideas
Beitrag von: Glorfindel23 am 12. Jan 2016, 08:12
thank you
Titel: Re: Brief Gondor Ideas
Beitrag von: Glorfindel23 am 17. Jan 2016, 15:02
Look this tower garde, he is beautiful !
http://www.moddb.com/mods/battle-for-middle-earth-2-hd-edition/images/some-more-renders#imagebox
Titel: Re: Brief Gondor Ideas
Beitrag von: RiderOfRohan am 17. Jan 2016, 17:13
Look this tower garde, he is beautiful !
http://www.moddb.com/mods/battle-for-middle-earth-2-hd-edition/images/some-more-renders#imagebox

Hehe, I didn't think HD Edition Patch renders would make it into the Edain forums, at least not this early in production :P.
Titel: Re: Brief Gondor Ideas
Beitrag von: Walküre am 17. Jan 2016, 17:22
Hehe, I didn't think HD Edition Patch renders would make it into the Edain forums, at least not this early in production :P.


The eyes of the Edain Community are always upon anything precious and valuable, as the Eye of Sauron patrols lands in search of 'interesting things'  :D

By the way, it's great to see you here, RoR  :)
Welcome to the Edain Community!
Titel: Re: Brief Gondor Ideas
Beitrag von: RiderOfRohan am 17. Jan 2016, 17:33
Hehe, I didn't think HD Edition Patch renders would make it into the Edain forums, at least not this early in production :P.


The eyes of the Edain Community are always upon anything precious and valuable, as the Eye of Sauron patrols lands in search of 'interesting things'  :D

By the way, it's great to see you here, RoR  :)
Welcome to the Edain Community!

Thanks, hopefully I can be of use from time to time here. :)
Titel: Re: Brief Gondor Ideas
Beitrag von: LordDainIronfoot am 20. Jan 2016, 02:22
Ah welcome here RoR my friend,it is nice see you here! :-)

The HD Patch is simply amazing,you actually made me like the Vanilla Improved [uglybunti]

Now I wanted to suggest something about Imrahil,since he is around 64-66 years old at the time of the War of the Ring I think his model can be with slightly Grey/White Hair to express that and be more lore accurate!? :-)

Greetings!
Titel: Re: Brief Gondor Ideas
Beitrag von: Fine am 20. Jan 2016, 07:55
Since Imrahil is of Dúnadan and elven blood, he had a longer lifespan than normal Men. In my opinion, there is no need to make him look older. If I recall correctly, there is no mention in the books of him having grey/white hair (please correct me on this if I am wrong!)
Titel: Re: Brief Gondor Ideas
Beitrag von: Ealendril der Dunkle am 20. Jan 2016, 09:21
You are right Fine. It would be wrong to give Imrahil an older look/grey hairs. If im correctly he was jounger then Aragorn - does Aragorn have grey hairs?^^
Titel: Re: Brief Gondor Ideas
Beitrag von: LordDainIronfoot am 20. Jan 2016, 10:06
I am well aware that Imrahil was a Dunedain,but he died around the age of 100 if I am not mistaken from natural death,unlike Aragorn and the reason probably was that Aragorn was more "pure" blooded! And thats why I suggested a sligtly Grey/White Hair to make that visible! :)

But either way it was just a question,nothing special! :)

Greetings! :)
Titel: Re: Brief Gondor Ideas
Beitrag von: Walküre am 20. Jan 2016, 12:18
I agree with Fine  :)

It wouldn't be very appropriate for one of the Dúnedain.
Also, I believe that Men of a Númenórean origin show the signs of their old age only in the very 'last years', when both the body and the mind (will of living) start decaying; and, if I'm not wrong, they can even choose the moment of their death.

Most of these characteristics were probably determined by the logic of making the Númenóreans always appear proud and majestic until the end of their existence.
But, these are also speculations; if there are other varying sources, they will be more than welcome.
Titel: Re: Brief Gondor Ideas
Beitrag von: YeshuaEnthusiast am 20. Jan 2016, 20:11
Is there a way to change the setting where when playing with other allies that are Gondor that all of you can use Denethor? Currently I have found that only one player can attain him per team... Also, is it intentional for the game to not give you a section of wall on a castle if there is an enemy on that region when the castle is made??

Thanks and Blessings,

Micah
Titel: Re: Brief Gondor Ideas
Beitrag von: FG15 am 20. Jan 2016, 20:25
Both are engine restrictions, which sadly can't be fixed.
Also, if you build an outpost and there remain some parts of a creep structure, not all build plots will be spawned properly.
Titel: Re: Brief Gondor Ideas
Beitrag von: YeshuaEnthusiast am 20. Jan 2016, 20:27
ok, thanks
Titel: Re: Brief Gondor Ideas
Beitrag von: Elendils Cousin 3. Grades am 16. Feb 2016, 17:10
Suggestions for design changes are usually not needed because the team already realized their vision of pretty much every unit in the game.  Anyway, just writing "I want this changed" won't get you anywhere, you need to be more detailed.

Zitat von: Lord of Mordor, Suggestion Guidelines
  • Describe your idea as accurately as you can. A well-structured and detailed concept is the best possible starting point for constructive discussion.
  • Explain why you believe your idea would improve the mod. Not everyone will grasp the intent behind your idea right away, so detailing your thought process and reasoning will help you to convince others.
Titel: Re: Brief Gondor Ideas
Beitrag von: Faramir The Gentle am 21. Feb 2016, 13:59
I suggest edain team relook on gondor rangers. I feel pity when i compare them with other model of mod.
 What about changing Faramir 's wounding arrow FX. Faramir was not an elf so blue trailing FX does not seem appropriate to me. You may add some colour just like you did with gandalf fire dragon
Titel: Re: Brief Gondor Ideas
Beitrag von: Elladan88 am 25. Feb 2016, 18:29
Hello!
For icon and portrait of Dol Amroth Knights can be reused those of 3.8.1?
i think those are better and better designed.
Or there are some reasons for the change?
Thanks a lot.
Titel: Re: Brief Gondor Ideas
Beitrag von: CragLord am 27. Feb 2016, 23:29
Hello people! :)

One small suggestion for Guardians of the White city, is possible to add some banner carrier for this elite unit? I noticed that palantir guardians has unique banner/banner carrier, so is possible to add some kind of banners for other elite units? I think that would be nice touch in general. Just don't know is that making unit in balance terms op etc.
According to current situation in game I think that guardians of the white city could have banner carrier and banner could be same as Boromir carried in movie (banner of Stewards of Gondor (http://postimg.org/image/8b0hy6aeb/full/)). I just made simple correlation between them and Boromir as their summoner.
I don't know is this lore wise 100% so what do you guys think about this? :)

Greetings,
CragLord
Titel: Re: Brief Gondor Ideas
Beitrag von: LordDainIronfoot am 28. Feb 2016, 08:46
I am all for Elite Units to ahve Different  Banner in all Factions like whole!

But I kidna do no like this Boromir Banner esepcialyl the Colorful part on the Left,but like whole it looks really nice,perhaps with few Edain touhes it can be made into a awesome Banner! :)

Greetings from Lord Dain! :)
Titel: Re: Brief Gondor Ideas
Beitrag von: CragLord am 28. Feb 2016, 11:46

Yes, I am also for something like that, that all elite could have unique banners, that would be really nice touch. :)
Banner I proposed already exist in game Dain (Denethor can upgrade it on units, I think), and to be honest I really don't recognize that colored part in gameplay, although I didn't like it on first sight also. xD 

Regards,
CragLord
Titel: Re: Brief Gondor Ideas
Beitrag von: Lord of Mordor am 28. Feb 2016, 17:02
That banner is already used for the captains appointed by Denethor :) I think it fits very well. Heroic units in general don't use banner carriers most of the time, because they can respawn fallen members from rank one anyway.
Titel: Re: Brief Gondor Ideas
Beitrag von: Adrigabbro am 28. Feb 2016, 18:03
Speaking of which! :D
Why did you guys put a range on Denethor appointment ? Well, I kinda get why, but to be fair it is hardly handy because most troops leave the camp as soon as they are recruited. By the time they are given the banner carrier, they are often far from the main base. I'm hoping you could make this ability global.  :)
Titel: Re: Brief Gondor Ideas
Beitrag von: Odysseus am 28. Feb 2016, 21:34
It would be pretty awesome, indeed. Having to constantly do the captain thing is annoying to be honest.
Titel: Re: Brief Gondor Ideas
Beitrag von: ringbearer am 28. Feb 2016, 22:21
Since we are in this topic. It would be really helpful if once i cast this banner thing, passive ability would pop out in units last palantir slot( they have one free slot i think) :)
Titel: Re: Brief Gondor Ideas
Beitrag von: CragLord am 29. Feb 2016, 12:50

Thanks for answer LoM. :)
I don't have any complain about current usage of banner of Stewards of Gondor, it is well thought and it fits nicely in my opinion (except that casting range maybe xD). I just think that it would be very nice touch (in cosmetic and lore term) that every heroic unit should have it own special flag. I was guided with example of palantir guards. That heroic unit has it own special flag which I found as very nice detail in heraldic,lore&aesthetic term. I have suggested that Boromir's flag as the most fitting one (in my opinion) for Guardians of the White city, because of correlation between this unit and Boromir. I don't suggest any kind of removing current usage of Denethor's ability or current usage of Steward's banner in same time, I was just for adding some new special aesthetic banners for heroic units. :) If not this banner then maybe some other...
Now concerning correlation between banner carrier and respawn of fallen members, I didn't think in that way, as I have tried to explain (again palantir guards have same ability of respawn (?) and they have banner carrier, so my suggestion is mainly in aesthetic term).  If that is reason why this suggestion is maybe too much, then I am a bit surprised. xD  I thought that carrier as 6th member in battalion will induce stronger unit in general and maybe small balance disturbing etc. xD Pitty, there is a lot of material in term of heraldic and flags for these kind of suggestions, for example Glorfindel's wind riders could have banner carrier with Glorfindel's house seal etc... (I had some visions :) )
I am totally aware about current priorities of team (I don't know how much time is needed to make some similar change in game for these units), but I was curious to know that do you guys think about this idea. :)

Since we are in this topic. It would be really helpful if once i cast this banner thing, passive ability would pop out in units last palantir slot( they have one free slot i think) :)

I like that mini proposal, it would be nice touch. :)

Greetings,
CragLord
Titel: Re: Brief Gondor Ideas
Beitrag von: Saeros am 29. Feb 2016, 19:19
I have a thing about the gondor rangers..
They were supposed to be great fighters and archers, so I would like to see them with an alternate weapon, a greatsword, just as Faramir who can toggle between sword and bow.
If this is too much to ask, what about replacing their knife attack, with a greatsword attack (no actual toggle, but their attacks just change animation and if possible have a small increase in damage)?
Titel: Re: Brief Gondor Ideas
Beitrag von: YeshuaEnthusiast am 20. Mär 2016, 15:27
Hey Edain Team,

At one point I had checked to see if there was a way to make it so multiple people could have Denethor when playing Gondor as a team, you guys had mentioned that it was an engine issue... Would those same restrictions apply if you were to make Denethor a movable hero like Gandalf or Theoden?

Thanks and Blessings,

YeshuaEnthusiast
Titel: Re: Brief Gondor Ideas
Beitrag von: Ealendril der Dunkle am 21. Mär 2016, 10:34
No, the same issue wont apply. But we dont want to change his concept. Its unique and fits very well for Denethor.
Titel: Re: Brief Gondor Ideas
Beitrag von: YeshuaEnthusiast am 28. Mär 2016, 01:29
True, but then you maintain the limitation to one individual...
Titel: Re: Brief Gondor Ideas
Beitrag von: Hamanathnath am 22. Apr 2016, 13:46
S I've noticed that the Signal Fires have been changed pretty heavily in 4.3.  I really like the new system, but I think that, if possible, it should allow you to choose what Units you will get from it, because right now it seems to be completely random.  I don't think that this would be unbalanced, becuase no unit is really much better then the others.

 
Titel: Re: Brief Gondor Ideas
Beitrag von: CragLord am 24. Apr 2016, 20:12


Agree, if that is possible.
My support to this suggestion. :)

Regards,
CragLord
Titel: Re: Brief Gondor Ideas
Beitrag von: The_Necromancer0 am 24. Apr 2016, 20:27
S I've noticed that the Signal Fires have been changed pretty heavily in 4.3.  I really like the new system, but I think that, if possible, it should allow you to choose what Units you will get from it, because right now it seems to be completely random.  I don't think that this would be unbalanced, becuase no unit is really much better then the others.

I support this suggestion. Hopefully it's possible. Like a system where you select which unit spawn and depending on the number of units you picked to spawn it takes more or less time maybe?
Titel: Re: Brief Gondor Ideas
Beitrag von: Hamanathnath am 24. Apr 2016, 23:09
Well I was thinking more along the lines of when you click on the Signal Fire, you would have the choice to pick 1 (or 2 if you have the Spellbook power) of the 4 units, and it will spawn that unit every 3 minutes, unless of course you change the unit you want.  Other then that, the Signal Fire would stay the same as it is now. 
Titel: Re: Brief Gondor Ideas
Beitrag von: Ealendril der Dunkle am 25. Apr 2016, 09:56
That's not possible with the current system.
Titel: Re: Brief Gondor Ideas
Beitrag von: Hamanathnath am 5. Mai 2016, 15:47
I know I said I really like the New system for the signal fire, but the more I've been using it, the less useful I've found it.  It costs too much for giving a random units every 3 minutes.  Getting Farms seems like just a better idea. 

I know that with the new system, my last idea for for the Signal Fires was impossible.  So I would like to make a new suggestion.

So the Signal fire would allow you to "Train" the 4 different units. Once you click on a unit, it will have a timer for training, similar to how units from a barracks are trained, but on a loop until you deselect it.  Of course, the unit will be free, take 3 minutes to Train (though this may need to be lowered a bit), and spawn once that timer is up.  The units, if possible, wouldn't come out of the Signal Fire like it was a barracks, but just spawn next to it, similar to the Horses at the Dwarven Travel Camp.

Once you get the Spellbook Power for the Signal Fire, It will allow you to get 2 units at once.  But let's say you click to get a new unit while the one you were already getting was halfway done training.  They would both not spawn at the same time, but stick to their own timers.  This would make sense because units from different parts of Gondor wouldn't get to their destination in the same amount of time, unless specifically led to do that, which they are not.

Is this possible?

Titel: Re: Brief Gondor Ideas
Beitrag von: Ealendril der Dunkle am 9. Mai 2016, 12:26
Zitat
Is this possible?
No.
Titel: Re: Brief Gondor Ideas
Beitrag von: Julio229 am 10. Mai 2016, 00:51
This isn't a suggestion more than it is a question, but I think it fits here.

What is Edain Team's stance towards Damrod in the mod? I think Damrod could be in the Ithilien subfaction in some way.
Titel: Re: Brief Gondor Ideas
Beitrag von: Ealendril der Dunkle am 10. Mai 2016, 11:49
We think that he isn't important enough and Gondor has already a sufficient number of heroes.
Titel: Re: Brief Gondor Ideas
Beitrag von: Tirano am 25. Mai 2016, 02:22
it would be really nice that pippin and merry have they upgraded like aragon upgrade so they can get a extra ability... i think the extra abiliyy may be a pasive who make strong the hero who are riding with... like when are in a horse wit Gandalft or Eowyn the heros get a bonus of defence ("corage for our fiend").
Titel: Re: Brief Gondor Ideas
Beitrag von: Idrial12 am 28. Mai 2016, 11:14
it would be really nice that pippin and merry have they upgraded like aragon upgrade so they can get a extra ability... i think the extra abiliyy may be a pasive who make strong the hero who are riding with... like when are in a horse wit Gandalft or Eowyn the heros get a bonus of defence ("corage for our fiend").

I agree. They should give a small buff or also attack units or something like that
Titel: Re: Brief Gondor Ideas
Beitrag von: Skeeverboy am 28. Mai 2016, 14:34
Zitat
...or also attack units or something like that
They do this already at the moment.
Titel: Re: Brief Gondor Ideas
Beitrag von: Idrial12 am 29. Mai 2016, 19:44
Oh I am sorry. I did not notice that
Titel: Re: Brief Gondor Ideas
Beitrag von: Glorfindel23 am 13. Jul 2016, 02:45
Hi ! I've just one aesthetic question :
You do not think that the Tower Guards will be better with this helmet (http://zupimages.net/up/16/28/bge8.bmp) or with the helmet of the boromir guard (with a retexturation like that (http://zupimages.net/up/16/28/aeot.jpg) for example) ? Nearly identical to their current helmet, but I think this helmet would add a little reliefs to the model because the model of the TowerGuard who use the mod for the moment is the same model than is used by the vanilla game.

This is just a little suggestion, I understand if the Edain Team have subjects more important to worked.
Titel: Re: Brief Gondor Ideas
Beitrag von: canadyan am 28. Jul 2016, 16:14
Hey guys.

Quick suggestion for Aragorn.

It seems like it would make sense to give him a bow/sword toggle when he is first recruited as Strider. I know it's likely the way it is for balance but I feel like Blade Master should be something he gets when he begins to change his roles and then loses the bow ability.

A bow fits his Strider/support role when first recruited really well and he already has a quiver on his model.
Titel: Re: Brief Gondor Ideas
Beitrag von: Walküre am 28. Jul 2016, 16:32
Hi. Being this a brief suggestion, it will be merged with the actual Gondor Brief Suggestions thread of this board; I will probably do the same with the other brief suggestion you previously posted in the Rohan board too  :)

On the matter, the Edain Team has recently answered a similar question on ModDB. They said that they won't give Aragorn a bow, given that he is primarily a Hero Killer and a ranged attack wouldn't fit very well in his skill design either (also, doesn't he already have a ranged ability: the possibility of throwing the blade he was given by Celeborn?).

Nevertheless, as I'm really not an expert in Aragorn-related matters, I couldn't really tell if it would be possible to make the bow option limited to the Strider form. I guess there will be other more experienced people that can surely give you a proper response.

--- MERGED ---
Titel: Re: Brief Gondor Ideas
Beitrag von: Leri_weill am 28. Jul 2016, 16:40
I guess it could cause issues if you changed his form while he's using his bow...

That would be a cool feature indeed, but I don't recall him using a bow (significantly at least) in the movies or in the books! But I might be wrong ^^
Titel: Re: Brief Gondor Ideas
Beitrag von: Walküre am 28. Jul 2016, 16:48
He used the bow quite well in Moria, as I can recall  xD


It's true though, I think such feature would not be overall so suitable for Strider.
Titel: Re: Brief Gondor Ideas
Beitrag von: Fredius am 28. Jul 2016, 20:31
Well he is a ranger, and rangers are pretty much experts with bows, so I think it does suit his role as strider. Makes every form also a bit more unique imo.
Titel: Re: Brief Gondor Ideas
Beitrag von: Ealendril der Dunkle am 28. Jul 2016, 20:34
Well he is a ranger, and rangers are pretty much experts with bows, so I think it does suit his role as strider. Makes every form also a bit more unique imo.
We are talking about Aragorns gameplay and role in Edain. He is a melee hero killer and Gondor has already a ranged hero (Faramir).
Strider/Aragorn wont get the abilitiy to use his bow.
Titel: Re: Brief Gondor Ideas
Beitrag von: Leri_weill am 29. Jul 2016, 13:23
He used the bow quite well in Moria, as I can recall  xD


It's true though, I think such feature would not be overall so suitable for Strider.

Well it's been a while since I watched LoTR, thanks for the reminder Walkure  xD
Titel: Re: Brief Gondor Ideas
Beitrag von: dialsamai am 29. Jul 2016, 22:30
Now that I have embarrassed myself (and been welcomed in the process  :P ) I want to suggest something quite to-the-point: Círdan the Ship-wright did not have a beard! Elves in fact (according to Professor Tolkien) did not grow beards. On the other hand, the Arnor alternative faction has a white-bearded Círdan coming out of the Mithlond Outpost (as is the case of some other mods).

The model in the mod should hence not have a beard. In case you find it hard to believe, here is the proof: Círdan along with Gil-galad and Galadriel (and right behind her) accepting his "gift" from Annatar/Sauron (this could also serve as a source of artwork, if his face was to be HD-rendered/remastered):

https://www.youtube.com/watch?v=vOulsEGvSCo

Of course, in the end, Mithrandir got hold of Círdan's ring (and Elrond too inherited his from his slain Noldorin Lord, Gil-galad), but the one above was the original way the "Elven-kings under the Sky" got their gifts, named Narya, Nenya and Vilya if I am not mistaken. Sorry for going off-theme.  xD Cheers! I hope you agree on this.
Titel: Re: Brief Gondor Ideas
Beitrag von: Maraelion am 29. Jul 2016, 23:23
"As they came to the gates Círdan the Shipwright came forth to greet them. Very tall he was, and his beard was long, and he was grey and old, save that his eyes were keen as stars; and he looked at them and bowed, and said 'All is now ready.'"
-The Lord of the Rings, The Return of the King, The Grey Havens (Book 6, Chapter 9)

So you see, Cirdan was the only elf, as far as I know, who had a beard.
Greetings
Maraelion
Titel: Re: Brief Gondor Ideas
Beitrag von: Walküre am 30. Jul 2016, 02:45
As Maraelion wrote  ;)

It is reported in the lore that, in some exceptional cases, Elves can have a beard at an advanced stage in their life. The very Elves, in fact, do age as all the other creatures; with the sole significant difference that they do it in an extremely slow way, and their lifespan is generally as long as the existence of Arda itself. In other words: they are not 'truly' immortal as the Ainur are, but they are nonetheless destined to live forever.

Furthermore, I don't really think that this topic deserves a thread of its own. I will thus merge this thread with the Gondor Brief Ideas.

--- MERGED ---
Titel: Re: Brief Gondor Ideas
Beitrag von: kraxmause am 30. Jul 2016, 12:28
Círdan along with Gil-galad and Galadriel (and right behind her) accepting his "gift" from Annatar/Sauron (this could also serve as a source of artwork, if his face was to be HD-rendered/remastered):

https://www.youtube.com/watch?v=vOulsEGvSCo

Of course, in the end, Mithrandir got hold of Círdan's ring (and Elrond too inherited his from his slain Noldorin Lord, Gil-galad), but the one above was the original way the "Elven-kings under the Sky" got their gifts, named Narya, Nenya and Vilya if I am not mistaken. Sorry for going off-theme.  xD Cheers! I hope you agree on this.

Actually, this scene from the movie is wrong. I guess it is supposed to show Galadriel, Gil-galad and Círdan as they got the rings after they were forged, but that didn't happen as it is depicted: Both Vilya (later held by Elrond) and Narya (later held by Círdan, then Gandalf) were both given to Gil-galad by Celebrimbor, and later entrusted to Elrond and Círdan. Sauron never touched them (that's why he couldn't influence or find them) and Gil-galad and Círdan never had one ring each at the same time.
It's one of the small details Peter Jackson missed or (more likely) changed for the sake of simplification. ;)
Titel: Re: Brief Gondor Ideas
Beitrag von: canadyan am 31. Jul 2016, 17:27
I had another thematic idea for Aragorn, though I do not know if it's something that could be done on the technical side.

Having the 'Strider' version of Aragorn be recruited from the Gondor Citadel doesn't make a lot of sense (thematically), so I was thinking of two other ways he could be recruitable.

I remember an Eomer discussion for Rohan that was really cool, basically, having him only recruitable at the  Exile Camp until Theoden is no longer corrupted, representing his unavailability to Rohan at the time and only becoming recruitable at the Citadel when the corruption is lifted.

Is it possible to have Aragorn recruited through, for example, the Ranger camp until he starts to take on his Path and then becomes recruitable within Gondor itself? Alternatively, would it be possible to have him first summoned as a power and then becomes permanently recruitable in the Citadel?

I know the current system works well, this mod is just so good that it's hard not to recommend little flavour changes or at least bring them up for discussion.
Titel: Re: Brief Gondor Ideas
Beitrag von: Walküre am 31. Jul 2016, 18:38
As you rightly wrote, the current system works pretty well, and I thus honestly can't see any point in altering it even slightly. Remember that one of the main principles that is often followed in proposals consists exactly of not changing something for the sole sake of changing itself: don't fix what is not broken.

Specifically, the Ranger Camp doesn't really fit Aragorn, for the fact that it represents the very Rangers of Gondor and their captain Faramir. Strider would be fitting for the Dúnedain Camp indeed, but this outpost is part of Rivendell and located in another territory (out of the Kingdom of Gondor). On the other side, making him accessible via the spellbook would unnecessarily complicate the faction's mechanics, without any clear logic behind.

On the present structure, I guess there are not needed premises that may turn your suggestion into a favourable option.
Titel: Re: Brief Gondor Ideas
Beitrag von: Amandil7 am 1. Aug 2016, 01:18
I have an idea, wouldn't it be cool if Denethor had a move called "Pyre of Denethor", in which he basically kills himself and burns units around him in a small radius, both friendly and enemy units.

Alternatively, instead of an active ability, it could also be his standard death, like when you kill him, he goes up in flames.
Titel: Re: Brief Gondor Ideas
Beitrag von: Walküre am 1. Aug 2016, 01:40
I don't think it would be wise at all. I mean, I really acknowledge that episode as an important event of the plot, but I can't really think how it would ever be so worthy of being made into an actual ability in the game. Also, conceptually, the pyre was meant to burn the presumptive corpse of his son and his own body, but it was not directed to enemies as a real weapon at all.

I'm not convinced even more by the suggestion for the death of this hero: such way of dying is almost surely a bit daunting to recreate in the game, and it's overall quite unnecessary. When Denethor dies in battle, he dies as a soldier; why should he ever need a funereal pyre?
Titel: Re: Brief Gondor Ideas
Beitrag von: Amandil7 am 1. Aug 2016, 03:09
I think it perfectly fits his character, when he is in a state of despair, he chooses to die his way rather than face death as a "soldier" like you said. So it does make sense, cause that is what happens!

As for the coding part, when ring heroes die there is a small shockwave, or maybe something like the Hour of the Witch-king, also when Nazgul are slain by fire arrows they kinda move around burning.

I don't see it as a weapon against the enemy, it burns ALL in a tiny radius, so he takes a few of them down with him. I still think it would be really iconic. Then again this is just a suggestion :) you are free to hate it
Titel: Re: Brief Gondor Ideas
Beitrag von: Walküre am 1. Aug 2016, 13:48
I think it perfectly fits his character, when he is in a state of despair, he chooses to die his way rather than face death as a "soldier" like you said. So it does make sense, cause that is what happens!

If he dies in battle, he dies as a soldier (or, if it sounds better, as a glorious leader). Also, I'm quite sure that what really happens is him trying to burn himself and his son; I honestly didn't read nor did I ever see him using the pyre as a high-radius fire weapon  :)

By the way, 'high-radius damaging deaths' were progressively removed from the game for balance reasons (as Galadriel's death was changed too, with the current 'ordinary' animation).

I still think it would be really iconic. Then again this is just a suggestion :) you are free to hate it.

We are discussing things normally, in a public forum. That is, I disagree with you  ;)
Titel: Re: Brief Gondor Ideas
Beitrag von: Odysseus am 1. Aug 2016, 14:31
Except Ring form Sauron's death, right? If I recall, it is still there, because it was there in the movie. Currently, it seems only to be bugged, because of the new ring system, he instantly explodes and drops the ring, without giving your opponent the time to react, unlike what happened in the previous patches. Going to report that in a bit.
Titel: Re: Brief Gondor Ideas
Beitrag von: Walküre am 1. Aug 2016, 14:47
Yes, I guess Sauron's death is still the same. At least, this is what I recall from the last time I played with him. True, it remained in the game for the overwhelmingly iconic portrayal of the LOTR's prologue; but it's also well compensated regarding the balance too: Sauron has to necessarily take the One Ring to achieve that.

And to think that Galadriel could wipe out the battlefield just in her normal form  xD
Titel: Re: Brief Gondor Ideas
Beitrag von: Odysseus am 1. Aug 2016, 15:13
Haha, Galadriel is the best default faction supporter in the game, in my opinion. However, she gets pooped on by any hero that costs more than a 1000 resources and can attack with a melee weapon 1v1. Until she gets the ring, that is :P.
Titel: Re: Brief Gondor Ideas
Beitrag von: Walküre am 1. Aug 2016, 15:29
However, she gets pooped on by any hero that cost more than a 1000 resources and can attack with a melee weapon 1v1.

What about giving Galadriel a real opportunity to counter this kind of threats then (without turning her into an overpowered Warrior Queen and disrupting her supportive role)?

As Athena, Goddess of Wisdom and War, often counselled the ingenious Odysseus in his perilous quests, may I recommend our own Odysseus to check this proposal (https://modding-union.com/index.php/topic,31332.msg441683.html#msg441683) and the following debate  :P
Titel: Re: Brief Gondor Ideas
Beitrag von: Odysseus am 1. Aug 2016, 15:35
Indeed, I was about to say that the comments no longer revolve around Gondor. I shall see whether I participate or not in the discussion.
Titel: Re: Brief Gondor Ideas
Beitrag von: Walküre am 1. Aug 2016, 15:47
I really hope to. I would really like to know your opinions on the matter. If you are keen on intervening, see you there then  :)
Titel: Re: Brief Gondor Ideas
Beitrag von: DrHouse93 am 1. Aug 2016, 18:56
Denethor used Flare Blitz!
It's supereffective!
Brutal is exhausted!

...

Jokes apart, I'd like to give me opinion about Denethor's death. Personally, I don't like what you suggested for two reasons:

1. Personality: true, in the books and in the movies as well Denethor was driven mad by several things: Faramir's "death", Gandalf's "coup d'etat", Sauron attacking Minas Tirith, so he chose to burn. But, I don't think this means that in a different situation, Denethor would have liked to die in such a way. As Boromir says, Denethor was once a great and honorable man, crushed by the weight of responsibilities. Hence, being apparently not insane in a standard skirmish, I think that, being a great leader of Gondor, he would prefer to be killed while fighting the enemy and protecting his realm

2. Logic: how it is supposed to set himself on fire in the middle of the battlefield, as soon as he dies? He wouldn't have the time nor the necessary tools to do that, unless he's a demigod, or a Pokèmon (thus my initial joke :))
Titel: Re: Brief Gondor Ideas
Beitrag von: Amandil7 am 4. Aug 2016, 01:58
Lol I love when people apply logic to video games, Same way he seems to summon Guards out of thin air I reckon (exactly like pokemon  ;) )  :P   I see what you mean.
Oh well! Moving on.

I have to say I love love love playing with Denethor in 4.4! Great job ET.
Titel: Re: Brief Gondor Ideas
Beitrag von: Odysseus am 7. Aug 2016, 17:02
I usually do not post these kinds of comments, since ET does not like seeing them, and I most of the time have nothing to point out about it, but I will just point this out there for the sake of reminding everyone. Gondor has some aesthetically outdated assets compared to factions like Rivendell, Dwarves and Angmar, but also among  their own units you can clearly see the discrepancies. I am talking about Tower Guard and Citadel Guard, yes. Since (reworked) Denethor's personal Tower Guard has a skin that is more akin to ET's current artstyle (Either CAH assets or Adamins?), the model already exists and I am sure it would not be too difficult to make Gondor aesthetically speaking more consistent by using this skin for the Tower Guards.

Instead of wasting more words, I will show you pictures instead.
This:
1. https://gyazo.com/40a86425ee8bb12a0a112805d288dbbb
2. http://www.moddb.com/mods/battle-for-middle-earth-2-hd-edition/images/gondor-update-media9#imagebox
3. http://www.moddb.com/mods/the-horse-lords-a-total-modification-for-bfme/images/updated-citadel-guards#imagebox

Compared to this:
1. https://gyazo.com/409bd305fdca91180f7f50ea6c848faf
2. https://gyazo.com/7833a66d818fb37078dc4b8474a03d37
3. https://gyazo.com/7683c0cd359f4280cf5472b9cc41d698

I do really see a big difference:
- https://gyazo.com/861cb77a94cdb0d2a09503d7755a7d4c
- https://gyazo.com/6363641711d2805c3bb9604c154dfc85

I am not suggesting these units should absolutely look like that or be copied, but I am just pointing out the inconsistency and that I think it would benefit the faction if it were updated in this aspect.

Also, I am sure LoM knows, but Guardians of the White City (Boromir's ring unit) should have a reworked ability set since they only offer 1 ability at the moment, which is fear resistant, which already many other factors in Gondor provide before you would ever even see ring Boromir. I would like them to be different and offer different things to the faction, more aggressive things.
Also, Citadel Guard could use one more ability, because I think it is a trend that heroic units should have 3 abilities, right?
Titel: Re: Brief Gondor Ideas
Beitrag von: Fredius am 7. Aug 2016, 18:24
Yep I agree, some models look a bit outdated compared to the skills that ET has shown in their last models. But ofcourse there are other priorities right now. I can imagine that, after the Misty Mountains have been released, the team will put their focus on the visual aspect of the mod. This means that many outdated models will be redone. Ofcourse this is just purely speculation, but I find this the most logical answer xD.
Titel: Re: Brief Gondor Ideas
Beitrag von: Glorfindel23 am 7. Aug 2016, 18:31
Yes I've said the same thing, few time ago https://modding-union.com/index.php/topic,31666.msg441697.html#msg441697
Titel: Re: Brief Gondor Ideas
Beitrag von: Odysseus am 7. Aug 2016, 21:19
So it seems. Let us hope that Fredius' guess is correct, and that we have another thing to look forward too :P.
Titel: Re: Brief Gondor Ideas
Beitrag von: Slawek56703 am 2. Sep 2016, 00:09
Hey Edain Team i have idea make Gandalf Istari Light ability more useful and make  frighten his enemies Gandalf White/Blessed becouse as we know from ROTK movie Gandalf use that against Nazgul and they were running .
Titel: Re: Brief Gondor Ideas
Beitrag von: Bogdan Hmel am 2. Sep 2016, 01:51
Good Idea :)
Titel: Re: Brief Gondor Ideas
Beitrag von: Aragorn_Frodo am 7. Sep 2016, 16:46
Is it possible that when you revive Aragorn and he is higher than rank 4, that instead of having to click the power to upgrade him up to 4 times, instead he just goes to the highest rank possible the first time you click the power? This could save time.
Titel: Re: Brief Gondor Ideas
Beitrag von: DaGeggo am 7. Sep 2016, 17:14
+1
Titel: Re: Brief Gondor Ideas
Beitrag von: Slawek56703 am 2. Okt 2016, 19:52
How about replacing Horn of Gondor (spellbook) vanilla sound with Boromir horn sound ? The vanilla one dont fits Edain Mod and it's actually NOT A HORN SOUND
It shouldn't be hard cause u had evrything in game and Boromir horn sounds far better than this vanilla something
Titel: Re: Brief Gondor Ideas
Beitrag von: DrHouse93 am 2. Okt 2016, 20:24
How about replacing Horn of Gondor (spellbook) vanilla sound with Boromir horn sound ? The vanilla one dont fits Edain Mod and it's actually NOT A HORN SOUND
It shouldn't be hard cause u had evrything in game and Boromir horn sounds far better than this vanilla something
+1
Titel: Re: Brief Gondor Ideas
Beitrag von: Walküre am 2. Okt 2016, 20:32
How about replacing Horn of Gondor (spellbook) vanilla sound with Boromir horn sound ? The vanilla one dont fits Edain Mod and it's actually NOT A HORN SOUND
It shouldn't be hard cause u had evrything in game and Boromir horn sounds far better than this vanilla something.

But this means that Boromir's horn, the hero's most recognisable ability from BFME1, wouldn't have a unique sound anymore, and the sound was exactly one of the elements which make it really iconic and unique.

No one nonetheless denies you the possibility to correct what you consider flawed at the moment. Some horn spells have been overhauled in the past and perfected—in accordance to proposals from the Community—for what concerns both graphical and sound aspects. If you're willing to propose a possible improvement, I thus recommend you try to come up with something a bit more innovative (that is, proposing yourself a totally new sound or a new icon-picture).
Titel: Re: Brief Gondor Ideas
Beitrag von: Slawek56703 am 11. Okt 2016, 18:20
I have idea for Aragorn how about if his Blade Master ability instead increashing damage has 2 attacks ? When he attacks it looks like he made 2 attacks i thinks its better than increashing damage an armor . So in short :
Titel: Re: Brief Gondor Ideas
Beitrag von: Garlodur am 12. Okt 2016, 13:41
Attacks in that sense only have one animation, so only once damage can be attributed to the target. I believe this is accurately dealt with in Aragorn as he deals splash damage (damaging multiple targets in one attack), but I am not sure if this is with Blade Master activated or not.
Regarding the armour boost, I think this makes him the hero-killer his role prescribes. With a damage and armour boost he is a deadly opponent for all heroes, including other hero-killers.
Titel: Re: Brief Gondor Ideas
Beitrag von: Slawek56703 am 12. Okt 2016, 18:52
Attacks in that sense only have one animation, so only once damage can be attributed to the target. I believe this is accurately dealt with in Aragorn as he deals splash damage (damaging multiple targets in one attack), but I am not sure if this is with Blade Master activated or not.
Regarding the armour boost, I think this makes him the hero-killer his role prescribes. With a damage and armour boost he is a deadly opponent for all heroes, including other hero-killers.

Thanks :)
Armor bonus can stay but i wanted to say a little more about Aragorn animation when u activate Blade Master .Aragorn swing his sword from left to right and from right to left.It looks like 2 attacks at one but the second with little delay .Gimli has something similar when u activate Slayer. My idea is to make first swing dealing damage and second swing deal this some damage but with very short delay instead of 60% damage . His armor can stay Aragorn Aoe when he using Blade Master should be only small imo . His normal attack dont need this but in Blade Master mode when he destroy multiple enemies at once  after they are clumped in practically non existing how they name that in game "radius range" .


Zitat

Titel: Re: Brief Gondor Ideas
Beitrag von: lahe95 am 14. Okt 2016, 13:47
Why was Gandalf the Corrupted level 5 ability "Gandalf's Words" Black Speech of Mordor, which he said in the extended cut of the first LOTR film in Council of Elrond scene ,replaced with "You shall not pass!"? Was there a reason for it? I really liked the Black Speech and it suited perfectly!!
Titel: Re: Brief Gondor Ideas
Beitrag von: Gandalf7000 am 14. Okt 2016, 16:01
Why was Gandalf the Corrupted level 5 ability "Gandalf's Words" Black Speech of Mordor, which he said in the extended cut of the first LOTR film in Council of Elrond scene ,replaced with "You shall not pass!"? Was there a reason for it? I really liked the Black Speech and it suited perfectly!!
Yeah, i was wondering about that too. And it would be more logical to add the sound of "You shall not pass!" to Gandalf's lvl 10 ability Word of Power.
Titel: Re: Brief Gondor Ideas
Beitrag von: CragLord am 14. Okt 2016, 16:50

Completely agree with you. :)
+1
Titel: Re: Brief Gondor Ideas
Beitrag von: Slawek56703 am 16. Okt 2016, 16:18
Hey guys i have some idea concerning Gandalf in faction Gondor. As we know Gandalf directly do not fight for Gondor openly unitil he become Gandlaf the White. So how about we couldnt recruit Gandalf in start as Gandalf the Grey but player need spell from Spellbook Gandalf the White to recruit Gandalf in his White form .I find this as very good compromise and Gandalf will be unique. Gandalf Grey in Arnor and Gondor get him in his White form .What do you think ?
Titel: Re: Brief Gondor Ideas
Beitrag von: Walküre am 16. Okt 2016, 17:39
Hey guys i have some idea concerning Gandalf in faction Gondor. As we know Gandalf directly do not fight for Gondor openly unitil he become Gandlaf the White. So how about we couldnt recruit Gandalf in start as Gandalf the Grey but player need spell from Spellbook Gandalf the White to recruit Gandalf in his White form.

I don't agree with this proposal. There are some arguments against. First of all, Gandalf the Grey is a fundamental character in the Third Age and in the War of the Ring equally; depriving Gondor, a faction predominantly set in the LOTR timeline, of a hero of that kind would be completely wrong and really disruptive for the faction's mechanics and conceptual variety. If we consider similar reasons, Gandalf the Grey is maybe the most iconic and recognisable hero of BFME1, and it would thus be quite unacceptable should Gondor (one of the four initial factions of the series) lose him in any way.

Another aspect. Gandalf the Grey is already enough detached from the other elements of Gondor: he's neither bound to some mechanics, nor is he represented as a military commander. I believe his current characterisation gives well the sense of him being the wandering pilgrim/wizard he actually is, before he's eventually brought back to life as Gandalf the White and appointed to be the guide of the Free People against Sauron.
Titel: Re: Brief Gondor Ideas
Beitrag von: Slawek56703 am 16. Okt 2016, 18:10
Solid point which I must agree with especially Bfme 1 fact ... maybe at the end have Gandalf in both factions is not that bad at all .Thanks god we cant upgrade Gandalf in Arnor to White.
Thank you for answer .
Titel: Re: Brief Gondor Ideas
Beitrag von: Walküre am 16. Okt 2016, 18:52
As you said, it's true that Gandalf can't be directly linked to Gondor as Boromir or Faramir could; his nature is in fact boundless and he doesn't have a stable residence. Nevertheless, for the reasons mentioned above, he had better remain in Gondor, even if this doesn't respect perfectly the true characterisation of Gandalf. Other options would create for sure more issues than benefits.

Using your own words, Arnor will nonetheless never be able to acquire Gandalf the White. This is the real difference  :)
Titel: Re: Brief Gondor Ideas
Beitrag von: Ealendril der Dunkle am 17. Okt 2016, 10:37
This.^^
Titel: Re: Brief Gondor Ideas
Beitrag von: Slawek56703 am 9. Nov 2016, 17:18
Hello i have idea for Gandalf improvment .You see its bother me that every mod I played forgots about one very important think Glamdring. Gandalf imo is not dealing enough damage or just have to big damage from start.Gandalf find Glamdring in Hobbit in troll lair. I just think this aspect is not enough portrayed in Edain mod . My general is to make Gandalf from lvl 1 was allowed to use only his staff. His base damage will be 250 . Second moving Lightning Sword from lvl 2 to lvl 3 but with additional effect .
Passive ability : Gandalf finds old Legendary Glamdring hold by Turgon in First Age. Gandalf gets increased damage passively by 150 .
Active ability: Gandalf shoots out lightning boltz from his sword.
Respectively i dont forget about Gandalf Ring forms . They can have additional impact .
For example Corrupted Gandalf from now on have additional fire damage burning enemies.
Gandalf Challenge Master on the other hand can have his sword shine with small lightning around him and with every hit paralyze enemy for 1/2 second .
Hope someone will like it looking forward yout feedback .
Titel: Re: Brief Gondor Ideas
Beitrag von: Gandalf7000 am 10. Nov 2016, 12:46
Gondor is mainly set in the time of Lord of the Rings and by that time Gandalf already has Glamdring so I see it pointless to remove and add it in this way. The proposal would better fit for Dwarven Ganadalf with different effect.
Titel: Re: Brief Gondor Ideas
Beitrag von: Walküre am 10. Nov 2016, 14:29
Gondor is mainly set in the time of Lord of the Rings and by that time Gandalf already has Glamdring so I see it pointless to remove and add it in this way. The proposal would better fit for Dwarven Ganadalf with different effect.

Exactly. Gondor's Gandalf is the Gandalf of the War of the Ring. And I think we might also infer that the Grey Wizard available via the Dwarves' spellbook has already found Turgon's blade and wields it normally to aid Thorin in his quest. Any attempt to modify these premises, in search of other mechanics, would be unnecessary and surely create more issues than actual benefits (adding to the lore-problematics addressed above).

In addition, as a general note, Gondor's Gandalf is probably the most iconic concept from BFME1 in the game. A very solid concept that the Edain Team has multiple times stated not to be willing to change.
Titel: Re: Brief Gondor Ideas
Beitrag von: Glorfindel23 am 16. Dez 2016, 17:54
Hi just a proposition! I work currently on a new model for tower guards because I think the actual model is obsolete so if the Edain team is interested I can send it for the Edain mod:
(http://www.zupimages.net/up/16/51/c5ek.png)
https://modding-union.com/index.php/topic,32320.0.html
Titel: Re: Brief Gondor Ideas
Beitrag von: The_Necromancer0 am 10. Jan 2017, 01:18
Zitat
The longbowmen of the army wear their quiver on their hips rather than on their backs like most archers, such as Legolas and Haldir.

Uhmmm... I should really start working on concepts rather then nitpicking... This is a bit more complicated and would probably require a modified animation so I understand fully if you don't wish to implement it. But it would provide a nice variation to the archers. Just food for thought.

Titel: Re: Brief Gondor Ideas
Beitrag von: Fredius am 10. Jan 2017, 01:48
Age of the Ring mod did it, the team might ask for permission to use those anims.
Titel: Re: Brief Gondor Ideas
Beitrag von: Slawek56703 am 23. Jan 2017, 12:41
Eowyn have 1 slot in palantir free so i would add possibility to mount merry with Eowyn it would be more fitting .
Titel: Re: Brief Gondor Ideas
Beitrag von: The_Necromancer0 am 23. Jan 2017, 14:37
Merry can already mount with Eowyn if I'm not mistaken
Titel: Re: Brief Gondor Ideas
Beitrag von: Walküre am 23. Jan 2017, 16:35
Merry can already mount with Eowyn if I'm not mistaken

(http://media.moddb.com/cache/images/mods/1/11/10679/thumb_620x2000/Piggyback.jpg)
Titel: Re: Brief Gondor Ideas
Beitrag von: Slawek56703 am 25. Jan 2017, 05:35
Yes but it is Rohan but does this work with summons ? We are not by accident in Gondor Suggestion  xD
Titel: Re: Brief Gondor Ideas
Beitrag von: The_Necromancer0 am 25. Jan 2017, 10:35
As the Gondor summon he can still mount either Eowyn or Eomer.
Titel: Re: Brief Gondor Ideas
Beitrag von: Dain@ am 25. Jan 2017, 19:29
Dear Edain community propose to add to the outpost Osgiliath. I think it would be canonical, interesting and completely coincides with a book and a film. In my opinion Osgiliath must give bonus protect allied units since this is the last line of defense of Gondor. I would also like to draw your attention to a very fine predloenie from lord_ellessar (https://modding-union.com/index.php/topic,34270.0.html) that can be combined perfectly with danym outpost. Of course, if you have any suggestions, additions or criticism is not styasnyaytes spread their opinions. I am very grateful for your attention!
Titel: Re: Brief Gondor Ideas
Beitrag von: Julio229 am 26. Jan 2017, 00:25
I've been playing with Gondor, and while using the Grey Company, I thought: how about giving them a toggle between Sword and Bow? They are said to be some of the best human fighters in all of Middle-Earth if I remember correctly, so giving them this would help both reflecting this and making them different from regular Imladris Dunedain Rangers.

I'd love to know the community's thoughts on this! It's been a while since I suggested anything, so I hope not to have made a bad one  :P
Titel: Re: Brief Gondor Ideas
Beitrag von: Dain@ am 26. Jan 2017, 12:05
Hi people !
 I propose to add a new ability to spell book "Valor previous years" or "Blood of Númenor." This ability will work Passive and give the following bonuses: Health Gondor soldiers + 25% and + 10% damage and armor. The reason I suggest potobnoe following:
First, at the average infantry of Gondor. It is all good, but at the end of the game Gondor has those soldiers who would help defeat the enemy, the special booking over much! (Dwarves, Trolls, and the elite of Mordor, Imladris, etc.)
Second: In the first epoch of the people of the West were much stronger and braver soldiers end of the third period. Gandalf himself said: "Valor west of people forgotten, earlier in the Kings tombs were more luxurious than the current governors of strongholds"
Third: Gondor takes a number! Quality - good, but not enough !. Who can say that Gondor easier to play! it does not require special mechanics for more powerful forces and that Gondor powerful simplicity and clarity of the gameplay the game! Yes I agree with you, but like the end of the game to get a certain quality Impuls and then Gondor will return to its former glory !!!
Also, this capability could open some political Passive ability for the citadel guards or something like that, for what would add zest to the game.

What do you think?
Titel: Re: Brief Gondor Ideas
Beitrag von: Slawek56703 am 20. Feb 2017, 18:18
I have an idea for replacment of Gondor camp towers as defensives instead of Lone Towers like showed here http://www.moddb.com/mods/edain-mod/images/defense-buildplots4#imagebox

Lone Tower becouse of that loose his uniqueness in spellbook faction Gondor and Arnor also i want to mention  colors of this tower are quite bad compared to other buildings.

Gondor could've get his old tower from wall upgrade (which i hope ET finds intresting as replacement why making new one if this is not broken and not used currently :) (?) 


Arnor could've get Smaller version of Amon Sul Tower like showed on pics


What do u think guys about this replacment for Gondor and Arnor defensive towers on camps
and give Lone Tower bigger meaning
Titel: Re: Brief Gondor Ideas
Beitrag von: Gandalf7000 am 20. Feb 2017, 19:08
I have an idea for replacment of Gondor camp towers as defensives instead of Lone Towers like showed here http://www.moddb.com/mods/edain-mod/images/defense-buildplots4#imagebox

Lone Tower becouse of that loose his uniqueness in spellbook faction Gondor and Arnor also i want to mention  colors of this tower are quite bad compared to other buildings.

Gondor could've get his old tower from wall upgrade (which i hope ET finds intresting as replacement why making new one if this is not broken and not used currently :) (?) 


Arnor could've get Smaller version of Amon Sul Tower like showed on pics


What do u think guys about this replacment for Gondor and Arnor defensive towers on camps
and give Lone Tower bigger meaning
+1
Titel: Re: Brief Gondor Ideas
Beitrag von: Tirano am 25. Feb 2017, 03:07
Hello!
I really like Denethor's rework but i also miss how cool it was to see him inside the citadel :C
I think it would be really much better if you add the option to put him inside the citadel and have some Improved abilitys like Saruman.

regards 
Titel: Re: Brief Gondor Ideas
Beitrag von: Walküre am 25. Feb 2017, 18:24
Denethor implemented via such mechanics was surely lore-accurate and a very smart of a system, but sometimes one has to accept compromises, in order to have everything work in the most decent way. In this case, that past type of implementation caused quite disturbing bugs. Furthermore, to answer your suggestion, I don't know if that eventuality would be feasible; nevertheless, in my opinion, we might then risk to have a replica of Saruman's feature in the game, which is something that ought to be avoided. I therefore believe, due to the great references to the films, that Saruman's ability had better remain his own exclusive possibility.

Denethor's current design is very unique anyway, although it is so under a different perspective; especially, I find his characterisation as a noble lord (who may summon his personal guards) and his stance-system marvellous additions to his concept. Henceforth, we had to renounce the previous citadel-feature logic, but we have, on the other hand, another well fitting concept at disposal. In a sense, it's similar to what we've been proposing in regards of Old Bilbo and Erestor for quite a time: as a solution for issues and unpleasant implications, Erestor could be made a permanent hero and Old Bilbo could be permanently introduced in Rivendell too, each of the two retaining their proper supporting nature.
Titel: Re: Brief Gondor Ideas
Beitrag von: AulëTheSmith am 22. Dez 2017, 20:59
Hello guys :)
Some time ago (when I was new here and on moddb) I asked if you planned to introduce some more about the hobbit version of Gandalf. Now that I'm thinking about it again, since Arnor is set before war of the ring, do you think could be a good idea to explore other  ancient spells/abilities of Gandalf the Grey? It would be more unique instead putting a copy of the Gondor version, and it would give the possibility to take back some more abilities form 3.8.1, and exploring new ones too. As for me, I don't mind if this changing would mean to remove Gandalf as ring hero, centering the attention on Arvedui as the only ring hero. But it is my opinion of course :) let me know  xD
Titel: Re: Brief Gondor Ideas
Beitrag von: Walküre am 23. Dez 2017, 00:23
I recall that we did have a quite long discussion about Gandalf disposing of a new set of abilities, when it comes to the ruined northern kingdom. It is a quite old debate, if I may say so, tracing back to the dawn of the English community. We had not found a decent and satisfying final solution to the issue, but you might still be interested in having a look at the said thread (https://modding-union.com/index.php/topic,31029.msg393569.html#msg393569).

In my personal opinion, I would not oppose a change of such type in principle, but the fact is that I can't seriously think about viable options as new features. Gandalf has always been a very iconic character in the game and one should thus consider things very carefully; the reason why I'm often sceptical and hesitant when I read similar suggestions. Not because of the proposals themselves, but it's more due to the imposing quality of the wizard in the Mod, unless there are very serious aspects at stake (namely, the paradox revolving around Narya).

Nevertheless, were a kind-hearted and gentle soul to offer meaningful elements that might be brought up for the case, I would be more than glad to embark on a possible debate :)
Titel: Re: Brief Gondor Ideas
Beitrag von: AulëTheSmith am 23. Dez 2017, 01:02
I recall that we did have a quite long discussion about Gandalf disposing of a new set of abilities, when it comes to the ruined northern kingdom. It is a quite old debate, if I may say so, tracing back to the dawn of the English community. We had not found a decent and satisfying final solution to the issue, but you might still be interested in having a look at the said thread (https://modding-union.com/index.php/topic,31029.msg393569.html#msg393569).

In my personal opinion, I would not oppose a change of such type in principle, but the fact is that I can't seriously think about viable options as new features. Gandalf has always been a very iconic character in the game and one should thus consider things very carefully; the reason why I'm often sceptical and hesitant when I read similar suggestions. Not because of the proposals themselves, but it's more due to the imposing quality of the wizard in the Mod, unless there are very serious aspects at stake (namely, the paradox revolving around Narya).

Nevertheless, were a kind-hearted and gentle soul to offer meaningful elements that might be brought up for the case, I would be more than glad to embark on a possible debate :)

Thank you Walküre your suggestions are enlightening as always. I know that is a difficult field the one of Gandalf ( as much difficult as Durin, it seems I always put myself in troubles  :D :D). I don't know because for now I have raw ideas (apart of the old abilities).
When I'll be ready I will try to propose something, maybe also taking inspiration from this old thread. And you'll be welcome to the discussion of course  xD xD
Titel: Re: Brief Gondor Ideas
Beitrag von: Walküre am 23. Dez 2017, 01:17
And I will be more than happy to participate. And I also add this: if you need some insights, if not actual proposals from my part (that I still have to formulate), I might help you with the analysis of the general theme, underlying which are the aspects that proved quite tough to deal with, at the time of those suggestions. So that we may discern everything more easily and therefore try to go through the most difficult sides of the discussion.

As you wish.
Titel: Re: Brief Gondor Ideas
Beitrag von: AulëTheSmith am 23. Dez 2017, 01:55
And I will be more than happy to participate. And I also add this: if you need some insights, if not actual proposals from my part (that I still have to formulate), I might help you with the analysis of the general theme, underlying which are the aspects that proved quite tough to deal with, at the time of those suggestions. So that we may discern everything more easily and therefore try to go through the most difficult sides of the discussion.

As you wish.

Your help could be definely very welcome  ;) I read something about the old thread. It seems that the discussion just stopped at a certain point without the completing of a whole concept. Any help is welcome especially concerning lore and timeline. For example a point was the non-consistency of Glamdring presence during that time, which in my opinion is a valid point but it would be a problem for the animation;because clearly the own animation of Gandalf can work only with staff plus sword  [ugly]. Concerning the horse-issue instead, I wouldn't mind if Gandalf cannot mount anymore with the new concept. The only inconic horse, the Lord of all horses which needs to be present in game, is shadowfax and it belongs to The white :). I'd be glad to discuss with you the old ideas via pms, such that you can explain me better the salient points :) when you will have time of course
Titel: Re: Brief Gondor Ideas
Beitrag von: The_Necromancer0 am 5. Mär 2018, 23:13
I hovered over the Ring Mechanic description during a test game and, I hadn't seen it in a while, but damn is it long. That thing takes up most of the screen, it's not a very user-friendly blob of text. Especially considering this text is meant to introduce the mechanics to new players. So I'm thinking it could be cut down a bit into something like the text below, although I'm still wondering if it can be shortened some more. I removed about 1/3 of the text while trying to keep the spirit of it.

Zitat
CONTROLBAR:ToolTipRingMechanikGondo r_forMM
"Only Ring Heroes can pick the One Ring up \n Gandalf the Grey: Gandalf isn't able to resist the temptation of the One Ring and is corrupted. \n He now deals AoE damage, his attacks and spell can hit friendly units, all units become frightened of him briefly when he attacks, Gandalf can no longer ride Shadowfax. \n Gandalf the White: Gandalf passes the test of the One Ring and uses it to help mankind. \n Heroes and units around Gandalf have fear resistance, slowly self-heal, and gain improved values \n Gandalf's abilities deal more damage and recharge faster. \n Boromir: Boromir tries to lead the White City back into the light. \n He gains improved abilities and immediately reaches level 10. Current and newly trained units all get upgrades. When Boromir dies, the player cannot build anything for 60 seconds. \n \n \n If the Ring Hero dies, he loses the Ring at the place of death"
END
Titel: Re: Brief Gondor Ideas
Beitrag von: Julio229 am 12. Mär 2018, 15:59
The Arnor Ranger Camp has Rangers patrolling around it that have the Gray Company/Imla Rangers look. I believe they should have the Arnor Rangers look, to fit with the faction.
Titel: Re: Brief Gondor Ideas
Beitrag von: Walküre am 9. Jun 2018, 18:23
Hello and fond greetings! Some time ago I've crafted a few new icon pictures and proposed them internally. It was mostly related to Gondor, but I have even taken Mordor into account. There's more in store, actually, but that refers to internal content and must therefore remain secret still, for now. Anyway, I'm really curious to know what the public response will be. Feel free to join the discussion and give your meaningful contribution.

The below-shown art is to replace for the most part the old cartoon-like images with pictures taken from the films.

Titel: Re: Brief Gondor Ideas
Beitrag von: Julio229 am 9. Jun 2018, 18:30

I really like all of them! They would be an improvement on the old ones and help making it clear that this is a completely new era for the spellbooks in Edain, so to speak. As this would certainly improve on the quality of the spellbook, I'd also like to see other spells like Barrage get that same treatment.

Greatly done!
Titel: Re: Brief Gondor Ideas
Beitrag von: Walküre am 9. Jun 2018, 18:41
As this would certainly improve on the quality of the spellbook, I'd also like to see other spells like Barrage get that same treatment.

Barrage has already got its own film-based art. A trebuchet from ROTK ;)
Titel: Re: Brief Gondor Ideas
Beitrag von: OakenShield224 am 9. Jun 2018, 18:44
I agree with Julio. Your pictures are a lot clearer and better quality than the old ones, and so stand out quite a lot more. I support these changes.
Titel: Re: Brief Gondor Ideas
Beitrag von: AulëTheSmith am 13. Jun 2018, 00:27
Hello and fond greetings! Some time ago I've crafted a few new icon pictures and proposed them internally. It was mostly related to Gondor, but I have even taken Mordor into account. There's more in store, actually, but that refers to internal content and must therefore remain secret still, for now. Anyway, I'm really curious to know what the public response will be. Feel free to join the discussion and give your meaningful contribution.

The below-shown art is to replace for the most part the old cartoon-like images with pictures taken from the films.


I agree with the other fellows ,your pictures are better in every aspects Walküre :)
My only concern is about Rohan arrives: what about a picture in which you can better see in details the army? I'm afraid, even if i got the atmosphere behind it (the line of riders aligned with the horizon looks really awesome),it could be not so clear in game especially with a smaller size. What do you think? it's all about a technical matter ,the picture looks good  ;)

Titel: Re: Brief Gondor Ideas
Beitrag von: Walküre am 14. Jun 2018, 18:25
My only concern is about Rohan arrives: what about a picture in which you can better see in details the army? I'm afraid, even if i got the atmosphere behind it (the line of riders aligned with the horizon looks really awesome),it could be not so clear in game especially with a smaller size. What do you think? it's all about a technical matter ,the picture looks good ;)

I'm really glad you liked the proposed art, Aulë, and knowing that others have appreciated the effort is likewise delightful :)

Thank you for the precious feedback, also. Rohan Answers was a little bit of a tricky icon to come up with, for the exact same reason you've mentioned in your post. I wondered whether a full display of horsemen (the entire army) would result in a fitter rendition, or even some excerpts from the widely renowned scene of the king rallying his troops and delivering his magnificent speech. Including the actual concept that I have ultimately opted for, those were the only three solutions at hand.

Well, eventually, the current icon did turn out to be the best of the three.
Pictures of the whole host just showed the mass of knights riding towards their enemies, leaving out other evocative elements like the weather or the terrain (a poorer kind of scenery, compared to the others); thus, a quite rowdy and chaotic ensemble, whereas I needed something more iconic. Using the scene involving Théoden would have been too situational for the purpose and too much centred on the character himself (who is already the leader of another faction and the focus of Rohan's central spell); choosing too situational scenes might go against the idea of a truly iconic/timeless art, because the latter is the final goal. I can give you some examples of that: Arrow Volley will have another icon as well, which I decided to craft due to the previous cartoon-like design, and I had initially chosen a picture displaying Galadhrim firing their darts from the pinnacles of Helm's Deep. Now, where was the issue in such a concept, that was undoubtedly a fine concept (the suspense, the rain, the great angle from which you could gaze at all archers and their orderly formation)? The issue was exactly Helm's Deep; the footage was way too much absorbed into the context. Or, take Eagles into consideration: I strived to find a proper rendition with a precise reason; if I had included fell beasts, and that was nonetheless an extraordinary scene, the icon would have been situational, too. In our ancestral language, we could say that things were too much in medias res xD

The current image, however, wonderfully portrays riders being about to get to the battlefield. The army has not arrived in its entirety yet, with this symbolising the final answer of Rohan and the fact that they came at the latest hour of strife, after a quite troublesome journey and not without some doubts from the very king's side. Therefore, hope comes, at last, in the guise of far silhouettes appearing on the horizon. Moreover, and this is the pivotal aspect of the picture, you really get an overview of the weather; the clouds of ashes sent by Sauron to darken the skies are swiftly blown away by light and benevolent winds. Light versus darkness. I couldn't have asked for a better footage.
I hope I've made all a bit clearer. I'm sure they'll do greatly in the game :)
Titel: Re: Brief Gondor Ideas
Beitrag von: Gandalf7000 am 25. Jun 2018, 22:21
I'm a huge fan of these new images. They are awesome Walkure. The only thing is - if we change them, then we change them all. I still can see old Barrage image (on moddb preview of Gondor's spellbook) and the old Lone Tower image, and it would be good to see new Grey Company image.  I have one lone tower image and an alternative for the Rohan Answers (still have to figure about the Barrage and the Grey company):

Titel: Re: Brief Gondor Ideas
Beitrag von: SP19XX am 25. Jun 2018, 22:39
I'm a huge fan of these new images. They are awesome Walkure. The only thing is - if we change them, then we change them all. I still can see old Barrage image (on moddb preview of Gondor's spellbook) and the old Lone Tower image, and it would be good to see new Grey Company image.  I have one lone tower image and an alternative for the Rohan Answers (still have to figure about the Barrage and the Grey company):

Well the problem with the Grey Company is that not many images depict it in a true way (as it was absent from the films). Perhaps due to the spell's connection to Aragorn, perhaps the banner representing the rebirth of the United Kingdoms of Gondor & Arnor under King Elessar would be the best solution, as the banner of Arwen Undomniel is present on Halbarad mechanically.

(https://vignette.wikia.nocookie.net/nationstates/images/5/52/Flag_of_the_Reunited_Kingdom_of_Arnor_and_Gondor.png/revision/latest?cb=20120803125445)

Perhaps if this can be turned into a spell image.
Titel: Re: Brief Gondor Ideas
Beitrag von: Gandalf7000 am 25. Jun 2018, 22:45
Yea, the banner is the only thing that could work this time. Also something about the Barrage (well not really from the RotK but still the rocks from the same universe):
Titel: Re: Brief Gondor Ideas
Beitrag von: Walküre am 26. Jun 2018, 13:59
Thank you for the kind response, Gandalf. I had initially opted to leave Lone Tower and the Grey Company out for the simple fact that I couldn't think about a really suitable solution. In the words of previous comments, it's a pretty difficult task to find some good pictures of the company, being a non-cinematographic concept; hence, I would say that the current image does just fine for the purpose. As for what pertains to our famous solitary tower, if you're willing to change, I'm then more than open to suggestions.

Speaking about Rohan's reinforcements, I still deem my pick a relatively better choice. It's generally more evocative and effective, colour-wise. Furthermore, it exactly conveys that particular feeling I referred to above: suspense and tension, abruptly broken by the sudden arrival of Rohan (although just the soldiers' silhouettes are visible on the horizon).

P.S. As I wrote above, Barrage did get a new picture (a trebuchet from the films). The showcased picture on ModDB is old and thus not updated ;)
Titel: Re: Brief Gondor Ideas
Beitrag von: Gandalf7000 am 26. Jun 2018, 20:59
Oh, ok I see your point about the Rohan Reinforcements. As for the Grey Company we really don't have any movie adaptions of this (shame), so we could leave this as it is. Good to hear that barrage gets new pic. As for the Lone Tower - this picture of mine was taken exactly from the movie (it's when the Witch-KIng appears on his Fellbeast in front of frodo at Osgiliath and the tower is in the background). In my opinion it looks better and the pic itself is kinda "fresher".
Titel: Re: Brief Gondor Ideas
Beitrag von: Bogdan Hmel am 27. Aug 2018, 23:58
I have a suggestion about the last passive skill of Aragorn-King (at level 10).
Team Edain has long said that she is unhappy with his current skill. I propose to add to him a very powerful leadership that does not stack up with the leadership of other heroes.
For example, + 50% attack and + 30% defense for troops and + 15% defense and attack for heroes.
Titel: Re: Brief Gondor Ideas
Beitrag von: The_Necromancer0 am 26. Feb 2019, 12:11
With the removal and overhaul of a lot of spells, I think it's time to look back on some and polish them off such as in the case of the the Lone Tower. This power is one of my all time favorite for its uses in locking down parts of the map against the AI. But, I've always found the model rather boring, the color scheme does not match up with the rest of Gondor and it has no flair, just a cylinder with a rounded top. Which is a shame cause Gondor has some sick architecture. I looked through footage of Gondor and came down to two towers that I think could work as replacements:

Tower 1:

Tower 2:

Two different styles. (Obligatory "For Gondor")
(https://media1.tenor.com/images/e22fa3fd1d0eaf10e4154d323dfcf179/tenor.gif?itemid=3564650)
Titel: Re: Brief Gondor Ideas
Beitrag von: Tiberius Ogden am 26. Feb 2019, 13:10
Both models are great and mainly different from cartoonish and not unique spellbook's tower. It can be really whatever what is already in the game.
The same case for me is model of Lonely tower in Dwarven spellbook. I am sure that we'll find more unique model as well. For instance from some fortress map. ;)
Titel: Re: Brief Gondor Ideas
Beitrag von: Walküre am 26. Feb 2019, 17:13
I wholeheartedly second the suggestion, which adds some more flavour and architectural distinction. I might be wrong, but aren't similar structures already in the game? Namely, that ruined sentry tower could be manned and garrisoned by archers in BFME; I recall a couple of missions requiring the player to take control of them.

Though partially destroyed and consumed by time, the building does retain a quite decadent charm, if you ask me :P
Titel: Re: Brief Gondor Ideas
Beitrag von: Julio229 am 26. Feb 2019, 17:22

Great idea, Necro! I definitely would support a replacement of the current model, one of these suggestions would make it better :P
Titel: Re: Brief Gondor Ideas
Beitrag von: Seleukos I. am 26. Feb 2019, 17:36
I'm also in favor of this suggestion. The new model of a partly destroyed tower also would make it more fitting that the lone tower has less hp compared to the one you can build on an outpost/in your base. I like this :)
Titel: Re: Brief Gondor Ideas
Beitrag von: Walküre am 26. Feb 2019, 17:57
Can the current Lone Tower be garrisoned by archery-type troops? If it cannot, I reckon it would be wise to give the player such option, as it not only makes the very building more useful and strategically relevant, but it also stresses the spell's long-term characterisation. A much better ensemble, instead of a quite anonymous structure. Moreover, isn't Gondor well used to combating Mordor in its own ruined cities? ;)
Titel: Re: Brief Gondor Ideas
Beitrag von: Seleukos I. am 26. Feb 2019, 18:01
Right now it can't be garrisoned. But I think if this would be added the tower should have quite low Health in order to prevent  op-ness.
Titel: Re: Brief Gondor Ideas
Beitrag von: Walküre am 26. Feb 2019, 18:42
That's reasonable. However, the main argument I could envision would be the following: transforming the current random tower into a focal, fortified point, where your battalions may be regrouped or rallied at. If manned at will, and according to favourable or adverse circumstances, the Lone Tower (the adjective itself denotes its decaying trait) would serve the faction as an effective bulwark to stem the flood, or as a temporary barrier against swarming enemy armies.

If we put ourselves in Gondor's shoes during the War of the Ring, we would see how its diverse myriad of foes abounded in those grim times and its strategy clearly revolved around defensive logics. Thus, a sort of trench-type war was probably preferred by the kingdom over bolder manoeuvres. All in all, the concept befits the lore a good deal :)
Titel: Re: Brief Gondor Ideas
Beitrag von: Tiberius Ogden am 26. Feb 2019, 18:58
I would like to see Gondor's Lone Tower garrisonable, but with low health, while Dwarven Lone Tower non garrisonable, but robust in defence.
Some difference between them. ;)
First one would be nice strategic option for Faramir's archers, and the second one fits to dwarven focus on solid buildings.
Titel: Re: Brief Gondor Ideas
Beitrag von: Seleukos I. am 26. Feb 2019, 20:40
That should be a good solution. Maybe the dwarven tower also should have a Little bit lower range (because it's shooting axes and not arrows) but that is not very important in my opinion.
But making the dwarven tower non garrisonable and with more hp will help to make the two towers more different.
I'm in favorof this kind of change, in case anyone want to count votes^^
Titel: Re: Brief Gondor Ideas
Beitrag von: OakenShield224 am 26. Feb 2019, 21:03
I agree on the tower model getting updated and the idea of it summoning a ruined but garrisonable tower is really interesting. The only thing I'm not sure about would be if the current ruined tower model is good enough or whether it would need an update. Otherwise, one of the alternative tower ideas could work well.
Titel: Re: Brief Gondor Ideas
Beitrag von: Mogat am 27. Feb 2019, 11:22
Thus, a sort of trench-type war was probably preferred by the kingdom over bolder manoeuvres. All in all, the concept befits the lore a good deal :)

Trench-type war gameplay? That sounds amazing  (**) (**)

All jokes aside, a garrisonable tower is a bad idea balance-wise.
Titel: Re: Brief Gondor Ideas
Beitrag von: Seleukos I. am 27. Feb 2019, 13:23
And if it would have very low hp (even lower than a farm)?
Titel: Re: Brief Gondor Ideas
Beitrag von: Elendils Cousin 3. Grades am 27. Feb 2019, 14:15
The issue is that it makes the tower either too strong when it is garrisoned by archers or too weak when it isn't. I'll take your example, Seleukos:

Very low health would make it (probably) balanced when it is garrisoned by archers. It would deal fairly high damage (much higher than now because of the archers) but be quite vulnerable, very much a glasscannon that would still need further support from melee units to protect it. But without archers, it would be very underwhelming for its cost: The damage would be ok, but not great; and it would still go down in seconds. That's not worth the spellpoints.
On the other hand, if the durability of the tower stayed the way it currently is, it would be perfectly fine without any archers. If you did garrison archers in it though, it would suddenly become much stronger than it used to be, which wouldn't be warranted at all.

In short: From a balance perspective, this change would bring only more problems. Gondor is, after all, not an archer faction like Lorien; and this suggestion would make archers pretty much mandatory for Gondor players who choose the left path in the spellbook. That doesn't mean the idea of making the tower garrisonable is dismissed entirely. Instead, removing the damage entirely and giving the tower other perks could be one way to go. Feel free to come up with other ideas, you've proven to be a bunch of very creative people after all^^
Titel: Re: Brief Gondor Ideas
Beitrag von: Tiberius Ogden am 27. Feb 2019, 15:02
To sum up:

1) Two spellbooks have completely same spells (Lone Tower).
2) Both spells have models of regular towers.
3) Garrisonable tower would be problematic.


Solutions:
1) We can replace one spell or we can make both spells different.
2) Just replace models and use models which are already somewhere in the game.
3) So what about greater range for Gondor's Lone Tower (shoots arrows after all) and greater defence but shorter range than regular towers for robust dwarven Lone Tower?
Titel: Re: Brief Gondor Ideas
Beitrag von: Seleukos I. am 27. Feb 2019, 15:10
Ok, I see your point, Elendil. That makes sense^^
It was just an idea to differentiate the Gondor and the dwarven tower.
Zitat
Instead, removing the damage entirely and giving the tower other perks could be one way to go

That sounds interesting to me. So my question is, would it be possible to the tower an upgrade to buy? So the tower Maybe could take a more supportive role by regenerating dead units (similar to Beregonds lvl 5 ability).  That upgrade should cost some money of course (around 300-500), but it could be really usefull to compensate the remove of the heal spell. And it would fit to the long-term, defensive path of the spellbook.

Just an idea to discuss^^

Titel: Re: Brief Gondor Ideas
Beitrag von: The_Necromancer0 am 10. Apr 2019, 19:44
We discussed this on discord a while back but I believe I forgot to post about it here. Would it be possible to buff slightly the faithful of aranarth ranger upgrade for the Arnor rangers? It's a bit on the weak side compared to Barrow Guards. If we just do a comparison:

Barrow GuardsFaithful
Stats25% armor5% vision, 5% range
BuffFear ResistancePermanent Stealth
AbilityHigh damage volleyMap-wide (probably) arrow volley

Now, to their credit, their permanent stealth is quite powerful, however the stat buff is quite negligible and will rarely actually make a difference in combat as far as I can tell. It doesn't move them to any sort of upper tier or allow them to shoot further than any other unit they couldn't already. Buffing this to 10 or maybe 15 percent would put the buff on par with the barrow guard's one if we add up all the other advantages.
Titel: Re: Brief Gondor Ideas
Beitrag von: The_Necromancer0 am 14. Sep 2019, 17:35
The current text for Strider's Aragorn upgrade is: "Aragorn abandons path of the Ranger in seek of the righteous course of destiny".

I believe this should be changed (if any native speaker disagrees feel free to correct me) to: "Aragorn abandons the path of the Ranger in search of the righteous course of his destiny"
Titel: Re: Brief Gondor Ideas
Beitrag von: Elendils Cousin 3. Grades am 16. Sep 2019, 10:43
You can just report incorrect english descriptions like this one as a bug in the future. You're totally right with your suggestion.
Titel: Re: Brief Gondor Ideas
Beitrag von: The_Necromancer0 am 3. Mär 2020, 18:03
My suggestion is to change the buffs provided by the Grey Company from armor to other types of buff to represent the unorthodox fighting methods of the rangers better. Gondor already has a lot of armor buffs, even their central is a big armor buff. So instead I think the Grey company could provide the following buff:
- Archers - increased rate of fire
- Swordsmen - increased movement speed
- Pikemen - Pikemen I wasn't really sure, I wanted to boost their deceleration and trample revenge but it would make this part of the summon only handy when the enemy has cav, so maybe the buff could be reduced damage from melee attack or it could be the original idea but with a stronger buff than the rest.
Titel: Re: Brief Gondor Ideas
Beitrag von: Loyal Guard T am 4. Mär 2020, 09:06
Necro;

Agreed to change the buffs of Grey Company for the same reasons. How about the following inspirations?

Pikemen: Damage bonuss against only monsters (trolls, wargs etc) up to where they came from.
Swordsmen: Receives less melee damage like Aragorn in Three Hunters.
Archers: Increased rate of fire maybe for only flyings or monsters similar to pikemen.
Titel: Re: Brief Gondor Ideas
Beitrag von: FG15 am 4. Mär 2020, 10:00
Damage or attackspeed boni against certain enemies aren't possible.
Titel: Re: Brief Gondor Ideas
Beitrag von: Aiphaton am 31. Mär 2020, 23:41
Hey guys,

Just a small idea of mine concerning Gondor-Beacons.

Right now the units are being summoned on a choosable spot next to the beacon.

This helps with surrounding units which are attacking the bonfire.

Now I thought of perhaps making the summon different.
Beacon spam still has the potential to be overpowered when a player is able to keep control of the map.

However this could be reworked and changed by making the dispatch rider go to the closest end of the map and disappearing. The summoned units now spawn at that point.

During the time the dispatcher is riding away it can be killed and reinforcements won‘t arrive.
Makes for some micro and can punish this strategy.

Let me know what you think.

Best regards,
Aiphaton
Titel: Re: Brief Gondor Ideas
Beitrag von: Seleukos I. am 1. Apr 2020, 14:30
I like the idea. The troops called from the fiefdoms are, in my eyes, comparable to the Ruhn or Harad reinforcements. So it makes sense to let them march in from outside the map.
It would make it easier to destroy the beacon, because the defender can't just summon troops in your back all the time.

best regardes,
Seleukos I.
Titel: Re: Brief Gondor Ideas
Beitrag von: Gnomi am 1. Apr 2020, 14:40
Zitat
However this could be reworked and changed by making the dispatch rider go to the closest end of the map and disappearing. The summoned units now spawn at that point.

Most likely not possible. Troups will most likely spawn on mountains or in a river with such a mechanic.
Also the machnic is a bit different than the system with evil men, as it can be casted twice at the same time. It would need a ton of additional scripts, which we try to avoid, as it slows down the game noticeably, if you play with more than 2 players. (and you have to have more scripts, as every different summon will need another set of scripts)
Titel: Re: Brief Gondor Ideas
Beitrag von: Aiphaton am 3. Apr 2020, 20:26
But then again it should be possible to only be able to summon those units at a certain point of the map isn't it?

It's just a little suboptimal to be able to proxy-summon units on harassing batallions.
Titel: Re: Brief Gondor Ideas
Beitrag von: The_Necromancer0 am 27. Sep 2021, 19:20
A small suggestion to add the text on the passive effects of Gandalf's Ring Hero forms in their first ability. So Gandalf the Challenge Master's Wizard Blast would also include text about the fear resistance, passive healing and increased stats while Gandalf the Corrupted's Fiery Blast would include text about the friendly damage and the fear.
Titel: Re: Brief Gondor Ideas
Beitrag von: Halbarad am 30. Sep 2021, 12:18
Yes I think that would be nice.
Titel: Re: Brief Gondor Ideas
Beitrag von: The_Necromancer0 am 4. Okt 2021, 13:02
It would certainly be technically possible, but what would be the reasoning behind this change? Does Gondor suffer more than other factions from Blight? What would justify such a buff?

For a suggestion that has quite an impact on the early game of the Gondor/Angmar matchup, there needs to be a bit more thought put into it.