Modding Union

[en] Edain Mod => [Edain] Bug Reports => Thema gestartet von: Ealendril der Dunkle am 26. Jun 2015, 18:21

Titel: Dwarven Bugs
Beitrag von: Ealendril der Dunkle am 26. Jun 2015, 18:21
Post any Dwarven bugs here.


Bugs


Voice and text-mistakes
 





Titel: Re: Dwarven Bugs
Beitrag von: SP19XX am 30. Jun 2020, 12:53
A few bugs relating to Durin.

Upon Collecting the Ring, if Dain had Mithril Mail, he loses it.

If Durin dies, and Dain recollects the Ring, the ring remains with Dain until it vanishes. Once this happens, if Dain dies and is re-recruited, Durin will also come back along with him.

If Durin and Dain move out of range of eachother while in discussion and then begin it again, sometimes it does not count the condition as met and Durin is unable to set out on his expedition (and is unable to converse with Dain again until his death). This appears to be more common if the above point occurs.
Titel: Re: Dwarven Bugs
Beitrag von: Discord [BOT] am 15. Jul 2020, 10:59
The oil vent upgrade is available to be researched on camp maps (at least on Tharbad).

Necro (241942232867799040)
Titel: Re: Dwarven Bugs
Beitrag von: Discord [BOT] am 16. Jul 2020, 12:52
Sometimes when a structure that the Ravens have been cast on goes down (usually summoned Towers, etc) the Ravens will not return to the Fortress and remain stuck (enemies will also keep attempting to attack them once this happens despite being being unable).

SamsaraNoMei (225354383955722243)
Titel: Re: Dwarven Bugs
Beitrag von: Discord [BOT] am 17. Jul 2020, 12:40
Durin’s word of forefathers heals the invisible object above his head, extending the time it takes for him and Dain to finish their council session

I also did some testing and it looks like if Durin is near the ravens when the council finishes it causes the council to fail. The council object will be destroyed but it won’t unlock the next phase.

Finally, the order of the phases in the string are in the wrong order.

Necro (241942232867799040)
Titel: Re: Dwarven Bugs
Beitrag von: Discord [BOT] am 24. Jul 2020, 18:00
When playing with allies as the Dwarves, if the other player leaves the game (giving control of all their structures etc to you), the Dwarven heroes of the other sub factions can be recruited from their hero recruitment structures.

Note: Engine bug

SamsaraNoMei (225354383955722243)
Titel: Re: Edain 4.5: General Feedback
Beitrag von: Palpou am 24. Aug 2020, 17:59
The Bastion of Ered Mithrin cannot receive runes ?
The City of Dale can (but it's hard to aim)

Edit : Another bug I just encountered : Two ram riders that I cannot evacuate from mines. Stuck in.

Edit 2: CTD against dwarves IA when I play Lothlorien
1) a) Map Crossroads, fresh start of the game, playing solo Lothlorien against dwarves of Ered Luin, I'm in the right corner him in the west. We fight for the outpost in the middle next to me he already captured with a Lake structure note quite ended. They didn't destroy the cave troll that rebuild again in the middle of their Dale structure, and I was fighting to not let the city end. The troll exited the building, met their pikemen stuck in the city (from another Lake I suppose) and died instantly.
Then, CTD without message.
----------------
b) Map Crossroads again, same configuration. Against Erebor this time. They just destroyed one of my Mallorn in the south, we fought, and the game crashed. Nothing else special.

c)" Druadan Forest, I'm in the north, they're in the south. Lothlorien against dwarves of Ered Luin. Another crash without CTD.

27/07/20 : d) The same bug occured on another map. For me it's only against the dwarves with Lothlorien, and I'm starting to think it's like the famous CTD after something like 5 minutes. But only with Lothlorien against dwarves.
Lothlorien vs Mordor, Isengard or Angmar is fine.
I should try isengard vs dwarves to see.

2) A bug I often see (did't think to note the maps), is that the dwarve's main building on outposts cannot be rebuild once destroyed if there are buildings around it.
Titel: Re: Dwarven Bugs
Beitrag von: Discord [BOT] am 14. Nov 2020, 18:28
When you cast Narin's "Ceaseway" power on a Troll or Hero you can't attack him; but that unit continues to attack. Maybe this can be a bug about AI too.

Talion (705812586184310794)
Titel: Re: Dwarven Bugs
Beitrag von: Only True Witchking am 20. Okt 2021, 17:43
Really minor thing, but Murin and a handful of other Dwarven units have "Side = Men" in their ini, which mainly makes it hard to find them in the worldbuilder.
Titel: Re: Dwarven Bugs
Beitrag von: Discord [BOT] am 13. Nov 2023, 17:50
Playing Erebor Dwarves on the Midgwater Marshes map starting in bottom right, I lost my Durin ring-hero just as he was in the process of entering a summoned mine, and dropped the Ring. When King Dain went to pick it up, he did not create a new Durin, carrying it overhead instead.

edhelluin (<@444249387494014986>)
Titel: Re: Dwarven Bugs
Beitrag von: Le Sournois am 19. Mär 2024, 16:25
In the new changelog for Edain 4.7.2, is read :
-New sound for rallying call, gains massively increased effect range when targeting the summoned citadel

The massive range for summoned citadel does not work, the units around the citadel are not glowing like they do in leadership if the are not directly targeted by the spell.

Also, to be sure I tested the damage difference for a dragonslayer with rallying call directly on him  on the one hand and rallying call put on the summoned citadel with him nearby on the other hand and there was a difference of damage done between the two cases, the damage done in the first case being superior to the damage done in the second situation.
Titel: Re: Dwarven Bugs
Beitrag von: The_Necromancer0 am 19. Mär 2024, 16:33
This feature is planned for 4.8, it looks like there was some confusion when we wrote the patch notes. I've removed the line from the patch notes