Modding Union

[en] - Modding Corner => Mapping => Thema gestartet von: numan1111 am 4. Jan 2016, 23:21

Titel: Removing initial ents from entmoot
Beitrag von: numan1111 am 4. Jan 2016, 23:21
Hi guys. Wanna ask something. I know how to use world builder, editing teams and making scripts, also using final.big. I want to remove initial ents from entmoot in bfme 1 ( I mean no 4 ents at the begining). I can understand, If you tell it to me briefly. How can I do that ?

Thanks for answer in advance
Titel: Re: Removing initial ents from entmoot
Beitrag von: Ealendril der Dunkle am 5. Jan 2016, 10:04
Open the bse. file (its called something about ent_moot.bse) and delete the ent objects. Save again as bse and import to your big file.
Titel: Re: Removing initial ents from entmoot
Beitrag von: numan1111 am 5. Jan 2016, 12:11
I extract rohan_entmoot.bse file. Then open it with world builder and deleting 4 ents. Then replace it with old rohan_entmoot.bse file. But it does not work. What do I do wrong?