Modding Union

[en] Edain Mod => [Edain] Suggestions => [Edain] Map Suggestions => Thema gestartet von: Caronis am 27. Aug 2015, 11:50

Titel: Nanduhirion / Azanulbizar changes
Beitrag von: Caronis am 27. Aug 2015, 11:50
Hey ! I see thats the Nanduhirion battlefield doesn't have any dwarves signs, as the West door of the Moria. It could be a nice idea that to add some Dwarves architecture no ?
Titel: Re: Nanduhirion / Azanulbizar changes
Beitrag von: Caronis am 3. Sep 2015, 00:56
Example for the changes : put elements like this
Titel: Re: Nanduhirion / Azanulbizar changes
Beitrag von: Fine am 3. Sep 2015, 07:43
That's the western gate of Moria. The Nanduhirion map was made by EA and has simply been changed to work with the expansion plot building system of Edain 4. I think there were no visual changes made (and I don't think they'd be necessary).
Titel: Re: Nanduhirion / Azanulbizar changes
Beitrag von: Caronis am 3. Sep 2015, 20:21
That's the western gate of Moria. The Nanduhirion map was made by EA and has simply been changed to work with the expansion plot building system of Edain 4. I think there were no visual changes made (and I don't think they'd be necessary).

Don't know what have been modified, if i remember this map was from BFME1 who already use build plot system, but i don't know about it.

No it's simple some decoration to make remember what is the map, simple details can be really nice to see (same as the hidden stairs in Minas Morgul map, or the 3 trolls in Weathertop ^^)
Titel: Re: Nanduhirion / Azanulbizar changes
Beitrag von: Gnomi am 4. Sep 2015, 02:33
Nanduhirion was NEVER in Bfme I.^^
It was made for Bfme II, I think it was only added for the addon.
Titel: Re: Nanduhirion / Azanulbizar changes
Beitrag von: Caronis am 5. Sep 2015, 00:11
Nanduhirion was NEVER in Bfme I.^^
It was made for Bfme II, I think it was only added for the addon.

Oh well, i'm mistaken sorry ^^