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[Edain] Dwarven Suggestions / Re: More defensive srtructures for the Dwarves !
« Letzter Beitrag von Le Sournois am Heute um 00:02 »Ah, maybe I read too much Harry Potter then 
Nonetheless, Misty Mountains castle has been changed to better suit their faction, and I guess Dwarves could get the same, sometimes I'm under the impression castle start is not that an advantage with them. If they were simply some obstacles in the space from the gate ot the citadel, not defensive structures but just obstacles that would hinder ennemy archers attack, that would be great.
Maybe I realize that only now because Isengard AI is so much fierce now, I don't know how to win with those bastards of Dunland always showing up and their crossbow uruk always stuck in mass in the gate area aiming for all my troops while there is so much to deal with inside too.
In Khazad-Dûm, there are obstacles when entering, the infamous bridge for example, they like to force the ennemy to get in peril when they enter, and I like the Edain mod for its ability to make feel the faction, to give wonderful feelings of each ones very specifically, and for the Dwarves, there is something lacking because you have the runes, you have strong buildings, but you have a castle that doesn't in his conception put your buildings into value. For Rohan and Imladris, that's normal, this is not their strenght, but for Dwarves, the defense lack some fun.
By simply add obstacles in the space between the gate and the citadel that would hinder the attack of all archers except those garrissoned in towers, I would think would be a great improvement, and a more unique design for their base.

Nonetheless, Misty Mountains castle has been changed to better suit their faction, and I guess Dwarves could get the same, sometimes I'm under the impression castle start is not that an advantage with them. If they were simply some obstacles in the space from the gate ot the citadel, not defensive structures but just obstacles that would hinder ennemy archers attack, that would be great.
Maybe I realize that only now because Isengard AI is so much fierce now, I don't know how to win with those bastards of Dunland always showing up and their crossbow uruk always stuck in mass in the gate area aiming for all my troops while there is so much to deal with inside too.
In Khazad-Dûm, there are obstacles when entering, the infamous bridge for example, they like to force the ennemy to get in peril when they enter, and I like the Edain mod for its ability to make feel the faction, to give wonderful feelings of each ones very specifically, and for the Dwarves, there is something lacking because you have the runes, you have strong buildings, but you have a castle that doesn't in his conception put your buildings into value. For Rohan and Imladris, that's normal, this is not their strenght, but for Dwarves, the defense lack some fun.
By simply add obstacles in the space between the gate and the citadel that would hinder the attack of all archers except those garrissoned in towers, I would think would be a great improvement, and a more unique design for their base.