Modding Union

[en] Edain Mod => [Edain] Suggestions => [Edain] Isengard Suggestions => Thema gestartet von: Lord of Mordor am 24. Aug 2015, 00:45

Titel: Brief Isengard Suggestions
Beitrag von: Lord of Mordor am 24. Aug 2015, 00:45
In this thread, you can post small Isengard suggestions. There are no fixed rules for whether a suggestion should be posted as its own thread in the suggestions forums or in this collective thread, you  may decide yourself whether you think your idea needs its own thread. As a general guideline, though, an idea that can be presented in just a couple of sentences may not need its own thread and could be discussed here, preventing the forum from getting too cluttered. On the other hand, if you want to discuss an aspect of the game in great depth or propose something like an entirely new hero with a full new set of abilities, a new thread might be more appropriate.
Titel: Re: Brief Isengard Suggestions
Beitrag von: Gandalf The Gray am 24. Aug 2015, 02:33
maybe do something for its early game cheaper scout units or cheaper buff s when you buy the heroes and some photos for the seeing stone  (http://img1.wikia.nocookie.net/__cb20070102125820/lotr/images/b/b0/Palant%C3%ADr.jpg)
Titel: Re: Brief Isengard Suggestions
Beitrag von: Adrigabbro am 26. Aug 2015, 20:35
If you have, for example, two troops of Scouts : one is level 1 and the other is level 2 (or more). If you select both troops, there is no icon for their first ability, even though they share it (a volley of arrows against an enemy troop or hero slowing the target). Is there any way to fix it? It would be such an enjoyable change!
Titel: Re: Brief Isengard Suggestions
Beitrag von: Elite KryPtik am 26. Aug 2015, 20:51
If you have, for example, two troops of Scouts : one is level 1 and the other is level 2 (or more). If you select both troops, there is no icon for their first ability, even though they share it (a volley of arrows against an enemy troop or hero slowing the target). Is there any way to fix it? It would be such an enjoyable change!
This sounds like a bug.
Titel: Re: Brief Isengard Suggestions
Beitrag von: ringbearer am 3. Okt 2015, 18:36
Hello again. Some time ago i noticed that picture for Isengard outpost is actualy Rohan's one  :o It would be nice if you could change it. http://abload.de/img/sshot0019siowk.png

Also, i was thinking about that "bloodthirsty" ability. It's not fitting for them as they cannot gain experience. So i was just wandering about new active ability "Deathwish" : They get knock back attack but lose 25% of their health , or they get +25%/+50%attack but lose 25%/50% of their health or whatever you find more suitable :) http://abload.de/img/sshot0020h7oja.png

Have a nice day :)
Titel: Re: Brief Isengard Suggestions
Beitrag von: hoho96 am 7. Okt 2015, 10:16
Hello again. Some time ago i noticed that picture for Isengard outpost is actualy Rohan's one  :o It would be nice if you could change it. http://abload.de/img/sshot0019siowk.png
Also, i was thinking about that "bloodthirsty" ability. It's not fitting for them as they cannot gain experience. So i was just wandering about new active ability "Deathwish" : They get knock back attack but lose 25% of their health , or they get +25%/+50%attack but lose 25%/50% of their health or whatever you find more suitable :) http://abload.de/img/sshot0020h7oja.png
The BloodThirst is useless for sure. But I don't think a losing health ability for a temporary unit would be any better. Though maybe some YOLO ability.. like a damage boost vs a certain type of units/heroes but with like less armor (values can be adjusted for balance as needed).
Titel: Re: Brief Isengard Suggestions
Beitrag von: Adrigabbro am 4. Dez 2015, 20:19
I'd like to talk a bit about Wormtongue.
Many people have reported his too great effectiveness at killing heroes and got in response "he's a hero killer it's fine". Well I think it's wrong for two reasons:
First he is NOT the Isengard hero killer (that's Lurtz' job) and secondly roles shouldn't overcome lore, at least in my opinion.

However I like him being a vicious and wicked hero for the enemy to fear. How about he gets a decent decrease in attack damage but in compensation improved murder abilities ? (some ideas: more damage and shorter cooldown for Backstab, shorter cooldown for Evasion, improved attack damage for the first attack when he gets out of stealth).
This way he would still be useful, be much more interesting to play (rely on fast damage out of nowhere), keep his "hero interfere" role and last but not least, be unable to 1v1 heroes who should wreck him.
Titel: Re: Brief Isengard Suggestions
Beitrag von: Odysseus am 4. Dez 2015, 21:15
I largely agree with Adrigabbro. As it stands, Grima is too cost effective. I like his debuffing and stealth playstyle, but I'd love it if those other 2 abilities were tweaked and made so that he becomes less hero-killy and more debuff and stealth focused instead.   
Titel: Re: Brief Isengard Suggestions
Beitrag von: ringbearer am 4. Dez 2015, 22:04
Agree with you guys. As we are on this hero-killer topic , Sharku wrecks other heroes like nothing + he is mounted so no hero can escape him. Isengard has 3 heroes with a similar roles
Titel: Re: Brief Isengard Suggestions
Beitrag von: ringbearer am 28. Dez 2015, 12:58
Merry Christmas people,

Playing isen few days ago i noticed that Scouts are refered to as a "FAST Infantry". But they are not faster than ordinary uruk-hai army. So i came to this small suggestion to either make them really faster  8-) or to bring back your original idea ( it's all in picture) to really make them fast and kind of a shock infatry.
http://abload.de/img/isen-scoutsvuyix.jpg
Titel: Re: Brief Isengard Suggestions
Beitrag von: Gandalf The Gray am 28. Dez 2015, 16:11
i have an idea about the new scout for isengard a guy named Lugdush  from the movie is this guy (http://vignette4.wikia.nocookie.net/lotr/images/7/7f/Lugdush.jpg/revision/latest?cb=20120626162619)   
he looks charming what do you say ???
Titel: Re: Brief Isengard Suggestions
Beitrag von: Melkor Bauglir am 28. Dez 2015, 21:30
I personally think that there are more than enough Uruks and Uruk-heroes for Isengard. Originally (book-version) its army was largely made out of normal orcs and men, the pure Uruk-armies are an idea of the film -eventhough a great one!).
Therefore I personally enjoy any non-uruks, they make Isengard much more interesting for me. I know most people here don't like Bill and I myself think his abilities could get an overhaul, but I think he is a very fine hero for this faction.

Greetings
Melkor Bauglir
Titel: Re: Brief Isengard Suggestions
Beitrag von: Adrigabbro am 28. Dez 2015, 22:08
As I've said once, I don't have anything against Bill, but his current gameplay is definitely not logical nor lore-wise, at least in my opinion.
Titel: Re: Brief Isengard Suggestions
Beitrag von: TheFinalMe am 14. Jan 2016, 21:24
I don't know if this would be possible to implement or work out l but I think that the steelworks would be more interesting if it functioned as a giant lumbermill as well. One thing that bothers me about the steelworks is that it just sits there like a giant tower. with a couple upgrades. It is supposed to be a great place of industry but there is no movement around it.

If laborers as well as the upgrades were available it could be more active seeming. Instead of wholly military functions, like many other outposts, the steelworks would be entirely economic. This is not to say the arrows and defenses should  be removed. If the laborers would take wood to the steelworks it would show the fuel being used to continue the Isengard war machine.

Of course, the raw resource output would have to be decreased but laborers giving it wood would make up for any lost resources.
Titel: Re: Brief Isengard Suggestions
Beitrag von: Slawek56703 am 19. Mär 2016, 04:36
Hey Edain team I have an idea of a new passive ability for Isengard Berserker:
Butcher of Isengard (Passive)
Berserker badly injures his enemy inflicting damage over time, while healing his wounds.

Already I explain the effect of bleeding may occur as a red effect (currently used as a green for poisoning) and will work on the same way causing for a short time additional damage from bleeding. Berserker heal 10% or more of his wounds with every given attack .
The idea for this ability gave me Lotr Thrid Age game for PS2. What do u think?
Greetings :)
Titel: Re: Brief Isengard Suggestions
Beitrag von: Hamanathnath am 5. Mai 2016, 16:42
Been a while since anyone has posted here. :)

What inspired this suggestion I'm about to make was actually this post.
The idea for this ability gave me Lotr Thrid Age game for PS2.

So my suggestion has involves upgrading Berserkers.  The Uruk Captain upgrade portrait is a mask of a Berserker, so why not let the Berserker receive the upgrade.  What would it do?

The Berserker would become level 5, turning into the Berserker Veteran (That is the name of the Berserker with that specific helmet in The Third Age game).  This would give the Berserker the benefits of being level 5, as an increase to Armor and Damage.  It will also give the Berserker Veteran a new ability, inspired by the Berserker's abilities in The Third Age. 

Stagger Foe:  The Berserker Veteran does an attack on a Single Target, Disabling them from using abilities, switching formation, switching stances, etc. for 5 seconds. Affects the entire Battalion if used on 1 member of a battalion.

Anyways, I won't mind if this doesn't make it to the mod, but I find it really cool, and would also make it more useful to buy Berserkers, while not overpowered in my opinion because of the Cost of the Upgrade.  :)
Titel: Re: Brief Isengard Suggestions
Beitrag von: FedeH am 15. Mai 2016, 04:46
killing ents as Isengard is not an easy task due to the lack of fire arrows, can the laborers do a good deal of damage against ents to have a way to counter them? it  makes sense, they work chopping down trees. Also, i remember deforestation doing damage to ents in the original expansion, could that be brought back too? if you spend the power damaging ents you don't earn the money from actual trees, i think it's a good way to balance it. (except that the ents attack trough a forest, but that has a low chance to happen actually)
Titel: Re: Brief Isengard Suggestions
Beitrag von: Hamanathnath am 15. Mai 2016, 05:36
killing ents as Isengard is not an easy task due to the lack of fire arrows
Wildmen Axethrowers + Torches is the best way to kill Ents as Isengard, and Saurman and Wulfgar also have attacks that do Fire damage.
Titel: Re: Brief Isengard Suggestions
Beitrag von: Odysseus am 15. Mai 2016, 13:54
What Haman says is correct. Furthermore, once you start upgrading some Uruk Crossbowmen and Pikemen with Steelbolts and Forged Blades, you'll be able to more effectively damage them, even without fire. Still, Wildmen is the way to go. Wulfgar's Torch ability can quickly set an Ent on fire.

EDIT: I completely forgot to say this. Uruk Scouts are criminally underrated against monsters. Once you upgrade them with a Huntsman, their hunting arrows ability lowers the damage of units and heroes, but also reduces the armour of enemy monsters by 50%! It's extremely useful against Ents and Beornings. Uruk Scouts are situational because they are squishy in prolonged fights, but against monsters they are phenomenal if you micro and support them properly.
Titel: Re: Brief Isengard Suggestions
Beitrag von: Tirano am 25. Mai 2016, 02:57
The warg sentry should be an upgrade of the Lock out towers but only when you have a warg-pit in game. the same cost for the buildings, in this way you can have the 2 building in 1 space and it will be nice to see a tower guarded by wargs.
Titel: Re: Brief Isengard Suggestions
Beitrag von: FedeH am 19. Jun 2016, 09:18
is there a chance of making the probabilities of the outcome saruman+ring 60-40 or 70-30 depending on him being white or of many colours?
If saruman is still white, he has a bigger chance of becoming Saruman the Blessed, since he is still not THAT corrupted from his lust of power, and, on the other hand, Saruman of Many Colours is more likely to become Saruman the Cursed.
This makes you choose more wisely if you want to pick saruman of many colours or not depending of which ring hero you prefer the most.

I propose this since you can choose the outcome of every ring hero except him, and besides being random, i hate that i always get the cursed one! hahaha (and when he dies and you give the ring again to him, he mantains the form he got the first time)
Titel: Re: Brief Isengard Suggestions
Beitrag von: Slawek56703 am 30. Sep 2016, 14:48
I had idea to make "Indomitable" more useful
 1.Intomitable get passive ability: autoheal with every attack like barrow withs (but weaker) and Howl Intomitable receive 50% damage boost faster attack rate,lover crush decelerate,knockback ressistance, and for 5s enemies will be paralysed/run in fear (not include mosters,heroes) at cost of 50% armor.

Titel: Re: Brief Isengard Suggestions
Beitrag von: DrHouse93 am 10. Okt 2016, 15:44
Would it be possible to grant the Uruk Captain upgrade in the same way as for Eregion Blades and Golden Arrows? This way, you can simultaneously upgrade all your Uruks (without having to select them one by one) and they won't skip the Banner Carrier upgrade like it happened in previous versions

It could also save a slot for the Shield Uruks + Crossbow combo, which would then allow them to purchase Forged Blades even if already combined (right now they can't)
Titel: Re: Brief Isengard Suggestions
Beitrag von: Slawek56703 am 14. Okt 2016, 21:00
Would it be possible to grant the Uruk Captain upgrade in the same way as for Eregion Blades and Golden Arrows? This way, you can simultaneously upgrade all your Uruks (without having to select them one by one) and they won't skip the Banner Carrier upgrade like it happened in previous versions

It could also save a slot for the Shield Uruks + Crossbow combo, which would then allow them to purchase Forged Blades even if already combined (right now they can't)

+1
Titel: Re: Brief Isengard Suggestions
Beitrag von: Odysseus am 14. Okt 2016, 21:29
Would it be possible to grant the Uruk Captain upgrade in the same way as for Eregion Blades and Golden Arrows? This way, you can simultaneously upgrade all your Uruks (without having to select them one by one) and they won't skip the Banner Carrier upgrade like it happened in previous versions

It could also save a slot for the Shield Uruks + Crossbow combo, which would then allow them to purchase Forged Blades even if already combined (right now they can't)
If so, then yes. So much yes.
Titel: Re: Brief Isengard Suggestions
Beitrag von: lahe95 am 17. Okt 2016, 15:42
About Saruman when he obtains The One Ring:
Give us an option to choose which version he would become(just like with Galadriel when she pick up the ring, players can choose): the Blessed or the Cursed.
I'm suggesting this because most of the time when I play I get Saruman the Blessed. I only have gotten the Cursed twice and that was back in Edain Mod 3.8 and 4.0. Mostly it's the Blessed version.
Titel: Re: Brief Isengard Suggestions
Beitrag von: The_Necromancer0 am 17. Okt 2016, 16:02
I support this. It's not a major change (I suppose) and it wouldn't improve the user experience, especially since Ring Heroes are mostly only turned on during fun games and rarely during competitive matches.
Titel: Re: Brief Isengard Suggestions
Beitrag von: Walküre am 17. Okt 2016, 18:05
It would certainly be easier to put Saruman in front of a choice and then let him choose his destiny. The tricky aspect is that Galadriel can 'afford' to choose in the first place because she undergoes the final test of her life in Middle-earth: the very choice symbolises the magnitude of her will and ambition (and her awareness of the relative terrible risk), regardless of the One Ring's lure.

Saruman, on the other hand, falls literally under the obsession for that artefact, in a sort of relationship I always regarded as submissive. In his obsession, he thus forgets the implications of a possible usage of that item and the unfavourable outcomes that may derive. The current system reflects the uncertainty motive well, in my opinion; that is, it's not really known whether he will be capable of mastering the One Ring or whether he is to be subjugated by it.
Titel: Re: Brief Isengard Suggestions
Beitrag von: Gandalf7000 am 17. Okt 2016, 22:21
What I think is that the Ring mechanics of Saruman can be tied up with Spellbook power "Saruman of Many Colors". What I mean is if Saruman obtains the Ring while that power isn't bought you get Saruman the Blessed (because esentially then he isn't allied with Sauron) but when you get the power "Saruman of Many Colors" he is (as the description says) "a puppet of Sauron and he directs all his wrath against the free peoples of Middle earth" and then you get Saruman the Cursed. This would be a reversed version of Gandalfs ring mechanics which imo can be allowed since Gandalf and Saruman belong to one order and they both desired (at some point) the Ring.
Titel: Re: Brief Isengard Suggestions
Beitrag von: Walküre am 17. Okt 2016, 23:29
What I think is that the Ring mechanics of Saruman can be tied up with Spellbook power "Saruman of Many Colors".

If this is technically feasible, it might certainly be more acceptable, despite the resemblance to Gandalf's mechanics. That might be a uniqueness issue.
Titel: Re: Brief Isengard Suggestions
Beitrag von: makis89 am 18. Okt 2016, 17:18
Zitat
''What I think is that the Ring mechanics of Saruman can be tied up with Spellbook power "Saruman of Many Colors"
+1
Titel: Re: Brief Isengard Suggestions
Beitrag von: Ealendril der Dunkle am 18. Okt 2016, 17:31
That would be exactly Gandalf's mechanic and because of this uniqueness issue we won't do it. The difference between these two systems is that Gandalf the cursed and Gandalf the blessed are different in every aspect.
On the other hand Saruman's ringsystem works in the same way: either he throws lightning strikes an buff his troops or he throws fireballs and buff the industry. But the core of  the mechanic is the same.
The transformation of Saruman is coincidence and thus a unique and interesting ring concept.
Titel: Re: Brief Isengard Suggestions
Beitrag von: lahe95 am 5. Nov 2016, 09:08
That would be exactly Gandalf's mechanic and because of this uniqueness issue we won't do it. The difference between these two systems is that Gandalf the cursed and Gandalf the blessed are different in every aspect.
On the other hand Saruman's ringsystem works in the same way: either he throws lightning strikes an buff his troops or he throws fireballs and buff the industry. But the core of  the mechanic is the same.
The transformation of Saruman is coincidence and thus a unique and interesting ring concept.
Well I suggested it because I get the Cursed so rarely. It's the Blessed most of the time.
 
Titel: Re: Brief Isengard Suggestions
Beitrag von: lahe95 am 28. Nov 2016, 07:10
Isengard is one of the factions that uses trees as resources. After reading this article:
https://modding-union.com/index.php/topic,34117.0.html
I came up with an suggestion regarding the Tainted Land spell from Isengard spellbook.

When applied on the field, trees will disappear, land will become tainted and all ally units gain +25% armor.

Maybe, instead of making the trees disappear, maybe turn regular green trees into corrupted ones. That way trees can be still used as resources but corrupted trees will
remove the cover for stealth units of good factions like Lothórien or Imladris.
Titel: Re: Brief Isengard Suggestions
Beitrag von: Walküre am 28. Nov 2016, 13:34
Isengard is one of the factions that uses trees as resources. After reading this article:
https://modding-union.com/index.php/topic,34117.0.html
I came up with an suggestion regarding the Tainted Land spell from Isengard spellbook.

I will move this suggestion in the Isengard Suggestions board; particularly, I will merge it with the thread concerning brief suggestions. I don't think this proposal deserves an own thread here.

--- MERGED ---
Titel: Re: Brief Isengard Suggestions
Beitrag von: lahe95 am 28. Nov 2016, 17:25
I will move this suggestion in the Isengard Suggestions board; particularly, I will merge it with the thread concerning brief suggestions. I don't think this proposal deserves an own thread here.
Sorry. I actually wanted to remove it and post it here but I couldn't delete it from general suggestions. Some permission error. Thanks for moving it here! Next time I'll think were I post.
Titel: Re: Brief Isengard Suggestions
Beitrag von: Walküre am 28. Nov 2016, 17:29
Don't worry, it's my duty. I can operate these processes in a minute. My aim is helping people and keeping everything ordered. If you wish to widen this suggestion and turn it into a bigger proposal, you're obviously free to do that  :)
Titel: Re: Brief Isengard Suggestions
Beitrag von: Dain@ am 19. Dez 2016, 15:27
The entire game revolve around Isengard Saruman. The main problem is that apart from the Isengard Saruman's really not, because everything is based on one person + and what Isengard is the young and long-standing faction. However, it provides new opportunities for the completion of the image fractions. Since a large extent the strength of Isengard delta on three aspects: the economy, the army and Saruman. You can use Saruman as the Necromancer to Mordor, and it will be a kind of compensating for the absence of strong characters in Isengard and no offensive abilities in the spell book (of course except the last two!) So the main weapon of Saruman is his voice / oratory (only a few in Middle-earth could resist his voice, as he misled the white board about his actions, hidden intentions, and the enemy), knowledge (in the first knowledge of the various tricks, magic abilities and various other knowledge to destroy the enemy (explosives and other joys) and secondly knowledge of the most the main secrets of Rivendell, Lorien, Rohan and Gondor, since he was a member and leader of the white Council he uses it against them) and knowledge engineering (he knew how to build buildings, weapons (armor and weapons), and siege weapons (mines, the ballista and more). it seems to me that Saruman need to change a few abilities. in my opinion, Saruman is one of the most interesting characters in Middle-earth because there is a need for a small capacity improvements. So I propose to add the ability Magic rukopashku. (As in the movie The Hobbit. The Battle of the Five Armies when Saruman fought Nazgul, or when the magic fight with Gandalf). You can also change the ability to take control of the army + character control. Edain team offered a very interesting mechanic Saruman at Orthanc, but it's quite boring since Saruman at Orthanc identical abilities. If Saruman at Orthanc give other abilities it will be very interesting plus the appear even defense and offensive component. So for example if you add the ability to lightning, avalanche Saruman at Orthanc it will be more reliable and correct, and tactical component will make Isengard really strong faction. Also Isengard nebylo strong defense line, but it kompensovalos skills and contaminants Saruman (Saruman defended against Ent liquid fire)
Titel: Re: Brief Isengard Suggestions
Beitrag von: TheDarkOne am 10. Jan 2017, 00:56
As the next patch approaches, Isengard could get something new too. An ability to combine shield uruks with a battering ram like we saw in the Two Towers. Although this would slow ram's movement speed, it would get a much bigger durability against arrows and similar missiles (including upgraded ones) and against melee attacks.
Titel: Re: Brief Isengard Suggestions
Beitrag von: Dain@ am 25. Jan 2017, 19:02
Saruman Library

The Orthanc Saruman was the library where to store about different aspects of Middle-earth set of books and records. Saruman uses this information and teaches access to new abilities to destroy the enemy and control. It would be an improvement in the fortress. After its purchase of Saruman gets access to new abilities in the Tower! So Saruman ability in the tower:
1) the ability to: fireball
2) Skill Saruman - said building ever gets + 20% health and armor and + 20% faster troops gaining or producing resources. This ability can be used only once on a single building. (Only available after buying the improvement of library)
3) oratory - Improves said troops
4) The storm with lightning - causes a storm with lightning near the base that causes moderate damage in a small radius, and the enemy troops near a lightning strike at the time of losing 20% ​​of the speed and visibility.
5) Doubt. Saruman is negotiating with its enemies from its tower and lead enemies into confusion (Since he had talks with Gandalf and Théoden after cients destroyed his army, and it closed in his tower. Only Gimli, and Gandalf did not succumb to his voice).
These abilities allow the player to choose how he wants to play: because Saruman during the War of the Ring did not leave Orthanc, and fought on the front lines. All their evil deeds he did remain in his tower. Not only it is still opens four aspects of Isengard:
First, is the fact that with the help of Saruman player can receive analogue active defense as the passive defense in Isengard very weak.
Second, the player has the choice to manage their tower of Isengard giving bonuses for structure and defense, or Saruman sent to the front with his army and crush your enemies.
Third, I think it is very canonical idea for Isengard, and that fully reveals its potential.

Of course, if you have any suggestions, additions or criticism feel free to spread their opinions. I am very grateful for your attention!



The entire game revolve around Isengard Saruman. The main problem is that apart from the Isengard Saruman's really not, because everything is based on one person + and what Isengard is the young and long-standing faction. However, it provides new opportunities for the completion of the image fractions. So Saruman's main weapon is his voice / oratory:
"Those who heard his voice, rarely able to tell what words they heard. And if they tried to do it, it is very uncertain, because some power left in them. Mostly they remembered the admiration of the voice. Everything he said seemed wise and reasonable, and desire awoke with the consent of that seemed wise. When, after the voice says the other, their voices seemed abrupt and rude; and if they are contrary to the Voice of anger kindled in the hearts of those who heard. For some period charm lasted only when they heard the voice of another and then only with a smile, to unravel the human focus remembered walking glamor. For many, only one sound of the voice was enough to bring them into raptures. For some impact Voices lasted for a long time, and they seemed to have heard the soft whisper, urging them. Nobody remained indifferent, no one is denied his requests and commands without any effort of the mind."
The Two Towers: "The Voice of Saruman,"
(Only a few in Middle-earth could resist his voice, as he misled the white board about his actions, and the enemy's intentions), knowledge (in the first knowledge of the various tricks, magic abilities and various other knowledge to destroy the enemy (explosives and other malicious joy ) and secondly knowledge of the most important secrets of Rivendell, Lorien, Rohan and Gondor, since he was a member and leader of the white Council he uses it against them) and knowledge engineering (he knew how to build buildings, weapons (armor and weapons) and siege weapons (mines, ballista, mechanisms that from attacked Dol Guldur and Helm's Deep, and more). in my opinion, Saruman is one of the most interesting characters in Middle-earth, and secondly in the late game Isengard frankly do not have enough character that would lead the army into battle. the current heroes are strong and good to the middle of the game, but when the enemy gains access to more powerful heroes of the Isengard falls hard, and obviously in need of what the pulse (one of the characters such as Glorfindel, Torin (both) Dvalin, the WK (both) Celeborn, Aragorn is able to single-handedly kill almost all of your characters) in the third because it is necessary to finalize a small capacity. So I offer his version of Saruman ability:
Saruman is one of the strengths of the world of Middle-earth along with Sauron, Gandalf, Elrond, Galadriel and Glorfindel. I think that Saruman is to get new abilities just as his old ones do not fully reveal his character.
1) Magic burst - as it is now
2) The Verve - selected hero or squad gets + 25% speed, armor and damage.
3) Fireball - as it is now
4) Myth - At the time of the enemy troops coming out from under the control of the enemy (but not moving under your control)
5) Sabotage - Woody Saruman in deception white board on his actions and begins preparing for war. (Saruman gets accelerated recovery capabilities and closest allies for 10 seconds including Saruman can not be attacked.)
After the tenth level
1) The strength of the Mayr - passive 25% damage to the area in the melee, and at times he uses the passive energy shield. A similar shield Gandalf. (As in the movie BotFA when Saruman fought Nazgûl.)
2) Fireball - reinforced damage on a single target. Good against enemy hero or as a single target Ent ..
3) Subordination - the enemy troops come under your control. (like now)
4) A lightning strike - as it is now
5) Belief Kurunira -. Saruman with his voice and causes deception and those susceptible to doubt and delusion. Enemies including enemy heroes get minus 25% of the damage, armor and cooldown of Saruman and can not attack.
Although most interesting still is that for obtaining rings Saruman become twice or even three times more !!!. He is the only one in line with Sauron that when obtaining the ring get frenzied strength and direction! plus a few that still carries catastrophic damage on the large radius! Also not really understand the logic of the transformation of Saruman after receiving the ring in the lightning god (Analog Norse god) or fire. Obviously you need a little polish Saruman's ring as the current capacity in my opinion not very canonical and believable plus make it too powerful (even with the ring Gandalf is clearly losing it.)

Of course, if you have any suggestions, additions or criticism feel free to spread their opinions. I am very grateful for your attention!
Titel: Re: Brief Isengard Suggestions
Beitrag von: The_Necromancer0 am 3. Feb 2017, 13:47
Picture is broken for me. Apart from that I agree to the Uruk CAH improvements.
Titel: Re: Brief Isengard Suggestions
Beitrag von: Dain@ am 5. Feb 2017, 11:19
It can be added to add Dunland Outpost! and add lancers. Currently Dunland weakly expressed in the game, and even to this they are very weak against cavalry! and spearmen will close this gap. Plus get Isengard pikemen at the beginning of the game. What do you think! Do not hesitate in their comments and suggestions.



Hello ! I've thought, I can add two Palantir Saruman! First Palantir would characterize his strength and power, and the second Palantir will characterize his main weapon - the voice.

"Those who heard his voice, rarely able to tell what words they heard. And if they tried to do it, it is very uncertain, because some power left in them. Mostly they remembered the admiration of the voice. Everything he said seemed wise and reasonable, and desire awoke with the consent of that seemed wise. When, after the voice says the other, their voices seemed abrupt and rude; and if they are contrary to the Voice of anger kindled in the hearts of those who heard. For some period charm lasted only when they heard the voice of another and then only with a smile, to unravel the human focus remembered walking glamor. For many, only one sound of the voice was enough to bring them into raptures. For some impact Voices lasted for a long time, and they seemed to have heard the soft whisper, urging them. Nobody remained indifferent, no one is denied his requests and commands without any effort of the mind."
The Two Towers: "The Voice of Saruman,"

This will Palantir ability who will lead the enemy into confusion and ignorance. It will also inspire allies. (This is similar to the Palantir of Sauron Herald)

And what do you think? Is there a possibility of such a turn of events?
Titel: Re: Brief Isengard Suggestions
Beitrag von: AulëTheSmith am 20. Nov 2017, 21:28
Hi guys, I'll just throw this brief idea, to know if in your opinion is feasible or not:

- I know that, in 4.5 Saruman will be more tanky, getting +1000 HP. But, maybe it will be still very vulnerable against the other heroes, which is quite fine for me. However, it would be a good thing for me to give him an additional possibility to escape. So, only after unlocking the power Saruman of many color, what do you think to make the wizard blast able to knock back heroes too but without dealing any damage to them? It wuold be also a good reference to the "wizard's staff battle" seen in TFOTR. Maybe, if it is op, than give the blast a certain probability, like 60%, to knock back heroes too. I know too that thunderbolt and fire ball just have that function.
Titel: Re: Brief Isengard Suggestions
Beitrag von: AmosVogel am 14. Feb 2020, 02:17
Dear @Aule, i've just proposed something very similar!! Hope you like it!

https://modding-union.com/index.php/topic,35976.0.html
Titel: Re: Brief Isengard Suggestions
Beitrag von: Le Sournois am 4. Mai 2020, 16:18
Hello,

Maybe the furnaces bonus for upgrades is not as relevant as it was before.

In Edain 4.4, you had to upgrade individually each furnace to get the bonus at level 3 which could be done very quickly, but now you get the bonus only when you have researched the Forged Worker's Tools and have therefore already a good global economy.

At the beginning of the game, this bonus is useless unlike in Edain 4.4.

Maybe the bonus could work differently so that it could be more useful :

It could work even for level 1 furnaces, but you would have to make more of these to get the bonus :

4 furnaces : reduce the cost of upgrades by 10 %
5 furnaces : reduce the cost of upgrades by 30 %
6 furnaces : reduce the cost of upgrades by 50 %

If it is unbalanced, then this bonus could be granted only from level 2. I just feel Isengard late game is impressive but in the beginning, not that much.
Titel: Re: Brief Isengard Suggestions
Beitrag von: OakenShield224 am 15. Jul 2020, 19:33
Couple of small suggestions:
 - Rename Saruman's Wormtongue ability to something that isn't based on Wormtongue. He didn't need Grima to influence the mind of others and his own voice was far more powerful than a single traitor to Rohan. Something like Voice of Curunir, Voice of Saruman, Curunir's Skill, Subtle Speech etc. Just something that emphasises that it is Saruman doing the convincing and not Grima.
 - When Lurtz uses The Hunt on a target hero, could the hero have some sort of FX around them to keep track of who it was used on and when the effect has run out (also so that the enemy player can now their hero has been affected as well).
Titel: Re: Brief Isengard Suggestions
Beitrag von: Gandalf7000 am 15. Jul 2020, 19:44
Couple of small suggestions:
 - Rename Saruman's Wormtongue ability to something that isn't based on Wormtongue. He didn't need Grima to influence the mind of others and his own voice was far more powerful than a single traitor to Rohan. Something like Voice of Curunir, Voice of Saruman, Curunir's Skill, Subtle Speech etc. Just something that emphasises that it is Saruman doing the convincing and not Grima.
 - When Lurtz uses The Hunt on a target hero, could the hero have some sort of FX around them to keep track of who it was used on and when the effect has run out (also so that the enemy player can now their hero has been affected as well).
I strongly support the idea about Saruman, as i have proposed similar change to his ability names in different thread i think! :)
Titel: Re: Brief Isengard Suggestions
Beitrag von: Elendils Cousin 3. Grades am 16. Jul 2020, 13:24
Agreed.
Titel: Re: Brief Isengard Suggestions
Beitrag von: Le Sournois am 26. Nov 2022, 20:48
I think mine Berserkers are such a good idea for Isengard. I would love to see them integrated also more in defensive gameplay.

I like a lot the concept of them going to encounter the ennemy who come to their base and suicide themselves to protect the buildings of Isengard. That is so cool.

That doesn't work a lot though because building a strong army with upgrade is always easier (and sometimes a bit boring)

My suggestion is this one :

-Allowing Isengard player to get Mine Berserkers from level 2 Siegework instead of 3

-Reducing the stats of Uruk units for balance purpose

-As soon as Uruks get near enough from an explosion caused by a Mine Berserker, they would get enhanced by it and have better stats for 1 minute at least

-An explosive mine could have the same effect

-Standard Berserkers could be enhanced even more significantly by a near explosion than other units

I hope that would be iconic enough

Titel: Re: Brief Isengard Suggestions
Beitrag von: Elendils Cousin 3. Grades am 27. Nov 2022, 09:27
I'm open to some tweaks to Mine Berserkers, but your suggestion feels off to me. They are blowing themselves up, that is by design an offensive ability. In addition to that, Uruk-Hai are good the way they are now and should be and feel more powerful than Gondor soldiers, so reducing their base stats is a no.

If we were to add something to Mine Berserkers, I would look at something like a temporary debuff or disabling target structures. I can also see moving them to level two.
Titel: Re: Brief Isengard Suggestions
Beitrag von: Le Sournois am 27. Nov 2022, 16:39
Yes, I understand. It was a bit too much original to be a good idea.

Mine Berserkers are the funniest feature of Isengard in my opinion, and sometimes I used them defensively to clear up some of the enemy frontline, it is funny but unrealistic.