My concept is mainly fashioned on what we see in BOTFA, during the banishment of Sauron. A controversial interpretation that both received praises for being innovative and a lot of criticism for its evident grotesque (if not macabre) touch. Nevertheless, left aside film-related debates, my ideas are centred on that aspect: Seaweed Galadriel. A display of power that neither represents the 'normal' nature of Galadriel, nor does it come close to her having accepted the One Ring and thus becoming the Dark Queen of Middle Earth. A truly 'medium' appearance between Light (normal) and Darkness (Dark Queen); symbolising that, albeit the sacred prowess of the Lady of Light, she has not been tested yet and so maintains in her heart deep ambitions of power (what has characterised her since her departure from Aman for this very reason). Her renowned ambition is quite far from being evil (given that she doesn't seek power via violent and subduing means), but it undoubtedly holds something obscure and dark about it. As DrHouse already pointed out fairly: dark sides of her personality and inner might.
I do have evidences that her initial portrayal was really not intended to be that grotesque: I found some non-CGI images portraying what could be viewed as a just compromise between the explosion of power that she conveys and the need to render her spooky and quite sinister, in order to adapt to that special context. Nevertheless, pictures or not, Seaweed Galadriel has logical purposes behind her atypical concept, based on the specific BOTFA film-related lore that PJ and the writers make usage of for their script: that is, once she heads to Dol Guldur to save Gandalf, she has her force and sacred aura gradually drained by the poisonous influence of that dark fortress and by the action of Sauron himself, who, as a beacon, attracts and pulls out her latent obscure ambitions which transform her in a sort of underwater spirit (as I stated, not necessarily evil, but obscure anyway). This is something PJ, Philippa Boyens and another writer explained exhaustively in a making-of video concerning the White Council sequence. The whole eerie environment thus functions as a transitional/transfiguration altar, in the sense that Galadriel is eventually tainted and absorbs part of the very place's properties (altering her proper essence).
An additional theme to deal with could be the supernatural might of the Eldar themselves. Their purest and rough magical potential, which is not always deemed so much holy by whom it involves. Men in the Third Age, just to present an example, feared magic in almost all its forms, because they could not completely understand its nature and due to the contrast between the mightiest Eldar's power and the disenchanted motive of Middle-earth. The Good made often usage of terrible and destructive devices to contest the Evil, as the Valar did in the wars against Melkor. Whenever I think about those multifaceted and more obscure characterisation of the Elves, my mind relates to this particular song (https://youtube.com/watch?v=UZd5WJ0EPiQ), which is one of the most important themes of the LOTR soundtrack: the great grief and regret of the Eldar for having unintentionally helped Sauron's schemes via the forging of the Rings of Power, although they had yearned the restoration in the mortal World of the unattainable bliss of Valinórë.
Adding to that, in another part of the video, Philippa Boyens (one of the main three writers of LOTR and the Hobbit, along with PJ and his wife) confirms that Galadriel loses plenty of her powers in banishing Sauron, and that's why she consequently appears a bit 'detached' in LOTR. Now, given that this last statement is really not so much loyal to the lore (Galadriel, in fact, is author of pivotal deeds in the War of the Ring), I nonetheless wanted to explore this loss motive more deeply, ending up with deciding to slow her movements down whenever she chooses to take that form (due to the amount of power that she has to bear). Following this premise, I really like the suggestions you made about health and other possible consequences. Although the concept itself is still at its very first stage, this relevant theme could be a solid base to start from, indeed.
Both accepting and refusing the One Ring will cause her to necessarily lose this stance system. Especially, receiving the blessing from the West leads to her relinquishing those ambitions, and she ultimately hands over the phial to Frodo. Therefore, I don't think that she needs a stance system at all after taking the One Ring, but I had honestly not thought about possible concepts for her blessed form yet; henceforth, proposing that kind of features may be an option too. The core reasoning is that this will give her the possibility to have some chances to counter units and heroes in dangerous contexts, without altering and disrupting her coherent role so much. Galadriel is also, along with Sauron, one of the most prominent and iconic heroes in the game, and I thus sincerely believe that she greatly deserves such unique stance system as the Lord of Mordor's (with all the due differences).
The model of Galadriel in the evil campaign of BFME2 shall be used for Ancient Might, so that the Edain Team won't have to work on anything related to graphics. I also find this very appearance of hers very apt for our needs, given that it marvellously depicts the in-between characterisation of this feature (between the Lady of Light and the Dark Queen). I also think that the aura surrounding her well portrays Galadriel's obscure prowess coming forth, as it was conceived in the original intentions of WETA. Furthermore, I view those effects (FX) as a sort of sea mist being spread while she's mutating her nature, in line with the exact definition provided by WETA: an underwater spirit! Last but not least, water connects automatically with Nenya and the vast seas of Middle-earth, which Galadriel longs greatly to journey beyond (desire that her Ring has constantly been nourishing).
https://youtube.com/watch?v=ap85xo2Ejb0
Speaking about graphics and animations, I dare say that there shouldn't be big problematical issues concerning these fields. A complete model of Galadriel is already at hand. Eerie Aura and You Have no Power don't need an animation at all, Wrath of the Elven Queen could simply utilise one of her ordinary animations for the attack (when she raises her arm) and for the third one there is Frodo's phial animation (which would be perfectly fitting for her equally); the ultimate ability (banishment) will also show a blue-ish explosion, based on Dark Queen's ordinary attack (that ghostly blue-ish tone will exactly indicate that she's resembling a lesser version of her terrible form). Her slowed down movements could imitate the pace of common peasants.
This skill/power is basically the opposite concept of the great power of Khamûl 'Khamûl's presence'; his Magic affects enemy structures and gradually corrodes them.
Stronger than the foundations of the Earth!so logically structures (walls and buildings) aren't for her any problem, her presence is generally terrible. So Khamul effect would be for allied and enemy structures, but logically it would be only copy of his unique ability. And dark lady should correspond to Galadriel blessed and for her it would be quite OP, just imagine - Lorien castle is circle and buildings are connected to main citadel, so if they are under attacks, blessed Galadriel can simply stay under trees and structures are repaired. :P
good stufThanks. :)
I like this idea. 8-)Which one? So many ideas around, at least three. :P
And dark lady should correspond to Galadriel blessed and for her it would be quite OP, just imagine - Lorien castle is circle and buildings are connected to main citadel, so if they are under attacks, blessed Galadriel can simply stay under trees and structures are repaired. :P
This is basically the main purpose of the concept xDI see. :P
But for me would be quite OP and not conceptual Galadriel in that case, because such ability has Nenya on level 10, or not? ;)
I hope that she (normal form) will have it :)Nenya's power always correspond to Nenya's might (I mean in the previous version skills "Magic of the golden forest" and "Power of the golden forest").
Which one? So many ideas around, at least three. :PI like the contrast between the Lady of Light vs Dark Queen. Very interesting concept. ;)
Dark lady is completely the same like in the previous version (with small upgrade for level one of course). Ea some time ago said that they are satisfied with her and problem was only with her blessed form. Also her negative effect has to be included in her and not in the sub factions, because I think that it is not possible to loose whole Mirkwood or ents as only way how to siege (except of her).
As we know - she will have two automatic primary attacks.Also, I think that the old Alatar range attack with a knockback would be perfect for Galadriel. Alatar don't need three diferrent attacks in spellbook. Probably Blue Wizards abilities will be reduced like Gandalf abilities in Dwarven faction, too. 8-)
1. Primary attack against buildings - the whirl which damages enemy structures. I think that for all forms she should have role of building destroyer, it means that all her forms should be able to attack against structures so the attack should be the same. After all - differences are in the skills.
2. Primary attack against normal units/heroes/machines - if she will have whirlwind against structures, I always thought that her both attacks should also correspond and in that case Alatar west wind (whirl with light + knockback efect) fits perfectly for her. Just check Alatar's first AOE attack in the video (0:42):
Also, I think that the old Alatar range attack with a knockback would be perfect for Galadriel.I simply support easy and elegant recyclation of previous versions. :D
Also, I think that the old Alatar range attack with a knockback would be perfect for Galadriel.I simply support easy and elegant recyclation of previous versions. :D
What about, then, a compromise? A white blast/attack from distance, with a moderate knock back effect 8-)But that's first Alatar attack about. ;) ... It fits perfectly. Maybe in that video it isn't visible as should be, you should check previous version or find different video. 8-|
But that's first Alatar attack about. ;) ... It fits perfectly. Maybe in that video it isn't visible as should be, you should check previous version or find different video. 8-|
Now that you mention it it can really make beautifull sight and mighty power to represnt galdariel skills!
But that's first Alatar attack about. ;) ... It fits perfectly. Maybe in that video it isn't visible as should be, you should check previous version or find different video. 8-|
I'm sorry, I admit I didn't watch the video, because I thought it would have shown Alatar's primary and normal attack from the Edain Mod 3.8.1, since I never played previous versions of the Edain Mod :P
Now that I watched it carefully, I really like it; if this concept were graphically made into a white and radiating blast, it could resemble perfectly Galadriel's blast in Dol Guldur :)
Now that you mention it it can really make beautifull sight and mighty power to represnt galdariel skills!
No problem mate!A godd idea is a good idea! :) Well her Attack should be much more different than their,they are more of a Melee Fighters while she is Mystic and Powerfull Magic user and on top of it the Fairest of All Elves in Middle Earth which suggests that not only she is beautifull but her Magic too! :)
Now that you mention it it can really make beautifull sight and mighty power to represnt galdariel skills!
Of course, a characteristic and innovative kind of attack, different from the ones of the other Elven Heroes (Elrond, Thranduil, Celeborn, Legolas,...) :)
Thank you for supporting it :)
No problem mate!A godd idea is a good idea! :) Well her Attack should be much more different than their,they are more of a Melee Fighters while she is Mystic and Powerfull Magic user and on top of it the Fairest of All Elves in Middle Earth which suggests that not only she is beautifull but her Magic too! :)
Now that you mention it it can really make beautifull sight and mighty power to represnt galdariel skills!
Of course, a characteristic and innovative kind of attack, different from the ones of the other Elven Heroes (Elrond, Thranduil, Celeborn, Legolas,...) :)
Thank you for supporting it :)
Since I was young -so do Edain- Galadriel attacked with a white wizard blast. I think its perfect.
About her powers I always supported Tiberius ideas... I only may say dont like a lot her last power: that green explotion.I have no problem with this, because it's quite fitting, firstly it demonstrates her surprise powerful moment when he takes her form in the Fellowship scene and secondly it has perfect animation (green/blue blast of power with waves) - nice image that Nenya is corrupted by the One ring. Just look at my "Comparison" - I am talking about it little bit.
i think galadriel power should be those. lvl 1 a strong blast lvl 3 a healing mist lvl 5 grow mallorn trees lvl 7 look in to the mirror lvl 10 a tornado only to destroy one buildingWell, just read my suggestions again - I wrote it for some reason :P. Your ideas aren't conceptual, because it seems like mix of all her forms. xD
I'm quite satisfied for the Normal version the Edain Team developed for Galadriel, except for her level 1 skill. I don't know if it's an active skill which makes the enemies flee, but I think that a passive skill would be betterIt's her iconic and active ability which causes fear to normal units. Bonuses (passive abilities) can have her ring heroes, but this is only one ability, which helps her slow down enemies around her.
it was Galadriel's magic who kept Lothlorien safe from Sauron's forces, and it could be violated only by Sauron himself. So I think this is an appropriate and fitting way to implement this concept, with Galadriel enhancing the defenses of her realm. Also, her figure is unknown and full of misteryYes, but not only her, but the whole Golden forest was full of mysteries and people feared to go there. Defense system will be implemented in different way, through mellyrn:
When she becomes Blessed, her skill could be changed into this (which is a combination of Tiberius and DieWalkure's ideas):Nice, but it little breaks my comparison. xD ... My logic is simple: Blessed form - positive bonus vs Dark form - negative bonus.
Lv. 1: Might of the Blessed Lady - Nearby enemy units suffer -20% attack and defense. At level 3, they suffer -25% attack and defense. At level 5, they suffer -30% attack and defense. At level 7, they suffer -35% attack and defense and at level 10 -40% attack and defense.
The same bonus in defense is applied to Lorien's buildings in Galadriel's proximityBut about defense bonus for buildings and overall for her realm is Nenya spell on level ten. ;)
i think the power of galadriel s ring should be an upgrade for the camp
As you said, Galadriel will have one skill from former fotress upgrade and one skill from former spellbook. 8-|i think the power of galadriel s ring should be an upgrade for the campas a hero, if Galadriel personally activated it, as she will personally give her Gifts to the heroes of Lothlórien (once a power only available via the Spellbook) and personally grant them a glance in her Mirror (again another upgrade that was previously available in the fortress of Lothlórien).
she can use a horse tooIt would be nice contrast - her extremely slow walk (because she wants stay fabulous) vs fast horse riding. So please, no! xD
i think she can use a horse too a white one
By the way - I've checked many passive abilities in the game and it seems that my armour/attack bonus for both forms is quite underpowered (in comparison with ring heroes and even with normal heroes). What about on level one + - 10 % and level ten will finish with + - 50 %?Well since she is more for the "protection"sh should boost vastly the Armor! :)
Or maybe better - bonus for attack will stay 5x5 and only armour bonus will have 10x5.
Great Galadriel idea!Thanks! xD
she is more for the "protection"sh should boost vastly the Armor! :)I agree and I've already implemented it for my proposal.
Tiberius, what can you say to allay my concerns about Galadriel being too powerful? And she is my favorite Tolkien female character, so I do like her. :D I just think Sauron, Saruman, and Gandalf should all be more powerful.
i think galadriel made it prrety clear in the movie how powerful she will be xD xD xDMovies aren't always 100% accurate :p
nope xD xD xD
didint know that because i was not around at 2014nope xD xD xD
The information about Galadriel's new abilities and role were released by the Edain Team at the end of November 2014, in the news about Mirkwood.
And I had already written it in my post/analysis. i think a discussion were made about galadriels skills so i was thinking maybe they changed them my bad
http://www.moddb.com/mods/edain-mod/news/the-road-to-edain-40-lothlorien-part-2
But an issue comes, I think, once the power has already been used for all your heroes, and they are all present on the battlefield.Exactly my thoughts and it was quite frequent kind of complaining on Moddb.com - that "Glance in the mirror" has negative effect for friendly heroes (so Galadriel works for enemy?) and that skill "Gifts of Lorien" maybe is not "real skill" for hero - first one is former fotress upgrade and second thing is former spell from Spellbook. Maybe this is reason why these spells are problematic for her as a hero.
In this situation, this power will naturally become useless for her, and it's a pity, considering that it is a level 7 ability of the leader of a faction, leaving her very vulnerable to the threats of Hero Killers or other units; adding also that her level 3 power (Glance in the Mirror) could also affect negatively your own heroes.
One could also say, however, that, once the Gifts have been handed to the heroes, this will result in a significant enhancement for your heroes and your faction overall, compensating the flaws of this power.
I totally agree with this objection, because, again, I don't want this power to be changed, since I think that a possible and alternative solution for Galadriel's 'safety' could be found about other abilities of hers; I will explain it later, as for the one of the level 3 power.
- NENYA'S PROTECTION:It's obvious that through that skill Galadriel protects her realm, but question is - is she protected as well? No she is not.
"We offered up ideas for how the confrontation might play out. Azog was going to be there to harvest Gandalf's Ring of Power. Philippa [Boyens] talked to us about Galadriel protecting herself and the prone Wizard from Azog through the power of her Elven Ring, Nenya, which would manifest flashes of fallen Elven heroes like Gil-galad or Earendil whenever tried to strike her. He couldn't touch her."
All the Three Rings should shine of a White Light on the finger of their Bearers :)I agree. It will be very nice cosmetic detail.
I've expanded the first page about her two ring hero forms. Tomorrow I'll post some more comments. :P
Good job! I agree with you: the gift ability has to be available earlier.I think that everyone here agreed. Cause in comparison with Sauron's influence or Dwarven rune keepers it has no sense to have this ability later than at level three.
I would just swap Vision in the mirror and Strength of mindI don't. I think that in the middle should have something against enemy (although it will be only one ability against enemy) and it corresponds with her blessed form, who has skill against enemy at level five as well.
because I think the former abiltiy needs to come sooner, or at least not too late. Why? Because the longer the game lasts the more interesting is this spell: it's a pity to have to wait for a level 7 Galadriel to be able to start clearing the fog, right?But we can say such argument about everything ... everything deserves to be sooner. :P
Very interesting analysis, the Gifts of Lórien will be available sooner, making Galadriel immediately 'useful' for your heroes on the battlefield, in line with her role as a Hero Supporter.Exactly. It was Tienety's idea. ;)
I also agree with the changing of the Glance in the Mirror power, there already is an ability concerning the Mirror and possible negative effects can't be acceptable, in my opinion.Yes, I really like it too. It's mix of effects but I removed bonus or negative effect for armour and attack - cause it has every hero ... I think skills recovering or "speed effect" represent skill much more better. :)
The Strength of Mind ability will represent perfectly her formidable telepathic powers, capable of helping the people who need Hope and Courage, and revealing and repulsing the evil intentions of the enemies.
It's possible that her Foresight ability will only be available on level 7, since we are talking about the most powerful ability of that kind in the game 8-)I think so. It was second Tienety's idea. :P
Galadriel is mainly a Hero Supporter, so, given her pivotal role in the whole faction (Lothlórien and Mirkwood), I hope that the Edain Team will make her abilities really useful and decisive for your heroes; she is the most powerful and expensive hero of her faction, she has to be necessarily fundamental and 'attractive' as all the leaders of the other factions.Yes, honestly - she was always very problematic hero with problematic concept ... since ... since the first version. But it seems that we are finally on the very good way. :)
Galadriel is the Guardian of Lothlórien and protects her realm
Regarding her primary attack against units, I hope that she will have her conceptual and characteristic white blast from distance with a knock back effect (as in the Edain Mod 3.8.1); Alatar's previous attack is interesting, a knock back effect from distanceYes, Galadriel without knockback is like ... I don't know - Gandalf without wizard blast? She has knockback effect from the beginning and every important hero has knockback attack - Witch king, Sauron etc. and in the Lorien only Grimbeorn will have such effect. And honestly - it's only effect, it's not supposed to be strong, but attractive. ;)
I like very much the concept of Blessed Galadriel, the fact that she gives resistance to Magic will make her really uniqueExactly - as I said bonus for attack/armor provides everyone and it won't be unique. Also in the Lorien Haldir will provide such kind of bonus and Thranduil will have very strong leadership. It fits for them - they are army leaders but not someone who is walking through the battlefiedl barefoot and with long robe.
Mistress of magicso logically resistance to magic for her and for units fits perfectly. 8-)
But, I must tell you, I definitely like more 'Memories of Laurelin and Telperion' than 'Light of Eärendil' ;)Yes, why not. Nice reference to the First age.
When Galadriel refuses the One Ring, she accepts her Destiny and she is more than ever closed to Valinor, emanating its Splendour (captured in her legendary hair).
The Two Trees of Valinor are the source of all the Splendour and Sorrows of the Ancient Times, source of the Silmarils and of the Sun and the Moon.
My absolyte support, keep polishing this idea/topic. :)Thanks. It's supposed to be. xD
your analysis/thread is one of the best I have ever read (if not the best).
Can't wait for that mini upgrades. :P ;)You are not alone. For instance me too :P ...
if the area is as large as a castle
Still, you have a point: it depends on the size that is revealed: if the area is as large as a castle, it would be brutally overpowered to get it early.
I personally likr and support Tiberius ideas !I think that thanks to those ideas the Blessed Galadriel will be much more conceptual and connected with her Normal Form! :)
i rly dont know why the fak she screams at radagast like that was that rly necessary???
i jsut think it was an overreaction she screams at radagast and he s scared shitless :D xD
if you put it this way is i wanna go with this thanks
I really wish that Tolkien lived more to finish or at least expand his World and characters,but I really like Gandalf(and Ian Mackellen is.perfect Gandalf)and his relationship with Galadriel and really The Hobbit Trilogy really showed that pretty good I loved their.conversations and scenes! :-) And PJ.presentation of Radagast really made me llike him as a character! :-)
Eonwe > Sauron :P
also, question for diewalkure: is it possible to remove that thread i created? or it should just remain closed?
Plus if I'm not mistaking you'lle be able to build a standard outpost.Unfortunately you are mistaken. ;)
i think she needs to protect herself because her attacks are not that strong so when she goes one on one with a hero she usually looses so i think she needs a buff
But you pay for Galadriel 3000 and you may not have even 2200 to buy Celeborn and defend her against enemy heroes.
Could we make Galadriel level similar to how sauron levels? I feel like that is more in line with her unit supporting nature, it seems weird to have her as a more front lines hero in her dress.
but what if make her lvl up in some other way ??? more unique one
well she can attack form very far far away kinda like a siege unit with her magic and all this will help her to stay away from enemy s and when she get the ring and becomes dark her attack should become more closer one what do you think ???
The post is a bit old but it relates to any Galadriel-suggestion thing so I'll take a risk and bump it. This is something that struck me during a friendly game. Once blessed Galadriel gains the Memories of Laurelin and Telperion and retains the glare of Galadriel. The thing is that these abilities are very similar the only difference is that while the Memories of Laurelin and Telperion stuns the enemy troops the Glare makes them flee in terror. I was just thinking that they could be merged keeping either of the two effects and then reintroducing Power of the Seer with maybe an increased range. This would I think allow one of the greatest scouting/spying abilities to be possible to keep throughout the whole game.
My concept is mainly fashioned on what we see in BOTFA, during the banishment of Sauron. A controversial interpretation that both received praises for being innovative and a lot of criticism for its evident grotesque (if not macabre) touch. Nevertheless, left aside film-related debates, my ideas are centred on that aspect: Seaweed Galadriel. A form and a display of power that neither represents the 'normal' nature of Galadriel, nor does it come close to her having accepted the One Ring and thus becoming the Dark Queen of Middle Earth. A truly 'medium' appearance between the White (normal) and the Darkness (Dark Queen); symbolising that, albeit the sacred prowess of the Lady of Light, she has not been tested yet and so maintains in her heart deep ambitions of power (what has characterised her since her departure from Aman for this very reason). Her renowned ambition is quite far to be evil (given that she doesn't seek power by violent and subduing means), but it undoubtedly holds something obscure and dark about it. As DrHouse already pointed out fairly: dark sides of her personality and inner might.
I do have evidences that her initial portrayal was really not intended to be that grotesque: I found some non-CGI images portraying that could be viewed as a just compromise between the explosion of power that she conveys and the need of making her scarier and darker to adapt to that special context. Nevertheless, pictures or not, Seaweed Galadriel has logical purposes behind her atypical concept, based on the specific BOTFA film-lore that PJ and the writers make usage of for their script: that is, once she steps out in Dol Guldur to save Gandalf, she rapidly has her powers and sacred aura being gradually drained by the poisonous influence of that dark fortress and by the action of Sauron himself, who, as a beacon, attracts and pulls out her latent obscure ambitions which transform her in a sort of underwater spirit (as I stated, not necessarily evil, but obscure anyway). This is something PJ, Philippa Boyens and another writer explained exhaustively in a making-of video concerning the White Council sequence. The whole eerie environment thus functions as a transitional/transfiguration altar, in the sense that Galadriel is eventually tainted and absorbs part of the very place's properties (altering her proper essence).
An additional theme to deal with could be the supernatural might of the Eldar themselves. Their purest and rough magical potential, which is not always deemed so much holy by whom it involves. Men in the Third Age, just to present an example, feared magic in almost all its forms, because they could not completely understand its nature and due to the contrast between the mightiest Eldar's power and the disenchanted motive of Middle-earth. The Good made often usage of terrible and destructive devices to contest the Evil, as the Valar did in the wars against Melkor. Whenever I think about those multifaceted and more obscure characterisation of the Elves, my mind relates to this particular song (https://youtube.com/watch?v=UZd5WJ0EPiQ), which is one of the most important themes of the LOTR soundtrack: the great grief and regret of the Eldar for having unintentionally helped Sauron's schemes via the forging of the Rings of Power, although they had yearned the restoration in the mortal World of the unattainable bliss of Valinórë.
Adding to that, in another part of the video, Philippa Boyens (one of the main three writers of LOTR and the Hobbit, along with PJ and his wife) confirms that Galadriel loses plenty of her powers in banishing Sauron, and that's why she consequently appears a bit 'detached' in LOTR. Now, given that this last statement is really not so much loyal to the lore (Galadriel, in fact, is author of pivotal deeds in the War of the Ring), I nonetheless wanted to explore this 'weakening' motive more deeply, ending up with deciding to slow her movements down whenever she chooses to take that form (for the amount of power that she has to bear). Following this premise, I really like the suggestions you made about health and other possible consequences. Although the concept itself is still at its very first stage, this relevant theme could be a solid base to start from indeed.
Both accepting and refusing the One Ring will cause her to necessarily lose this stance system. Especially, becoming Blessed leads her to renounce to her ambitions and she hands over the phial to Frodo. Therefore, I don't think that she needs a stance system at all after taking the One Ring, but I had honestly not thought about possible concepts for her blessed form yet; henceforth, proposing that kind of features may be an option too. The core reasoning is that this will give her the possibility to have some chances to block and avoid units and heroes in dangerous contexts, without altering and disrupting her coherent role so much. Galadriel is also, along with Sauron, one of the most prominent and iconic heroes in the game, and I thus sincerely believe that she greatly deserves such unique stance system as the Lord of Mordor's (with all the due differences).
The model of Galadriel in the evil campaign of BFME2 shall be used for Ancient Might, so that the Edain Team won't have to work on anything related to graphics. I also find this very appearance of hers as very apt for our needs, given that it marvellously depicts the in-between characterisation of this feature (between the Lady of Light and the Dark Queen). I also think that the aura surrounding her well portrays Galadriel's obscure prowess coming forth, as it was conceived in the original intentions of WETA. Furthermore, I view those effects (FX) as a sort of sea mist being spread while she's mutating her nature, in line with the exact definition provided by WETA: an underwater spirit! Last but not least, water connects automatically with Nenya and the vast seas of Middle-earth, which Galadriel longs greatly to journey beyond (desire that her Ring has constantly been nourishing).
https://youtube.com/watch?v=ap85xo2Ejb0
Speaking about graphics and animations, I would dare to say that there shouldn't be big problematical issues concerning these fields. A complete model of Galadriel is already at hand. Eerie Aura and You Have no Power don't need an animation at all, Wrath of the Elven Queen could simply utilise one of her ordinary animations for the attack (when she raises her arm) and for the third one there is Frodo's phial animation (which would be perfectly fitting for her equally); the ultimate ability (banishment) will also show a blue-ish explosion, based on Dark Queen's ordinary attack (that ghostly blue-ish tone will exactly indicate that she's resembling a lesser version of her terrible form). Her slowed down movements could imitate the pace of common peasants.
My question would be whether she should be able to deal with these hero-killing abilities or only with a lower concentration of heroes and monsters until she reaches her level 10 to get rid of higher amounts of enemies.
One last thing though, why should Galadriel not be allowed to attack at all when she has changed her stance with Ambition of Ancient Times?
Thank you Walk and all for the hard work, I hope the Team will appreciate and even use it! :)
Hey Diewalkure, I read your proposal and feel it is perfect. It goes in tangent with the films, books, and game. The 40% health is crucial and I feel that is key here. Galadriel retains her uses, but doesn't have to have other heroes or units protecting her now. This was very good!
DieWalküre Your stance idea would suit her perfectly too! :)
Also random idea, maybe she could have an ability :"Treacherous as the Sea" and summon a whirlpool similar to the one the storm ships have.
I fully support DieWalküre's proposal, as it is one of the most professional I have seen, and I hope it is implemented. In fact I have nothing to add, as in my view it is perfection incarnate.
I wonder if this could be used as an example proposal? Its that good, it has everything a proposal should aspire to have.I fully support DieWalküre's proposal, as it is one of the most professional I have seen, and I hope it is implemented. In fact I have nothing to add, as in my view it is perfection incarnate.
Thank you for the support! I'm really happy you appreciate the concept :)
Asli would with enthusiasm and pressure to conduct discus about other key characters (Gandalf, Aragorn, Saruman, Elrond, and King Dain Witch) that would be terrific. Although the hope is still to come!
After seeing such ideas I can only have hope it is not last idea we see from U . Congratulations DieWalküre :)
Can't wait i test all abilities and banish Sauron from this world for good.
I thus disagree with Melkor, which is really a very rare event... xDWe really should start a list... :D
First of all: We are talking about the concept on page 9, right? ;)
To address our own differing views, I don't think that Galadriel could be considered the mass-slayer of the faction at all, since her abilities have a totally different characterisation and I don't find her attack so much deadlyWell, if she isn't, who is? There is not at single hero in the faction of Lorien who has such devastating attacks when we are just talking about killing masses of troops. Apart from that: One- or twoshotting enemy bataillons in quite some variety of net-worth, is from my point of view the literal definition of a mass-slayer. ;) Apart from that you are right that her abilities don't support this role, but that is utterly unimportant when judging by her attack -look at older versions of the Mordor-WK. He got his word of power only at level 10, but was feared as one of the most disgusting mass-slayers in the game. And his power came exclusively from his AoE-attacks -which Galadriel has as well. Thus she is a mass-slayer. Or to put it differently: If Galadriel isn't, why is Gandalf? His attacks don't do much damage. xD
As I think that an ability is unique also due to its effectiveness, I find the last two abilities legitimate, if you also take into account the level they require to be available at. In light of that, I deem Banishment into the Void not less proper than Nenya's Protection.I must say, that I myself am not a big fan of this "do or die"-concept certain heroes have. Locking critical (for his role!) abilities behind abnormally high levels is in my opinion a very bad gameplay idea. Whatever, that's not the thing you were talking about, so I'm going to reply to the real statement.
Don't forget, also, that using Banishment into the Void will automatically lead her to return to her normal (vulnerable) form, thus ceasing the negative effect of Eerie Aura, that could have given your troops the chance to finish heroes and monsters very easily.Yes, which was some of the points, I ended up being unsure about, whether this is a bad thing for Galadriel: Once she has destroyed the threat of enemy heroes, there would be no need to be in her "hero-counter-form". Instead it would be kind of a buff, actually, if she could then continue to attack the troops who now have no real chance of hitting back. And "Eerie Aura" is by far the weakest spell of the three, don't having access to it won't change much.
Agree
Sorry, maybe i didnt read everything, but once she is drained of power, will she get a timer or a cooldown until use her abilities again?
I really love the concept here about The Ancient Might!
Brilliant job and nicely done. :)
Agree
All heroes and monsters in her vicinity gets -15% on attack and speed. Galadriel's armour against them is increased by 30%.wow this is super useful, it will buy time for reinforcment to come and killing her will be harder, and if things got out of hand, no problem! here level 7 ability gets in:
Once it's used on a single hero, the enemy hero deals no damage for a brief amount of time (and, if its ordinary attack contemplates this, it doesn't knock back either until the effect is over)and her new level 10 ability is super broken
level 10: All enemy heroes, monsters and units in a radius will flee in terror, their abilities will be reset and the nearest units are knocked back by the shockwave of the very power."thier abilites will be reset" oh my god this is so broken man,I know this will force here to switch back to her original roster but that is a very small price to pay, like seriously galadril and witchking both cost 3000 but wk resets the abilities of only 1 hero and he has only 1 roster of abilites not 2, while Galadril will have 2 rosters the first one is allready very good and the second one will counter what suppose to be her weakness reset all thier abilites?!! wow i am still amazed xD, she can easily counter and escape heroes right now,and btw since when do heroes flee in terror? i have never seen that in Edain, they didnt add that ability even to Sauron with his one ring, i think it will be super ironic to see heroes like Smaug, Sauron, Balrog fleeing in terror from her, i know she is very strong, but i feel this ability is out of place, and if we look at the hobbit movie, Sauron didnt "flee in terror" from here, he got pushed as in great wave sent him to Mordor, so i think here ability should be something like gandalf's word of power.
I don't see an official list yet, but I am for this proposal. I agree.
Balance wise this would also fit to the Dark Queen becoming more powerful herself as a hero (also vs other heros) whilst losing big aspects of her leadership.
Because on the balance side of things, i have also my problems with the concept: On top of her great mass slayer abilities she already has, she would be good against heros and at Lvl 10 get a "Word of Power" in combo with a stronger "WitchKing Power Reset".
DieWalkure, I like your ideas. You have my yes.
Having an temporary ancient terrible form for her as an elf who followed the mighty feanor, who lived under the might of melian and the one who gathered knowledge and wisdom for over 10,000 years and finally the bearer of the ring of protection, nenya.
Btw i love your avatar DieWalküre the goddes of war, athena and the goddes of love, artemis were (still are) my favors in greek mythologies!
Age of Mythology was also awesome, i have a lot of memories with it..Oh those good old RTS games shall never be forgotten!
Great.. Love how it worked out... When should we expect this be implemented??