Modding Union
Modderecke => Allgemeine Modding-Fragen => Thema gestartet von: FinalEclipse am 19. Okt 2011, 21:25
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Ich habe eine map ini geschrieben um einmal zu üben ,da ich noch ein anfänger bin.leider ist in dieser ini in line 15 commandbuttons in palantir ein boolean fehler da yas or no erwartet wird.
map ini :;;;;;;;;;;;;;;;;
;CommandButtons;
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CommandButton Command_ConstructGoblinFighterHorde
Command = UNIT_BUILD
Object = GoblinFighterHorde
Options = CANCELABLE
TextLabel = CONTROLBAR:ConstructGoblinFighterHorde
ButtonImage = BWCave_GoblinWarrior
ButtonBorderType = BUILD
DescriptLabel = CONTROLBAR:ToolTipBuildGoblinFighterHorde
Radial = Yes
InPalantir = Yes
ShowProductionCount = Yes
End
CommandButton Command_ConstructGoblinArcherHorde
Command = UNIT_BUILD
Object = GoblinArcherHorde
Options = CANCELABLE
TextLabel = CONTROLBAR:ConstructGoblinArcherHorde
ButtonImage = BWCave_GoblinArcher
ButtonBorderType = BUILD
DescriptLabel = CONTROLBAR:ToolTipBuildGoblinArcherHorde
Radial = Yes
InPalantir = Yes
ShowProductionCount = Yes
End
CommandButton Command_ConstructIsengardWargRiderHorde
Command = UNIT_BUILD
Object = IsengardWargRiderHorde
Options = NEED_UPGRADE CANCELABLE
TextLabel = CONTROLBAR:ConstructIsengardWargRider
ButtonImage = BIWargPit_Riders
ButtonBorderType = BUILD
DescriptLabel = CONTROLBAR:ToolTipBuildIsengardWargRider
Radial = Yes
InPalantir = Yes
ShowProductionCount = Yes
NeededUpgrade = Upgrade_IsengardWargPitLevel2
; UnitSpecificSound = GondorArcherVoiceBuy
End
CommandButton Command_ConstructMordorAttackTrollEdain
Command = UNIT_BUILD
Object = MordorAttackTroll
Options = CANCELABLE NEED_UPGRADE
TextLabel = CONTROLBAR:ConstructMordorAttackTroll
ButtonImage = BMTrollCages_AttackTroll
ButtonBorderType = BUILD
DescriptLabel = CONTROLBAR:ToolTipBuildMordorAttackTrollEdain
Radial = Yes
InPalantir = Yes
ShowProductionCount = Yes
NeededUpgrade = Upgrade_MordorTrollCageLevel2
End
CommandButton Command_SelectUpgradesMdOFactionInn
Command = PUSH_VISIBLE_COMMAND_RANGE
TextLabel = CONTROLBAR:SelectUpgradesMdOFactionInn
ButtonImage = UCCommon_EvilmenFaction
ButtonBorderType = SYSTEM
DescriptLabel = CONTROLBAR:ToolTipCommandSelectUpgradesMdOFactionInn
Radial = Yes
CommandRangeStart = 3
CommandRangeCount = 6
End
CommandButton Command_SelectRevivablesWaldmenschen
Command = PUSH_VISIBLE_COMMAND_RANGE
TextLabel = CONTROLBAR:SelectRevivablesWaldmenschen
ButtonImage = BRRindeFangorns
ButtonBorderType = SYSTEM
DescriptLabel = CONTROLBAR:ToolTipCommandSelectWaldmenschen
Radial = Yes
CommandRangeStart = 5
CommandRangeCount = 3
End
CommandButton Command_SelectRevivablesTrollCageUpgrades
Command = PUSH_VISIBLE_COMMAND_RANGE
TextLabel = CONTROLBAR:SelectRevivablesTrollCageUpgrades
ButtonImage = HSMordorArmory
ButtonBorderType = SYSTEM
DescriptLabel = CONTROLBAR:ToolTipCommandSelectRevivablesTrollCageUpgrades
Radial = Yes
CommandRangeStart = 22
CommandRangeCount = 5
End
CommandButton Command_SelectRevivablesTrollCageUpgrades2
Command = PUSH_VISIBLE_COMMAND_RANGE
TextLabel = CONTROLBAR:SelectRevivablesTrollCageUpgrades
ButtonImage = HSMordorArmory
ButtonBorderType = SYSTEM
DescriptLabel = CONTROLBAR:ToolTipCommandSelectRevivablesTrollCageUpgrades
Radial = Yes
CommandRangeStart = 21
CommandRangeCount = 5
End
CommandButton Command_ConstructMiniDragon
Command = UNIT_BUILD
Object = HeideMiniDragon
Options = CANCELABLE
TextLabel = CONTROLBAR:ConstructMiniDragonHorde
ButtonImage = HSMiniDragon
ButtonBorderType = BUILD
DescriptLabel = CONTROLBAR:ToolTipMiniDragon
Radial = Yes
InPalantir = Yes
ShowProductionCount = Yes
End
CommandButton Command_ConstructEvilmenKhandSoldierHorde
Command = UNIT_BUILD
Object = EvilmenKhandSoldierHorde
TextLabel = CONTROLBAR:ConstructEvilmenKhandSoldierHorde
ButtonImage = HSKhandSoldier
ButtonBorderType = BUILD
DescriptLabel = CONTROLBAR:ToolTipBuildEvilmenKhandSoldierHorde
Radial = Yes
InPalantir = Yes
IsClickable = Yes
Options = CANCELABLE NEED_UPGRADE
ShowProductionCount = Yes
NeededUpgrade = Upgrade_EvilMenEasterlingBarracksLevel2
End
CommandButton Command_ConstructMordorOlogHai
Command = UNIT_BUILD
Object = MordorOlogHai
Options = CANCELABLE NEED_UPGRADE
TextLabel = CONTROLBAR:ConstructMordorOlogHai
ButtonImage = HSOlogHai
ButtonBorderType = BUILD
DescriptLabel = CONTROLBAR:ToolTipBuildMordorOlogHai
Radial = Yes
InPalantir = Yes
ShowProductionCount = Yes
NeededUpgrade = Upgrade_MordorTrollCageLevel3
End
CommandButton Command_PorterConstructMordorOrcPit
Command = DOZER_CONSTRUCT
Object = MordorOrcPit
TextLabel = CONTROLBAR:ConstructMordorOrcPit
ButtonImage = BMOrcPit
ButtonBorderType = BUILD
DescriptLabel = CONTROLBAR:ToolTipMordorOrcPit
Radial = Yes
;InPalantir = Yes
End
////////////////////////////////////////////
//////// Commandsets //////////////////
//////////////////////////////////////////
CommandSet ERMordorOrcPitCommandSetGA
InitialVisible = 4
1 = Command_PurchaseUpgradeWildCaveLevel2
2 = Command_SelectUpgradesMdOFactionInn
3 = Command_SelectRevivablesWaldmenschen
4 = Command_SelectRevivablesTrollCageUpgrades
5 = Command_ConstructGoblinFighterHorde
6 = Command_ConstructGoblinArcherHorde
7 = Command_ConstructEvilmenKhandSoldierHorde
8 = Command_ConstructMordorOlogHai
9 = Command_Sell
10 = Command_RadialBack
11 = Command_ConstructIsengardWargRiderHorde
12 = Command_ConstructMordorMountainTroll
13 = Command_ConstructMiniDragon
14 = Command_RadialBack
15 = Command_PurchaseTechnologyTrollHeavyArmor
16 = Command_PurchaseTechnologyTrollBelagerung
17 = Command_PurchaseTechnologyTrollAngriff
18 = Command_PurchaseTechnologyTrollHeld
19 = Command_RadialBack
End
CommandSet MordorOrcPitCommandSetLevel2GA
InitialVisible = 4
1 = Command_PurchaseUpgradeWildCaveLevel3
2 = Command_SelectUpgradesMdOFactionInn
3 = Command_SelectRevivablesWaldmenschen
4 = Command_SelectRevivablesTrollCageUpgrades
5 = Command_ConstructGoblinFighterHorde
6 = Command_ConstructGoblinArcherHorde
7 = Command_ConstructEvilmenKhandSoldierHorde
8 = Command_ConstructMordorOlogHai
9 = Command_Sell
10 = Command_RadialBack
11 = Command_ConstructIsengardWargRiderHorde
12 = Command_ConstructMordorMountainTroll
13 = Command_ConstructMiniDragon
14 = Command_RadialBack
15 = Command_PurchaseTechnologyTrollHeavyArmor
16 = Command_PurchaseTechnologyTrollBelagerung
17 = Command_PurchaseTechnologyTrollAngriff
18 = Command_PurchaseTechnologyTrollHeld
19 = Command_RadialBack
End
CommandSet MordorOrcPitCommandSetLevel3GA
InitialVisible = 3
1 = Command_SelectUpgradesMdOFactionInn
2 = Command_SelectRevivablesWaldmenschen
3 = Command_SelectRevivablesTrollCageUpgrades
4 = Command_ConstructGoblinFighterHorde
5 = Command_ConstructGoblinArcherHorde
6 = Command_ConstructEvilmenKhandSoldierHorde
7 = Command_ConstructMordorOlogHai
8 = Command_Sell
9 = Command_RadialBack
10 = Command_ConstructIsengardWargRiderHorde
11 = Command_ConstructMordorAttackTrollEdain
12 = Command_ConstructMiniDragon
13 = Command_RadialBack
14 = Command_PurchaseTechnologyTrollHeavyArmor
15 = Command_PurchaseTechnologyTrollBelagerung
16 = Command_PurchaseTechnologyTrollAngriff
17 = Command_PurchaseTechnologyTrollHeld
18 = Command_RadialBack
End
CommandSet MiniDragonCommandSet_new
1 = Command_ToggleStance
2 = Command_DminirogothFireball
13 = Command_AttackMove
14 = Command_Stop
16 = Command_SetStanceBattle
17 = Command_SetStanceAggressive
18 = Command_SetStanceHoldGround
End
CommandSet EvilmenKhandSoldierHordeCommandSet_new
1 = Command_ToggleStance
2 = Command_PurchaseUpgradeMordorBasicTraining
12 = Command_CaptureBuilding
13 = Command_AttackMove
14 = Command_Stop
16 = Command_SetStanceBattle
17 = Command_SetStanceAggressive
18 = Command_SetStanceHoldGround
End
CommandSet MordorOlogHaiCommandSet_new
1 = Command_ToggleStance
12 = Command_CaptureBuilding
13 = Command_AttackMove
14 = Command_Stop
16 = Command_SetStanceBattle
17 = Command_SetStanceAggressive
18 = Command_SetStanceHoldGround
End
CommandSet WildPorterCommandSet_new
1 = Command_Stop
2 = Command_PorterExtinguishFire
3 = Command_Repair
4 = Command_PorterConstructWildMineShaftPlayer
5 = Command_PorterConstructWildDrum
6 = Command_PorterConstructWildCavePlayer
7 = Command_PorterConstructWildSpiderPitPlayer
8 = Command_PorterConstructWildFissurePlayer
9 = Command_PorterConstructWildSentryTowerPlayer
10 = Command_PorterConstructWildTreasureTrovePlayer
11 = Command_PorterConstructWildFortress
End
/////////////////////////////////////////////
////////// Objects //////////////////
///////////////////////////////////////////
Object MordorOrcPit
BuildCost = 600
BuildTime = 25
CommandSet = ERMordorOrcPitCommandSetGA
RemoveModule ModuleTag_MordorOrcPitLevel2
RemoveModule ModuleTag_MordorOrcPitLevel3
AddModule
Behavior = CommandSetUpgrade ModuleTag_MordorOrcPitLevel2
TriggeredBy = Upgrade_MordorOrcPitLevel2
CommandSet = MordorOrcPitCommandSetLevel2GA
End
Behavior = CommandSetUpgrade ModuleTag_MordorOrcPitLevel3
TriggeredBy = Upgrade_MordorOrcPitLevel3
CommandSet = MordorOrcPitCommandSetLevel3GA
End
End
End
Object GoblinFighterHorde
BuildCost = 20
BuildTime = 13
End
Object GoblinArcherHorde
BuildCost = 100
BuildTime = 15
End
Object IsengardWargRiderHorde
BuildCost = 400
BuildTime = 20
End
Object MiniDragon
BuildCost = 150
BuildTime = 15
CommandSet = MiniDragonCommandSet_new
End
Object EvilmenKhandSoldierHorde
BuildTime = 20
BuildCost = 300
CommandSet = EvilmenKhandSoldierHordeCommandSet_new
End
Object MordorOlogHai
BuildCost = 800
BuildTime = 30
CommandSet = MordorOlogHaiCommandSet_new
End
Object WildPorter
BuildCost = 300
BuildTime = 20
CommandSet = WildPorterCommandSet_new
End
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Kannst du evtl. Mal die ganze Fehlermeldung posten? Und ist das auch die gesamte map.ini oder ist da noch mehr? Wenn noch mehr ist, dann bitte auch die gesamte map.ini posten.
Weil zumindest in line 15 (was hier ja InPalantir ist) sollte es keine Fehler geben. Sieht zumindest für mich relativ richtig aus. Ansonsten probier Mal die Zeile einfach rauszulöschen - da sie im Originalcommandbutton schon enthalten ist und du dann keinen Eintrag hast hat das keinerlei Auswirkungen.
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die fehlermeldung zu posten wird ein problem da ich nicht weiß wie ich mit meinem laptop ein screenshot mache.es ist aber die komplette ini und was falsch sein soll weiß weder ich noch radagast.aber ich versuche mal es zu löschen xD
So wenn ich die zeile lösche habe ich den selben fehler in zeile 27 glaube ich war es . aber aufjedenfall wieder das selbe spiel.könnte das an der anzahl der einheiten liegen die im palantir angezeigt werden sollen ( vl wegen einer begrenzung etc. ) ?
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Hmm... naja, es sollte ja trotzdem noch normal im Palantir angezeigt werden, selbst ohne die Zeile, da der Befehl vom Spiel übernommen wird.
Evtl. schaffe ich heute abend das nochmal zu überprüfen, wenn ich zu Hause bin.