Upgrade.ini:
Upgrade Upgrade_TechnologyMordor HeavyArmor
DisplayName = UPGRADE:MordorHeavyArmor
Tooltip = TOOLTIP:IsengardHeavyArmor
Type = PLAYER
BuildCost = 1000
BuildTime = ISENGARD_TECH_HEAVY_ARMO R_BUILDTIME
ResearchSound = OrcPorterHeavyArmorVoice Salute
End
Upgrade Upgrade_MordorHeavyArmor
DisplayName = UPGRADE:MordorHeavyArmor
Type = OBJECT
Tooltip = TOOLTIP:IsengardHeavyArmor
BuildCost = 500
BuildTime = ISENGARD_PERSONAL_HEAVY_ ARMOR_BUILDTIME
ResearchSound = UpgradeHeavyArmor
UpgradeFX = FX_PorterDeliverHeavyArm or
End
Commandset.ini:
CommandSet MordorHaradrimPalaceComm andSet
1 = Command_ConstructMordorH aradrimHorde
2 = Command_ConstructEasterl ingHorde
3 = Command_PurchaseTechnolo gyMordorBasicTraining
4 = Command_PurchaseTechnolo gyMordorHeavyArmor
5 = Command_Sell
End
CommandSet MordorEasterlingHordeCom mandSet
1 = Command_Guard
2 = Command_ToggleFormationE asterling
3 = Command_PurchaseUpgradeM ordorHeavyArmor
4 = Command_PurchaseUpgradeM ordorBasicTraining
13 = Command_AttackMove
14 = Command_Stop
15 = Command_Guard
End
evilfaction\evilfactionunits.ini:
Behavior = ArmorUpgrade ArmorUpgradeModuleTag
TriggeredBy = Upgrade_MordorHeavyArmor
ArmorSetFlag = PLAYER_UPGRADE
End
Behavior = SubObjectsUpgrade Armor_Upgrade
TriggeredBy = Upgrade_MordorHeavyArmor
UpgradeTexture = mueastern.dds 0 mueastern_ha.dds
RecolorHouse = Yes
ExcludeSubobjects = Forged_Blade
End
hordes\evilfactionhordes.ini:
Behavior = StatusBitsUpgrade ModuleTag_ProductionLega lity
TriggeredBy = Upgrade_MordorHeavyArmor Upgrade_TechnologyMordor HeavyArmor
RequiresAllTriggers = Yes
End