Well I have made that suggestion directly to Earendil!I suggested few weeks ago that there should be some Dwarves led by Durin IV in the Last Alliance Spell but he simply said that they can do it but do not want to! :)
And I agree with Ea. xD
- In that case there would be too many heroes and units even for ultimate spell
- Movie feeling will be gone, yes, Dwarves also participated, but that spell is nice reference to prologue from the Fellowship of the ring.
- Some dwarven heroes will be in the spellbook as well (Elrond's council spell)
- Dwarves don't like Elves :P
I too agree with Ea and Tiberius, Dáin :P
Not only does the Last Alliance spell refer to the War of the Last Alliance itself and the cinematographic adaptation, but also it's a spell mainly based on the last act of this War, the Siege of Barad-dûr and the duel with Sauron, where Gil-galad and Elendil tragically died.
The 'main characters' of this spell must thus necessarily be the High King of the Noldor and the Sons of Númenor; the presence of the Dwarves, though lore accurate could be, would not fit very well.
(http://www.arthedain.net/wp-content/uploads/2011/04/the-last-alliance.jpg)
Well the Numenoreans were known for their powerful steel bows, so I'm okay with Imladris archers not having the same range as the Dunedáin rangers, as long as they are stronger in close range.
Stop nerfing archers, PLEASE, I can't take this anymore! I like a nice, long, defense-oriented game, and although Edain Mod is amazing it is making very hard to further my playstyle.
Speaking of archers, I remember reading on an old Imladris update post on ModDB that the elite archers of Imladris would be the Dunedáin rangers. While I agree they should be included in the faction somehow, it's really frustrating that the units who are going to take a major role in the faction aren't actually Noldo.
Come on, I love this faction because I love elves, and the heavy bright armours, the arcane magic, and the magnificence of them. Ragged rangers don't fit it. They could be included along with Aragorn ranger version as one of Arwen's spells. But please make the elite archers of this faction actually elven.
Another suggestion is that it would be nice if Imladris' outpost were a Lindon fortress where you can recruit Círdan instead of a simple settlement tower, as of now I don't think Imladris has an outpost, and it would be a real shame not getting one like Rohan. Also, what about giving the Lindon Warriors the ability to switch between bow and two swords instead of one? Every time I clicked switch in Eain 3.8.1 I kind of expected for them to draw two swords and always forgot they had only one (because of the switch button drawing). It would set them apart and it always remind me that in D&D you need high Dexterity both to use bows and fight with two weapons.
Instead of Arwen's the rangers could be a Eladan/Elrohir ability, or a ability of Arwen's summoned Aragorn. Either way Imladris didn't need recruiting them in 3.8.1
Well the Numenoreans were known for their powerful steel bows, so I'm okay with Imladris archers not having the same range as the Dunedáin rangers, as long as they are stronger in close range.
I think that the Noldorin archers will focus mainly on defence (heavy armour) and endurance, like almost every unit of Rivendell; the main iconic characteristic of this faction will exactly be Quality :)
(http://i640.photobucket.com/albums/uu126/bpater12/Dama_blanca_angellastalliance-2.jpg)