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[en] Edain Mod => [Edain] Suggestions => [Edain] Dwarven Suggestions => Thema gestartet von: Tienety am 26. Jun 2015, 14:00

Titel: Different hero units for Dwarven Kingdoms
Beitrag von: Tienety am 26. Jun 2015, 14:00
Three Dwarven Kingdoms have different units but they have same hero unit - Veterans from Khazad-Dum.
I think that all Dwarven Kingdoms should have their own heroe units in Travel camp and go an expedition to another location. So, It will be bigger the difference between dwarven subfactions. Also, I think that veterans should be limited to only three battalions.

Erebor: The expedition to Khazad-Dum

Iron Hills: The expedition to Erebor

Ered Luin: The expedition to Eriador

Integration of Ram riders:

Mithril

What do you think about this idea?  :P
Titel: Re: Different elite units for Dwarven Kingdoms
Beitrag von: Ealendril der Dunkle am 26. Jun 2015, 16:29
Hey Tienety,
once more some discussion about dwarven units?  :D
I think you mean the heroe units and not the elite units. Every dwarven faction has its own elite units: Dwarven Defenders (Ered Luin), Dwarven Slayers (Iron Hills) and Axe Swinger (Erebor).
Personally, i think the khazad veterans are fitting perfect as heroe units for every faction.^^
Titel: Re: Different heroe units for Dwarven Kingdoms
Beitrag von: Tienety am 26. Jun 2015, 18:10
Hey Tienety,
once more some discussion about dwarven units?  :D
I think you mean the heroe units and not the elite units. Every dwarven faction has its own elite units: Dwarven Defenders (Ered Luin), Dwarven Slayers (Iron Hills) and Axe Swinger (Erebor).
Personally, i think the khazad veterans are fitting perfect as heroe units for every faction.^^

Yes, I mean heroe units. :D
If I know, Expedition into Moria always came from Erebor. Ered Luin and Iron Hills wanted to conquer mainly Erebor.
Of course, Ered Luin can have all interesting things, including movie soldiers from Erebor.  8-|
Why not a bigger difference between Dwarven Kingdoms and unique units with movie atmosphere for Erebor and Iron Hills?  8-)
Titel: Re: Different heroe units for Dwarven Kingdoms
Beitrag von: Palpou am 26. Jun 2015, 22:37
Actually, I find it's a pretty good idea !
There was a lot of work - hard work, to create the three different kingdoms. They have very specific things (crossbow/bow/axe thrower ; elite units, different heroes..), unique graphism too, but why not more diversity/units with this ram idea ? Even adventurers would be a nice addition !
For Erebor and Khazad Dum I don't know, of course it came from Erebor but it's a central position that can help the three kingdoms. And it's good to have a "transversal" units in the three factions.
Another specific unit for Erebor would be great. Royal guard or... I don't know what.

But it's a good idea that the three dwarves kingdoms have specific gameplay too, if one of them had ram for mobility (but not for every dwarve kingdoms, they are mainly slow !).
More differences between kingdoms would be great, like elves with Elrond/Galadriel/Thranduil differences (after I'm not a specialist of Tolkien and I don't know if that's possible, dwarves seem closer between them than elves).
Titel: Re: Different heroe units for Dwarven Kingdoms
Beitrag von: NetoD20 am 27. Jun 2015, 18:06
I'm fine with the expedition working in the same way to all of the three kingdoms and them getting the same Veterans of Khazad-dûn units.
But I really wanted the ram riders to be in all of the three factions, I think ram pastoring should be an universal characteristic among the dwarves given that all three kingdom are in mountainous areas and that they are so cool I wouldn't want the rams to be limited to one subfaction.

I propose instead to give all three kingdoms a new settlement: the ram fence/camp/pastures, it would be akin to the current dwarven lumber mill serving the same purpose of a resource building to gather lumber, but it would incorporate the aspect of dwarven pastoring of rams, using them as pack animals.

But the point of it is that having this ram settlement and leveling it up would be a prerequisite for getting both the elite cavalry units of ram riders (limited to three) on the Hall of Warriors and the battle wagons in the workshop! This way all dwarven kingdoms would have their unique already existent elite units and a universal elite unit of ram riders. This wouldn't hurt the concept of dwarves being a slower faction because it actually makes it harder for them getting a fast unit, but at the same time gives them something more that is still limited in the same way Mordor only gets cavalry by going outside.

That all makes me remember of this picture of a dwarven peasant using his ram for carrying lumber:

What do you think of this idea? :)
Titel: Re: Different heroe units for Dwarven Kingdoms
Beitrag von: Palpou am 27. Jun 2015, 19:20
It's a good idea, and as we see in the film (but it's the film.. !), Thorin & cie have absolutely no difficulty to ride rams. It means (maybe?) that all dwarves learned to ride rams.

But it's a shame for the dwarf gameplay, it was nice to have the cart system (but in the 4.0 they are very fragile).
Your alternative is not that bad, to use settlements.
Titel: Re: Different heroe units for Dwarven Kingdoms
Beitrag von: Tienety am 27. Jun 2015, 19:22
Interesting idea but If all subfactions will have everything, everyone will play only Ered Luin with Erebor soldiers from movie and ram riders. :D
I think it would be nice if every subfaction will have their own unique things from movies and you will have a some reasons to play all subfactions, not only Ered Luin with everything except Dain. xD
Titel: Re: Different heroe units for Dwarven Kingdoms
Beitrag von: Palpou am 27. Jun 2015, 19:31
Yes, and I remember you all that Iron Hills is far to the east, north-east. So Dain needs cavalry ^^.

But you have a point, Tienety, for my part I played Erebor first, then Iron Hill, and then Ered Luin. And now it's only Ered Luin.. :D

Dwarves need two things: more units, and more specific units/gameplay for each sub-faction.
Titel: Re: Different heroe units for Dwarven Kingdoms
Beitrag von: korner am 27. Jun 2015, 19:33
I don´t like ram-riders being implemented for the dwarven factions!

Reason: Absolutely NO evidence for dwarves riding rams in Tolkien´s books.
I didn´t like it in the movie (as I didn´t like most of the Hobbit movies) and I don´t want to see it in the mod.

The dwarves are a faction without cavalry and they should stay as they are, with the exception of the god old battlewaggons.
Titel: Re: Different heroe units for Dwarven Kingdoms
Beitrag von: Tienety am 27. Jun 2015, 20:18
I don´t like ram-riders being implemented for the dwarven factions!

Reason: Absolutely NO evidence for dwarves riding rams in Tolkien´s books.
I didn´t like it in the movie (as I didn´t like most of the Hobbit movies) and I don´t want to see it in the mod.

The dwarves are a faction without cavalry and they should stay as they are, with the exception of the god old battlewaggons.

This is your opinion. Edain mod includes a lot things from the movies. Many people like this Ram riders. This is something unique for the Iron Hills. 8-)
Titel: Re: Different heroe units for Dwarven Kingdoms
Beitrag von: Palpou am 27. Jun 2015, 20:54
Plus, I don't remember at all where (convenient, isn't it ?), but I read somewhere a long time ago that dwarves riding rams in World of Warcraft were already a plagiarism from Tolkien. It was a huge debate between Warcraft and Warhammer, Warhammer seemed to be the first created, and then someone came to put Tolkien as a common reference with a huge list. With rams too.

I read the Hobbit and the 3 Lord of the Rings but I didn't see rams. Perhaps in the Silmarillon or one of the other book/script/talk to his friends or family ?
For my part I'm not shocked.
Titel: Re: Different heroe units for Dwarven Kingdoms
Beitrag von: korner am 27. Jun 2015, 21:08
I don´t like ram-riders being implemented for the dwarven factions!

Reason: Absolutely NO evidence for dwarves riding rams in Tolkien´s books.
I didn´t like it in the movie (as I didn´t like most of the Hobbit movies) and I don´t want to see it in the mod.

The dwarves are a faction without cavalry and they should stay as they are, with the exception of the god old battlewaggons.

This is your opinion. Edain mod includes a lot things from the movies. Many people like this Ram riders. This is something unique for the Iron Hills. 8-)

- if you implement it for the Iron Hills only, it´d be more according to the movies, but it would make the 2 other dwarven factions lack an important unit. Then you´d have to find something similar for them to make them compeet with the Iron Hills. What would that be?

- if you implement the riders for all dwarven faction, then the dwarves would lose their unique characteristic (not having cavalry). That´s simply something that won´t happen, as the Edain team always tries to make every faction unique, with unique gameplay.

Furthermore I can tell you, that the Hobbit movies (and especially those riders, except for Dain´s pig) are not very popular in the german community (and also among the team, as far as I remember).
So, of course you may discuss and rise ideas, but don´t be upset if this won´t be implemented...
Titel: Re: Different heroe units for Dwarven Kingdoms
Beitrag von: NetoD20 am 27. Jun 2015, 21:31
Oh, I'm sad to hear that, those rams are what I was expecting the most from Edain's dwarves. But that's ok, I'll no longer raising my hopes for this...

What about movie design for Iron Hills and Erebor soldiers? Does the Team plan on implementing it or will they keep the current 3.8.1 look?
Titel: Re: Different heroe units for Dwarven Kingdoms
Beitrag von: TiberiusOgden am 27. Jun 2015, 21:36
Furthermore I can tell you, that the Hobbit movies (and especially those riders, except for Dain´s pig) are not very popular in the german community (and also among the team, as far as I remember).

As far as I know ... rams are already implemented for battle wagons or demolishers. So there is definitely inspiration from the last Hobbit movie.
Titel: Re: Different heroe units for Dwarven Kingdoms
Beitrag von: korner am 27. Jun 2015, 21:55
Oh, I'm sad to hear that, those rams are what I was expecting the most from Edain's dwarves. But that's ok, I'll no longer raising my hopes for this...

What about movie design for Iron Hills and Erebor soldiers? Does the Team plan on implementing it or will they keep the current 3.8.1 look?

I am not part of the Edain team. I cannot tell you, what they are planning. I also may be wrong about the ram-riders, it is simply my impression that the team doesn´t want them. (and me and many others in the german community also don´t like them)

Zitat
As far as I know ... rams are already implemented for battle wagons or demolishers. So there is definitely inspiration from the last Hobbit movie.
I didn´t say they don´t use anything from the movies.
I didn´t say they won´t implement rams.
I just said (that I think) they won´t implement dwarves riding on rams.
It´s a difference between riding on rams, or using rams to pull battlewagons...
Titel: Re: Different heroe units for Dwarven Kingdoms
Beitrag von: TiberiusOgden am 27. Jun 2015, 22:15
I just said (that I think) they won´t implement dwarves riding on rams.

Answer from Modbb.com concerning riders:
Titel: Re: Different heroe units for Dwarven Kingdoms
Beitrag von: korner am 27. Jun 2015, 22:50
I just said (that I think) they won´t implement dwarves riding on rams.

Answer from Modbb.com concerning riders:

So, maybe they will sometimes be implemented...

But the question is:
Dwarves are supposed to have very strong infantry plus very strong heroes (as in the lore dwarves are very strong and stubborn) to balance their lack of cavalry. Now if they get cavalry - wouldn´t they be imbalanced?
Titel: Re: Different heroe units for Dwarven Kingdoms
Beitrag von: Lord of Mordor am 27. Jun 2015, 22:58
I think Dwarves are more interesting as a faction without regular cavalry. They have their unique battle wagons and powerful infantry, those should be their core strength. If anything, ram riders would probably temporary or limited in some way.
Titel: Re: Different heroe units for Dwarven Kingdoms
Beitrag von: Palpou am 27. Jun 2015, 22:59
Because everybody need to decide what is the aim of BFME 2, and Edain mod ++.
BFME 1 was clearly made for Peter Jackson's trilogy.
BFME 2 idem but including more things from Tolkien (Tom Bombadil, dragons, giants..). Eventually, the Hobbit catched up. And Edain Mod updated many things to be consistent with it.

Of course, "purists" will brandish forks, right or wrongly, but from my point of view BFME 2 is a tribute to both Tolkien and Peter Jackson's work. Electronic Arts would not concept this game without the trilogy.

From my point of view, rams don't shock me, but I if it harms the "purists" I can understand that they won't be implement.
I won't claim speaking for the french community ^^, but from what I've seen from social networks one of the big expectation concerning the long version is a ram charge (I don't know why, but I think the ram they found were not there by chance)

Edit: euh wait, there is an image from the film with rams, didn't see that.
And I understand why Korner is afraid, it's what NetoD20 said too, it has to be temporary. Or costly. Or hard to have (settlements..)
Titel: Re: Different heroe units for Dwarven Kingdoms
Beitrag von: Lord of Mordor am 27. Jun 2015, 23:05
Edain has always strived to balance the books and the films, we're big fans of both :) And I think this is one of the things our players enjoy about the mod, there's both cool film designs as well as many references to the deeper lore of the books. So I wouldn't say ram riders are out of the question, after all we included Dain's boar as well xD However, we don't think they're absolutely necessary because Dwarves should not be about cavalry, so we'd have to find a good place for them.
Titel: Re: Different heroe units for Dwarven Kingdoms
Beitrag von: hoho96 am 28. Jun 2015, 08:40
To sum it up:
Think of a concept were there can be Ram Riders, but still can't be massed like a Hunic horde, and without breaking the uniqueness of each Dwarven faction.
an elite unit, a hero summon, a spellbook summon,....etc
Titel: Re: Different heroe units for Dwarven Kingdoms
Beitrag von: Tienety am 28. Jun 2015, 08:43
I made a few changes in the concept.
You can choose between the movie infantry and cavalry for Iron Hills as heroe units.
So, Iron Hills gets more movie atmosphere but old units will stay.  8-)
 
What do you think about this?  :P
Titel: Re: Different heroe units for Dwarven Kingdoms
Beitrag von: NetoD20 am 28. Jun 2015, 18:59
I don't know... Iron Hills was the only of the dwarven infantries I never liked, I've always been in love with Ered Luin's infantry and also liked Erebor's pretty well (even though they all looked like Gimli). I still think movie Iron Hills is still better than the current one... But of course, I understand why the Team wants to keep them.

On the ram I agree that Ram Riders should be limited and that dwarves shouldn't be an exotic mongol horde faction. But it'd be awful if they were temporary on the battlefield like putting them on the spellbook :( I really want to play with them (I must be sounding like a child talking about toys right now lol). I still think they should be an additional costly elite unit (limited to three) for all the dwarven realms. I mean, if Mordor gets those unnecessary Morgul Knights, given that Mordor too is sort of a noncavalry faction, why can't the dwarves get theirs too? Of course they should be costly, limited, and difficult to get (using a settlement prerequisite, for example), but I believe that temporary is a bit too much.
Titel: Re: Different heroe units for Dwarven Kingdoms
Beitrag von: ziqing am 29. Jun 2015, 00:16
I agree that ram rider may be a good hero unit for Iron Hill. Remember in the book Dain was never big fan for reclaiming  Kaz-dum, he warned his kins that there may be some other power already took it, so that Expedition to Moria concept is not very appropriate for Iron hill, maybe it will do for Erebor since the Durin V in the fourth age finally reclaims Kaz-dum.
So we could add a new wild building "ram pen" in place of pony camps, which could promote Iron hill infantry to ram rider,(5 hordes limit), ram riders cann't crush the enemy unless they activate some kind of "crash" ability gained upon lv 5, something like that
Titel: Re: Different heroe units for Dwarven Kingdoms
Beitrag von: LordDainIronfoot am 2. Jul 2015, 08:05
Ram Rider will make and excellent Elite Unit and it will give iron Hills more unique style and will add diversity but it most surely must be limite to may be 4 Battalions at most,after all Iron Hills is not Rohan nor Gondor so 3-4 Battalions will do just fine! :)
Titel: Re: Different heroe units for Dwarven Kingdoms
Beitrag von: Tienety am 2. Jul 2015, 10:42
I have another idea how to integrate Ram riders: xD

New option for the outpost - Citadel(from spellbook):
You can gets units from all dwarven realms(similarly like in Dain's barracks from Meeting of the dwarven realms spell) and Ram riders(max three battalions) in this building.
Also, Dain(Iron Hills version) can summon only temporarily one battalion Ram riders on level 10. So, Iron Hills can have one more battalions of Ram riders than a other factions.
But King Dain will need a new unique ability on level 10, maybe he can gets old level 10 ability from Iron Hills version of Dain. 8-)

All three factions will have different heroe units on settlement:
1) Erebor: Veterans from Khazad-Dum
2) Iron Hills: Veterans from the Battle of Five Armies(Iron Hills infantry from the film)
3) Ered Luin: Dwarven adventurers

Mithril can be new ultimate passive spell. This spell unlocks mithril for heroes, now all heroes can buy mithril shirt as in 3.8.1.
Titel: Re: Different heroe units for Dwarven Kingdoms
Beitrag von: LordDainIronfoot am 2. Jul 2015, 12:22
It is a really grat idea that should make everyone happy and keep the balance Movie/Books! But about the Khazad-Dum Veterans I do not like that the chances of geting them is really small I send like 20 battalions to get5-6 Max and only consisting of 5 Soldiers lets make them at least 10!? :)
Titel: Re: Different heroe units for Dwarven Kingdoms
Beitrag von: Tienety am 2. Jul 2015, 13:10
It is a really grat idea that should make everyone happy and keep the balance Movie/Books! But about the Khazad-Dum Veterans I do not like that the chances of geting them is really small I send like 20 battalions to get5-6 Max and only consisting of 5 Soldiers lets make them at least 10!? :)

Veterans are elite hero units, It's okay that you can't have hundreds of them.
but Personally I don't like current system for veterans with random options.
If you are lucky, you can get heroe unit in EG or you don't get nothing 4x. It is too monotonous and complicated to sends constantly pony with guardians into Moria. it's a pity that almost all my guardians go to Moria and no one fights in battle.  [uglybunti]
Titel: Re: Different heroe units for Dwarven Kingdoms
Beitrag von: LordDainIronfoot am 2. Jul 2015, 23:45
I wouldnt say Hundreds but at least let those 4-5 Battalions be with 10 Soldiers! :) And yup the cahnces are too low and you lose so many good and faithfull Guardians! :(
Titel: Re: Different heroe units for Dwarven Kingdoms
Beitrag von: Tienety am 3. Jul 2015, 18:01
I wouldnt say Hundreds but at least let those 4-5 Battalions be with 10 Soldiers! :) And yup the cahnces are too low and you lose so many good and faithfull Guardians! :(

I mean that they are heroe units like Rohan Royal Guard, Morgul riders, or Guard of the Citadel..etc. All these units have only 5 soldiers in battalion. 8-)
Titel: Re: Different heroe units for Dwarven Kingdoms
Beitrag von: LordDainIronfoot am 5. Jul 2015, 22:55
Well Elite Hero Units or not I do not think they fit for every Kingdom!They are cool and strong but may be with a little less Health and 10 Soldiers wil be more impressing as a force! :)
Titel: Re: Different heroe units for Dwarven Kingdoms
Beitrag von: LordDainIronfoot am 10. Jul 2015, 16:41
Now I have an idea!It is about Lord Dain LV 10 Power! :) So in the Books Dain btings with him 500 Elite Heavy Armored Veterans from the War of Dwarves and Orcs,and the Unit Iron HIlls Slayers is based on the discription of thos Veterans! :) So Dain as Lord of Iron Hills is never mentioned  I think to have summoned or gathered Soldiers from all 7 Kingdoms of the Dwarves,as he does in his LV 10 Power! :) So why not instead of Summoning 4 Battalions of different Units from the Kingdoms,he would be able to summon Max 5 Battalions of Iron Hills Slayers similar to how he went with them to Erebor,while their place in the Dwarven Barracks can be taken by Ram Riders which can consist of Max 5 Battalions with 10 Soldiers in them!? :) And another thing I think Lord Dain deserves a better Leadership as Lord and Leader and Heir of Durin a permament one not only temporal ones,like sometihng Allies near him get 30% Damage and 25% Speed! :)
Titel: Re: Different heroe units for Dwarven Kingdoms
Beitrag von: TiberiusOgden am 10. Jul 2015, 18:46
255 Speed! :)
Really? I think that Dwarves will be quite a lot fast - in that case ... They will be the fastest units in the whole game, maybe the fastest units from the all strategy games. :o
Titel: Re: Different heroe units for Dwarven Kingdoms
Beitrag von: LordDainIronfoot am 10. Jul 2015, 19:02
From every thing you commented only that! :D I wrote that from phone I meant 25% :-)
Titel: Re: Different heroe units for Dwarven Kingdoms
Beitrag von: Tienety am 11. Jul 2015, 10:05
So why not instead of Summoning 4 Battalions of different Units from the Kingdoms,he would be able to summon Max 5 Battalions of Iron Hills Slayers similar to how he went with them to Erebor,while their place in the Dwarven Barracks can be taken by Ram Riders which can consist of Max 5 Battalions with 10 Soldiers in them!?

I don't like this idea. Slayers should stay as a elite unit. I think Ram riders should be available only on Outpost or as Dain's ability on level 10.

And another thing I think Lord Dain deserves a better Leadership as Lord and Leader and Heir of Durin a permament one not only temporal ones,like sometihng Allies near him get 30% Damage and 25% Speed! :)
Yes, I agree. Dain is Lord of the Iron Hills and leader. I think He could get passive leadership as Thorin and Dain in other subfactions.
Titel: Re: Different heroe units for Dwarven Kingdoms
Beitrag von: LordDainIronfoot am 11. Jul 2015, 16:23
Well they are Elite Unit but still I do not think that its correct to have like thousands of Veterans runing around,they are Veterans few survived from a firce battle long ago,so they cant be so many of them and Dain picked them up especialkly for that battle to Erebor and thats why I see them more fiting as his Level 10 summon rather than Soldiers from all kingdoms while he is still Lord Of Iron Hills! :)
Titel: Re: Different heroe units for Dwarven Kingdoms
Beitrag von: Draco100000 am 12. Jul 2015, 01:10
I prefer the actual active, It have a very low couldown and also can remove the fear of your soldiers, becoming in one of the best abilities in mid game, specially against mordor and Gondor ( Boromir fear if you remember) you simply can counter this tactics with him which is awesome and also is really nearby to their role like the leader of the ironhills, who can give their allies strength and courage. So dont agree with both of you, Dain abilities are the best for a support.( i prefer the battlewagon of erebor, but still being cool on his boar)
Titel: Re: Different heroe units for Dwarven Kingdoms
Beitrag von: LordDainIronfoot am 12. Jul 2015, 06:25
OK you don't agree about the Leadership bonus,but how about the other suggestion!?
Titel: Re: Different heroe units for Dwarven Kingdoms
Beitrag von: Draco100000 am 12. Jul 2015, 13:51
OK you don't agree about the Leadership bonus,but how about the other suggestion!?

Im agree with put 5 batallions of Dwarven slayer like his ultimate. But i dont like ram ridders, they are ugly and dont fit with the dwarves desing.
Titel: Re: Different heroe units for Dwarven Kingdoms
Beitrag von: LordDainIronfoot am 12. Jul 2015, 14:28
 Why  !?I actually love how they look and will make Iron Hills  more unique and will give the 3 Kingdoms more diversity from each other,but still they should be l imited to 3-4 at most ! :-)
Titel: Re: Different heroe units for Dwarven Kingdoms
Beitrag von: Draco100000 am 12. Jul 2015, 15:38
Ironhills is very funny to play right now, and introducing ram ridders, you only will give them a useless or usefull unitrs which will be not used if its useless or used by everyone if its op like veterans, I hate veterans as well the idea to make Ram ridders like hero units.
Veterans are unbalanced, and this ram riders will be also, or will be completely useless, we dont need them, i prefer a Dwarven ballista from the films for example, like a good abilitie for a siege destroyer hero, maybe Drar, this could be awesome and fit very well with dwarves, not like this Ram ridders.
Titel: Re: Different heroe units for Dwarven Kingdoms
Beitrag von: LordDainIronfoot am 12. Jul 2015, 17:33
A out the Ballista I agree but still it shoukd be  limited to like 5 Ballistas!About the Riders I agree that they shouldnt be overpowered like  veterans,but I mean for them to be limited Elite Unit not Hero Unit and they wont  be as powerful as Gondor Knights or Rohan Rohirims they will be  little slower and small in numbers to Show that Dwarves are not typical Cavalry faction ! :-)
Titel: Re: Different heroe units for Dwarven Kingdoms
Beitrag von: Draco100000 am 12. Jul 2015, 22:07
A out the Ballista I agree but still it shoukd be  limited to like 5 Ballistas!About the Riders I agree that they shouldnt be overpowered like  veterans,but I mean for them to be limited Elite Unit not Hero Unit and they wont  be as powerful as Gondor Knights or Rohan Rohirims they will be  little slower and small in numbers to Show that Dwarves are not typical Cavalry faction ! :-)
So you are requesting a completely new desing to be  completely useless against other elite-hero cabalrys? That have no sense, keep in mind that make a new unit get a lot of time, and if the team Spend their time will be for something usefull which could make more fun and more interesting the strategy. But with many respect, Ironhills is perfect, i have to say, many people say that they want film desings for that dwarves, but these are awesome, so in my opinion i prefer the edain team spending time in other things like fixpatches . If you want ram ridders you can make a submod named ( Ram-Ridders simulator) or something like that, I simply hate how Peter jackson ruin the hobbit films, and this ram ridders are one of that things which must be cut.
Also right now there are other factions which needs rework, specially rohan.
Titel: Re: Different heroe units for Dwarven Kingdoms
Beitrag von: LordDainIronfoot am 12. Jul 2015, 22:23
Well they may be not as fast as Rohan and Gondor Cavalry but they will be tougher and do more crushing due to the better Armor the Rams have and will be better protected from Spears!
Titel: Re: Different heroe units for Dwarven Kingdoms
Beitrag von: Draco100000 am 12. Jul 2015, 22:38
So there isnt enough with infantry that can charge, get damage bonus and also reduce armor, not enough with elite units which can crush enemies like paper, not enough with the most awesome and powerfull heros, not enugh with the best archer and the most high damage hero, not enough with the best anti-infantry catapults which burn areas in fire, no [ugly]...... we need the ram riders [uglybunti], because the faction isnt complete and need that goats jumping and crushing orcs :D.
Camon people, this idea could be awesome for a submod, but no for the main mod. If you arent agree with me, start a pull "Do you want ram riders or not?" But this is only my opinion, what do you think?
Titel: Re: Different heroe units for Dwarven Kingdoms
Beitrag von: Maraelion am 12. Jul 2015, 23:18
So there isnt enough with infantry that can charge, get damage bonus and also reduce armor, not enough with elite units which can crush enemies like paper, not enough with the most awesome and powerfull heros, not enugh with the best archer and the most high damage hero, not enough with the best anti-infantry catapults which burn areas in fire, no [ugly]...... we need the ram riders [uglybunti], because the faction isnt complete and need that goats jumping and crushing orcs :D.
Camon people, this idea could be awesome for a submod, but no for the main mod. If you arent agree with me, start a pull "Do you want ram riders or not?" But this is only my opinion, what do you think?

Finally someone, who is not a hobbit-fanboy. I appreciate Edains Dwarves a lot and hope they will stay in the Mod.
I totally share your opinion Draco.
Greetings
Maraelion
Titel: Re: Different heroe units for Dwarven Kingdoms
Beitrag von: Adrigabbro am 12. Jul 2015, 23:29
I don't support ram riders, neither do I support the removing of current designs. However don't call fanboys people who don't share the same opinion as yours. ;)
It is not fanboyism, nor anything else, to wish for more movie feeling/Tolkien feeling, which is, as far as I'm concerned, the very reason I play this game.
Titel: Re: Different heroe units for Dwarven Kingdoms
Beitrag von: LordDainIronfoot am 13. Jul 2015, 11:02
Well in the end the Team will decide if it is gonig to use the ram Riders but in my opinion having them wont hurt and will only incresse the interest towards Iron Hills and make them more fun and different than the other Realms!Everyone has its own opinoin so please do not call use Hobbit Fanboys,I like both Movie and Books and I am too dissapointed to some degree with the Movies but still if there is one good thing in those Movies that was the Great Designs for Erebor Soldiers,Iron Hills Soldiers and War Chariots and Iron Ballistas,Dain's Deisgn,Thorin and Thror Design and Armor!I like Edain Models but i think the Movie ones offer something new and better to some degree!And still the Movies were good in their own so as Adrigabbro said do not call people with different opinion than yours who doesnt hate the Movies so much fanboys! :)
Titel: Re: Different heroe units for Dwarven Kingdoms
Beitrag von: CragLord am 13. Jul 2015, 12:57
Agree with LordDainIronfoot!
New units like ram riders should be added, why? Because of fun, people this is game, we should enjoy it.(dwarven fans should) This units should't be very strong and permanent, anyway battlewagons are weak so far... Would this destroy balanced gameplay? No! Gameplay isn't totally balanced so far (Mordor and Isenguard are one class above other factions in my opinion) and this change won't make Dwarves much stronger than they are in this moment. Anyway with unit's diversity from other factions you can always counter any strategy of your enemy (dwarves in this case).

P.S. Съсед, подкрепа на теб.  ;)
Titel: Re: Different heroe units for Dwarven Kingdoms
Beitrag von: LordDainIronfoot am 13. Jul 2015, 13:10
Happy to see someone finally agree!As I said Ram Riders will be medium strong cavalry and will just make Iron Hilsl more uniqe and different which will make them more fun to play!Glad that someone apriciate the good work of WETA and the cooldesigns! :)

P.S. Благодаря,приятел! :)
Titel: Re: Different heroe units for Dwarven Kingdoms
Beitrag von: Walküre am 14. Jul 2015, 13:40
Happy to see someone finally agree!As I said Ram Riders will be medium strong cavalry and will just make Iron Hilsl more uniqe and different which will make them more fun to play!Glad that someone apriciate the good work of WETA and the cooldesigns! :)

P.S. Благодаря,приятел! :)

I agree with you as well, LordDainIronfoot  :)
Apart from all the grotesque characters and units of the Hobbit trilogy, I really like the ram riders, and find them really fitting for the mountainous environment in which the Dwarves live; just as the Mirkwood Elves use mainly deer/elks in the woods, instead of horses  :)
Titel: Re: Different heroe units for Dwarven Kingdoms
Beitrag von: LordDainIronfoot am 14. Jul 2015, 13:44
I am happy that you agree it really means a lot to me!And I am glad that you see the logic of my reasons! :) And lets not foget that durign its time Iron Hills was the Strongest Dwarven Realm and one of the strongest in that part of the World in a MIllitary way so it is natural to have a really developed and blanced Army! And some limited Cavalry will fit great in my opinoin and Ram Cavalry does the job perfect! :)
Titel: Re: Different heroe units for Dwarven Kingdoms
Beitrag von: Walküre am 14. Jul 2015, 14:52
I am happy that you agree it really means a lot to me!And I am glad that you see the logic of my reasons! :) And lets not foget that durign its time Iron Hills was the Strongest Dwarven Realm and one of the strongest in that part of the World in a MIllitary way so it is natural to have a really developed and blanced Army! And some limited Cavalry will fit great in my opinoin and Ram Cavalry does the job perfect! :)

Exactly, for the lore reasons and facts that you stated, I think, even if it's not the priority now, that the Iron Hills should be changed a bit in the future, focusing on its advanced and powerful military strength and warfare; just like the faction of the 'Blue Mountains' naturally relies on the strength of its great heroes.
That's why I am totally for implementing, wisely and gradually, interesting BOTFA concepts like Iron Hills soldiers, ballistas and ram riders  :)
Titel: Re: Different heroe units for Dwarven Kingdoms
Beitrag von: LordDainIronfoot am 14. Jul 2015, 14:56
I am happy that you agree it really means a lot to me!And I am glad that you see the logic of my reasons! :) And lets not foget that durign its time Iron Hills was the Strongest Dwarven Realm and one of the strongest in that part of the World in a MIllitary way so it is natural to have a really developed and blanced Army! And some limited Cavalry will fit great in my opinoin and Ram Cavalry does the job perfect! :)
Exactly, for the lore reasons and facts that you stated, I think, even if it's not the priority now, that the Iron Hills should be changed a bit in the future, focusing on its advanced and powerful military strength and warfare; just like the faction of the 'Blue Mountains' naturally relies on the strength of its great heroes.
That's why I am totally for implementing, wisely and gradually, interesting BOTFA concepts like Iron Hills soldiers, ballistas and ram riders  :)
Thank you! :) A little by little things can changed! :) And not only in Iron Hills but Erebor too! :)
And exactly!I know that the Team has other priorites right now and I get!I never said to do the changes now,but when they got the time and think they can do it in the future!I just want to know that it will be done no matter when! :)
Titel: Re: Different heroe units for Dwarven Kingdoms
Beitrag von: Tienety am 21. Jul 2015, 19:39
I improved my idea about diferrent hero units for dwarves subfactions and integration of Ram riders on first page. xD
What do you think now about this idea?  8-)
Titel: Re: Different heroe units for Dwarven Kingdoms
Beitrag von: Dardrad_of_Ered_Luin am 25. Jul 2015, 18:19
I like your idea, though I wish that all sub-factions factions have access to ram riders.
Titel: Re: Different heroe units for Dwarven Kingdoms
Beitrag von: LordDainIronfoot am 25. Jul 2015, 18:27
Ram Riders should be only for Iron Hills,thats one of the things that will make them unique! :)
Titel: Re: Different heroe units for Dwarven Kingdoms
Beitrag von: NetoD20 am 28. Jul 2015, 00:12
Zitat
I like your idea, though I wish that all sub-factions factions have access to ram riders.

Yes, I also wish that they were to appear in all of the sub-factions. I think ram pastoring and riding, as well as boar, should be a an activity permeating all dwarven culture, not just Iron Hills, given that they all live in mountainous areas and the use of rams (or dire rams, in D&D language lol) would be very convenient for riding.
Titel: Re: Different heroe units for Dwarven Kingdoms
Beitrag von: Dardrad_of_Ered_Luin am 28. Jul 2015, 01:30
I would also like to but it gave only iron hills to Do It, and it is true what you say about raising dwarf goats.
Titel: Re: Different heroe units for Dwarven Kingdoms
Beitrag von: LordDainIronfoot am 28. Jul 2015, 04:26
Zitat
I like your idea, though I wish that all sub-factions factions have access to ram riders.

Yes, I also wish that they were to appear in all of the sub-factions. I think ram pastoring and riding, as well as boar, should be a an activity permeating all dwarven culture, not just Iron Hills, given that they all live in mountainous areas and the use of rams (or dire rams, in D&D language lol) would be very convenient for riding.

While I am glad you like thw idea for thw Dwarves to ha e Cavalry I must say it must be only for Iron Hills since they are shown from there in the Movie and this way they will make Iron Hills more unique and different from the other Dwarven Kingdoms and also sonce they aren't canon giving them too all Realms will be too much and too OP for everyone to have them! :-)
Titel: Re: Different heroe units for Dwarven Kingdoms
Beitrag von: helloa2134 am 28. Jul 2015, 04:50
I think, if the ram riders are introduced into the Iron Hills (which I think is an ok idea, as they fit within the general concept of speed), then they should wholly replace the battle wagons, so the Iron Hills would not be able to use battle wagons.
Titel: Re: Different heroe units for Dwarven Kingdoms
Beitrag von: Dardrad_of_Ered_Luin am 28. Jul 2015, 17:09
As said, Dain will be the only rider who could summon ram when ram level 10 plus rider is an elite unit and if possible train rider ram think it would be something op
Titel: Re: Different heroe units for Dwarven Kingdoms
Beitrag von: LordDainIronfoot am 28. Jul 2015, 17:41
Even as a Summon of Dain I tihnk there should be at least 3 battalions! 1 is just too weak I think!
Titel: Re: Different heroe units for Dwarven Kingdoms
Beitrag von: Dardrad_of_Ered_Luin am 28. Jul 2015, 18:02
It depends on how you use it, or what you are sent cavalry against pikemen
Titel: Re: Different heroe units for Dwarven Kingdoms
Beitrag von: LordDainIronfoot am 28. Jul 2015, 18:13
Doesn't matter!how many Units have you seen limited to 1 Battalion!?And even more a Cavalry Unit!? It like to have a 10 Horseman Cavalry in real life! :)
Titel: Re: Different heroe units for Dwarven Kingdoms
Beitrag von: Dardrad_of_Ered_Luin am 28. Jul 2015, 18:26
Dain should only call 3-5 ram rider since we are talking of heavy cavalry
Titel: Re: Different heroe units for Dwarven Kingdoms
Beitrag von: LordDainIronfoot am 28. Jul 2015, 18:37
Exactly!I said he should Summon a Max of 3 Battalions of Ram Cavalry which should be Medium Strentgh ! :)
Titel: Re: Different heroe units for Dwarven Kingdoms
Beitrag von: Tienety am 29. Jul 2015, 09:54
Exactly!I said he should Summon a Max of 3 Battalions of Ram Cavalry which should be Medium Strentgh ! :)
Hm maybe this is not bat idea, 3 Battalions of Ram riders with medium strength only for Iron Hills. Maybe Ram riders can be in Assembly Hall:
Assembly Hall (http://forum.modding-union.com/index.php/topic,31385.msg402615.html#msg402615)
Also, Ered Luin/Erebor can have 3 Battalions of Lake-Town/Dale riders for balance.
Titel: Re: Different heroe units for Dwarven Kingdoms
Beitrag von: LordDainIronfoot am 29. Jul 2015, 10:37
If they are recruitable in the Hall that would suggest that they are not from Iron Hills!?But still.in the Hall or.as a Summon for.Dain I think 3 Battalions will be perfect !And I like.the idea about Erebor and Ered Luin ! :-)
Titel: Re: Different heroe units for Dwarven Kingdoms
Beitrag von: Walküre am 29. Jul 2015, 10:49
I totally support Dáin directly summoning them, since he would thus have a greater role as a hero and leader of his faction  :)

I'm generally always for expanding the heroes' role directly on the battlefield, on supporting other heroes or units and on the defence of the settlement, rather than adding new spells, new upgrades or new units in recruitment places (the Assembly Hall, in this case)  ;)
And I would say that I like very much the idea, instead of the Assembly Hall, of Dáin summoning the reinforcements he sends Thorin in the Battle of the Five Armies, ram riders and Iron Hills pikes from BOTFA  :)
Titel: Re: Different heroe units for Dwarven Kingdoms
Beitrag von: Tienety am 29. Jul 2015, 11:28
I thinking and maybe I have much better idea for Iron Hills:  8-)

Maybe movie Iron Hills soldiers and Ram riders could be integrated as Ered Mithrin units for Assembly Hall. So, Iron Hills units will have old edain design(Iron Hills dwarves from book) and Ered Mithrin will have design of Iron Hills dwarves from movie. :D
Maybe second Iron Hills army of Ram riders is from Ered Mithrin(Ram is here symbol for Ered Mithrin):

Also, Dain can have new spell on level 10:
Reinforcements from Ered Mithrin
Dain summon only temporarily reinforcements from Ered Mithrin.
Dain on foot: 2-3 battalions of infantry from Ered Mithrin
Dain on boar: 2-3 battalions of Ram riders
So, you can get this movie units without outpost. ;)

And hero unit "Veterans from the Battle of Five Armies" can have this design:

What do you think about this idea?
Titel: Re: Different heroe units for Dwarven Kingdoms
Beitrag von: Walküre am 29. Jul 2015, 12:07
I like it, very conceptual and full of 'historical' references  :)

The Grey Mountains are such mysterious Mountains and very significant for the History of Middle Earth.
They were part of the much bigger Iron Mountains, the enormous chain in the North in which Morgoth built both Angband and Utumno; the mountainous chain that used to go through all Middle Earth, connecting the Orocarni in the Far East to Beleriand, and even to Aman via the Helcaraxë  8-)

Yes, more Mountains and Lore for the Edain Mod  :P
Titel: Re: Different heroe units for Dwarven Kingdoms
Beitrag von: CragLord am 29. Jul 2015, 12:17
Well, here are some good parts and some bad in my opinion. :)
Personally, I support your idea of Assembly Hall. (As you noticed. xD )
About Ram Riders, I really don't care are they from Ered Mithrin or Iron Hills. That is justified from  my prospective, because I think they should be implemented like you suggested in Dain's level 10 spell. With them I would like to see also battalions of BOTFA spear battalions in Dain's level 10 spell.(That is because that old veterans model are for Orocarni warriors, are you forgot already? xD These BOTFA spearman could be named Vetrans of BOTFA, or Veterans of Dwarven-Orcish wars or something like that) And all that units should be temporary so there won't be some crucial disturbance of balance between dwarven factions.   :)   
Titel: Re: Different heroe units for Dwarven Kingdoms
Beitrag von: LordDainIronfoot am 29. Jul 2015, 12:38
Well I must say I am not very found of that idea but my opinion counts for nothing so who cares right :D Bur mainly lets not forget that there weren't only Spearman but also a lot of Swordsmans and I think we mau even see some ranged unit in EE: D
Titel: Re: Different heroe units for Dwarven Kingdoms
Beitrag von: Tienety am 29. Jul 2015, 12:46
Well, here are some good parts and some bad in my opinion. :)
Personally, I support your idea of Assembly Hall. (As you noticed. xD )
About Ram Riders, I really don't care are they from Ered Mithrin or Iron Hills. That is justified from  my prospective, because I think they should be implemented like you suggested in Dain's level 10 spell. With them I would like to see also battalions of BOTFA spear battalions in Dain's level 10 spell.(That is because that old veterans model are for Orocarni warriors, are you forgot already? xD These BOTFA spearman could be named Vetrans of BOTFA, or Veterans of Dwarven-Orcish wars or something like that) And all that units should be temporary so there won't be some crucial disturbance of balance between dwarven factions.   :)
My idea is that Assembly Hall will have only three standard units from Ered Mithrin(with movie design of Iron Hills army):
1) Guardians of the Ered Mithrin(with sword and shield)
2) Phalanx of the Ered Mithrin
3) Ered Mithrin crossbowmen
So, Orocarni unit will be gone.

Yes, you're probably right, Ram riders only as Dain's ability on level 10.  ;)
Titel: Re: Different heroe units for Dwarven Kingdoms
Beitrag von: CragLord am 29. Jul 2015, 13:08

Then we should wait for movie EE to be sure about unit diversity. :)


That sounds fine, only units from Ered Mithrin then.(There will be then some changes in Assembly Hall design, look of building, building expansions...) About Ram riders, yea they should be temporary units integrated in Dain's lvl 10 Reinforcement spell. :)
Titel: Re: Different heroe units for Dwarven Kingdoms
Beitrag von: LordDainIronfoot am 29. Jul 2015, 13:14
Why as temporary units!?I think they should be 3 permanent Battalions of Ram Riders! :-)
Titel: Re: Different heroe units for Dwarven Kingdoms
Beitrag von: CragLord am 29. Jul 2015, 13:23
Because I think team don't like ram idea in general, and there is greater chance to implement them in that way. (From team prospective.)
Titel: Re: Different heroe units for Dwarven Kingdoms
Beitrag von: Dardrad_of_Ered_Luin am 29. Jul 2015, 13:26
It would be OP as it is elite heavy cavalry, it would be better to be temporary
Titel: Re: Different heroe units for Dwarven Kingdoms
Beitrag von: LordDainIronfoot am 29. Jul 2015, 13:33
Well the Team doesn't like anytinhg from the Movies(about Dwarves) :D
And who said anything about an Elite Cavalry!?Dwarfs shouldn't have Elite Cavalry,as I mentioned few comments before they will be Medium Cavalry! :-)
Titel: Re: Different heroe units for Dwarven Kingdoms
Beitrag von: Dardrad_of_Ered_Luin am 29. Jul 2015, 13:36
then I'm wrong  xD
Titel: Re: Different heroe units for Dwarven Kingdoms
Beitrag von: Walküre am 29. Jul 2015, 13:36
Dwarfs shouldn't have Elite Cavalry,as I mentioned few comments before they will be Medium Cavalry! :-)

Also because the Ram Riders are already an unusual type of cavalry themselves  :)
Titel: Re: Different heroe units for Dwarven Kingdoms
Beitrag von: LordDainIronfoot am 29. Jul 2015, 13:44
It is not about ussual and unusual !Simply they do not like anything and use the lore as am excuse!We do not knoe how Tolkien would have developed the races and many things he could have added so a little speculation and imagination is never bad but just a little not too much and get carried away! :-)
Titel: Re: Different heroe units for Dwarven Kingdoms
Beitrag von: Gnomi am 29. Jul 2015, 13:47
Zitat
Simply they do not like anything

Wrong. We have already integrated many concepts of the third hobbit movie, even some dwarven designs. (just look at Thorin)
 Sometimes we just like our old designs more than the movie ones. ;) That has mostly nothing to do with the lore, but more with personal preferences.
Titel: Re: Different heroe units for Dwarven Kingdoms
Beitrag von: LordDainIronfoot am 29. Jul 2015, 13:54
Almost everything not Dwarf related was used in the Mod with the exception of few Dwarven Heroes as Thorin and Dain! :-) But I certainly agree with you about the personal preferences ! :-) Well and the Armor of the Veterans but I stll think the old designs were better :-) Amd the best thing is the new CaH!
Titel: Re: Different hero units for Dwarven Kingdoms
Beitrag von: Gandalf The Gray am 27. Okt 2015, 15:08
i think dwarfs needs cavalry for balance reasons
Titel: Re: Different hero units for Dwarven Kingdoms
Beitrag von: ThorinIIoakenshield am 27. Okt 2015, 18:34
Dain spoke about narin as a hero,but I thought maybe make him a captain with captain iron hills armour from movie and what he does is he summons up to 5 battalions of movie iron hills,level 1 he summons a battalion L3,L5,L7 and L9...also the the extended version has shown some great ideas and footage that I suggest like the charriot design(love it) make it a bit bigger than the current battle wagon and put the balista thing infront(absolutely sick)  https://lh5.googleusercontent.com/-9HxOVomc8A4/VNHKdm5VeyI/AAAAAAAAQgE/JbIp0vAPaaQ/w951-h761-no/artAndDesign2.jpg narin's armour and his troops'
Titel: Re: Different hero units for Dwarven Kingdoms
Beitrag von: Aule the creator am 13. Nov 2015, 00:09
you guys should give the khazad units a captain or a king like nain and gror. Nine different heroes like eken brand and elfhelm but for the dwarves. lets just forget bout the time line and make up a nice edain secret the dwarves just ran away deep in khazad and were hiding ;) (**) (**). you guys could give them different color armor and maybe some different beards for each faction of the dwarves. but seriously let just pretend like they didn't cut thror head off and it was just a fake they should definitely be in the balanced game they're artwork and sounds and the way they'll look on the battlefield cAN U GUYS MAKE THEM LIKE ARNOR WEN U PLAY ON ARNOR MAPS IT CHANGES OR SOMETHING IM 58 I DONT WANT TO DIE and not see you guys work on them like i know you gus can really do an amazing job on this there has to be some way you can fit them in the game
Titel: Re: Different hero units for Dwarven Kingdoms
Beitrag von: helloa2134 am 13. Nov 2015, 04:01
They won't just ignore the timeline.  Besides, the Rohan captain system is not compatible with the Dwarves Veteran system.  Even if it were, the team would not want to ruin the uniqueness of the systems
Titel: Re: Different hero units for Dwarven Kingdoms
Beitrag von: Aule the creator am 13. Nov 2015, 09:15
im pretty sure anything is possible and it wont make the sytem bad itll just make it better
Titel: Re: Different hero units for Dwarven Kingdoms
Beitrag von: Gandalf The Gray am 13. Nov 2015, 12:18
thror and thrain and i maybe nain who knows will be in the campaign
Titel: Re: Different hero units for Dwarven Kingdoms
Beitrag von: Aule the creator am 13. Nov 2015, 20:23
i want to see them in battle with azog (**) please just work on these 9 dwarves thror,fror,groin ,thrainll,borin,nar,nain,gror,fundin most of they're images are on one wiki to rule them all
Titel: Re: Different hero units for Dwarven Kingdoms
Beitrag von: korner am 14. Nov 2015, 00:32
i want to see them in battle with azog (**) please just work on these 9 dwarves thror,fror,groin ,thrainll,borin,nar,nain,gror,fundin most of they're images are on one wiki to rule them all
I honestly don´t understand why you ask the same thing on different threads over and over again...
the answer is always the same:
- dwarves don´t need those heroes
- they are out of timeline
- they don´t fit into current dwarven factions
if you love those dwarves so much that you cannot live without them, you´ll need to make your own mod!
Titel: Re: Different hero units for Dwarven Kingdoms
Beitrag von: Aule the creator am 14. Nov 2015, 05:03
im not a modder and i can post w.e i want if u dont like it dont read it  :P
Titel: Re: Different hero units for Dwarven Kingdoms
Beitrag von: helloa2134 am 14. Nov 2015, 05:13
We can't stop you, but it is common courtesy to not spam the forums with the same idea in multiple threads, especially when the idea has been rejected numerous times
Titel: Re: Different hero units for Dwarven Kingdoms
Beitrag von: Odysseus am 14. Nov 2015, 05:27
@Aule,
If you can't face ET's decision/policy with respect, and you keep ignoring what others say, I'd say that a ban might not sound so bad.
Titel: Re: Different hero units for Dwarven Kingdoms
Beitrag von: Walküre am 14. Nov 2015, 10:35
im not a modder and i can post w.e i want if u dont like it dont read it  :P


No, you can't post whatever you want.
Although the space and 'Freedom' left to each user are naturally wide to ensure a very open possibility of discussing suggestions together, there are also precise boundaries that have to be followed.

Remember that here, beside the Members of the Edain Team, there are also Moderators with the exact 'duty' to keep an order in the forum, for everyone's sake and benefit, as I'm sure that very few would enjoy consulting chaotic and confusing topics, having the power to legitimately put into effect countermoves if the rules are not followed.

Specifically, I and many other people before have already exhaustively answered you and explained why your suggestions can't be implemented, giving proper and thoughtful reasons.
And, I already locked a thread of yours due to the same reasons.
If you are willing to continue this not so wise behaviour, I will be forced to delete your comments in case they didn't respect the above-mentioned rules, and, if the situation worsens for any reason, to report you in the Moderators' Forum.

Best Regards.



DieWalküre
Titel: Re: Different hero units for Dwarven Kingdoms
Beitrag von: Aule the creator am 14. Nov 2015, 18:06
it was just a idea and i know i wrote it multiple times and i apologize for spam  trying to fit these dwarves in other suggestions and people are just hating on these amazing ideas for the dwarves if u guys are gonna put them in the campaign u might as well make them a part of skirmish and that was a part of this topic i suggested that u guys can give the vets different color beards for each faction and their armor can be different colors and i also suggested u can give them a captain or a king to lead them 9 different heroes can we at least try them can u guys put them in the demo and if people dont like them u can take them out
Titel: Re: Different hero units for Dwarven Kingdoms
Beitrag von: Gandalf The Gray am 14. Nov 2015, 18:17
well if they can do the kinda the same thing they did with arnor and gondor in some maps to play with the old erebor.
Titel: Re: Different hero units for Dwarven Kingdoms
Beitrag von: Fredius am 14. Nov 2015, 19:11
The team will not add those heroes to the skirmish mode. People are telling you the whole time that the timelime is an essential factor in the mod, and those heroes just don't fit in the timeline. My own reason for not liking this idea is that the Dwarven factions have too many heroes, with the exception of Iron Hills. We are already discussing about a new hero for Iron Hills, who does fit the timeline of the mod. You can participate with the discussion here if you wish ;).

http://forum.modding-union.com/index.php/topic,32022.0.html

     
Titel: Re: Different hero units for Dwarven Kingdoms
Beitrag von: Aule the creator am 14. Nov 2015, 20:13
gandalf the grey has a great idea they can make the dwarves like arnor  (**) maybe arnor and those dwarves were in the same timeline and u guys can do it like that on arnor maps or dwarven maps which ever
Titel: Re: Different hero units for Dwarven Kingdoms
Beitrag von: Odysseus am 15. Nov 2015, 06:39
It is currently too much work. The team is focussing on other things.
Titel: Re: Different hero units for Dwarven Kingdoms
Beitrag von: Fredius am 15. Nov 2015, 11:11
The Team will not make another faction like Arnor, they want to keep Arnor's system unique. Besides that, Arnor has totally different units, spellbook and play-system, while the Dwarven faction you ask for is just a clone of the current one, except for some heroes.
Titel: Re: Different hero units for Dwarven Kingdoms
Beitrag von: Gandalf The Gray am 15. Nov 2015, 13:22
agreed  man
Titel: Re: Different hero units for Dwarven Kingdoms
Beitrag von: Aule the creator am 15. Nov 2015, 20:50
me personally i want arnor to be its own faction i dont think thats unique but if the old dwarves were playable  (**) ill never turn my game off