Modding Union

[en] Edain Mod => [Edain] Bug Reports => Thema gestartet von: Ealendril der Dunkle am 26. Jun 2015, 18:21

Titel: Dwarven Bugs
Beitrag von: Ealendril der Dunkle am 26. Jun 2015, 18:21
Post any Dwarven bugs here.


Bugs


Voice and text-mistakes
 





Titel: Re: Dwarven Bugs
Beitrag von: SP19XX am 30. Jun 2020, 12:53
A few bugs relating to Durin.

Upon Collecting the Ring, if Dain had Mithril Mail, he loses it.

If Durin dies, and Dain recollects the Ring, the ring remains with Dain until it vanishes. Once this happens, if Dain dies and is re-recruited, Durin will also come back along with him.

If Durin and Dain move out of range of eachother while in discussion and then begin it again, sometimes it does not count the condition as met and Durin is unable to set out on his expedition (and is unable to converse with Dain again until his death). This appears to be more common if the above point occurs.
Titel: Re: Dwarven Bugs
Beitrag von: Discord [BOT] am 15. Jul 2020, 10:59
The oil vent upgrade is available to be researched on camp maps (at least on Tharbad).

Necro (241942232867799040)
Titel: Re: Dwarven Bugs
Beitrag von: Discord [BOT] am 16. Jul 2020, 12:52
Sometimes when a structure that the Ravens have been cast on goes down (usually summoned Towers, etc) the Ravens will not return to the Fortress and remain stuck (enemies will also keep attempting to attack them once this happens despite being being unable).

SamsaraNoMei (225354383955722243)
Titel: Re: Dwarven Bugs
Beitrag von: Discord [BOT] am 17. Jul 2020, 12:40
Durin’s word of forefathers heals the invisible object above his head, extending the time it takes for him and Dain to finish their council session

I also did some testing and it looks like if Durin is near the ravens when the council finishes it causes the council to fail. The council object will be destroyed but it won’t unlock the next phase.

Finally, the order of the phases in the string are in the wrong order.

Necro (241942232867799040)
Titel: Re: Dwarven Bugs
Beitrag von: Discord [BOT] am 24. Jul 2020, 18:00
When playing with allies as the Dwarves, if the other player leaves the game (giving control of all their structures etc to you), the Dwarven heroes of the other sub factions can be recruited from their hero recruitment structures.

Note: Engine bug

SamsaraNoMei (225354383955722243)
Titel: Re: Dwarven Bugs
Beitrag von: Discord [BOT] am 14. Nov 2020, 18:28
When you cast Narin's "Ceaseway" power on a Troll or Hero you can't attack him; but that unit continues to attack. Maybe this can be a bug about AI too.

Talion (705812586184310794)
Titel: Re: Dwarven Bugs
Beitrag von: Only True Witchking am 20. Okt 2021, 17:43
Really minor thing, but Murin and a handful of other Dwarven units have "Side = Men" in their ini, which mainly makes it hard to find them in the worldbuilder.
Titel: Re: Dwarven Bugs
Beitrag von: Le Sournois am 15. Sep 2026, 00:38
Statues leadership in Edain tend to cancel allies leadership with some exceptions.

For example, Murin leadership of 30 % armor is negated if an heroic statue put already its effect on the units.

However, if a rune of inspiration is put on a statue, it will give the leadership intended of 25+15 % but hero leadership will no longer be cancelled nearby that is to say  if Murin stays nears an heroic statue with inspiration rune, the units get 25%+15%+30%.

Iron Hills which is already a strong faction can cheat an unbalanced advantage from it compared to other subfactions as it has the most hero leadership capabilities.
Titel: Re: Dwarven Bugs
Beitrag von: Elendils Cousin 3. Grades am 16. Sep 2026, 15:33
I took a look at it, seems like Murin's leadership wasn't properly active at all times (the statue leadership works fine). Thanks for the report, fixed.
Titel: Re: Dwarven Bugs
Beitrag von: Le Sournois am 17. Sep 2026, 19:04
Oh, in this case...
Faramir and Boromir's leadership when they reach the adequate level are also negated by heroic statues, Elrond also when near a Pavillon of Tranquility, Thranduil also when near castle's statues, even King Dain burst of rage of 100 % damage when in combat is negated near heroic statues.

The same problem occurs near Lake-Town and Dale with Mayor Lodge for example.

I am under the impression that statues negate all hero's leadership.

Are not negated however :
Some active leaderships such as :
-Durin's word of Silence
-Lothiriel Heroic Resistance

Some bonus effect such as :
-Rallying call (tested it with an individual unit level 1 attacking a ruin near a freebuild heroic statue)
-Dwarven Last Stand Central power
-Golden Eregion arrows buff (very hard to test but pretty sure)

Those 5 effects are not negated, but all passive leaderships seem to be exclusive of heroic statues buff. Not that it displeases me, less cumulative leaderships means also that Nazgûls are not such insane f****** when they come, more balanced then, the problem is just that heroic statues then can be annoying because their effect persist for 30 seconds if for example they deter Dain from triggering properly is burst of rage.

If the current state of heroic statue would continue, they should not apply their effect after being destroyed or at least offers an option, an ability such as reinforcment for wells that would allow or disallow their leadership to persist after leaving their range or after the statue being destroyed.


Titel: Re: Dwarven Bugs
Beitrag von: Le Sournois am 5. Okt 2026, 15:53
In the current version, Thorin Oakenshield when he takes the Ring has voicelines very loud compared to other voicelines.