I like the two spells that you have suggested especially the last. :)Glad you like it!Well,yes,probably they will have that design,I do not think they will need new one!?Do you!? :)
Incidentally gray mountain battalions and Orocarni will look the same as suggested in the New and Different topic Outpost Building for Ered Luin?
I agree, I don't like this Citadela spell. this bulding is more fits for Outpost.Agree with your suggestion for 2-3 Battalions and also this way eveyone will be happy to see Thror and Thrain II from the Movie a lot of people wnated them including me I love theri Movie Looks and I like them as a Cahracters they are from my Favourite especially Thror ! ;) About the Name I preder "Oath of the Dwarven Clans"or "Host from Azanulbizar"may be!? :)
Maybe something like this?
Battle of Azanulbizar spell
(http://media.moddb.com/images/groups/1/2/1488/Anza.jpg)
This spell summon these units and heroes:
1) Thrain and 2-3 battalions from Ered Luin
2) Thror and 2-3 battalions from Erebor
3) Nain and 2-3 battalions from Iron Hills
Everyone hero will present one subfaction(so this spell will be suitable for all three factions).
Also, I think that Earthquake spell needs some change. It is strange that the dwarves simply summoning earthquake. :D
Maybe it would be better if you can summon Earth Shaker(unit in Erebor) and he creates earthquake.
what do you think? 8-)
Each Faction has some great reinformcents summon either so I think Dwarves need one too! :)But for Dwarves is big advantage (in comparison with rest of factions) fact - that they have many heroes who can summon other heroes. And in the spellbook is Beorn with beornings and Gandalf who is one of the best summon spells in the game. xD
Gandalf and few Beorings can't be compared to summoning big armies with 2-3 Legendary Heroes or big packs of Wargs amd Orcs ! :-)Yes, they can be, they have lesser cooldown than ultimate spells which you mentioned. :P
The Citadel is one of the most unique spells in the game, I actually wish we had more spells this unique instead of the usual army summons. We can certainly make it stronger if it's too weak, but I don't think we'll remove it.I see and thank you for the reply!I guess further diskussion is not needed then! :)
The Citadel is one of the most unique spells in the gameDidn't I tell you Dain? :P
The Citadel is one of the most unique spells in the game, I actually wish we had more spells this unique instead of the usual army summons. We can certainly make it stronger if it's too weak, but I don't think we'll remove it.
If I know, Gorthaur/Ring Sauron has a very similar spell. :DYes, but Dwarven fortress is ultimate spell for the spellbook and Sauron has it as a final skill. Either way it's still unique for both cases, but yes, if someone else will have fortress summoning as well, it won't be unique then.
The problem is not.only in the uniqueness but also I do not think it fits so good and the current system ,I mean small.tower's are one but this building is quite big and It is really hard to find a place for it most of the time! :-)Yes, this is big problem with Citadel spell. It is very difficult to summon Citadel somewhere on the map(especially on maps as Osgiliath), because this building is too big. [ugly]
But army summons are also not always better.I see your point Gnomi( and thanks for replying to my threadit means a lot to me) ! But the Citadel is too big and troublesome to place sometimes!Also as I said I do not see it so fiting for the current building system!
Dwarves are known for their strong buildings and for having some of the best architects.
A troup summon doesn't really show something special about the dwarves, it just gives you some units, that's all.
While Isengard is known for building a huge army within a small time (therefore they can summon a big army), the dwarves don't have the possibility to create such a huge army within seconds and are more known for mining, building some fortresses and stay there.
This is perfectly shown with the last spell.
Why remove something which shows one of the most important aspects of a faction and remove it with a generic spell which just shows one event where the faction participated in?
This spell will most likely be used very often offensive and I personally don't think that it fits for the dwarven to have so many strong offensive possibilities, while they were in truth far more defensive in the third age.
Is it possible to reduce the footprint that the citadel requires? I like the spell, but I too find it very difficult to place, can it be changed to be kinda destructive as it forms, allowing you to summon it under enemy unit's?I do not think it will feel good for Dwarves to be able to immidiatly summon a great building let alone under enemy units to do damage! :)
casting Earthquake is weird right nowCompletely agree. It fits for spellcasters etc., not for Dwarves.
I really like it. Much more suitable. :)
Look from vanila:
Well I used it only once and just to see how it looks and what it does! :D I do not mind it but other Factions need something unique and special too!It is not fair and not balanced if one has 1 Siege Unit more than the others! :)casting Earthquake is weird right nowCompletely agree. It fits for spellcasters etc., not for Dwarves.I really like it. Much more suitable. :)
Look from vanila:
By the way Dain - why Erebor has "Earth shakers" and rest of Dwarven kingdoms has nothing? Is it conceptual? I think that no, but honestly, I think that I've never used that unit. xD
I only proposed that so that it would be easier to place, currently you need to find a wide open area with no units on it, and it basically makes it only useful to defend your main camp with.Is it possible to reduce the footprint that the citadel requires? I like the spell, but I too find it very difficult to place, can it be changed to be kinda destructive as it forms, allowing you to summon it under enemy unit's?I do not think it will feel good for Dwarves to be able to immediately summon a great building let alone under enemy units to do damage! :)
Well, I can say again that I am not for removing this spell from palantir. But there should be some changes. Yes, it is very annoying to find nice strategic place for Citadel, and if you could make it stronger but not op, connect it to tunnel network maybe again?
Of course it can be said to every spell of that kind.:PI see ! :) Well you can battle everywhere but you can't build a fortress everywhere :D :D Just a joke! :)
Just wanted to show you that your point "there wasn't everywhere such a big fortress" is not really different to that.^^ That's why I said it.
I know when a proposal is turned down! :)But the second "better earthquake" proposal is on the road. ;)
The first one is a bit tricky to change, but I'm trying to change the maps so that there are always some palces for the fortress and for the second one... well, it would be easy to make it op. :PYes, this is the solution, just change the maps as Osgiliath. ;)
Don't care som uch about it nor it needs such big discussion!Simply add some kinf of Machine and it is ready! :)i agree, just add Earth shakers or Earth Hammer for earthquake spell. ;)
From time to time...The thing is that ET doesnt care so much for Dwarves well except may be Ered Luin!
That is best answer I could give on that question. :D
Maybe all of this already have been proposed on German part of forum? :D
Anyway, more antention from E.T. will be motivating thing.
P.S. Have you guys preparing something? Some new hot topic? ;) :D
about the lvl 10 spell of the dwarfs i think its a lil bit OP it almost destroy all the camps buildings guys and and only with gloin and this spell you can end kill your enemies very easy
Tienity on the other hand may have some new ideas i do not knoe!But i stoped thinking of ideas for Edain long time ago :D
It shold simply appear make the Earthqueke and dissappear! :)Exactly. xD
Overlap??? C'Mon! xD :D