Modding Union

[en] Edain Mod => [Edain] Suggestions => [Edain] General Suggestions => Thema gestartet von: Morgul Orc am 11. Apr 2016, 23:29

Titel: Adding or changing new textures to units and buildings
Beitrag von: Morgul Orc am 11. Apr 2016, 23:29
Hi everyone,

In this topic we focus on units or structures textures for example like adding new facial features or armor to make units look more diverse or change the whole outlook of structures so it can resemble the faction well.



My first suggestion is adding new helms and facial features to Morgul orcs, they only seem to have 2 different helms and face features http://media.moddb.com/images/mods/1/11/10679/MorgulOrks.jpg But when we compare them to Dol guldor orcs we can see that they have at least 6 diferrent helms and facial features http://media.moddb.com/images/mods/1/11/10679/dolguldurork_1402739128.jpg
I think Morgul orcs would need to be more diverse in terms of helmets like these for example http://www.thelandofshadow.com/wp-content/uploads/2015/03/OrcWarsMorgulOrcs2.jpg

My second suggestion is trying to make Dol goldur orcs resemble the ones in the movies exactly. For example, the Dol goldur pikemen should resemble these http://www.thelandofshadow.com/wp-content/uploads/2014/12/Battle7.jpg helm with 2 holes for eyes and and an open gap for the mouth. As for swordsmen they can vary a little with different helms they can look like these and the pike ones http://www.thelandofshadow.com/wp-content/uploads/2015/03/OrcWarsDolGuldurOrcs2.jpg http://www.thelandofshadow.com/wp-content/uploads/2015/03/DolGuldurOrc1.jpg https://i.ytimg.com/vi/yzUokgIGgRk/hqdefault.jpg

My third suggestion is to add a more diverse faces to angmar's hillmen pike and axe throwers like the wildmen from dunland.