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[en] Edain Mod => [Edain] Suggestions => [Edain] Dwarven Suggestions => Thema gestartet von: Dain@ am 8. Dez 2016, 11:49

Titel: Several ideas for Iron Hills
Beitrag von: Dain@ am 8. Dez 2016, 11:49
Good afternoon Edayn community! I have a couple of ideas for danogo character and wanted to share with you about them! Sorry for my English !

The army of Iron hills is more or less balanced. A problem Lish in heroes. As the book does not describe more than four heroes I suggest to present to add Naina (Dain 's father) both Gror the brother Tror and Dine's grandfather. Besides I offer still the following:
1)To add the chariot and a ballista (will give a protection bonus to the next units) from the movie.
2)To change / finish veterans Kazad  Dum.
3)To change several abilities from the book of spells.
4)To add several new defensive abilities.
5)To add the new defensive and obsidional tool.
6)To change / finish design of fortress and units Ered Mitrin (are too similar to Vikings). To change also a little their  function - extermination of dragons and monsters it of course well but how many fractions have monsters?.

Thank you for your attention ! I hope these ideas (or at least used part) you like!
Titel: Re: Several ideas for Iron Hills
Beitrag von: Gandalf7000 am 8. Dez 2016, 14:17
The thing with those heroes is that they're long dead during the events of The Hobbit and Lotr.

3) I think that dwarves have overall good spells in their spellbook.
6) Well the units need to based on something Apparently their design was based on Vikings.
All factons have monsters (as Edain team classifies them) for example: Ents, Eagles, Trolls, Dragons,  Werewolf (Mordor), Mumakil,
Titel: Re: Several ideas for Iron Hills
Beitrag von: Elite KryPtik am 8. Dez 2016, 23:13
Agree with adding another hero of some kind, and the chariot and ballista, disagree or don't understand everything else.
Titel: Re: Several ideas for Iron Hills
Beitrag von: The_Necromancer0 am 8. Dez 2016, 23:36
Agree with Hero, ballista and chariot and another hero, but that's about it.

2) Finish? What do you mean? Again, a lack of concrete suggestions.
3) What's wrong with the spellbook, what changes do you have in mind? Remember this will affect every Dwarven Realm.
4) When? Where? For what purpose?
5) When? Where? For what purpose?
6) Finish? What do you mean? Again, a lack of concrete suggestions.