Modding Union
[en] Edain Mod => [Edain] Suggestions => [Edain] Misty Mountains Suggestions => Thema gestartet von: Elendils Cousin 3. Grades am 4. Okt 2022, 10:57
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In this thread, you can post small suggestions regarding the Misty Mountains. There are no fixed rules for whether a suggestion should be posted as its own thread in the suggestions forums or in this collective thread, you may decide yourself whether you think your idea needs its own thread. As a general guideline, though, an idea that can be presented in just a couple of sentences may not need its own thread and could be discussed here, preventing the forum from getting too cluttered. On the other hand, if you want to discuss an aspect of the game in great depth or propose something like an entirely new hero with a full new set of abilities, a new thread might be more appropriate.
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Make the Monster Cage more expensive (600). Make goblins more expensive (150). Make wargs more expensive (400).
Reduce Troll speed, acceleration, and the speed at which they throw rocks. Its insanely easy to kite anything.
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the power tree of the Misty Mountains is the one I like the most, however, one of these power could give the player a better feeling if it was enhance a little bit, I want to talk about Eternal Strife.
This power lacks some visible impact in my opinion, my suggestion would be first to reduce the spell cooldown, then to enhance slightly Moria and Goblin-Town effects :
-I liked when Moria goblins had triple poison damage, but that was maybe too strong, instead they get passive poison damage now, but my suggestion woiuld be to increase also damage over time done by poison of all Moria units.
-For Goblin-Town, more resources and desactivation of buildings are good, but in my opinion, it would be original and fun to add the following effect :
"Goblin town tunnel diggers dig their tunnel a lot faster"
This effect would alow tunnel diggers to dig the second entrance almost instantly rather than 7 seconds later, which would enhance one of the funniest and hardest type of gameplay in the entire game !
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my suggestion woiuld be to increase also damage over time done by poison of all Moria units.
Only for thematic reasons?
-For Goblin-Town, more resources and desactivation of buildings are good, but in my opinion, it would be original and fun to add the following effect :
"Goblin town tunnel diggers dig their tunnel a lot faster"
Personally I wouldn't need that. I find it quite thematic when they need a bit of time to dig, also it helps the enemy to counter them. Reducing the time to half the time would be ok for me, though it would be nothing that I'd need.
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I don't think the power needs more buffs but I like the idea of having it increase the speed of the tunnel digging ability
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In freebuild, the Gundabad citadel are a lot too OP in my opinion. The citadel has no increase of cost unlike in skirmishes and it cost 500 but have the yields of a camp citadel, it gives 40 every 12 seconds without counting for the supply routes and without need to be placed afar from other ones like standard ressource building.
However, I like this difference of yields between Goblin-Town and Gundabad, one with a yield of 10 and the other with a yield of 40. I like it, and hope it will stay like that but in freebuild mod, Gundabad citadels should be limited to 2 or 3 max, 2 seems very good, if it is possible to put a limit on the number of a particular construction for builders.
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Reducing the income seems like the far better choice, Gundabad isn't supposed to be an economic powerhouse anyway. Goblin-town is the better choice for money, Gundabad offers stronger soldiers.
Artificial limitations are usually only a last resort if nothing else works, which is why we always look for other options. But I do agree that the income is too much, that's a good catch.