Modding Union

[en] - Modding Corner => Mapping => Thema gestartet von: GIUSHi am 4. Jan 2025, 17:09

Titel: Base Unpacking
Beitrag von: GIUSHi am 4. Jan 2025, 17:09
At the beginning, after unpacking the base, some walls are not visible, but if you capture a point and build a castle, then all the walls are built normally. I use bases from BFME I.

(https://sun9-78.userapi.com/impg/8iUzRadF7D0ueocPjDD_gdHlje46dQXNaheZrg/IjWqabI0XOU.jpg?size=1920x1080&quality=95&sign=91a45d7ba3d7c24a682f0863a25da24c&type=album)

*** IF ***
     Player '<This Player>' starting position is  1  .
*** THEN ***
   Unit 'CASTLE_1' is transferred to the command of Player '<This Player>'
  Instantly unpack the free base: Unit 'CASTLE_1'and reference it as UnitRef 'CASTLE_1'.

Can you tell me what the problem might be?
Titel: Re: Base Unpacking
Beitrag von: GIUSHi am 5. Jan 2025, 03:29
I solved the problem, wrote a script with which when the match starts, the base starts to unpack.