Greetings, Companions of the Edain!
Today we released patch 4.8.4 for the Edain Mod.
You can now easily download this patch via the update function of the Edain Launcher.
If you have not yet installed an Edain version, you must first download the basic version as a complete package by clicking on the banner. Then, you must use the update function of the Edain launcher after downloading to patch the Edain mod to the latest version. Click on Update until no more versions are available - this may take some time.
The 4.8.4 update is also available through the All-in-One launcher.
(https://media.moddb.com/images/articles/1/335/334138/auto/ftHRpY9.png) (https://modding-union.com/index.php/topic,37341.0.html)
If you have problems with the installation, please have a look at our support forum (https://modding-union.com/index.php/board,22.0.html)!
Dorwinian Tidingshall
The Dorwinian Tidingshall is a new outpost for the Iron Hills. It lends the political and military might of Dorwinion to the dwarves of the Iron Hills. Cast powerful abilities across the map, replace your exhausted lumber mills with flourishing Vineyard, command Aldron the Grave in battle and accomplish the will of the Wine Regent.
Ered Mithrin, previously exclusively available to the Iron Hills, is now a powerful defensive bastion available to all dwarven realm, with further tweaks to its units to make sure it remains a viable option.
(https://media.moddb.com/images/articles/1/346/345131/auto/tnfyA4o.jpg) (https://youtu.be/roXnc86he_U)
A gathering place for all those seeking an audience with the council of Dorwinion
Rohan's infantry
Rohan is getting some mid-sized changes to shake up its gameplay loop. Following feedback from the community, we focussed on the draft of peasants on one hand and the role of Theodred, Second Marshal of the Riddermark, on the other hand.
Firstly, peasants will no longer be drafted through the Attack Command spell, raising the importance of drafted farms. Undrafted peasants are now cheaper and recruit faster but are weaker, and drafting peasants is harder but in exchange they are now a little bit stronger. Keeping your drafted peasants alive and upgrading them is now more viable, whereas spamming undrafted peasants only serves as the emergency tool it was supposed to be.
Secondly, Theodred's abilities were reworked to give him another layer as an important military commander who can unlock the recruitment of Captains of Rohan even without having access to an outpost. This should open up more play styles for Rohan in the early- and midgame before the full might of your Rohirrim sweep through the ranks of your enemies. For more details, check out the full patch log.
More new Maps
As part of this patch we have added another few maps shared with us by the Patch 1.09 devs. This will help flesh out the Belfalas and Half-castle map pools. We also added the maps created for the half-castle mapping contest.
(https://media.moddb.com/images/articles/1/346/345131/auto/xpnP7wg.png)
The Greenwood it was once called, before the shadow of Sauron fell upon it.
(https://media.moddb.com/images/articles/1/346/345131/auto/0TPpZg9.png)
Forgotten among the sands of the desert lies this temple, erected
by the forebears of the Haradrim.
(https://media.moddb.com/images/articles/1/346/345131/auto/alsEkmF.png)
The lands east of Dale are sparsely populated.
Dunedain of the North
In 4.8.4, the Dunedain outpost has been reworked into a new type of outpost we'll be calling citadel outposts. Previously, each faction could only construct one type of outpost with build plots around it; a limitation we are now able to circumvent. Citadel outposts work like the fortresses of vanilla RotWk, there is a citadel and multiple build plots around it, meaning they are indeed very similar to "normal" outposts. One difference is that if the citadel is destroyed, the entire outpost falls. Nonetheless, due to their positioning, the buildings constructed on the build plots offer a natural protection against melee damage. We hope to give the Dunedain Camp more flexibility and defensibility as you will no longer be limited to one of each building, and we already have ideas to use this outpost type for other factions as well.
In addition to this change, Dunedain units will be upgraded to status of semi-elites, similarly to Saruman's Uruk-hai. We believe this fits better with their lore as skilled fighters and impressive warriors of numenorean descents. As unarmoured soldiers, they may not be able to stand up to fully upgraded elite armies, but they should best most other starting units in the game and not feel like such disposable fodder. With the addition of Bounders of the Shire and Companions of Gildor we feel that Dunedain are no longer as essential as an early game strategy that is rushed right at the start of the game, instead scaling better into the mid-game as an alternative to the elves of Rivendell.
(https://media.moddb.com/images/articles/1/346/345131/auto/ITgZjUe.jpg)
Come together rangers!
AI Overhaul
As part of our ongoing process of improving the AI, we have made further tweaks to slow down its spell usage in the early stages of the game while giving it more help later on.
- Spellbook - The AI now makes use of a lot more of their spellbook, you will now see spells like Bombadil, the Grey Company, Lone Tower, Dwarven Citadel, Druedain Ambush, Rohan Vanguard, Blessed Galadriel, Twilight Queen and dozens of others. Additionally, the AI targeting has been recalibrated slightly, spells that would have previously targeted the player base such as Avalanche or Last March of the Ents will be now used to kill armies. This is because the AI is not capable of mounting a siege and would often instead waste the spell, however using it during a battle allows them to win more battles and persistently pose a threat.
- Recruitment - As we add new units and change the recruitment location of certain units, the AI sometimes becomes unable to make use of such units. We've now gone over all the AIs again and have added many of the missing units such as the Hobbit Bounders, Veterans of the Last Alliance, Baby Drakes, Rohan Captains
- Build Order - Imladris, Isengard and Dwarves will now build a second barracks within their base. This will help them to benefit from better economic situation. Previously with only one barracks the AI could find itself bottlenecked regardless of the amount of money it was making, with a second barracks an AI that holds great map control will become an even greater threat.
These are sizeable buffs for the AI which makes it a much larger threat on every difficulty. We hope that this will give PvE players a new challenge. We are, however, also listening to your feedback. If you find the lower difficulties overtuned, let us know.
Unit Plates
An official submod coming with this patch, units plates can be used to better distinguish which units belong to whom. We hope this gives some clarity during large battles while preserving the graphical fidelity.
(https://media.moddb.com/images/articles/1/346/345131/auto/cigoout.jpg)
The submod is available for download here (https://www.moddb.com/mods/edain-mod/downloads/unit-plate-submod).
Multiplayer Arena
Last but not least, we have been in contact with the developers of the All in One-launcher and made Edain available in their arena system. Its matchmaking system lets you fight against random opponents and test your skills, download replays to analyse or just watch other players duke it out. Rise on the ladder, improve your skills and go for the top spot!
You can find the arena in the All in One-Launcher under the multiplayer tab.
The full list of changes in this patch can be found here:
General- All infantry can now climb ladders
- Defensive plot flags on which defensive structures can be built added to the game files for mappers
- Command point modifiers for defenders on fortress maps removed
- External Economy upgrades research time decrease reverted
- New decomission spell available from the spellbook bar
- New unique FX for Drar's Focus Fire, Lurtz's The Hunt, Eowyn's I am no man
- Music removed from many German voicelines
- Mage Tower, Isengard Unleashed and Sanctum of the Iron Crown now work on the citadels of fortress maps
- Players will now start with both half castles if they do not have a teammate
Map- Horde: Stonewain Valley - Command Points raised: Hard Mode 2p starting with 350cp instead of 150, maximum raised to 750cp. Hard Mode 1p raised to starting with 500cp, maximum of 1500cp. Players in Coop-Mode can buy CP-Upgrades again.
- Thranduils Halls - Huorns at the main gate deleted, Huorn at the secret passage added. Dwarven Company disappears faster
- New half castle map: Gundabad (6p)
- New map: Tol Droeg
- New map: Coldfells
- New map: Sukûb Gundabadul
- New half castle map: Gilrain Ernil
- Maps from contest added: Castles of Middle Earth and Fennas Harad
- All maps have been revised to make sure they have Gollum scripts and waypoints
- New map: Belfalas: Tarnost Grove
- New map: Ered Mithrin
- New map: Eryn Galen
- New map: Eryn Rhun
- New map: Rhovanion's Vastness
- New map: Gardens of Far Harad
- New map: Slopes of Mount Doom
- New map: Ruins of Annuminas
- New map: Desert temple of Harad
- Mouth of Gilrain is now a half-castle map
AI- AI can now use Rogash's abilities
- AI units are even less likely to rush the player at the start of the game
- AI now produce more resources per building over time
- Isengard, Imladris and Dwarven AI now build an additional barracks in their base
- AI now periodically gets reduced hero costs to allow them to recruit heroes in the late game
- Mordor AI unlocks spellbook powers slower
- Rohan AI can now summon the Three Hunters, Cloudbreak, Druedan Statue, Assault of the Drúedain
- Isengard AI can now summon Dunlendings and Orcs
- Angmar can now use Black Guard Officers
- Lorien AI can now cast Blessed Galadriel and Twilight Queen
- Dwarves and Gondor AI more reliable summon lone towers
- Gondor AI now summons the Grey Company, Rohan Answers
- Imladris AI now summons Hobbit Allies
- Dwarves AI now summons Beorn
- Lorien AI now summons Tauriel
- Rohan AI can now recruit Rohan Captains
- Misty Mountains AI can now summon Drake Lairs and Untamed Allegiance
- Misty Mountains AI can now recruit baby drakes
- Baby drakes under the AI's control will automatically mature when the correct level is reached
- Misty Mountain AI can now cast Dragonstrike
- Imladris AI can now recruit Veterans of the Last Alliance
- Misty Mountains AI now gains Loot Hoard upgrades
- Isengard AI now targets armies with Fire of Isengard
- Angmar AI now targets armies with Avalanche
- Imladris AI can now recruit Bounders of the Shire
- Angmar AI can now summon the Vassal House
- All Dwarven AIs can now build Ered Mithrin
- Imladris AI can now recruit Companions of Gildor
- Dwarven AI will now build defenses on Summoned Citadels
- Enshrouding Mist will now trigger Elven Ambush for the AI
- Gondor AI can now use Assistance in Time of Need
- Lorien AI can now use Woods of Lorien
- All AIs now unlock spells at slightly different intervals
Angmar- Karsh's Soul Thief damage increased from 15 to 25, life steal increased from 10% to 20%
- New unit portraits for Angmar
- The Vassal House now uses the model of the new thrallmaster
- Vassal House
- Now recruits "Fanatic" vassals that continue fighting after their Thrallmaster dies
- Can now level up with recruitment
- Can fire at level 3
- Guarded by vassals, increasing in numbers with each level
- New german voice for Drauglin
- New spellbook button for Angmar explaining Favour of the Witch-king
- Hwaldar's Scorched Earth now temporarily reduces enemy resources in the area and permanently grants him and his bone breakers bonus health
Arnor- Gondor Army summon now spawns with a decaying speed buff that lasts 45 seconds
- Envoys of Lindon are no longer discounted by Townhouses
Belfalas- FreeBuild: The Signal Flag can now be selected quicker
- Guardian of the White City model update
- Amrothos health reduced from 2500 to 2000
- Amrothos health bonus from Training of Squires increased from +1000 to +1500
- Lothiriel's Gift of the Sea now increases production of lighthouses by +20%. Cooldown increased from 120s to 150s
Dwarves- Dragon Slayers are now a heroic unit with access to the following abilities:
- Morningstar/Sword - Requires: Level 1. Switch between a Morning Star, dealing AoE damage and Sword, dealing high single target damage.
- Travel Supplies - Requires: Level 2. The Dragon-slayer can spend weeks tracking dangerous creatures in the Ered Mithrin, always carrying essential supplies to help them in their hunt. The Dragon-slayer heals for 1500 hp
- Monster Slayer - Requires: Level 4. A single spear throw from a Dragon-slayer is usually enough to kill most creatures that roam the Grey Mountains. The Dragon-slayer smites an enemy creature with a mighty spear throw, dealing high damage
- Legend of the Mountain - Requires: Level 6. The renown of a Dragon-slayer is such that even mindless monster fear their presence. Nearby enemy monsters gain experience half as quickly, deal 20% less damage and move 20% slower
- Mithril Shirt - Requires: Veterans of Khazad-dum have returned from their expedition. The Dragon-slayer is gifted a Mithril shirt, this greatly increases their armor and hit points.
- Summoned Ram Riders have a commandset
- New cursor image for Final Stand
- The Dorwinion Tidingshall, a new outpost, added to Iron Hills
- All realms can now construct the Ered Mithrin Bastion
- Brand now has a visual indicator for the charge level of his Black Arrow
- Dain Rupturing Strike cooldown reduced from 180s to 120s, cursor fixed
- Narin's Alliance traver speed tripled and duration increased from 10s to 30s
- Narin no longer requires line of sight for his abilities
- Bolthrower battlewagons armor against arrows nerfed from 40% to 65%
- New english voices for Narin
- Dwarven Iron Hill models optimized
Gondor- New portrait for Gondor soldier
- FreeBuild: The Signal Flag can now be selected quicker
- Guardian of the White City model update
- Aragorn's Knife Throw slow duration increased to 8 seconds
- Aragorn's Oathbreakers appear more quickly and more appear
- Aragorn's High King of the Reunited Kingdom now also causes wells to heal faster and can be activated to heal all nearby units and heroes
- Aragorn's Athelas replaced with Ellendil when in King Elessar form
Imladris- Earth loremasters deals significantly more damage to structures
- Earth loremasterss attacks disable gates
- Glorfindel mini-rework
- Purity Blade's AoE damage radius increased from 12 to 14. This will allow Glorfindel to more reliable hit units adjacent to his target
- Collect Starlight melee's reflect range increased. This will lead to melee units being more reliably hit.
- Glorfindel can now use all his abilities at once
- Release Starlight now reduces the damage of all enemies hit by 33% for 15 seconds
- Brilliant Illumination reworked into Grace of the Valar: Glorfindel is the only elf who has seen the Halls of Mandos and returned to Middle Earth, bringing the blessing of the Valar with him. When he suffers a heavy attack, he will briefly gain quadruple armor and heal all nearby units in the area. This effect can only trigger once every 15 seconds.
- Glorfindel cost increased from 2100 to 2800
- Glorfindel is now recruitable from the Citadel
- Imladris Dunedain troops stats improved to semi-elite, cost and buildtime adjusted
- Hobbit Bounders build time reduced from 37s to 30s
- Dunedain Outpost reworked into a citadel outpost, now has buildplots that can construct extensions
- Swapped order of Erestor and Imladris Swordsmen in the barracks
- Elrond flood casting time improved
Isengard- Lurtz's The Hunt no longer slows target
- Lurtz's The Hunt speed buff is now always active
- Lurtz's The Hunt now expires after 60 seconds
- FX for Saruman's Power of Speech reduced in intensity
- New german voices for Uruk Hunters
Lothlorien- New models for Tauriel's Avari
- Tauriel now has a different skin when on snow maps
- Ash Ents no longer cloak when near trees
- Freebuild: Radius of mist upgrade reduced
- Haldir's build cost reduced from 1800 to 1500, health from 4500 to 3500
- Duration of Vingilot increased
- Galadriel tornado move speed increased
- Mirkwood Troopchambers now keeps players alive
- Cast radius of Huorns reduced
- Lorien Mirkwood troops stats imporved to semi-elite, cost and buildtime adjusted
- Lorien can now recruit Spear Stag-riders on special maps
- Thranduil's Mirkwood Feast is now simpler to cast
- New german voices for Mirkwood Palace Guards
- Mirkwood Troopchambers archer damage reduced from 50 to 30
- Heart Tree can now repair itself
Misty Mountains- Pact of Hatred now mentions that it does not work on special creeps
- New spellbook images and buttons
- Chieftain Cruel Arrow: now reduces the damage and speed of enemy monsters and increases the armor of allied monsters
- FreeBuild: Gundabad Tunnel resource production reduced from 40 to 12 per tick
- Mountain giants CP increased from 90 to 120
- Mountain giants melee damage reduced from 360 to 300
- Goblin-town mountain giant firing speed reduced. Projectile now scatters properly
- Lairs revealed by the Hunter's Tracker now lose armor and damage for the duration of the ability
Mordor- New cursor for Summon Overseer
- Simplified Gorbag and Shagrat's Foul Guardian summon
- Gorbag/Shagrat new cursor for Snaga Orcs/Black Uruks
- Slave Farm model reduced in size
- Control 4 trolls Sauron Quest changed to Control a level 3 Troll Cage
- EXP requirements of Mordor Outposts increased
- EXP requirement of Troll Cage reduced
- Outpost orcs train slower
- Trolls trained at a level 3 Troll Cage come out level 2
- Dol Guldur spiders now function as a cavalry unit
- Banner of the Red Eye cooldown increased from 180s to 360s
- New English voicelines for the Morgul Shadows
Rohan- New cursor for Draft Icon
- New image for Rallying Call
- Rallying Call no longer grants Draft orders
- Theodred mini-rework
- Siege Garrison becomes Forward Outpost - Requires: Level 3. Theodred deploys additional resources to reinforce key positions. If used on an Attack Post, the target building will be fully repaired, can recruit Pitch Throwers and additionally spawns Pitch Throwers with each attack wave. If used on an Assembly Point, the target building can now recruit Captains of Rohan
- Repair Works becomes Muster of Rohan - Requires: Level 6. Theodred commands the Muster of the Westfold to draft new recruits. If used on an Attack Post, the target building will be fully repaired and will immediately spawn an attack wave with thrice as many soldiers as usual. If used on an Assembly Point, the target building's "Reinforcements!" ability will be replaced by Muster! which permanently replenishes nearby battalions and drafts nearby peasants.-
- When Defense of the Riddermark is active, all attack posts are additionally manned by spearthrowers.
- Theodred Attack Post soldiers respawn time increase from 4s to 15s
- Theodred Attack Post soldiers damage against units reduced by 33%
- Peasants and Farmhand:
- Construction costs reduced from 150/250 to 100/200 without Draft order, unchanged with Draft order
- Construction time reduced from 55 seconds to 30 seconds without Draft order
- Construction time reduced from 55 seconds to 45 seconds with Draft order
- Damage reduced from 30 to 25
- Life reduced from 159 to 127
- Draft order bonus increased to +40% life and damage (drafted peasants thus have a slight increase in overall life compared to now, damage remains the same)
- Starting units replaced by peasants with Draft order.
- Banner bearer reduction from Draft order from 5/10/15% etc. to 10/20/30% etc.
- Gamling's To Arms! now additionally issues Draft order to all farmers in the target area.
- Eowyn Disguise reworked, now provides stealth to Eowyn upon activation if she is near other troops
- Hama's Royal Archers are now a permanent heroic tier unit summon that can buff nearby heroes and troops
- Theoden's Herald can now mount/dismount
General- Many description changed and fixes
- Forgotten troll scales fixed
- Summoned units can no longer be garrisoned
- Intra-cardinal half castle objects now have the correct graphic in Worldbuilder
- Khand Soldier commandset fixed
- Custom Hero cripple strike can now properly target heroes and monsters
- Weapons with secondary effect can no longer target walls
- Unused Noldor Warriors now have the correct texture
- Fixed some units that were too loud
Map- Reinforcement points accross all maps standardized
- Entwade lairs corrected
- All map expansion point counts corrected
- Mouth of Gilrain is now correctly a Belfalas map
- Lorien Archers in Tower Defense 4.6 now correctly stay in their tower
- Mordor spellbook spell order corrected on Horde maps
- Minas Tirith Horde properly spawns settlements and outposts for two players
- Starting points centered on Mirkwood
AI- AI can recruit Mountain Giants again
- AI no longer build Moria Tunnels
- AI can no longer controls patrol units
- The AI no longer constructs Sentry Towers on half-castles
- Rohan AI can now retry to build the exile camp in freebuild
- Imladris AI no longer gains a huge amount of resources when failing to build a settlement
Angmar- Witch-king: Life-drinking blade AoE removed
- Witch-king: The Worthy and the Unworthy now correctly affects monsters
- Helegwen voicelines no longer audible for all players
- Arnor Farms can now be targeted by Angmar's Blight
- Might of the Iron Crown should now hit heroes more reliably
Arnor- Ranger Tent discount now applies correctly again
- Arnor Palace Guards no longer deal double damage with forged blades
- Lindon Watcher weapon swap description now correctly reflects the current weapon
- Aranarth no longer uses Arvedui's recruimtent voicelines
- Arnor Knight Banner deals the same crush damage as the rest of the Knights
Belfalas- Boromir CP corrected
- Gandalf no longer revives with his abilities on cooldown
- Amroth Imrahil no longer triggers his fiefdom buff
- Amorth Imrahil Sally Riders spaced out slightly
- Clansmen of Lamedon correctly fade when their timer expires
Dwarves- Dain is less likely to summon multiple Durin
- All guardian upgrades properly unlocked when one is researched
- Dale Road speed buff should now work properly on all units
- Brand is no longer shockwave resistant and no longer leaves behind invisible objects
- Crebain object should no longer be targeted by catapults
- Laketown pikemen can no longer be flanked
- Dwarven Lumbermills are correctly affected by Defend the halls
- Runes can no longer target Dwarven Outpost resource objects
- Durin's Dain's Experience sound removed
Gondor- Boromir CP corrected
- Gandalf no longer revives with his abilities on cooldown
- Summoned Osgiliath Veterans now have a decal
- Summoned Osgiliath properly fade away
- For the White City correctly deals +50% damage
- King Elessar no longer enables when switching formations
Imladris- Glorfindel looped animation fixed
- Halbarad's Dúnedain Sword Strike now correctly applies the attack speed buff and also works on spearmen
- Halabrad can no longer fire through walls and buildings
- Lindon Watcher weapon swap description now correctly reflects the current weapon
- Last Alliance now uses the new Arnor models
- Blademaster forged blade damage when using Focussed Assault corrected
- Halbarad Dunedain Tent summon sound adjusted
Isengard- Orthanc guards can no longer be flanked
- Bill Ferny's Snitch no longer reveals Erestor
- Warg Riders correctly switch weapons during Blood Hunt
- March of the Clan objects now attaches to Clan steading
Lothlorien- Beorning sight range and aggro range corrected
- Fixed an issue where Tauriel could trigger Dark Queen Galadriel
- Gifts of Lorien is more reliably given
Misty Mountains- Fissure has the correct commandset again when leveling up
- The Defiler's Powerful Strike no longer knows down allied heroes
Mordor- Mordor outpost citadel can be repaired again
- Sauron no longer levels up other players' Nazgul
- Witch-king: Leadership fixed and standardized
- Witch-king: Fire FX corrected
- Spiders can no longer climb small walls
- Mollok's Troll Rage FX duration and buff amount corrected to match description
- Lesser Wraiths should no longer be targetd by weapons with knockdown effects
- Mouth of Sauron Dissent now uses the same cursor as the rest
- Shagrat/Gorbag's summoned units now have commandsets
Rohan- Theodred's tower now has a limited range
- Theoden's Herald lighting corrected
As always, we welcome your feedback (https://modding-union.com/index.php/topic,37196.0.html). Have fun playing!
Your Edain team