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[en] Edain Mod => [Edain] News => Thema gestartet von: The_Necromancer0 am 29. Sep 2026, 20:05

Titel: Patching the Game Engine: Native 60 FPS, no faction limit and more
Beitrag von: The_Necromancer0 am 29. Sep 2026, 20:05
Greetings companions of the Edain,

Today we want to show you something a little different from usual. We don’t have any new outposts or faction rework, instead we would like to share some very interesting tweaks we have been making… to the game engine.

The game engine is the bundle of code which takes everything contained in the game files and actually turns it into the game you see on your screen. This powerful file has been a source of many issues over the years as it is completely opaque to us modders. Or rather it was completely opaque. Recently we have been doing work on this and are happy to report that we have made several large breakthroughs.

The Big Ones
Of all the changes we have made, there are two which we are incredibly excited to share with you. We have removed the faction limit. This means that we can add any number of factions with AIs to the game. As a disclaimer, despite this change we are not planning to add an infinite amount of factions, our goal remains to create a diverse set of factions which provide a diverse set of game styles. Nonetheless, in the next patch we will be making Arnor and Belfalas into standalone factions that will be freely playable next to Gondor. These will have an AI and be fully playable online, we have plans to bring additional tweaks to them in the future to give them a more marked difference from Gondor. We hope the Volker Submod team enjoys this patch and look forward to the day all 20 of their factions have a working AI.

The second big change is that we have also increased the FPS limit which means that Edain can now run up to 60FPS. This will not always be the case sadly as despite our best efforts the engine still has some performance issues but this should bring you a much smoother and more modern gaming experience.

You can see the impact of this change in the video below, make sure to select a quality setting that supports 60FPS

(https://media.moddb.com/images/groups/1/1/500/x9gyEwi.png) (https://youtu.be/ATYZSOvPXOA)

The Small Ones
Along these two huge changes we have also included a horde of small tweaks that will greatly improve the Edain experience:

(https://media.moddb.com/images/groups/1/1/500/mKM3xHH.png)

(https://media.moddb.com/images/groups/1/1/500/eUs7pbl.png)

The Squashed Bugs
We’ve also fixed a number of “engine” bugs that were previously impossible to tackle:

We hope you enjoyed this insight into some of the work we have been doing and we are looking forward to sharing these changes with you in 4.8.6 this year. As always we welcome your feedback, what bug irks you? What mechanic could use some smoothing? Feel free to tell us about all these times we stated a bug could not be fixed due to the engine.