I thought a lot about the blight power.It provides -70% production rate(in edain) to a enemy building.Anyway,it lasts only for a duration,while industry(+300%)lasts forever,basically it is useless,as it can't hurt enemy economy,especially if it is boosted.
I think instead that you it could be a tier two power that stops permanently the production rate of an enemy building.It would be extremely useful against lvl3 prod buildings,as the enemy after the power is used must rebuild a lvl1.But its main use is against isengard,as when you see that the enemy uses industry you can desable that building and the opponent loses his advantage,it should maintain its radius,so it can stop a whole circle of isengard furnaces(if not so it can't hurt isen economy).
Angmar have in the next version a few new spells in the spellbook.
So I mean that is not important to discuss about the actually.
Imbalanced, completely imbalanced. That's my opinion, the prod buildings are leveling really slow, with such a Spell you could catapult your opponent from Mid/Late-Game back into Early/Mid-Game
And "War Chant" is a spell. now, i think its more usefull to power up your troops than make your opponents troops weak.
(sorry for my english;))
Ok,5 months passed since i proposed the new angmar spellbook.However now the new one came out,and i have new ideas.Here is my post from Mod DB.
Angmar Spellbook
Blight is a senseless power since 2.01.In 2.02 it has a really great effect,and it's a 25pp.The units in the area get poisoned and the ones posoned in the first 30 seconds become wights after death.This is surely a great power,however i have an other idea.
2 months ago i proposed to make blight reducing 100% rate of production of enemy buildings,to weaken the opponent's economy,rendering the level 3 RB and the industry power useless.But now i think it's not what i wish for angmar.
I propose to make blight a 15 pp power,tier 3,replacing Bande der Gruft(that should definitely be a tier 2 power,as more powerful heroes than karsh only need a tier 2 power,if it shouldn't even be deleted).
It would be a passive power,lowering the production rate of ALL opponent's RB by 25%.It allows angmar to face more powerful economies like mordor's or isengard's,while not changing its own at all.
For the tier 1 place left by blight i would put Terror of Angmar,a 5pp that cancels all enemy modifiers and debuff enemy units in a selected area(slightly bigger than warchant's one).
I think that the Werewolf power should be improved,meaning that also wolfriders should receive spiked collars,not only dire wolves,so people will be more encouraged to use a wolf start strategy.
Tier 3.Well,I already said that i want blight for tier 3,however here is where i sincerely think the team did the worst work.
First,i strongly recommend to add to the freezing rain's modifier a debuff,as it just isn't isn't as good as darkness only with a nullifier.
Ice Dragon.Ah,what can I say.I hated it first time i saw it replaced giants,but i was sure that after 2 version it was gonna be changed.And instead?No,ID is still there.Guys,i seriously can't even conceive how you could create a so stupid power.I mean,it just sucks.It is intended to freeze enemy units and slowdown them,but it's(completely)bugged.You didn't improve the 2.01 dragon locomotor at all,and we know it's bugged in a ridicolous way.Then,most times it freezes nothing,the only way you can be sure to freeze something is with the ice breath.Unfortunately,that works badly as well.In addition of this,the dragon is simply weak.I never take it in a game,as i know freezing rain is a tenh times better choice to reach avalanche.
Here is my suggestion:replace Ice Dragon with a power that has the same purpose,but that will work much better.Frost Core(it's just a name,it can be changed :b).It's just like Soul Freeze,but lasts 30 seconds and has a radius of 300.I think that it will be much more useful than the ice dragon,it's like a Snow Blind for units.
Lastly avalanche should be tweaked(how much siege damage per chunk,450?)as i alway kill all buildings of the enemy plus the fort with it,meaning that with this power i can win the game in one hit.Once i was on a 1v1 and i won this way!
About Udun tor...most people say that it's strenght is in the summon.But as udun tor is as slow as balrog when summoning,it's purpose can't be that.The strenght of the watcher is precisely in the summon,as it is fast and it deals 1000 crush damage.The balrog compensates the speed of his summon with an amazing power,but udun tor does not.Udun tor isn't good at killing armies,as summoned unit just die easily,even being unable to select appropriate targets,and it sucks at killing bases.Now i would think you made a power weak and when you noticed it you improved avalanche to compensate.I call this IMBA.But i want to believe you didn't want this.Then,why don't you finally improve the summons?I have a idea for Udun Tor really,but i think that it could be a good power even if it remains as you made it,if well done.My idea is to realize udun tor as a black icy vortex with radius 300,lasting 15 seconds and dealing 200 magic damge and 50 frost damage per second,it perfectly fits with the tolkien's lore i think.
Well ok, I have to admit the Blight spell is not that effective as it should be or is supposed to be by the Modders, but Karsh is an very strong hero anyway. His first abilities are such strong that they could be considered to be unfair. You can teleport to every place on the map attack and then become invisible by using the second Spell. Since the spellpoints are worth.
The Udun Spell is strong as well and actually a great idea as well. Why should one change it ?
It fits, it is strong, and it contains the risk of beeing attacked by this creatures coming out of Udun oneself.
Anyway i wonder why you want to change the whole Spellbook, although there are no really problems of strength and balance ?
Just the Blight spell schould be changed, but the rest fits perfectly ;)
Not exactly,the only thing i want to delete at all is the ice dragon,to replace it with a decent 18 pp power.
Blight well,it's just the worst power of the game.Bande der gruft needs to replace wights summon,really a few people purchase that(orcs are way better)and even though karsh is great a tier 2 passive spell is enough.
The udun tor is definitely weak,and avalanche too strong.Avalanche can be a one hit game winner,the creatures from udun tor die facing a late game army :P
This basically means that a player can't use Avalanche because he would be a lamer.This hasn't been changed,in 2 versions :P
I also admited that the dragon is too weak for his price, so do not let me be missunderstood ;)
I guess it's simpler to replace it with an istant cast spell,an ice dragon isn't canonical at all.