Modding Union
Modderecke => Coding => Thema gestartet von: KingEldarion am 23. Dez 2010, 21:34
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Hallo,
ich habe mit meiner Mod angefangen und wollte mal fragen ob die Codes die ich gemacht habe richtig sind, die Imagebuttons werden noch verändert.
Amrbrüste für Isengart:
Reihe1:
science.ini
Science SCIENCE_IsengartArmbrüste
PrerequisiteSciences = SCIENCE_ISENGART
SciencePurchasePointCost = GOOD_RANK_1_COST
SciencePurchasePointCostMP = 5
IsGrantable = Yes
End
system.ini
Behavior = PlayerUpgradeSpecialPower SpellBookIsengartArmbrüste_ModuleTag
SpecialPowerTemplate = SpellBookIsengartArmbrüste
UpgradeName = Upgrade_IsengartArmbrüste
UpdateModuleStartsAttack = No
AffectAllies = No ; Should not try to affect ally units
AvailableAtStart = No
RequirementsFilterMPSkirmish = SPELL_BOOK_REQUIREMENTS_FILTER
RequirementsFilterStrategic = SPELL_BOOK_REQUIREMENTS_FILTER_STRATEGIC
End
upgrade.ini
Upgrade Upgrade_IsengartArmbrüste
DisplayName = CONTROLBAR:IsengartAmrbrüste
Type = PLAYER
End
specialpower.ini
SpecialPower SpellBookIsengartArmbrüste
Enum = SPECIAL_SPELL_BOOK_ELVEN_GIFTS
RequiredSciences = SCIENCE_IsengartArmbrüste
ReloadTime = 0 ; in milliseconds
Flags = RESPECT_RECHARGE_TIME_DISCOUNT
End
commandbutton.ini
CommandButton Command_SpellBookIsengartArmbrüste
Command = SPELL_BOOK
Options = NONPRESSABLE
TextLabel = CONTROLBAR:IsengartArmbrüste
DescriptLabel = CONTROLBAR:IsengartArmbrüste
SpecialPower = SpellBookIsengartArmbrüste
ButtonImage = BGBarracks_Soldiers!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
End
CommandButton Command_PurchaseSpellIsengartArmbrüste
Command = PURCHASE_SCIENCE
ButtonBorderType = UPGRADE
ButtonImage = BGBarracks_Soldiers!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Science = SCIENCE_IsengartArmbrüste
TextLabel = CONTROLBAR:IsengartArmbrüste
DescriptLabel = CONTROLBAR:TooltipIsengartArmbrüste
;; Trigger this command button when the purchase science is activated
CommandTrigger = Command_SpellBookIsengartArmbrüste
End
Danke schonmal im voraus für Antworten,
MfG KingEldarion
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Starte einmal die Mod
Kein Gamecrash wäre schon mal ein gutes Zeichen :P
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Also ich glaube ich habe was gefunden, Isengart muss ich dafür doch mit d am Ende schreiben :).
Wie schaffe ich das denn, dass die Mod spielbar ist, also wie muss ich das machen, habe mich bisher eigentlich nur mit den Armbrustini's beschäftigt und ein Konzept für Isengart und Angmar entwickelt.
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Hast du die originale ini geändert oder eine eigene gemacht?
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Ich habe mir die Extrahiert und verändert!
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Also du hast lauter einzelne blabla.ini Dateienin einem Ordner?
Ok also geh zum Arbeitsplatz, auf deine C: Festplatte und dort machst du einen Ordner der EldarionsMod heißt (oder auch sonst wie, wie du willst)
Dann kopierst du deine Verknüpfung und klickst rechts darauf und dann auf Eigenschaften
Dort findest du dann Ziel:
"C:\Programme\Electronic Arts\Aufstieg des Hexenkönigs\lotrbfme2ep1.exe"
das änderst du in
"C:\Programme\Electronic Arts\Aufstieg des Hexenkönigs\lotrbfme2ep1.exe" -mod "C:\EldarionsMod" (oder wie die Mod eben sonst heißt)
In den Ordner EldarionsMod schiebst du dann alle veränderten .inis (die nicht veränderten brauchst du nicht), der Pfad muss gleich sein (also data\ini\commandbutton.ini hätte dann EldarionsMod\data\ini\commandbutton.ini)
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OK,
danke.
Werde es mal ausprobieren.
PS:
Die Mod heißt Eregionmod.
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So hier ist der Gamecrash: :D
(http://img2.imagebanana.com/img/wbsj95y3/thumb/gamecrash.png) (http://www.imagebanana.com/view/wbsj95y3/gamecrash.png)
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Steht doch dort:
Zeile 26
Eintrag: SCIENCE_ISENGART
Damit kann das System nichts anfangen, weil SCIENCE_ISENGART nicht definiert ist. Ich nehme an, du möchtest es auf Isengard beziehen, was in diesem Fall als Eintrag hieße:
SCIENCE_ISENGARD
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OK
Aber nur das wird dochnicht auslöser für den Crash sein, oder???
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Doch so ein kleiner Fehler löst einen Crash aus :D. Guck einfach ob nach der Verbesserung ein anderer Fehler angezeigt wird und überprüf den. Häufige Fehler sind fehlende End Groß/Kleinschreibung und sonstige Rechtschreibfehler. Einfach die Ini mit dem Fehler gehen und dann bei der gesagten Zeile gucken was los ist. Viel Spaß noch.
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Doch, das löst den Crash aus, es muss Buchstabe für Buchstabe genau gleich sein
Die Einträge im Spiel sind alle Englisch, das solltest du beachten ;)
Du wirst jetzt wahrscheinlich noch mehr Fehler mit SCIENCE_ISENGART bekommen, schau einfach welches file der gamecrash anzeigt, öffne es und durchsuch es nach SCIENCE_ISENGART und änder das zu SCIENCE_ISENGARD
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F:\Spiele\Verzeichnis\SuM\AdH\lotrbfme2ep1.exe -mod F:\Spiele\Verzeichnis\SuM\Eregionmod
Das habe ich übrigens bei Ziel reingeschrieben, aber darunter steht auch noch Ausführen in!
Da habe ich das alte stehenn lassen
Ich habe es jetzt geändert, steht jetzt dieser Gamecrash:
(http://img2.imagebanana.com/img/4tzmc0yo/thumb/gamecrash2.png) (http://www.imagebanana.com/view/4tzmc0yo/gamecrash2.png)
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Poste mal deine science.ini, ich hab ne Vermutung ;)
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Hier:
;//////////////////////////////////////////////////////////////////////////////
;FILE: Science.ini (SYSTEM) ////////////////////////////////////////////////////
;//////////////////////////////////////////////////////////////////////////////
#define GOOD_RANK_1_COST 5
#define GOOD_RANK_2_COST 10
#define GOOD_RANK_3_COST 15
#define GOOD_RANK_4_COST 25
#define EVIL_RANK_1_COST 5
#define EVIL_RANK_2_COST 10
#define EVIL_RANK_3_COST 15
#define EVIL_RANK_4_COST 25
;; -------------------------------------
;; INTRINSIC (Base-Level) Sciences for multiplayer
;; -------------------------------------
Science SCIENCE_MEN
PrerequisiteSciences = None
SciencePurchasePointCost = 0 ; note that this means "not purchasable", NOT "free"!
IsGrantable = No
End
Science SCIENCE_IsengartArmbrüste
PrerequisiteSciences = SCIENCE_ISENGARD
SciencePurchasePointCost = GOOD_RANK_1_COST
SciencePurchasePointCostMP = 5
IsGrantable = Yes
End
Science SCIENCE_ELVES
PrerequisiteSciences = None
SciencePurchasePointCost = 0 ; note that this means "not purchasable", NOT "free"!
IsGrantable = No
End
Science SCIENCE_DWARVES
PrerequisiteSciences = None
SciencePurchasePointCost = 0 ; note that this means "not purchasable", NOT "free"!
IsGrantable = No
End
Science SCIENCE_ISENGARD
PrerequisiteSciences = None
SciencePurchasePointCost = 0 ; note that this means "not purchasable", NOT "free"!
IsGrantable = No
End
Science SCIENCE_MORDOR
PrerequisiteSciences = None
SciencePurchasePointCost = 0 ; note that this means "not purchasable", NOT "free"!
IsGrantable = No
End
Science SCIENCE_WILD
PrerequisiteSciences = None
SciencePurchasePointCost = 0 ; note that this means "not purchasable", NOT "free"!
IsGrantable = No
End
Science SCIENCE_ARNOR
PrerequisiteSciences = None
SciencePurchasePointCost = 0 ; note that this means "not purchasable", NOT "free"!
IsGrantable = No
End
Science SCIENCE_ANGMAR
PrerequisiteSciences = None
SciencePurchasePointCost = 0 ; note that this means "not purchasable", NOT "free"!
IsGrantable = No
End
;; -------------------------------------
;; INTRINSIC (Base-Level) Sciences for single player
;; -------------------------------------
Science SCIENCE_GOOD
PrerequisiteSciences = None
SciencePurchasePointCost = 0 ; note that this means "not purchasable", NOT "free"!
IsGrantable = No
End
Science SCIENCE_EVIL
PrerequisiteSciences = None
SciencePurchasePointCost = 0 ; note that this means "not purchasable", NOT "free"!
IsGrantable = No
End
;; -------------------------------------
;; Good Sciences
;; -------------------------------------
Science SCIENCE_ElvenGifts
PrerequisiteSciences = SCIENCE_GOOD OR SCIENCE_MEN OR SCIENCE_ELVES
SciencePurchasePointCost = GOOD_RANK_1_COST
SciencePurchasePointCostMP = 5
IsGrantable = Yes
End
Science SCIENCE_Heal
PrerequisiteSciences = SCIENCE_GOOD OR SCIENCE_MEN OR SCIENCE_ELVES OR SCIENCE_DWARVES OR SCIENCE_ARNOR
SciencePurchasePointCost = GOOD_RANK_1_COST
SciencePurchasePointCostMP = 5
IsGrantable = Yes
End
Science SCIENCE_Farsight
PrerequisiteSciences = SCIENCE_GOOD OR SCIENCE_ELVES
SciencePurchasePointCost = GOOD_RANK_1_COST
SciencePurchasePointCostMP = 5
IsGrantable = Yes
End
Science SCIENCE_EnshroudingMistSP
PrerequisiteSciences = SCIENCE_GOOD
SciencePurchasePointCost = 5
SciencePurchasePointCostMP = 10
IsGrantable = Yes
End
Science SCIENCE_RallyingCall
PrerequisiteSciences = SCIENCE_EnshroudingMistSP
SciencePurchasePointCost = GOOD_RANK_2_COST
SciencePurchasePointCostMP = 5
IsGrantable = Yes
End
;; The MP version of the RallyingCall is available at Level 1.
Science SCIENCE_RallyingCallMP
PrerequisiteSciences = SCIENCE_DWARVES OR SCIENCE_ELVES OR SCIENCE_MEN OR SCIENCE_ARNOR
SciencePurchasePointCost = GOOD_RANK_2_COST
SciencePurchasePointCostMP = 5
IsGrantable = Yes
End
Science SCIENCE_EnshroudingMistMP
PrerequisiteSciences = SCIENCE_RallyingCallMP
SciencePurchasePointCost = 5
SciencePurchasePointCostMP = 10
IsGrantable = Yes
End
Science SCIENCE_ElvenWood
PrerequisiteSciences = SCIENCE_GOOD OR SCIENCE_ELVES SCIENCE_Heal OR SCIENCE_ELVES SCIENCE_Farsight OR SCIENCE_ARNOR SCIENCE_Heal OR SCIENCE_ARNOR SCIENCE_RallyingCallMP
SciencePurchasePointCost = GOOD_RANK_1_COST
SciencePurchasePointCostMP = 10
IsGrantable = Yes
End
Science SCIENCE_Rebuild
PrerequisiteSciences = SCIENCE_GOOD SCIENCE_Heal OR SCIENCE_ElvenWood OR SCIENCE_MEN OR SCIENCE_DWARVES OR SCIENCE_ARNOR
SciencePurchasePointCost = GOOD_RANK_2_COST
SciencePurchasePointCostMP = 5
IsGrantable = Yes
End
Science SCIENCE_TomBombadil
PrerequisiteSciences = SCIENCE_GOOD SCIENCE_EnshroudingMistSP OR SCIENCE_GOOD SCIENCE_ElvenGifts OR SCIENCE_ELVES SCIENCE_Farsight OR SCIENCE_MEN SCIENCE_RallyingCallMP OR SCIENCE_MEN SCIENCE_Rebuild
SciencePurchasePointCost = GOOD_RANK_2_COST
SciencePurchasePointCostMP = 10
IsGrantable = Yes
End
Science SCIENCE_HobbitAllies
PrerequisiteSciences = SCIENCE_GOOD OR SCIENCE_ELVES SCIENCE_Heal OR SCIENCE_MEN SCIENCE_Heal OR SCIENCE_ARNOR SCIENCE_Heal OR SCIENCE_DWARVES SCIENCE_RallyingCallMP OR SCIENCE_DWARVES SCIENCE_Rebuild
SciencePurchasePointCost = 3
SciencePurchasePointCostMP = 10
IsGrantable = Yes
End
Science SCIENCE_SpawnLoneTower
PrerequisiteSciences = SCIENCE_GOOD SCIENCE_GOOD SCIENCE_ElvenWood OR SCIENCE_MEN SCIENCE_Rebuild OR SCIENCE_DWARVES SCIENCE_Heal OR SCIENCE_DWARVES SCIENCE_Rebuild OR SCIENCE_ARNOR SCIENCE_Rebuild
SciencePurchasePointCost = GOOD_RANK_2_COST
SciencePurchasePointCostMP = 10
IsGrantable = Yes
End
Science SCIENCE_ArrowVolleyGood
PrerequisiteSciences = SCIENCE_GOOD OR SCIENCE_MEN SCIENCE_Heal OR SCIENCE_MEN SCIENCE_RallyingCallMP OR SCIENCE_ELVES SCIENCE_Heal OR SCIENCE_ELVES SCIENCE_RallyingCallMP OR SCIENCE_ARNOR SCIENCE_Rebuild OR SCIENCE_ARNOR SCIENCE_RallyingCallMP
SciencePurchasePointCost = 1
SciencePurchasePointCostMP = 10
IsGrantable = Yes
End
Science SCIENCE_DwarvenRiches
PrerequisiteSciences = SCIENCE_GOOD SCIENCE_ElvenGifts OR SCIENCE_GOOD SCIENCE_Heal OR SCIENCE_DWARVES SCIENCE_Heal
SciencePurchasePointCost = GOOD_RANK_2_COST
SciencePurchasePointCostMP = 10
IsGrantable = Yes
End
Science SCIENCE_MenOfDaleAllies
PrerequisiteSciences = SCIENCE_GOOD SCIENCE_RallyingCall OR SCIENCE_GOOD SCIENCE_TomBombadil OR SCIENCE_DWARVES SCIENCE_RallyingCallMP
SciencePurchasePointCost = GOOD_RANK_3_COST
SciencePurchasePointCostMP = 10
IsGrantable = Yes
End
Science SCIENCE_CloudBreak
PrerequisiteSciences = SCIENCE_GOOD SCIENCE_TomBombadil OR SCIENCE_GOOD SCIENCE_DwarvenRiches OR SCIENCE_MEN SCIENCE_TomBombadil OR SCIENCE_MEN SCIENCE_ArrowVolleyGood OR SCIENCE_ELVES SCIENCE_ArrowVolleyGood OR SCIENCE_ELVES SCIENCE_ElvenWood OR SCIENCE_DWARVES SCIENCE_DwarvenRiches OR SCIENCE_DWARVES SCIENCE_SpawnLoneTower OR SCIENCE_ARNOR SCIENCE_ArrowVolleyGood OR SCIENCE_ARNOR SCIENCE_ElvenWood
SciencePurchasePointCost = GOOD_RANK_3_COST
SciencePurchasePointCostMP = 15
IsGrantable = Yes
End
Science SCIENCE_RohanAllies
PrerequisiteSciences = SCIENCE_GOOD OR SCIENCE_MEN SCIENCE_TomBombadil OR SCIENCE_MEN SCIENCE_SpawnLoneTower
SciencePurchasePointCost = 1
SciencePurchasePointCostMP = 15
IsGrantable = Yes
End
Science SCIENCE_DunedainAllies
PrerequisiteSciences = SCIENCE_GOOD OR SCIENCE_MEN SCIENCE_HobbitAllies OR SCIENCE_MEN SCIENCE_ArrowVolleyGood OR SCIENCE_ARNOR SCIENCE_HobbitAllies OR SCIENCE_ARNOR SCIENCE_ElvenWood
SciencePurchasePointCost = 1
SciencePurchasePointCostMP = 15
IsGrantable = Yes
End
Science SCIENCE_EntAllies
PrerequisiteSciences = SCIENCE_GOOD OR SCIENCE_ELVES SCIENCE_ElvenWood OR SCIENCE_ELVES SCIENCE_TomBombadil
SciencePurchasePointCost = 1
SciencePurchasePointCostMP = 15
IsGrantable = Yes
End
Science SCIENCE_EagleAllies
PrerequisiteSciences = SCIENCE_GOOD OR SCIENCE_ELVES SCIENCE_ArrowVolleyGood OR SCIENCE_ELVES SCIENCE_EnshroudingMistMP
SciencePurchasePointCost = 1
SciencePurchasePointCostMP = 15
IsGrantable = Yes
End
Science SCIENCE_Undermine
PrerequisiteSciences = SCIENCE_GOOD SCIENCE_DwarvenRiches OR SCIENCE_GOOD SCIENCE_Rebuild OR SCIENCE_DWARVES SCIENCE_HobbitAllies OR SCIENCE_DWARVES SCIENCE_SpawnLoneTower
SciencePurchasePointCost = GOOD_RANK_3_COST
SciencePurchasePointCostMP = 15
IsGrantable = Yes
End
Science SCIENCE_Bombard
PrerequisiteSciences = SCIENCE_GOOD SCIENCE_SpawnLoneTower OR SCIENCE_GOOD SCIENCE_Rebuild OR SCIENCE_DWARVES SCIENCE_HobbitAllies OR SCIENCE_DWARVES SCIENCE_MenOfDaleAllies OR SCIENCE_ARNOR SCIENCE_ArrowVolleyGood OR SCIENCE_ARNOR SCIENCE_SpawnLoneTower
SciencePurchasePointCost = GOOD_RANK_3_COST
SciencePurchasePointCostMP = 15
IsGrantable = Yes
End
Science SCIENCE_ArmyoftheDead
PrerequisiteSciences = SCIENCE_GOOD OR SCIENCE_MEN SCIENCE_CloudBreak OR SCIENCE_MEN SCIENCE_DunedainAllies
SciencePurchasePointCost = 1
SciencePurchasePointCostMP = 25
IsGrantable = Yes
End
Science SCIENCE_Earthquake
PrerequisiteSciences = SCIENCE_GOOD SCIENCE_CloudBreak OR SCIENCE_GOOD SCIENCE_Undermine OR SCIENCE_MEN SCIENCE_RohanAllies OR SCIENCE_MEN SCIENCE_CloudBreak OR SCIENCE_DWARVES SCIENCE_Undermine OR SCIENCE_DWARVES SCIENCE_Bombard OR SCIENCE_ARNOR SCIENCE_CloudBreak OR SCIENCE_ARNOR SCIENCE_Bombard
SciencePurchasePointCost = GOOD_RANK_4_COST
SciencePurchasePointCostMP = 25
IsGrantable = Yes
End
Science SCIENCE_Flood
PrerequisiteSciences = SCIENCE_GOOD SCIENCE_MenOfDaleAllies OR SCIENCE_GOOD SCIENCE_CloudBreak OR SCIENCE_ELVES SCIENCE_EntAllies OR SCIENCE_ELVES SCIENCE_CloudBreak
SciencePurchasePointCost = GOOD_RANK_4_COST
SciencePurchasePointCostMP = 25
IsGrantable = Yes
End
Science SCIENCE_Sunflare
PrerequisiteSciences = SCIENCE_GOOD SCIENCE_Undermine OR SCIENCE_GOOD SCIENCE_Bombard OR SCIENCE_ELVES SCIENCE_CloudBreak OR SCIENCE_ELVES SCIENCE_EagleAllies OR SCIENCE_ARNOR SCIENCE_CloudBreak OR SCIENCE_ARNOR SCIENCE_DunedainAllies
SciencePurchasePointCost = GOOD_RANK_4_COST
SciencePurchasePointCostMP = 25
IsGrantable = Yes
End
Science SCIENCE_Citadel
PrerequisiteSciences = SCIENCE_GOOD OR SCIENCE_DWARVES SCIENCE_Undermine OR SCIENCE_DWARVES SCIENCE_CloudBreak
SciencePurchasePointCost = 1
SciencePurchasePointCostMP = 25
IsGrantable = Yes
End
;; -------------------------------------
;; Evil Sciences
;; -------------------------------------
Science SCIENCE_Blight
PrerequisiteSciences = SCIENCE_ANGMAR
SciencePurchasePointCost = EVIL_RANK_1_COST
SciencePurchasePointCostMP = 5
IsGrantable = Yes
End
Science SCIENCE_ChillWind
PrerequisiteSciences = SCIENCE_ANGMAR
SciencePurchasePointCost = EVIL_RANK_1_COST
SciencePurchasePointCostMP = 5
IsGrantable = Yes
End
; This is the shared Mordor and Wild Taint. Isengard has its own.
Science SCIENCE_Taint
PrerequisiteSciences = SCIENCE_EVIL OR SCIENCE_MORDOR OR SCIENCE_WILD
SciencePurchasePointCost = EVIL_RANK_1_COST
SciencePurchasePointCostMP = 5
IsGrantable = Yes
End
Science SCIENCE_Crebain
PrerequisiteSciences = SCIENCE_EVIL OR SCIENCE_ISENGARD
SciencePurchasePointCost = 1
SciencePurchasePointCostMP = 5
IsGrantable = Yes
End
Science SCIENCE_CaveBats
PrerequisiteSciences = SCIENCE_EVIL OR SCIENCE_WILD
SciencePurchasePointCost = EVIL_RANK_1_COST
SciencePurchasePointCostMP = 5
IsGrantable = Yes
End
Science SCIENCE_EyeofSauron
PrerequisiteSciences = SCIENCE_EVIL OR SCIENCE_MORDOR
SciencePurchasePointCost = 1
SciencePurchasePointCostMP = 5
IsGrantable = Yes
End
Science SCIENCE_PalantirVision
PrerequisiteSciences = SCIENCE_EVIL OR SCIENCE_ISENGARD
SciencePurchasePointCost = 1
SciencePurchasePointCostMP = 5
IsGrantable = Yes
End
Science SCIENCE_WarChant
PrerequisiteSciences = SCIENCE_EVIL OR SCIENCE_ISENGARD OR SCIENCE_WILD OR SCIENCE_MORDOR OR SCIENCE_ANGMAR
SciencePurchasePointCost = EVIL_RANK_1_COST
SciencePurchasePointCostMP = 5
IsGrantable = Yes
End
Science SCIENCE_WildMenAllies
PrerequisiteSciences = SCIENCE_EVIL OR SCIENCE_ISENGARD SCIENCE_PalantirVision OR SCIENCE_WILD SCIENCE_CaveBats
SciencePurchasePointCost = EVIL_RANK_1_COST
SciencePurchasePointCostMP = 10
IsGrantable = Yes
End
Science SCIENCE_FrozenLand
PrerequisiteSciences = SCIENCE_ANGMAR SCIENCE_Blight OR SCIENCE_ANGMAR SCIENCE_ChillWind
SciencePurchasePointCost = EVIL_RANK_2_COST
SciencePurchasePointCostMP = 10
IsGrantable = Yes
End
Science SCIENCE_Barricade
PrerequisiteSciences = SCIENCE_EVIL SCIENCE_CaveBats OR SCIENCE_EVIL SCIENCE_WarChant OR SCIENCE_MORDOR SCIENCE_EyeofSauron OR SCIENCE_MORDOR SCIENCE_WarChant
SciencePurchasePointCost = EVIL_RANK_2_COST
SciencePurchasePointCostMP = 10
IsGrantable = Yes
End
; Mordor's Taint and Isengard's Taint are available at different levels, thus
; their prices are different and so they need separate entries
Science SCIENCE_IsengardTaint
PrerequisiteSciences = SCIENCE_EVIL OR SCIENCE_ISENGARD SCIENCE_WarChant OR SCIENCE_ISENGARD SCIENCE_PalantirVision
SciencePurchasePointCost = 1
SciencePurchasePointCostMP = 10
IsGrantable = Yes
End
Science SCIENCE_Scavenger
PrerequisiteSciences = SCIENCE_EVIL OR SCIENCE_WILD SCIENCE_Taint OR SCIENCE_WILD SCIENCE_WarChant
SciencePurchasePointCost = EVIL_RANK_1_COST
SciencePurchasePointCostMP = 10
IsGrantable = Yes
End
Science SCIENCE_Devastation
PrerequisiteSciences = SCIENCE_EVIL SCIENCE_WildMenAllies OR SCIENCE_EVIL SCIENCE_Taint OR SCIENCE_ISENGARD SCIENCE_Crebain OR SCIENCE_ISENGARD SCIENCE_WarChant
SciencePurchasePointCost = EVIL_RANK_2_COST
SciencePurchasePointCostMP = 10
IsGrantable = Yes
End
Science SCIENCE_SummonOrcs
PrerequisiteSciences = SCIENCE_ANGMAR SCIENCE_WarChant OR SCIENCE_ANGMAR SCIENCE_ChillWind
SciencePurchasePointCost = EVIL_RANK_2_COST
SciencePurchasePointCostMP = 10
IsGrantable = Yes
End
Science SCIENCE_Snowbind
PrerequisiteSciences = SCIENCE_ANGMAR SCIENCE_WarChant
SciencePurchasePointCost = EVIL_RANK_2_COST
SciencePurchasePointCostMP = 10
IsGrantable = Yes
End
Science SCIENCE_UntamedAllegiance
PrerequisiteSciences = SCIENCE_EVIL SCIENCE_Taint OR SCIENCE_EVIL SCIENCE_Scavenger OR SCIENCE_MORDOR SCIENCE_EyeofSauron OR SCIENCE_MORDOR SCIENCE_Taint OR SCIENCE_WILD SCIENCE_Taint OR SCIENCE_WILD SCIENCE_CaveBats OR SCIENCE_ANGMAR SCIENCE_Blight
SciencePurchasePointCost = EVIL_RANK_2_COST
SciencePurchasePointCostMP = 10
IsGrantable = Yes
End
Science SCIENCE_SpiderlingAllies
PrerequisiteSciences = SCIENCE_EVIL SCIENCE_Scavenger OR SCIENCE_WILD SCIENCE_WarChant
SciencePurchasePointCost = EVIL_RANK_2_COST
SciencePurchasePointCostMP = 10
IsGrantable = Yes
End
Science SCIENCE_EvilEyeofSauron
PrerequisiteSciences = SCIENCE_EVIL SCIENCE_UntamedAllegiance OR SCIENCE_EVIL SCIENCE_SpiderlingAllies
SciencePurchasePointCost = 15
SciencePurchasePointCostMP = 1
IsGrantable = Yes
End
; Mordor's CallTheHorde and Wild's CallTheHorde are available at different levels, thus
; their prices are different and so they need separate entries
Science SCIENCE_CalltheHorde
PrerequisiteSciences = SCIENCE_WILD SCIENCE_WarChant
SciencePurchasePointCost = 1
SciencePurchasePointCostMP = 10
IsGrantable = Yes
End
Science SCIENCE_EvilCalltheHorde
PrerequisiteSciences = SCIENCE_EVIL SCIENCE_UntamedAllegiance OR SCIENCE_EVIL SCIENCE_SpiderlingAllies
SciencePurchasePointCost = EVIL_RANK_3_COST
IsGrantable = Yes
End
Science SCIENCE_SummonGiants
PrerequisiteSciences = SCIENCE_ANGMAR SCIENCE_UntamedAllegiance OR SCIENCE_ANGMAR SCIENCE_FrozenLand
SciencePurchasePointCost = EVIL_RANK_3_COST
SciencePurchasePointCostMP = 15
IsGrantable = Yes
End
Science SCIENCE_SummonWights
PrerequisiteSciences = SCIENCE_ANGMAR SCIENCE_SummonOrcs OR SCIENCE_ANGMAR SCIENCE_Snowbind
SciencePurchasePointCost = EVIL_RANK_3_COST
SciencePurchasePointCostMP = 15
IsGrantable = Yes
End
Science SCIENCE_Industry
PrerequisiteSciences = SCIENCE_EVIL SCIENCE_UntamedAllegiance OR SCIENCE_EVIL SCIENCE_Devastation OR SCIENCE_ISENGARD SCIENCE_Crebain OR SCIENCE_MORDOR SCIENCE_Taint
SciencePurchasePointCost = EVIL_RANK_3_COST
SciencePurchasePointCostMP = 10
IsGrantable = Yes
End
Science SCIENCE_Darkness
PrerequisiteSciences = SCIENCE_EVIL SCIENCE_WarChant OR SCIENCE_EVIL SCIENCE_WildMenAllies OR SCIENCE_MORDOR SCIENCE_Barricade OR SCIENCE_MORDOR SCIENCE_UntamedAllegiance OR SCIENCE_WILD SCIENCE_UntamedAllegiance OR SCIENCE_WILD SCIENCE_Scavenger
SciencePurchasePointCost = EVIL_RANK_2_COST
SciencePurchasePointCostMP = 15
IsGrantable = Yes
End
Science SCIENCE_WatcherAlly
PrerequisiteSciences = SCIENCE_EVIL SCIENCE_CaveBats OR SCIENCE_ISENGARD SCIENCE_Devastation OR SCIENCE_WILD SCIENCE_UntamedAllegiance OR SCIENCE_WILD SCIENCE_WildMenAllies OR SCIENCE_ISENGARD SCIENCE_Industry
SciencePurchasePointCost = EVIL_RANK_2_COST
SciencePurchasePointCostMP = 15
IsGrantable = Yes
End
Science SCIENCE_ArrowVolleyEvil
PrerequisiteSciences = SCIENCE_EVIL SCIENCE_Barricade OR SCIENCE_EVIL SCIENCE_Darkness OR SCIENCE_MORDOR SCIENCE_WarChant
SciencePurchasePointCost = EVIL_RANK_3_COST
SciencePurchasePointCostMP = 10
IsGrantable = Yes
End
Science SCIENCE_MordorCalltheHorde
PrerequisiteSciences = SCIENCE_MORDOR SCIENCE_Industry OR SCIENCE_MORDOR SCIENCE_ArrowVolleyEvil
SciencePurchasePointCost = 1
SciencePurchasePointCostMP = 15
IsGrantable = Yes
End
Science SCIENCE_EvilBombard
PrerequisiteSciences = SCIENCE_MORDOR SCIENCE_Industry OR SCIENCE_MORDOR SCIENCE_UntamedAllegiance
SciencePurchasePointCost = EVIL_RANK_3_COST
SciencePurchasePointCostMP = 15
IsGrantable = Yes
End
Science SCIENCE_AwakenWyrm
PrerequisiteSciences = SCIENCE_EVIL SCIENCE_WatcherAlly OR SCIENCE_EVIL SCIENCE_Barricade OR SCIENCE_MORDOR SCIENCE_Barricade OR SCIENCE_MORDOR SCIENCE_ArrowVolleyEvil OR SCIENCE_WILD SCIENCE_Scavenger OR SCIENCE_WILD SCIENCE_SpiderlingAllies
SciencePurchasePointCost = EVIL_RANK_3_COST
SciencePurchasePointCostMP = 15
IsGrantable = Yes
End
Science SCIENCE_FueltheFires
PrerequisiteSciences = SCIENCE_EVIL SCIENCE_Darkness OR SCIENCE_EVIL SCIENCE_Devastation OR SCIENCE_ISENGARD SCIENCE_WildMenAllies OR SCIENCE_ISENGARD SCIENCE_IsengardTaint
SciencePurchasePointCost = EVIL_RANK_3_COST
SciencePurchasePointCostMP = 15
IsGrantable = Yes
End
Science SCIENCE_FreezingRain
PrerequisiteSciences = SCIENCE_EVIL OR SCIENCE_ISENGARD SCIENCE_WildMenAllies OR SCIENCE_ISENGARD SCIENCE_IsengardTaint OR SCIENCE_ANGMAR SCIENCE_SummonOrcs OR SCIENCE_ANGMAR SCIENCE_FrozenLand
SciencePurchasePointCost = EVIL_RANK_3_COST
SciencePurchasePointCostMP = 15
IsGrantable = Yes
End
Science SCIENCE_BalrogAlly
PrerequisiteSciences = SCIENCE_EVIL SCIENCE_ArrowVolleyEvil OR SCIENCE_EVIL SCIENCE_FueltheFires OR SCIENCE_MORDOR SCIENCE_Darkness OR SCIENCE_MORDOR SCIENCE_EvilBombard OR SCIENCE_WILD SCIENCE_Darkness OR SCIENCE_WILD SCIENCE_WatcherAlly
SciencePurchasePointCost = EVIL_RANK_4_COST
SciencePurchasePointCostMP = 25
IsGrantable = Yes
End
Science SCIENCE_RainOfFire
PrerequisiteSciences = SCIENCE_EVIL SCIENCE_FueltheFires OR SCIENCE_EVIL SCIENCE_Industry OR SCIENCE_MORDOR SCIENCE_Darkness OR SCIENCE_MORDOR SCIENCE_AwakenWyrm
SciencePurchasePointCost = EVIL_RANK_4_COST
SciencePurchasePointCostMP = 25
IsGrantable = Yes
End
Science SCIENCE_DragonAlly
PrerequisiteSciences = SCIENCE_EVIL SCIENCE_AwakenWyrm OR SCIENCE_EVIL SCIENCE_ArrowVolleyEvil OR SCIENCE_ISENGARD SCIENCE_FreezingRain OR SCIENCE_WILD SCIENCE_AwakenWyrm OR SCIENCE_WILD SCIENCE_Darkness OR SCIENCE_ISENGARD SCIENCE_FueltheFires
SciencePurchasePointCost = EVIL_RANK_4_COST
SciencePurchasePointCostMP = 25
IsGrantable = Yes
End
Science SCIENCE_DragonStrike
PrerequisiteSciences = SCIENCE_EVIL SCIENCE_EvilEyeofSauron OR SCIENCE_EVIL SCIENCE_Industry OR SCIENCE_ISENGARD SCIENCE_FreezingRain OR SCIENCE_ISENGARD SCIENCE_WatcherAlly
SciencePurchasePointCost = EVIL_RANK_4_COST
SciencePurchasePointCostMP = 25
IsGrantable = Yes
End
Science SCIENCE_Avalanche
PrerequisiteSciences = SCIENCE_ANGMAR SCIENCE_SummonGiants OR SCIENCE_ANGMAR SCIENCE_FreezingRain
SciencePurchasePointCost = EVIL_RANK_4_COST
SciencePurchasePointCostMP = 25
IsGrantable = Yes
End
Science SCIENCE_SummonShadeOfWolf
PrerequisiteSciences = SCIENCE_ANGMAR SCIENCE_SummonWights OR SCIENCE_ANGMAR SCIENCE_FreezingRain
SciencePurchasePointCost = EVIL_RANK_4_COST
SciencePurchasePointCostMP = 25
IsGrantable = Yes
End
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Ok, ich habs mir gedacht, in der Science.ini gibt es eine Reihenfolge
Sciences der Völker (Men, Elves, etc.)
Sciences der Level 1 Spells
Sciences der Level 2 Spells
Sciences der Level 3 Spells
Sciences der Level 4 Spells
Der liest zuerst dass er Science_Isengart braucht, bevor er liest dass er es hat, daher fehlt es ihm
-> Reihenfolge einhalten :P
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Ok, ich habe es jetzt geändert ich kann das Spiel jetzt ohne Gamecrash starten, aber wenn es auf Fullscreen beim Start wechselt kommt Meldung Fehler in der Game.dat festgestellt, jedes mal, Edain war aus!
MfG KingEldarion.
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Die Fehlermeldung zeigt nichts an?
Dann poste mal den gesamten Code
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Ich guck morgen noch mal eben.