Disclaimer: This bit should be read first. I want to acknowledge that Imladris has neither been released nor the official announcements been updated concerning the faction’s content. As a result, this is merely an idea that would be best added, if at all, in patch 4.5, not 4.4 as I know the Edain Team is hard at work and doing a fantastic job of putting Imladris together. Without further ado, here is my proposal for discussion:
As Imladris, with the integration of the Dunedaín and Hobbits, is reminiscent of an Eriador faction, I suggest that Breeland should have some presence. While some men from Bree, such as for example Bill Ferny, tried to hinder the progress of the ring, others like Barliman Butterbur tried to help the Ring-bearer. While this is a tenuous reason for including the faction, I believe it could provide some unique gameplay and tactics to the already diverse Imladris faction.
Gameplaywise, Bree is not prominent enough to have its own faction slot. Breeland simply did not play a large enough role in the 3rd Age to merit this. Instead, I suggest that Bree is implemented as an Outpost building alternative to the Dunedaín outpost, working in a way akin similar to Dale or Mirkwood. This would allow Imladris to have both a 3 plot outpost and a unique fortress-esque outpost.
Concerning how this outpost would work, my proposition is that Bree has a central town hall and 2 build plots. From the town hall, the player could research a couple of economy upgrades that are thematically appropriate, such as Shire trading upgrade that improves the production of all hobbit farms. On the two build plots, the player would be able to choose from 3 buildings: an inn, a house or a gate house. Whichever building is chosen will be constructed with 2 small houses, which both produce 5 resources intermittently, so if both build plots are used then there will be 4 small houses around the town hall to give the outpost a fairly square like shape rather than a rectangular one.
The house will provide 20 resources intermittently, allowing a more economically based player to more quickly improve his resource reserves. The house would cost 400 to build. The Gate house would cost 300 and would provide 2 town guards to patrol around the outpost, attacking anyone who assaults the outpost. Finally, the Inn, which would cost 500-600 resources, would provide a small income of 5 resources a turn and provide town guard and mercenaries for recruitment. A town guard battalion, costing 200 resources, would act as a fast moving minutemen force that could be quickly mobilised to defend farm plots and so have a decent defence but very low attack. Mercenaries would be single unit hero troops. Each mercenary would have a high attack and defence but also cost 400 resources each. They could also be upgraded with heavy armour and forged blades/flaming arrows. There would be 3 available in a sword, spear and bow variety.
Adding Bree into the game would basically add a fairly unique aspect to Imladris; a strong economy building that also provides a mix of cheap, defensive militia and expensive but powerful mercenaries.
I appreciate that this idea is fairly barebones. The main intent of the proposal is to find a way of integrating Breeland into the mod in some way other than just using Bill Ferny as a scout hero. My suggestion, while far from perfect, provides a solution but other ideas would be good to see how others feel Bree should be integrated, if at all. Again I iterate that Imladris has not been fully revealed so this proposal may be shown to be superfluous or void, but while there is no confirmation this is what I would particularly like to see in the mod.
Dendrotheos.
FOR: Fredius, H4lbarad
AGAINST: FG15, DieWalküre, VectorMaximus, Odysseus