Hello Everybody!
1st of all: How are you? How's your day been? How's the kids? etc.
2nd of all: NERF TOWERS!!!!!!!!!!!!!!!!!!!!!!!!!
I think it is well known to the team that they are currently OP but i just wanted to make this post, to be doubly sure. And also to point out the level to which (I believe) they need to be nerfed.
In a recent patch fix, that is being experimented with in the MP community (made by Deathless), towers have been nerfed. He nerfed them by decreasing the fire rate of the towers. However, I consider (along with many other players) that even this nerf is nowhere near enough.
Are Towers OP in edain?Deciding if something is OP is no easy task and I like to be careful before making that deceleration. But i can honestly say that if there was one thing i could change about this mod it would be tower damage.
I would go as far as saying i would rather DELETE towers from the game than keep them how they currently are! I have never come across a player who supports the buffing of towers and almost every player i talk to agrees that they are currently way too powerful.
Ruuddevil said in his most recent video: 'this is why people make sub-mods - these f*cking towers' (i'm paraphrasing :p). Honestly, I have to agree with him, one small change like a HUGE nerf to towers would improve the experience of the mod in a big way!
What's the problem with OP towers:You could argue that they're technically not '
Imbalanced' because towers are a feature of every faction, so everyone can exploit this feature right? Well yes, that's true - so its more a game-play tweak rather than a re-balancing
What's The problem with Towers in Edain?1. They make outpost rushing somewhat viable and if you can solidify your position at an outpost with lots of towers it is very difficult for the attacker to destroy it, leading to stale, campy games with little map dynamics.
There are of course ways of destroying the outpost, moving in with rams for one - but this is difficult to do as you need to protect your rams with units, which drop like flies to the towers, thereby making it so much easier for the defender.
Often the only viable option is to make catapults and siege from a distance. How does the defender counter this? With catapults of his own of course! And thus the battle of the catapults begins, 10-20 mins of shooting each others catapults whilst spamming out more. 'Shoot catapult, move catapult to dodge incoming bolder, rinse and repeat till one player wins'. Unless of course one player has denethor then its gg cus he reks catas from 5 miles away :/
2. sieging a base is a bloody nightmare. Pretty much the same thing as the outpost - a few towers force catapult battles.
You can be in a completely winning position, have the entire map, destroyed your enemy's army with some good play, then you're instantly stopped with 2-3 towers. You can make rams but they're often easily targeted by your enemy and thus the cata battle begins.
I think that UNITS should be able to destroy a base, such as mordors, WITHOUT siege even if they have some towers - just as long as your position is so dominant it warrants such an attack. Same goes for a castle base, you'd just need a ram or 2 to get through the gate.
3. Why is there such a huge reward on building towers for a player? There is almost 0 skill involved in building a tower. And yet they have the power to destroy armies. The burden of skill is laid almost entirely on the attacker once towers come up. The attacker must carefully micro his rams, fight the enemies with units, target the tower with units if needs be, pick the perfect moment to attack etc. The defender need only target siege then put his units on defensive stance, as to avoid damage and let the towers work their magic.
4. Unupgraded towers are bad enough in the early game, but when they are upgraded: Wow. They are insane!
Have you ever attacked a mordor base with all towers having fire arrows? Moving
near that thing with units is suicide. The only option is catapults, and good luck defending them while you're being constantly drowned by orcs! I'm not saying it's impossible, or even that difficult once you got the hang of it, but my god is it boring and frustrating!
Why are towers OP in Edain?So why
ARE they so OP in edain?
I don't know tbh, but i have a few ideas:
Is it that they do more damage? I don't know the actual stats but they don't 'feel' like they do more damage when you compare them to vanilla. Getting near a fort in vanilla does plenty of damage to your troops - they drop like flies.
So if it's not higher damage then what?
I think part of the issue is building health: it is higher in edain right? so it's harder to kill towers and stop that damage output. The longer you're trying to get rid of a tower the more damage it is doing, and the more time your enemy has to attack you/ run to the building's defence.
The other thing i'd say is: there's not that many things that easily kill units in edain. Like yeah, in vanilla towers do a lot of damage to your units and kill them pretty quick, but so do heroes or archers or arrow volleys or giant-tentacled-sea-creatures (you get the picture) - so the
relative damage of towers are not so high in vanilla. In edain on the other hand, there's not many army killers left and yet towers still kinda have that status so their
relative damage is higher.
So yeah, a BIG nerf to towers would help the 'feel' of the game a lot i think. Why don't we reduce it by like 4x and see what happens? That may just be my salt talking but they've been op for so long i would LOVE to seem them
under powered and build up from there.
Because of course, towers are necessary (i was only half joking about deleting them). For example, mordor and isen would rly suffer without decent defences in their base. We still need towers but they need to have a role change as a helping-hand to your defence - not a power house that completely changes the direction of a game.
Finally, I have a few ideas about towers in the future. How about having un-upgraded towers being good vs spam - so low damage high fire rate. And upgraded towers being good vs elite/ upgraded units, at the cost of being weaker vs spam - higher damage but with a slower fire rate. (Kind of like how the isen bezerker upgrade works)
Anyway, ideas like that may be nice to make towers more interesting but the main priority (imo) should be nerf nerf nerf them! plz! plz! plz!
P.S all terms and conditions apply: this is not an attack on the edain team or your work, it's simply constructive (I hope) critisim from one of your players. Best mod eva 10/10 (11/10 if no towers)
Peace!