Dear Edain team,
First I want to congratulate you for the new update 4.8.2 which is in my opinion just incredible.
The new Travel camp concept is just absolutely perfect, I was so excited when I saw all those changes. Before that against Brutal AI, it was hard to take Erebor, because defensively, they are not that good.
But with those new Travel camp, as soon as Dale can be built, Erebor will be a wonderful choice, for with a beginning good enough, a Travel camp and the possibility it carries with it to get other subfaction units, let's combine what which is undoubtedly the best (and coolest) elite units of the game (Ironbreakers) with one of the best hero of the game (King Dain and its leadership) and that's quite a result !
Ered Luin finally get an easier access ot mithril mail which are prevalent to their subfaction, and sure the Unburnt also won't deny a hearty welcome to their counterparts from the Iron Hills.
Iron Hills also enjoy this update for Khazad-Dûm Vets are now easier to get and they can be buffed as hell with that subfaction.
That's a wonderful balance, big thanks for this upgrade.
Going back to the subject, there is still one thing I don't like with the Dwarves when I'm playing it in castle start.
One of the emblematic powers you get with the Dwarves are the runes which can buff and make buildings stronger. But what is frustrating is that with this form of castle start, you get all your buildings in the corner or far from the citadel.
When the ennmy will come, they will do so from the sides, and they will ofte bypass the buildings to attack directly the citadel, so that defending the buildings with a rune is not a point while your citadel is under attack.
I think those buildings ought to block the pass to the citadel and even maybe to the base. Gondor castle for example, would in fact benefit more from these runes than the Dwarves because their buildings are near the gate and near the Citadel. For Rohan, it makes sense they have and rectangular castle for their gameplay and design is based on speed and distance.
What I would love to see implemented only for the castle and freebuild start because camp starts are fine, is another type of builder exclusive to the Dwarves (sorry, one more).
It would introduce a very restricted part of free build system inside the faction, but far less evolved than Misty Mountains. Those builder for example would be recruited in the citadel and would cost maybe 400 to differenciate them well from other builders.
They would have only one charge of built, and would only be able to build inside the base, or inside the influence of the citadel in freebuild. They could therefore put a building just behind the gate, so the ennemy will have difficulty to ingore it.
it would be named something like 'defensive pillar"but I'm not good in finding names for buildings especially in English.
Those structures would grant a very brief boost of armor for all of the allied troops that stand close behind and close on the sides of it something like "every 10 seconds, grants 90 per cent armor for allied units during only one second".
Those building could be improved by runes, they would not have a huge armor nonetheless because the goal is not to make Dwarves unbeatable. Only one builder could build this construction at the time, the recuit time of this builder would be resonably long, however their construction time would be quite short once on the field.
I hope you will like this suggestion, and I will play Dwarves quite a lot the next days for sure with the new update !