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Autor Thema: Arnor Rework Konzeptvorschläge  (Gelesen 2680 mal)

Blutrabe

  • Bilbos Festgast
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  • Beiträge: 22
  • och Caaaaun,nicht schon wieder feeden!:(
Re: Arnor Rework Konzeptvorschläge
« Antwort #15 am: Heute um 15:59 »
Hallöchen, nochmal ein paar Antworten :)

Necro:
I do think a kingdom, which is under constant threat by angmar, would be dependent on trade to replenish its food reserves, raw materials etc. - an whilst i wouldnt describe the trade as flourishing it should provide a more stable income than farming, because Arthedain/Arnor has lost most of its lands in the end. Major trading partners would likely be the realms of the elves (like Lindon) and the hobbits, who were granted the shire because Arnor wasnt capable to use those fields anymore. Furthermore I would think it interesting to see the ingame retaking of settlements as resecuring trade routes to the east (Rivendell, Gondor, ...)

In my vision I imagine the fortified dunedain camp as Aranarths base of operation for waging war with his rangers - after seeing the many comments I already thought I might rethink it as a cheap outpost and modify it a bit. (I wasnt too happy with Tharbad aswell). The cardolan settlement builing was meant to reflect the "refugee" camps of people from cardolan, but because of recent history i definietly didnt want to name them that way.

Malbeth is in my opinion a tough case, i didnt see him as a hero in a traditional way, but a building with abilities.

Arnor was in control of at least two palantiri - which after the fall of Amon Sul were both stored in Fornost - the third was likely at that point controlled by Cirdan an also only used to glance into the west - so that one should be removed from the concept. The other two however are crucial to Arnors capability to wage war and should in my opinion both be featured.
 
I do also think there were to many units, but i would have to rethink a lot to reduce the number of available units - removing the Tharbad idea would however start that process.
Spellbook: I found it hard to remove summons and replace them with abilities that do other stuff, i think however the proposed land and weather spell would relieve the number of summons greatly.

Thank u for ur keen insights, i liked ur comment a lot and it gave me much to think about! :D