Hi everyone, Especially to the Edain Team.
First of all, I extend my thanks and appreciation for this wonderful mod. No other mod comes close in my opinion. Keep up the good work, I am hoping for more.
Now, I know the campaign is not supported but let me tell you that asides from a few bugs it works well with your mod.
Bugs that I have found so far:
I. No Hero carry over. The WK, Morgormir, Hwaldar and Rogash start every mission at level 1.
Mission Specific bugs:
Mission 1 - None
Mission 2 - King Argaleb and the Army of Arnor spawns too early. The winning conditions
are also bugged (You can defeat the King and his army by using imaginative
tactics
) After you free Hwaldar and recruited the hillmen, You will have
completed the mission without having to destroy the 2 forts of the left side of
of the map.
Mission 3 - The defenders of Fornost cannot use Powers. (I know this is because you
shuffled said powers and they no longer have access to them. XD)
Mission 4 - No Bugs.
Mission 5 - The difficulty has ramped up considerably even on easy. (I think this is
because of some modifications you made regarding the unit values and unit
tiers. The thrall masters and their minions are no match for the Higher tier
Cavalry and Infantry of Arnor.
More to come as soon as I beat mission 5. No matter how hard it may be. XD
The main problem is the no Hero carry over. The difficulty of the missions though an unexpected side effect is interesting.
I hope this helps a little. I know there are others out there who play or want to play the campaign.
Again, Congratulations and Thanks.
-Vlad-
P.S.
Is there an easy way of fixing the no hero carryover bug? (I have tried to fix it for myself to no avail.) Preferably one which can be done by the user so as not to eat up the team's valuable time.