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Fürst der Nazguls Coding Fragen Thread

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FG15:
Im Upgrade Namen ist ein Leerzeichen, deshalb kann das Spiel den eigentlichen Namen auch nicht finden.

Dunkler König:
hab das mit der leerzeile korrigiert und erneut gestartet und bekomme nun diese Fehlermeldung hier:


--- Code: ---Unknown block 'behaivor'.

Error parsing INI block Behaivor' in file
'data\ini\object\goodfaction\units\arnor\arnorporter.ini'.

7 addresses:

(unknown)(0):game.dat+239838 (unknown)
(unknown)(0):game.dat+2346667 (unknown)
(unknown)(0):game.dat+2376649 (unknown)
(unknown)(0):game.dat+6541831 (unknown)
(unknown)(0):kernel32.dll+322924 BaseThreadInitThunk+18
(unknown)(0):ntdll.dll+407419 RtlInitializeExceptionChain+239
(unknown)(0):ntdll.dll+407374 RtlInitializeExeptionChain+194

Because of the severity of this error the game will now exit.

--- Ende Code ---

Radagast der Musikalische:
Du musst bei den CommandButtons auch das "Upgrade" hinter dem "=" weglassen! ;)

Also nicht

Upgrade = Upgrade Upgrade_ MännerdesKönigs

sondern

Upgrade = Upgrade_ MännerdesKönigs

thepinking:

--- Zitat von: Fürst der Nazgul am 29. Mai 2012, 18:36 ---
--- Code: ---Unknown block 'behaivor'.

Error parsing INI block Behaivor' in file
'data\ini\object\goodfaction\units\arnor\arnorporter.ini'.

7 addresses:

(unknown)(0):game.dat+239838 (unknown)
(unknown)(0):game.dat+2346667 (unknown)
(unknown)(0):game.dat+2376649 (unknown)
(unknown)(0):game.dat+6541831 (unknown)
(unknown)(0):kernel32.dll+322924 BaseThreadInitThunk+18
(unknown)(0):ntdll.dll+407419 RtlInitializeExceptionChain+239
(unknown)(0):ntdll.dll+407374 RtlInitializeExeptionChain+194

Because of the severity of this error the game will now exit.

--- Ende Code ---

--- Ende Zitat ---

Irgentwie ist es doch logisch das das Game behaivor nicht kennt, man schreibt das Wort ja auch behavior

Dunkler König:
Ich bin langsam am verzweifeln ständig kommt dieser blöder Runtime Error sobald ich die Festung beim start anklicke und ich weiß nicht was bei mir noch falsch sein soll ich hoffe das mir noch jemand helfen kann hier sind meine codes:

ArnorFortress ini.:

--- Code: ---    Behavior = CommandSetUpgrade ModuleTag_CommandSet1
        TriggeredBy       = Upgrade_MännerdesKönigs
        CommandSet        = ArnorFortressModCommandSet_MännerdesKönigs
End

    Behavior = CommandSetUpgrade ModuleTag_CommandSet2
        TriggeredBy       = Upgrade_Elendili
        CommandSet        = ArnorFortressModCommandSet_Elendili
    End

End

--- Ende Code ---

ArnorPorter ini.:

--- Code: ---
Behavior = CommandSetUpgrade ModuleTag_77_CommandSetMännerdesKönigs
TriggeredBy   = Upgrade_MännerdesKönigs
CommandSet = ArnorPorterCommandSet_MännerdesKönigs
End

Behavior = CommandSetUpgrade ModuleTag_45_CommandSetElendili
TriggeredBy   = Upgrade_Elendili
CommandSet = ArnorPorterCommandSet_Elendili
End

--- Ende Code ---

CommandSet.:

--- Code: ---CommandSet ArnorPorterCommandSet_MännerdesKönigs
   1  = Command_Stop
   2  = Command_PorterExtinguishFire
   3  = Command_Repair
   4  = Command_PorterConstructMenFarm
   5  = Command_PorterConstructArnorBlacksmithMod
   6  = Command_PorterConstructMenBarracks_forFornost
   7  = Command_PorterConstructMenArcheryRange_forFornost
   8  = Command_PorterConstructMenStable_forFornost
   9  = Command_PorterConstructMenWorkshop
  10  = Command_PorterConstructArnorSentryTower
  11  = Command_PorterConstructMenWell
  12  = Command_PorterConstructMenStatue
  13  = Command_ConstructGondorStoneMaker
  14  = Command_PorterConstructMenWallHub
  15  = Command_PorterConstructArnorFortress
End

CommandSet ArnorPorterCommandSet_Elendili
   1  = Command_Stop
   2  = Command_PorterExtinguishFire
   3  = Command_Repair
   4  = Command_PorterConstructMenFarm
   5  = Command_PorterConstructArnorBlacksmithMod
   6  = Command_PorterConstructMenBarracks_forFornost
   7  = Command_PorterConstructMenArcheryRange_forFornost
   8  = Command_PorterConstructMenStable_forFornost
   9  = Command_PorterConstructMenWorkshop
  10  = Command_PorterConstructArnorSentryTower
  11  = Command_PorterConstructMenWell
  12  = Command_PorterConstructMenStatue
  13  = Command_ConstructGondorStoneMaker
  14  = Command_PorterConstructMenWallHub
  15  = Command_PorterConstructArnorFortress
End

CommandSet ArnorFortressModCommandSet_MännerdesKönigs
    InitialVisible =5
    //Main Menu
    1    = Command_SelectRevivablesArnorModFortress    
    2    = Command_SelectUpgradesArnorFaction
    3    = Command_FireWeaponArnorFortressBoilingOil
    4    = Command_SpecialAbilityArnorIvoryTowerVisionMod
    5    = Command_Sell

    //Arnor
    6    = Command_ConstructArnorPorter
    7    = Command_PurchaseUpgradeArnorFortressBanners
    8    = Command_PurchaseUpgradeArnorFortressHouseOfHealing
    9    = Command_PurchaseUpgradeArnorFortressFlamingMunitions
    10    = Command_PurchaseUpgradeArnorFortressBoilingOil
    11    = Command_PurchaseUpgradeArnorFortressNumenorStoneworkMod
    12    = Command_PurchaseUpgradeArnorFortressIvoryTowerMod
    13    = Command_RadialBack            
End    

CommandSet ArnorFortressModCommandSet_Elendili
    InitialVisible =5
    //Main Menu
    1    = Command_SelectRevivablesArnorModFortress    
    2    = Command_SelectUpgradesArnorFaction
    3    = Command_FireWeaponArnorFortressBoilingOil
    4    = Command_SpecialAbilityArnorIvoryTowerVisionMod
    5    = Command_Sell

    //Arnor
    6    = Command_ConstructArnorPorter
    7    = Command_PurchaseUpgradeArnorFortressBanners
    8    = Command_PurchaseUpgradeArnorFortressHouseOfHealing
    9    = Command_PurchaseUpgradeArnorFortressFlamingMunitions
    10    = Command_PurchaseUpgradeArnorFortressBoilingOil
    11    = Command_PurchaseUpgradeArnorFortressNumenorStoneworkMod
    12    = Command_PurchaseUpgradeArnorFortressIvoryTowerMod
    13    = Command_RadialBack            
End    

CommandSet ArnorFortressModCommandSet
1    = Command_MännerdesKönigs
2    = Command_Elendili
End
--- Ende Code ---

CommandButton ini.:

--- Code: ---CommandButton Command_MännerdesKönigs
Command                = PLAYER_UPGRADE
Options                = CANCELABLE
Upgrade                = Upgrade_MännerdesKönigs
TextLabel              = CONTROLBAR:MännerdesKönigs
ButtonImage            = HSEreborZwergenreich
ButtonBorderType       = UPGRADE
DescriptLabel          = CONTROLBAR:ToolTipMännerdesKönigs
Radial                 = Yes
InPalantir             = Yes
End

CommandButton Command_Elendili
Command                = PLAYER_UPGRADE
Options                = CANCELABLE
Upgrade                = Upgrade_Elendili
TextLabel              = CONTROLBAR:Elendili
ButtonImage            = HSEisenbergeZwergenreich
ButtonBorderType       = UPGRADE
DescriptLabel          = CONTROLBAR:ToolTipElendili
Radial                 = Yes
InPalantir             = Yes
End
--- Ende Code ---

Upgrade ini.:

--- Code: ---Upgrade Upgrade_MännerdesKönigs
 DisplayName    = CONTROLBAR:MännerdesKönigs
 Tooltip        = TOOLTIP:MännerdesKönigs
Type           = PLAYER
BuildTime   = 0
BuildCost = 0
End

Upgrade Upgrade_Elendili
 DisplayName    = CONTROLBAR:Elendili
 Tooltip        = TOOLTIP:Elendili
Type           = PLAYER
BuildTime   = 0
BuildCost = 0
End
--- Ende Code ---
Ich habe absolut keine Ahnung wieso dieser Fehler hier zustande kommt:

--- Code: ---Runtime Error!

Program: ... Files\Electronic Arts\Aufstieg des Hexenkönigs\game.dat

This application has requested the Runtime to terminate it in an unusual way.
Please contact the application's support team for more information.
--- Ende Code ---

Hoffnungs Volle Grüße

FdN

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