Modderecke > Coding
Fürst der Nazguls Coding Fragen Thread
Arathorn:
Wegem deinem Problem mit der CaH-Funktion:
http://forum.modding-union.com/index.php/topic,15091.0.html
Hier sollte die richtige Apt dabei sein, welche der CaH-Button entfernt
MfG Arathorn
Dunkler König:
Danke Ea ich setze mich noch diese Woche ran.Und Arathorn Das problem mit der CaH-Funktion habe ich nicht mehr da wir es als Sobmod für Edain angelegt haben trozdem danke ;)
Dunkler König:
so jetzt habe ich mal wieder eine frage wie bekomme ich den Lindonupgradebutton aus der arnor festung heraus?
--- Code: ---CommandSet ArnorFortressModCommandSet
InitialVisible = 6
//Main Menu
1 = Command_SelectRevivablesArnorModFortress
2 = Command_SelectUpgradesArnorFaction
3 = Command_SelectUpgradesLindonFaction
4 = Command_FireWeaponArnorFortressBoilingOil
5 = Command_SpecialAbilityArnorIvoryTowerVisionMod
6 = Command_Sell
//Arnor
7 = Command_ConstructArnorPorter
8 = Command_PurchaseUpgradeArnorFortressBanners
9 = Command_PurchaseUpgradeArnorFortressHouseOfHealing
10 = Command_PurchaseUpgradeArnorFortressFlamingMunitions
11 = Command_PurchaseUpgradeArnorFortressBoilingOil
12 = Command_PurchaseUpgradeArnorFortressNumenorStoneworkMod
13 = Command_PurchaseUpgradeArnorFortressIvoryTowerMod
14 = Command_RadialBack
End
--- Ende Code ---
Mein versuch:
--- Code: ---CommandSet ArnorFortressModCommandSet
InitialVisible = 5
//Main Menu
1 = Command_SelectRevivablesArnorModFortress
2 = Command_SelectUpgradesArnorFaction
3 = Command_FireWeaponArnorFortressBoilingOil
4 = Command_SpecialAbilityArnorIvoryTowerVisionMod
5 = Command_Sell
//Arnor
6 = Command_ConstructArnorPorter
7 = Command_PurchaseUpgradeArnorFortressBanners
8 = Command_PurchaseUpgradeArnorFortressHouseOfHealing
9 = Command_PurchaseUpgradeArnorFortressFlamingMunitions
10 = Command_PurchaseUpgradeArnorFortressBoilingOil
11 = Command_PurchaseUpgradeArnorFortressNumenorStoneworkMod
12 = Command_PurchaseUpgradeArnorFortressIvoryTowerMod
13 = Command_RadialBack
End
--- Ende Code ---
hab es danach abgespeichert und das spiel gestartet nur leider ist dieser button immer noch hier: 3 = Command_SelectUpgradesLi ndonFaction weiß einer von euch wie man den button entfernen kann.
Mfg FdN
Edit: Danke Radagast ich versuche es nochmal vieleicht klapp es ja diesmal.
Radagast der Musikalische:
Entweder du hast doch vergessen zu speichern, hast es noch nicht ins Hauptverzeichnis geschoben oder es befindet sich noch eine big-Datei im Verzeichnis, die nach deiner gelesen wird.
Andere Gründe würden mir da jetzt nicht einfallen, warum der Button immer noch da sein sollte.
Dunkler König:
so ich habe jetzt folgendes problem ich will ein wahlsystem schaffen so wie in Edain nur das man zwischen den Elendili und der Königspartei wählen kann dazu habe ich 2 upgrades erstellt und 2 commandbuttons erstellt danach habe ich mich an die commandsets heran gewagt habe mir später die festungs ini und die des minenarbeiters angesehen und habe DwarvenFortress ini:
--- Code: --- Behavior = CommandSetUpgrade ModuleTag_CommandSet1
TriggeredBy = Upgrade_ClanLangbärte
CommandSet = DwarvenFortressPadforLangbärteCommandSet
End
Behavior = CommandSetUpgrade ModuleTag_CommandSet2
TriggeredBy = Upgrade_ClanFeuerbärte
CommandSet = DwarvenFortressPadforFeuerbärteCommandSet
End
--- Ende Code ---
DwarvenMiner ini:
--- Code: --- Behavior = CommandSetUpgrade ModuleTag_CommandSetErebor
TriggeredBy = Upgrade_ClanLangbärte
CommandSet = DwarvenMinerCommandSet_Erebor
End
Behavior = CommandSetUpgrade ModuleTag_CommandSetEisenberge
TriggeredBy = Upgrade_ClanFeuerbärte
CommandSet = DwarvenMinerCommandSet_Eisenberge
End
--- Ende Code ---
habe die einträge der Zwergen festung in die arnor festungs ini kopiert und dort abgeändert das selber habe ich mit den einträgen des zwergen Baumeisters gemacht zu denen hier:Arnor Fortress ini:
--- Code: --- Behavior = CommandSetUpgrade ModuleTag_CommandSet1
TriggeredBy = Upgrade_MännerdesKönigs
CommandSet = ArnorFortressCommandSet_MännerdesKönigs
End
Behavior = CommandSetUpgrade ModuleTag_CommandSet2
TriggeredBy = Upgrade_Elendili
CommandSet = ArnorFortressCommandSet_Elendili
End
--- Ende Code ---
und das hier in die ini des arnorporters:
--- Code: --- Behavior = CommandSetUpgrade ModuleTag_CommandSetMännerdesKönigs
TriggeredBy = Upgrade_MännerdesKönigs
CommandSet = ArnorPorterCommandSet_MännerdesKönigs
End
Behavior = CommandSetUpgrade ModuleTag_CommandSetElendili
TriggeredBy = Upgrade_Elendili
CommandSet = ArnorPorterCommandSet_Elendili
End
--- Ende Code ---
Upgrades:
--- Code: ---Upgrade Upgrade_ MännerdesKönigs
DisplayName = CONTROLBAR:MännerdesKönigs
Tooltip = TOOLTIP:MännerdesKönigs
Type = PLAYER
BuildTime = 0
BuildCost = 0
End
Upgrade Upgrade_ Elendili
DisplayName = CONTROLBAR:Elendili
Tooltip = TOOLTIP:Elendili
Type = PLAYER
BuildTime = 0
BuildCost = 0
End
--- Ende Code ---
Commandbutton:
--- Code: ---CommandButton Command_MännerdesKönigs
Command = PLAYER_UPGRADE
Options = CANCELABLE
Upgrade = Upgrade Upgrade_ MännerdesKönigs
TextLabel = CONTROLBAR:MännerdesKönigs
ButtonImage = HSEreborZwergenreich
ButtonBorderType = UPGRADE
DescriptLabel = CONTROLBAR:ToolTipMännerdesKönigs
Radial = Yes
InPalantir = Yes
End
CommandButton Command_Elendili
Command = PLAYER_UPGRADE
Options = CANCELABLE
Upgrade = Upgrade Upgrade_Elendili
TextLabel = CONTROLBAR:Elendili
ButtonImage = HSEisenbergeZwergenreich
ButtonBorderType = UPGRADE
DescriptLabel = CONTROLBAR:ToolTipElendili
Radial = Yes
InPalantir = Yes
End
--- Ende Code ---
Commandset
--- Code: ---CommandSet ArnorPorterCommandSet_MännerdesKönigs
1 = Command_Stop
2 = Command_PorterExtinguishFire
3 = Command_Repair
4 = Command_PorterConstructMenFarm
5 = Command_PorterConstructArnorBlacksmithMod
6 = Command_PorterConstructMenBarracks_forFornost
7 = Command_PorterConstructMenArcheryRange_forFornost
8 = Command_PorterConstructMenStable_forFornost
9 = Command_PorterConstructMenWorkshop
10 = Command_PorterConstructArnorSentryTower
11 = Command_PorterConstructMenWell
12 = Command_PorterConstructMenStatue
13 = Command_ConstructGondorStoneMaker
14 = Command_PorterConstructMenWallHub
15 = Command_PorterConstructArnorFortress
End
CommandSet ArnorPorterCommandSet_Elendili
1 = Command_Stop
2 = Command_PorterExtinguishFire
3 = Command_Repair
4 = Command_PorterConstructMenFarm
5 = Command_PorterConstructArnorBlacksmithMod
6 = Command_PorterConstructMenBarracks_forFornost
7 = Command_PorterConstructMenArcheryRange_forFornost
8 = Command_PorterConstructMenStable_forFornost
9 = Command_PorterConstructMenWorkshop
10 = Command_PorterConstructArnorSentryTower
11 = Command_PorterConstructMenWell
12 = Command_PorterConstructMenStatue
13 = Command_ConstructGondorStoneMaker
14 = Command_PorterConstructMenWallHub
15 = Command_PorterConstructArnorFortress
End
CommandSet ArnorFortressModCommandSet_MännerdesKönigs
InitialVisible =5
//Main Menu
1 = Command_SelectRevivablesArnorModFortress
2 = Command_SelectUpgradesArnorFaction
3 = Command_FireWeaponArnorFortressBoilingOil
4 = Command_SpecialAbilityArnorIvoryTowerVisionMod
5 = Command_Sell
//Arnor
6 = Command_ConstructArnorPorter
7 = Command_PurchaseUpgradeArnorFortressBanners
8 = Command_PurchaseUpgradeArnorFortressHouseOfHealing
9 = Command_PurchaseUpgradeArnorFortressFlamingMunitions
10 = Command_PurchaseUpgradeArnorFortressBoilingOil
11 = Command_PurchaseUpgradeArnorFortressNumenorStoneworkMod
12 = Command_PurchaseUpgradeArnorFortressIvoryTowerMod
13 = Command_RadialBack
End
CommandSet ArnorFortressModCommandSet_Elendili
InitialVisible =5
//Main Menu
1 = Command_SelectRevivablesArnorModFortress
2 = Command_SelectUpgradesArnorFaction
3 = Command_FireWeaponArnorFortressBoilingOil
4 = Command_SpecialAbilityArnorIvoryTowerVisionMod
5 = Command_Sell
//Arnor
6 = Command_ConstructArnorPorter
7 = Command_PurchaseUpgradeArnorFortressBanners
8 = Command_PurchaseUpgradeArnorFortressHouseOfHealing
9 = Command_PurchaseUpgradeArnorFortressFlamingMunitions
10 = Command_PurchaseUpgradeArnorFortressBoilingOil
11 = Command_PurchaseUpgradeArnorFortressNumenorStoneworkMod
12 = Command_PurchaseUpgradeArnorFortressIvoryTowerMod
13 = Command_RadialBack
End
CommandSet ArnorFortressModCommandSet
1 = Command_MännerdesKönigs
2 = Command_Elendili
End
--- Ende Code ---
Jedoch musste ich feststellen das es nicht klappt als ich das spiel starten wollte habe ich folgende fehlermeldung erhalten.
--- Code: ---An upgrade mask references Upgrade_MännerdesKönigs, which
is not an Upgrade
Error parsing field 'TriggeredBy' in block 'ChildObject' in file 'data\ini\goodfaction\structures\arnor\arnorfortress.ini' ,line 1294
Error parsing INI block' TriggeredBy' in file 'data\ini\object\goodfaction\structures\arnor\arnoirfortress.ini',addresses:
(unknown)(0):game.dat+239838 (unknown)
(unknown)(0):game.dat+2346667 (unknown)
(unknown)(0):game.dat+2376649 (unknown)
(unknown)(0):game.dat+6541831 (unknown)
(unknown)(0):kernel32.dll+322924 BaseThreadInitThunk+18
(unknown)(0):ntdll.dll+407419 RtlInitializeExceptionChain+239
(unknown)(0):ntdll.dll+407374 RtlInitializeExeptionChain+194
Because of the severity of this error the game will now exit.
--- Ende Code ---
Ich hoffe das mir jemand helfen kann.
Mfg FdN
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