Wie Reshef bereits angedeutet hat, stehen unsere meisten Einträge in den .inc* Dateien. Diese findest du unter dem Pfad data/ini/includes
Damit du eine Einheit in dem Kampfturm rekrutierbar machen kannst, müsstest du einiges an Einträgen in der entsprechenden ini vollziehen. Ich würde dir für den Anfang empfehlen, dass du erstmal die Ologs in dem Troll-Gebäude verfügbar machst. Dafür musst du ein paar Einträge im Commandset.inc und Commandbutton.inc ändern, da das alles durch unsere Heldensysteme etwas komplizierter ist.
Die Einträge müssten am Ende so aussehen (Einfach die bisherigen mit strg+f in der entsprechenden inc. suchen und ersetzen:
Commandset.inc:
CommandSet MordorTrollCageCommandSetLevel1
InitialVisible = 7
1 = Command_SelectRevivablesTrollCageHeroes
2 = Command_SelectRevivablesTrollCageUpgrades
3 = Command_ConstructMordorMountainTroll
4 = Command_ConstructMordorDrummerTroll
5 = Command_ConstructMordorOlogHai
6 = Command_UpgradeMordorTrollCageLevel2
7 = Command_Sell
8 = Command_FakeRingHeroReviveSlot
9 = Command_FakeCreateAHeroReviveSlot
10 = Command_FakeHeroReviveSlot1
11 = Command_FakeHeroReviveSlot2
12 = Command_FakeHeroReviveSlot3
13 = Command_FakeHeroReviveSlot4
14 = Command_FakeHeroReviveSlot5
15 = Command_FakeHeroReviveSlot6
16 = Command_GenericReviveSlot7
17 = Command_FakeHeroReviveSlot8
18 = Command_FakeHeroReviveSlot9
19 = Command_FakeHeroReviveSlot10
20 = Command_FakeHeroReviveSlot11
21 = Command_FakeHeroReviveSlot12
22 = Command_FakeHeroReviveSlot13
23 = Command_RadialBack
24 = Command_PurchaseTechnologyTrollHeavyArmor
25 = Command_PurchaseTechnologyTrollBelagerung
26 = Command_PurchaseTechnologyTrollAngriff
27 = Command_PurchaseTechnologyTrollHeld
28 = Command_RadialBack
End
CommandSet MordorTrollCageCommandSetLevel2
InitialVisible = 7
1 = Command_SelectRevivablesTrollCageHeroes
2 = Command_SelectRevivablesTrollCageUpgrades
3 = Command_ConstructMordorMountainTroll
4 = Command_ConstructMordorDrummerTroll
5 = Command_ConstructMordorOlogHai
6 = Command_UpgradeMordorTrollCageLevel3
7 = Command_Sell
8 = Command_FakeRingHeroReviveSlot
9 = Command_FakeCreateAHeroReviveSlot
10 = Command_FakeHeroReviveSlot1
11 = Command_FakeHeroReviveSlot2
12 = Command_FakeHeroReviveSlot3
13 = Command_FakeHeroReviveSlot4
14 = Command_FakeHeroReviveSlot5
15 = Command_FakeHeroReviveSlot6
16 = Command_GenericReviveSlot7
17 = Command_FakeHeroReviveSlot8
18 = Command_FakeHeroReviveSlot9
19 = Command_FakeHeroReviveSlot10
20 = Command_FakeHeroReviveSlot11
21 = Command_FakeHeroReviveSlot12
22 = Command_FakeHeroReviveSlot13
23 = Command_RadialBack
24 = Command_PurchaseTechnologyTrollHeavyArmor
25 = Command_PurchaseTechnologyTrollBelagerung
26 = Command_PurchaseTechnologyTrollAngriff
27 = Command_PurchaseTechnologyTrollHeld
28 = Command_RadialBack
End
CommandSet MordorTrollCageCommandSetLevel3
InitialVisible = 6
1 = Command_SelectRevivablesTrollCageHeroes2
2 = Command_SelectRevivablesTrollCageUpgrades2
3 = Command_ConstructMordorMountainTroll
4 = Command_ConstructMordorDrummerTroll
5 = Command_ConstructMordorOlogHai
6 = Command_Sell
7 = Command_FakeRingHeroReviveSlot
8 = Command_FakeCreateAHeroReviveSlot
9 = Command_FakeHeroReviveSlot1
10 = Command_FakeHeroReviveSlot2
11 = Command_FakeHeroReviveSlot3
12 = Command_FakeHeroReviveSlot4
13 = Command_FakeHeroReviveSlot5
14 = Command_FakeHeroReviveSlot6
15 = Command_GenericReviveSlot7
16 = Command_FakeHeroReviveSlot8
17 = Command_FakeHeroReviveSlot9
18 = Command_FakeHeroReviveSlot10
19 = Command_FakeHeroReviveSlot11
20 = Command_FakeHeroReviveSlot12
21 = Command_FakeHeroReviveSlot13
22 = Command_RadialBack
23 = Command_PurchaseTechnologyTrollHeavyArmor
24 = Command_PurchaseTechnologyTrollBelagerung
25 = Command_PurchaseTechnologyTrollAngriff
26 = Command_PurchaseTechnologyTrollHeld
27 = Command_RadialBack
End
Commandbutton.inc:
CommandButton Command_SelectRevivablesTrollCageHeroes
Command = PUSH_VISIBLE_COMMAND_RANGE
TextLabel = CONTROLBAR:SelectRevivablesMenFortress
ButtonImage = UCCommon_EvilHeroes
ButtonBorderType = SYSTEM
DescriptLabel = CONTROLBAR:ToolTipCommandSelectRevivablesTrollCageHeroes
Radial = Yes
CommandRangeStart = 7
CommandRangeCount = 16
End
CommandButton Command_SelectRevivablesTrollCageHeroes2
Command = PUSH_VISIBLE_COMMAND_RANGE
TextLabel = CONTROLBAR:SelectRevivablesMenFortress
ButtonImage = UCCommon_EvilHeroes
ButtonBorderType = SYSTEM
DescriptLabel = CONTROLBAR:ToolTipCommandSelectRevivablesTrollCageHeroes
Radial = Yes
CommandRangeStart = 6
CommandRangeCount = 16
End
CommandButton Command_SelectRevivablesTrollCageUpgrades
Command = PUSH_VISIBLE_COMMAND_RANGE
TextLabel = CONTROLBAR:SelectRevivablesTrollCageUpgrades
ButtonImage = HSMordorArmory
ButtonBorderType = SYSTEM
DescriptLabel = CONTROLBAR:ToolTipCommandSelectRevivablesTrollCageUpgrades
Radial = Yes
CommandRangeStart = 23
CommandRangeCount = 5
End
CommandButton Command_SelectRevivablesTrollCageUpgrades2
Command = PUSH_VISIBLE_COMMAND_RANGE
TextLabel = CONTROLBAR:SelectRevivablesTrollCageUpgrades
ButtonImage = HSMordorArmory
ButtonBorderType = SYSTEM
DescriptLabel = CONTROLBAR:ToolTipCommandSelectRevivablesTrollCageUpgrades
Radial = Yes
CommandRangeStart = 22
CommandRangeCount = 5
End
Damit sollte der Olog-Hai, ohne Fehler in den Untermenüs, im Trollkäfig baubar sein.