hi sir,
I have been playing latest version of edain mod for a month now but never had much of a problem. now when itry to activate the mod through edain mod switcher i get the following error .
See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.
************** Exception Text **************
System.IO.FileNotFoundEx ception: File not found.
at Microsoft.VisualBasic.Fi leSystem.Rename(String OldPath, String NewPath)
at WindowsApplication1.Form 1.Button1_Click(Object sender, EventArgs e)
at System.Windows.Forms.Con trol.OnClick(EventArgs e)
at System.Windows.Forms.But ton.OnMouseUp(MouseEventArgs mevent)
at System.Windows.Forms.Con trol.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
at System.Windows.Forms.Con trol.WndProc(Message& m)
at System.Windows.Forms.But tonBase.WndProc(Message& m)
at System.Windows.Forms.But ton.WndProc(Message& m)
at System.Windows.Forms.Con trol.ControlNativeWindow .WndProc(Message& m)
at System.Windows.Forms.Nat iveWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
************** Loaded Assemblies **************
mscorlib
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.5456 (Win7SP1GDR.050727-5400)
CodeBase: file:///C:/Windows/Microsoft.NET/Framework64/v2.0.50727/mscorlib.dll
----------------------------------------
edainmodstarter
Assembly Version: 4.0.4.0
Win32 Version: 4.0.4.0
CodeBase: file:///C:/Program%20Files%20(x86)/Electronic%20Arts/The%20Lord%20of%20the%20Rings,%20The%20Rise%20of%20the%20Witch-king/edainmodstarter.exe
----------------------------------------
Microsoft.VisualBasic
Assembly Version: 8.0.0.0
Win32 Version: 8.0.50727.5420 (Win7SP1.050727-5400)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/Microsoft.VisualBasic/8.0.0.0__b03f5f7f11d50a3a/Microsoft.VisualBasic.dll
----------------------------------------
System
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.5456 (Win7SP1GDR.050727-5400)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Windows.Forms
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.5460 (Win7SP1GDR.050727-5400)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System.Drawing
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.5462 (Win7SP1GDR.050727-5400)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
System.Runtime.Remoting
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.5420 (Win7SP1.050727-5400)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Runtime.Remoting/2.0.0.0__b77a5c561934e089/System.Runtime.Remoting.dll
----------------------------------------
System.Xml
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.5420 (Win7SP1.050727-5400)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Xml/2.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
System.Configuration
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.5420 (Win7SP1.050727-5400)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Configuration/2.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll
----------------------------------------
************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.
For example:
<configuration>
<system.windows.forms jitDebugging="true" />
</configuration>
When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.
and when i start the game game crashes to desktop just after loading a skirmish mission.
one additional thing i would like to mention here, because it might have caused the problem. I deactivated the mod and changed the shortcut to include another extension for battle of third age mod that was located somewhere in another drive.the game ran perfectly and whenever i wanted to play edain mod again , i delted the extension in the shortcut and activated the mod , it worked quite well for three times. but now after i get those errors in the switcher i couldnt get the game to run with both mods.Game doesn't crash with BOTTA mod now but it starts with no castle so automatic defeat . and edain mod crashes. i have already tried reinstalling the switcher and edain mod. the game runs but the switcher stills gives me the same message on activation .
if you need more details of the issue please ask.