ExperienceLevel SarumanLevel1
TargetNames = IsengardSaruman MordorBalrog
RequiredExperience = 1
ExperienceAward = SARUMAN_LVL1_EXP_AWARD
Rank = 1
SelectionDecal
Texture = decal_hero_evil
Style = SHADOW_ALPHA_DECAL
OpacityMin = 50%
OpacityMax = 100%
MinRadius = 40
MaxRadius = 200
MaxSelectedUnits = 40
End
End
Then continue till Level 10. UnpackTime = 1800
PackTime = 1600
Just increase the number and it should last longer. But again I'm not completly sure about this.ExperienceLevel SarumanLevel1
TargetNames = IsengardSaruman MordorBalrog
RequiredExperience = 1
ExperienceAward = SARUMAN_LVL1_EXP_AWARD
Rank = 1
SelectionDecal
Texture = decal_hero_evil
Style = SHADOW_ALPHA_DECAL
OpacityMin = 50%
OpacityMax = 100%
MinRadius = 40
MaxRadius = 200
MaxSelectedUnits = 40
End
End
ExperienceLevel SarumanLevel2
TargetNames = IsengardSaruman MordorBalrog
RequiredExperience = 500
ExperienceAward = SARUMAN_LVL2_EXP_AWARD
Rank = 2
SelectionDecal
Texture = decal_hero_evil
Style = SHADOW_ALPHA_DECAL
OpacityMin = 50%
OpacityMax = 100%
MinRadius = 40
MaxRadius = 200
MaxSelectedUnits = 40
End
End
ExperienceLevel SarumanLevel3
TargetNames = IsengardSaruman MordorBalrog
RequiredExperience = 1000
ExperienceAward = SARUMAN_LVL3_EXP_AWARD
Rank = 3
SelectionDecal
Texture = decal_hero_evil
Style = SHADOW_ALPHA_DECAL
OpacityMin = 50%
OpacityMax = 100%
MinRadius = 40
MaxRadius = 200
MaxSelectedUnits = 40
End
End
ExperienceLevel SarumanLevel4
TargetNames = IsengardSaruman MordorBalrog
RequiredExperience = 1500
ExperienceAward = SARUMAN_LVL4_EXP_AWARD
Rank = 4
SelectionDecal
Texture = decal_hero_evil
Style = SHADOW_ALPHA_DECAL
OpacityMin = 50%
OpacityMax = 100%
MinRadius = 40
MaxRadius = 200
MaxSelectedUnits = 40
End
End
ExperienceLevel SarumanLevel5
TargetNames = IsengardSaruman MordorBalrog
RequiredExperience = 2000
ExperienceAward = SARUMAN_LVL5_EXP_AWARD
Rank = 5
SelectionDecal
Texture = decal_hero_evil
Style = SHADOW_ALPHA_DECAL
OpacityMin = 50%
OpacityMax = 100%
MinRadius = 40
MaxRadius = 200
MaxSelectedUnits = 40
End
End
ExperienceLevel SarumanLevel6
TargetNames = IsengardSaruman MordorBalrog
RequiredExperience = 2500
ExperienceAward = SARUMAN_LVL6_EXP_AWARD
Rank = 6
SelectionDecal
Texture = decal_hero_evil
Style = SHADOW_ALPHA_DECAL
OpacityMin = 50%
OpacityMax = 100%
MinRadius = 40
MaxRadius = 200
MaxSelectedUnits = 40
End
End
ExperienceLevel SarumanLevel7
TargetNames = IsengardSaruman MordorBalrog
RequiredExperience = 3000
ExperienceAward = SARUMAN_LVL7_EXP_AWARD
Rank = 7
SelectionDecal
Texture = decal_hero_evil
Style = SHADOW_ALPHA_DECAL
OpacityMin = 50%
OpacityMax = 100%
MinRadius = 40
MaxRadius = 200
MaxSelectedUnits = 40
End
End
ExperienceLevel SarumanLevel8
TargetNames = IsengardSaruman MordorBalrog
RequiredExperience = 3500
ExperienceAward = SARUMAN_LVL8_EXP_AWARD
Rank = 8
SelectionDecal
Texture = decal_hero_evil
Style = SHADOW_ALPHA_DECAL
OpacityMin = 50%
OpacityMax = 100%
MinRadius = 40
MaxRadius = 200
MaxSelectedUnits = 40
End
End
ExperienceLevel SarumanLevel9
TargetNames = IsengardSaruman MordorBalrog
RequiredExperience = 4000
ExperienceAward = SARUMAN_LVL9_EXP_AWARD
Rank = 9
SelectionDecal
Texture = decal_hero_evil
Style = SHADOW_ALPHA_DECAL
OpacityMin = 50%
OpacityMax = 100%
MinRadius = 40
MaxRadius = 200
MaxSelectedUnits = 40
End
End
ExperienceLevel SarumanLevel10
TargetNames = IsengardSaruman MordorBalrog
RequiredExperience = 4500
ExperienceAward = SARUMAN_LVL10_EXP_AWARD
Rank = 10
SelectionDecal
Texture = decal_hero_evil
Style = SHADOW_ALPHA_DECAL
OpacityMin = 50%
OpacityMax = 100%
MinRadius = 40
MaxRadius = 200
MaxSelectedUnits = 40
End
End
where from am I?
the problem is the same
ExperienceLevel SarumanLevel1
TargetNames = IsengardSaruman MordorBalrog
RequiredExperience = 1
ExperienceAward = SARUMAN_LVL1_EXP_AWARD
Rank = 1
SelectionDecal
Texture = decal_hero_evil
Style = SHADOW_ALPHA_DECAL
OpacityMin = 50%
OpacityMax = 100%
MinRadius = 40
MaxRadius = 200
MaxSelectedUnits = 40
End
End
ExperienceLevel SarumanLevel2
TargetNames = IsengardSaruman MordorBalrog
RequiredExperience = 500
ExperienceAward = SARUMAN_LVL2_EXP_AWARD
Rank = 2
SelectionDecal
Texture = decal_hero_evil
Style = SHADOW_ALPHA_DECAL
OpacityMin = 50%
OpacityMax = 100%
MinRadius = 40
MaxRadius = 200
MaxSelectedUnits = 40
End
End
ExperienceLevel SarumanLevel3
TargetNames = IsengardSaruman MordorBalrog
RequiredExperience = 1000
ExperienceAward = SARUMAN_LVL3_EXP_AWARD
Rank = 3
SelectionDecal
Texture = decal_hero_evil
Style = SHADOW_ALPHA_DECAL
OpacityMin = 50%
OpacityMax = 100%
MinRadius = 40
MaxRadius = 200
MaxSelectedUnits = 40
End
End
ExperienceLevel SarumanLevel4
TargetNames = IsengardSaruman MordorBalrog
RequiredExperience = 1500
ExperienceAward = SARUMAN_LVL4_EXP_AWARD
Rank = 4
SelectionDecal
Texture = decal_hero_evil
Style = SHADOW_ALPHA_DECAL
OpacityMin = 50%
OpacityMax = 100%
MinRadius = 40
MaxRadius = 200
MaxSelectedUnits = 40
End
End
ExperienceLevel SarumanLevel5
TargetNames = IsengardSaruman MordorBalrog
RequiredExperience = 2000
ExperienceAward = SARUMAN_LVL5_EXP_AWARD
Rank = 5
SelectionDecal
Texture = decal_hero_evil
Style = SHADOW_ALPHA_DECAL
OpacityMin = 50%
OpacityMax = 100%
MinRadius = 40
MaxRadius = 200
MaxSelectedUnits = 40
End
End
ExperienceLevel SarumanLevel6
TargetNames = IsengardSaruman MordorBalrog
RequiredExperience = 2500
ExperienceAward = SARUMAN_LVL6_EXP_AWARD
Rank = 6
SelectionDecal
Texture = decal_hero_evil
Style = SHADOW_ALPHA_DECAL
OpacityMin = 50%
OpacityMax = 100%
MinRadius = 40
MaxRadius = 200
MaxSelectedUnits = 40
End
End
ExperienceLevel SarumanLevel7
TargetNames = IsengardSaruman MordorBalrog
RequiredExperience = 3000
ExperienceAward = SARUMAN_LVL7_EXP_AWARD
Rank = 7
SelectionDecal
Texture = decal_hero_evil
Style = SHADOW_ALPHA_DECAL
OpacityMin = 50%
OpacityMax = 100%
MinRadius = 40
MaxRadius = 200
MaxSelectedUnits = 40
End
End
ExperienceLevel SarumanLevel8
TargetNames = IsengardSaruman MordorBalrog
RequiredExperience = 3500
ExperienceAward = SARUMAN_LVL8_EXP_AWARD
Rank = 8
SelectionDecal
Texture = decal_hero_evil
Style = SHADOW_ALPHA_DECAL
OpacityMin = 50%
OpacityMax = 100%
MinRadius = 40
MaxRadius = 200
MaxSelectedUnits = 40
End
End
ExperienceLevel SarumanLevel9
TargetNames = IsengardSaruman MordorBalrog
RequiredExperience = 4000
ExperienceAward = SARUMAN_LVL9_EXP_AWARD
Rank = 9
SelectionDecal
Texture = decal_hero_evil
Style = SHADOW_ALPHA_DECAL
OpacityMin = 50%
OpacityMax = 100%
MinRadius = 40
MaxRadius = 200
MaxSelectedUnits = 40
End
End
ExperienceLevel SarumanLevel10
TargetNames = IsengardSaruman MordorBalrog
RequiredExperience = 4500
ExperienceAward = SARUMAN_LVL10_EXP_AWARD
Rank = 10
SelectionDecal
Texture = decal_hero_evil
Style = SHADOW_ALPHA_DECAL
OpacityMin = 50%
OpacityMax = 100%
MinRadius = 40
MaxRadius = 200
MaxSelectedUnits = 40
End
End
Body = RespawnBody ModuleTag_RespawnBody
CheerRadius = EMOTION_CHEER_RADIUS
MaxHealth = ARAGORN_HEALTH ;BALANCE Aragorn Health
PermanentlyKilledByFilter = NONE ;Who kills me permanently?
DodgePercent = HERO_DODGE_PERCENT
End
Behavior = RespawnUpdate ModuleTag_RespawnUpdate
DeathAnim = DYING ;Model condition to play when killed-to-respawn
DeathFX = FX_AragornDieToRespawn ;FXList to play when killed-to-respawn
DeathAnimationTime = 3933 ;How long DeathAnim will take.
InitialSpawnFX = FX_AragornInitialSpawn ;FXList to play when respawning.
RespawnAnim = LEVELED ;Animation to play when respawning.
RespawnFX = FX_ResurrectionAragorn ;FXList to play when respawning.
RespawnAnimationTime = 2000 ;Time it takes for respawn to play.
AutoRespawnAtObjectFilter = NONE +CASTLE_KEEP ;Respawn at this location -- and at it's exit production point if possible.
ButtonImage = HIAragorn
;RespawnEntries determine the ruleset for how a character can be revived. Some units may automatically respawn, others
;may require a specific revive action performed on him. You can specify different values for each level... or use Level:Any
RespawnRules = AutoSpawn:No Cost:800 Time:90000 Health:100% ;DEFAULT VALUES
RespawnEntry = Level:2 Cost:1000 Time:90000 ;For other levels, only override what is different.
RespawnEntry = Level:3 Cost:1200 Time:90000
RespawnEntry = Level:4 Cost:1400 Time:90000
RespawnEntry = Level:5 Cost:1900 Time:120000 ; Cost:1600
RespawnEntry = Level:6 Cost:2100 Time:120000 ; 1800
RespawnEntry = Level:7 Cost:2300 Time:120000 ; 2000
RespawnEntry = Level:8 Cost:2600 Time:120000 ; 2200
RespawnEntry = Level:9 Cost:2800 Time:120000 ; 2400
RespawnEntry = Level:10 Cost:3500 Time:120000 ; 3000
End
These should be responsible for the Respawning. So this would solve thy number one. Change the numbers to thy preferences and the animations and FXs to Balrog animations and FXs and simply try it. Behavior = LifetimeUpdate ModuleTag_LifetimeUpdate
MinLifetime = 75000
MaxLifetime = 75000
DeathType = FADED
End
and the SUMMONED entry in this line: KindOf = HERO PRELOAD SELECTABLE CAN_CAST_REFLECTIONS MONSTER SCORE CAN_ATTACK NO_FREEWILL_ENTER PATH_THROUGH_INFANTRY SCARY BIG_MONSTER CAN_ATTACK_WALLS SUMMONED