5. Jan 2026, 06:28 Hallo Gast.
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1
I've fixed the bug and applied the two other suggestions you provided
2
[Edain] Lothlorien Suggestions / Re: Brief Lothlórien Suggestions
« Letzter Beitrag von The_Necromancer0 am Gestern um 17:40 »
I also prefer shrinking the radius of the cursor slightly as a first step
3
[Edain] Lothlorien Suggestions / Re: Brief Lothlórien Suggestions
« Letzter Beitrag von Halbarad am Gestern um 16:50 »
yeah or maybe the radius in which the spell can be blocked could be made smaller
4
Reducing the income seems like the far better choice, Gundabad isn't supposed to be an economic powerhouse anyway. Goblin-town is the better choice for money, Gundabad offers stronger soldiers.
Artificial limitations are usually only a last resort if nothing else works, which is why we always look for other options. But I do agree that the income is too much, that's a good catch.
5
In freebuild, the Gundabad citadel are a lot too OP in my opinion. The citadel has no increase of cost unlike in skirmishes and it cost 500 but have the yields of a camp citadel, it gives 40 every 12 seconds without counting for the supply routes and without need to be placed afar from other ones like standard ressource building.

However, I like this difference of yields between Goblin-Town and Gundabad, one with a yield of 10 and the other with a yield of 40. I like it, and hope it will stay like that but in freebuild mod, Gundabad citadels should be limited to 2 or 3 max, 2 seems very good, if it is possible to put a limit on the number of a particular construction for builders.
6
[Edain] Lothlorien Suggestions / Re: Brief Lothlórien Suggestions
« Letzter Beitrag von Le Sournois am 3. Jan 2026, 15:49 »
The concept of Revenge of the Huorns, the last power is cool, but it's really hard sometimes to place it. In the Thranduil's Halls horde map from example, good luck putting this spell right and draw benefit from it.

I would suggest for this spell to first invoke a shepherd Huorn whose placement would be as easy as the Heart Tree from the Central Spell.

This shepherd Huorn would be on a timer and would have an ability which would recharge super fast to call on Huorns to appear in free placement in a large radius around him.

Those Huorns would creat a shockwave that would damage ennemies when it appears and would paralyse ennemies which each attacks. They also would be on a timer and unlike the shepherd Huorn would not be able to call for other Huorns.
7
[Edain] Lothlorien Suggestions / Re: Don't give Galadriel the One Ring
« Letzter Beitrag von Le Sournois am 3. Jan 2026, 12:49 »
Oh yes The Necromancer, you're right I just checked.

I thought all her abilities were refreshed because her thrid ability Radiant Aid do is refreshed after Queen of Twilight and that is the one I main use to refresh Tauriel's abilities in the Thranduil's Halls.

However, this is the only one and the others indeed don't refresh which is cool.

So that there is no issue with the way she works without the Ring. However she still get the ability to get two forms and change them at regular interval, is an advantage not clearly compensated by the effects of the two powers in the spellbook, having Queen of Twilight refresh all her abilities as Lady of Light or as Queen of Twilight when she has the ring or when she as already the form of Lady of Light from the spellbook would make better gameplay I think..

By the way, even with this flaw, Lothlorien is one of my favourite faction.
8
[Edain] Lothlorien Suggestions / Re: Don't give Galadriel the One Ring
« Letzter Beitrag von The_Necromancer0 am 3. Jan 2026, 11:16 »
Zitat
-If Galadriel without the Ring use Queen of Twilight, at the end of the effect, when she returns as Galadriel, all her abilities should not be refreshed, but rather reseted, or at least put back at their last state

From my tests, this is already the case
9
[Edain] Lothlorien Suggestions / Don't give Galadriel the One Ring
« Letzter Beitrag von Le Sournois am 3. Jan 2026, 06:06 »
I'm forced to reach that conclusion : Galadriel with the One Ring is quite awful.

Why ? I realized it some time ago but even more with the Tranduil's Halls horde map. She is clearly better there if she doesn't pick up the One Ring.

It is all the more clear now that I saw that Tauriel's level 10 triggers Galadriel Queen of Twilight even though it is not mentionned in her level 10 description that points out at a quite poort ability otherwise (Ha, ha, Edain team I love your jokes :D)

But the main problem with giving her the Ring is that without the Ring, she can benefit from two roasters of wonderful abilities, 2 forms with abilities independant with each other and this is even better : if you use all Galadriel's abilities, then turn her as Queen of Twilight, then when she returns at her normal form, she gets all her abilities refreshed !

That is why I say this is even better than tow forms with abilities independant with each other, because one form refresh the other one !

When she get the Ring however, she is blocked in one form, perhaps powerful, but nonetheless she is blocked. She can refresh abilities of others but herself cannot improve her own's timer, therefore as lady of Light, she has not that much occasion to trigger her leadership, a leadership that is moreover very limited in time and in space.

in comparison, I recall Saruman the Blessed gives all units twice damage, twice armor and twice experience indefinitely to all units around him :D


As Queen of Twilight, she is quite better, but once more blocked in her form and has to wait for her abilities to be refreshed. In a hard battle in a precise moment, there is not a better way to deal with it than having Galadriel without the One Ring, use her abilities, give her the Queen of Twilight spellbook, and afterwards, reuse all her standard abilities.

In the Thranduil's Halls horde map that gave me so much problems, I now have found the solution : give Tauriel her gift, trigger her level 10 then get the Queen of Twilight, afterwards refresh Tauriel's abilities, use Galadriel others abilities, reuse Tauriel level 10, and so forth...

With the Ring, it will only spawn a tornado that is powerful but not as quite as the benefit given if Galadriel has not the Ring. Those powers should be more significant if Galadriel has already a Ring form.

My suggestion is that :
-Vigilot's timer should be as long as the standard timer on Galadriel's Lady of Light, for not lacking power in comparison with the standard use of the Spell.

-If Galadriel without the Ring use Queen of Twilight, at the end of the effect, when she returns as Galadriel, all her abilities should not be refreshed, but rather reseted, or at least put back at their last state

-If the use of "Queen of Twilight" powers triggers a tornado, double at the very least the speed of that tornado, make it feel more powerful, it would be so fun, and also the use of that power would refresh all her abilities as Lady of Light, to make it the contrary of what is done now, making the use of the Ring far more enjoyable and interesting.

10
[Edain] Bug-Meldungen / Re: Bugs bei Mordor
« Letzter Beitrag von Elendils Cousin 3. Grades am 31. Dez 2025, 00:32 »
Ist ein Bug mit der Engine - wenn ein neues Objekt an der Stelle der Ruine erstellt wird, verschwindet der Schutthaufen. Das Mounten des Trolls zum Belagerungstroll zählt in diesem Fall anscheinend dazu.
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