Why builder of Mordor, don't build a building of Evil Men?
Do you mean why you cann't build a building or why the porter of the AI don't build a building of the Evil Men?
If you want that the AI can build a building of Evil Men you have to change his commandset, what you have already done and you have to open the base of mordor, which is named ai base - mordor.bse
, in the edainmaps.big with worldbuilder.
Then you have to place your building, which you want to add, on the map and you have to change In Base
and after that you can change the BaseProbs
, where you can change the priority and the phase of your building.
Which sections I need for the addition Arnor?
Open the Playertemplate.ini
Side = Arnor
PlayableSide = No
Evil = No
StartMoney = 0
MaxLevelMP = #DIVIDE( PLAYER_MAX_PURCHASE_POINTS_DEFAULT PLAYER_PURCHASE_POINTS_GRANTED )
MaxLevelSP = #DIVIDE( PLAYER_MAX_PURCHASE_POINTS_GOOD PLAYER_PURCHASE_POINTS_GRANTED )
PreferredColor = R:43 G:150 B:179
StartingBuilding = MenFortress
StartingUnit1 = MenPorter
StartingUnitOffset1 = X:30 Y:200 Z:0
StartingUnit0 = MenPorter
StartingUnitOffset0 = X:1 Y:130 Z:0
StartingUnitTacticalWOTR = MenPorter ;// This unit is placed in tactical mode when playing WOTR. Add multiple lines for multiple units.
StartingUnitTacticalWOTR = MenPorter
Change PlayableSide from No
Change StartingBuilding from MenFortress