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Farms
von
KingThranduil
am 16 Jun, 2013 10:53
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How to limit the number of building farms?
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#1
von
Gnomi
am 16 Jun, 2013 20:55
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Just look at the limited units. There is a line saying "MaxUnits" or something like that.
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#2
von
KingThranduil
am 16 Jun, 2013 21:04
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I want to limit the number of farms. Not command points
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#3
von
Radagast der Musikalische
am 16 Jun, 2013 21:30
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MaxSimultaneousOfType = 4
Add this entry to the ini of the farms, adjust the value and it should work.
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#4
von
KingThranduil
am 16 Jun, 2013 22:16
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Where is it located?
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#5
von
KingThranduil
am 17 Jun, 2013 00:31
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Where is the INI of farm (for example: data\ini\fxlist.ini)? In the __edain_data?
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#6
von
Radagast der Musikalische
am 17 Jun, 2013 01:26
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Where is the INI of farm (for example: data\ini\fxlist.ini)? In the __edain_data?
Because I don't know which farm you want to edit, I'll give you the paths for all economy structures:
Gondor Farm: data\ini\object\goodfaction\structures\men\farm.ini
Rohan Farm: data\ini\object\goodfaction\structures\rohan\farm.ini
Imladris Farm:
data\ini\object\goodfaction\structures\imladris\imladrisfarm.ini
Mallorn Tree: data\ini\object\goodfaction\structures\elven\elvenmallorntree.ini
Dwarven Mineshaft:
data\ini\object\goodfaction\structures\dwarven\dwarvenmineshaft.ini
Mordor Slaughterhouse:
data\ini\object\evilfaction\structures\mordor\mordorslaughterhouse.ini
Isengard Furnace:
data\ini\object\evilfaction\structures\isengard\isengardfurnace.ini
Angmar Mill:
data\ini\object\evilfaction\structures\angmar\angmarmill.ini
Wild Mineshaft:
data\ini\object\evilfaction\structures\wild\wildmineshaft.ini
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#7
von
KingThranduil
am 17 Jun, 2013 09:36
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Thank you Radagast der Musikalische. I need your help: I want to increase command points and extraction resources of ferm.
In data\ini\_gamedata.inc I found
#define GONDOR_FARM_BUILDCOST 250 ;;;300
#define GONDOR_FARM_BUILDTIME 15
#define GONDOR_FARM_HEALTH 2000
#define GONDOR_FARM_HEALTH_DAMAGED 1333
#define GONDOR_FARM_HEALTH_REALLY_DAMAGED 667
#define GONDOR_FARM_SHROUD_CLEAR 300
#define GONDOR_FARM_MONEY_TIME 6000
#define GONDOR_FARM_MONEY_AMOUNT 10 ;10
#define GONDOR_FARM_MONEY_RANGE 250 ;300 ; 200
#define GONDOR_FARM_LVL1_EXP_AWARD 40
#define GONDOR_FARM_LVL2_EXP_AWARD 50
#define GONDOR_FARM_LVL3_EXP_AWARD 60
#define GONDOR_FARM_LVL2_EXP_NEEDED 750 ;;;1050
#define GONDOR_FARM_LVL3_EXP_NEEDED 3050
#define GONDOR_FARM_LVL2_HP_ADD 2500
#define GONDOR_FARM_LVL3_HP_ADD 2000
#define GONDOR_FARM_LVL3_HP_ADD_MOD 3000
#define GONDOR_FARM_LVL2_PRODUCTION 1.5 ;;;1.33
#define GONDOR_FARM_LVL3_PRODUCTION 1.66 ;;;1.25
#define GONDOR_FARM_BOUNTY_VALUE 62
#define AUЯENPOSTEN_LVL2_PRODUCTION 1.5
#define AUЯENPOSTEN_LVL3_PRODUCTION 1.33
Which lines changed to give more resources to the farm?
Command points: In data\ini\_gamedata.inc I found
#define GENERIC_ECONOMY_COMMAND_POINT_BONUS 30
The second(+30) and third(+20) level farm provides additional command points, where to find them?
And still it is possible to do without a radius, that they gave 100% of the resources?
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#8
von
Radagast der Musikalische
am 17 Jun, 2013 11:43
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Which lines changed to give more resources to the farm?
You only have to change this value.
#define GONDOR_FARM_MONEY_AMOUNT 10
And still it is possible to do without a radius, that they gave 100% of the resources?
You only have to change this value from 250 to 0.
#define GONDOR_FARM_MONEY_RANGE 250
The second(+30) and third(+20) level farm provides additional command points, where to find them?
I haven't heard anything about a additional command point bonus. As far as I know the farms only give one command point bonus...
#define GENERIC_ECONOMY_COMMAND_POINT_BONUS 30
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#9
von
KingThranduil
am 19 Jun, 2013 16:52
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I have limited the construction of farm.After the construction of a limited, button lights.
How to make that button is not lighting?
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#10
von
KingThranduil
am 26 Jun, 2013 14:20
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How to make a builder to build farms of other factions?
For example, a builder of Mordor to build the farm Gondor.
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#11
von
Prinz von Dol Amroth
am 26 Jun, 2013 14:38
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You open the commandset of the builder, open the Commandbutton and there you can change the object or you can give your builder a new Commandbutton.
CommandButton Command_PorterConstructMordorSlaughterHouse
Command = DOZER_CONSTRUCT
Object = MordorSlaughterHouse
TextLabel = CONTROLBAR:ConstructSlaughterHouse
ButtonImage = BCSlaughterHouse
ButtonBorderType = BUILD
DescriptLabel = CONTROLBAR:ToolTipFurnace
Radial = Yes
End
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#12
von
KingThranduil
am 26 Jun, 2013 17:18
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1) What is needed to fix this farm?
2) How to replace it with a new model?
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#13
von
KingThranduil
am 27 Jun, 2013 23:25
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How in Isengard builds a buildings without the required furnaces?
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#14
von
Prinz von Dol Amroth
am 28 Jun, 2013 13:15
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Open the Commandset of the IsengardPorter.
Open the Commandbutton of the building, which you want to change.
CommandButton Command_PorterConstructIsengardWargPit
Command = DOZER_CONSTRUCT
Options = NEED_UPGRADE
Object = IsengardWargPit
TextLabel = CONTROLBAR:ConstructIsengardWargPit
ButtonImage = BIWargPit
ButtonBorderType = BUILD
DescriptLabel = CONTROLBAR:ToolTipIsengardWargPit_Neu
Radial = Yes
NeededUpgrade = Upgrade_AngmarStructureWitcherBuild
End
There you have to delete the NeededUpgrade and Options line:
CommandButton Command_PorterConstructIsengardWargPit
Command = DOZER_CONSTRUCT
Object = IsengardWargPit
TextLabel = CONTROLBAR:ConstructIsengardWargPit
ButtonImage = BIWargPit
ButtonBorderType = BUILD
DescriptLabel = CONTROLBAR:ToolTipIsengardWargPit_Neu
Radial = Yes
End